Aeon Amadi
Chimera Core
7984
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Posted - 2015.01.27 07:04:00 -
[1] - Quote
Lloyd Orfay wrote:You've wasted a lot of time for this post.
A real scout is a stealth unit with minimalistic combat capability that collects information about an enemy that their opposition could use.
Scouts here, are nowhere near that. This game is based off a team-orientated functioning, where everyone has to rely on others at some point, while scouts follow sandbox gameplay.
Sandbox gameplay in a multiplayer FPS is a nearly chaotic thing to exist, as many players often will not be able to exploit certain things like others would. That provides reason to make sure things can't be exploited in the first place. Someone can't fight another player when metaphorically they're walking on breaking ice while the other player is not.
Scouts have the best regeneration in this game, the best precision, the best dampening, the most versatility involving cloak, and absolutely no use to people or roles. My signatures aren't exaggerations. Scout players need to start helping or not be able to play at all.
It does matter either how much HP someone has, as scout players use weapons that generally kill players in heavy suits in simply 1-2 hits, and regardless with whatever you typed they are still nearly invisible and still have the element of surprise.
Suggesting more HP for a target with more HP than you in a game where the suits with the most HP have lesser capabilities right off the bat doesn't sound like a good idea.
The only use assault suits have is skill bonus exploitation and stacking so many health modules, which everyone is doing for that matter. No special regeneration, no true support capabilities, no superior precision/ dampening. Caldari and Gallente assault skill bonuses are also impractical. The above statements say enough for me not to repeat myself again. The last thing. Players only use scouts to exploit the superior stats that are based on efficiency(What I listed above) If no one can see that, then players here have some extreme form of delusional logical fallacy. Very litte skill, or tactical planning is ever used, especially when referring to advanced and prototype suits.
Not repeating myself for the day.
This guy gets it. There's nothing a Gallente Assault can do that another suit can't do better, be it armor tanking (Amarr/Sentinels) damage output (Sentinels/Commandos) speed (Min Assault/Scouts) regeneration (any shield user) or EWAR (Scouts).
Trust me, I've been using the thing since Uprising 1.0 and my Minmatar Assault completely usurps it.
On another note, here's a random $5 Aurum code for whoever gets it first. (Explanation here if you really care)
MAMR-5ANK-D98G
1. From the PlayStationNetwork icon on the XMB, select 'PlayStationStore' 2. Select the 'Redeem Codes' icon located in the upper right of the screen. 3. Enter code and click 'Continue'.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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