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One Eyed King
Land of the BIind
5064
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Posted - 2014.10.27 21:48:00 -
[1] - Quote
JIMvc2 wrote:I encountered a scout today and I fired my plasma cannon then fired my Toxin but that LITTLE ****** lived with 4 HP Left and I'm WHAT THE **** YOU SON OF A BEEP!!! How freaking lucky can scouts be. They are supposed to be stealth, kill a couple mercs but not be superior to everything. -_-
Don't get me started with the strafing but the counter to strafing is the flaylock >:D or the Bolt Pistol would be a better choice but my shots miss oh well. So you emptied two weapons in and he didn't die?
Yeah, has to be an OP scout, couldn't be problems with gun game.
Also, strafing is a problem, with no inertia or acceleration built in, but this is a problem across the board. It is just more easily visible with scouts because of speed.
It would be more reasonable to say strafing is a problem, lets fix the strafing and acceleration phyisics. It is unreasonable to say strafing is a problem, scouts can strafe, lets nerf scouts.
You can always tell a Millford Minja
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One Eyed King
Land of the BIind
5067
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Posted - 2014.10.27 22:07:00 -
[2] - Quote
JIMvc2 wrote:One Eyed King wrote:JIMvc2 wrote:I encountered a scout today and I fired my plasma cannon then fired my Toxin but that LITTLE ****** lived with 4 HP Left and I'm WHAT THE **** YOU SON OF A BEEP!!! How freaking lucky can scouts be. They are supposed to be stealth, kill a couple mercs but not be superior to everything. -_-
Don't get me started with the strafing but the counter to strafing is the flaylock >:D or the Bolt Pistol would be a better choice but my shots miss oh well. So you emptied two weapons in and he didn't die? Yeah, has to be an OP scout, couldn't be problems with gun game. Also, strafing is a problem, with no inertia or acceleration built in, but this is a problem across the board. It is just more easily visible with scouts because of speed. It would be more reasonable to say strafing is a problem, lets fix the strafing and acceleration phyisics. It is unreasonable to say strafing is a problem, scouts can strafe, lets nerf scouts. Brick tanking is also another issue. A scout is a scout not a dame assault. If scouts want to be assults then spec into Assaults. How effin hard is to spec into assaults like wtf. The BS problems with scouts weren't like this before but now its just a parasite that needs to DIE!!! This is your problem, you have allowed yourself to become so angered by them that you can't see balanced solutions to real problems.
You just generalize the issues that scouts sometimes exacerbate and call it a day.
Scouts have, for a very long time, supported common sense changes for tanking. This does not mean that scouts shouldn't be able to tank at all, simply that if they do so, that they should be less successful.
I tried to find the post someone made comparing their fully tanked, no EWAR scout to their Assault, and they found the scout to be a full 1m per second slower, and with an HP that their Assault could easily attain with the right mods, while being faster etc. So I would argue that this sense that scouts can out play assaults in a slayer capacity is incredibly flawed.
If you REALLY want to fix the problem, maybe get over your butt hurt, objectively assess the issues, and make some common sense solutions that bring balance to the game without negating the roles you hate just because you hate them.
No more Sprint Glitch? This party is going to be off the hook!
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One Eyed King
Land of the BIind
5069
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Posted - 2014.10.27 22:43:00 -
[3] - Quote
JIMvc2 wrote:I'm not the only one who is dealing with this problem is all of us. I know how to play so no need to lecture. -_-
But others are trying to find reasonable solutions, and not just crying about it.
Or, they simply adjust their game and find ways to beat scouts without needing CCP to cater to their current play style.
No more Sprint Glitch? This party is going to be off the hook!
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One Eyed King
Land of the BIind
5074
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Posted - 2014.10.27 23:52:00 -
[4] - Quote
Duke Noobiam wrote:Scouts need a larger hitbox, this would fix the super staffing issue and would make their lower ehp actually matter.
This along with finally fixing the firing delay after decloaking is all that is needed IMO. I would rather them actually fix strafing itself, as this applies to all suits.
And they are already putting in a 0.33 second delay for the cloak in 1.9.
No more Sprint Glitch? This party is going to be off the hook!
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One Eyed King
Land of the BIind
5100
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Posted - 2014.10.28 06:18:00 -
[5] - Quote
Protocake JR wrote:Mr. Aztec,
I think your head is in the clouds. This is not an issue that has anything to do with the players or how they want to play. Fitting "this" over "that" will not sove the issue. In fact, it has absolutely nothing to do with the issue at all. Also that video couldn't be anymore irrelevant to dust. That guy is speaking in context of an even playing field. Even in Destiny the difference between common and legendary gear in pvp isn't that significant. In Dust, there is so much variation and much of those elements are balanced inconsistently. The pieces just don't fit together. How long has CCP been attempting balance? This isn't the first time we've been here before. There are bigger issues here. These issues, at it's core, start with the game design and mechanic.
There are two main issues that have plagued this game ever since before the private trails. Both can be described without negative rhetoric and bias. But keep in mind that some suits can exploit and benefit from these two issues more than others. And every suit has been able to claim the FOTM achievment award throuht dust's development.
Performance issues- low framerates, inconsistant framerates, poor hit detection, random, nonsensicle terrain/pathing is equivelant to interpretive art made with glue and flypaper.
Inconsistant game design- this game feels like completely independent teams made different parts of the game without any communication whatsoever the force glued the pieces at the end. Health modules giving static bonuses is the same as giving light suits a 100-200% health mod bonuses. Where are the 100-200% ewar bonuses for mediums and heavies? Where is the continuity? How does this all fit together?
It doesn't. None of it fits. Scouts specifically get bonuses that are permenant and do not require a certain module or weapon to use. Same is also true for heavies. But for assaults, you have to use a specific weapon or else your bonus won't work. And when it works, it's nothing to celebrate over. No permenant background bonuses that give a free 2 or 3 modules worth of bonuses. Just more inconsistencies and puzzle pieces that don't fit together.
I appreciate this analysis. It was level headed and devoid of the usual exaggeration.
No more Sprint Glitch? This party is going to be off the hook!
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