Protocake JR
Royal Uhlans Amarr Empire
1485
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Posted - 2014.10.28 00:40:00 -
[1] - Quote
@OP
All you did, was post a bunch of intentions. Just because a suit is intended to play a certain way, doesn't mean that it is the most viable way to play. Yes, all these little "rules" and "quirks" make sense in your head, but when you actually play the game, they don't matter. (speaking from someone who has all advanced assault suits and proto amarr assault)
Just because a suit is intended to play a certain way, doesn't mean that it actually HAS to play that way. Scouts can easily break away from "light suit health" and achieve "medium suit health". Yet if an assault suit wanted to pick up a scout on his radar from a distance that's, hopefully, further than he can pee (seriously, 10 meters, 10 ******* meters), he has to sacrifice a **** ton of health to maybe pick up an undamped scout. He has no movement advantage, unless he wants to use kincats, which means less armor/reps for JUST sprint speed, not strafe speed. Slower strafe speed and larger hitbox means an assault cannot get away with low health.
The important thing to take away from this is scouts can overcome their only weakness, easily; Other suits, cannot.
Also, the only two mechanics that matter in this game:
Health & DPS- also consider frame size, strafing and cloaking as a way of artificially boosting your health through simply avoiding it.
Vantage points, dropships and uplinks- It's hard to say if the verticality in this game is even intended due to all the weird textures, invisible walls and invisible floors that some of these buildings/highpoints have. But nonetheless the verticality in this game is so important that the beginning any good match starts with a "everbody race to the top!". If your team or the enemy team doesn't fly to the highest points of the map, and the other does, then the match is lost.
Suits don't play that differently from each other. Yes, some are a little faster, some have a little (a lot) more health. But at the end of the day, methods used to play aren't vastly different (unless you are literally just messing around). Success with a suit is determined by those two factors listed above. Because of these two factors, both heavies and scouts are the most successful suits being used today.
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Protocake JR
Royal Uhlans Amarr Empire
1486
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Posted - 2014.10.28 04:57:00 -
[2] - Quote
Mr. Aztec,
I think your head is in the clouds. This is not an issue that has anything to do with the players or how they want to play. Fitting "this" over "that" will not sove the issue. In fact, it has absolutely nothing to do with the issue at all. Also that video couldn't be anymore irrelevant to dust. That guy is speaking in context of an even playing field. Even in Destiny the difference between common and legendary gear in pvp isn't that significant. In Dust, there is so much variation and much of those elements are balanced inconsistently. The pieces just don't fit together. How long has CCP been attempting balance? This isn't the first time we've been here before. There are bigger issues here. These issues, at it's core, start with the game design and mechanic.
There are two main issues that have plagued this game ever since before the private trails. Both can be described without negative rhetoric and bias. But keep in mind that some suits can exploit and benefit from these two issues more than others. And every suit has been able to claim the FOTM achievment award throuht dust's development.
Performance issues- low framerates, inconsistant framerates, poor hit detection, random, nonsensicle terrain/pathing is equivelant to interpretive art made with glue and flypaper.
Inconsistant game design- this game feels like completely independent teams made different parts of the game without any communication whatsoever the force glued the pieces at the end. Health modules giving static bonuses is the same as giving light suits a 100-200% health mod bonuses. Where are the 100-200% ewar bonuses for mediums and heavies? Where is the continuity? How does this all fit together?
It doesn't. None of it fits. Scouts specifically get bonuses that are permenant and do not require a certain module or weapon to use. Same is also true for heavies. But for assaults, you have to use a specific weapon or else your bonus won't work. And when it works, it's nothing to celebrate over. No permenant background bonuses that give a free 2 or 3 modules worth of bonuses. Just more inconsistencies and puzzle pieces that don't fit together.
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