|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Orion Sanjeet
Fatal Absolution General Tso's Alliance
202
|
Posted - 2014.10.19 21:07:00 -
[1] - Quote
Iron Wolf Saber wrote:Dreis Shadowweaver wrote:Iron Wolf Saber wrote:0.33 is an awfully long time in an FPS. Especially in CQC and our current TTK spans. Just long enough to make it likely a stupid move to decloak in front of the enemy to attack.
As for what it should be?
Can't give you that number; I am not experienced or well versed enough to spit numbers out on the fly I can try it out for you after the change and tell you if its too much or not enough but Ill leave it to the better experts to come up with a better time frame. Yeah, 0.33 seconds is a long time if you're talking about games like CoD where you can shoot a guy once in the foot and he dies, but in Dust, where it can take multiple seconds to kill a guy, 0.33 seconds isn't as long as you make it out to be. o7 Unfortunately in Dust there are weapons where you can kill a guy with a single shot to the foot and most of those are cqc.
Isn't it interesting that all those around consider one shot killers are considered scout weapons.
"Thats due to lag.
The scout is uncloaked, but doesn't render as such because there is lag."
-Gavr1lo Pr1nc1p
|
Orion Sanjeet
Fatal Absolution General Tso's Alliance
202
|
Posted - 2014.10.19 21:14:00 -
[2] - Quote
How about if you come within 10 meters of an enemy while you are moving, (let the campers camp) it automatically decloaks.
"Thats due to lag.
The scout is uncloaked, but doesn't render as such because there is lag."
-Gavr1lo Pr1nc1p
|
Orion Sanjeet
Fatal Absolution General Tso's Alliance
202
|
Posted - 2014.10.19 21:15:00 -
[3] - Quote
hfderrtgvcd wrote:Orion Sanjeet wrote:Iron Wolf Saber wrote:Dreis Shadowweaver wrote:Iron Wolf Saber wrote:0.33 is an awfully long time in an FPS. Especially in CQC and our current TTK spans. Just long enough to make it likely a stupid move to decloak in front of the enemy to attack.
As for what it should be?
Can't give you that number; I am not experienced or well versed enough to spit numbers out on the fly I can try it out for you after the change and tell you if its too much or not enough but Ill leave it to the better experts to come up with a better time frame. Yeah, 0.33 seconds is a long time if you're talking about games like CoD where you can shoot a guy once in the foot and he dies, but in Dust, where it can take multiple seconds to kill a guy, 0.33 seconds isn't as long as you make it out to be. o7 Unfortunately in Dust there are weapons where you can kill a guy with a single shot to the foot and most of those are cqc. Isn't it interesting that all those around consider one shot killers are considered scout weapons. forge guns, sniper rifles, and plasma cannons are hardly scout weapons Great choices, the only one that can't be used by a scout is the gorge gun. Bravo.
*forge* stupid autocorrect.
"Thats due to lag.
The scout is uncloaked, but doesn't render as such because there is lag."
-Gavr1lo Pr1nc1p
|
Orion Sanjeet
Fatal Absolution General Tso's Alliance
202
|
Posted - 2014.10.19 21:19:00 -
[4] - Quote
Eruditus 920 wrote:A longer delay won't change my scout play whatsoever. I attack from behind.
If making it 5 seconds will finally shut the girls up about scouts then I'm all for it.
But it won't.
Just like asking for respecs. If CCP granted one, a week later the crying would start again.
After the cloak delay is adjusted, the girls will start in on some other scout nerf vomit.
Because players don't like high alpha deaths. Live with it, it isn't going away.
Neither are snipers. Don't like it? Play something else.
I'll happy once the demi-god scouts are finally brought back down to mortal.
"Thats due to lag.
The scout is uncloaked, but doesn't render as such because there is lag."
-Gavr1lo Pr1nc1p
|
Orion Sanjeet
Fatal Absolution General Tso's Alliance
203
|
Posted - 2014.10.21 01:35:00 -
[5] - Quote
hfderrtgvcd wrote:Orion Sanjeet wrote:How about if you come within 10 meters of an enemy while you are moving, (let the campers camp) it automatically decloaks. lol so basically make the cloak completely useless. Are you even interested in balance at all or do you just want to nerf whatever kills you?
I'm just tossing **** at a wall until something sticks. However, scouts are the bane of my logi existence so I suppose that is bleeding through into of my ideas. Who knows maybe weapon fire delay from cloak will fix getting shot twice by a shotgun by a little invisible... by a person using a cloak. Until I actually see a better ratio of suits on the field other than the scout then I will assume that the suit is still broken OP.
"Thats due to lag.
The scout is uncloaked, but doesn't render as such because there is lag."
-Gavr1lo Pr1nc1p
|
Orion Sanjeet
Fatal Absolution General Tso's Alliance
203
|
Posted - 2014.10.21 15:10:00 -
[6] - Quote
NAV HIV wrote:Magnus Amadeuss wrote:So just in case you guys missed it, here is CCP Rattati talking in reference to the cloak delay: CCP Rattati wrote:
nono, its less than a second, 0.33 seconds to be precise. It may go up but it's meant to be a fluid motion, just not straight out of cloak.
What is your opinion of a 0.33 second delay? More garbage Changes advocated by Garbage players... Scrubs need to get good that is all... Does Magnus not realize that .33 is the current delay, or am I wrong and there currently isn't a delay?
Also, a safe update to start out with would be to just double the current delay to .66 and see how it goes from there.
"Thats due to lag.
The scout is uncloaked, but doesn't render as such because there is lag."
-Gavr1lo Pr1nc1p
|
|
|
|