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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Rattati
C C P C C P Alliance
9983
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Posted - 2014.11.03 06:45:00 -
[1] - Quote
Dear Players,
rooftop camping, equipment spam, and skirmish game modes are widely reported as less enjoyable gameplay than it could be.
We have been discussing internally and with the CPM, and before we start nerfing gameplay, we want to create "play - counterplay" situations. We also want to reuse existing game mechanics and we also want to create more "action packed" gameplay for solo and new players.
These are our ideas, not yet fully technically evaluated but in the realm of possibility:
New Orbital Strikes Solo Flux - Very low WP, low impact, pre-hit that Objective you are going after, or rooftop camper Solo Precision Strike - Low WP, tiny radius to blap a Tank or solo sniper, but if he moves you miss. Squad Flux - Medium WP, Huge radius, resetbutton, eliminate all rooftop uplinks and deter spam. Logis will have to spawn in instead of slaying in Sentinels after deploying the early batch Squad Precision Strike - High WP, The one we have, lowered WP, lowered radius Squad Squad Focused Strike - Very high WP, targets the enemy MCC for massive damage, go all out chasing that strike from second one, or turn a clone-out defeat into a narrow victory by lancing the MCC in the last seconds.
Now we also have a fun strategic element, do you progress up to the harder WP Strikes, or "spam" the lower ones. Not having only one choice will provide massive changes in gameplay.
On top of that, lower signature profiles of equipment based on tier. Want to hide that Uplink, use a proto type as normal passive scans won't see it. EWAR will be much more about intel than cloaked scout slayers.
What about spy uplinks, that you can't spawn on, but give a passive scan of various precision and radius?
Combined with improved scanners, the predictability of the battlefield will be much less, much more focus on quality, not quantity. That uplink farm won't survive.
Thoughts welcome, none of this is set in stone, but shaking up the meta is absolutely necessary every once in a while
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9987
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Posted - 2014.11.03 07:06:00 -
[2] - Quote
Alena Ventrallis wrote:A few questions:
Are these OBs proposed going to require a squad, or can solo players get access to them?
Does flux imply that they do no armor damage, or simply don't do as much damage as the precision strikes?
Is it possible with the current system to simply allow warbarge strikes to vary based on player choices? For instance, instead of always being a default hybrid strike like now, can I as a squad leader decide whether to use a hybrid strike, laser strike, or EMP strike?
Solo as well
The idea is to have a menu, that you can use to spend your WP on, based on what you need and what you can afford.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
10063
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Posted - 2014.11.03 15:42:00 -
[3] - Quote
Cat Merc wrote:Ripley Riley wrote:I like everything proposed except for one thing: solo warbarge strikes.
CCP Rattati, please reconsider this part of the proposal. The idea of dozens of solo players calling down warbarge strikes every match just makes me cringe so hard. Warbarge strikes are a reward for joining a squad and following squad orders... or at least that is what I thought. If the blast radius is as tiny as I think it is, I expect it wouldn't be a problem at all. just to get the taste
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
10066
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Posted - 2014.11.03 15:51:00 -
[4] - Quote
Aero Yassavi wrote:Will the flux strike hit stuff under surfaces? Because let's not pretend that major positions of uplink spam aren't under a roof.
How well this work in FW? Different times for higher tier strikes maybe?
Lastly, I love this don't get me wrong, but Caldari and Amarr logis will hate you. They get a bonus to consumable equipment and now it's easier to destroy? Maybe new bonuses, but what if instead deployable equipment regenerated over time? Use something like the active scanner timer. You drop an uplink, then you wait for the red ring to go around the circle before you can drop another? Two positives here: 1) Caldari and Amarr logis now will never run out of their specialized equipment and 2) You can't go to a supply depot and spam all the equipment on your fits because after each drop you have to wait to drop another. Of course keep the same max active limit and higher tiers/specific variants can have a shorter cooldown.
How about they deploy far apart, under roofs or inside buildings?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
10066
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Posted - 2014.11.03 15:54:00 -
[5] - Quote
Spkr4theDead wrote:Jadek Menaheim wrote:Oooohhh, those flux strike animations are really pretty. This sounds cool, but Caldari and Amarr logi players are not going to like their stuff always being blapped with solo flux strikes. Kept reading...ok those signature profile changes help address that. And this strikes me as particularly interesting. Would 8000 WP be a good value for that. CCP Rattati wrote:Squad Focused Strike - Very high WP, targets the enemy MCC for massive damage, go all out chasing that strike from second one, or turn a clone-out defeat into a narrow victory by lancing the MCC in the last seconds. With the rate vehicle damage WP and Logistics Rep WP, this would encourage FW and PC teams to fight in particular offensive and defensive ways in order to limit how much the opposition squads earn in order to mitigate the opportunities they have to lance their MCC. I could see this being a valuable addition to the meta, but it has to be introduced very very carefully. Soraya Xel, may like that the MCC lance options deters the use of vehicles in matches because of their liability to teams in earning damage WP for enemies. Competitive teams would always think twice about bringing in LAVs or Tanks. It would only be ADS and dropships with mCRUs, particularly now that they provide safe spawn points which award WPs. He said it targets the MCC, which may or may not mean that it only targets the MCC. If it DOES target only the MCC, then you won't be able to take my tank off me with that strike.
It would be a pinpoint strike, anywhere, not only MCC. Waste it on a single tank if you want, probably miss him if you do, rather than do obscene MCC damage and potentially win the match.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
10066
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Posted - 2014.11.03 15:55:00 -
[6] - Quote
Cat Merc wrote:CCP Rattati wrote:Aero Yassavi wrote:Will the flux strike hit stuff under surfaces? Because let's not pretend that major positions of uplink spam aren't under a roof.
How well this work in FW? Different times for higher tier strikes maybe?
Lastly, I love this don't get me wrong, but Caldari and Amarr logis will hate you. They get a bonus to consumable equipment and now it's easier to destroy? Maybe new bonuses, but what if instead deployable equipment regenerated over time? Use something like the active scanner timer. You drop an uplink, then you wait for the red ring to go around the circle before you can drop another? Two positives here: 1) Caldari and Amarr logis now will never run out of their specialized equipment and 2) You can't go to a supply depot and spam all the equipment on your fits because after each drop you have to wait to drop another. Of course keep the same max active limit and higher tiers/specific variants can have a shorter cooldown. How about they deploy far apart, under roofs or inside buildings? Well then, guess that supply depot room in the Gallente research facility is still going to be annoying. Guess that's why I'm carrying flux nades.
Until we get that "one per equipment category" setting I want
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
10066
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Posted - 2014.11.03 15:56:00 -
[7] - Quote
Cat Merc wrote:I'm wondering, how much damage does the MCC precision strike do?
Will it remove 1/4th armor?
I have no idea, these are just preliminary designs. Now that I see that the community is pretty excited, we can explore and evaluate our options further.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
10138
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Posted - 2014.11.04 05:26:00 -
[8] - Quote
Kaze Eyrou wrote:CCP Rattati wrote:It would be a pinpoint strike, anywhere, not only MCC. Waste it on a single tank if you want, probably miss him if you do, rather than do obscene MCC damage and potentially win the match. Story time! Back in closed beta, I had the chance to be a squad leader in a decent group. We managed to get an Orbital Strike. Without much information on the game, I did some tactical thinking: "What would happen if I used this on the MCC?" I dropped it and using my Sniper Rifle, I watched as some of the shots did no damage. That sucks. We lost the match; I gained some valuable intel. However, I also noticed that some of the shots missed the MCC entirely. Over the course of the game, if we happened to find snipers on the top of the MCC, it was common practice to try and get them off using a Precision Strike (note: this was before the time of the ADS too). But over the course of time, I noticed it was very difficult to target the MCC and sometimes very easy to miss. MCC snipers have virtually been eliminated due to the range nerf but I wanted to highlight the fact that the MCC is hard to hit with a Precision Strike. Could this potentially carry over to the Squad Focused Strike (which will probably be nicknamed the "MCC strike")? I want to put forth a solution to this. A lock-on system. Now before you think that this strike will be able to lock-on to vehicles or infantry, you would be dead wrong and I would hate to see something like that in place. The lock-on system would work solely with the enemy MCC. We can use an in-game asset as well to illustrate the MCC as a possible lock-on target: the Attack squad order animation. With this, the squad leader could highlight the MCC, the cursor would snap to it when it gets close, and press X to bring in the rain. Otherwise, we'd hear complaints about a very high WP strike being accused of being RNG because mercs are missing their strike by 100 meters due to a poor relationship between a map cursor and a pseudo 2-D map.
EDIT: CCP Rattati wrote:Until we get that "one per equipment category" setting I want Not sure how I feel about this. Can you elaborate on your intention with this? If I'm interpreting this right, that means "1 equipment type at a time". If I had R-9 Uplinks in 1 equipment slot, deployed both of them, and then tried to lay down a N/11 Flux Uplink, both R-9s pop as my N/11 goes active. Using the nanohive example from before, I lay down a Ishukone Nanohive down for people to get ammo. But then I lay down a Wiyrkomi Triage Nanohive, the Ishukone pops. Finally, this is one nobody will bring up as only I and a very select few having these on our suits: Proxy Mines. I lay down minefields and entrances that vehicles frequent. This will easily kill LAVs and will either kill or severely injure tanks. From my understanding, I lay down my 4 Proximity Mines. But the moment I lay down a F/49 Proximity Mine, those 4 standard Proxies disappear.
this was more tongue in cheek, sorry. Just so you all know that equipment spam was never meant to be a legitimate tactic. Cross already used his hotline to "discuss" this idea/jab . I just want less spam, more quality, less quantity.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
10141
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Posted - 2014.11.04 06:25:00 -
[9] - Quote
Vell0cet wrote:CCP Rattati wrote:this was more tongue in cheek, sorry. Just so you all know that equipment spam was never meant to be a legitimate tactic. Cross already used his hotline to "discuss" this idea/jab . I just want less spam, more quality, less quantity. Give each suit an "equipment bandwidth" stat like drones in EVE. Have a logi suit with high bandwidth and you can deploy a bunch of stuff. Swap out to a scout suit and all but the most recent equipment (up to the scout's lower bandwidth capacity) will pop. This would limit spam and probably significantly improve performance.
This is generally what we want!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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