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Operative 1125 Lokaas
True Companion Planetary Requisitions
539
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Posted - 2014.10.28 04:30:00 -
[31] - Quote
TyrificEvans13 wrote:Maybe if noobs stopped trying to go solo in suits that're meant to be with a group of people they wouldnt get torn to pieces by scouts, guys who are meant to flank and ambush opponents. Durr durr durr i gurantee you if a scout goes head up with a couple of your buddies and yourself they'll get owned but people are so determined to be rambo, that when they get Solid Snake'd by a scout they go all rage mode.
This just in:
R8pist enters the bar. All non-r8pists must now leave. Sorry excuse. Take away the cloak and many people would not be running a scout. Let's remember how this whole problem started.
THIS IS THE VOICE OF RÁN
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TyrificEvans13
RisingSuns Dark Taboo
0
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Posted - 2014.10.28 04:34:00 -
[32] - Quote
Operative 1125 Lokaas wrote:TyrificEvans13 wrote:Maybe if noobs stopped trying to go solo in suits that're meant to be with a group of people they wouldnt get torn to pieces by scouts, guys who are meant to flank and ambush opponents. Durr durr durr i gurantee you if a scout goes head up with a couple of your buddies and yourself they'll get owned but people are so determined to be rambo, that when they get Solid Snake'd by a scout they go all rage mode. This just in: R8pist enters the bar. All non-r8pists must now leave. Sorry excuse. Take away the cloak and many people would not be running a scout. Let's remember how this whole problem started. You may be a legit ******, people always complaining about games then when they add great diverse unique features people wanna complain play the game how its supposed to be played and you eliminate alot of the scouts abilities, you dont go off on your own thinking you're super man chances are scouts arent gonna be to much of a problem to ya. |
Protocake JR
Royal Uhlans Amarr Empire
1486
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Posted - 2014.10.28 04:57:00 -
[33] - Quote
Mr. Aztec,
I think your head is in the clouds. This is not an issue that has anything to do with the players or how they want to play. Fitting "this" over "that" will not sove the issue. In fact, it has absolutely nothing to do with the issue at all. Also that video couldn't be anymore irrelevant to dust. That guy is speaking in context of an even playing field. Even in Destiny the difference between common and legendary gear in pvp isn't that significant. In Dust, there is so much variation and much of those elements are balanced inconsistently. The pieces just don't fit together. How long has CCP been attempting balance? This isn't the first time we've been here before. There are bigger issues here. These issues, at it's core, start with the game design and mechanic.
There are two main issues that have plagued this game ever since before the private trails. Both can be described without negative rhetoric and bias. But keep in mind that some suits can exploit and benefit from these two issues more than others. And every suit has been able to claim the FOTM achievment award throuht dust's development.
Performance issues- low framerates, inconsistant framerates, poor hit detection, random, nonsensicle terrain/pathing is equivelant to interpretive art made with glue and flypaper.
Inconsistant game design- this game feels like completely independent teams made different parts of the game without any communication whatsoever the force glued the pieces at the end. Health modules giving static bonuses is the same as giving light suits a 100-200% health mod bonuses. Where are the 100-200% ewar bonuses for mediums and heavies? Where is the continuity? How does this all fit together?
It doesn't. None of it fits. Scouts specifically get bonuses that are permenant and do not require a certain module or weapon to use. Same is also true for heavies. But for assaults, you have to use a specific weapon or else your bonus won't work. And when it works, it's nothing to celebrate over. No permenant background bonuses that give a free 2 or 3 modules worth of bonuses. Just more inconsistencies and puzzle pieces that don't fit together.
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
109
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Posted - 2014.10.28 05:31:00 -
[34] - Quote
Clipped some junk from quote but left relevant bits:
DeadlyAztec11 wrote:
- When taking objectives NEVER assume the area is clear
- Check all corners
- Flank
- Predict enemy movements
- If you're behind the lines keep your guard up because a scout, sniper, HAV, Dropship or Heavy in an LAV can attack you faster than you can react
Point 1: Whether you assume the area is clear or not, at some point you need to try and hack the objective, then you die to a scout because the scout knows you are there, what direction you are facing, and that you are easy pickings.
Point 2: When you check one corner, you are not currently checking 3 other corners, or any of the entrances to the area you are in (in other words, looking in one direction guarantees a scout can exploit all the directions you arent looking).
Point 3: You cannot flank something you are entirely unaware of, you will never see the dangerous scouts until they are up your ass.
Point 4: Yes, Dust is dangerous.
DeadlyAztec11 wrote: Letting your guard down and assuming you always have a full sitrep will be your downfall, whether it comes at the knives of a scout is irrelevant.
Its not about letting your guard down. Scouts have a big speed advantage, can see you on tacnet, cant be seen on tacnet, and sometimes cant even be seen when they are standing right in front of you, you are going to be stuck using at best an HMG, and they have an assortment of close range weapons that can 2-3 shot anyone, or long range weapons that can pick you to death, and they can use these weapons to their best advantage because they have a huge advantage in intel. The only way to gain parity is to use a scout yourself, but even that doesnt actually COUNTER the scout, because there IS NO COUNTER.
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Apothecary Za'ki
Biomass Positive
1393
|
Posted - 2014.10.28 05:40:00 -
[35] - Quote
OP is an idiot and sales numbers show there is an average 40k suit sales more for scout then the next best suit (assault) THAT should tell you something about how OP scouts are and the problem is snowballing because peopel wanna be OP or want to fight fire with fire since there is NO COUNTER (except exclusively level 5 GAL logi with level 5 Focused active scanners[even tho active scanners are totally broken and useless atm])
http://dust.thang.dk/market_historycategory.php (right hand dropdown menu -> dropsuits)
ps. the only COUNTER to scouts is MOAR SCOUTS! this being said that is why dust has become **** latly its just gank or be ganked, not gunbattles anymore unelss its scouts bullet weaving a heavy/medium suit to kill them form ANY RANGE with a RAIL RIFLE
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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Apothecary Za'ki
Biomass Positive
1393
|
Posted - 2014.10.28 05:43:00 -
[36] - Quote
Vesta Opalus wrote:Clipped some junk from quote but left relevant bits: DeadlyAztec11 wrote:
- When taking objectives NEVER assume the area is clear
- Check all corners
- Flank
- Predict enemy movements
- If you're behind the lines keep your guard up because a scout, sniper, HAV, Dropship or Heavy in an LAV can attack you faster than you can react
Point 1: Whether you assume the area is clear or not, at some point you need to try and hack the objective, then you die to a scout because the scout knows you are there, what direction you are facing, and that you are easy pickings. Point 2: When you check one corner, you are not currently checking 3 other corners, or any of the entrances to the area you are in (in other words, looking in one direction guarantees a scout can exploit all the directions you arent looking). Point 3: You cannot flank something you are entirely unaware of, you will never see the dangerous scouts until they are up your ass. Point 4: Yes, Dust is dangerous. DeadlyAztec11 wrote: Letting your guard down and assuming you always have a full sitrep will be your downfall, whether it comes at the knives of a scout is irrelevant.
Its not about letting your guard down. Scouts have a big speed advantage, can see you on tacnet, cant be seen on tacnet, and sometimes cant even be seen when they are standing right in front of you, you are going to be stuck using at best an HMG, and they have an assortment of close range weapons that can 2-3 shot anyone, or long range weapons that can pick you to death, and they can use these weapons to their best advantage because they have a huge advantage in intel. The only way to gain parity is to use a scout yourself, but even that doesnt actually COUNTER the scout, because there IS NO COUNTER. just to comment. dosnt matter how meny guys a team has on the cap point, a scout can just frisbee an RE and rake in x amount of kills and then hack the point. scout isnt supposed to be a slayer
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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Apothecary Za'ki
Biomass Positive
1393
|
Posted - 2014.10.28 05:53:00 -
[37] - Quote
TEBOW BAGGINS wrote:Lloyd Orfay wrote:
A real scout is a stealth unit with minimalistic combat capability that collects information about an enemy that their opposition could use.
16 vs 16 = there's no room for anything besides the slayer role.. contact between both teams happens under 1 minute. there is no need for a scout role. by the time scout relays the collected information that info is redundant. this isn't MMO it's a match shooter therefore the only respected role is slayer in whatever form. squad: why didn't you kill those reds? im trying to score an orbital here.. scout: i was too busy collecting info on them to relay to you guys.. squad: they were already dead before you even gave us the memo... scout: i have minimal combat capabilty, i am a real scout FFS! squad: noob GTFO do you even dust? scouts can hack CRU's scouts can share passive scans scouts can pick off stragglers on the way to the fight scouts can assassinate HVT's like logi or sentinels scouts dont even need ewar moduals to get under the radar scouts are great at locating uplinks to camp them with a shotgun or RE
the list goes on..
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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One Eyed King
Land of the BIind
5100
|
Posted - 2014.10.28 06:18:00 -
[38] - Quote
Protocake JR wrote:Mr. Aztec,
I think your head is in the clouds. This is not an issue that has anything to do with the players or how they want to play. Fitting "this" over "that" will not sove the issue. In fact, it has absolutely nothing to do with the issue at all. Also that video couldn't be anymore irrelevant to dust. That guy is speaking in context of an even playing field. Even in Destiny the difference between common and legendary gear in pvp isn't that significant. In Dust, there is so much variation and much of those elements are balanced inconsistently. The pieces just don't fit together. How long has CCP been attempting balance? This isn't the first time we've been here before. There are bigger issues here. These issues, at it's core, start with the game design and mechanic.
There are two main issues that have plagued this game ever since before the private trails. Both can be described without negative rhetoric and bias. But keep in mind that some suits can exploit and benefit from these two issues more than others. And every suit has been able to claim the FOTM achievment award throuht dust's development.
Performance issues- low framerates, inconsistant framerates, poor hit detection, random, nonsensicle terrain/pathing is equivelant to interpretive art made with glue and flypaper.
Inconsistant game design- this game feels like completely independent teams made different parts of the game without any communication whatsoever the force glued the pieces at the end. Health modules giving static bonuses is the same as giving light suits a 100-200% health mod bonuses. Where are the 100-200% ewar bonuses for mediums and heavies? Where is the continuity? How does this all fit together?
It doesn't. None of it fits. Scouts specifically get bonuses that are permenant and do not require a certain module or weapon to use. Same is also true for heavies. But for assaults, you have to use a specific weapon or else your bonus won't work. And when it works, it's nothing to celebrate over. No permenant background bonuses that give a free 2 or 3 modules worth of bonuses. Just more inconsistencies and puzzle pieces that don't fit together.
I appreciate this analysis. It was level headed and devoid of the usual exaggeration.
No more Sprint Glitch? This party is going to be off the hook!
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Tesfa Alem
Death by Disassociation
257
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Posted - 2014.10.28 06:58:00 -
[39] - Quote
What part of seeing everything but remaining faster than everything and remaining invisible does not seem overpowered to you?
A good start is to remove that second equipment slot. You should either be cloaked or using equipment, not both.
Redline for Thee, but no Redline for Me.
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
109
|
Posted - 2014.10.28 07:03:00 -
[40] - Quote
Apothecary Za'ki wrote:OP is an idiot and sales numbers show there is an average 40k suit sales more for scout then the next best suit (assault) THAT should tell you something about how OP scouts are and the problem is snowballing because peopel wanna be OP or want to fight fire with fire since there is NO COUNTER (except exclusively level 5 GAL logi with level 5 Focused active scanners[even tho active scanners are totally broken and useless atm]) http://dust.thang.dk/market_historycategory.php(right hand dropdown menu -> dropsuits) ps. the only COUNTER to scouts is MOAR SCOUTS! this being said that is why dust has become **** latly its just gank or be ganked, not gunbattles anymore unelss its scouts bullet weaving a heavy/medium suit to kill them form ANY RANGE with a RAIL RIFLE
Just a quick PSA, even Gal Logi scans cannot reveal scouts if they are fitted properly. |
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PARKOUR PRACTIONER
Nox Lupos
2169
|
Posted - 2014.10.28 07:20:00 -
[41] - Quote
TyrificEvans13 wrote:Maybe if noobs stopped trying to go solo in suits that're meant to be with a group of people they wouldnt get torn to pieces by scouts, guys who are meant to flank and ambush opponents. Durr durr durr i gurantee you if a scout goes head up with a couple of your buddies and yourself they'll get owned but people are so determined to be rambo, that when they get Solid Snake'd by a scout they go all rage mode.
Loved the Rambo and Solid Snake part. Take the like.
PSN Sil4ntChaozz
Scout Devottee, Mk.0/Gk.0, Avid Nova Knifer, Semi Non-Cloaker
Wannabe LeafinWind/Ghost/Snake /Z)/V//V
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Stryker Syx Vector
D3ATH CARD RUST415
13
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Posted - 2014.10.28 07:28:00 -
[42] - Quote
Why are people still complaining about this? "Scouts are op, pls Nerf". " heavies kill to good pls Nerf." "Logis look funny pls Nerf. And assaults........... anyway you people sound like a broken record. 1 v1 a hevy , yes you probably die if it's advanced or above. Run through an open field, alone, and you WILL get shotgunned or nova knifed. |
DeadlyAztec11
Ostrakon Agency
5627
|
Posted - 2014.10.28 09:44:00 -
[43] - Quote
Vesta Opalus wrote: Its not about letting your guard down. Scouts have a big speed advantage, can see you on tacnet, cant be seen on tacnet, and sometimes cant even be seen when they are standing right in front of you, you are going to be stuck using at best an HMG, and they have an assortment of close range weapons that can 2-3 shot anyone, or long range weapons that can pick you to death, and they can use these weapons to their best advantage because they have a huge advantage in intel. The only way to gain parity is to use a scout yourself, but even that doesnt actually COUNTER the scout, because there IS NO COUNTER.
- You cannot see what the s in front of you? Take your view off the tiny map and open your eyes my friend, I promise that looking around is the best way of predicting where people are going to be.
- Carry a good sidearm for CQC engagements if you're unsure your primary is good enough. I would recommend the Bolt Pistol and Especially the Ion Pistol. The Breach or Assault Scrambler pistols are also good if you're going to make your shots count.
- If you believe that you have already lost lost then you have. I think; therefore I am.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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DeadlyAztec11
Ostrakon Agency
5627
|
Posted - 2014.10.28 09:46:00 -
[44] - Quote
CCP Frame liked my OP
:0
*Faints*
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Vesta Opalus
Bloodline Rebellion Capital Punishment.
113
|
Posted - 2014.10.28 19:59:00 -
[45] - Quote
DeadlyAztec11 wrote:Vesta Opalus wrote: Its not about letting your guard down. Scouts have a big speed advantage, can see you on tacnet, cant be seen on tacnet, and sometimes cant even be seen when they are standing right in front of you, you are going to be stuck using at best an HMG, and they have an assortment of close range weapons that can 2-3 shot anyone, or long range weapons that can pick you to death, and they can use these weapons to their best advantage because they have a huge advantage in intel. The only way to gain parity is to use a scout yourself, but even that doesnt actually COUNTER the scout, because there IS NO COUNTER.
- You cannot see what the s in front of you? Take your view off the tiny map and open your eyes my friend, I promise that looking around is the best way of predicting where people are going to be.
- Carry a good sidearm for CQC engagements if you're unsure your primary is good enough. I would recommend the Bolt Pistol and Especially the Ion Pistol. The Breach or Assault Scrambler pistols are also good if you're going to make your shots count.
- If you believe that you have already lost lost then you have. I think; therefore I am.
Yeah, thats right, the cloak visual effect is inconsistent based on lighting and background and sometimes people will be invisible right in front of you. I've seen some stuff. Or rather, I haven't seen some stuff, even though I knew exactly where they were.
There have been instances where I have started firing at a visible scout and he cloaked and just straight up disappeared in front of my sights, only to appear behind me 3 seconds later.
There was an instance where I have turned around, being pretty much positive a scout that I was engaging was following my path, I turn around, and see NOTHING, I shoot in the general direction and score a couple of hits and the scout got scared and ran off, the entire time he was 100% invisible to me. The only reason I knew for sure he was there was a flash of red on my reticle while I was shooting and a couple of hit markers.
Other times the cloak effect is very obvious and easy to see.
If you havent noticed this kind of stuff then you are the one who probably needs to open his eyes.
I carry a good sidearm. But you dont understand what Im saying. If the scout knows where you are, he can adjust his position and take advantage of his weapon's advantages regardless of what weapon he is using. You dont get to determine the terms of any fights at any time. This alone is a massive advantage, but then its combined with much better speed, and much better stealth, with comparable damage from their weapon that you have. Its just not balanced.
And your last point is just some complete bs. The confidence of a person or military force is not some magical key to victory. In fact confidence is frequently the cause of military defeats, especially when the opposing force has some sort of advantage in intelligence, mobility, and stealth, which sounds alot like something I've been talked about recently... hmm what could it be. |
Mike Ox Bigger
Extremely Wicked
301
|
Posted - 2014.10.28 20:10:00 -
[46] - Quote
Whole post was pointless as situational awareness does nothing when going against a good scout. He can see where you are looking and simply wait for you to look another way. Tired of people saying the same old tired ass ****. Scouts are OP and if you run one and do good in a match it doesn't make you a good player. |
Operative 1125 Lokaas
True Companion Planetary Requisitions
540
|
Posted - 2014.10.28 20:11:00 -
[47] - Quote
TyrificEvans13 wrote:Operative 1125 Lokaas wrote:TyrificEvans13 wrote:Maybe if noobs stopped trying to go solo in suits that're meant to be with a group of people they wouldnt get torn to pieces by scouts, guys who are meant to flank and ambush opponents. Durr durr durr i gurantee you if a scout goes head up with a couple of your buddies and yourself they'll get owned but people are so determined to be rambo, that when they get Solid Snake'd by a scout they go all rage mode. This just in: R8pist enters the bar. All non-r8pists must now leave. Sorry excuse. Take away the cloak and many people would not be running a scout. Let's remember how this whole problem started. You may be a legit ******, people always complaining about games then when they add great diverse unique features people wanna complain play the game how its supposed to be played and you eliminate alot of the scouts abilities, you dont go off on your own thinking you're super man chances are scouts arent gonna be to much of a problem to ya.
Not true. Ninja scouts in cloaks are way ro prevalent and it is a atyle of play that does belong in another style of game. When those cloaks were added it fundamentally changed to game. Now, of course as usual the ninja scout fanbois are going to defend it with flimsy arguements.
So now we should be constantly looking for cloaked scouts? You can't do that AND shoot. Why should we be looking for scouts all the time? That is not what this game should end up being.
THIS IS THE VOICE OF RÁN
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THUNDERGROOVE
Fatal Absolution
1147
|
Posted - 2014.10.28 20:51:00 -
[48] - Quote
Most of the scouts with multiple suits would absolutely love to get out of them, but you gotta do what you gotta do when the other team has a squad of heavies and you want to win.
I would run one of my assault suits way more often if it still wasn't HEAVY514. Man how nice it would be if they had the HP levels of Chromosome.
Amarrica!
It's Not Safe to Swim.
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DeadlyAztec11
Ostrakon Agency
5639
|
Posted - 2014.10.28 23:49:00 -
[49] - Quote
Vesta Opalus wrote: Yeah, thats right, the cloak visual effect is inconsistent based on lighting and background and sometimes people will be invisible right in front of you. I've seen some stuff. Or rather, I haven't seen some stuff, even though I knew exactly where they were.
There have been instances where I have started firing at a visible scout and he cloaked and just straight up disappeared in front of my sights, only to appear behind me 3 seconds later.
There was an instance where I have turned around, being pretty much positive a scout that I was engaging was following my path, I turn around, and see NOTHING, I shoot in the general direction and score a couple of hits and the scout got scared and ran off, the entire time he was 100% invisible to me. The only reason I knew for sure he was there was a flash of red on my reticle while I was shooting and a couple of hit markers.
Other times the cloak effect is very obvious and easy to see.
If you havent noticed this kind of stuff then you are the one who probably needs to open his eyes.
I carry a good sidearm. But you dont understand what Im saying. If the scout knows where you are, he can adjust his position and take advantage of his weapon's advantages regardless of what weapon he is using. You dont get to determine the terms of any fights at any time. This alone is a massive advantage, but then its combined with much better speed, and much better stealth, with comparable damage from their weapon that you have. Its just not balanced.
And your last point is just some complete bs. The confidence of a person or military force is not some magical key to victory. In fact confidence is frequently the cause of military defeats, especially when the opposing force has some sort of advantage in intelligence, mobility, and stealth, which sounds alot like something I've been talked about recently... hmm what could it be.
Your frames are probably dropping severely and is probably making it harder to fight fast moving targets. It happens to me too when I play late at night. I get paired against people in Asia and Europe so my connection is totally useless and I end up getting out strafed by heavies. If I play at other times of the day my connection is top notch.
Stealth and speed might be important factors, but weapon damage and HP are also important. There is of course good strategy and decent gun game. A suit won't give you either.
Confidence is not a synonym for being cocky. Believing you can win is different from believing you should win. You need to be able to believe in yourself to succeed. Believing you will win always will be your downfall. Not believing in your personal ability means that you have no chance of succeeding.
By the way, a high morale is important in war and history shows that those who lose morale also lose the war.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Bax Zanith
Sinfonia1898
201
|
Posted - 2014.10.29 01:00:00 -
[50] - Quote
So, OP. Explain to me why I would ever want to use something other than a scout.
They didn't die from the cold without
They died from the cold within.
- James Patrick Kinney
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Leadfoot10
Molon Labe. General Tso's Alliance
1868
|
Posted - 2014.10.29 01:05:00 -
[51] - Quote
The problem isn't scouts or the cloak or ewar, it's that they can do all that best and still tank lots of HP with marginal hit detection. As result they dominate the slayer role.
The recent changes will help, but I don't think they will be enough to even up the overwhelming scout majority on the pub battlefield or the heavy/scout prevalence in PC.
IMO, of course. :) |
Eruditus 920
Nemo Malus Felix
632
|
Posted - 2014.10.29 01:28:00 -
[52] - Quote
One Eyed King wrote:JIMvc2 wrote:One Eyed King wrote:JIMvc2 wrote:I encountered a scout today and I fired my plasma cannon then fired my Toxin but that LITTLE ****** lived with 4 HP Left and I'm WHAT THE **** YOU SON OF A BEEP!!! How freaking lucky can scouts be. They are supposed to be stealth, kill a couple mercs but not be superior to everything. -_-
Don't get me started with the strafing but the counter to strafing is the flaylock >:D or the Bolt Pistol would be a better choice but my shots miss oh well. So you emptied two weapons in and he didn't die? Yeah, has to be an OP scout, couldn't be problems with gun game. Also, strafing is a problem, with no inertia or acceleration built in, but this is a problem across the board. It is just more easily visible with scouts because of speed. It would be more reasonable to say strafing is a problem, lets fix the strafing and acceleration phyisics. It is unreasonable to say strafing is a problem, scouts can strafe, lets nerf scouts. Brick tanking is also another issue. A scout is a scout not a dame assault. If scouts want to be assults then spec into Assaults. How effin hard is to spec into assaults like wtf. The BS problems with scouts weren't like this before but now its just a parasite that needs to DIE!!! This is your problem, you have allowed yourself to become so angered by them that you can't see balanced solutions to real problems. You just generalize the issues that scouts sometimes exacerbate and call it a day. Scouts have, for a very long time, supported common sense changes for tanking. This does not mean that scouts shouldn't be able to tank at all, simply that if they do so, that they should be less successful. I tried to find the post someone made comparing their fully tanked, no EWAR scout to their Assault, and they found the scout to be a full 1m per second slower, and with an HP that their Assault could easily attain with the right mods, while being faster etc. So I would argue that this sense that scouts can out play assaults in a slayer capacity is incredibly flawed. If you REALLY want to fix the problem, maybe get over your butt hurt, objectively assess the issues, and make some common sense solutions that bring balance to the game without negating the roles you hate just because you hate them.
I recognize my post you are referencing:
https://forums.dust514.com/default.aspx?g=posts&t=178703&p=2
But why let facts get in the way of horse shiite?
"Stay gold, Ponyboy..."
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DeadlyAztec11
Ostrakon Agency
5639
|
Posted - 2014.10.29 01:37:00 -
[53] - Quote
Bax Zanith wrote:So, OP. Explain to me why I would ever want to use something other than a scout. Because you can and you're smart enough to make it work.
It's like asking "why would I ever want to drink anything besides water?". Because you can. Do you need to? No? But you can to get a different experience. It's the reason we have more than one suit in this game.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Vesta Opalus
Bloodline Rebellion Capital Punishment.
114
|
Posted - 2014.10.29 01:38:00 -
[54] - Quote
DeadlyAztec11 wrote:Your frames are probably dropping severely and is probably making it harder to fight fast moving targets. It happens to me too when I play late at night. I get paired against people in Asia and Europe so my connection is totally useless and I end up getting out strafed by heavies. If I play at other times of the day my connection is top notch.
Whatever man.
DeadlyAztec11 wrote: Stealth and speed might be important factors, but weapon damage and HP are also important. There is of course good strategy and decent gun game. A suit won't give you either.
Except that the scout suit does in fact give you huge advantages to everything you listed.
Weapon damage: Scouts stealthy nature in this game makes it trivial to deliver some of the most damaging weaponry in the game: nova knives and shotguns, a while back I remember both of these weapons were complete trash, thats because getting close to people in this game WAS not an easy task. With the scout it now is. Im not saying the weapons should be trash, but they need to dial it back a bit on this stuff so people have a chance.
HP: Once again assuming you arent brick tanking (which I think is a stupid fitting choice, but does provide you with HP), yes, your HP is lower, but I've said it before and Ill say it again here: If you are trading HP for a better type of survivability, it is not a sacrifice at all, but an investment. An investment with massive returns.
Good Strategy: It is far easier to have a good strategy when you have a ton of information about the situation, such as, distance to target, orientation of target, elevation of target, target's suit type, target's level of agitation, position of targets friends are their orientation, yadda yadda. The scout gets all of these if he is running halfway decent scans. Also the scout is frequently invisible to the enemy, which makes it more difficult for them to have a good strategy.
Gun game: At first glance, this might seem like something that is independent of suit, but it really isnt. It is dramatically harder to hit a scout when they are strafe dancing, thus requiring people trying to hit scouts to actually have a better gun game. This is on top of the fact that a good scout will not let the enemy's gun game even be a factor, the scout's enemy will be dead before they have a chance to bring their weapon to bear in the first place.
DeadlyAztec11 wrote: Confidence is not a synonym for being cocky. Believing you can win is different from believing you should win. You need to be able to believe in yourself to succeed. Believing you will win always will be your downfall. Not believing in your personal ability means that you have no chance of succeeding.
By the way, a high morale is important in war and history shows that those who lose morale also lose the war.
Kay
I'm really not sure why people defend this ****. This is a class that cannot be seen, one or two shots people frequently, can see everything, and can move faster than everything. This is not balanced. I don't really have a comprehensive answer, but what we have now is just not right. It needs to be fixed, not defended to the death. |
DeadlyAztec11
Ostrakon Agency
5639
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Posted - 2014.10.29 01:56:00 -
[55] - Quote
Weapon damage: Scouts stealthy nature in this game makes it trivial to deliver some of the most damaging weaponry in the game: nova knives and shotguns, a while back I remember both of these weapons were complete trash, thats because getting close to people in this game WAS not an easy task. With the scout it now is. Im not saying the weapons should be trash, but they need to dial it back a bit on this stuff so people have a chance.
HP: Once again assuming you arent brick tanking (which I think is a stupid fitting choice, but does provide you with HP), yes, your HP is lower, but I've said it before and Ill say it again here: If you are trading HP for a better type of survivability, it is not a sacrifice at all, but an investment. An investment with massive returns.
Good Strategy: It is far easier to have a good strategy when you have a ton of information about the situation, such as, distance to target, orientation of target, elevation of target, target's suit type, target's level of agitation, position of targets friends are their orientation, yadda yadda. The scout gets all of these if he is running halfway decent scans. Also the scout is frequently invisible to the enemy, which makes it more difficult for them to have a good strategy.
Gun game: At first glance, this might seem like something that is independent of suit, but it really isnt. It is dramatically harder to hit a scout when they are strafe dancing, thus requiring people trying to hit scouts to actually have a better gun game. This is on top of the fact that a good scout will not let the enemy's gun game even be a factor, the scout's enemy will be dead before they have a chance to bring their weapon to bear in the first place.
what we have now is just not right. It needs to be fixed, not defended to the death.[/quote] The shotgun and Nova Knives were bad because they had EXTREMELY bad hit detection similar to what melee has now.
As for weapon damage being trivial against scouts, that is a.completely false statements. If you have a very high DPS weapon then you will have a very good weapon for defending against scouts in most cases. The Scrambler Rifle, Bolt Pistol, Assault Scrambler Rifle, Assault Combat Rifle, Ion Pistol, HMG, Sniper Rifle and Breach AR are all great against scouts. Because as soon as you see them you can react fast and down them fast. With weapins with slow times to kill you may find yourself at an extreme disadvantage in many cases.
Your mods should always depend on your play style. If you need high HP then get it: if you don't then don't.
A good strategy means that you are extremely flexible in attaining your goal. Don't worry about what your enemy knows. Just go in with a cautious mind. It's easier said than learned but all methods of thinking are.
If your gun game is decent then scout speed is not an issue. The only time it should be (not talking about lag) is when you have not optimized your sensitivity.
I'm defending scouts, because every single suit in this game has become a scape goat at one time or another. The end result is always an unnecessary nerf and subsequent buff later on. It's redundant, ignorant, short sighted and unfortunately shows how the overwhelming majority of a population can still be wrong. And people wonder why direct democracy doesn't work.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Bax Zanith
Sinfonia1898
201
|
Posted - 2014.10.29 03:22:00 -
[56] - Quote
DeadlyAztec11 wrote:Bax Zanith wrote:So, OP. Explain to me why I would ever want to use something other than a scout. Because you can and you're smart enough to make it work. It's like asking "why would I ever want to drink anything besides water?". Because you can. Do you need to? No? But you can to get a different experience. It's the reason we have more than one suit in this game. But all the other choices aren't as healthy for you as the water. I've been many things; a commando, a logi, an assault. I've primarily been a sentinel untill I decided to try out scouts. I'm not exaggerating when I say I find it much easier to be a scout then a sentinel. All that HP won't help you if you can't see the attacker comming, infact the slowed speed makes you an easier target. I've tried many roles, none of witch are as effective as the scout. As a scout, I've delt with scouts better than I could with my HMG heavy, and i'm not even using a shotgun.
They didn't die from the cold without
They died from the cold within.
- James Patrick Kinney
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Mobius Wyvern
Onslaught Inc RISE of LEGION
5355
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Posted - 2014.10.29 03:40:00 -
[57] - Quote
I love how people talk about "getting good" at spatial awareness in a game that has an FOV set to somewhere around 40.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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DeadlyAztec11
Ostrakon Agency
5640
|
Posted - 2014.10.29 09:47:00 -
[58] - Quote
Bax Zanith wrote:DeadlyAztec11 wrote:Bax Zanith wrote:So, OP. Explain to me why I would ever want to use something other than a scout. Because you can and you're smart enough to make it work. It's like asking "why would I ever want to drink anything besides water?". Because you can. Do you need to? No? But you can to get a different experience. It's the reason we have more than one suit in this game. But all the other choices aren't as healthy for you as the water. I've been many things; a commando, a logi, an assault. I've primarily been a sentinel untill I decided to try out scouts. I'm not exaggerating when I say I find it much easier to be a scout then a sentinel. All that HP won't help you if you can't see the attacker comming, infact the slowed speed makes you an easier target. I've tried many roles, none of which are as effective as the scout. As a scout, I've delt with scouts better than I could with my HMG heavy, and i'm not even using a shotgun. Orange juice, Apple juice and green tea provide more nutrients than water.
Not all suits can be played the same and if you know how to play one suit you don't necessarily know how to play most of them. The Sentinel requires more than brute force to operate. You must be able to predict everything around you: anticipation is the name of the game. You know you're slow so you must always calculate in advance all the paths you will take to always try to give yourself an advantage.
Did you ever use cardiac regulators on your Sentinel suit, kinetic catalyzers, shield regulators or energizers? Not all your mods on your Sentinel should be adding HP to you. That is the quickest way to make yourself inflexible. Giving yourself a plethora of complementary resources shall manifest itself on the battlefield as the ability to counter many threats at a moments notice.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6169
|
Posted - 2014.10.29 10:18:00 -
[59] - Quote
When people were 'abusing' Logis to make slayer fits, I accepted that a nerf was needed even though it hurt my role.
Accept your fate.
+1 for captain obvious.
I am GJR's Renfield lol
My favourite BAND '14 days till Maine'
Their album - 28 days till maine.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6169
|
Posted - 2014.10.29 10:25:00 -
[60] - Quote
Well actually, here I am again taking one in the nerf department for balance because my alt has proto Amarr scout and iv scouted since beta, you know, when scouting required skill so not everyone abused it.
It gets abused mate, like anything decent in any game.
I'm not bothered about a nerf, you are a proper scout so what are you worried about that has you attempting to keep them the way they are?.
Are you sure that its not YOU who won't adapt?.
The real scouts will be fine with a nerf so long as its done properly. The scout capability to be abused is the issue and the majority of 'scouts' are just assaults that are using all the trimmings to be uber assault.
I am GJR's Renfield lol
My favourite BAND '14 days till Maine'
Their album - 28 days till maine.
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