lee corwood
Knights Of Ender RISE of LEGION
1149
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Posted - 2015.01.27 17:39:00 -
[1] - Quote
Let me start by saying I'm in the "scouts need a bit of looking at but overall aren't as OP" as many of you are stating. Many of the reasons the scout seem so oppressive to many players is because many of these scouts were playing them before cloaks were a thing and knew how to flank properly. And conversely, I know several players who have been in this game for over a year and still don't know to have an exit plan when engaging an enemy.
That being said your post reveals a lot about how you probably haven't played a scout (or recently) and thus are making assumptions about your experience from the other side.
Chief-Shotty wrote:Tanked scouts play an assault role better than assault and they can still use a cloak. Shotgun scouts can 1 or 2 shot even the tankiest of heavies. (Maybe the shotgun is the issue?)
I agree that a scout gets a little too close to the effectiveness of the assault role.
I think the shotgun needs a look at simply because I understand its a high alpha weapon but I still don't think my 8,000 ISK scout suit with a militia shotgun should outclass a proto sentinel like that. A proto shotgun, definitely. But the tier difference is almost completely negated.
Chief-Shotty wrote: Cloaked scouts can still insta shoot straight out of cloak with no warning. Hit detection issues with the hitbox and/or lag
The first point couldn't be further from the truth. The delay is significant from a cloaked state to a weapon ready state. And honestly I'm ok with that delay. However I believe there is a bug in the delay because that delay is there for any weapon/eq switch regardless of if you're cloaked or not. 2 seconds to switch from my main to my sidearm would kill any role.
The hit detection is just as bad for shotguns. This shouldn't be a point against a scout. This is a point against EVERYONE because we're ALL experiencing lag and hit detection issues.
Chief-Shotty wrote: You can run from heavies and YOU can choose to engage or not. YOU CANNOT have any say so when a scout engages you, your ****** unless they screw up and that is if you are not insta-killed on the first shot.
Anyone can choose to engage or not. I'm not sure what that point was referring to...
I have both been dominated (more likely) and have survived (less likely) against scouts because I saw them coming. I almost always see them coming. However, I'm almost never successful in countering their fast movement + superior close range weapon in CQC. That being said, I've seen some hilariously bad scouts. I'm not a great scout so it makes me feel better to encounter another bad one. Lots of bouncing, lots of missing shotgun shots and then finally an embarrassing death, sometimes still me...>.>
When there is just one of them, usually my squad ends up downing them and it's ok. Otherwise, if there is a whole team of scouts, that's when I call it's effectiveness a little TOO good. A group of scouts could dominate an objective better than assaults could in my opinion.
Chief-Shotty wrote: Why do you think some of the major proto stomp corps are using straight out cloaked scouts? Also using audio clues is mostly useless. Cloaked scouts have their movement sounds muted when cloaked (I use headphones, I do not hear them WHILE cloaked) Also their is no telltale sign when decloaking or its not loud enough to surrounding players.
I think you need better headphones then. Or need to tell your squad to cut the chatter down. I hear them loud and clear. My blueberries scare the CRAP out of me when they cloak/decloak near me.
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