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Thread Statistics | Show CCP posts - 1 post(s) |
medomai grey
WarRavens Capital Punishment.
1023
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Posted - 2014.10.18 03:06:00 -
[1] - Quote
A fire delay after de-cloaking alone will not balance cloaks. Especially a laughably small delay of 0.33 seconds.
First off, we need to address the abuse of macros with cloaks. For those of you who don't know, controllers or keyboards with macro functions can input a customized set of commands at inhuman speeds. Combined with the cloak, you can shoot or drop remotes and re-cloak faster than the game can render allowing you to shoot or drop remotes without ever having to de-cloak. The fix for this is simple; whenever a player de-cloaks, the cloak must go into a cool-down state.
A cloak delay is necessary but only needs to be long enough such that the cloak user is visible before they can shoot. If the CCP implements these recommended changes in this post, a delay of 0.33 or less could be reasonable.
The last item to be addressed is cloak's E-war "god mode". Using a cloak doesn't just make you visibly harder to detect. It's also makes you more difficult to find with detection, which should be a cloaks counter. Combine with dampening modules and the cloak user becomes visibly harder to detect and completely immune to detection; E-war "god mode". To fix this, the cloak bonus to profile should be a profile penalty. In this way, un-cloaked dampened players can hide from detection but are vulnerable to being visually spotted. Cloaked dampened players can be visually difficult to detect but are more vulnerable to detection. No more E-war "god mode".
These 3 changes are the bare minimal needed to make cloaks balanced.
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
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medomai grey
WarRavens Capital Punishment.
1026
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Posted - 2014.10.18 04:23:00 -
[2] - Quote
Magnus Amadeuss wrote:medomai grey wrote: First off, we need to address the abuse of macros with cloaks. For those of you who don't know, controllers or keyboards with macro functions can input a customized set of commands at inhuman speeds. Combined with the cloak, you can shoot or drop remotes and re-cloak faster than the game can render allowing you to shoot or drop remotes without ever having to de-cloak. The fix for this is simple; whenever a player de-cloaks, the cloak must go into a cool-down state.
Seriously? My god that is horrible. I am not doubting what you claim, but do you have a video of that? I heard it from a friend who heard it from the person abusing the mechanics. But I don't doubt it because I've been shot in CQC by a cloaked guy that took a good while to de-cloak; luckily his aim really sucked.
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
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medomai grey
WarRavens Capital Punishment.
1029
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Posted - 2014.10.20 08:56:00 -
[3] - Quote
jNs Vit4l wrote:Dreis Shadowweaver wrote: I also think that taking damage should deactivate the cloak. o7 L O L isnt the hit mark and shivering enough to spot a cloaker.. i suggest you jump of a bringe if you cannot deal with cloak the way it is now..
Assuming your communicating in English, I don't know how you expect him/her to jump off a bringe, a verb. However, seeing as you expect people to easily see those who use equipment that makes the user difficult to see, I am not in the least surprised by the absurdity of your demands.
PS: Seriously though. How do you expect him to "jump OF" an obsolete spelling of bring?
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
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medomai grey
WarRavens Capital Punishment.
1035
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Posted - 2014.10.21 13:13:00 -
[4] - Quote
Imp Smash wrote:I feel the need to reiterate myself.
Cloaks and shotguns and knives and everything else traditionally scout could be left completely unchanged and everything would be fine if scouts themselves took damage at the same rate everyone else does.
Fix how scouts take damage. You can leave the cloak alone. Smart scouts that actually 'scout' well will be able to play very well. I never once complain when a scout sneaks up on me and shotguns or nova knifes me. I complain when I see a scout 60 meters out zigzaging toward me, unload on him, and he covers the distance with virtually no damage taken. Or stays those 60 meters out strafing back and forth through bullets and combat rifle me down. It 's silly that scouts have the highest damage resistance in the game unintentionally via hit detection. You are touching on the subject that applies to all suits, not just scout suits. The problem of super inhuman strafing and dancing through bullets will never be fixed because...
*points finger at the dust community and CCP*
Its all their fault.
How to balance cloaks.
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