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Thread Statistics | Show CCP posts - 1 post(s) |
Imp Smash
Molon Labe. General Tso's Alliance
253
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Posted - 2014.10.18 02:27:00 -
[1] - Quote
Iron Wolf Saber wrote:Another problem is that a lot of players I know are very low awareness. I know this because I have played my cal assault as a scout before and well the number of folks I sneak up on and put them out of their misery is quite a bit still and this suit doesn't have a cloak.
Similar to how many sniper shots are rarely taken beyond the 450 meter range prenerf or how many players who assumed they got shot by a sniper had it done to them from the redline. I mean I have gotten an angry mail once accusational of redline sniping; when infact I shot this poor sob point blank from the back of his head.
WBT Deathlogs so you can see the stats of every one of your deaths.
All of this may be true -- but even with high situational awareness scouts are problematic.
"hmm, right about now a scout should be rushing me"
*turns around to see a scout 25 meters out rushing*
"Thought so."
*Unloads with (insert weapon here)*
*Scout stops moving forward and strafes back and forth within 2 steps left and right of original position moving through the stream of bullets multiple times while firing*
*Scout takes 0 damage, 1k+ hp suit dies.*
"Thought so..."
I mean -- it's interesting that CCP doesn't want scouts shotgunning or knifing while still decloaking. I cannot comment on whether the mechanics are fine now or not because it's never been an issue for me. On the occasion that I don't I never see it coming and certainly don't complain -- good on the scout for sneaking up on me/us. It's entirely an issue of when you catch said cloaked scout and are unable to shoot him due to bullets not assigning damage..well that's where we get stuck with the slaying concept. |
Imp Smash
Molon Labe. General Tso's Alliance
256
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Posted - 2014.10.21 00:23:00 -
[2] - Quote
I feel the need to reiterate myself.
Cloaks and shotguns and knives and everything else traditionally scout could be left completely unchanged and everything would be fine if scouts themselves took damage at the same rate everyone else does.
Fix how scouts take damage. You can leave the cloak alone. Smart scouts that actually 'scout' well will be able to play very well. I never once complain when a scout sneaks up on me and shotguns or nova knifes me. I complain when I see a scout 60 meters out zigzaging toward me, unload on him, and he covers the distance with virtually no damage taken. Or stays those 60 meters out strafing back and forth through bullets and combat rifle me down. It 's silly that scouts have the highest damage resistance in the game unintentionally via hit detection. |
Imp Smash
Molon Labe. General Tso's Alliance
268
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Posted - 2014.10.24 04:24:00 -
[3] - Quote
medomai grey wrote:Imp Smash wrote:I feel the need to reiterate myself.
Cloaks and shotguns and knives and everything else traditionally scout could be left completely unchanged and everything would be fine if scouts themselves took damage at the same rate everyone else does.
Fix how scouts take damage. You can leave the cloak alone. Smart scouts that actually 'scout' well will be able to play very well. I never once complain when a scout sneaks up on me and shotguns or nova knifes me. I complain when I see a scout 60 meters out zigzaging toward me, unload on him, and he covers the distance with virtually no damage taken. Or stays those 60 meters out strafing back and forth through bullets and combat rifle me down. It 's silly that scouts have the highest damage resistance in the game unintentionally via hit detection. You are touching on the subject that applies to all suits, not just scout suits. The problem of super inhuman strafing and dancing through bullets will never be fixed because... *points finger at the dust community and CCP*
Its all their fault.
I'm not though. This problem doesn't affect medium or heavy suits. But I have on multiple occaisions watched scout suit beat a HMG in a head to head fight at 15 meters out just strafing. With minimal life lost.
This is of course the exception -- but when applied to marksman weapons such as the Tar, CR, or ScR, it's more pronounced, |
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