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DeadlyAztec11
Ostrakon Agency
5584
|
Posted - 2014.10.27 19:53:00 -
[1] - Quote
People are mad that scouts are so stealthy. That's like being mad that heavies have more health than other dropsuits.
Even if scouts were undetectable you shouldn't be mad. Your map is simply a benefit, but not a necessity. If you're mad at being unable to see scouts then you are far too reliant on tacnet. Spacial awareness is key when fighting. You should be able to predict possible contact points in front and behind you. Not being able to guarantees that you are an easy target not only for scouts but also anyone that is able to flank you.
- When taking objectives NEVER assume the area is clear
- Check all corners
- Flank
- Predict enemy movements
- If you're behind the lines keep your guard up because a scout, sniper, HAV, Dropship or Heavy in an LAV can attack you faster than you can react
Letting your guard down and assuming you always have a full sitrep will be your downfall, whether it comes at the knives of a scout is irrelevant.
Scouts have too much HP!
-Maybe you don't have enough? Here are some points that should be clear, but a refresher course is never a bad thing.
- Amarr Assault- Armor Tank and Damage tank- These guys come pre-equipped with high stamina to keep mobile in light of armor speed penalties. Their damage mods help them cut through even the toughest of opponents with a healthy combination of precision and brute force.
- Minmatar Assault- Armor/Speed/Shield tank- Using Ferroscale and shield mods the Minmatar Assault is able to keep on their toes constantly and has the highest mobility outside of the light dropsuits. The ability to use hit and run tactics and ambush while simultaneously being viable on one v one fights with heavies is undeniable. Their stutter step in CQC is unheard of in close quarters combat. Probably the most versatile of Assaults this dropsuit requires strategy and planning, but a little bit of randomness will go far.
- Caldari Assault- Shield tank and recharge tank- The ultimate shield tanker, the Caldari Assault packs high shields while maintaining a delicate balance with shield charging mods. Quick engagements from cover in an attempt to wear down your opponent is everything. You might lose your shields in every engagement but you'll get them back fast for every single engagement. Although you have mobility it's nothing special. As such you'll want use cover in all instances it's available, and if it's not make it available.
- Gallante Assault- Rep tank and light armor tank- The least understood of the Assault dropsuits, the Gallante Assault is suppose to be a light suit that moves up at a gradual pace repairing armor even in the middle of fights. The worst thing people do with this suit is just bulk up on armor. This is a good strategy for surviving one engagement. If you want to survive longer than that you'll want to balance out your low mods between either one rep and multiple reactive/ferroscale plates, or alternatively use one or two regular plates with multiple reps. Damage mods to increase your damage or shield mods to keep you light but hard will be your friend.
Why did I list this? To show people how they can use suits that many people feel are underpowered. They're not bad at all except that people are simply playing them in an inefficient manner. There are many players that play Assault suits to their strengths and absolutely wreck. If these suits were improved to the level low skilled players want then players that are already using them in wise ways would completely dominate and people would complain. Unfortunately, this lack of knowledge on how to run medium suits, lack of battlefield awareness and better scouts has led to people blaming all their unrelated ills directly to scouts whose purpose leads them to be extremely effective in taking out people who are not aware of their surroundings and who are not comfortable with the suit they're running.
Don't blame scouts: watch the ground under your feet and be in touch with your audio and peripherals.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Lloyd Orfay
Commando Perkone Caldari State
113
|
Posted - 2014.10.27 20:34:00 -
[2] - Quote
You've wasted a lot of time for this post.
A real scout is a stealth unit with minimalistic combat capability that collects information about an enemy that their opposition could use.
Scouts here, are nowhere near that. This game is based off a team-orientated functioning, where everyone has to rely on others at some point, while scouts follow sandbox gameplay.
Sandbox gameplay in a multiplayer FPS is a nearly chaotic thing to exist, as many players often will not be able to exploit certain things like others would. That provides reason to make sure things can't be exploited in the first place. Someone can't fight another player when metaphorically they're walking on breaking ice while the other player is not.
Scouts have the best regeneration in this game, the best precision, the best dampening, the most versatility involving cloak, and absolutely no use to people or roles. My signatures aren't exaggerations. Scout players need to start helping or not be able to play at all.
It does matter either how much HP someone has, as scout players use weapons that generally kill players in heavy suits in simply 1-2 hits, and regardless with whatever you typed they are still nearly invisible and still have the element of surprise.
Suggesting more HP for a target with more HP than you in a game where the suits with the most HP have lesser capabilities right off the bat doesn't sound like a good idea.
The only use assault suits have is skill bonus exploitation and stacking so many health modules, which everyone is doing for that matter. No special regeneration, no true support capabilities, no superior precision/ dampening. Caldari and Gallente assault skill bonuses are also impractical. The above statements say enough for me not to repeat myself again. The last thing. Players only use scouts to exploit the superior stats that are based on efficiency(What I listed above) If no one can see that, then players here have some extreme form of delusional logical fallacy. Very litte skill, or tactical planning is ever used, especially when referring to advanced and prototype suits.
Not repeating myself for the day.
People that can't achieve greatness without exploitation don't deserve to exist. Enroll in scout erradication today.
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
335
|
Posted - 2014.10.27 21:17:00 -
[3] - Quote
Tanked scouts play an assault role better than assault and they can still use a cloak. Shotgun scouts can 1 or 2 shot even the tankiest of heavies. (Maybe the shotgun is the issue?) Cloaked scouts can still insta shoot straight out of cloak with no warning. Hit detection issues with the hitbox and/or lag
You can run from heavies and YOU can choose to engage or not. YOU CANNOT have any say so when a scout engages you, your ****** unless they screw up and that is if you are not insta-killed on the first shot.
Why do you think some of the major proto stomp corps are using straight out cloaked scouts? Also using audio clues is mostly useless. Cloaked scouts have their movement sounds muted when cloaked (I use headphones, I do not hear them WHILE cloaked) Also their is no telltale sign when decloaking or its not loud enough to surrounding players.
Don't meant to rant. However, I do agree with your tactics and strategy. However, those methods are not used exclusively as a defense against scouts. Those are general tips that apply to everything when it comes to an FPS. If you aren't doing anyone of those things above then you shouldn't be playing an FPS.
8-Time New Eden Mass Driver Champion
Min Commando Combat Rifle and Mass Driver = FUN and Tears
OMG the Tears!! :)
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Pushing Charlie
Elite Intergalactic Mercenaries
331
|
Posted - 2014.10.27 21:19:00 -
[4] - Quote
I'm not sexist, but Scouts are pretty OP
Knight Soiaire
I BELIEVE!
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postapo wastelander
Wasteland Desert Rangers
398
|
Posted - 2014.10.27 21:29:00 -
[5] - Quote
DeadlyAztec11 wrote:People are mad that scouts are so stealthy. That's like being mad that heavies have more health than other dropsuits. Even if scouts were undetectable you shouldn't be mad. Your map is simply a benefit, but not a necessity. If you're mad at being unable to see scouts then you are far too reliant on tacnet. Spacial awareness is key when fighting. You should be able to predict possible contact points in front and behind you. Not being able to guarantees that you are an easy target not only for scouts but also anyone that is able to flank you.
- When taking objectives NEVER assume the area is clear
- Check all corners
- Flank
- Predict enemy movements
- If you're behind the lines keep your guard up because a scout, sniper, HAV, Dropship or Heavy in an LAV can attack you faster than you can react
Letting your guard down and assuming you always have a full sitrep will be your downfall, whether it comes at the knives of a scout is irrelevant. Scouts have too much HP!-Maybe you don't have enough? Here are some points that should be clear, but a refresher course is never a bad thing.
- Amarr Assault- Armor Tank and Damage tank- These guys come pre-equipped with high stamina to keep mobile in light of armor speed penalties. Their damage mods help them cut through even the toughest of opponents with a healthy combination of precision and brute force.
- Minmatar Assault- Armor/Speed/Shield tank- Using Ferroscale and shield mods the Minmatar Assault is able to keep on their toes constantly and has the highest mobility outside of the light dropsuits. The ability to use hit and run tactics and ambush while simultaneously being viable on one v one fights with heavies is undeniable. Their stutter step in CQC is unheard of in close quarters combat. Probably the most versatile of Assaults this dropsuit requires strategy and planning, but a little bit of randomness will go far.
- Caldari Assault- Shield tank and recharge tank- The ultimate shield tanker, the Caldari Assault packs high shields while maintaining a delicate balance with shield charging mods. Quick engagements from cover in an attempt to wear down your opponent is everything. You might lose your shields in every engagement but you'll get them back fast for every single engagement. Although you have mobility it's nothing special. As such you'll want use cover in all instances it's available, and if it's not make it available.
- Gallante Assault- Rep tank and light armor tank- The least understood of the Assault dropsuits, the Gallante Assault is suppose to be a light suit that moves up at a gradual pace repairing armor even in the middle of fights. The worst thing people do with this suit is just bulk up on armor. This is a good strategy for surviving one engagement. If you want to survive longer than that you'll want to balance out your low mods between either one rep and multiple reactive/ferroscale plates, or alternatively use one or two regular plates with multiple reps. Damage mods to increase your damage or shield mods to keep you light but hard will be your friend.
Why did I list this? To show people how they can use suits that many people feel are underpowered. They're not bad at all except that people are simply playing them in an inefficient manner. There are many players that play Assault suits to their strengths and absolutely wreck. If these suits were improved to the level low skilled players want then players that are already using them in wise ways would completely dominate and people would complain. Unfortunately, this lack of knowledge on how to run medium suits, lack of battlefield awareness and better scouts has led to people blaming all their unrelated ills directly to scouts whose purpose leads them to be extremely effective in taking out people who are not aware of their surroundings and who are not comfortable with the suit they're running. Don't blame scouts: watch the ground under your feet and be in touch with your audio and peripherals.
Boyo honestly Scout with capability of great speed and strafes, using dampening with armor stacking without any disadvantages. Thats too much of potence here. The scout suit capabilities are too much versatile, they basicaly took over the role of assaults.
I pressume the best way for balance them well will be implementation of disadvantage in armor stacking. Pure logic telling us here>
Bigger amount of mass (armor plates) should have bigger comsuption of energy (for dampening ergo more vissibility) and dissadvantage to speed.
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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JIMvc2
The Wanga Empire Strikes Back
309
|
Posted - 2014.10.27 21:44:00 -
[6] - Quote
I encountered a scout today and I fired my plasma cannon then fired my Toxin but that LITTLE ****** lived with 4 HP Left and I'm WHAT THE **** YOU SON OF A BEEP!!! How freaking lucky can scouts be. They are supposed to be stealth, kill a couple mercs but not be superior to everything. -_-
Don't get me started with the strafing but the counter to strafing is the flaylock >:D or the Bolt Pistol would be a better choice but my shots miss oh well.
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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One Eyed King
Land of the BIind
5064
|
Posted - 2014.10.27 21:48:00 -
[7] - Quote
JIMvc2 wrote:I encountered a scout today and I fired my plasma cannon then fired my Toxin but that LITTLE ****** lived with 4 HP Left and I'm WHAT THE **** YOU SON OF A BEEP!!! How freaking lucky can scouts be. They are supposed to be stealth, kill a couple mercs but not be superior to everything. -_-
Don't get me started with the strafing but the counter to strafing is the flaylock >:D or the Bolt Pistol would be a better choice but my shots miss oh well. So you emptied two weapons in and he didn't die?
Yeah, has to be an OP scout, couldn't be problems with gun game.
Also, strafing is a problem, with no inertia or acceleration built in, but this is a problem across the board. It is just more easily visible with scouts because of speed.
It would be more reasonable to say strafing is a problem, lets fix the strafing and acceleration phyisics. It is unreasonable to say strafing is a problem, scouts can strafe, lets nerf scouts.
You can always tell a Millford Minja
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DeadlyAztec11
Ostrakon Agency
5589
|
Posted - 2014.10.27 21:51:00 -
[8] - Quote
Lloyd Orfay wrote:You've wasted a lot of time for this post.
A real scout is a stealth unit with minimalistic combat capability that collects information about an enemy that their opposition could use.
Scouts here, are nowhere near that. This game is based off a team-orientated functioning, where everyone has to rely on others at some point, while scouts follow sandbox gameplay.
Sandbox gameplay in a multiplayer FPS is a nearly chaotic thing to exist, as many players often will not be able to exploit certain things like others would. That provides reason to make sure things can't be exploited in the first place. Someone can't fight another player when metaphorically they're walking on breaking ice while the other player is not.
Scouts have the best regeneration in this game, the best precision, the best dampening, the most versatility involving cloak, and absolutely no use to people or roles. My signatures aren't exaggerations. Scout players need to start helping or not be able to play at all.
It does matter either how much HP someone has, as scout players use weapons that generally kill players in heavy suits in simply 1-2 hits, and regardless with whatever you typed they are still nearly invisible and still have the element of surprise.
Suggesting more HP for a target with more HP than you in a game where the suits with the most HP have lesser capabilities right off the bat doesn't sound like a good idea.
The only use assault suits have is skill bonus exploitation and stacking so many health modules, which everyone is doing for that matter. No special regeneration, no true support capabilities, no superior precision/ dampening. Caldari and Gallente assault skill bonuses are also impractical. The above statements say enough for me not to repeat myself again. The last thing. Players only use scouts to exploit the superior stats that are based on efficiency(What I listed above) If no one can see that, then players here have some extreme form of delusional logical fallacy. Very litte skill, or tactical planning is ever used, especially when referring to advanced and prototype suits.
Not repeating myself for the day.
If you're unwilling to learn and adapt to the battlefield then you're forever doomed to be at the mercy of all who flank.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
JIMvc2
The Wanga Empire Strikes Back
310
|
Posted - 2014.10.27 21:51:00 -
[9] - Quote
One Eyed King wrote:JIMvc2 wrote:I encountered a scout today and I fired my plasma cannon then fired my Toxin but that LITTLE ****** lived with 4 HP Left and I'm WHAT THE **** YOU SON OF A BEEP!!! How freaking lucky can scouts be. They are supposed to be stealth, kill a couple mercs but not be superior to everything. -_-
Don't get me started with the strafing but the counter to strafing is the flaylock >:D or the Bolt Pistol would be a better choice but my shots miss oh well. So you emptied two weapons in and he didn't die? Yeah, has to be an OP scout, couldn't be problems with gun game. Also, strafing is a problem, with no inertia or acceleration built in, but this is a problem across the board. It is just more easily visible with scouts because of speed. It would be more reasonable to say strafing is a problem, lets fix the strafing and acceleration phyisics. It is unreasonable to say strafing is a problem, scouts can strafe, lets nerf scouts. Brick tanking is also another issue. A scout is a scout not a dame assault. If scouts want to be assults then spec into Assaults. How effin hard is to spec into assaults like wtf. The BS problems with scouts weren't like this before but now its just a parasite that needs to DIE!!!
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Nirwanda Vaughns
864
|
Posted - 2014.10.27 21:59:00 -
[10] - Quote
the issue isn't so much how stealthy scouts are. its how easily the 'OP' ones (caldari) can see everyone else and the countermeasures (active scanners) working in a pretty poor manner. Even with max skills on a gallente logi active scanners take far too long to recharge between blasts giving scouts plenty of time to make thier move if you miss. i was talking to one of our logis about scanners and thought about how the skill bonus for gallente logi could be altered to best make use of them. one idea was to have
5% Scan precision of scanner per level +5 degrees to scan arc per level 5% recharge of scanner per level
as most issues with scanners seem to be waiting for recharge on the fine tuned scanner to pick up scouts and having targets lit up longer isn't really too much of a benefit as it is actually finding them. at max skills the 60 degree angle goes upto 85 degrees meaning a slightly wider area scanner per blast
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
|
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Forlorn Destrier
Havok Dynasty
2834
|
Posted - 2014.10.27 21:59:00 -
[11] - Quote
DeadlyAztec11 wrote:People are mad that scouts are so stealthy. That's like being mad that heavies have more health than other dropsuits. Even if scouts were undetectable you shouldn't be mad. Your map is simply a benefit, but not a necessity. If you're mad at being unable to see scouts then you are far too reliant on tacnet. Spacial awareness is key when fighting. You should be able to predict possible contact points in front and behind you. Not being able to guarantees that you are an easy target not only for scouts but also anyone that is able to flank you.
- When taking objectives NEVER assume the area is clear
- Check all corners
- Flank
- Predict enemy movements
- If you're behind the lines keep your guard up because a scout, sniper, HAV, Dropship or Heavy in an LAV can attack you faster than you can react
Letting your guard down and assuming you always have a full sitrep will be your downfall, whether it comes at the knives of a scout is irrelevant. Scouts have too much HP!-Maybe you don't have enough? Here are some points that should be clear, but a refresher course is never a bad thing.
- Amarr Assault- Armor Tank and Damage tank- These guys come pre-equipped with high stamina to keep mobile in light of armor speed penalties. Their damage mods help them cut through even the toughest of opponents with a healthy combination of precision and brute force.
- Minmatar Assault- Armor/Speed/Shield tank- Using Ferroscale and shield mods the Minmatar Assault is able to keep on their toes constantly and has the highest mobility outside of the light dropsuits. The ability to use hit and run tactics and ambush while simultaneously being viable on one v one fights with heavies is undeniable. Their stutter step in CQC is unheard of in close quarters combat. Probably the most versatile of Assaults this dropsuit requires strategy and planning, but a little bit of randomness will go far.
- Caldari Assault- Shield tank and recharge tank- The ultimate shield tanker, the Caldari Assault packs high shields while maintaining a delicate balance with shield charging mods. Quick engagements from cover in an attempt to wear down your opponent is everything. You might lose your shields in every engagement but you'll get them back fast for every single engagement. Although you have mobility it's nothing special. As such you'll want use cover in all instances it's available, and if it's not make it available.
- Gallante Assault- Rep tank and light armor tank- The least understood of the Assault dropsuits, the Gallante Assault is suppose to be a light suit that moves up at a gradual pace repairing armor even in the middle of fights. The worst thing people do with this suit is just bulk up on armor. This is a good strategy for surviving one engagement. If you want to survive longer than that you'll want to balance out your low mods between either one rep and multiple reactive/ferroscale plates, or alternatively use one or two regular plates with multiple reps. Damage mods to increase your damage or shield mods to keep you light but hard will be your friend.
Why did I list this? To show people how they can use suits that many people feel are underpowered. They're not bad at all except that people are simply playing them in an inefficient manner. There are many players that play Assault suits to their strengths and absolutely wreck. If these suits were improved to the level low skilled players want then players that are already using them in wise ways would completely dominate and people would complain. Unfortunately, this lack of knowledge on how to run medium suits, lack of battlefield awareness and better scouts has led to people blaming all their unrelated ills directly to scouts whose purpose leads them to be extremely effective in taking out people who are not aware of their surroundings and who are not comfortable with the suit they're running. Don't blame scouts: watch the ground under your feet and be in touch with your audio and peripherals.
Agreed, and said more efficiently than when I have said similar things. I hope people recognize the truth in your words, where my words failed.
I am the Forgotten Warhorse, the Lord of Lightning
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One Eyed King
Land of the BIind
5067
|
Posted - 2014.10.27 22:07:00 -
[12] - Quote
JIMvc2 wrote:One Eyed King wrote:JIMvc2 wrote:I encountered a scout today and I fired my plasma cannon then fired my Toxin but that LITTLE ****** lived with 4 HP Left and I'm WHAT THE **** YOU SON OF A BEEP!!! How freaking lucky can scouts be. They are supposed to be stealth, kill a couple mercs but not be superior to everything. -_-
Don't get me started with the strafing but the counter to strafing is the flaylock >:D or the Bolt Pistol would be a better choice but my shots miss oh well. So you emptied two weapons in and he didn't die? Yeah, has to be an OP scout, couldn't be problems with gun game. Also, strafing is a problem, with no inertia or acceleration built in, but this is a problem across the board. It is just more easily visible with scouts because of speed. It would be more reasonable to say strafing is a problem, lets fix the strafing and acceleration phyisics. It is unreasonable to say strafing is a problem, scouts can strafe, lets nerf scouts. Brick tanking is also another issue. A scout is a scout not a dame assault. If scouts want to be assults then spec into Assaults. How effin hard is to spec into assaults like wtf. The BS problems with scouts weren't like this before but now its just a parasite that needs to DIE!!! This is your problem, you have allowed yourself to become so angered by them that you can't see balanced solutions to real problems.
You just generalize the issues that scouts sometimes exacerbate and call it a day.
Scouts have, for a very long time, supported common sense changes for tanking. This does not mean that scouts shouldn't be able to tank at all, simply that if they do so, that they should be less successful.
I tried to find the post someone made comparing their fully tanked, no EWAR scout to their Assault, and they found the scout to be a full 1m per second slower, and with an HP that their Assault could easily attain with the right mods, while being faster etc. So I would argue that this sense that scouts can out play assaults in a slayer capacity is incredibly flawed.
If you REALLY want to fix the problem, maybe get over your butt hurt, objectively assess the issues, and make some common sense solutions that bring balance to the game without negating the roles you hate just because you hate them.
No more Sprint Glitch? This party is going to be off the hook!
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JIMvc2
The Wanga Empire Strikes Back
310
|
Posted - 2014.10.27 22:42:00 -
[13] - Quote
I'm not the only one who is dealing with this problem it's all of us. I know how to play so no need to lecture. -_-
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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One Eyed King
Land of the BIind
5069
|
Posted - 2014.10.27 22:43:00 -
[14] - Quote
JIMvc2 wrote:I'm not the only one who is dealing with this problem is all of us. I know how to play so no need to lecture. -_-
But others are trying to find reasonable solutions, and not just crying about it.
Or, they simply adjust their game and find ways to beat scouts without needing CCP to cater to their current play style.
No more Sprint Glitch? This party is going to be off the hook!
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JIMvc2
The Wanga Empire Strikes Back
310
|
Posted - 2014.10.27 22:48:00 -
[15] - Quote
One Eyed King wrote:JIMvc2 wrote:I'm not the only one who is dealing with this problem is all of us. I know how to play so no need to lecture. -_-
But others are trying to find reasonable solutions, and not just crying about it. Or, they simply adjust their game and find ways to beat scouts without needing CCP to cater to their current play style.
How exactly am I crying? I'm trying tell you what the problem is against scouts. Crying is different from explaining. I won't bother explaining it again since you'll ask me the something but in another form. I'm here to explain not babysit.
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Vesperz
Algintal Core Gallente Federation
123
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Posted - 2014.10.27 22:57:00 -
[16] - Quote
JIMvc2 wrote:I encountered a scout today and I fired my plasma cannon then fired my Toxin but that LITTLE ****** lived with 4 HP Left and I'm WHAT THE **** YOU SON OF A BEEP!!! How freaking lucky can scouts be. They are supposed to be stealth, kill a couple mercs but not be superior to everything. -_-
Looks like crying to me. Seems to me like your gun game was off.
Live by honor, kill by stealth.
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Horizon Limit
Nexus Balusa Horizon
100
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Posted - 2014.10.27 23:22:00 -
[17] - Quote
People are mad at wallhacks, honestly i can't blame them.
Cal scout vs Cal scout
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Duke Noobiam
Molon Labe. General Tso's Alliance
227
|
Posted - 2014.10.27 23:40:00 -
[18] - Quote
Scouts need a larger hitbox, this would fix the super staffing issue and would make their lower ehp actually matter.
This along with finally fixing the firing delay after decloaking is all that is needed IMO.
How do you kill that which has no life?
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One Eyed King
Land of the BIind
5074
|
Posted - 2014.10.27 23:52:00 -
[19] - Quote
Duke Noobiam wrote:Scouts need a larger hitbox, this would fix the super staffing issue and would make their lower ehp actually matter.
This along with finally fixing the firing delay after decloaking is all that is needed IMO. I would rather them actually fix strafing itself, as this applies to all suits.
And they are already putting in a 0.33 second delay for the cloak in 1.9.
No more Sprint Glitch? This party is going to be off the hook!
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DeadlyAztec11
Ostrakon Agency
5604
|
Posted - 2014.10.27 23:52:00 -
[20] - Quote
Duke Noobiam wrote:Scouts need a larger hitbox, this would fix the super staffing issue and would make their lower ehp actually matter.
This along with finally fixing the firing delay after decloaking is all that is needed IMO. They already have the same size hitbox.
Dingus.
J.K ;)
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1291
|
Posted - 2014.10.28 00:18:00 -
[21] - Quote
Lloyd Orfay wrote:
A real scout is a stealth unit with minimalistic combat capability that collects information about an enemy that their opposition could use.
16 vs 16 = there's no room for anything besides the slayer role.. contact between both teams happens under 1 minute. there is no need for a scout role. by the time scout relays the collected information that info is redundant. this isn't MMO it's a match shooter therefore the only respected role is slayer in whatever form.
squad: why didn't you kill those reds? im trying to score an orbital here.. scout: i was too busy collecting info on them to relay to you guys.. squad: they were already dead before you even gave us the memo... scout: i have minimal combat capabilty, i am a real scout FFS! squad: noob GTFO do you even dust?
AKA Zirzo Valcyn
AFKing since 2012
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Protocake JR
Royal Uhlans Amarr Empire
1485
|
Posted - 2014.10.28 00:40:00 -
[22] - Quote
@OP
All you did, was post a bunch of intentions. Just because a suit is intended to play a certain way, doesn't mean that it is the most viable way to play. Yes, all these little "rules" and "quirks" make sense in your head, but when you actually play the game, they don't matter. (speaking from someone who has all advanced assault suits and proto amarr assault)
Just because a suit is intended to play a certain way, doesn't mean that it actually HAS to play that way. Scouts can easily break away from "light suit health" and achieve "medium suit health". Yet if an assault suit wanted to pick up a scout on his radar from a distance that's, hopefully, further than he can pee (seriously, 10 meters, 10 ******* meters), he has to sacrifice a **** ton of health to maybe pick up an undamped scout. He has no movement advantage, unless he wants to use kincats, which means less armor/reps for JUST sprint speed, not strafe speed. Slower strafe speed and larger hitbox means an assault cannot get away with low health.
The important thing to take away from this is scouts can overcome their only weakness, easily; Other suits, cannot.
Also, the only two mechanics that matter in this game:
Health & DPS- also consider frame size, strafing and cloaking as a way of artificially boosting your health through simply avoiding it.
Vantage points, dropships and uplinks- It's hard to say if the verticality in this game is even intended due to all the weird textures, invisible walls and invisible floors that some of these buildings/highpoints have. But nonetheless the verticality in this game is so important that the beginning any good match starts with a "everbody race to the top!". If your team or the enemy team doesn't fly to the highest points of the map, and the other does, then the match is lost.
Suits don't play that differently from each other. Yes, some are a little faster, some have a little (a lot) more health. But at the end of the day, methods used to play aren't vastly different (unless you are literally just messing around). Success with a suit is determined by those two factors listed above. Because of these two factors, both heavies and scouts are the most successful suits being used today.
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JIMvc2
The Wanga Empire Strikes Back
311
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Posted - 2014.10.28 01:16:00 -
[23] - Quote
Vantage points, dropships and uplinks- It's hard to say if the verticality in this game is even intended due to all the weird textures, invisible walls and invisible floors that some of these buildings/highpoints have. But nonetheless the verticality in this game is so important that the beginning any good match starts with a "everbody race to the top!". If your team or the enemy team doesn't fly to the highest points of the map, and the other does, then the match is lost.
Once you said " Everbody race to the top." = You are correct. No wonder the vets are so desperate to win a battle than contributing to one.
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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DeadlyAztec11
Ostrakon Agency
5612
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Posted - 2014.10.28 01:53:00 -
[24] - Quote
Protocake JR wrote:@OP
All you did, was post a bunch of intentions. Just because a suit is intended to play a certain way, doesn't mean that it is the most viable way to play... Just because a suit is intended to play a certain way, doesn't mean that it actually HAS to play that way. Scouts can easily break away from "light suit health" and achieve "medium suit health". Yet if an assault suit wanted to pick up a scout on his radar from a distance that's, hopefully, further than he can pee (seriously, 10 meters, 10 ******* meters), he has to sacrifice a **** ton of health to maybe pick up an undamped scout. He has no movement advantage, unless he wants to use kincats, which means less armor/reps for JUST sprint speed, not strafe speed. Slower strafe speed and larger hitbox means an assault cannot get away with low health.
The important thing to take away from this is scouts can overcome their only weakness, easily; Other suits, cannot.
First off, a suit nor a strategy can make a player good by themselves. Strategy and equipment must be used fluidly to achieve the best results on the battlefield
Also, I was not trying to dictate how players must play their suits, rather how they were meant to be played. Many people believe that the Gallante Assault is meant for stacking as many armor plates on as possible. This is not the case and people tend to rage that this is not possible on this suit even though it wasn't meant to do that. The Gallente Assault was meant to have a bit more armor but a high repair rate, to keep semi light and mobile. By ignoring the original purpose of the suit in luide of a worse option you are limiting yourself. Likewise, armor=shields. Shields are meant to provide a short amount of protection in exchange for a higher movement speed and recharge speed: while armor is meant to provide a lot of protection in exchange for long repair times and a slower movement speed. These are too opposing play styles and need to be addressed as such.
It's easy for scouts to find their play styles, but for some reason Assault players tend to have a harder time and I suspect it's because they fail to use shield recharges/energizers and Reactive/Ferroscale plates. Many people consider these useless, but these are the same people that say Assaults are terrible and Scouts are OP. Their approach in solving their ills are too short and nearsighted and not nearly deep enough to find an adequate solution to their lack of performance. This is where the trouble lies.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Joel II X
Molon Labe. General Tso's Alliance
4095
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Posted - 2014.10.28 02:23:00 -
[25] - Quote
I agree with OP.
However, I admit scouts have a few things that need to change (fitting capability, dual equipments, and bonuses).
Really getting tired of this whole scout debate, or the whole OP not OP arguments in general. |
DeadlyAztec11
Ostrakon Agency
5618
|
Posted - 2014.10.28 02:33:00 -
[26] - Quote
Added relevant video to end of OP
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Boot Booter
Capital Acquisitions LLC General Tso's Alliance
1002
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Posted - 2014.10.28 03:40:00 -
[27] - Quote
DeadlyAztec11 wrote:People are mad that scouts are so stealthy. That's like being mad that heavies have more health than other dropsuits.
Even if scouts were undetectable you shouldn't be mad. Your map is simply a benefit, but not a necessity. If you're mad at being unable to see scouts then you are far too reliant on tacnet. Spacial awareness is key when fighting. You should be able to predict possible contact points in front and behind you. Not being able to guarantees that you are an easy target not only for scouts but also anyone that is able to flank you.
[list]
When taking objectives NEVER assume the area is clear
Check all corners
Flank
Predict enemy movements
If you're behind the lines keep your guard up because a scout, sniper, HAV, Dropship or Heavy in an LAV can attack you faster than you can react
So every other role in the game is supposed to have superhuman spacial awareness while scouts are invisible to the eye, invisible to tacnet, have a permanent passive scan which doesn't alert the enemy, and a wallhack.
Yeah I agree, totally fair. Not even going to bother and read the other "arguments" you make, sorry.
Ps. That video is possibly the most irrelevant thing I have ever seen.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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TyrificEvans13
RisingSuns Dark Taboo
0
|
Posted - 2014.10.28 04:20:00 -
[28] - Quote
Maybe if noobs stopped trying to go solo in suits that're meant to be with a group of people they wouldnt get torn to pieces by scouts, guys who are meant to flank and ambush opponents. Durr durr durr i gurantee you if a scout goes head up with a couple of your buddies and yourself they'll get owned but people are so determined to be rambo, that when they get Solid Snake'd by a scout they go all rage mode. |
TyrificEvans13
RisingSuns Dark Taboo
0
|
Posted - 2014.10.28 04:22:00 -
[29] - Quote
Boot Booter wrote:DeadlyAztec11 wrote:People are mad that scouts are so stealthy. That's like being mad that heavies have more health than other dropsuits.
Even if scouts were undetectable you shouldn't be mad. Your map is simply a benefit, but not a necessity. If you're mad at being unable to see scouts then you are far too reliant on tacnet. Spacial awareness is key when fighting. You should be able to predict possible contact points in front and behind you. Not being able to guarantees that you are an easy target not only for scouts but also anyone that is able to flank you.
[list]
When taking objectives NEVER assume the area is clear
Check all corners
Flank
Predict enemy movements
If you're behind the lines keep your guard up because a scout, sniper, HAV, Dropship or Heavy in an LAV can attack you faster than you can react
So every other role in the game is supposed to have superhuman spacial awareness while scouts are invisible to the eye, invisible to tacnet, have a permanent passive scan which doesn't alert the enemy, and a wallhack. Yeah I agree, totally fair. Not even going to bother and read the other "arguments" you make, sorry. Ps. That video is possibly the most irrelevant thing I have ever seen. Scouts definitely are not invisible by any means noob you cant see thats a personal problem i own scouts while they're cloaked all the time. Assault suit Logi you name it i see cloaked scouts easily. |
Operative 1125 Lokaas
True Companion Planetary Requisitions
539
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Posted - 2014.10.28 04:27:00 -
[30] - Quote
With the lag (sync) problem, the overversatility of scouts at the moment and the sheer game changing feature that the cloak has causedGǪ no, not unreasonable. How leet do we have to be for a dam* ground combat video game? Give me military combat back. Put the cloaked ninja thing in another game.
Maybe it could be called EVE:GHOST or EVE:ARENA.
THIS IS THE VOICE OF RÁN
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