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Thread Statistics | Show CCP posts - 6 post(s) |
John Demonsbane
Unorganized Ninja Infantry Tactics
4233
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Posted - 2014.10.22 16:04:00 -
[1] - Quote
Overall:
- Reducing the native rep on the Gal scout is a much-needed change. No, that's not the primary issue with the suit but it sure does enable/encourage brick tanking.
- I also think this is a great move to help out the Commando role, with no EQ slots to fit repair hives and a dearth of slots overall, this really helps define them a little, with a high-regen role to distinguish them from the buffer of the Sents and Assaults they are sandwiched inbetween.
- Also a godsend to us poor benighted logis, it's very hard to stay alive without passive reps.(I'm also very surprised that nobody has come out with the derpslayerlogi argument. Refreshing)
Caldari:
- Not sure what the fuss is about with the Caldari suits. Logically, the way the mechanics of Dust (which yes is not EvE) work, every suit should have at least 1 innate armor regen. With that in mind, what is the big deal about adding 1-2 hp/s to a shield suit? There will always be those who just brick tank no matter what, we can't fix that kind of behavior in everyone. As I said above, Logi's need some repair to stay alive. Commando's need a distinct edge over other suits.
- So then, are people honestly saying that adding ONE hp of rep to a Cal assault is going to so fundamentally change the suit to the point that brick tanking it is the only viable fit? That's crazy talk. With the current and hopefully future tweaks to the low slot shield mods, I think that people probably will be more likely to get rid of the reactive they currently fit and put something else there. I know that when I used to use the Cal assault way back when, that's what I would have done, that reactive was annoying but very necessary.
Min vs Galt:
- I also agree than Minmatar seems a little high compared to Gallente.
- I am certainly biased, but I'd almost think the Min and Amarr numbers should be swapped. However, I could also be talked in to reducing the Minmatar numbers to the same or close to the Amarr to keep the Gallente's distinctiveness; I'd rather do that than the opposite and buff the Gallente further, e.g., Bl4ckstar's proposal, I think the Gallente suits would be OP with that much inherent rep unless you reduced the base armor to compensate.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4233
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Posted - 2014.10.22 16:36:00 -
[2] - Quote
Ripley Riley wrote:John Demonsbane wrote: Also a godsend to us poor benighted logis, it's very hard to stay alive without passive reps.(I'm also very surprised that nobody has come out with the derpslayerlogi argument. Refreshing) If 1 - 3 HP/sec armor rep rates make logis into slayers then we have far bigger issues to address. Also, going to agree with you regarding the Minmatar's repair rates being so close to Gallente. Gallente should trump all other race's innate repair rates by a wide margin. I would leave the Caldari and Gallente's the same (as proposed), then make the Minmatar match the proposed Amarr rates.
Do not underestimate the community's bizarre obsession with slayer logi's. I also edited my post, on further thought, equalizing the MIn/Am numbers does make the most sense.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4237
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Posted - 2014.10.22 16:54:00 -
[3] - Quote
Ripley Riley wrote:John Demonsbane wrote:Do not underestimate the community's bizarre obsession with slayer logi's. To be fair, The CalLogi Incident did happen. But back then, Caldari logis were given +5% Shield Extender efficacy per skill level... who the **** thought that was a good idea?! That's more that the skill bonus itself for chrissakes.
No argument there, those singlehandedly made flux grenades a thing, but the idea of passive reps coming back for logi's has been shot down about 50 times because of the boogieman slayer logi's. (Same with the Amarr logi sidearm, that suit has never been the FoTM and yet people were like "yes, get rid of the sidearm, slayerlogi mofos!)
Anyway, back on topic. Pokey's spreadsheet is interesting, but I think I'm OK with the numbers still... the use of %'s sorta skews things a little as I'm not sure how big a deal that is considering the sizeable differences in raw HP numbers.
Fizzer XCIV wrote:Ripley Riley wrote: Gallente should trump all other race's innate repair rates by a wide margin.
No. Not a wide margin. If this is the case, the base Armor of the Amarr suits should trump the Gallente by a wide margin. Or the base speed of the Minmatar should trumt the others by a wide margin. It shouldn't be a wide margin. It should be marginally the best, just like the Minmatar speed, the Caldari Shield HP, or the Amarr Armor HP. Enough to insure that the suit will be the go to suit for that type of thing, no more.
Totally agree. The Amarr make sizeable treadeoffs for a not exactly "wide margin" of extra buffer.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4247
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Posted - 2014.10.23 11:48:00 -
[4] - Quote
CCP Rattati wrote:Revised proposal - MM and Amarr same, sentinel less then Assault, Commando and Logi the same, and overall lower hp/s
Gallente Commando3 Logi3 Assault2.5 Sentinel2 Scout1.5
Minmatar Commando2.5 Logi2.5 Assault2 Sentinel1.5 Scout1
Amarr Commando2.5 Logi2.5 Assault2 Sentinel1.5 Scout1
Caldari Commando2 Logi2 Assault1.5 Sentinel1 Scout0.5
I like the new concept but don't know that you really needed to drop the absolute values as well.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4254
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Posted - 2014.10.24 05:34:00 -
[5] - Quote
Booby Tuesdays wrote:John Demonsbane wrote: - Also a godsend to us poor benighted logis, it's very hard to stay alive without passive reps.(I'm also very surprised that nobody has come out with the derpslayerlogi argument. Refreshing)
I think with every single suit able to slay better than a Logi these days, that argument has finally been retired? We can only hope. Passive reps will help a ton for the humble slayer servants.
*glares at aeon amadi*
Apparently not. The struggle against illogic continues...
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4275
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Posted - 2014.10.27 16:20:00 -
[6] - Quote
Mell caneva wrote:CCP Rattati wrote:Dear players
we have been discussing this topic on and off for quite a while, especially concerning shield tanking, and the inherent need to always use a low slot to have "any" armor reps, which is bad for shield tanking, and quite hampering for racial fitting styles.
We are not proposing this, but would like to get your opinions on the general idea that we have been formulating (particularly with CPM Logi and Commando threads), and it ties well into empowering Logis and Commandos on top.
Without further ado:
Gallente (Current Gal Value) - Armor Rep kings Commando 4 (1.00) Logi 3.5 (2.00) Sentinel 3.0 (1.00) Assault 3.5 (2.00) Scout 2.0 (3.00) - (GA Scout is very strong now)
Caldari - shield tankers ("gain" a low slot) Commando 2.5 Logi 2 Sentinel 1.5 Assault 1 Scout 0.5
Lets se... First sorry for the bad translation The Gall scout is strong, but novody uses 4 cmplx arnor plates on, also, if u do, the speed is like 6.60 or less, . The caldari shield repair is about the 35% of the base shield, is the dropsuit with more shield repair of all, the gall scout is right now the dropsuit with best repair rate of all dropsuits, and then of the update it will be the one with the worst repair rate, us have to put more, like 4.5, because the scout dont have very much HP. And anyways, all the caldari scouts have 4 cmplx shield and armor plates, most of the gal scouts uses like much 2 armor plates... Regards and sorry for my english
The last thing that needs to happen right now is to buff the Gal scout. No thanks.
(The godfather of tactical logistics)
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