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Benjamin Ciscko
Fatal Absolution
3374
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Posted - 2014.10.18 01:57:00 -
[31] - Quote
Iron Wolf Saber wrote:0.33 is an awfully long time in an FPS. Especially in CQC and our current TTK spans. Just long enough to make it likely a stupid move to decloak in front of the enemy to attack.
As for what it should be?
Can't give you that number; I am not experienced or well versed enough to spit numbers out on the fly I can try it out for you after the change and tell you if its too much or not enough but Ill leave it to the better experts to come up with a better time frame. http://youtu.be/YiGNXFJ2AXM?t=12m3s Seems legit As you can see I didn't even have the opportunity to stop sprinting let alone start firing at his 400+ ehp suit. In PC's like that I get wrecked because I find it very difficult to deal w/ scouts that can drop my tanked out suits in 1 shot and I don't have the opportunity to see them coming nor react but when I have at least a little bit of distance vs a heavy and go up against other assaults and assault scouts I do perfectly fine.
Tanker/Logi/Assault
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CCP Rattati
C C P C C P Alliance
8853
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Posted - 2014.10.18 02:09:00 -
[32] - Quote
Magnus Amadeuss wrote:Apothecary Za'ki wrote:Magnus Amadeuss wrote:So just in case you guys missed it, here is CCP Rattati talking in reference to the cloak delay: CCP Rattati wrote:
nono, its less than a second, 0.33 seconds to be precise. It may go up but it's meant to be a fluid motion, just not straight out of cloak.
What is your opinion of a 0.33 second delay? too short.. itll be like a 2 second delay i bet Well it IS currently 0.33 seconds. This thread is for allowing more than 4-5 scout people in a scout thread to weigh in on the cloak delay. I will keep my opinion to myself because I made the thread asking the question.
I take exception to your insinuation. If you have followed any of the hotfixes, we have been querying the role experts (with mixed results) to get to a balanced proposal, using their experience and our data. Those proposals are then discussed in the Features and Ideas forums. This is no exception.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Imp Smash
Molon Labe. General Tso's Alliance
253
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Posted - 2014.10.18 02:27:00 -
[33] - Quote
Iron Wolf Saber wrote:Another problem is that a lot of players I know are very low awareness. I know this because I have played my cal assault as a scout before and well the number of folks I sneak up on and put them out of their misery is quite a bit still and this suit doesn't have a cloak.
Similar to how many sniper shots are rarely taken beyond the 450 meter range prenerf or how many players who assumed they got shot by a sniper had it done to them from the redline. I mean I have gotten an angry mail once accusational of redline sniping; when infact I shot this poor sob point blank from the back of his head.
WBT Deathlogs so you can see the stats of every one of your deaths.
All of this may be true -- but even with high situational awareness scouts are problematic.
"hmm, right about now a scout should be rushing me"
*turns around to see a scout 25 meters out rushing*
"Thought so."
*Unloads with (insert weapon here)*
*Scout stops moving forward and strafes back and forth within 2 steps left and right of original position moving through the stream of bullets multiple times while firing*
*Scout takes 0 damage, 1k+ hp suit dies.*
"Thought so..."
I mean -- it's interesting that CCP doesn't want scouts shotgunning or knifing while still decloaking. I cannot comment on whether the mechanics are fine now or not because it's never been an issue for me. On the occasion that I don't I never see it coming and certainly don't complain -- good on the scout for sneaking up on me/us. It's entirely an issue of when you catch said cloaked scout and are unable to shoot him due to bullets not assigning damage..well that's where we get stuck with the slaying concept. |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2013
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Posted - 2014.10.18 02:29:00 -
[34] - Quote
CCP Rattati wrote:Magnus Amadeuss wrote:Apothecary Za'ki wrote:Magnus Amadeuss wrote:So just in case you guys missed it, here is CCP Rattati talking in reference to the cloak delay: CCP Rattati wrote:
nono, its less than a second, 0.33 seconds to be precise. It may go up but it's meant to be a fluid motion, just not straight out of cloak.
What is your opinion of a 0.33 second delay? too short.. itll be like a 2 second delay i bet Well it IS currently 0.33 seconds. This thread is for allowing more than 4-5 scout people in a scout thread to weigh in on the cloak delay. I will keep my opinion to myself because I made the thread asking the question. I take exception to your insinuation. If you have followed any of the hotfixes, we have been querying the role experts (with mixed results) to get to a balanced proposal, using their experience and our data. Those proposals are then discussed in the Features and Ideas forums. This is no exception.
Make cloaked delay 60 seconds
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Magnus Amadeuss
Bragian Order Amarr Empire
1188
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Posted - 2014.10.18 02:41:00 -
[35] - Quote
Imp Smash wrote:
All of this may be true -- but even with high situational awareness scouts are problematic.
"hmm, right about now a scout should be rushing me"
*turns around to see a scout 25 meters out rushing*
"Thought so."
*Unloads with (insert weapon here)*
*Scout stops moving forward and strafes back and forth within 2 steps left and right of original position moving through the stream of bullets multiple times while firing*
*Scout takes 0 damage, 1k+ hp suit dies.*
"Thought so..."
I mean -- it's interesting that CCP doesn't want scouts shotgunning or knifing while still decloaking. I cannot comment on whether the mechanics are fine now or not because it's never been an issue for me. On the occasion that I don't I never see it coming and certainly don't complain -- good on the scout for sneaking up on me/us. It's entirely an issue of when you catch said cloaked scout and are unable to shoot him due to bullets not assigning damage..well that's where we get stuck with the slaying concept.
I have found this matrix style bullet dancing to be the case for me as well, while using the AScR. I would have thought a good amount would still hit due to the really high dispersion rate of the rifle, but apparently not. That is for a different thread though. I just merely wanted other peoples opinions on something I saw being discussed elsewhere.
CCP Rattati wrote:
I take exception to your insinuation. If you have followed any of the hotfixes, we have been querying the role experts (with mixed results) to get to a balanced proposal, using their experience and our data. Those proposals are then discussed in the Features and Ideas forums. This is no exception.
Well I apologize for insinuating that you were only talking to the scouts. Based upon my prior experience of merely suggesting changes to scouts and the insane amount of trolling/harassment received, I may be a little touchy, but that's on me. (seriously about ten times worse than when I was talking about vehicles)
I jumped to the conclusion based upon the information I had at hand and the lack of feedback on any scout changes., still wrong without directly contacting you.
Fixing EWAR
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Mike Ox Bigger
Extremely Wicked
290
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Posted - 2014.10.18 02:55:00 -
[36] - Quote
Iron Wolf Saber wrote:Another problem is that a lot of players I know are very low awareness. I know this because I have played my cal assault as a scout before and well the number of folks I sneak up on and put them out of their misery is quite a bit still and this suit doesn't have a cloak.
Similar to how many sniper shots are rarely taken beyond the 450 meter range prenerf or how many players who assumed they got shot by a sniper had it done to them from the redline. I mean I have gotten an angry mail once accusational of redline sniping; when infact I shot this poor sob point blank from the back of his head.
WBT Deathlogs so you can see the stats of every one of your deaths.
Nah it's ewar being too strong combined with the ability to have as much hp as the assault. They know where you are and you can't pick them up on a passive scan for ****. Scanners are in a terrible place so you can't battle them with that either. You can only fight scout with another scout and what usually happens is both sides just end up killing each others non-scout players. When you nerfed the burst HMG everyone shrugged and turned into a scout making matters even worse. |
Apothecary Za'ki
Biomass Positive
1216
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Posted - 2014.10.18 03:00:00 -
[37] - Quote
Iron Wolf Saber wrote:0.33 is an awfully long time in an FPS. Especially in CQC and our current TTK spans. Just long enough to make it likely a stupid move to decloak in front of the enemy to attack.
As for what it should be?
Can't give you that number; I am not experienced or well versed enough to spit numbers out on the fly I can try it out for you after the change and tell you if its too much or not enough but Ill leave it to the better experts to come up with a better time frame. its still too fast for the decloak to OHK SG scouts the TTK is probably 1 second total
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Apothecary Za'ki
Biomass Positive
1216
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Posted - 2014.10.18 03:03:00 -
[38] - Quote
Imp Smash wrote:Iron Wolf Saber wrote:Another problem is that a lot of players I know are very low awareness. I know this because I have played my cal assault as a scout before and well the number of folks I sneak up on and put them out of their misery is quite a bit still and this suit doesn't have a cloak.
Similar to how many sniper shots are rarely taken beyond the 450 meter range prenerf or how many players who assumed they got shot by a sniper had it done to them from the redline. I mean I have gotten an angry mail once accusational of redline sniping; when infact I shot this poor sob point blank from the back of his head.
WBT Deathlogs so you can see the stats of every one of your deaths. All of this may be true -- but even with high situational awareness scouts are problematic. "hmm, right about now a scout should be rushing me" *turns around to see a scout 25 meters out rushing* "Thought so." *Unloads with (insert weapon here)* *Scout stops moving forward and strafes back and forth within 2 steps left and right of original position moving through the stream of bullets multiple times while firing* *Scout takes 0 damage, 1k+ hp suit dies.* "Thought so..." I mean -- it's interesting that CCP doesn't want scouts shotgunning or knifing while still decloaking. I cannot comment on whether the mechanics are fine now or not because it's never been an issue for me. On the occasion that I don't I never see it coming and certainly don't complain -- good on the scout for sneaking up on me/us. It's entirely an issue of when you catch said cloaked scout and are unable to shoot him due to bullets not assigning damage..well that's where we get stuck with the slaying concept. this.. scouts are soo numerous because of how OP they are now when ever im hacking or doing something 9 times out of 10 im right when i think "im soo gotta get F'd by a scout while im doing this"
id also liek to see the death toll and Kill tolls for each suit time.. id expect to see scouts on top because of their OP nature
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Apothecary Za'ki
Biomass Positive
1216
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Posted - 2014.10.18 03:05:00 -
[39] - Quote
Mike Ox Bigger wrote:Iron Wolf Saber wrote:Another problem is that a lot of players I know are very low awareness. I know this because I have played my cal assault as a scout before and well the number of folks I sneak up on and put them out of their misery is quite a bit still and this suit doesn't have a cloak.
Similar to how many sniper shots are rarely taken beyond the 450 meter range prenerf or how many players who assumed they got shot by a sniper had it done to them from the redline. I mean I have gotten an angry mail once accusational of redline sniping; when infact I shot this poor sob point blank from the back of his head.
WBT Deathlogs so you can see the stats of every one of your deaths. Nah it's ewar being too strong combined with the ability to have as much hp as the assault. They know where you are and you can't pick them up on a passive scan for ****. Scanners are in a terrible place so you can't battle them with that either. You can only fight scout with another scout and what usually happens is both sides just end up killing each others non-scout players. When you nerfed the burst HMG everyone shrugged and turned into a scout making matters even worse. i agree.. sicne burst HMG nerf sentinel numbers plummeted and were replaced with scouts.. mostly cal scout.. its getting to a poitn where we literally should change dusts name to Scout514 or Cloak514.. its THAT out of hand hell even scouts are being used for snipeing too
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medomai grey
WarRavens Capital Punishment.
1023
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Posted - 2014.10.18 03:06:00 -
[40] - Quote
A fire delay after de-cloaking alone will not balance cloaks. Especially a laughably small delay of 0.33 seconds.
First off, we need to address the abuse of macros with cloaks. For those of you who don't know, controllers or keyboards with macro functions can input a customized set of commands at inhuman speeds. Combined with the cloak, you can shoot or drop remotes and re-cloak faster than the game can render allowing you to shoot or drop remotes without ever having to de-cloak. The fix for this is simple; whenever a player de-cloaks, the cloak must go into a cool-down state.
A cloak delay is necessary but only needs to be long enough such that the cloak user is visible before they can shoot. If the CCP implements these recommended changes in this post, a delay of 0.33 or less could be reasonable.
The last item to be addressed is cloak's E-war "god mode". Using a cloak doesn't just make you visibly harder to detect. It's also makes you more difficult to find with detection, which should be a cloaks counter. Combine with dampening modules and the cloak user becomes visibly harder to detect and completely immune to detection; E-war "god mode". To fix this, the cloak bonus to profile should be a profile penalty. In this way, un-cloaked dampened players can hide from detection but are vulnerable to being visually spotted. Cloaked dampened players can be visually difficult to detect but are more vulnerable to detection. No more E-war "god mode".
These 3 changes are the bare minimal needed to make cloaks balanced.
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
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Magnus Amadeuss
Bragian Order Amarr Empire
1189
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Posted - 2014.10.18 03:45:00 -
[41] - Quote
medomai grey wrote: First off, we need to address the abuse of macros with cloaks. For those of you who don't know, controllers or keyboards with macro functions can input a customized set of commands at inhuman speeds. Combined with the cloak, you can shoot or drop remotes and re-cloak faster than the game can render allowing you to shoot or drop remotes without ever having to de-cloak. The fix for this is simple; whenever a player de-cloaks, the cloak must go into a cool-down state.
Seriously? My god that is horrible.
I am not doubting what you claim, but do you have a video of that?
EWAR tool
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medomai grey
WarRavens Capital Punishment.
1026
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Posted - 2014.10.18 04:23:00 -
[42] - Quote
Magnus Amadeuss wrote:medomai grey wrote: First off, we need to address the abuse of macros with cloaks. For those of you who don't know, controllers or keyboards with macro functions can input a customized set of commands at inhuman speeds. Combined with the cloak, you can shoot or drop remotes and re-cloak faster than the game can render allowing you to shoot or drop remotes without ever having to de-cloak. The fix for this is simple; whenever a player de-cloaks, the cloak must go into a cool-down state.
Seriously? My god that is horrible. I am not doubting what you claim, but do you have a video of that? I heard it from a friend who heard it from the person abusing the mechanics. But I don't doubt it because I've been shot in CQC by a cloaked guy that took a good while to de-cloak; luckily his aim really sucked.
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
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Cat Merc
Onslaught Inc RISE of LEGION
12713
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Posted - 2014.10.18 05:00:00 -
[43] - Quote
If it was my decision, the cloak would be absolutely impossible for use in combat situations. CCP said back before it was released that this is a tool to cross open terrain, not for combat.
And I still think that's what it should be.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
593
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Posted - 2014.10.18 06:18:00 -
[44] - Quote
Cat Merc wrote:If it was my decision, the cloak would be absolutely impossible for use in combat situations. CCP said back before it was released that this is a tool to cross open terrain, not for combat.
And I still think that's what it should be.
get shot, cloak drops? perfect.
or, get shot too many times while cloaked, and then the cloak fails. |
Leadfoot10
Molon Labe. General Tso's Alliance
1745
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Posted - 2014.10.18 07:07:00 -
[45] - Quote
Joel II X wrote:Leadfoot10 wrote:Most good users of the cloak use it to approach their target from behind, and the cloak delay will not really help in this regard.
IMO it won't be enough to simply add a delay. Sounds like you want the cloak to be useless.
Not at all. I want the suits to be balanced, and all I'm saying is that adding a cloak delay won't really solve much. In order to balance scouts with other suits, I think more will need to be done.
Either make them more squishy when avoiding all scans, remove directional information from passive scans, make the cloak harder to fit (lowering fitting bonus), or something, because the imbalance of scouts and their prevalence in matches due to the exploitation of passive scans and high alpha weapons won't go away if you simply add a delay to uncloaking.
Let me put it to you another way: Do you really think you'll die that much less if a scout uncloaks a second or three seconds before he shoots you in the back of the head, if he's had you on passives the entire time?
Not if he's good. You'll never see him coming, and the delay won't mean much other than he'll have to plan a few seconds ahead. |
Blueprint For Murder
Immortal Guides
137
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Posted - 2014.10.18 07:12:00 -
[46] - Quote
Leadfoot10 wrote:Joel II X wrote:Leadfoot10 wrote:Most good users of the cloak use it to approach their target from behind, and the cloak delay will not really help in this regard.
IMO it won't be enough to simply add a delay. Sounds like you want the cloak to be useless. Not at all. I want the suits to be balanced, and all I'm saying is that adding a cloak delay won't really solve much. In order to balance scouts with other suits, I think more will need to be done. Either make them more squishy when avoiding all scans, remove directional information from passive scans, make the cloak harder to fit (lowering fitting bonus), or something, because the imbalance of scouts and their prevalence in matches due to the effectiveness of a cloak combined with passive scans and a high alpha weapon won't go away if you simply add a delay to uncloaking. Let me put it to you another way: Do you really think you'll die that much less if a scout uncloaks a second or three seconds before he shoots you in the back of the head, if he's had you on passives the entire time? Not if he's good. You'll never see him coming, and the delay won't mean much.
This! I don't even use cloak and I stalk people all the time scan left and right till I have a target and proceed to stalk turning as they turn never seen until I stab them. pst I am not that good.
P.S. A good scout? lolz
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
104
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Posted - 2014.10.18 08:56:00 -
[47] - Quote
Magnus Amadeuss wrote:So just in case you guys missed it, here is CCP Rattati talking in reference to the cloak delay: CCP Rattati wrote:
nono, its less than a second, 0.33 seconds to be precise. It may go up but it's meant to be a fluid motion, just not straight out of cloak.
What is your opinion of a 0.33 second delay? Bullshit...... 5 seconds minimum. |
NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
104
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Posted - 2014.10.18 09:01:00 -
[48] - Quote
Leadfoot10 wrote:Joel II X wrote:Leadfoot10 wrote:Most good users of the cloak use it to approach their target from behind, and the cloak delay will not really help in this regard.
IMO it won't be enough to simply add a delay. Sounds like you want the cloak to be useless. Not at all. I want the suits to be balanced by reducing the cloaked scout's unfair advantage of stealth and passive scans and lots of HP, and all I'm saying is that adding a cloak delay won't really solve much in this regard. In order to balance scouts with other suits, I think more will need to be done. Either make them more squishy when avoiding all scans (and particularly those of the medium suits that all scouts feast on), make the cloak harder to fit (lowering fitting bonus, effectively making them more squishy), or remove directional information from passive scans (the real problem, IMO) -- or some combination thereof -- because the imbalance of scouts and their prevalence in matches due to the effectiveness of a cloak combined with passive scans and a high alpha weapon won't go away if you simply add a delay to uncloaking. Let me put it to you another way: Do you really think you'll die that much less if a scout uncloaks a second or three seconds before he shoots you in the back of the head, if he's had you on passives the entire time? Not if he's good. You'll never see him coming, and the delay won't mean much. Hey idiot, do you think that scout will be able to set and hide in that corner watching scans if there is a delay? Do you think you might hear the cloak and turn around? Do you think he could move about the map, decloak ohk with knives and disappear before the body falls with a delay? Get real. Cloaks and scouts are op as ****. If you think not go play pc. Shotguns and heavies run the show noobs. Nerf that bs into the ground.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6738
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Posted - 2014.10.18 10:20:00 -
[49] - Quote
Cat Merc wrote:If it was my decision, the cloak would be absolutely impossible for use in combat situations. CCP said back before it was released that this is a tool to cross open terrain, not for combat.
And I still think that's what it should be.
CCP also wanted to allow players the ability to shoot while cloaked before the community mass-protested about it just before it was released.
So, I don't believe that for a second
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Cat Merc
Onslaught Inc RISE of LEGION
12719
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Posted - 2014.10.18 10:21:00 -
[50] - Quote
Aeon Amadi wrote:Cat Merc wrote:If it was my decision, the cloak would be absolutely impossible for use in combat situations. CCP said back before it was released that this is a tool to cross open terrain, not for combat.
And I still think that's what it should be. CCP also wanted to allow players the ability to shoot while cloaked before the community mass-protested about it just before it was released. So, I don't believe that for a second CCP are weird. They definitely said at one point that the cloak is for crossing open terrain, not for combat.
Feline overlord of all humans - CAT MERC
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6738
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Posted - 2014.10.18 10:22:00 -
[51] - Quote
IMO, cloak delay should be the same duration as it takes for the de-cloaking animation to fully play out. 0.33 seconds, to me, doesn't seem like enough. That short of a delay was similar to the Rail Rifle's charge but it never stopped it from being over-powered.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6738
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Posted - 2014.10.18 10:23:00 -
[52] - Quote
Cat Merc wrote:Aeon Amadi wrote:Cat Merc wrote:If it was my decision, the cloak would be absolutely impossible for use in combat situations. CCP said back before it was released that this is a tool to cross open terrain, not for combat.
And I still think that's what it should be. CCP also wanted to allow players the ability to shoot while cloaked before the community mass-protested about it just before it was released. So, I don't believe that for a second CCP are weird. They definitely said at one point that the cloak is for crossing open terrain, not for combat.
If memory serves, Nova Knife said that's what they [CPM] -wanted- it to be used for. CCP Remnant was pretty hardcore about allowing players to shoot while cloaked though, and there was a CPM CTA to the community to show support for the opposite.
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Cat Merc
Onslaught Inc RISE of LEGION
12719
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Posted - 2014.10.18 10:24:00 -
[53] - Quote
Aeon Amadi wrote:Cat Merc wrote:Aeon Amadi wrote:Cat Merc wrote:If it was my decision, the cloak would be absolutely impossible for use in combat situations. CCP said back before it was released that this is a tool to cross open terrain, not for combat.
And I still think that's what it should be. CCP also wanted to allow players the ability to shoot while cloaked before the community mass-protested about it just before it was released. So, I don't believe that for a second CCP are weird. They definitely said at one point that the cloak is for crossing open terrain, not for combat. If memory serves, Nova Knife said that's what they [CPM] -wanted- it to be used for. CCP Remnant was pretty hardcore about allowing players to shoot while cloaked though, and there was a CPM CTA to the community to show support for the opposite. Are you sure? My memory may be confusing CPM and CCP tags.
Feline overlord of all humans - CAT MERC
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6738
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Posted - 2014.10.18 10:28:00 -
[54] - Quote
Cat Merc wrote:Aeon Amadi wrote:Cat Merc wrote:Aeon Amadi wrote:Cat Merc wrote:If it was my decision, the cloak would be absolutely impossible for use in combat situations. CCP said back before it was released that this is a tool to cross open terrain, not for combat.
And I still think that's what it should be. CCP also wanted to allow players the ability to shoot while cloaked before the community mass-protested about it just before it was released. So, I don't believe that for a second CCP are weird. They definitely said at one point that the cloak is for crossing open terrain, not for combat. If memory serves, Nova Knife said that's what they [CPM] -wanted- it to be used for. CCP Remnant was pretty hardcore about allowing players to shoot while cloaked though, and there was a CPM CTA to the community to show support for the opposite. Are you sure? My memory may be confusing CPM and CCP tags.
https://forums.dust514.com/default.aspx?g=posts&m=1700008#post1700008
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Cat Merc
Onslaught Inc RISE of LEGION
12719
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Posted - 2014.10.18 10:29:00 -
[55] - Quote
Thanks for clearing that up.
Feline overlord of all humans - CAT MERC
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Fox Gaden
Immortal Guides
4607
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Posted - 2014.10.18 12:33:00 -
[56] - Quote
Magnus Amadeuss wrote:That is actually quite exceptional then. I am also happy to hear of more people doing the isf tech stuff, it makes me happy. I actually grabed an older 1080p monitor I had lying around and hooked it up to a spare PS3, and with some adjust ments to contrast (way too high) and brightness (also too high) I can see scouts like chritmas lights indoors/low-light, but now outdoors I can't see them because the background blooms. If I adjust for seeing them outside, I cannot see them inside. My properly calibrate main TV though has exceptional detail and the effect isn't very noticable at all in a lot of situations. Judge made an awesome video on the matter that you should check out. It is also quite incontrovertable proof that the "use your eyes" and "git gud" arguments are B.S. Well Cloaked Scouts certainly donGÇÖtGÇÖ light up like Christmas trees on my screen, I watch for very subtle clews. I mean when they are standing still we are talking about a very slight curve on a distant wall that should be strait; the small optical distortion as you look through them. Stuff like that.
If I know there is a Scout in the area and I canGÇÖt locate them (I canGÇÖt always) I swing my weapon back and forth to see if my reticle turns red.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
983
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Posted - 2014.10.19 15:48:00 -
[57] - Quote
facepalm.jpg
Please support fair play!
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Fox Gaden
Immortal Guides
4616
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Posted - 2014.10.19 20:18:00 -
[58] - Quote
If Scouts and Assault were reversed on the current end of that graph, I would think we were right where we need to be.
I think if the balance is done right the popularity of suits should go:
Assault Scout Logi Sentinel Commando
The Logi number is just slightly lower than I think it should be right now, but not much lower.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Blueprint For Murder
Immortal Guides
141
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Posted - 2014.10.19 20:22:00 -
[59] - Quote
I don't know the parameters of this chart, but since new players start as assault the assault stat would be artificially inflated.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Iron Wolf Saber
Den of Swords
17366
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Posted - 2014.10.19 20:27:00 -
[60] - Quote
I will verify the story; the entire CPM 0 was passionately against combat cloaks.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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