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DeadlyAztec11
Ostrakon Agency
5584
|
Posted - 2014.10.27 19:53:00 -
[1] - Quote
People are mad that scouts are so stealthy. That's like being mad that heavies have more health than other dropsuits.
Even if scouts were undetectable you shouldn't be mad. Your map is simply a benefit, but not a necessity. If you're mad at being unable to see scouts then you are far too reliant on tacnet. Spacial awareness is key when fighting. You should be able to predict possible contact points in front and behind you. Not being able to guarantees that you are an easy target not only for scouts but also anyone that is able to flank you.
- When taking objectives NEVER assume the area is clear
- Check all corners
- Flank
- Predict enemy movements
- If you're behind the lines keep your guard up because a scout, sniper, HAV, Dropship or Heavy in an LAV can attack you faster than you can react
Letting your guard down and assuming you always have a full sitrep will be your downfall, whether it comes at the knives of a scout is irrelevant.
Scouts have too much HP!
-Maybe you don't have enough? Here are some points that should be clear, but a refresher course is never a bad thing.
- Amarr Assault- Armor Tank and Damage tank- These guys come pre-equipped with high stamina to keep mobile in light of armor speed penalties. Their damage mods help them cut through even the toughest of opponents with a healthy combination of precision and brute force.
- Minmatar Assault- Armor/Speed/Shield tank- Using Ferroscale and shield mods the Minmatar Assault is able to keep on their toes constantly and has the highest mobility outside of the light dropsuits. The ability to use hit and run tactics and ambush while simultaneously being viable on one v one fights with heavies is undeniable. Their stutter step in CQC is unheard of in close quarters combat. Probably the most versatile of Assaults this dropsuit requires strategy and planning, but a little bit of randomness will go far.
- Caldari Assault- Shield tank and recharge tank- The ultimate shield tanker, the Caldari Assault packs high shields while maintaining a delicate balance with shield charging mods. Quick engagements from cover in an attempt to wear down your opponent is everything. You might lose your shields in every engagement but you'll get them back fast for every single engagement. Although you have mobility it's nothing special. As such you'll want use cover in all instances it's available, and if it's not make it available.
- Gallante Assault- Rep tank and light armor tank- The least understood of the Assault dropsuits, the Gallante Assault is suppose to be a light suit that moves up at a gradual pace repairing armor even in the middle of fights. The worst thing people do with this suit is just bulk up on armor. This is a good strategy for surviving one engagement. If you want to survive longer than that you'll want to balance out your low mods between either one rep and multiple reactive/ferroscale plates, or alternatively use one or two regular plates with multiple reps. Damage mods to increase your damage or shield mods to keep you light but hard will be your friend.
Why did I list this? To show people how they can use suits that many people feel are underpowered. They're not bad at all except that people are simply playing them in an inefficient manner. There are many players that play Assault suits to their strengths and absolutely wreck. If these suits were improved to the level low skilled players want then players that are already using them in wise ways would completely dominate and people would complain. Unfortunately, this lack of knowledge on how to run medium suits, lack of battlefield awareness and better scouts has led to people blaming all their unrelated ills directly to scouts whose purpose leads them to be extremely effective in taking out people who are not aware of their surroundings and who are not comfortable with the suit they're running.
Don't blame scouts: watch the ground under your feet and be in touch with your audio and peripherals.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Lloyd Orfay
Commando Perkone Caldari State
113
|
Posted - 2014.10.27 20:34:00 -
[2] - Quote
You've wasted a lot of time for this post.
A real scout is a stealth unit with minimalistic combat capability that collects information about an enemy that their opposition could use.
Scouts here, are nowhere near that. This game is based off a team-orientated functioning, where everyone has to rely on others at some point, while scouts follow sandbox gameplay.
Sandbox gameplay in a multiplayer FPS is a nearly chaotic thing to exist, as many players often will not be able to exploit certain things like others would. That provides reason to make sure things can't be exploited in the first place. Someone can't fight another player when metaphorically they're walking on breaking ice while the other player is not.
Scouts have the best regeneration in this game, the best precision, the best dampening, the most versatility involving cloak, and absolutely no use to people or roles. My signatures aren't exaggerations. Scout players need to start helping or not be able to play at all.
It does matter either how much HP someone has, as scout players use weapons that generally kill players in heavy suits in simply 1-2 hits, and regardless with whatever you typed they are still nearly invisible and still have the element of surprise.
Suggesting more HP for a target with more HP than you in a game where the suits with the most HP have lesser capabilities right off the bat doesn't sound like a good idea.
The only use assault suits have is skill bonus exploitation and stacking so many health modules, which everyone is doing for that matter. No special regeneration, no true support capabilities, no superior precision/ dampening. Caldari and Gallente assault skill bonuses are also impractical. The above statements say enough for me not to repeat myself again. The last thing. Players only use scouts to exploit the superior stats that are based on efficiency(What I listed above) If no one can see that, then players here have some extreme form of delusional logical fallacy. Very litte skill, or tactical planning is ever used, especially when referring to advanced and prototype suits.
Not repeating myself for the day.
People that can't achieve greatness without exploitation don't deserve to exist. Enroll in scout erradication today.
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
335
|
Posted - 2014.10.27 21:17:00 -
[3] - Quote
Tanked scouts play an assault role better than assault and they can still use a cloak. Shotgun scouts can 1 or 2 shot even the tankiest of heavies. (Maybe the shotgun is the issue?) Cloaked scouts can still insta shoot straight out of cloak with no warning. Hit detection issues with the hitbox and/or lag
You can run from heavies and YOU can choose to engage or not. YOU CANNOT have any say so when a scout engages you, your ****** unless they screw up and that is if you are not insta-killed on the first shot.
Why do you think some of the major proto stomp corps are using straight out cloaked scouts? Also using audio clues is mostly useless. Cloaked scouts have their movement sounds muted when cloaked (I use headphones, I do not hear them WHILE cloaked) Also their is no telltale sign when decloaking or its not loud enough to surrounding players.
Don't meant to rant. However, I do agree with your tactics and strategy. However, those methods are not used exclusively as a defense against scouts. Those are general tips that apply to everything when it comes to an FPS. If you aren't doing anyone of those things above then you shouldn't be playing an FPS.
8-Time New Eden Mass Driver Champion
Min Commando Combat Rifle and Mass Driver = FUN and Tears
OMG the Tears!! :)
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Pushing Charlie
Elite Intergalactic Mercenaries
331
|
Posted - 2014.10.27 21:19:00 -
[4] - Quote
I'm not sexist, but Scouts are pretty OP
Knight Soiaire
I BELIEVE!
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postapo wastelander
Wasteland Desert Rangers
398
|
Posted - 2014.10.27 21:29:00 -
[5] - Quote
DeadlyAztec11 wrote:People are mad that scouts are so stealthy. That's like being mad that heavies have more health than other dropsuits. Even if scouts were undetectable you shouldn't be mad. Your map is simply a benefit, but not a necessity. If you're mad at being unable to see scouts then you are far too reliant on tacnet. Spacial awareness is key when fighting. You should be able to predict possible contact points in front and behind you. Not being able to guarantees that you are an easy target not only for scouts but also anyone that is able to flank you.
- When taking objectives NEVER assume the area is clear
- Check all corners
- Flank
- Predict enemy movements
- If you're behind the lines keep your guard up because a scout, sniper, HAV, Dropship or Heavy in an LAV can attack you faster than you can react
Letting your guard down and assuming you always have a full sitrep will be your downfall, whether it comes at the knives of a scout is irrelevant. Scouts have too much HP!-Maybe you don't have enough? Here are some points that should be clear, but a refresher course is never a bad thing.
- Amarr Assault- Armor Tank and Damage tank- These guys come pre-equipped with high stamina to keep mobile in light of armor speed penalties. Their damage mods help them cut through even the toughest of opponents with a healthy combination of precision and brute force.
- Minmatar Assault- Armor/Speed/Shield tank- Using Ferroscale and shield mods the Minmatar Assault is able to keep on their toes constantly and has the highest mobility outside of the light dropsuits. The ability to use hit and run tactics and ambush while simultaneously being viable on one v one fights with heavies is undeniable. Their stutter step in CQC is unheard of in close quarters combat. Probably the most versatile of Assaults this dropsuit requires strategy and planning, but a little bit of randomness will go far.
- Caldari Assault- Shield tank and recharge tank- The ultimate shield tanker, the Caldari Assault packs high shields while maintaining a delicate balance with shield charging mods. Quick engagements from cover in an attempt to wear down your opponent is everything. You might lose your shields in every engagement but you'll get them back fast for every single engagement. Although you have mobility it's nothing special. As such you'll want use cover in all instances it's available, and if it's not make it available.
- Gallante Assault- Rep tank and light armor tank- The least understood of the Assault dropsuits, the Gallante Assault is suppose to be a light suit that moves up at a gradual pace repairing armor even in the middle of fights. The worst thing people do with this suit is just bulk up on armor. This is a good strategy for surviving one engagement. If you want to survive longer than that you'll want to balance out your low mods between either one rep and multiple reactive/ferroscale plates, or alternatively use one or two regular plates with multiple reps. Damage mods to increase your damage or shield mods to keep you light but hard will be your friend.
Why did I list this? To show people how they can use suits that many people feel are underpowered. They're not bad at all except that people are simply playing them in an inefficient manner. There are many players that play Assault suits to their strengths and absolutely wreck. If these suits were improved to the level low skilled players want then players that are already using them in wise ways would completely dominate and people would complain. Unfortunately, this lack of knowledge on how to run medium suits, lack of battlefield awareness and better scouts has led to people blaming all their unrelated ills directly to scouts whose purpose leads them to be extremely effective in taking out people who are not aware of their surroundings and who are not comfortable with the suit they're running. Don't blame scouts: watch the ground under your feet and be in touch with your audio and peripherals.
Boyo honestly Scout with capability of great speed and strafes, using dampening with armor stacking without any disadvantages. Thats too much of potence here. The scout suit capabilities are too much versatile, they basicaly took over the role of assaults.
I pressume the best way for balance them well will be implementation of disadvantage in armor stacking. Pure logic telling us here>
Bigger amount of mass (armor plates) should have bigger comsuption of energy (for dampening ergo more vissibility) and dissadvantage to speed.
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
|
JIMvc2
The Wanga Empire Strikes Back
309
|
Posted - 2014.10.27 21:44:00 -
[6] - Quote
I encountered a scout today and I fired my plasma cannon then fired my Toxin but that LITTLE ****** lived with 4 HP Left and I'm WHAT THE **** YOU SON OF A BEEP!!! How freaking lucky can scouts be. They are supposed to be stealth, kill a couple mercs but not be superior to everything. -_-
Don't get me started with the strafing but the counter to strafing is the flaylock >:D or the Bolt Pistol would be a better choice but my shots miss oh well.
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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One Eyed King
Land of the BIind
5064
|
Posted - 2014.10.27 21:48:00 -
[7] - Quote
JIMvc2 wrote:I encountered a scout today and I fired my plasma cannon then fired my Toxin but that LITTLE ****** lived with 4 HP Left and I'm WHAT THE **** YOU SON OF A BEEP!!! How freaking lucky can scouts be. They are supposed to be stealth, kill a couple mercs but not be superior to everything. -_-
Don't get me started with the strafing but the counter to strafing is the flaylock >:D or the Bolt Pistol would be a better choice but my shots miss oh well. So you emptied two weapons in and he didn't die?
Yeah, has to be an OP scout, couldn't be problems with gun game.
Also, strafing is a problem, with no inertia or acceleration built in, but this is a problem across the board. It is just more easily visible with scouts because of speed.
It would be more reasonable to say strafing is a problem, lets fix the strafing and acceleration phyisics. It is unreasonable to say strafing is a problem, scouts can strafe, lets nerf scouts.
You can always tell a Millford Minja
|
DeadlyAztec11
Ostrakon Agency
5589
|
Posted - 2014.10.27 21:51:00 -
[8] - Quote
Lloyd Orfay wrote:You've wasted a lot of time for this post.
A real scout is a stealth unit with minimalistic combat capability that collects information about an enemy that their opposition could use.
Scouts here, are nowhere near that. This game is based off a team-orientated functioning, where everyone has to rely on others at some point, while scouts follow sandbox gameplay.
Sandbox gameplay in a multiplayer FPS is a nearly chaotic thing to exist, as many players often will not be able to exploit certain things like others would. That provides reason to make sure things can't be exploited in the first place. Someone can't fight another player when metaphorically they're walking on breaking ice while the other player is not.
Scouts have the best regeneration in this game, the best precision, the best dampening, the most versatility involving cloak, and absolutely no use to people or roles. My signatures aren't exaggerations. Scout players need to start helping or not be able to play at all.
It does matter either how much HP someone has, as scout players use weapons that generally kill players in heavy suits in simply 1-2 hits, and regardless with whatever you typed they are still nearly invisible and still have the element of surprise.
Suggesting more HP for a target with more HP than you in a game where the suits with the most HP have lesser capabilities right off the bat doesn't sound like a good idea.
The only use assault suits have is skill bonus exploitation and stacking so many health modules, which everyone is doing for that matter. No special regeneration, no true support capabilities, no superior precision/ dampening. Caldari and Gallente assault skill bonuses are also impractical. The above statements say enough for me not to repeat myself again. The last thing. Players only use scouts to exploit the superior stats that are based on efficiency(What I listed above) If no one can see that, then players here have some extreme form of delusional logical fallacy. Very litte skill, or tactical planning is ever used, especially when referring to advanced and prototype suits.
Not repeating myself for the day.
If you're unwilling to learn and adapt to the battlefield then you're forever doomed to be at the mercy of all who flank.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
JIMvc2
The Wanga Empire Strikes Back
310
|
Posted - 2014.10.27 21:51:00 -
[9] - Quote
One Eyed King wrote:JIMvc2 wrote:I encountered a scout today and I fired my plasma cannon then fired my Toxin but that LITTLE ****** lived with 4 HP Left and I'm WHAT THE **** YOU SON OF A BEEP!!! How freaking lucky can scouts be. They are supposed to be stealth, kill a couple mercs but not be superior to everything. -_-
Don't get me started with the strafing but the counter to strafing is the flaylock >:D or the Bolt Pistol would be a better choice but my shots miss oh well. So you emptied two weapons in and he didn't die? Yeah, has to be an OP scout, couldn't be problems with gun game. Also, strafing is a problem, with no inertia or acceleration built in, but this is a problem across the board. It is just more easily visible with scouts because of speed. It would be more reasonable to say strafing is a problem, lets fix the strafing and acceleration phyisics. It is unreasonable to say strafing is a problem, scouts can strafe, lets nerf scouts. Brick tanking is also another issue. A scout is a scout not a dame assault. If scouts want to be assults then spec into Assaults. How effin hard is to spec into assaults like wtf. The BS problems with scouts weren't like this before but now its just a parasite that needs to DIE!!!
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Nirwanda Vaughns
864
|
Posted - 2014.10.27 21:59:00 -
[10] - Quote
the issue isn't so much how stealthy scouts are. its how easily the 'OP' ones (caldari) can see everyone else and the countermeasures (active scanners) working in a pretty poor manner. Even with max skills on a gallente logi active scanners take far too long to recharge between blasts giving scouts plenty of time to make thier move if you miss. i was talking to one of our logis about scanners and thought about how the skill bonus for gallente logi could be altered to best make use of them. one idea was to have
5% Scan precision of scanner per level +5 degrees to scan arc per level 5% recharge of scanner per level
as most issues with scanners seem to be waiting for recharge on the fine tuned scanner to pick up scouts and having targets lit up longer isn't really too much of a benefit as it is actually finding them. at max skills the 60 degree angle goes upto 85 degrees meaning a slightly wider area scanner per blast
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
|
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Forlorn Destrier
Havok Dynasty
2834
|
Posted - 2014.10.27 21:59:00 -
[11] - Quote
DeadlyAztec11 wrote:People are mad that scouts are so stealthy. That's like being mad that heavies have more health than other dropsuits. Even if scouts were undetectable you shouldn't be mad. Your map is simply a benefit, but not a necessity. If you're mad at being unable to see scouts then you are far too reliant on tacnet. Spacial awareness is key when fighting. You should be able to predict possible contact points in front and behind you. Not being able to guarantees that you are an easy target not only for scouts but also anyone that is able to flank you.
- When taking objectives NEVER assume the area is clear
- Check all corners
- Flank
- Predict enemy movements
- If you're behind the lines keep your guard up because a scout, sniper, HAV, Dropship or Heavy in an LAV can attack you faster than you can react
Letting your guard down and assuming you always have a full sitrep will be your downfall, whether it comes at the knives of a scout is irrelevant. Scouts have too much HP!-Maybe you don't have enough? Here are some points that should be clear, but a refresher course is never a bad thing.
- Amarr Assault- Armor Tank and Damage tank- These guys come pre-equipped with high stamina to keep mobile in light of armor speed penalties. Their damage mods help them cut through even the toughest of opponents with a healthy combination of precision and brute force.
- Minmatar Assault- Armor/Speed/Shield tank- Using Ferroscale and shield mods the Minmatar Assault is able to keep on their toes constantly and has the highest mobility outside of the light dropsuits. The ability to use hit and run tactics and ambush while simultaneously being viable on one v one fights with heavies is undeniable. Their stutter step in CQC is unheard of in close quarters combat. Probably the most versatile of Assaults this dropsuit requires strategy and planning, but a little bit of randomness will go far.
- Caldari Assault- Shield tank and recharge tank- The ultimate shield tanker, the Caldari Assault packs high shields while maintaining a delicate balance with shield charging mods. Quick engagements from cover in an attempt to wear down your opponent is everything. You might lose your shields in every engagement but you'll get them back fast for every single engagement. Although you have mobility it's nothing special. As such you'll want use cover in all instances it's available, and if it's not make it available.
- Gallante Assault- Rep tank and light armor tank- The least understood of the Assault dropsuits, the Gallante Assault is suppose to be a light suit that moves up at a gradual pace repairing armor even in the middle of fights. The worst thing people do with this suit is just bulk up on armor. This is a good strategy for surviving one engagement. If you want to survive longer than that you'll want to balance out your low mods between either one rep and multiple reactive/ferroscale plates, or alternatively use one or two regular plates with multiple reps. Damage mods to increase your damage or shield mods to keep you light but hard will be your friend.
Why did I list this? To show people how they can use suits that many people feel are underpowered. They're not bad at all except that people are simply playing them in an inefficient manner. There are many players that play Assault suits to their strengths and absolutely wreck. If these suits were improved to the level low skilled players want then players that are already using them in wise ways would completely dominate and people would complain. Unfortunately, this lack of knowledge on how to run medium suits, lack of battlefield awareness and better scouts has led to people blaming all their unrelated ills directly to scouts whose purpose leads them to be extremely effective in taking out people who are not aware of their surroundings and who are not comfortable with the suit they're running. Don't blame scouts: watch the ground under your feet and be in touch with your audio and peripherals.
Agreed, and said more efficiently than when I have said similar things. I hope people recognize the truth in your words, where my words failed.
I am the Forgotten Warhorse, the Lord of Lightning
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One Eyed King
Land of the BIind
5067
|
Posted - 2014.10.27 22:07:00 -
[12] - Quote
JIMvc2 wrote:One Eyed King wrote:JIMvc2 wrote:I encountered a scout today and I fired my plasma cannon then fired my Toxin but that LITTLE ****** lived with 4 HP Left and I'm WHAT THE **** YOU SON OF A BEEP!!! How freaking lucky can scouts be. They are supposed to be stealth, kill a couple mercs but not be superior to everything. -_-
Don't get me started with the strafing but the counter to strafing is the flaylock >:D or the Bolt Pistol would be a better choice but my shots miss oh well. So you emptied two weapons in and he didn't die? Yeah, has to be an OP scout, couldn't be problems with gun game. Also, strafing is a problem, with no inertia or acceleration built in, but this is a problem across the board. It is just more easily visible with scouts because of speed. It would be more reasonable to say strafing is a problem, lets fix the strafing and acceleration phyisics. It is unreasonable to say strafing is a problem, scouts can strafe, lets nerf scouts. Brick tanking is also another issue. A scout is a scout not a dame assault. If scouts want to be assults then spec into Assaults. How effin hard is to spec into assaults like wtf. The BS problems with scouts weren't like this before but now its just a parasite that needs to DIE!!! This is your problem, you have allowed yourself to become so angered by them that you can't see balanced solutions to real problems.
You just generalize the issues that scouts sometimes exacerbate and call it a day.
Scouts have, for a very long time, supported common sense changes for tanking. This does not mean that scouts shouldn't be able to tank at all, simply that if they do so, that they should be less successful.
I tried to find the post someone made comparing their fully tanked, no EWAR scout to their Assault, and they found the scout to be a full 1m per second slower, and with an HP that their Assault could easily attain with the right mods, while being faster etc. So I would argue that this sense that scouts can out play assaults in a slayer capacity is incredibly flawed.
If you REALLY want to fix the problem, maybe get over your butt hurt, objectively assess the issues, and make some common sense solutions that bring balance to the game without negating the roles you hate just because you hate them.
No more Sprint Glitch? This party is going to be off the hook!
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JIMvc2
The Wanga Empire Strikes Back
310
|
Posted - 2014.10.27 22:42:00 -
[13] - Quote
I'm not the only one who is dealing with this problem it's all of us. I know how to play so no need to lecture. -_-
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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One Eyed King
Land of the BIind
5069
|
Posted - 2014.10.27 22:43:00 -
[14] - Quote
JIMvc2 wrote:I'm not the only one who is dealing with this problem is all of us. I know how to play so no need to lecture. -_-
But others are trying to find reasonable solutions, and not just crying about it.
Or, they simply adjust their game and find ways to beat scouts without needing CCP to cater to their current play style.
No more Sprint Glitch? This party is going to be off the hook!
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JIMvc2
The Wanga Empire Strikes Back
310
|
Posted - 2014.10.27 22:48:00 -
[15] - Quote
One Eyed King wrote:JIMvc2 wrote:I'm not the only one who is dealing with this problem is all of us. I know how to play so no need to lecture. -_-
But others are trying to find reasonable solutions, and not just crying about it. Or, they simply adjust their game and find ways to beat scouts without needing CCP to cater to their current play style.
How exactly am I crying? I'm trying tell you what the problem is against scouts. Crying is different from explaining. I won't bother explaining it again since you'll ask me the something but in another form. I'm here to explain not babysit.
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Vesperz
Algintal Core Gallente Federation
123
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Posted - 2014.10.27 22:57:00 -
[16] - Quote
JIMvc2 wrote:I encountered a scout today and I fired my plasma cannon then fired my Toxin but that LITTLE ****** lived with 4 HP Left and I'm WHAT THE **** YOU SON OF A BEEP!!! How freaking lucky can scouts be. They are supposed to be stealth, kill a couple mercs but not be superior to everything. -_-
Looks like crying to me. Seems to me like your gun game was off.
Live by honor, kill by stealth.
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Horizon Limit
Nexus Balusa Horizon
100
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Posted - 2014.10.27 23:22:00 -
[17] - Quote
People are mad at wallhacks, honestly i can't blame them.
Cal scout vs Cal scout
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Duke Noobiam
Molon Labe. General Tso's Alliance
227
|
Posted - 2014.10.27 23:40:00 -
[18] - Quote
Scouts need a larger hitbox, this would fix the super staffing issue and would make their lower ehp actually matter.
This along with finally fixing the firing delay after decloaking is all that is needed IMO.
How do you kill that which has no life?
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One Eyed King
Land of the BIind
5074
|
Posted - 2014.10.27 23:52:00 -
[19] - Quote
Duke Noobiam wrote:Scouts need a larger hitbox, this would fix the super staffing issue and would make their lower ehp actually matter.
This along with finally fixing the firing delay after decloaking is all that is needed IMO. I would rather them actually fix strafing itself, as this applies to all suits.
And they are already putting in a 0.33 second delay for the cloak in 1.9.
No more Sprint Glitch? This party is going to be off the hook!
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DeadlyAztec11
Ostrakon Agency
5604
|
Posted - 2014.10.27 23:52:00 -
[20] - Quote
Duke Noobiam wrote:Scouts need a larger hitbox, this would fix the super staffing issue and would make their lower ehp actually matter.
This along with finally fixing the firing delay after decloaking is all that is needed IMO. They already have the same size hitbox.
Dingus.
J.K ;)
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1291
|
Posted - 2014.10.28 00:18:00 -
[21] - Quote
Lloyd Orfay wrote:
A real scout is a stealth unit with minimalistic combat capability that collects information about an enemy that their opposition could use.
16 vs 16 = there's no room for anything besides the slayer role.. contact between both teams happens under 1 minute. there is no need for a scout role. by the time scout relays the collected information that info is redundant. this isn't MMO it's a match shooter therefore the only respected role is slayer in whatever form.
squad: why didn't you kill those reds? im trying to score an orbital here.. scout: i was too busy collecting info on them to relay to you guys.. squad: they were already dead before you even gave us the memo... scout: i have minimal combat capabilty, i am a real scout FFS! squad: noob GTFO do you even dust?
AKA Zirzo Valcyn
AFKing since 2012
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Protocake JR
Royal Uhlans Amarr Empire
1485
|
Posted - 2014.10.28 00:40:00 -
[22] - Quote
@OP
All you did, was post a bunch of intentions. Just because a suit is intended to play a certain way, doesn't mean that it is the most viable way to play. Yes, all these little "rules" and "quirks" make sense in your head, but when you actually play the game, they don't matter. (speaking from someone who has all advanced assault suits and proto amarr assault)
Just because a suit is intended to play a certain way, doesn't mean that it actually HAS to play that way. Scouts can easily break away from "light suit health" and achieve "medium suit health". Yet if an assault suit wanted to pick up a scout on his radar from a distance that's, hopefully, further than he can pee (seriously, 10 meters, 10 ******* meters), he has to sacrifice a **** ton of health to maybe pick up an undamped scout. He has no movement advantage, unless he wants to use kincats, which means less armor/reps for JUST sprint speed, not strafe speed. Slower strafe speed and larger hitbox means an assault cannot get away with low health.
The important thing to take away from this is scouts can overcome their only weakness, easily; Other suits, cannot.
Also, the only two mechanics that matter in this game:
Health & DPS- also consider frame size, strafing and cloaking as a way of artificially boosting your health through simply avoiding it.
Vantage points, dropships and uplinks- It's hard to say if the verticality in this game is even intended due to all the weird textures, invisible walls and invisible floors that some of these buildings/highpoints have. But nonetheless the verticality in this game is so important that the beginning any good match starts with a "everbody race to the top!". If your team or the enemy team doesn't fly to the highest points of the map, and the other does, then the match is lost.
Suits don't play that differently from each other. Yes, some are a little faster, some have a little (a lot) more health. But at the end of the day, methods used to play aren't vastly different (unless you are literally just messing around). Success with a suit is determined by those two factors listed above. Because of these two factors, both heavies and scouts are the most successful suits being used today.
|
JIMvc2
The Wanga Empire Strikes Back
311
|
Posted - 2014.10.28 01:16:00 -
[23] - Quote
Vantage points, dropships and uplinks- It's hard to say if the verticality in this game is even intended due to all the weird textures, invisible walls and invisible floors that some of these buildings/highpoints have. But nonetheless the verticality in this game is so important that the beginning any good match starts with a "everbody race to the top!". If your team or the enemy team doesn't fly to the highest points of the map, and the other does, then the match is lost.
Once you said " Everbody race to the top." = You are correct. No wonder the vets are so desperate to win a battle than contributing to one.
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
|
DeadlyAztec11
Ostrakon Agency
5612
|
Posted - 2014.10.28 01:53:00 -
[24] - Quote
Protocake JR wrote:@OP
All you did, was post a bunch of intentions. Just because a suit is intended to play a certain way, doesn't mean that it is the most viable way to play... Just because a suit is intended to play a certain way, doesn't mean that it actually HAS to play that way. Scouts can easily break away from "light suit health" and achieve "medium suit health". Yet if an assault suit wanted to pick up a scout on his radar from a distance that's, hopefully, further than he can pee (seriously, 10 meters, 10 ******* meters), he has to sacrifice a **** ton of health to maybe pick up an undamped scout. He has no movement advantage, unless he wants to use kincats, which means less armor/reps for JUST sprint speed, not strafe speed. Slower strafe speed and larger hitbox means an assault cannot get away with low health.
The important thing to take away from this is scouts can overcome their only weakness, easily; Other suits, cannot.
First off, a suit nor a strategy can make a player good by themselves. Strategy and equipment must be used fluidly to achieve the best results on the battlefield
Also, I was not trying to dictate how players must play their suits, rather how they were meant to be played. Many people believe that the Gallante Assault is meant for stacking as many armor plates on as possible. This is not the case and people tend to rage that this is not possible on this suit even though it wasn't meant to do that. The Gallente Assault was meant to have a bit more armor but a high repair rate, to keep semi light and mobile. By ignoring the original purpose of the suit in luide of a worse option you are limiting yourself. Likewise, armor=shields. Shields are meant to provide a short amount of protection in exchange for a higher movement speed and recharge speed: while armor is meant to provide a lot of protection in exchange for long repair times and a slower movement speed. These are too opposing play styles and need to be addressed as such.
It's easy for scouts to find their play styles, but for some reason Assault players tend to have a harder time and I suspect it's because they fail to use shield recharges/energizers and Reactive/Ferroscale plates. Many people consider these useless, but these are the same people that say Assaults are terrible and Scouts are OP. Their approach in solving their ills are too short and nearsighted and not nearly deep enough to find an adequate solution to their lack of performance. This is where the trouble lies.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Joel II X
Molon Labe. General Tso's Alliance
4095
|
Posted - 2014.10.28 02:23:00 -
[25] - Quote
I agree with OP.
However, I admit scouts have a few things that need to change (fitting capability, dual equipments, and bonuses).
Really getting tired of this whole scout debate, or the whole OP not OP arguments in general. |
DeadlyAztec11
Ostrakon Agency
5618
|
Posted - 2014.10.28 02:33:00 -
[26] - Quote
Added relevant video to end of OP
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Boot Booter
Capital Acquisitions LLC General Tso's Alliance
1002
|
Posted - 2014.10.28 03:40:00 -
[27] - Quote
DeadlyAztec11 wrote:People are mad that scouts are so stealthy. That's like being mad that heavies have more health than other dropsuits.
Even if scouts were undetectable you shouldn't be mad. Your map is simply a benefit, but not a necessity. If you're mad at being unable to see scouts then you are far too reliant on tacnet. Spacial awareness is key when fighting. You should be able to predict possible contact points in front and behind you. Not being able to guarantees that you are an easy target not only for scouts but also anyone that is able to flank you.
[list]
When taking objectives NEVER assume the area is clear
Check all corners
Flank
Predict enemy movements
If you're behind the lines keep your guard up because a scout, sniper, HAV, Dropship or Heavy in an LAV can attack you faster than you can react
So every other role in the game is supposed to have superhuman spacial awareness while scouts are invisible to the eye, invisible to tacnet, have a permanent passive scan which doesn't alert the enemy, and a wallhack.
Yeah I agree, totally fair. Not even going to bother and read the other "arguments" you make, sorry.
Ps. That video is possibly the most irrelevant thing I have ever seen.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
TyrificEvans13
RisingSuns Dark Taboo
0
|
Posted - 2014.10.28 04:20:00 -
[28] - Quote
Maybe if noobs stopped trying to go solo in suits that're meant to be with a group of people they wouldnt get torn to pieces by scouts, guys who are meant to flank and ambush opponents. Durr durr durr i gurantee you if a scout goes head up with a couple of your buddies and yourself they'll get owned but people are so determined to be rambo, that when they get Solid Snake'd by a scout they go all rage mode. |
TyrificEvans13
RisingSuns Dark Taboo
0
|
Posted - 2014.10.28 04:22:00 -
[29] - Quote
Boot Booter wrote:DeadlyAztec11 wrote:People are mad that scouts are so stealthy. That's like being mad that heavies have more health than other dropsuits.
Even if scouts were undetectable you shouldn't be mad. Your map is simply a benefit, but not a necessity. If you're mad at being unable to see scouts then you are far too reliant on tacnet. Spacial awareness is key when fighting. You should be able to predict possible contact points in front and behind you. Not being able to guarantees that you are an easy target not only for scouts but also anyone that is able to flank you.
[list]
When taking objectives NEVER assume the area is clear
Check all corners
Flank
Predict enemy movements
If you're behind the lines keep your guard up because a scout, sniper, HAV, Dropship or Heavy in an LAV can attack you faster than you can react
So every other role in the game is supposed to have superhuman spacial awareness while scouts are invisible to the eye, invisible to tacnet, have a permanent passive scan which doesn't alert the enemy, and a wallhack. Yeah I agree, totally fair. Not even going to bother and read the other "arguments" you make, sorry. Ps. That video is possibly the most irrelevant thing I have ever seen. Scouts definitely are not invisible by any means noob you cant see thats a personal problem i own scouts while they're cloaked all the time. Assault suit Logi you name it i see cloaked scouts easily. |
Operative 1125 Lokaas
True Companion Planetary Requisitions
539
|
Posted - 2014.10.28 04:27:00 -
[30] - Quote
With the lag (sync) problem, the overversatility of scouts at the moment and the sheer game changing feature that the cloak has causedGǪ no, not unreasonable. How leet do we have to be for a dam* ground combat video game? Give me military combat back. Put the cloaked ninja thing in another game.
Maybe it could be called EVE:GHOST or EVE:ARENA.
THIS IS THE VOICE OF RÁN
|
|
Operative 1125 Lokaas
True Companion Planetary Requisitions
539
|
Posted - 2014.10.28 04:30:00 -
[31] - Quote
TyrificEvans13 wrote:Maybe if noobs stopped trying to go solo in suits that're meant to be with a group of people they wouldnt get torn to pieces by scouts, guys who are meant to flank and ambush opponents. Durr durr durr i gurantee you if a scout goes head up with a couple of your buddies and yourself they'll get owned but people are so determined to be rambo, that when they get Solid Snake'd by a scout they go all rage mode.
This just in:
R8pist enters the bar. All non-r8pists must now leave. Sorry excuse. Take away the cloak and many people would not be running a scout. Let's remember how this whole problem started.
THIS IS THE VOICE OF RÁN
|
TyrificEvans13
RisingSuns Dark Taboo
0
|
Posted - 2014.10.28 04:34:00 -
[32] - Quote
Operative 1125 Lokaas wrote:TyrificEvans13 wrote:Maybe if noobs stopped trying to go solo in suits that're meant to be with a group of people they wouldnt get torn to pieces by scouts, guys who are meant to flank and ambush opponents. Durr durr durr i gurantee you if a scout goes head up with a couple of your buddies and yourself they'll get owned but people are so determined to be rambo, that when they get Solid Snake'd by a scout they go all rage mode. This just in: R8pist enters the bar. All non-r8pists must now leave. Sorry excuse. Take away the cloak and many people would not be running a scout. Let's remember how this whole problem started. You may be a legit ******, people always complaining about games then when they add great diverse unique features people wanna complain play the game how its supposed to be played and you eliminate alot of the scouts abilities, you dont go off on your own thinking you're super man chances are scouts arent gonna be to much of a problem to ya. |
Protocake JR
Royal Uhlans Amarr Empire
1486
|
Posted - 2014.10.28 04:57:00 -
[33] - Quote
Mr. Aztec,
I think your head is in the clouds. This is not an issue that has anything to do with the players or how they want to play. Fitting "this" over "that" will not sove the issue. In fact, it has absolutely nothing to do with the issue at all. Also that video couldn't be anymore irrelevant to dust. That guy is speaking in context of an even playing field. Even in Destiny the difference between common and legendary gear in pvp isn't that significant. In Dust, there is so much variation and much of those elements are balanced inconsistently. The pieces just don't fit together. How long has CCP been attempting balance? This isn't the first time we've been here before. There are bigger issues here. These issues, at it's core, start with the game design and mechanic.
There are two main issues that have plagued this game ever since before the private trails. Both can be described without negative rhetoric and bias. But keep in mind that some suits can exploit and benefit from these two issues more than others. And every suit has been able to claim the FOTM achievment award throuht dust's development.
Performance issues- low framerates, inconsistant framerates, poor hit detection, random, nonsensicle terrain/pathing is equivelant to interpretive art made with glue and flypaper.
Inconsistant game design- this game feels like completely independent teams made different parts of the game without any communication whatsoever the force glued the pieces at the end. Health modules giving static bonuses is the same as giving light suits a 100-200% health mod bonuses. Where are the 100-200% ewar bonuses for mediums and heavies? Where is the continuity? How does this all fit together?
It doesn't. None of it fits. Scouts specifically get bonuses that are permenant and do not require a certain module or weapon to use. Same is also true for heavies. But for assaults, you have to use a specific weapon or else your bonus won't work. And when it works, it's nothing to celebrate over. No permenant background bonuses that give a free 2 or 3 modules worth of bonuses. Just more inconsistencies and puzzle pieces that don't fit together.
|
Vesta Opalus
Bloodline Rebellion Capital Punishment.
109
|
Posted - 2014.10.28 05:31:00 -
[34] - Quote
Clipped some junk from quote but left relevant bits:
DeadlyAztec11 wrote:
- When taking objectives NEVER assume the area is clear
- Check all corners
- Flank
- Predict enemy movements
- If you're behind the lines keep your guard up because a scout, sniper, HAV, Dropship or Heavy in an LAV can attack you faster than you can react
Point 1: Whether you assume the area is clear or not, at some point you need to try and hack the objective, then you die to a scout because the scout knows you are there, what direction you are facing, and that you are easy pickings.
Point 2: When you check one corner, you are not currently checking 3 other corners, or any of the entrances to the area you are in (in other words, looking in one direction guarantees a scout can exploit all the directions you arent looking).
Point 3: You cannot flank something you are entirely unaware of, you will never see the dangerous scouts until they are up your ass.
Point 4: Yes, Dust is dangerous.
DeadlyAztec11 wrote: Letting your guard down and assuming you always have a full sitrep will be your downfall, whether it comes at the knives of a scout is irrelevant.
Its not about letting your guard down. Scouts have a big speed advantage, can see you on tacnet, cant be seen on tacnet, and sometimes cant even be seen when they are standing right in front of you, you are going to be stuck using at best an HMG, and they have an assortment of close range weapons that can 2-3 shot anyone, or long range weapons that can pick you to death, and they can use these weapons to their best advantage because they have a huge advantage in intel. The only way to gain parity is to use a scout yourself, but even that doesnt actually COUNTER the scout, because there IS NO COUNTER.
|
Apothecary Za'ki
Biomass Positive
1393
|
Posted - 2014.10.28 05:40:00 -
[35] - Quote
OP is an idiot and sales numbers show there is an average 40k suit sales more for scout then the next best suit (assault) THAT should tell you something about how OP scouts are and the problem is snowballing because peopel wanna be OP or want to fight fire with fire since there is NO COUNTER (except exclusively level 5 GAL logi with level 5 Focused active scanners[even tho active scanners are totally broken and useless atm])
http://dust.thang.dk/market_historycategory.php (right hand dropdown menu -> dropsuits)
ps. the only COUNTER to scouts is MOAR SCOUTS! this being said that is why dust has become **** latly its just gank or be ganked, not gunbattles anymore unelss its scouts bullet weaving a heavy/medium suit to kill them form ANY RANGE with a RAIL RIFLE
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
|
Apothecary Za'ki
Biomass Positive
1393
|
Posted - 2014.10.28 05:43:00 -
[36] - Quote
Vesta Opalus wrote:Clipped some junk from quote but left relevant bits: DeadlyAztec11 wrote:
- When taking objectives NEVER assume the area is clear
- Check all corners
- Flank
- Predict enemy movements
- If you're behind the lines keep your guard up because a scout, sniper, HAV, Dropship or Heavy in an LAV can attack you faster than you can react
Point 1: Whether you assume the area is clear or not, at some point you need to try and hack the objective, then you die to a scout because the scout knows you are there, what direction you are facing, and that you are easy pickings. Point 2: When you check one corner, you are not currently checking 3 other corners, or any of the entrances to the area you are in (in other words, looking in one direction guarantees a scout can exploit all the directions you arent looking). Point 3: You cannot flank something you are entirely unaware of, you will never see the dangerous scouts until they are up your ass. Point 4: Yes, Dust is dangerous. DeadlyAztec11 wrote: Letting your guard down and assuming you always have a full sitrep will be your downfall, whether it comes at the knives of a scout is irrelevant.
Its not about letting your guard down. Scouts have a big speed advantage, can see you on tacnet, cant be seen on tacnet, and sometimes cant even be seen when they are standing right in front of you, you are going to be stuck using at best an HMG, and they have an assortment of close range weapons that can 2-3 shot anyone, or long range weapons that can pick you to death, and they can use these weapons to their best advantage because they have a huge advantage in intel. The only way to gain parity is to use a scout yourself, but even that doesnt actually COUNTER the scout, because there IS NO COUNTER. just to comment. dosnt matter how meny guys a team has on the cap point, a scout can just frisbee an RE and rake in x amount of kills and then hack the point. scout isnt supposed to be a slayer
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
|
Apothecary Za'ki
Biomass Positive
1393
|
Posted - 2014.10.28 05:53:00 -
[37] - Quote
TEBOW BAGGINS wrote:Lloyd Orfay wrote:
A real scout is a stealth unit with minimalistic combat capability that collects information about an enemy that their opposition could use.
16 vs 16 = there's no room for anything besides the slayer role.. contact between both teams happens under 1 minute. there is no need for a scout role. by the time scout relays the collected information that info is redundant. this isn't MMO it's a match shooter therefore the only respected role is slayer in whatever form. squad: why didn't you kill those reds? im trying to score an orbital here.. scout: i was too busy collecting info on them to relay to you guys.. squad: they were already dead before you even gave us the memo... scout: i have minimal combat capabilty, i am a real scout FFS! squad: noob GTFO do you even dust? scouts can hack CRU's scouts can share passive scans scouts can pick off stragglers on the way to the fight scouts can assassinate HVT's like logi or sentinels scouts dont even need ewar moduals to get under the radar scouts are great at locating uplinks to camp them with a shotgun or RE
the list goes on..
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
|
One Eyed King
Land of the BIind
5100
|
Posted - 2014.10.28 06:18:00 -
[38] - Quote
Protocake JR wrote:Mr. Aztec,
I think your head is in the clouds. This is not an issue that has anything to do with the players or how they want to play. Fitting "this" over "that" will not sove the issue. In fact, it has absolutely nothing to do with the issue at all. Also that video couldn't be anymore irrelevant to dust. That guy is speaking in context of an even playing field. Even in Destiny the difference between common and legendary gear in pvp isn't that significant. In Dust, there is so much variation and much of those elements are balanced inconsistently. The pieces just don't fit together. How long has CCP been attempting balance? This isn't the first time we've been here before. There are bigger issues here. These issues, at it's core, start with the game design and mechanic.
There are two main issues that have plagued this game ever since before the private trails. Both can be described without negative rhetoric and bias. But keep in mind that some suits can exploit and benefit from these two issues more than others. And every suit has been able to claim the FOTM achievment award throuht dust's development.
Performance issues- low framerates, inconsistant framerates, poor hit detection, random, nonsensicle terrain/pathing is equivelant to interpretive art made with glue and flypaper.
Inconsistant game design- this game feels like completely independent teams made different parts of the game without any communication whatsoever the force glued the pieces at the end. Health modules giving static bonuses is the same as giving light suits a 100-200% health mod bonuses. Where are the 100-200% ewar bonuses for mediums and heavies? Where is the continuity? How does this all fit together?
It doesn't. None of it fits. Scouts specifically get bonuses that are permenant and do not require a certain module or weapon to use. Same is also true for heavies. But for assaults, you have to use a specific weapon or else your bonus won't work. And when it works, it's nothing to celebrate over. No permenant background bonuses that give a free 2 or 3 modules worth of bonuses. Just more inconsistencies and puzzle pieces that don't fit together.
I appreciate this analysis. It was level headed and devoid of the usual exaggeration.
No more Sprint Glitch? This party is going to be off the hook!
|
Tesfa Alem
Death by Disassociation
257
|
Posted - 2014.10.28 06:58:00 -
[39] - Quote
What part of seeing everything but remaining faster than everything and remaining invisible does not seem overpowered to you?
A good start is to remove that second equipment slot. You should either be cloaked or using equipment, not both.
Redline for Thee, but no Redline for Me.
|
Vesta Opalus
Bloodline Rebellion Capital Punishment.
109
|
Posted - 2014.10.28 07:03:00 -
[40] - Quote
Apothecary Za'ki wrote:OP is an idiot and sales numbers show there is an average 40k suit sales more for scout then the next best suit (assault) THAT should tell you something about how OP scouts are and the problem is snowballing because peopel wanna be OP or want to fight fire with fire since there is NO COUNTER (except exclusively level 5 GAL logi with level 5 Focused active scanners[even tho active scanners are totally broken and useless atm]) http://dust.thang.dk/market_historycategory.php(right hand dropdown menu -> dropsuits) ps. the only COUNTER to scouts is MOAR SCOUTS! this being said that is why dust has become **** latly its just gank or be ganked, not gunbattles anymore unelss its scouts bullet weaving a heavy/medium suit to kill them form ANY RANGE with a RAIL RIFLE
Just a quick PSA, even Gal Logi scans cannot reveal scouts if they are fitted properly. |
|
PARKOUR PRACTIONER
Nox Lupos
2169
|
Posted - 2014.10.28 07:20:00 -
[41] - Quote
TyrificEvans13 wrote:Maybe if noobs stopped trying to go solo in suits that're meant to be with a group of people they wouldnt get torn to pieces by scouts, guys who are meant to flank and ambush opponents. Durr durr durr i gurantee you if a scout goes head up with a couple of your buddies and yourself they'll get owned but people are so determined to be rambo, that when they get Solid Snake'd by a scout they go all rage mode.
Loved the Rambo and Solid Snake part. Take the like.
PSN Sil4ntChaozz
Scout Devottee, Mk.0/Gk.0, Avid Nova Knifer, Semi Non-Cloaker
Wannabe LeafinWind/Ghost/Snake /Z)/V//V
|
Stryker Syx Vector
D3ATH CARD RUST415
13
|
Posted - 2014.10.28 07:28:00 -
[42] - Quote
Why are people still complaining about this? "Scouts are op, pls Nerf". " heavies kill to good pls Nerf." "Logis look funny pls Nerf. And assaults........... anyway you people sound like a broken record. 1 v1 a hevy , yes you probably die if it's advanced or above. Run through an open field, alone, and you WILL get shotgunned or nova knifed. |
DeadlyAztec11
Ostrakon Agency
5627
|
Posted - 2014.10.28 09:44:00 -
[43] - Quote
Vesta Opalus wrote: Its not about letting your guard down. Scouts have a big speed advantage, can see you on tacnet, cant be seen on tacnet, and sometimes cant even be seen when they are standing right in front of you, you are going to be stuck using at best an HMG, and they have an assortment of close range weapons that can 2-3 shot anyone, or long range weapons that can pick you to death, and they can use these weapons to their best advantage because they have a huge advantage in intel. The only way to gain parity is to use a scout yourself, but even that doesnt actually COUNTER the scout, because there IS NO COUNTER.
- You cannot see what the s in front of you? Take your view off the tiny map and open your eyes my friend, I promise that looking around is the best way of predicting where people are going to be.
- Carry a good sidearm for CQC engagements if you're unsure your primary is good enough. I would recommend the Bolt Pistol and Especially the Ion Pistol. The Breach or Assault Scrambler pistols are also good if you're going to make your shots count.
- If you believe that you have already lost lost then you have. I think; therefore I am.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
DeadlyAztec11
Ostrakon Agency
5627
|
Posted - 2014.10.28 09:46:00 -
[44] - Quote
CCP Frame liked my OP
:0
*Faints*
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Vesta Opalus
Bloodline Rebellion Capital Punishment.
113
|
Posted - 2014.10.28 19:59:00 -
[45] - Quote
DeadlyAztec11 wrote:Vesta Opalus wrote: Its not about letting your guard down. Scouts have a big speed advantage, can see you on tacnet, cant be seen on tacnet, and sometimes cant even be seen when they are standing right in front of you, you are going to be stuck using at best an HMG, and they have an assortment of close range weapons that can 2-3 shot anyone, or long range weapons that can pick you to death, and they can use these weapons to their best advantage because they have a huge advantage in intel. The only way to gain parity is to use a scout yourself, but even that doesnt actually COUNTER the scout, because there IS NO COUNTER.
- You cannot see what the s in front of you? Take your view off the tiny map and open your eyes my friend, I promise that looking around is the best way of predicting where people are going to be.
- Carry a good sidearm for CQC engagements if you're unsure your primary is good enough. I would recommend the Bolt Pistol and Especially the Ion Pistol. The Breach or Assault Scrambler pistols are also good if you're going to make your shots count.
- If you believe that you have already lost lost then you have. I think; therefore I am.
Yeah, thats right, the cloak visual effect is inconsistent based on lighting and background and sometimes people will be invisible right in front of you. I've seen some stuff. Or rather, I haven't seen some stuff, even though I knew exactly where they were.
There have been instances where I have started firing at a visible scout and he cloaked and just straight up disappeared in front of my sights, only to appear behind me 3 seconds later.
There was an instance where I have turned around, being pretty much positive a scout that I was engaging was following my path, I turn around, and see NOTHING, I shoot in the general direction and score a couple of hits and the scout got scared and ran off, the entire time he was 100% invisible to me. The only reason I knew for sure he was there was a flash of red on my reticle while I was shooting and a couple of hit markers.
Other times the cloak effect is very obvious and easy to see.
If you havent noticed this kind of stuff then you are the one who probably needs to open his eyes.
I carry a good sidearm. But you dont understand what Im saying. If the scout knows where you are, he can adjust his position and take advantage of his weapon's advantages regardless of what weapon he is using. You dont get to determine the terms of any fights at any time. This alone is a massive advantage, but then its combined with much better speed, and much better stealth, with comparable damage from their weapon that you have. Its just not balanced.
And your last point is just some complete bs. The confidence of a person or military force is not some magical key to victory. In fact confidence is frequently the cause of military defeats, especially when the opposing force has some sort of advantage in intelligence, mobility, and stealth, which sounds alot like something I've been talked about recently... hmm what could it be. |
Mike Ox Bigger
Extremely Wicked
301
|
Posted - 2014.10.28 20:10:00 -
[46] - Quote
Whole post was pointless as situational awareness does nothing when going against a good scout. He can see where you are looking and simply wait for you to look another way. Tired of people saying the same old tired ass ****. Scouts are OP and if you run one and do good in a match it doesn't make you a good player. |
Operative 1125 Lokaas
True Companion Planetary Requisitions
540
|
Posted - 2014.10.28 20:11:00 -
[47] - Quote
TyrificEvans13 wrote:Operative 1125 Lokaas wrote:TyrificEvans13 wrote:Maybe if noobs stopped trying to go solo in suits that're meant to be with a group of people they wouldnt get torn to pieces by scouts, guys who are meant to flank and ambush opponents. Durr durr durr i gurantee you if a scout goes head up with a couple of your buddies and yourself they'll get owned but people are so determined to be rambo, that when they get Solid Snake'd by a scout they go all rage mode. This just in: R8pist enters the bar. All non-r8pists must now leave. Sorry excuse. Take away the cloak and many people would not be running a scout. Let's remember how this whole problem started. You may be a legit ******, people always complaining about games then when they add great diverse unique features people wanna complain play the game how its supposed to be played and you eliminate alot of the scouts abilities, you dont go off on your own thinking you're super man chances are scouts arent gonna be to much of a problem to ya.
Not true. Ninja scouts in cloaks are way ro prevalent and it is a atyle of play that does belong in another style of game. When those cloaks were added it fundamentally changed to game. Now, of course as usual the ninja scout fanbois are going to defend it with flimsy arguements.
So now we should be constantly looking for cloaked scouts? You can't do that AND shoot. Why should we be looking for scouts all the time? That is not what this game should end up being.
THIS IS THE VOICE OF RÁN
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THUNDERGROOVE
Fatal Absolution
1147
|
Posted - 2014.10.28 20:51:00 -
[48] - Quote
Most of the scouts with multiple suits would absolutely love to get out of them, but you gotta do what you gotta do when the other team has a squad of heavies and you want to win.
I would run one of my assault suits way more often if it still wasn't HEAVY514. Man how nice it would be if they had the HP levels of Chromosome.
Amarrica!
It's Not Safe to Swim.
|
DeadlyAztec11
Ostrakon Agency
5639
|
Posted - 2014.10.28 23:49:00 -
[49] - Quote
Vesta Opalus wrote: Yeah, thats right, the cloak visual effect is inconsistent based on lighting and background and sometimes people will be invisible right in front of you. I've seen some stuff. Or rather, I haven't seen some stuff, even though I knew exactly where they were.
There have been instances where I have started firing at a visible scout and he cloaked and just straight up disappeared in front of my sights, only to appear behind me 3 seconds later.
There was an instance where I have turned around, being pretty much positive a scout that I was engaging was following my path, I turn around, and see NOTHING, I shoot in the general direction and score a couple of hits and the scout got scared and ran off, the entire time he was 100% invisible to me. The only reason I knew for sure he was there was a flash of red on my reticle while I was shooting and a couple of hit markers.
Other times the cloak effect is very obvious and easy to see.
If you havent noticed this kind of stuff then you are the one who probably needs to open his eyes.
I carry a good sidearm. But you dont understand what Im saying. If the scout knows where you are, he can adjust his position and take advantage of his weapon's advantages regardless of what weapon he is using. You dont get to determine the terms of any fights at any time. This alone is a massive advantage, but then its combined with much better speed, and much better stealth, with comparable damage from their weapon that you have. Its just not balanced.
And your last point is just some complete bs. The confidence of a person or military force is not some magical key to victory. In fact confidence is frequently the cause of military defeats, especially when the opposing force has some sort of advantage in intelligence, mobility, and stealth, which sounds alot like something I've been talked about recently... hmm what could it be.
Your frames are probably dropping severely and is probably making it harder to fight fast moving targets. It happens to me too when I play late at night. I get paired against people in Asia and Europe so my connection is totally useless and I end up getting out strafed by heavies. If I play at other times of the day my connection is top notch.
Stealth and speed might be important factors, but weapon damage and HP are also important. There is of course good strategy and decent gun game. A suit won't give you either.
Confidence is not a synonym for being cocky. Believing you can win is different from believing you should win. You need to be able to believe in yourself to succeed. Believing you will win always will be your downfall. Not believing in your personal ability means that you have no chance of succeeding.
By the way, a high morale is important in war and history shows that those who lose morale also lose the war.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Bax Zanith
Sinfonia1898
201
|
Posted - 2014.10.29 01:00:00 -
[50] - Quote
So, OP. Explain to me why I would ever want to use something other than a scout.
They didn't die from the cold without
They died from the cold within.
- James Patrick Kinney
|
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Leadfoot10
Molon Labe. General Tso's Alliance
1868
|
Posted - 2014.10.29 01:05:00 -
[51] - Quote
The problem isn't scouts or the cloak or ewar, it's that they can do all that best and still tank lots of HP with marginal hit detection. As result they dominate the slayer role.
The recent changes will help, but I don't think they will be enough to even up the overwhelming scout majority on the pub battlefield or the heavy/scout prevalence in PC.
IMO, of course. :) |
Eruditus 920
Nemo Malus Felix
632
|
Posted - 2014.10.29 01:28:00 -
[52] - Quote
One Eyed King wrote:JIMvc2 wrote:One Eyed King wrote:JIMvc2 wrote:I encountered a scout today and I fired my plasma cannon then fired my Toxin but that LITTLE ****** lived with 4 HP Left and I'm WHAT THE **** YOU SON OF A BEEP!!! How freaking lucky can scouts be. They are supposed to be stealth, kill a couple mercs but not be superior to everything. -_-
Don't get me started with the strafing but the counter to strafing is the flaylock >:D or the Bolt Pistol would be a better choice but my shots miss oh well. So you emptied two weapons in and he didn't die? Yeah, has to be an OP scout, couldn't be problems with gun game. Also, strafing is a problem, with no inertia or acceleration built in, but this is a problem across the board. It is just more easily visible with scouts because of speed. It would be more reasonable to say strafing is a problem, lets fix the strafing and acceleration phyisics. It is unreasonable to say strafing is a problem, scouts can strafe, lets nerf scouts. Brick tanking is also another issue. A scout is a scout not a dame assault. If scouts want to be assults then spec into Assaults. How effin hard is to spec into assaults like wtf. The BS problems with scouts weren't like this before but now its just a parasite that needs to DIE!!! This is your problem, you have allowed yourself to become so angered by them that you can't see balanced solutions to real problems. You just generalize the issues that scouts sometimes exacerbate and call it a day. Scouts have, for a very long time, supported common sense changes for tanking. This does not mean that scouts shouldn't be able to tank at all, simply that if they do so, that they should be less successful. I tried to find the post someone made comparing their fully tanked, no EWAR scout to their Assault, and they found the scout to be a full 1m per second slower, and with an HP that their Assault could easily attain with the right mods, while being faster etc. So I would argue that this sense that scouts can out play assaults in a slayer capacity is incredibly flawed. If you REALLY want to fix the problem, maybe get over your butt hurt, objectively assess the issues, and make some common sense solutions that bring balance to the game without negating the roles you hate just because you hate them.
I recognize my post you are referencing:
https://forums.dust514.com/default.aspx?g=posts&t=178703&p=2
But why let facts get in the way of horse shiite?
"Stay gold, Ponyboy..."
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DeadlyAztec11
Ostrakon Agency
5639
|
Posted - 2014.10.29 01:37:00 -
[53] - Quote
Bax Zanith wrote:So, OP. Explain to me why I would ever want to use something other than a scout. Because you can and you're smart enough to make it work.
It's like asking "why would I ever want to drink anything besides water?". Because you can. Do you need to? No? But you can to get a different experience. It's the reason we have more than one suit in this game.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Vesta Opalus
Bloodline Rebellion Capital Punishment.
114
|
Posted - 2014.10.29 01:38:00 -
[54] - Quote
DeadlyAztec11 wrote:Your frames are probably dropping severely and is probably making it harder to fight fast moving targets. It happens to me too when I play late at night. I get paired against people in Asia and Europe so my connection is totally useless and I end up getting out strafed by heavies. If I play at other times of the day my connection is top notch.
Whatever man.
DeadlyAztec11 wrote: Stealth and speed might be important factors, but weapon damage and HP are also important. There is of course good strategy and decent gun game. A suit won't give you either.
Except that the scout suit does in fact give you huge advantages to everything you listed.
Weapon damage: Scouts stealthy nature in this game makes it trivial to deliver some of the most damaging weaponry in the game: nova knives and shotguns, a while back I remember both of these weapons were complete trash, thats because getting close to people in this game WAS not an easy task. With the scout it now is. Im not saying the weapons should be trash, but they need to dial it back a bit on this stuff so people have a chance.
HP: Once again assuming you arent brick tanking (which I think is a stupid fitting choice, but does provide you with HP), yes, your HP is lower, but I've said it before and Ill say it again here: If you are trading HP for a better type of survivability, it is not a sacrifice at all, but an investment. An investment with massive returns.
Good Strategy: It is far easier to have a good strategy when you have a ton of information about the situation, such as, distance to target, orientation of target, elevation of target, target's suit type, target's level of agitation, position of targets friends are their orientation, yadda yadda. The scout gets all of these if he is running halfway decent scans. Also the scout is frequently invisible to the enemy, which makes it more difficult for them to have a good strategy.
Gun game: At first glance, this might seem like something that is independent of suit, but it really isnt. It is dramatically harder to hit a scout when they are strafe dancing, thus requiring people trying to hit scouts to actually have a better gun game. This is on top of the fact that a good scout will not let the enemy's gun game even be a factor, the scout's enemy will be dead before they have a chance to bring their weapon to bear in the first place.
DeadlyAztec11 wrote: Confidence is not a synonym for being cocky. Believing you can win is different from believing you should win. You need to be able to believe in yourself to succeed. Believing you will win always will be your downfall. Not believing in your personal ability means that you have no chance of succeeding.
By the way, a high morale is important in war and history shows that those who lose morale also lose the war.
Kay
I'm really not sure why people defend this ****. This is a class that cannot be seen, one or two shots people frequently, can see everything, and can move faster than everything. This is not balanced. I don't really have a comprehensive answer, but what we have now is just not right. It needs to be fixed, not defended to the death. |
DeadlyAztec11
Ostrakon Agency
5639
|
Posted - 2014.10.29 01:56:00 -
[55] - Quote
Weapon damage: Scouts stealthy nature in this game makes it trivial to deliver some of the most damaging weaponry in the game: nova knives and shotguns, a while back I remember both of these weapons were complete trash, thats because getting close to people in this game WAS not an easy task. With the scout it now is. Im not saying the weapons should be trash, but they need to dial it back a bit on this stuff so people have a chance.
HP: Once again assuming you arent brick tanking (which I think is a stupid fitting choice, but does provide you with HP), yes, your HP is lower, but I've said it before and Ill say it again here: If you are trading HP for a better type of survivability, it is not a sacrifice at all, but an investment. An investment with massive returns.
Good Strategy: It is far easier to have a good strategy when you have a ton of information about the situation, such as, distance to target, orientation of target, elevation of target, target's suit type, target's level of agitation, position of targets friends are their orientation, yadda yadda. The scout gets all of these if he is running halfway decent scans. Also the scout is frequently invisible to the enemy, which makes it more difficult for them to have a good strategy.
Gun game: At first glance, this might seem like something that is independent of suit, but it really isnt. It is dramatically harder to hit a scout when they are strafe dancing, thus requiring people trying to hit scouts to actually have a better gun game. This is on top of the fact that a good scout will not let the enemy's gun game even be a factor, the scout's enemy will be dead before they have a chance to bring their weapon to bear in the first place.
what we have now is just not right. It needs to be fixed, not defended to the death.[/quote] The shotgun and Nova Knives were bad because they had EXTREMELY bad hit detection similar to what melee has now.
As for weapon damage being trivial against scouts, that is a.completely false statements. If you have a very high DPS weapon then you will have a very good weapon for defending against scouts in most cases. The Scrambler Rifle, Bolt Pistol, Assault Scrambler Rifle, Assault Combat Rifle, Ion Pistol, HMG, Sniper Rifle and Breach AR are all great against scouts. Because as soon as you see them you can react fast and down them fast. With weapins with slow times to kill you may find yourself at an extreme disadvantage in many cases.
Your mods should always depend on your play style. If you need high HP then get it: if you don't then don't.
A good strategy means that you are extremely flexible in attaining your goal. Don't worry about what your enemy knows. Just go in with a cautious mind. It's easier said than learned but all methods of thinking are.
If your gun game is decent then scout speed is not an issue. The only time it should be (not talking about lag) is when you have not optimized your sensitivity.
I'm defending scouts, because every single suit in this game has become a scape goat at one time or another. The end result is always an unnecessary nerf and subsequent buff later on. It's redundant, ignorant, short sighted and unfortunately shows how the overwhelming majority of a population can still be wrong. And people wonder why direct democracy doesn't work.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Bax Zanith
Sinfonia1898
201
|
Posted - 2014.10.29 03:22:00 -
[56] - Quote
DeadlyAztec11 wrote:Bax Zanith wrote:So, OP. Explain to me why I would ever want to use something other than a scout. Because you can and you're smart enough to make it work. It's like asking "why would I ever want to drink anything besides water?". Because you can. Do you need to? No? But you can to get a different experience. It's the reason we have more than one suit in this game. But all the other choices aren't as healthy for you as the water. I've been many things; a commando, a logi, an assault. I've primarily been a sentinel untill I decided to try out scouts. I'm not exaggerating when I say I find it much easier to be a scout then a sentinel. All that HP won't help you if you can't see the attacker comming, infact the slowed speed makes you an easier target. I've tried many roles, none of witch are as effective as the scout. As a scout, I've delt with scouts better than I could with my HMG heavy, and i'm not even using a shotgun.
They didn't die from the cold without
They died from the cold within.
- James Patrick Kinney
|
Mobius Wyvern
Onslaught Inc RISE of LEGION
5355
|
Posted - 2014.10.29 03:40:00 -
[57] - Quote
I love how people talk about "getting good" at spatial awareness in a game that has an FOV set to somewhere around 40.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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DeadlyAztec11
Ostrakon Agency
5640
|
Posted - 2014.10.29 09:47:00 -
[58] - Quote
Bax Zanith wrote:DeadlyAztec11 wrote:Bax Zanith wrote:So, OP. Explain to me why I would ever want to use something other than a scout. Because you can and you're smart enough to make it work. It's like asking "why would I ever want to drink anything besides water?". Because you can. Do you need to? No? But you can to get a different experience. It's the reason we have more than one suit in this game. But all the other choices aren't as healthy for you as the water. I've been many things; a commando, a logi, an assault. I've primarily been a sentinel untill I decided to try out scouts. I'm not exaggerating when I say I find it much easier to be a scout then a sentinel. All that HP won't help you if you can't see the attacker comming, infact the slowed speed makes you an easier target. I've tried many roles, none of which are as effective as the scout. As a scout, I've delt with scouts better than I could with my HMG heavy, and i'm not even using a shotgun. Orange juice, Apple juice and green tea provide more nutrients than water.
Not all suits can be played the same and if you know how to play one suit you don't necessarily know how to play most of them. The Sentinel requires more than brute force to operate. You must be able to predict everything around you: anticipation is the name of the game. You know you're slow so you must always calculate in advance all the paths you will take to always try to give yourself an advantage.
Did you ever use cardiac regulators on your Sentinel suit, kinetic catalyzers, shield regulators or energizers? Not all your mods on your Sentinel should be adding HP to you. That is the quickest way to make yourself inflexible. Giving yourself a plethora of complementary resources shall manifest itself on the battlefield as the ability to counter many threats at a moments notice.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
TechMechMeds
KILL-EM-QUICK RISE of LEGION
6169
|
Posted - 2014.10.29 10:18:00 -
[59] - Quote
When people were 'abusing' Logis to make slayer fits, I accepted that a nerf was needed even though it hurt my role.
Accept your fate.
+1 for captain obvious.
I am GJR's Renfield lol
My favourite BAND '14 days till Maine'
Their album - 28 days till maine.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6169
|
Posted - 2014.10.29 10:25:00 -
[60] - Quote
Well actually, here I am again taking one in the nerf department for balance because my alt has proto Amarr scout and iv scouted since beta, you know, when scouting required skill so not everyone abused it.
It gets abused mate, like anything decent in any game.
I'm not bothered about a nerf, you are a proper scout so what are you worried about that has you attempting to keep them the way they are?.
Are you sure that its not YOU who won't adapt?.
The real scouts will be fine with a nerf so long as its done properly. The scout capability to be abused is the issue and the majority of 'scouts' are just assaults that are using all the trimmings to be uber assault.
I am GJR's Renfield lol
My favourite BAND '14 days till Maine'
Their album - 28 days till maine.
|
|
DeadlyAztec11
Ostrakon Agency
5642
|
Posted - 2014.10.29 10:35:00 -
[61] - Quote
TechMechMeds wrote:Well actually, here I am again taking one in the nerf department for balance because my alt has proto Amarr scout and iv scouted since beta, you know, when scouting required skill so not everyone abused it.
It gets abused mate, like anything decent in any game.
I'm not bothered about a nerf, you are a proper scout so what are you worried about that has you attempting to keep them the way they are?.
Are you sure that its not YOU who won't adapt?.
The real scouts will be fine with a nerf so long as its done properly. The scout capability to be abused is the issue and the majority of 'scouts' are just assaults that are using all the trimmings to be uber assault. I'm not a scout. Therefore, your point is invalid.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6169
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Posted - 2014.10.29 12:00:00 -
[62] - Quote
DeadlyAztec11 wrote:TechMechMeds wrote:Well actually, here I am again taking one in the nerf department for balance because my alt has proto Amarr scout and iv scouted since beta, you know, when scouting required skill so not everyone abused it.
It gets abused mate, like anything decent in any game.
I'm not bothered about a nerf, you are a proper scout so what are you worried about that has you attempting to keep them the way they are?.
Are you sure that its not YOU who won't adapt?.
The real scouts will be fine with a nerf so long as its done properly. The scout capability to be abused is the issue and the majority of 'scouts' are just assaults that are using all the trimmings to be uber assault. I'm not a scout. Therefore, your point is invalid.
Then that makes your whole point of view completely invalid then and nothing but an inadvertent troll.
Well done lol.
I am GJR's Renfield lol
My favourite BAND '14 days till Maine'
Their album - 28 days till maine.
|
DeadlyAztec11
Ostrakon Agency
5642
|
Posted - 2014.10.29 13:20:00 -
[63] - Quote
TechMechMeds wrote:DeadlyAztec11 wrote:TechMechMeds wrote:Well actually, here I am again taking one in the nerf department for balance because my alt has proto Amarr scout and iv scouted since beta, you know, when scouting required skill so not everyone abused it.
It gets abused mate, like anything decent in any game.
I'm not bothered about a nerf, you are a proper scout so what are you worried about that has you attempting to keep them the way they are?.
Are you sure that its not YOU who won't adapt?.
The real scouts will be fine with a nerf so long as its done properly. The scout capability to be abused is the issue and the majority of 'scouts' are just assaults that are using all the trimmings to be uber assault. I'm not a scout. Therefore, your point is invalid. Then that makes your whole point of view completely invalid then and nothing but an inadvertent troll. Well done lol. I'm talking from the perspective of someone who fights scouts not someone who is a scout. You don't need to be the thing you're fighting to be able to say how to counter it. You don't need to be a scout to know how to fight scouts.
Your lack of comprehension to this is disturbing.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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V1RONXSS
X-SENSE Security
16
|
Posted - 2014.10.29 14:00:00 -
[64] - Quote
Well said OP, still dont forget, mostly ppl who play fps r carry about kdr only, and the less skill/tactics/steps needed the better. The funny fact they mean the same about scouts players...
Im personaly joining duels scout vs scout, yesterday while running cloaked i noticed some red chasing me, i stoped right after the corner and met him with faceshoot lol this guy cached me same way ;]
I wish they all play Counter Strike and never know about Dust, and especially about this Forum...
o7
USE CORRECT FIT, DON'T BE STUPID
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Bax Zanith
Sinfonia1898
201
|
Posted - 2014.10.29 15:21:00 -
[65] - Quote
DeadlyAztec11 wrote: Orange juice, Apple juice and green tea provide more nutrients than water.
Not all suits can be played the same and if you know how to play one suit you don't necessarily know how to play most of them. The Sentinel requires more than brute force to operate. You must be able to predict everything around you: anticipation is the name of the game. You know you're slow so you must always calculate in advance all the paths you will take to always try to give yourself an advantage.
You think I didn't already do this? I always keep a vigilant eye out just for scouts. I see when cloaked scouts come at me, and I'm always checking my back. Sentinel or scout, or even something ells, I'm always keeping an eye out for scouts, It's just easier to deal with scouts as a scout, maybe because I'm a harder target to hit. Plus unlike being a sentinel, i always know when someone (who isn't a scout) is coming.
DeadlyAztec11 wrote: Did you ever use cardiac regulators on your Sentinel suit, kinetic catalyzers, shield regulators or energizers? Not all your mods on your Sentinel should be adding HP to you. That is the quickest way to make yourself inflexible. Giving yourself a plethora of complementary resources shall manifest itself on the battlefield as the ability to counter many threats at a moments notice.
It's really ill recommended to use kinetic catalyzers. A sentinel is point defense, meaning you guard your post against anyone who comes. While I can do this easily, the scout is able to do it just as well, just add remote explosives and your good. When you run out, everyone dies within a couple of shotgun shots anyway. You also need to keep in mind that just one dropsuit shouldn't be able to deal with every situation like some kind of omni tool, yet the scout dropsuit can adapt to any situation just fine, didn't it say in the assault dropsuits' description that it should be able to adapt to changing situations? It can, but not as well as a scout.
They didn't die from the cold without
They died from the cold within.
- James Patrick Kinney
|
Vesta Opalus
Bloodline Rebellion Capital Punishment.
116
|
Posted - 2014.10.29 15:27:00 -
[66] - Quote
DeadlyAztec11 wrote:TechMechMeds wrote:DeadlyAztec11 wrote:TechMechMeds wrote:Well actually, here I am again taking one in the nerf department for balance because my alt has proto Amarr scout and iv scouted since beta, you know, when scouting required skill so not everyone abused it.
It gets abused mate, like anything decent in any game.
I'm not bothered about a nerf, you are a proper scout so what are you worried about that has you attempting to keep them the way they are?.
Are you sure that its not YOU who won't adapt?.
The real scouts will be fine with a nerf so long as its done properly. The scout capability to be abused is the issue and the majority of 'scouts' are just assaults that are using all the trimmings to be uber assault. I'm not a scout. Therefore, your point is invalid. Then that makes your whole point of view completely invalid then and nothing but an inadvertent troll. Well done lol. I'm talking from the perspective of someone who fights scouts not someone who is a scout. You don't need to be the thing you're fighting to be able to say how to counter it. You don't need to be a scout to know how to fight scouts. Your lack of comprehension to this is disturbing.
Maybe you should try it, because I am a scout and its absurd how many advantages the suit gives you. When Im running my scout suit, nothing threatens me except for scouts and nothing can stop me except for big blobs of proto heavy/logi suits and other scouts. Every engagement is my choice unless its another scout suit. |
DeadlyAztec11
Ostrakon Agency
5643
|
Posted - 2014.10.29 15:31:00 -
[67] - Quote
Bax Zanith wrote:It's really ill recommended to use kinetic catalyzers. A sentinel is point defense, meaning you guard your post against anyone who comes. While I can do this easily, the scout is able to do it just as well, just add remote explosives and your good. When you run out, everyone dies within a couple of shotgun shots anyway. You also need to keep in mind that just one dropsuit shouldn't be able to deal with every situation like some kind of omni tool, yet the scout dropsuit can adapt to any situation just fine, didn't it say in the assault dropsuits' description that it should be able to adapt to changing situations? It can, but not as well as a scout. Depends on what your playstyle is. I play aggressive with all my suits and so kinetic catalyzers are surprisingly useful on heavies.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
TechMechMeds
KILL-EM-QUICK RISE of LEGION
6173
|
Posted - 2014.10.29 16:22:00 -
[68] - Quote
DeadlyAztec11 wrote:TechMechMeds wrote:DeadlyAztec11 wrote:TechMechMeds wrote:Well actually, here I am again taking one in the nerf department for balance because my alt has proto Amarr scout and iv scouted since beta, you know, when scouting required skill so not everyone abused it.
It gets abused mate, like anything decent in any game.
I'm not bothered about a nerf, you are a proper scout so what are you worried about that has you attempting to keep them the way they are?.
Are you sure that its not YOU who won't adapt?.
The real scouts will be fine with a nerf so long as its done properly. The scout capability to be abused is the issue and the majority of 'scouts' are just assaults that are using all the trimmings to be uber assault. I'm not a scout. Therefore, your point is invalid. Then that makes your whole point of view completely invalid then and nothing but an inadvertent troll. Well done lol. I'm talking from the perspective of someone who fights scouts not someone who is a scout. You don't need to be the thing you're fighting to be able to say how to counter it. You don't need to be a scout to know how to fight scouts. Your lack of comprehension to this is disturbing.
Well if I cared that much, then I'd have read it all. Its pretty disturbing that you'd think that and yet not even have the means to actually run it yourself. You are not unique in thinking that just because you can Bash newbs, that your point holds any weight at all......there's many like you.
The fact that you don't have a proto scout makes your point invalid vs the fact I can proto everything across 3 chars in the game, so I actually know exactly how easily they can be abused.
Your thread is nothing but a subtle e peen stroke anyway. You stated yourself that you don't scout, well I do and have done since beta.........
I am GJR's Renfield lol
My favourite BAND '14 days till Maine'
Their album - 28 days till maine.
|
TechMechMeds
KILL-EM-QUICK RISE of LEGION
6175
|
Posted - 2014.10.29 17:00:00 -
[69] - Quote
DeadlyAztec11 wrote:People are mad that scouts are so stealthy. That's like being mad that heavies have more health than other dropsuits. Incorrect, if you can actually read, its most clearly because scouts can do everything very well. Even if scouts were undetectable you shouldn't be mad. Your map is simply a benefit, but not a necessity. If you're mad at being unable to see scouts then you are far too reliant on tacnet. Spacial awareness is key when fighting. You should be able to predict possible contact points in front and behind you. Not being able to guarantees that you are an easy target not only for scouts but also anyone that is able to flank you. That is pure hype. No amount of awareness is going to counter that I know which way everyone is facing at all times.
- When taking objectives NEVER assume the area is clear
- Check all corners
- Flank
- Predict enemy movements
- If you're behind the lines keep your guard up because a scout, sniper, HAV, Dropship or Heavy in an LAV can attack you faster than you can react
All of that is irrelevant when you will be watched on radar while you check your corners like a plum.
Letting your guard down and assuming you always have a full sitrep will be your downfall, whether it comes at the knives of a scout is irrelevant. Whether your guard is up or down, it makes no difference to me. You merely projected your own shortcomings of old there as if you are unique that you learnt, well done. Still seeing which way you are facing on radar at all times. Scouts have too much HP!-Maybe you don't have enough? Here are some points that should be clear, but a refresher course is never a bad thing. Complete rubbish. Maxed knives 1 or 2 shot anything, shotguns and re's. Do you even dust bro?.
- Amarr Assault- Armor Tank and Damage tank- These guys come pre-equipped with high stamina to keep mobile in light of armor speed penalties. Their damage mods help them cut through even the toughest of opponents with a healthy combination of precision and brute force.
- Minmatar Assault- Armor/Speed/Shield tank- Using Ferroscale and shield mods the Minmatar Assault is able to keep on their toes constantly and has the highest mobility outside of the light dropsuits. The ability to use hit and run tactics and ambush while simultaneously being viable on one v one fights with heavies is undeniable. Their stutter step in CQC is unheard of in close quarters combat. Probably the most versatile of Assaults this dropsuit requires strategy and planning, but a little bit of randomness will go far.
- Caldari Assault- Shield tank and recharge tank- The ultimate shield tanker, the Caldari Assault packs high shields while maintaining a delicate balance with shield charging mods. Quick engagements from cover in an attempt to wear down your opponent is everything. You might lose your shields in every engagement but you'll get them back fast for every single engagement. Although you have mobility it's nothing special. As such you'll want use cover in all instances it's available, and if it's not make it available.
- Gallante Assault- Rep tank and light armor tank- The least understood of the Assault dropsuits, the Gallante Assault is suppose to be a light suit that moves up at a gradual pace repairing armor even in the middle of fights. The worst thing people do with this suit is just bulk up on armor. This is a good strategy for surviving one engagement. If you want to survive longer than that you'll want to balance out your low mods between either one rep and multiple reactive/ferroscale plates, or alternatively use one or two regular plates with multiple reps. Damage mods to increase your damage or shield mods to keep you light but hard will be your friend.
Why did I list this? To show people how they can use suits that many people feel are underpowered. They're not bad at all except that people are simply playing them in an inefficient manner. There are many players that play Assault suits to their strengths and absolutely wreck. If these suits were improved to the level low skilled players want then players that are already using them in wise ways would completely dominate and people would complain. Unfortunately, this lack of knowledge on how to run medium suits, lack of battlefield awareness and better scouts has led to people blaming all their unrelated ills directly to scouts whose purpose leads them to be extremely effective in taking out people who are not aware of their surroundings and who are not comfortable with the suit they're running. Another hype, so much hype.Don't blame scouts: watch the ground under your feet and be in touch with your audio and peripherals. Shall I repeat myself?.My views are expressed directly by the commentator Drift0r in this video. This basically explains why you should learn how to adapt and NOT PANIC.
This is your conclusion?. A video of some newb spouting basic advice in a completely different game?, and you don't run scout?.
My responses are in bold in your quote.
Mitigating factors and confirmed that my skim read was sufficient in the first place.
I am GJR's Renfield lol
My favourite BAND '14 days till Maine'
Their album - 28 days till maine.
|
Ivy Zalinto
Intara Direct Action Caldari State
402
|
Posted - 2014.10.29 17:41:00 -
[70] - Quote
Chief-Shotty wrote:Tanked scouts play an assault role better than assault and they can still use a cloak. Shotgun scouts can 1 or 2 shot even the tankiest of heavies. (Maybe the shotgun is the issue?) Cloaked scouts can still insta shoot straight out of cloak with no warning. Hit detection issues with the hitbox and/or lag
You can run from heavies and YOU can choose to engage or not. YOU CANNOT have any say so when a scout engages you, your ****** unless they screw up and that is if you are not insta-killed on the first shot.
Why do you think some of the major proto stomp corps are using straight out cloaked scouts? Also using audio clues is mostly useless. Cloaked scouts have their movement sounds muted when cloaked (I use headphones, I do not hear them WHILE cloaked) Also their is no telltale sign when decloaking or its not loud enough to surrounding players.
Don't meant to rant. However, I do agree with your tactics and strategy. However, those methods are not used exclusively as a defense against scouts. Those are general tips that apply to everything when it comes to an FPS. If you aren't doing anyone of those things above then you shouldn't be playing an FPS.
These are all valid points for assault type scouts. However for people that play the role, we are paper thin and have to be to do what we feel is supposed to be done in the suit. I play infiltration, disruption and gurrilea warfare to fantastic effect and there isnt a single tanking module on my suit (unless you count the single complex kincat.
I generally drop tanked scouts pretty quick as well. I dont use a shotgun either, I use scrambler pistol and plasma cannon.
What Im saying is, if they just played with module penalties for certain suit types (armor plates on scouts for example should be a HEAVY penalty) rather than nerfing the suit dirrectly when its combat life expectancy is fairly low unless played smart is a bad idea.
Dedicated Stealth Scout.
Pay attention to your surroundings or your getting 2 in the back of the head.
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DeadlyAztec11
Ostrakon Agency
5646
|
Posted - 2014.10.29 19:10:00 -
[71] - Quote
TechMechMeds wrote: Well if I cared that much, then I'd have read it all. Its pretty disturbing that you'd think that and yet not even have the means to actually run it yourself. You are not unique in thinking that just because you can Bash newbs, that your point holds any weight at all......there's many like you.
The fact that you don't have a proto scout makes your point invalid vs the fact I can proto everything across 3 chars in the game, so I actually know exactly how easily they can be abused.
Your thread is nothing but a subtle e peen stroke anyway. You stated yourself that you don't scout, well I do and have done since beta.........
I've played multiple roles since closed beta, except that since the last suit SP reset I have poured all my excess SP into assaults. In that time I spent countless setions experimenting with tanked scouts (which everyone called me crazy for doing, but I made it work), made accurate figures of how stealth mods and range amplifiers actually affected our base stats and also calculated the effect of Kinetic Catalyzers on base speed in accordance with the skill and stacking penalty.If it assures you any more, I have played around with all of the new militia level scouts.
I generally find myself in constant skirmishes across the map so I don't get much use from the Caldari Scout's or Gallante Scout's bonus to Electronic Warfare. I personally prefer the Minmatar's speed and the Amarr Scouts excess speed. Honestly, I would have skilled into the Amarr Scout, but refrained from doing so because I wanted to use the Scrambler Rifle and the Amarr Assault is best for that.
In conclusion I have a lot of experience running scouts and once had a lot of SP tied onto them. Since then I have transitioned to Assault suits which I have ignored for most of my time in Dust.
Alright, so you say that because I use certain methods to counter a certain threat that my points are invalid because only I can effectively use these methods. I don't think it's correct to assume that I am above all other Dust players. Rather, I think most players just simply aren't informed enough to actually know how to counter threats such as flanking, and that they fail to realize what an ambush is: how to avoid an ambush/create one/spot one.
My thinking is that if people can break down a threat such as scouts into more specific categories then they will better be able to actually fight against them.
That's the point of my original post to inform the players who tend to struggle the most against scouts, while simultaneously denouncing those unwilling to find effective ways to fight threats instead of simply asking CCP to nerf it just so the player base can ask for the next "OP" thing to get nerfed. I predict the next suit on the pallete is the sentinel. You can disagree but I think the Logistics and Assault suits are almost even and yet the heavy is somewhat of an outlier.
And honestly facing problems and overcoming them is the best way to get better at this game. Simply choosing to make the challenge easier to meet your current skill level makes the game dull because it lacks challenge.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Ku Shala
The Generals
998
|
Posted - 2014.10.29 19:15:00 -
[72] - Quote
scouts are op because the can perform every other classes role no other reason that said if every class could fit a cloak scouts would be crying.
-¦a+ó a+ú-Æa+äla+ä (Caldari Specialist)
Caldari Loyalist
*Assault -Logistics-Sentinal-Scout-Commando Allround CK-0
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DeadlyAztec11
Ostrakon Agency
5646
|
Posted - 2014.10.29 19:16:00 -
[73] - Quote
TechMechMeds wrote:Mitigating factors and confirmed that my skim read was sufficient in the first place. If you come into an atmosphere with a pre conceived notion and keep your mind closed then it is useless to try to inform you because you will never change your mind on the basis that you already assume you are right and that any other argument has to be wrong.
That is my direct observation.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
DeadlyAztec11
Ostrakon Agency
5646
|
Posted - 2014.10.29 19:17:00 -
[74] - Quote
Ku Shala wrote:scouts are op because the can perform every other classes role no other reason that said if every class could fit a cloak scouts would be crying.
My Assault suit can fit a cloak. PG and CPU mods are your friend.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Vesta Opalus
Bloodline Rebellion Capital Punishment.
122
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Posted - 2014.10.29 19:26:00 -
[75] - Quote
DeadlyAztec11 wrote:TechMechMeds wrote: Well if I cared that much, then I'd have read it all. Its pretty disturbing that you'd think that and yet not even have the means to actually run it yourself. You are not unique in thinking that just because you can Bash newbs, that your point holds any weight at all......there's many like you.
The fact that you don't have a proto scout makes your point invalid vs the fact I can proto everything across 3 chars in the game, so I actually know exactly how easily they can be abused.
Your thread is nothing but a subtle e peen stroke anyway. You stated yourself that you don't scout, well I do and have done since beta.........
I've played multiple roles since closed beta, except that since the last suit SP reset I have poured all my excess SP into assaults. In that time I spent countless setions experimenting with tanked scouts (which everyone called me crazy for doing, but I made it work), made accurate figures of how stealth mods and range amplifiers actually affected our base stats and also calculated the effect of Kinetic Catalyzers on base speed in accordance with the skill and stacking penalty.If it assures you any more, I have played around with all of the new militia level scouts. I generally find myself in constant skirmishes across the map so I don't get much use from the Caldari Scout's or Gallante Scout's bonus to Electronic Warfare. I personally prefer the Minmatar's speed and the Amarr Scouts excess speed. Honestly, I would have skilled into the Amarr Scout, but refrained from doing so because I wanted to use the Scrambler Rifle and the Amarr Assault is best for that.
In conclusion I have a lot of experience running scouts and once had a lot of SP tied onto them. Since then I have transitioned to Assault suits which I have ignored for most of my time in Dust.
Alright, so you say that because I use certain methods to counter a certain threat that my points are invalid because only I can effectively use these methods. I don't think it's correct to assume that I am above all other Dust players. Rather, I think most players just simply aren't informed enough to actually know how to counter threats such as flanking, and that they fail to realize what an ambush is: how to avoid an ambush/create one/spot one. My thinking is that if people can break down a threat such as scouts into more specific categories then they will better be able to actually fight against them. That's the point of my original post to inform the players who tend to struggle the most against scouts, while simultaneously denouncing those unwilling to find effective ways to fight threats instead of simply asking CCP to nerf it just so the player base can ask for the next "OP" thing to get nerfed. I predict the next suit on the pallete is the sentinel. You can disagree but I think the Logistics and Assault suits are almost even and yet the heavy is somewhat of an outlier. And honestly facing problems and overcoming them is the best way to get better at this game. Simply choosing to make the challenge easier to meet your current skill level makes the game dull because it lacks challenge.
You're making the big mistake of lumping everyone who wants something done to balance scouts in with people who are just cluelessly refusing to fight them. I do fine in battle, against any suit, but really if you dont understand how a well played scout is basically uncounterable, then you just dont know what you are talking about.
You keep saying scout suits dont make people good, and to a certain point I agree, the problem isnt that scout suits make people good, its that scout suits make good people damn near invincible.
Sometimes stuff is just plain unbalanced, and this is one of those times.
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DeadlyAztec11
Ostrakon Agency
5646
|
Posted - 2014.10.29 19:30:00 -
[76] - Quote
Vesta Opalus wrote: You're making the big mistake of lumping everyone who wants something done to balance scouts in with people who are just cluelessly refusing to fight them. I do fine in battle, against any suit, but really if you dont understand how a well played scout is basically uncounterable, then you just dont know what you are talking about.
You keep saying scout suits dont make people good, and to a certain point I agree, the problem isnt that scout suits make people good, its that scout suits make good people damn near invincible.
Sometimes stuff is just plain unbalanced, and this is one of those times.
My argument is that people should stop complaining about a very counterable threat and simply counter it using more adequate methods than the ones they are using.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Vesta Opalus
Bloodline Rebellion Capital Punishment.
122
|
Posted - 2014.10.29 19:48:00 -
[77] - Quote
DeadlyAztec11 wrote:Vesta Opalus wrote: You're making the big mistake of lumping everyone who wants something done to balance scouts in with people who are just cluelessly refusing to fight them. I do fine in battle, against any suit, but really if you dont understand how a well played scout is basically uncounterable, then you just dont know what you are talking about.
You keep saying scout suits dont make people good, and to a certain point I agree, the problem isnt that scout suits make people good, its that scout suits make good people damn near invincible.
Sometimes stuff is just plain unbalanced, and this is one of those times.
My argument is that people should stop complaining about a very counterable threat and simply counter it using more adequate methods than the ones they are using.
Except that it isnt counterable. There is no counter to an undetectable all-seeing guy who can 2 shot you before you can turn around. The only thing that can stop him from doing that is standing at the end of a long corrider with one exit just staring at the open end. Also hope the cloak graphic doesnt glitch out and make them entirely invisible.
Good luck winning the game doing that.
You can argue all you want that someone should maintain 360 degree perfect situational awareness at all times, but that is some serious bs. Its completely insane to give that as the scout counter while you are also dealing with other enemies and objectives.
I play a scout, and it doesnt matter what someone does, I will get his back. He just wont be able to stop me, no matter how many crazy Ivans he pulls or how careful he is, eventually I will get behind him and take him apart. |
TechMechMeds
KILL-EM-QUICK RISE of LEGION
6179
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Posted - 2014.10.29 20:54:00 -
[78] - Quote
DeadlyAztec11 wrote:TechMechMeds wrote:Mitigating factors and confirmed that my skim read was sufficient in the first place. If you come into an atmosphere with a pre conceived notion and keep your mind closed then it is useless to try to inform you because you will never change your mind on the basis that you already assume you are right and that any other argument has to be wrong. That is my direct observation.
Hahahaha.
So after having actually read your dribble, all you can do is keep going around in circles trying to pontificate more dribble even after your flaws are pointed out?
Unbelievable but carry on. Keep going round in circles and ignoring key mitigating facts while repeating yourself and I'm sure it will mnaje you correct mate hahahaha.
I am GJR's Renfield lol
My favourite BAND '14 days till Maine'
Their album - 28 days till maine.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6179
|
Posted - 2014.10.29 20:57:00 -
[79] - Quote
DeadlyAztec11 wrote:Vesta Opalus wrote: You're making the big mistake of lumping everyone who wants something done to balance scouts in with people who are just cluelessly refusing to fight them. I do fine in battle, against any suit, but really if you dont understand how a well played scout is basically uncounterable, then you just dont know what you are talking about.
You keep saying scout suits dont make people good, and to a certain point I agree, the problem isnt that scout suits make people good, its that scout suits make good people damn near invincible.
Sometimes stuff is just plain unbalanced, and this is one of those times.
My argument is that people should stop complaining about a very counterable threat and simply counter it using more adequate methods than the ones they are using.
You have been owned repeatedly but you are actually too dense to see it.
You don't counter anything, seriously, you just pontificate and spout rhetoric while going around in circles still believing you are correct.
You even shoot yourself in the foot but fail to realise it.
You are either quite literally dense as a brick or trolling, its defo one of the two.
I am GJR's Renfield lol
My favourite BAND '14 days till Maine'
Their album - 28 days till maine.
|
TechMechMeds
KILL-EM-QUICK RISE of LEGION
6179
|
Posted - 2014.10.29 21:18:00 -
[80] - Quote
The thing is that your points will be valid in 1.9 but right now, no.
I am GJR's Renfield lol
My favourite BAND '14 days till Maine'
Their album - 28 days till maine.
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DeadlyAztec11
Ostrakon Agency
5646
|
Posted - 2014.10.29 22:47:00 -
[81] - Quote
TechMechMeds wrote:DeadlyAztec11 wrote:TechMechMeds wrote:Mitigating factors and confirmed that my skim read was sufficient in the first place. If you come into an atmosphere with a pre conceived notion and keep your mind closed then it is useless to try to inform you because you will never change your mind on the basis that you already assume you are right and that any other argument has to be wrong. That is my direct observation. Hahahaha. So after having actually read your dribble, all you can do is keep going around in circles trying to pontificate more dribble even after your flaws are pointed out? Unbelievable but carry on. Keep going round in circles and ignoring key mitigating facts while repeating yourself and I'm sure it will mnaje you correct mate hahahaha. Saying "scouts are uncounterable" is not a fact. It's an opinion much like people that say "science is hard"; if I find science is easy and you find it hard then it's an opinion. Because easy and hard are subjective.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
DeadlyAztec11
Ostrakon Agency
5646
|
Posted - 2014.10.29 22:55:00 -
[82] - Quote
TechMechMeds wrote:The thing is that your points will be valid in 1.9 but right now, no. Well I do agree that the cloak nerf will make it easier to counter scout most people will still complain about scouts as it's a multi variable problem and solving one won't necessarily fix the rest.
That said, my general "come on, man up and take that scout out" position to scouts is still valid.
Another idea, the increase in FPS if substantial and cobdistant will make it harder for people to be out strafed and will generally make CQC engagements easier for the person with better reactions. So while it's not necessarily a nerf against scouts it will keep sone people from complaining as much. Also it's an indirect, but key, buff to Snipers as it will make it easier to hit moving targets.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
DeadlyAztec11
Ostrakon Agency
7258
|
Posted - 2015.01.27 05:01:00 -
[83] - Quote
Freedom.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Operative 1174 Uuali
Y.A.M.A.H
396
|
Posted - 2015.01.27 05:23:00 -
[84] - Quote
Ninja game is ninja game, arena rumble is arena rumble.
I want my ground combat game back.
Ninja scout was ok when it was a rare exception based on chancy game play. Even without the cloak, now too many people are running it since the cloak helped people know and get used to that game play.
I'm better than laser focused; I'm hybrid focused.
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Eruditus 920
Nemo Malus Felix
1184
|
Posted - 2015.01.27 05:26:00 -
[85] - Quote
DeadlyAztec11 wrote:Freedom.
*Unsubscribes from dead thread*
Freedom.
"Stay gold, Ponyboy..."
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Maken Tosch
DUST University Ivy League
10891
|
Posted - 2015.01.27 05:58:00 -
[86] - Quote
I didn't bother reading the rest of this ancient thread, but to anyone out there who is asking for sidearm-only scouts...
Here is a clear rebuttal.
https://twitter.com/Henry_Haphorn/status/550783649793458176 https://twitter.com/Henry_Haphorn/status/551071255529803777
Pretty pointless to ask for sidearm-only when we can still fit a BEAR into the sidearm slot*. Trololololol
* - Edited a shameful typo
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Aeon Amadi
Chimera Core
7984
|
Posted - 2015.01.27 07:04:00 -
[87] - Quote
Lloyd Orfay wrote:You've wasted a lot of time for this post.
A real scout is a stealth unit with minimalistic combat capability that collects information about an enemy that their opposition could use.
Scouts here, are nowhere near that. This game is based off a team-orientated functioning, where everyone has to rely on others at some point, while scouts follow sandbox gameplay.
Sandbox gameplay in a multiplayer FPS is a nearly chaotic thing to exist, as many players often will not be able to exploit certain things like others would. That provides reason to make sure things can't be exploited in the first place. Someone can't fight another player when metaphorically they're walking on breaking ice while the other player is not.
Scouts have the best regeneration in this game, the best precision, the best dampening, the most versatility involving cloak, and absolutely no use to people or roles. My signatures aren't exaggerations. Scout players need to start helping or not be able to play at all.
It does matter either how much HP someone has, as scout players use weapons that generally kill players in heavy suits in simply 1-2 hits, and regardless with whatever you typed they are still nearly invisible and still have the element of surprise.
Suggesting more HP for a target with more HP than you in a game where the suits with the most HP have lesser capabilities right off the bat doesn't sound like a good idea.
The only use assault suits have is skill bonus exploitation and stacking so many health modules, which everyone is doing for that matter. No special regeneration, no true support capabilities, no superior precision/ dampening. Caldari and Gallente assault skill bonuses are also impractical. The above statements say enough for me not to repeat myself again. The last thing. Players only use scouts to exploit the superior stats that are based on efficiency(What I listed above) If no one can see that, then players here have some extreme form of delusional logical fallacy. Very litte skill, or tactical planning is ever used, especially when referring to advanced and prototype suits.
Not repeating myself for the day.
This guy gets it. There's nothing a Gallente Assault can do that another suit can't do better, be it armor tanking (Amarr/Sentinels) damage output (Sentinels/Commandos) speed (Min Assault/Scouts) regeneration (any shield user) or EWAR (Scouts).
Trust me, I've been using the thing since Uprising 1.0 and my Minmatar Assault completely usurps it.
On another note, here's a random $5 Aurum code for whoever gets it first. (Explanation here if you really care)
MAMR-5ANK-D98G
1. From the PlayStationNetwork icon on the XMB, select 'PlayStationStore' 2. Select the 'Redeem Codes' icon located in the upper right of the screen. 3. Enter code and click 'Continue'.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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LUGMOS
Quafe Premium
1699
|
Posted - 2015.01.27 07:07:00 -
[88] - Quote
Aeon Amadi wrote:Lloyd Orfay wrote:You've wasted a lot of time for this post.
A real scout is a stealth unit with minimalistic combat capability that collects information about an enemy that their opposition could use.
Scouts here, are nowhere near that. This game is based off a team-orientated functioning, where everyone has to rely on others at some point, while scouts follow sandbox gameplay.
Sandbox gameplay in a multiplayer FPS is a nearly chaotic thing to exist, as many players often will not be able to exploit certain things like others would. That provides reason to make sure things can't be exploited in the first place. Someone can't fight another player when metaphorically they're walking on breaking ice while the other player is not.
Scouts have the best regeneration in this game, the best precision, the best dampening, the most versatility involving cloak, and absolutely no use to people or roles. My signatures aren't exaggerations. Scout players need to start helping or not be able to play at all.
It does matter either how much HP someone has, as scout players use weapons that generally kill players in heavy suits in simply 1-2 hits, and regardless with whatever you typed they are still nearly invisible and still have the element of surprise.
Suggesting more HP for a target with more HP than you in a game where the suits with the most HP have lesser capabilities right off the bat doesn't sound like a good idea.
The only use assault suits have is skill bonus exploitation and stacking so many health modules, which everyone is doing for that matter. No special regeneration, no true support capabilities, no superior precision/ dampening. Caldari and Gallente assault skill bonuses are also impractical. The above statements say enough for me not to repeat myself again. The last thing. Players only use scouts to exploit the superior stats that are based on efficiency(What I listed above) If no one can see that, then players here have some extreme form of delusional logical fallacy. Very litte skill, or tactical planning is ever used, especially when referring to advanced and prototype suits.
Not repeating myself for the day.
This guy gets it. There's nothing a Gallente Assault can do that another suit can't do better, be it armor tanking (Amarr/Sentinels) damage output (Sentinels/Commandos) speed (Min Assault/Scouts) regeneration (any shield user) or EWAR (Scouts). Trust me, I've been using the thing since Uprising 1.0 and my Minmatar Assault completely usurps it. On another note, here's a random $5 Aurum code for whoever gets it first. (Explanation here if you really care)MAMR-5ANK-D98G
1. From the PlayStationNetwork icon on the XMB, select 'PlayStationStore' 2. Select the 'Redeem Codes' icon located in the upper right of the screen. 3. Enter code and click 'Continue'.
Haha!
Thx m8! Now, should I be a good sport and let someone else get the next one, or naw?
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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hold that
Capital Acquisitions LLC Bad Intention
584
|
Posted - 2015.01.27 07:15:00 -
[89] - Quote
JIMvc2 wrote:I encountered a scout today and I fired my plasma cannon then fired my Toxin but that LITTLE ****** lived with 4 HP Left and I'm WHAT THE **** YOU SON OF A BEEP!!! How freaking lucky can scouts be. They are supposed to be stealth, kill a couple mercs but not be superior to everything. -_-
Don't get me started with the strafing but the counter to strafing is the flaylock >:D or the Bolt Pistol would be a better choice but my shots miss oh well. Dag, you couldve finished him with a contact grenade |
Arcadiia Kain
The Naughty Ninjas
30
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Posted - 2015.01.27 14:55:00 -
[90] - Quote
I have advanced min, cal and gal scouts. I was a focused min scout player, I speced cal because they seemed unstoppable and more suited to the ewar tanking i used to hunt with my knives. I die faster in my cal scout than I ever did with my min, and rigjt after i specced it, 1.10 killed ewar. I run min assault now. I play with flanking tactics, using it like my scout. Im MUCH more succesful. And you guys are deluded about cloaks. I find them useless. I killed cloaked scouts constantly, die in cloak repeatedly, amd find the delay gets me killed. Its a crutch. A real scout doesnt need one.
The Naughty Ninjas
CEO
Minmatar scout/assault
|
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Mahal Daj
Mahal Tactical Enterprises
117
|
Posted - 2015.01.27 15:07:00 -
[91] - Quote
Are Scouts OP, or do they specialize properly, as advised by the entire lore of EvE? I know many scouts that only use one fitting, which means that they are operating at full suit capacity, rather than switching back and forth trying to get an advantage.
You don't see a bunch of Scouts calling for armor ner... nevermind
Put scouts back EXACTLY as they were before they got all the new crap, take away the cloak (or give it to the commando) and we will continue to be POWERFUL (not OP) because we play the game to the limit.
or try running with a squad instead of standing crouched on the objective with a sniper rifle.
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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Mobius Wyvern
Sky-FIRE
5682
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Posted - 2015.01.27 15:11:00 -
[92] - Quote
The OP killed my brain.
RIP my brain.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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TritusX
PH4NT0M5
165
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Posted - 2015.01.27 15:19:00 -
[93] - Quote
lol I see all this qq about scouts and then I look at my K/D as a ADV Minja
0.67
lol
Believe in RUST
Don't hate the DUST
lol
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1749
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Posted - 2015.01.27 16:04:00 -
[94] - Quote
Vesta Opalus wrote: Eventually I will get behind him and take him apart. This is one of the funniest comments in this thread .
I couldn't help to think something other then what you meant .
Sorry .
Hide your @$$es and don't drop the soap when a scouts around ... classic .
Doubts are like flies and should be treated as such and crushed .
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Jack McReady
DUST University Ivy League
1940
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Posted - 2015.01.27 16:12:00 -
[95] - Quote
Lloyd Orfay wrote: A real scout is a stealth unit with minimalistic combat capability that collects information about an enemy that their opposition could use.
according to whom?
I have yet to see a reconnaissance unit in real life without a carbine or a combat rifle of any sort.
even tank crews and pilots carry weapons that can be used up 300m range effectively nowadays
JIMvc2 wrote:I encountered a scout today and I fired my plasma cannon then fired my Toxin but that LITTLE ****** lived with 4 HP Left and I'm WHAT THE **** YOU SON OF A BEEP!!! How freaking lucky can scouts be. They are supposed to be stealth, kill a couple mercs but not be superior to everything. -_-
Don't get me started with the strafing but the counter to strafing is the flaylock >:D or the Bolt Pistol would be a better choice but my shots miss oh well. consider a respec to get out of "lack of aim V" |
lee corwood
Knights Of Ender RISE of LEGION
1149
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Posted - 2015.01.27 17:39:00 -
[96] - Quote
Let me start by saying I'm in the "scouts need a bit of looking at but overall aren't as OP" as many of you are stating. Many of the reasons the scout seem so oppressive to many players is because many of these scouts were playing them before cloaks were a thing and knew how to flank properly. And conversely, I know several players who have been in this game for over a year and still don't know to have an exit plan when engaging an enemy.
That being said your post reveals a lot about how you probably haven't played a scout (or recently) and thus are making assumptions about your experience from the other side.
Chief-Shotty wrote:Tanked scouts play an assault role better than assault and they can still use a cloak. Shotgun scouts can 1 or 2 shot even the tankiest of heavies. (Maybe the shotgun is the issue?)
I agree that a scout gets a little too close to the effectiveness of the assault role.
I think the shotgun needs a look at simply because I understand its a high alpha weapon but I still don't think my 8,000 ISK scout suit with a militia shotgun should outclass a proto sentinel like that. A proto shotgun, definitely. But the tier difference is almost completely negated.
Chief-Shotty wrote: Cloaked scouts can still insta shoot straight out of cloak with no warning. Hit detection issues with the hitbox and/or lag
The first point couldn't be further from the truth. The delay is significant from a cloaked state to a weapon ready state. And honestly I'm ok with that delay. However I believe there is a bug in the delay because that delay is there for any weapon/eq switch regardless of if you're cloaked or not. 2 seconds to switch from my main to my sidearm would kill any role.
The hit detection is just as bad for shotguns. This shouldn't be a point against a scout. This is a point against EVERYONE because we're ALL experiencing lag and hit detection issues.
Chief-Shotty wrote: You can run from heavies and YOU can choose to engage or not. YOU CANNOT have any say so when a scout engages you, your ****** unless they screw up and that is if you are not insta-killed on the first shot.
Anyone can choose to engage or not. I'm not sure what that point was referring to...
I have both been dominated (more likely) and have survived (less likely) against scouts because I saw them coming. I almost always see them coming. However, I'm almost never successful in countering their fast movement + superior close range weapon in CQC. That being said, I've seen some hilariously bad scouts. I'm not a great scout so it makes me feel better to encounter another bad one. Lots of bouncing, lots of missing shotgun shots and then finally an embarrassing death, sometimes still me...>.>
When there is just one of them, usually my squad ends up downing them and it's ok. Otherwise, if there is a whole team of scouts, that's when I call it's effectiveness a little TOO good. A group of scouts could dominate an objective better than assaults could in my opinion.
Chief-Shotty wrote: Why do you think some of the major proto stomp corps are using straight out cloaked scouts? Also using audio clues is mostly useless. Cloaked scouts have their movement sounds muted when cloaked (I use headphones, I do not hear them WHILE cloaked) Also their is no telltale sign when decloaking or its not loud enough to surrounding players.
I think you need better headphones then. Or need to tell your squad to cut the chatter down. I hear them loud and clear. My blueberries scare the CRAP out of me when they cloak/decloak near me.
Knights of Ender Director
Logi 4 Life | Youtube Vids
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