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Thread Statistics | Show CCP posts - 1 post(s) |
NAV HIV
The Generals
2157
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Posted - 2014.10.21 14:07:00 -
[91] - Quote
Magnus Amadeuss wrote:So just in case you guys missed it, here is CCP Rattati talking in reference to the cloak delay: CCP Rattati wrote:
nono, its less than a second, 0.33 seconds to be precise. It may go up but it's meant to be a fluid motion, just not straight out of cloak.
What is your opinion of a 0.33 second delay?
More garbage Changes advocated by Garbage players... Scrubs need to get good that is all... |
Orion Sanjeet
Fatal Absolution General Tso's Alliance
203
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Posted - 2014.10.21 15:10:00 -
[92] - Quote
NAV HIV wrote:Magnus Amadeuss wrote:So just in case you guys missed it, here is CCP Rattati talking in reference to the cloak delay: CCP Rattati wrote:
nono, its less than a second, 0.33 seconds to be precise. It may go up but it's meant to be a fluid motion, just not straight out of cloak.
What is your opinion of a 0.33 second delay? More garbage Changes advocated by Garbage players... Scrubs need to get good that is all... Does Magnus not realize that .33 is the current delay, or am I wrong and there currently isn't a delay?
Also, a safe update to start out with would be to just double the current delay to .66 and see how it goes from there.
"Thats due to lag.
The scout is uncloaked, but doesn't render as such because there is lag."
-Gavr1lo Pr1nc1p
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Spkr4theDead
Red Star. EoN.
2217
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Posted - 2014.10.21 16:24:00 -
[93] - Quote
Fox Gaden wrote:Magnus Amadeuss wrote:So just in case you guys missed it, here is CCP Rattati talking in reference to the cloak delay: CCP Rattati wrote:
nono, its less than a second, 0.33 seconds to be precise. It may go up but it's meant to be a fluid motion, just not straight out of cloak.
What is your opinion of a 0.33 second delay? To put this in perspective, this means that when I shoot a Cloaked Scout they will not be able to defend themselves for 0.33 seconds. 0.33 Seconds should be plenty of time to kill a Scout if you manage to hit it. And if you canGÇÖt hit a Scout it is not because of the Cloak. Oh yeah, you're bad if you can't hit a scout, nevermind how fast they move side to side while shooting, oh know, it's all the person chasing the scout's fault.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Duke Noobiam
Molon Labe. General Tso's Alliance
207
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Posted - 2014.10.21 20:54:00 -
[94] - Quote
It should be the same as the delay a logi experiences when switching from an active repair tool to a weapon.
Not sure how long this is, but it feels like an eternity.
How do you kill that which has no life?
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Bradric Banewolf
D3ATH CARD RUST415
419
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Posted - 2014.10.21 22:06:00 -
[95] - Quote
Magnus Amadeuss wrote:So just in case you guys missed it, here is CCP Rattati talking in reference to the cloak delay: CCP Rattati wrote:
nono, its less than a second, 0.33 seconds to be precise. It may go up but it's meant to be a fluid motion, just not straight out of cloak.
What is your opinion of a 0.33 second delay?
In most opinions you have post 1.8 scouts and true scouts. True scouts could have a 10 second delay, and it wouldn't matter. Post 1.8 scouts will have something to complain about regardless to what it is. They started running a class in it's worst phase?! You never want to run a suit or weapon while it's OP. It has the tendency to become a crutch for your playstyle so while your kd may skyrocket, your skills will plummet?!
Post 1.7 tankers got nerfed, and some don't even tank anymore?! Slayer logis eventually becoming assault, and the scouts will be no different. Eventually they will become balanced, and only the true scout will be left standing.
If it is currently 0.33 seconds, and will be dropped true scouts will simply adjust an already hardened playstyle. FOTM scouts will be running something different.
"Anybody order chaos?"
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KA24DERT
TeamPlayers Negative-Feedback
669
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Posted - 2014.10.21 22:07:00 -
[96] - Quote
The delay should be 2 seconds AND the DS3 turn speed needs a HUGE buff.
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Mex-0
G0DS AM0NG MEN General Tso's Alliance
99
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Posted - 2014.10.21 23:55:00 -
[97] - Quote
KA24DERT wrote:The delay should be 2 seconds AND the DS3 turn speed needs a HUGE buff.
couldn't you just increase the sensitivity of the controller?
I used the bolt pistol before it was (OP) cool.
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KA24DERT
TeamPlayers Negative-Feedback
670
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Posted - 2014.10.22 05:00:00 -
[98] - Quote
Mex-0 wrote:KA24DERT wrote:The delay should be 2 seconds AND the DS3 turn speed needs a HUGE buff.
couldn't you just increase the sensitivity of the controller? No, even at max sensitivity the turn speed is terrible.
Play Borderlands and try to turn around, then play Dust. It's a world of difference, and it's part of what allows scouts to go unchecked in this game. |
IMMORTAL WAR HERO
NECROM0NGERS
238
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Posted - 2014.10.22 05:03:00 -
[99] - Quote
Iron Wolf Saber wrote:Another problem is that a lot of players I know are very low awareness. I know this because I have played my cal assault as a scout before and well the number of folks I sneak up on and put them out of their misery is quite a bit still and this suit doesn't have a cloak.
Similar to how many sniper shots are rarely taken beyond the 450 meter range prenerf or how many players who assumed they got shot by a sniper had it done to them from the redline. I mean I have gotten an angry mail once accusational of redline sniping; when infact I shot this poor sob point blank from the back of his head.
WBT Deathlogs so you can see the stats of every one of your deaths.
xd cloaked raven assualt dren shotty
Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP
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Echo 1991
WarRavens Capital Punishment.
515
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Posted - 2014.10.22 08:26:00 -
[100] - Quote
instead of making the delay longer, make it so you cant switch out of the cloak until it is manually deactivated. then there is no ' im still cloaked but i can still shoot shenanigans'. |
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NAV HIV
The Generals
2158
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Posted - 2014.10.22 14:05:00 -
[101] - Quote
Orion Sanjeet wrote:NAV HIV wrote:Magnus Amadeuss wrote:So just in case you guys missed it, here is CCP Rattati talking in reference to the cloak delay: CCP Rattati wrote:
nono, its less than a second, 0.33 seconds to be precise. It may go up but it's meant to be a fluid motion, just not straight out of cloak.
What is your opinion of a 0.33 second delay? More garbage Changes advocated by Garbage players... Scrubs need to get good that is all... Does Magnus not realize that .33 is the current delay, or am I wrong and there currently isn't a delay? Also, a safe update to start out with would be to just double the current delay to .66 and see how it goes from there.
They should honestly fix the core mechanics of the game. Some people whined since the beginning of "Cloak" business. At first it was too Effective. Hot fix Bravo was great. After that, all the bitching and moaning about Cloaks and Stupid morons like IWS and other scrublords ruined this game. CCP Ratt did a great job with Alpha and Bravo. Some changes in Charlie was unnecessary.
- Amar scout needed a buff, but not at the cost of Nerfing another Scout. Me and others like myself actually read the labels when CCP first introduced All the scout suits. All the typical FOTM chasers went straight for Gal scout + Shotty. They brick tanked their suits and realized how stupid that is. That is when they realised their mistake. lol But the EWAR business was going great. Specially Bravo (One of the best hot fixes in Dust history) But seriously, why change the total role of a suit to please scrubs ?! Wasted 2.5 mil SP. For me it didn't matter much, i simply switched to gal scout. But for people who didn't have that option, it must've really sucked.
- Changing Heavy suit stats. Who and Why would they think that Amarr Heavy needed an extra low slot?! lol I felt very bad for all the Gal and Cal heavies...
CCP should've noticed how many vets they lost after Hotfix charlie. Now this game is full of half assed players with bloated egos that match their tiny peanut sized brains..
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Blueprint For Murder
Immortal Guides
155
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Posted - 2014.10.22 14:18:00 -
[102] - Quote
I like and play no cloak sidearm scout I don't understand why they are not just made side arms only. You can kill with almost just as much ease and it removes all of the super cheap aspects of the class. A battle with a side arms scout despite the cloak bug is still balanced because of the lower dps giving the prey and actual chance to fight back. Nova knifes are the exception to this, but as we all know it is a lot easier to kill a nova knifer that misses that first shot than a shot gunner because the shot gunner still has a one shot at range.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Mex-0
G0DS AM0NG MEN General Tso's Alliance
100
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Posted - 2014.10.22 15:14:00 -
[103] - Quote
KA24DERT wrote:Mex-0 wrote:KA24DERT wrote:The delay should be 2 seconds AND the DS3 turn speed needs a HUGE buff.
couldn't you just increase the sensitivity of the controller? No, even at max sensitivity the turn speed is terrible. Play Borderlands and try to turn around, then play Dust. It's a world of difference, and it's part of what allows scouts to go unchecked in this game.
So you're blaming the scouts being OP on your controller? I'm pretty sure having more armor plates equipped slows your turning speed. At least it feels like it.
I used the bolt pistol before it was (OP) cool.
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benandjerrys
NECROM0NGERS
53
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Posted - 2014.10.22 15:21:00 -
[104] - Quote
Magnus Amadeuss wrote:Fox Gaden wrote:Magnus Amadeuss wrote:So just in case you guys missed it, here is CCP Rattati talking in reference to the cloak delay: CCP Rattati wrote:
nono, its less than a second, 0.33 seconds to be precise. It may go up but it's meant to be a fluid motion, just not straight out of cloak.
What is your opinion of a 0.33 second delay? To put this in perspective, this means that when I shoot a Cloaked Scout they will not be able to defend themselves for 0.33 seconds. 0.33 Seconds should be plenty of time to kill a Scout if you manage to hit it. And if you canGÇÖt hit a Scout it is not because of the Cloak. Since when did the cloak not make you difficult/impossible to see? Or are you suggesting I cut the life of my TV in half by cranking up the brightness/contrast to ridiculously out-of-spec settings?
Allright nobody's saying it... slight speed nerf when cloaked cqc abilities are more limited now. This keeps your non bricked assaults safe. And this is from a dude that likes using shotgun scout. Eve does it why cant we? |
KA24DERT
TeamPlayers Negative-Feedback
674
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Posted - 2014.10.22 19:04:00 -
[105] - Quote
Mex-0 wrote:KA24DERT wrote:Mex-0 wrote:KA24DERT wrote:The delay should be 2 seconds AND the DS3 turn speed needs a HUGE buff.
couldn't you just increase the sensitivity of the controller? No, even at max sensitivity the turn speed is terrible. Play Borderlands and try to turn around, then play Dust. It's a world of difference, and it's part of what allows scouts to go unchecked in this game. So you're blaming the scouts being OP on your controller? I'm pretty sure having more armor plates equipped slows your turning speed. At least it feels like it.
No, I play with a mouse, I actually have a fighting chance when a scout gets the drop on me.
I'm saying the turn speed of the DS3, which the vast majority of people playing this game use, has a low turn speed. And that turn speed makes it easier for scouts to essentially collect free kills. Raise the turn speed and getting the drop on someone has less of an impact on the outcome of the engagement, and this will help balance out the scouts.
Also, armor plates don't affect turn speed. |
Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
99
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Posted - 2014.10.22 19:35:00 -
[106] - Quote
My opinion is 0.33 seconds is adequate.
A full second would really jar the flow of decloak -> Nova Knife Charge -> Leap -> Let go. The worst thing that could happen is switching to knives from cloak, holding the button down, but the knives not charging at all due to fire delay. Then no swing at all would occur when letting go of the button and you've now revealed your position.
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Mex-0
G0DS AM0NG MEN General Tso's Alliance
102
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Posted - 2014.10.22 20:51:00 -
[107] - Quote
KA24DERT wrote:Mex-0 wrote:KA24DERT wrote:Mex-0 wrote:KA24DERT wrote:The delay should be 2 seconds AND the DS3 turn speed needs a HUGE buff.
couldn't you just increase the sensitivity of the controller? No, even at max sensitivity the turn speed is terrible. Play Borderlands and try to turn around, then play Dust. It's a world of difference, and it's part of what allows scouts to go unchecked in this game. So you're blaming the scouts being OP on your controller? I'm pretty sure having more armor plates equipped slows your turning speed. At least it feels like it. No, I play with a mouse, I actually have a fighting chance when a scout gets the drop on me. I'm saying the turn speed of the DS3, which the vast majority of people playing this game use, has a low turn speed. And that turn speed makes it easier for scouts to essentially collect free kills. Raise the turn speed and getting the drop on someone has less of an impact on the outcome of the engagement, and this will help balance out the scouts. Also, armor plates don't affect turn speed.
I didn't know about the armor plates, it's just when I play as a heavy (once in a blue moon) I feel like I turn way slower.
I've always been able to turn pretty quickly, when I start getting shot at, I jump around and turn. at that point, I can whip out my SMG and finish em off.
I used the bolt pistol before it was (OP) cool.
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Imp Smash
Molon Labe. General Tso's Alliance
268
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Posted - 2014.10.24 04:24:00 -
[108] - Quote
medomai grey wrote:Imp Smash wrote:I feel the need to reiterate myself.
Cloaks and shotguns and knives and everything else traditionally scout could be left completely unchanged and everything would be fine if scouts themselves took damage at the same rate everyone else does.
Fix how scouts take damage. You can leave the cloak alone. Smart scouts that actually 'scout' well will be able to play very well. I never once complain when a scout sneaks up on me and shotguns or nova knifes me. I complain when I see a scout 60 meters out zigzaging toward me, unload on him, and he covers the distance with virtually no damage taken. Or stays those 60 meters out strafing back and forth through bullets and combat rifle me down. It 's silly that scouts have the highest damage resistance in the game unintentionally via hit detection. You are touching on the subject that applies to all suits, not just scout suits. The problem of super inhuman strafing and dancing through bullets will never be fixed because... *points finger at the dust community and CCP*
Its all their fault.
I'm not though. This problem doesn't affect medium or heavy suits. But I have on multiple occaisions watched scout suit beat a HMG in a head to head fight at 15 meters out just strafing. With minimal life lost.
This is of course the exception -- but when applied to marksman weapons such as the Tar, CR, or ScR, it's more pronounced, |
howard sanchez
984
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Posted - 2014.10.24 04:41:00 -
[109] - Quote
0,33 second Cloak delay- and you wanna know what they think? I'll tell you what they think- they don't fuckin know what they think regardless what they post because everyone of these armchair devs have never played with 0.33 cloak delay.
So stfu all you omniscient fps pros. Play it and find out.
Show off your Quafe
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