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DeadlyAztec11
Ostrakon Agency
5642
|
Posted - 2014.10.29 10:35:00 -
[61] - Quote
TechMechMeds wrote:Well actually, here I am again taking one in the nerf department for balance because my alt has proto Amarr scout and iv scouted since beta, you know, when scouting required skill so not everyone abused it.
It gets abused mate, like anything decent in any game.
I'm not bothered about a nerf, you are a proper scout so what are you worried about that has you attempting to keep them the way they are?.
Are you sure that its not YOU who won't adapt?.
The real scouts will be fine with a nerf so long as its done properly. The scout capability to be abused is the issue and the majority of 'scouts' are just assaults that are using all the trimmings to be uber assault. I'm not a scout. Therefore, your point is invalid.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6169
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Posted - 2014.10.29 12:00:00 -
[62] - Quote
DeadlyAztec11 wrote:TechMechMeds wrote:Well actually, here I am again taking one in the nerf department for balance because my alt has proto Amarr scout and iv scouted since beta, you know, when scouting required skill so not everyone abused it.
It gets abused mate, like anything decent in any game.
I'm not bothered about a nerf, you are a proper scout so what are you worried about that has you attempting to keep them the way they are?.
Are you sure that its not YOU who won't adapt?.
The real scouts will be fine with a nerf so long as its done properly. The scout capability to be abused is the issue and the majority of 'scouts' are just assaults that are using all the trimmings to be uber assault. I'm not a scout. Therefore, your point is invalid.
Then that makes your whole point of view completely invalid then and nothing but an inadvertent troll.
Well done lol.
I am GJR's Renfield lol
My favourite BAND '14 days till Maine'
Their album - 28 days till maine.
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DeadlyAztec11
Ostrakon Agency
5642
|
Posted - 2014.10.29 13:20:00 -
[63] - Quote
TechMechMeds wrote:DeadlyAztec11 wrote:TechMechMeds wrote:Well actually, here I am again taking one in the nerf department for balance because my alt has proto Amarr scout and iv scouted since beta, you know, when scouting required skill so not everyone abused it.
It gets abused mate, like anything decent in any game.
I'm not bothered about a nerf, you are a proper scout so what are you worried about that has you attempting to keep them the way they are?.
Are you sure that its not YOU who won't adapt?.
The real scouts will be fine with a nerf so long as its done properly. The scout capability to be abused is the issue and the majority of 'scouts' are just assaults that are using all the trimmings to be uber assault. I'm not a scout. Therefore, your point is invalid. Then that makes your whole point of view completely invalid then and nothing but an inadvertent troll. Well done lol. I'm talking from the perspective of someone who fights scouts not someone who is a scout. You don't need to be the thing you're fighting to be able to say how to counter it. You don't need to be a scout to know how to fight scouts.
Your lack of comprehension to this is disturbing.
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V1RONXSS
X-SENSE Security
16
|
Posted - 2014.10.29 14:00:00 -
[64] - Quote
Well said OP, still dont forget, mostly ppl who play fps r carry about kdr only, and the less skill/tactics/steps needed the better. The funny fact they mean the same about scouts players...
Im personaly joining duels scout vs scout, yesterday while running cloaked i noticed some red chasing me, i stoped right after the corner and met him with faceshoot lol this guy cached me same way ;]
I wish they all play Counter Strike and never know about Dust, and especially about this Forum...
o7
USE CORRECT FIT, DON'T BE STUPID
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Bax Zanith
Sinfonia1898
201
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Posted - 2014.10.29 15:21:00 -
[65] - Quote
DeadlyAztec11 wrote: Orange juice, Apple juice and green tea provide more nutrients than water.
Not all suits can be played the same and if you know how to play one suit you don't necessarily know how to play most of them. The Sentinel requires more than brute force to operate. You must be able to predict everything around you: anticipation is the name of the game. You know you're slow so you must always calculate in advance all the paths you will take to always try to give yourself an advantage.
You think I didn't already do this? I always keep a vigilant eye out just for scouts. I see when cloaked scouts come at me, and I'm always checking my back. Sentinel or scout, or even something ells, I'm always keeping an eye out for scouts, It's just easier to deal with scouts as a scout, maybe because I'm a harder target to hit. Plus unlike being a sentinel, i always know when someone (who isn't a scout) is coming.
DeadlyAztec11 wrote: Did you ever use cardiac regulators on your Sentinel suit, kinetic catalyzers, shield regulators or energizers? Not all your mods on your Sentinel should be adding HP to you. That is the quickest way to make yourself inflexible. Giving yourself a plethora of complementary resources shall manifest itself on the battlefield as the ability to counter many threats at a moments notice.
It's really ill recommended to use kinetic catalyzers. A sentinel is point defense, meaning you guard your post against anyone who comes. While I can do this easily, the scout is able to do it just as well, just add remote explosives and your good. When you run out, everyone dies within a couple of shotgun shots anyway. You also need to keep in mind that just one dropsuit shouldn't be able to deal with every situation like some kind of omni tool, yet the scout dropsuit can adapt to any situation just fine, didn't it say in the assault dropsuits' description that it should be able to adapt to changing situations? It can, but not as well as a scout.
They didn't die from the cold without
They died from the cold within.
- James Patrick Kinney
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
116
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Posted - 2014.10.29 15:27:00 -
[66] - Quote
DeadlyAztec11 wrote:TechMechMeds wrote:DeadlyAztec11 wrote:TechMechMeds wrote:Well actually, here I am again taking one in the nerf department for balance because my alt has proto Amarr scout and iv scouted since beta, you know, when scouting required skill so not everyone abused it.
It gets abused mate, like anything decent in any game.
I'm not bothered about a nerf, you are a proper scout so what are you worried about that has you attempting to keep them the way they are?.
Are you sure that its not YOU who won't adapt?.
The real scouts will be fine with a nerf so long as its done properly. The scout capability to be abused is the issue and the majority of 'scouts' are just assaults that are using all the trimmings to be uber assault. I'm not a scout. Therefore, your point is invalid. Then that makes your whole point of view completely invalid then and nothing but an inadvertent troll. Well done lol. I'm talking from the perspective of someone who fights scouts not someone who is a scout. You don't need to be the thing you're fighting to be able to say how to counter it. You don't need to be a scout to know how to fight scouts. Your lack of comprehension to this is disturbing.
Maybe you should try it, because I am a scout and its absurd how many advantages the suit gives you. When Im running my scout suit, nothing threatens me except for scouts and nothing can stop me except for big blobs of proto heavy/logi suits and other scouts. Every engagement is my choice unless its another scout suit. |
DeadlyAztec11
Ostrakon Agency
5643
|
Posted - 2014.10.29 15:31:00 -
[67] - Quote
Bax Zanith wrote:It's really ill recommended to use kinetic catalyzers. A sentinel is point defense, meaning you guard your post against anyone who comes. While I can do this easily, the scout is able to do it just as well, just add remote explosives and your good. When you run out, everyone dies within a couple of shotgun shots anyway. You also need to keep in mind that just one dropsuit shouldn't be able to deal with every situation like some kind of omni tool, yet the scout dropsuit can adapt to any situation just fine, didn't it say in the assault dropsuits' description that it should be able to adapt to changing situations? It can, but not as well as a scout. Depends on what your playstyle is. I play aggressive with all my suits and so kinetic catalyzers are surprisingly useful on heavies.
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Show the world where you're from.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6173
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Posted - 2014.10.29 16:22:00 -
[68] - Quote
DeadlyAztec11 wrote:TechMechMeds wrote:DeadlyAztec11 wrote:TechMechMeds wrote:Well actually, here I am again taking one in the nerf department for balance because my alt has proto Amarr scout and iv scouted since beta, you know, when scouting required skill so not everyone abused it.
It gets abused mate, like anything decent in any game.
I'm not bothered about a nerf, you are a proper scout so what are you worried about that has you attempting to keep them the way they are?.
Are you sure that its not YOU who won't adapt?.
The real scouts will be fine with a nerf so long as its done properly. The scout capability to be abused is the issue and the majority of 'scouts' are just assaults that are using all the trimmings to be uber assault. I'm not a scout. Therefore, your point is invalid. Then that makes your whole point of view completely invalid then and nothing but an inadvertent troll. Well done lol. I'm talking from the perspective of someone who fights scouts not someone who is a scout. You don't need to be the thing you're fighting to be able to say how to counter it. You don't need to be a scout to know how to fight scouts. Your lack of comprehension to this is disturbing.
Well if I cared that much, then I'd have read it all. Its pretty disturbing that you'd think that and yet not even have the means to actually run it yourself. You are not unique in thinking that just because you can Bash newbs, that your point holds any weight at all......there's many like you.
The fact that you don't have a proto scout makes your point invalid vs the fact I can proto everything across 3 chars in the game, so I actually know exactly how easily they can be abused.
Your thread is nothing but a subtle e peen stroke anyway. You stated yourself that you don't scout, well I do and have done since beta.........
I am GJR's Renfield lol
My favourite BAND '14 days till Maine'
Their album - 28 days till maine.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6175
|
Posted - 2014.10.29 17:00:00 -
[69] - Quote
DeadlyAztec11 wrote:People are mad that scouts are so stealthy. That's like being mad that heavies have more health than other dropsuits. Incorrect, if you can actually read, its most clearly because scouts can do everything very well. Even if scouts were undetectable you shouldn't be mad. Your map is simply a benefit, but not a necessity. If you're mad at being unable to see scouts then you are far too reliant on tacnet. Spacial awareness is key when fighting. You should be able to predict possible contact points in front and behind you. Not being able to guarantees that you are an easy target not only for scouts but also anyone that is able to flank you. That is pure hype. No amount of awareness is going to counter that I know which way everyone is facing at all times.
- When taking objectives NEVER assume the area is clear
- Check all corners
- Flank
- Predict enemy movements
- If you're behind the lines keep your guard up because a scout, sniper, HAV, Dropship or Heavy in an LAV can attack you faster than you can react
All of that is irrelevant when you will be watched on radar while you check your corners like a plum.
Letting your guard down and assuming you always have a full sitrep will be your downfall, whether it comes at the knives of a scout is irrelevant. Whether your guard is up or down, it makes no difference to me. You merely projected your own shortcomings of old there as if you are unique that you learnt, well done. Still seeing which way you are facing on radar at all times. Scouts have too much HP!-Maybe you don't have enough? Here are some points that should be clear, but a refresher course is never a bad thing. Complete rubbish. Maxed knives 1 or 2 shot anything, shotguns and re's. Do you even dust bro?.
- Amarr Assault- Armor Tank and Damage tank- These guys come pre-equipped with high stamina to keep mobile in light of armor speed penalties. Their damage mods help them cut through even the toughest of opponents with a healthy combination of precision and brute force.
- Minmatar Assault- Armor/Speed/Shield tank- Using Ferroscale and shield mods the Minmatar Assault is able to keep on their toes constantly and has the highest mobility outside of the light dropsuits. The ability to use hit and run tactics and ambush while simultaneously being viable on one v one fights with heavies is undeniable. Their stutter step in CQC is unheard of in close quarters combat. Probably the most versatile of Assaults this dropsuit requires strategy and planning, but a little bit of randomness will go far.
- Caldari Assault- Shield tank and recharge tank- The ultimate shield tanker, the Caldari Assault packs high shields while maintaining a delicate balance with shield charging mods. Quick engagements from cover in an attempt to wear down your opponent is everything. You might lose your shields in every engagement but you'll get them back fast for every single engagement. Although you have mobility it's nothing special. As such you'll want use cover in all instances it's available, and if it's not make it available.
- Gallante Assault- Rep tank and light armor tank- The least understood of the Assault dropsuits, the Gallante Assault is suppose to be a light suit that moves up at a gradual pace repairing armor even in the middle of fights. The worst thing people do with this suit is just bulk up on armor. This is a good strategy for surviving one engagement. If you want to survive longer than that you'll want to balance out your low mods between either one rep and multiple reactive/ferroscale plates, or alternatively use one or two regular plates with multiple reps. Damage mods to increase your damage or shield mods to keep you light but hard will be your friend.
Why did I list this? To show people how they can use suits that many people feel are underpowered. They're not bad at all except that people are simply playing them in an inefficient manner. There are many players that play Assault suits to their strengths and absolutely wreck. If these suits were improved to the level low skilled players want then players that are already using them in wise ways would completely dominate and people would complain. Unfortunately, this lack of knowledge on how to run medium suits, lack of battlefield awareness and better scouts has led to people blaming all their unrelated ills directly to scouts whose purpose leads them to be extremely effective in taking out people who are not aware of their surroundings and who are not comfortable with the suit they're running. Another hype, so much hype.Don't blame scouts: watch the ground under your feet and be in touch with your audio and peripherals. Shall I repeat myself?.My views are expressed directly by the commentator Drift0r in this video. This basically explains why you should learn how to adapt and NOT PANIC.
This is your conclusion?. A video of some newb spouting basic advice in a completely different game?, and you don't run scout?.
My responses are in bold in your quote.
Mitigating factors and confirmed that my skim read was sufficient in the first place.
I am GJR's Renfield lol
My favourite BAND '14 days till Maine'
Their album - 28 days till maine.
|
Ivy Zalinto
Intara Direct Action Caldari State
402
|
Posted - 2014.10.29 17:41:00 -
[70] - Quote
Chief-Shotty wrote:Tanked scouts play an assault role better than assault and they can still use a cloak. Shotgun scouts can 1 or 2 shot even the tankiest of heavies. (Maybe the shotgun is the issue?) Cloaked scouts can still insta shoot straight out of cloak with no warning. Hit detection issues with the hitbox and/or lag
You can run from heavies and YOU can choose to engage or not. YOU CANNOT have any say so when a scout engages you, your ****** unless they screw up and that is if you are not insta-killed on the first shot.
Why do you think some of the major proto stomp corps are using straight out cloaked scouts? Also using audio clues is mostly useless. Cloaked scouts have their movement sounds muted when cloaked (I use headphones, I do not hear them WHILE cloaked) Also their is no telltale sign when decloaking or its not loud enough to surrounding players.
Don't meant to rant. However, I do agree with your tactics and strategy. However, those methods are not used exclusively as a defense against scouts. Those are general tips that apply to everything when it comes to an FPS. If you aren't doing anyone of those things above then you shouldn't be playing an FPS.
These are all valid points for assault type scouts. However for people that play the role, we are paper thin and have to be to do what we feel is supposed to be done in the suit. I play infiltration, disruption and gurrilea warfare to fantastic effect and there isnt a single tanking module on my suit (unless you count the single complex kincat.
I generally drop tanked scouts pretty quick as well. I dont use a shotgun either, I use scrambler pistol and plasma cannon.
What Im saying is, if they just played with module penalties for certain suit types (armor plates on scouts for example should be a HEAVY penalty) rather than nerfing the suit dirrectly when its combat life expectancy is fairly low unless played smart is a bad idea.
Dedicated Stealth Scout.
Pay attention to your surroundings or your getting 2 in the back of the head.
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DeadlyAztec11
Ostrakon Agency
5646
|
Posted - 2014.10.29 19:10:00 -
[71] - Quote
TechMechMeds wrote: Well if I cared that much, then I'd have read it all. Its pretty disturbing that you'd think that and yet not even have the means to actually run it yourself. You are not unique in thinking that just because you can Bash newbs, that your point holds any weight at all......there's many like you.
The fact that you don't have a proto scout makes your point invalid vs the fact I can proto everything across 3 chars in the game, so I actually know exactly how easily they can be abused.
Your thread is nothing but a subtle e peen stroke anyway. You stated yourself that you don't scout, well I do and have done since beta.........
I've played multiple roles since closed beta, except that since the last suit SP reset I have poured all my excess SP into assaults. In that time I spent countless setions experimenting with tanked scouts (which everyone called me crazy for doing, but I made it work), made accurate figures of how stealth mods and range amplifiers actually affected our base stats and also calculated the effect of Kinetic Catalyzers on base speed in accordance with the skill and stacking penalty.If it assures you any more, I have played around with all of the new militia level scouts.
I generally find myself in constant skirmishes across the map so I don't get much use from the Caldari Scout's or Gallante Scout's bonus to Electronic Warfare. I personally prefer the Minmatar's speed and the Amarr Scouts excess speed. Honestly, I would have skilled into the Amarr Scout, but refrained from doing so because I wanted to use the Scrambler Rifle and the Amarr Assault is best for that.
In conclusion I have a lot of experience running scouts and once had a lot of SP tied onto them. Since then I have transitioned to Assault suits which I have ignored for most of my time in Dust.
Alright, so you say that because I use certain methods to counter a certain threat that my points are invalid because only I can effectively use these methods. I don't think it's correct to assume that I am above all other Dust players. Rather, I think most players just simply aren't informed enough to actually know how to counter threats such as flanking, and that they fail to realize what an ambush is: how to avoid an ambush/create one/spot one.
My thinking is that if people can break down a threat such as scouts into more specific categories then they will better be able to actually fight against them.
That's the point of my original post to inform the players who tend to struggle the most against scouts, while simultaneously denouncing those unwilling to find effective ways to fight threats instead of simply asking CCP to nerf it just so the player base can ask for the next "OP" thing to get nerfed. I predict the next suit on the pallete is the sentinel. You can disagree but I think the Logistics and Assault suits are almost even and yet the heavy is somewhat of an outlier.
And honestly facing problems and overcoming them is the best way to get better at this game. Simply choosing to make the challenge easier to meet your current skill level makes the game dull because it lacks challenge.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
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Ku Shala
The Generals
998
|
Posted - 2014.10.29 19:15:00 -
[72] - Quote
scouts are op because the can perform every other classes role no other reason that said if every class could fit a cloak scouts would be crying.
-¦a+ó a+ú-Æa+äla+ä (Caldari Specialist)
Caldari Loyalist
*Assault -Logistics-Sentinal-Scout-Commando Allround CK-0
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DeadlyAztec11
Ostrakon Agency
5646
|
Posted - 2014.10.29 19:16:00 -
[73] - Quote
TechMechMeds wrote:Mitigating factors and confirmed that my skim read was sufficient in the first place. If you come into an atmosphere with a pre conceived notion and keep your mind closed then it is useless to try to inform you because you will never change your mind on the basis that you already assume you are right and that any other argument has to be wrong.
That is my direct observation.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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DeadlyAztec11
Ostrakon Agency
5646
|
Posted - 2014.10.29 19:17:00 -
[74] - Quote
Ku Shala wrote:scouts are op because the can perform every other classes role no other reason that said if every class could fit a cloak scouts would be crying.
My Assault suit can fit a cloak. PG and CPU mods are your friend.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
122
|
Posted - 2014.10.29 19:26:00 -
[75] - Quote
DeadlyAztec11 wrote:TechMechMeds wrote: Well if I cared that much, then I'd have read it all. Its pretty disturbing that you'd think that and yet not even have the means to actually run it yourself. You are not unique in thinking that just because you can Bash newbs, that your point holds any weight at all......there's many like you.
The fact that you don't have a proto scout makes your point invalid vs the fact I can proto everything across 3 chars in the game, so I actually know exactly how easily they can be abused.
Your thread is nothing but a subtle e peen stroke anyway. You stated yourself that you don't scout, well I do and have done since beta.........
I've played multiple roles since closed beta, except that since the last suit SP reset I have poured all my excess SP into assaults. In that time I spent countless setions experimenting with tanked scouts (which everyone called me crazy for doing, but I made it work), made accurate figures of how stealth mods and range amplifiers actually affected our base stats and also calculated the effect of Kinetic Catalyzers on base speed in accordance with the skill and stacking penalty.If it assures you any more, I have played around with all of the new militia level scouts. I generally find myself in constant skirmishes across the map so I don't get much use from the Caldari Scout's or Gallante Scout's bonus to Electronic Warfare. I personally prefer the Minmatar's speed and the Amarr Scouts excess speed. Honestly, I would have skilled into the Amarr Scout, but refrained from doing so because I wanted to use the Scrambler Rifle and the Amarr Assault is best for that.
In conclusion I have a lot of experience running scouts and once had a lot of SP tied onto them. Since then I have transitioned to Assault suits which I have ignored for most of my time in Dust.
Alright, so you say that because I use certain methods to counter a certain threat that my points are invalid because only I can effectively use these methods. I don't think it's correct to assume that I am above all other Dust players. Rather, I think most players just simply aren't informed enough to actually know how to counter threats such as flanking, and that they fail to realize what an ambush is: how to avoid an ambush/create one/spot one. My thinking is that if people can break down a threat such as scouts into more specific categories then they will better be able to actually fight against them. That's the point of my original post to inform the players who tend to struggle the most against scouts, while simultaneously denouncing those unwilling to find effective ways to fight threats instead of simply asking CCP to nerf it just so the player base can ask for the next "OP" thing to get nerfed. I predict the next suit on the pallete is the sentinel. You can disagree but I think the Logistics and Assault suits are almost even and yet the heavy is somewhat of an outlier. And honestly facing problems and overcoming them is the best way to get better at this game. Simply choosing to make the challenge easier to meet your current skill level makes the game dull because it lacks challenge.
You're making the big mistake of lumping everyone who wants something done to balance scouts in with people who are just cluelessly refusing to fight them. I do fine in battle, against any suit, but really if you dont understand how a well played scout is basically uncounterable, then you just dont know what you are talking about.
You keep saying scout suits dont make people good, and to a certain point I agree, the problem isnt that scout suits make people good, its that scout suits make good people damn near invincible.
Sometimes stuff is just plain unbalanced, and this is one of those times.
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DeadlyAztec11
Ostrakon Agency
5646
|
Posted - 2014.10.29 19:30:00 -
[76] - Quote
Vesta Opalus wrote: You're making the big mistake of lumping everyone who wants something done to balance scouts in with people who are just cluelessly refusing to fight them. I do fine in battle, against any suit, but really if you dont understand how a well played scout is basically uncounterable, then you just dont know what you are talking about.
You keep saying scout suits dont make people good, and to a certain point I agree, the problem isnt that scout suits make people good, its that scout suits make good people damn near invincible.
Sometimes stuff is just plain unbalanced, and this is one of those times.
My argument is that people should stop complaining about a very counterable threat and simply counter it using more adequate methods than the ones they are using.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Vesta Opalus
Bloodline Rebellion Capital Punishment.
122
|
Posted - 2014.10.29 19:48:00 -
[77] - Quote
DeadlyAztec11 wrote:Vesta Opalus wrote: You're making the big mistake of lumping everyone who wants something done to balance scouts in with people who are just cluelessly refusing to fight them. I do fine in battle, against any suit, but really if you dont understand how a well played scout is basically uncounterable, then you just dont know what you are talking about.
You keep saying scout suits dont make people good, and to a certain point I agree, the problem isnt that scout suits make people good, its that scout suits make good people damn near invincible.
Sometimes stuff is just plain unbalanced, and this is one of those times.
My argument is that people should stop complaining about a very counterable threat and simply counter it using more adequate methods than the ones they are using.
Except that it isnt counterable. There is no counter to an undetectable all-seeing guy who can 2 shot you before you can turn around. The only thing that can stop him from doing that is standing at the end of a long corrider with one exit just staring at the open end. Also hope the cloak graphic doesnt glitch out and make them entirely invisible.
Good luck winning the game doing that.
You can argue all you want that someone should maintain 360 degree perfect situational awareness at all times, but that is some serious bs. Its completely insane to give that as the scout counter while you are also dealing with other enemies and objectives.
I play a scout, and it doesnt matter what someone does, I will get his back. He just wont be able to stop me, no matter how many crazy Ivans he pulls or how careful he is, eventually I will get behind him and take him apart. |
TechMechMeds
KILL-EM-QUICK RISE of LEGION
6179
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Posted - 2014.10.29 20:54:00 -
[78] - Quote
DeadlyAztec11 wrote:TechMechMeds wrote:Mitigating factors and confirmed that my skim read was sufficient in the first place. If you come into an atmosphere with a pre conceived notion and keep your mind closed then it is useless to try to inform you because you will never change your mind on the basis that you already assume you are right and that any other argument has to be wrong. That is my direct observation.
Hahahaha.
So after having actually read your dribble, all you can do is keep going around in circles trying to pontificate more dribble even after your flaws are pointed out?
Unbelievable but carry on. Keep going round in circles and ignoring key mitigating facts while repeating yourself and I'm sure it will mnaje you correct mate hahahaha.
I am GJR's Renfield lol
My favourite BAND '14 days till Maine'
Their album - 28 days till maine.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6179
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Posted - 2014.10.29 20:57:00 -
[79] - Quote
DeadlyAztec11 wrote:Vesta Opalus wrote: You're making the big mistake of lumping everyone who wants something done to balance scouts in with people who are just cluelessly refusing to fight them. I do fine in battle, against any suit, but really if you dont understand how a well played scout is basically uncounterable, then you just dont know what you are talking about.
You keep saying scout suits dont make people good, and to a certain point I agree, the problem isnt that scout suits make people good, its that scout suits make good people damn near invincible.
Sometimes stuff is just plain unbalanced, and this is one of those times.
My argument is that people should stop complaining about a very counterable threat and simply counter it using more adequate methods than the ones they are using.
You have been owned repeatedly but you are actually too dense to see it.
You don't counter anything, seriously, you just pontificate and spout rhetoric while going around in circles still believing you are correct.
You even shoot yourself in the foot but fail to realise it.
You are either quite literally dense as a brick or trolling, its defo one of the two.
I am GJR's Renfield lol
My favourite BAND '14 days till Maine'
Their album - 28 days till maine.
|
TechMechMeds
KILL-EM-QUICK RISE of LEGION
6179
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Posted - 2014.10.29 21:18:00 -
[80] - Quote
The thing is that your points will be valid in 1.9 but right now, no.
I am GJR's Renfield lol
My favourite BAND '14 days till Maine'
Their album - 28 days till maine.
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DeadlyAztec11
Ostrakon Agency
5646
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Posted - 2014.10.29 22:47:00 -
[81] - Quote
TechMechMeds wrote:DeadlyAztec11 wrote:TechMechMeds wrote:Mitigating factors and confirmed that my skim read was sufficient in the first place. If you come into an atmosphere with a pre conceived notion and keep your mind closed then it is useless to try to inform you because you will never change your mind on the basis that you already assume you are right and that any other argument has to be wrong. That is my direct observation. Hahahaha. So after having actually read your dribble, all you can do is keep going around in circles trying to pontificate more dribble even after your flaws are pointed out? Unbelievable but carry on. Keep going round in circles and ignoring key mitigating facts while repeating yourself and I'm sure it will mnaje you correct mate hahahaha. Saying "scouts are uncounterable" is not a fact. It's an opinion much like people that say "science is hard"; if I find science is easy and you find it hard then it's an opinion. Because easy and hard are subjective.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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DeadlyAztec11
Ostrakon Agency
5646
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Posted - 2014.10.29 22:55:00 -
[82] - Quote
TechMechMeds wrote:The thing is that your points will be valid in 1.9 but right now, no. Well I do agree that the cloak nerf will make it easier to counter scout most people will still complain about scouts as it's a multi variable problem and solving one won't necessarily fix the rest.
That said, my general "come on, man up and take that scout out" position to scouts is still valid.
Another idea, the increase in FPS if substantial and cobdistant will make it harder for people to be out strafed and will generally make CQC engagements easier for the person with better reactions. So while it's not necessarily a nerf against scouts it will keep sone people from complaining as much. Also it's an indirect, but key, buff to Snipers as it will make it easier to hit moving targets.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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DeadlyAztec11
Ostrakon Agency
7258
|
Posted - 2015.01.27 05:01:00 -
[83] - Quote
Freedom.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Operative 1174 Uuali
Y.A.M.A.H
396
|
Posted - 2015.01.27 05:23:00 -
[84] - Quote
Ninja game is ninja game, arena rumble is arena rumble.
I want my ground combat game back.
Ninja scout was ok when it was a rare exception based on chancy game play. Even without the cloak, now too many people are running it since the cloak helped people know and get used to that game play.
I'm better than laser focused; I'm hybrid focused.
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Eruditus 920
Nemo Malus Felix
1184
|
Posted - 2015.01.27 05:26:00 -
[85] - Quote
DeadlyAztec11 wrote:Freedom.
*Unsubscribes from dead thread*
Freedom.
"Stay gold, Ponyboy..."
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Maken Tosch
DUST University Ivy League
10891
|
Posted - 2015.01.27 05:58:00 -
[86] - Quote
I didn't bother reading the rest of this ancient thread, but to anyone out there who is asking for sidearm-only scouts...
Here is a clear rebuttal.
https://twitter.com/Henry_Haphorn/status/550783649793458176 https://twitter.com/Henry_Haphorn/status/551071255529803777
Pretty pointless to ask for sidearm-only when we can still fit a BEAR into the sidearm slot*. Trololololol
* - Edited a shameful typo
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Aeon Amadi
Chimera Core
7984
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Posted - 2015.01.27 07:04:00 -
[87] - Quote
Lloyd Orfay wrote:You've wasted a lot of time for this post.
A real scout is a stealth unit with minimalistic combat capability that collects information about an enemy that their opposition could use.
Scouts here, are nowhere near that. This game is based off a team-orientated functioning, where everyone has to rely on others at some point, while scouts follow sandbox gameplay.
Sandbox gameplay in a multiplayer FPS is a nearly chaotic thing to exist, as many players often will not be able to exploit certain things like others would. That provides reason to make sure things can't be exploited in the first place. Someone can't fight another player when metaphorically they're walking on breaking ice while the other player is not.
Scouts have the best regeneration in this game, the best precision, the best dampening, the most versatility involving cloak, and absolutely no use to people or roles. My signatures aren't exaggerations. Scout players need to start helping or not be able to play at all.
It does matter either how much HP someone has, as scout players use weapons that generally kill players in heavy suits in simply 1-2 hits, and regardless with whatever you typed they are still nearly invisible and still have the element of surprise.
Suggesting more HP for a target with more HP than you in a game where the suits with the most HP have lesser capabilities right off the bat doesn't sound like a good idea.
The only use assault suits have is skill bonus exploitation and stacking so many health modules, which everyone is doing for that matter. No special regeneration, no true support capabilities, no superior precision/ dampening. Caldari and Gallente assault skill bonuses are also impractical. The above statements say enough for me not to repeat myself again. The last thing. Players only use scouts to exploit the superior stats that are based on efficiency(What I listed above) If no one can see that, then players here have some extreme form of delusional logical fallacy. Very litte skill, or tactical planning is ever used, especially when referring to advanced and prototype suits.
Not repeating myself for the day.
This guy gets it. There's nothing a Gallente Assault can do that another suit can't do better, be it armor tanking (Amarr/Sentinels) damage output (Sentinels/Commandos) speed (Min Assault/Scouts) regeneration (any shield user) or EWAR (Scouts).
Trust me, I've been using the thing since Uprising 1.0 and my Minmatar Assault completely usurps it.
On another note, here's a random $5 Aurum code for whoever gets it first. (Explanation here if you really care)
MAMR-5ANK-D98G
1. From the PlayStationNetwork icon on the XMB, select 'PlayStationStore' 2. Select the 'Redeem Codes' icon located in the upper right of the screen. 3. Enter code and click 'Continue'.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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LUGMOS
Quafe Premium
1699
|
Posted - 2015.01.27 07:07:00 -
[88] - Quote
Aeon Amadi wrote:Lloyd Orfay wrote:You've wasted a lot of time for this post.
A real scout is a stealth unit with minimalistic combat capability that collects information about an enemy that their opposition could use.
Scouts here, are nowhere near that. This game is based off a team-orientated functioning, where everyone has to rely on others at some point, while scouts follow sandbox gameplay.
Sandbox gameplay in a multiplayer FPS is a nearly chaotic thing to exist, as many players often will not be able to exploit certain things like others would. That provides reason to make sure things can't be exploited in the first place. Someone can't fight another player when metaphorically they're walking on breaking ice while the other player is not.
Scouts have the best regeneration in this game, the best precision, the best dampening, the most versatility involving cloak, and absolutely no use to people or roles. My signatures aren't exaggerations. Scout players need to start helping or not be able to play at all.
It does matter either how much HP someone has, as scout players use weapons that generally kill players in heavy suits in simply 1-2 hits, and regardless with whatever you typed they are still nearly invisible and still have the element of surprise.
Suggesting more HP for a target with more HP than you in a game where the suits with the most HP have lesser capabilities right off the bat doesn't sound like a good idea.
The only use assault suits have is skill bonus exploitation and stacking so many health modules, which everyone is doing for that matter. No special regeneration, no true support capabilities, no superior precision/ dampening. Caldari and Gallente assault skill bonuses are also impractical. The above statements say enough for me not to repeat myself again. The last thing. Players only use scouts to exploit the superior stats that are based on efficiency(What I listed above) If no one can see that, then players here have some extreme form of delusional logical fallacy. Very litte skill, or tactical planning is ever used, especially when referring to advanced and prototype suits.
Not repeating myself for the day.
This guy gets it. There's nothing a Gallente Assault can do that another suit can't do better, be it armor tanking (Amarr/Sentinels) damage output (Sentinels/Commandos) speed (Min Assault/Scouts) regeneration (any shield user) or EWAR (Scouts). Trust me, I've been using the thing since Uprising 1.0 and my Minmatar Assault completely usurps it. On another note, here's a random $5 Aurum code for whoever gets it first. (Explanation here if you really care)MAMR-5ANK-D98G
1. From the PlayStationNetwork icon on the XMB, select 'PlayStationStore' 2. Select the 'Redeem Codes' icon located in the upper right of the screen. 3. Enter code and click 'Continue'.
Haha!
Thx m8! Now, should I be a good sport and let someone else get the next one, or naw?
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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hold that
Capital Acquisitions LLC Bad Intention
584
|
Posted - 2015.01.27 07:15:00 -
[89] - Quote
JIMvc2 wrote:I encountered a scout today and I fired my plasma cannon then fired my Toxin but that LITTLE ****** lived with 4 HP Left and I'm WHAT THE **** YOU SON OF A BEEP!!! How freaking lucky can scouts be. They are supposed to be stealth, kill a couple mercs but not be superior to everything. -_-
Don't get me started with the strafing but the counter to strafing is the flaylock >:D or the Bolt Pistol would be a better choice but my shots miss oh well. Dag, you couldve finished him with a contact grenade |
Arcadiia Kain
The Naughty Ninjas
30
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Posted - 2015.01.27 14:55:00 -
[90] - Quote
I have advanced min, cal and gal scouts. I was a focused min scout player, I speced cal because they seemed unstoppable and more suited to the ewar tanking i used to hunt with my knives. I die faster in my cal scout than I ever did with my min, and rigjt after i specced it, 1.10 killed ewar. I run min assault now. I play with flanking tactics, using it like my scout. Im MUCH more succesful. And you guys are deluded about cloaks. I find them useless. I killed cloaked scouts constantly, die in cloak repeatedly, amd find the delay gets me killed. Its a crutch. A real scout doesnt need one.
The Naughty Ninjas
CEO
Minmatar scout/assault
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