zzZaXxx
Vengeance Unbound
621
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Posted - 2014.11.03 19:36:00 -
[1] - Quote
Rattati, OMG this is pure genius! This is much needed and will make matches a lot more dynamic and less predictable. Having lower cost solo and squad flux strikes to go after equipment introduces a completely new tactical element to the game. Bravo! Being able to throw down a low cost precision strike on an annoying forger or sniper is beautiful. The WP cost of normal precision strike did need to be lowered and radius is a good balancer.
But then to be able to save it all up to the very end and sucker punch the enemy FTW at the end? Gorgeous. Another completely new element. And the squad focused strike is a bit of a gamble too, because if you wait for it all match but then don't earn enough WP you'll have missed out on other timely strikes. Orbs will now be a legit mind game, and squadding up--even with randoms--becomes more important, which is timely since more players are soloing these days (because now we can).
I was already blown away, but that not all! Tiered scan profile on equipment? Yes please! Uplink camping is a non-fun aspect of this game, as one side just gets demolished without their ever having been a decent exchange, and it can derail a whole match for that team, especially in ambush. But that's often not through any great negligence on the logi who placed the links. Even well placed ones can be seen by a whole crowd through normal scans or scouts' passives, and once they're tagged that spot is exposed. Tiered profile, while also rewarding specialization, will set the stage for funner, more balanced matches, as both teams will have a better chance to establish a beachhead with a critical mass of infantry to engage the enemy before being overwhelmed.
Of course it also provides another (!!) new strategic element: cloaked scouts will be able to place hidden uplinks in "occupied territory" and those links will survive longer, opening up more opportunities for flanking havoc. For example, on the map with spire and bridge and the point near the Cliffside (Domination) a proto link could be placed on the roof of the (heavily occupied) building across the street. Currently that link would be tagged by the first scout with passives and the rooftop would just as likely turn into a trap. With lower profile only proto scans will detect it, so a stream of infantry could spawn through there and flood in through the backdoor before the enemy is prepared.
Another interesting scenario is a couple cloaked scouts running through a heavily occupied area of a city map and just spamming proto links all over the place so that the enemy never knows where someone might appear. This harasses their flanks and/or forces them to hunt links, which softens up their front.
I would add a new uplink: Viziam Focused Drop Uplink. Only precision enhanced Amarr scouts or a proto focused scanner can detect it. For a downside, it could be either more expensive or have a slower spawn time or spawn count. I vote only nerf its spawn count.
But there's more!!! Spy uplinks is GENIUS!! Another new element!! They would provide a really fun and strategically versatile EWAR tool. I see their most effective use being defensive, tagging enemies as they approach a position through the usual flanking routes, especially in less open maps. Or, in Domination, logis could spam them around the point for awareness of the whole area. Offensively, a cloaked scout could ninja drop them in hard-to-reach places on or near an enemy position, or they could be paired with risky drop uplinks to ensure that the area is clear before using the link.
These changes would add a lot to the game, and none of it seems like it would be OP, at least not after a hotfix, and it's all fun and full of variety and delicious cat and mouse strategy. They would also buff logis and scouts who focus on actual scouting (and give scouty scouts a lot more to do!). The Amarr logi would benefit more than anyone, and he needs some love. (Since Gal logi will be getting love and Min logi is the rep king, this will leave Cal logi in need of some kind of attention. My suggestion is something unique which will make him the go-to slayer logi, but maybe buffed hive HP so at proto it takes two fluxes to take them out? This would also make flux strikes more useful.)
Great ideas!!! I vote a big YES to all! How much of this comes form the CPM? Props to them if any of this is their brain child. |