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Atiim
12281
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Posted - 2014.09.19 03:34:00 -
[1] - Quote
Are Anti-Vehicle weapons (read: SLs, FGs, PLCs, & R/PEs) meant to "solo" vehicles?
I'd really love to have CCP settle this issue already.
The 1st Matari Commando
-HAND
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Joel II X
Molon Labe. General Tso's Alliance
3491
|
Posted - 2014.09.19 03:43:00 -
[2] - Quote
Regardless of the answer, I will anticipate the chaos afterwards with popcorn.
Seriously, though. If love to have it settled as well. +1 on actually useful av/v topic. |
Atiim
12288
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Posted - 2014.09.19 13:10:00 -
[3] - Quote
Bump.
The 1st Matari Commando
-HAND
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2081
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Posted - 2014.09.19 13:31:00 -
[4] - Quote
Your question is a black and white fallacy: either one AV player can or cannot take on a vehicle.
The truth is a single AV player should be enough to threaten and/or disrupt vehicles, but actually killing them should be difficult, but not impossible, depending on the situation, each player's skill, and a multitude of other variables.
If a single AV player could easily kill a vehicle, then vehicles would be worthless once 2-3 players used AV.
It's a balancing game, and vehicles should have a slight edge, but that's not to mean that they should be an "I win" button. Any AVer should be a thorn in the side of a pilot unless dealt with immediately, either by fleeing or engaging.
Dust was real! I was there!
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Ripley Riley
Incorruptibles
3221
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Posted - 2014.09.19 13:36:00 -
[5] - Quote
Atiim wrote:Are Anti-Vehicle weapons (read: SLs, FGs, PLCs, & R/PEs) meant to "solo" vehicles? I'd love CCP's comment as well.
Truthfully, I feel that a single devoted AV'er, when properly fitted, should be able to solo a vehicle. He has assumed the role of AV'er. If he can't destroy vehicles on his own then why bother having the role?
He imposes order on the chaos of organic evolution...
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RayRay James
Molon Labe. General Tso's Alliance
417
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Posted - 2014.09.19 13:45:00 -
[6] - Quote
Currently, it is possible for a single player to solo a single vehicle given proper skills and situations. I should know, I do it sometimes.
Unfortunately, the only current way to do that requires a forge gun. Swarms (pre buff) and PLC are just not capable of doing that. The thing is, I'm not sure they should. Forge is a heavy weapon, the rest are light. Heavy weapons should be a major threat to all vehicles. Light's should need at least two people, imo.
As an ADS pilot, I have lost ships to Swarms and Forges, never to a PLC. When I lose a ship to swarms, it's my own fault though for either not paying attention or being cocky. When I lose a ship to forges, it's usually either a skilled forger or he bounced me into a building.
I don't think that milita level AV should be able to kill anything that is fit better than militia by its self, other wise there's no reason to skill into the higher tiers of weaponry, but if someone invests the time and SP into getting proto forges/swarms/plc then they should be able to lay down the pain to vehicles.
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Atiim
12289
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Posted - 2014.09.19 13:45:00 -
[7] - Quote
Vulpes Dolosus wrote:Your question is a black and white fallacy: either one AV player can or cannot take on a vehicle. It could only be a false dilemma if I omitted a possible alternative, which I indeed did not. Either Anti-Vehicle weapons were designed to be able to effectively destroy vehicles themselves, or they were designed to be used in groups.
Vulpes Dolosus wrote: If a single AV player could easily kill a vehicle, then vehicles would be worthless once 2-3 players used AV.
As they should be. Any unit facing off against 2-3 hard counters should be rendered useless.
Vulpes Dolosus wrote:It's a balancing game, and vehicles should have a slight edge. I'll let CCP Rattati be the judge of that.
The 1st Matari Commando
-HAND
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Sequal Rise
Les Desanusseurs
55
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Posted - 2014.09.19 13:49:00 -
[8] - Quote
If a game wants to be balance, 2 players using the same tier of weapon/stuffs should be at equals lvl. The only thing that separate them is the player skill. So a Proto AV should be able to solo a Madrugar/Gunlogi with proto stuffs on his own. If not, then Vehicles are OP. It's as simple as this!
Sorry for my bad english ^^
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Bahirae Serugiusu
Vendetta Reactionary Force
105
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Posted - 2014.09.19 13:52:00 -
[9] - Quote
I'm sick and tired of people complaining about AV. AV is meant to kill vehicles, vehicles are borderline immune to most weapons in the game (Combat Rifle, Assault Rifle etc). If infantry jumps into the middle of a group of enemies and die they are called an idiot, if a vehicle does it means the game is broken. If vehicles stopped driving up main street solo and tried being careful for a change and maybe watch out for turrets, and for any AV (forge guns, swarm launchers, and plasma cannons tend to be noticable when they fire) they might not be here complaining about it constantly.
And why shouldn't AV be going solo? They are pretty much useless against infantry swarm launchers don't lock onto infantry, forge guns take a bit to charge and unless they hit first they are dead, and few people use plasma cannons anyway. |
Atiim
12291
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Posted - 2014.09.19 13:53:00 -
[10] - Quote
RayRay James wrote:Currently, it is possible for a single player to solo a single vehicle given proper skills and situations. I should know, I do it sometimes.
Unfortunately, the only current way to do that requires a forge gun. Swarms (pre buff) and PLC are just not capable of doing that. Maybe it's the Commando, but I myself have soloed many vehicles with a Swarm Launcher, though most of them are Madrugars and Un-Hardened Gunnlogies. But to do so, you need to invest Heavily into it, as well as know how/when to delay a volley's flight.
RayRay James wrote:The thing is, I'm not sure they should. Forge is a heavy weapon, the rest are light. Heavy weapons should be a major threat to all vehicles. Light's should need at least two people, imo. Then why would anyone choose anything other than a Forge Gun?
The 1st Matari Commando
-HAND
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Antoin Vargaro
Commando Perkone Caldari State
5
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Posted - 2014.09.19 13:57:00 -
[11] - Quote
Vulpes Dolosus wrote:Your question is a black and white fallacy: either one AV player can or cannot take on a vehicle.
The truth is a single AV player should be enough to threaten and/or disrupt vehicles, but actually killing them should be difficult, but not impossible, depending on the situation, each player's skill, and a multitude of other variables.
If a single AV player could easily kill a vehicle, then vehicles would be worthless once 2-3 players used AV.
It's a balancing game, and vehicles should have a slight edge, but that's not to mean that they should be an "I win" button. Any AVer should be a thorn in the side of a pilot unless dealt with immediately, either by fleeing or engaging.
I agree completely.
The key words here are "threaten and/or disrupt", "difficult, but not impossible", and "easily kill"
I don't believe that any real AV player is asking for it to be "easy" to kill a vehicle solo.
I think that most AV players would be satisfied with "difficult, but not impossible".
In order for a single AV player to be able to "threaten and/or disrupt" an enemy vehicle, that AV player MUST first be viewed as a CREDIBLE THREAT to that vehicle. For this to happen, the vehicle operator must (at least) BELIEVE that the AV player IS capable of destroying him (whether he is or not).
If the vehicle operator believes that the AV player isn't at least CAPABLE of destroying his vehicle, he will NOT view the AV player as a CREDIBLE THREAT, and the AV player will no longer be capable of threatening or disrupting him. |
Adipem Nothi
Nos Nothi
4995
|
Posted - 2014.09.19 14:02:00 -
[12] - Quote
I hate to play the Isk card, but I'd be concerned with the sustainability of the pilot's role if 1/2M vehicles were too easily destroyed.
Shoot scout with yes.
- Ripley Riley
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Antoin Vargaro
Commando Perkone Caldari State
5
|
Posted - 2014.09.19 14:07:00 -
[13] - Quote
Adipem Nothi wrote:I hate to play the Isk card, but I'd be concerned with the sustainability of the pilot's role if 1/2M vehicles were too easily destroyed.
There's that word ("easily") again! If vehicle users would stop slipping that word into the equation, maybe we could have a reasonable discussion about this!
Can someone please point me to a single post from any AV user that ever said it should be "easy"? |
Adipem Nothi
Nos Nothi
4995
|
Posted - 2014.09.19 14:09:00 -
[14] - Quote
Antoin Vargaro wrote:Adipem Nothi wrote:I hate to play the Isk card, but I'd be concerned with the sustainability of the pilot's role if 1/2M vehicles were too easily destroyed.
There's that word ("easily") again! If vehicle users would stop slipping that word into the equation, maybe we could have a reasonable discussion about this! Can someone please point me to a single post from any AV user that ever said it should be "easy"?
PS: Prof(5) Swarmer (not a pilot)
Shoot scout with yes.
- Ripley Riley
|
Antoin Vargaro
Commando Perkone Caldari State
5
|
Posted - 2014.09.19 14:13:00 -
[15] - Quote
Adipem Nothi wrote:Antoin Vargaro wrote:Adipem Nothi wrote:I hate to play the Isk card, but I'd be concerned with the sustainability of the pilot's role if 1/2M vehicles were too easily destroyed.
There's that word ("easily") again! If vehicle users would stop slipping that word into the equation, maybe we could have a reasonable discussion about this! Can someone please point me to a single post from any AV user that ever said it should be "easy"? PS: Prof(5) Swarmer. Not a pilot.
Sorry, my bad.
It just seems that, whenever this discussion comes up, the argument inevitably gets twisted from
"should AV be able to solo a vehicle AT ALL"
to
"should AV be able to EASILY solo a vehicle".
and, to the best of my recollection, I don't think I've ever seen an AV player ask for it to be EASY, just POSSIBLE. |
axis alpha
Red Star. EoN.
341
|
Posted - 2014.09.19 14:27:00 -
[16] - Quote
I solo tanks allll duh time
We won't follow the deceiver.
You let this be your warning.
The path of the wretched is burning..
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Atiim
12293
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Posted - 2014.09.19 14:36:00 -
[17] - Quote
axis alpha wrote:I solo tanks allll duh time As do I, but that's not relevant to the question at hand.
The 1st Matari Commando
-HAND
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2849
|
Posted - 2014.09.19 14:49:00 -
[18] - Quote
Vulpes Dolosus wrote:Your question is a black and white fallacy: either one AV player can or cannot take on a vehicle.
The truth is a single AV player should be enough to threaten and/or disrupt vehicles, but actually killing them should be difficult, but not impossible, depending on the situation, each player's skill, and a multitude of other variables.
If a single AV player could easily kill a vehicle, then vehicles would be worthless once 2-3 players used AV.
It's a balancing game, and vehicles should have a slight edge, but that's not to mean that they should be an "I win" button. Any AVer should be a thorn in the side of a pilot unless dealt with immediately, either by fleeing or engaging.
My opinion, rather neatly summed up. Nicely done.
Doable is demanded. Easy kills are not fun, nor should anyone seek to make vehicles trivial kills. |
Kallas Hallytyr
Skullbreakers
782
|
Posted - 2014.09.19 14:51:00 -
[19] - Quote
Can a complete starter fit newbie solo a PRO fit 35+ mil heavy veteran? Almost certainly not, but possible.
Really, the discussion does need to revolve around how easy/difficult the AV role should be. We have seen both sides: 400m Swarms with more damage than currently completely trivialised ADSs and most HAVs; 1.7 HAVs and ADSs were retardedly dominant such that AV, unless overwhelming present - which made them overly vulnerable to infantry - was irrelevant.
Obviously, it is not about if AV should be able to solo a vehicle - quite simply anything is possible - so it is about how easily a single AV player has it. The current situation is that a single AV player can fairly comfortably run off most vehicles with a Swarm Launcher while being decently-handsomely reward in WP.
Commandos remove/reduce the primary weakness of the Swarm Launcher fit (being able to fit a second light weapon) means that Swarm fits should really, if serious about the idea of AV, be in a Commando. I think I've wandered off topic...
Alt of Halla Murr.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2852
|
Posted - 2014.09.19 15:01:00 -
[20] - Quote
You have but its understandable.
I used to solo marauders back in the day and was pretty good at it.
Here is the kicker:
I only realized there was a weakspot that is exploitable about two months ago. I banged my head on the desk pretty hard in response and I've been ganking HAVs since chromosome.
I was doing it the hard way the whole two years.
Doing it the hard way is kinda fun. |
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SILENT GIANT
FATHERS-AND-SONS
66
|
Posted - 2014.09.19 15:02:00 -
[21] - Quote
Based on isk cost alone v vs av is a tad unbalanced I'll admit. I shouldn't be able to solo vehicles as easy as i do. A free starter fit shouldn't be able to solo a .5mil isk fit. I noticed It takes around 4 good shots for standard tanks might have to reload and go for one or two more it they have hardeners or the shield boosters. So I just opened up first tier to get regular swarm and now I can do it in one clip.
Yea there are good pilots who play smart and get the heck out there and allow my team time to clear obj. The threat has been removed, They deserve to fight another day. Fingers crossed another blue doesn't get smart and pull a starter swarm too, cause any tank or ads has no/very little chance of survival.
If Rattati responds saying av should in fact be able to solo vehicles then things are fine or a little OP as is. As a part time AV guy I enjoy my easy kills, nerfing av whould take points away from me. I'm just voicing my experience with this issue because if swarms get a buff I feel this is going the opposite of balancing and foresee a future of really irritated Vehicle vets as well as noobs who are trying to learn to be good pilots not having a fair shot because They cant afford to practice, with vehicle prices so much different than tjhe cost of a decent AV fit.
Whatever the outcome though I can live with it. If it gets buffed I will av all the time and top the leaderboard w a poor kd but tons of WP. Or if it gets hit with the nerf bat I will still have fun with the additional challenge it brings as well as having to rely on OP teamwork to take down a pilot.
Just like taking over an obj. You have to be methodical, I like to require analysis of situation. Take down threats, move in take down uplinks respawners, and then go for hack. If it was a single step process it takes away from the challenge that only this game brings us. Anyone wanting to solo anything needs to go back to playing COD.
All this is with standard swarm, I'd hate to see how easy it is if I spent SP on proto swarms |
Adipem Nothi
Nos Nothi
4999
|
Posted - 2014.09.19 15:15:00 -
[22] - Quote
Kallas Hallytyr wrote: Commandos remove/reduce the primary weakness of the Swarm Launcher fit (being able to fit a second light weapon) means that Swarm fits should really, if serious about the idea of AV, be in a Commando. I think I've wandered off topic...
I agree with everything you've said, up to this point.
Firstly, this represents an unreasonable SP tax on infantry. Each and every infantry unit is vulnerable to being farmed by HAV or ADS. To require that each and every infantry unit cross-train as a commando to shoot back effectively is unreasonable. Do we tell all newbros to first skill into commando to have a fighting chance against pilots?
Secondly, this standard isn't applied elsewhere. I needn't run my Scout mk.0 to use Nova Knives effectively; in fact, I prefer to use them on a Scout gk.0. I haven't invested a single point of SP into Amarr Assaut, yet I've killed several thousand mercs with a Scrambler Rifle.
Shoot scout with yes.
- Ripley Riley
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2859
|
Posted - 2014.09.19 15:48:00 -
[23] - Quote
SILENT GIANT wrote:wall of text
Here's the rub. AV ISN'T in line for significant buffing.
Nor should it be.
The only buffs are making swarms able to outrun a dropship (by 10 meters per second) while nerfing the 90-degree cornering. This is not a bad tradeoff.
The other is accelerating the laughworthy plasma cannon projectile so it can actually apply its power and not simply be a troll weapon/AoE shotgun.
But there are no damage buffs in line for AV. The two buffs are solely to allow our under performing AV (swarms and plasma cannon) to be able to land hits in decent fashion. There should be little to no change in time to kill. ADS will still take 4 pro swarm shots to kill. Plasma cannons wont be utterly dependent upon the "surprise buttsex!" Maneuver.
Thats it. No forge buffs. No increases to heavy damage mods. No increase of av base damage. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4869
|
Posted - 2014.09.19 15:53:00 -
[24] - Quote
Ripley Riley wrote:Atiim wrote:Are Anti-Vehicle weapons (read: SLs, FGs, PLCs, & R/PEs) meant to "solo" vehicles? I'd love CCP's comment as well. Truthfully, I feel that a single devoted AV'er, when properly fitted, should be able to solo a vehicle. He has assumed the role of AV'er. If he can't destroy vehicles on his own then why bother having the role?
A vehicle user has dedicated a ton of skill points and ISK to killing everything around him.
If someone can thwart his efforts with a single cost-efficient pea shooter, why should anyone run vehicles? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2860
|
Posted - 2014.09.19 16:04:00 -
[25] - Quote
Himiko Kuronaga wrote:Ripley Riley wrote:Atiim wrote:Are Anti-Vehicle weapons (read: SLs, FGs, PLCs, & R/PEs) meant to "solo" vehicles? I'd love CCP's comment as well. Truthfully, I feel that a single devoted AV'er, when properly fitted, should be able to solo a vehicle. He has assumed the role of AV'er. If he can't destroy vehicles on his own then why bother having the role? A vehicle user has dedicated a ton of skill points and ISK to killing everything around him. If someone can thwart his efforts with a single cost-efficient pea shooter, why should anyone run vehicles?
The AVer is similarly vulnerable to hostile infantry with peashooters that are helpless against your vehicle.
Infantry < tank < av < Infantry < tank < av < Infantry < tank < av
Notice a pattern? Vehicles are rock. Av is paper. Infantry is scissors.
And I have dedicated a lot of ISK and SP to killing your vehicles. Why should that be relegated to a sideshow?
Vehicle users seem to have this belief that more money should be rewarded with invulnerability.
This is not good design space. |
Kallas Hallytyr
Skullbreakers
783
|
Posted - 2014.09.19 16:12:00 -
[26] - Quote
Adipem Nothi wrote:Kallas Hallytyr wrote: Commandos remove/reduce the primary weakness of the Swarm Launcher fit (being able to fit a second light weapon) means that Swarm fits should really, if serious about the idea of AV, be in a Commando. I think I've wandered off topic...
I agree with everything you've said, up to this point. Firstly, this represents an unreasonable SP tax on infantry. Each and every infantry unit is vulnerable to being farmed by HAV or ADS. To require that each and every infantry unit cross-train as a commando to not be steamrolled is unreasonable. Do we tell all newbros to first skill into commando to have a fighting chance against squads with pilots? Secondly, this standard isn't applied elsewhere. I needn't run my Scout mk.0 to use Nova Knives effectively; in fact, I prefer to use them on a Scout gk.0. I haven't invested a single point of SP into Amarr Assaut, yet I've killed several thousand mercs with a Scrambler Rifle. NKs and ScRs may be most effective on particular suits, but they certainly aren't ineffective when wielded by another.
Maybe I misworded my point: if one is serious about being the best at AV, the Commando - Minmatar particularly - is the suit for the job. A Swarm in the hands of any other suit is fine, but my point was that a serious, dedicated AV player should be looking at the Commando for their primary suit.
My intent was not to suggest that Swarms should only be useful on Commandos, merely that the Commando is the best suit for light AV.
Alt of Halla Murr.
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Antoin Vargaro
Commando Perkone Caldari State
5
|
Posted - 2014.09.19 16:42:00 -
[27] - Quote
Breakin Stuff wrote:Himiko Kuronaga wrote:Ripley Riley wrote:Atiim wrote:Are Anti-Vehicle weapons (read: SLs, FGs, PLCs, & R/PEs) meant to "solo" vehicles? I'd love CCP's comment as well. Truthfully, I feel that a single devoted AV'er, when properly fitted, should be able to solo a vehicle. He has assumed the role of AV'er. If he can't destroy vehicles on his own then why bother having the role? A vehicle user has dedicated a ton of skill points and ISK to killing everything around him. If someone can thwart his efforts with a single cost-efficient pea shooter, why should anyone run vehicles? The AVer is similarly vulnerable to hostile infantry with peashooters that are helpless against your vehicle. Infantry < tank < av < Infantry < tank < av < Infantry < tank < av Notice a pattern? Vehicles are rock. Av is paper. Infantry is scissors. And I have dedicated a lot of ISK and SP to killing your vehicles. Why should that be relegated to a sideshow? Vehicle users seem to have this belief that more money should be rewarded with invulnerability. This is not good design space.
Apparently some vehicle users believe that, while Rock/Paper/Scissors is fine for everyone else, the ONLY counter for THEIR Rock should be another Rock.
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RayRay James
Molon Labe. General Tso's Alliance
417
|
Posted - 2014.09.19 16:59:00 -
[28] - Quote
Atiim wrote:RayRay James wrote:Currently, it is possible for a single player to solo a single vehicle given proper skills and situations. I should know, I do it sometimes.
Unfortunately, the only current way to do that requires a forge gun. Swarms (pre buff) and PLC are just not capable of doing that. Maybe it's the Commando, but I myself have soloed many vehicles with a Swarm Launcher, though most of them are Madrugars and Un-Hardened Gunnlogies. But to do so, you need to invest Heavily into it, as well as know how/when to delay a volley's flight.
The command bonus does make a huge bonus, you're correct. Can you replicate the results in, say, a gal assault?
Atiim wrote:RayRay James wrote:The thing is, I'm not sure they should. Forge is a heavy weapon, the rest are light. Heavy weapons should be a major threat to all vehicles. Light's should need at least two people, imo. Then why would anyone choose anything other than a Forge Gun?
They don't want to be in a slow heavy suit? When I play in my forge suit, I'm slow as hell but can hit hard. If I played with swarms (which I've only ever used the militia) I can be quick but not hit as hard. A tank or ADS can run away from my forge suit with no problems, not so with a scout and a swarm launcher. My perspective is that swarms (on a suit other than the Mini Commando) should be a 'zerg rush' if you will. You can annoy someone with 1, easily kill them with 2 or 3
The swarm buff is going to be interesting to see play out.
As for the PLC, I have no clue what to do with that thing. I used it (again, basic lvl) against vehicles and infantry and just couldn't get the hang of it. |
Adipem Nothi
Nos Nothi
5000
|
Posted - 2014.09.19 17:07:00 -
[29] - Quote
RayRay James wrote:A tank or ADS can run away from my forge suit with no problems, not so with a scout and a swarm launcher. Not the case. Vehicles on the run travel much faster than 10 m/sec.
- Scout w/Swarm Launcher
Shoot scout with yes.
- Ripley Riley
|
SILENT GIANT
FATHERS-AND-SONS
66
|
Posted - 2014.09.19 17:16:00 -
[30] - Quote
Breakin Stuff wrote:SILENT GIANT wrote:wall of text Here's the rub. AV ISN'T in line for significant buffing. Nor should it be. The only buffs are making swarms able to outrun a dropship (by 10 meters per second) while nerfing the 90-degree cornering. This is not a bad tradeoff. The other is accelerating the laughworthy plasma cannon projectile so it can actually apply its power and not simply be a troll weapon/AoE shotgun. But there are no damage buffs in line for AV. The two buffs are solely to allow our under performing AV (swarms and plasma cannon) to be able to land hits in decent fashion. There should be little to no change in time to kill. ADS will still take 4 pro swarm shots to kill. Plasma cannons wont be utterly dependent upon the "surprise buttsex!" Maneuver. Thats it. No forge buffs. No increases to heavy damage mods. No increase of av base damage.
It wasn't that long was it? Anyhow its usually the speed of the swarm that gives the pilot their chance to get out of my way. If they're cocky enough to stick around are the moments I have a big smile cause "bye bye tank/ads". Buffs are buffs whether its speed or damage and I do it with non proto. Make dedicated AV fits cost a little more (please don't do), lower cost of V (not really sure if thats a solution, some vets have huge pools of isk or DS bpo's). You know, I honestly haven't heard or came up with a viable solution to this prob. Hopefully CCP or CPM has a way of filtering all suggestions to determine the people who just want thier playstyle buffed or true game balancing. I'm down for the game balancing hence all my suggestions would be penalizing myself. I feel I do too good as a newb to be taking down as many vehicles as I do. I do feel bad cause I know if I lost that much isk per match I'd be more bitter about that than bothered that a V user is doing their job and doing it well.
Also V isn't that over powered in numbers cause it means reduced numbers going for ob (unless they get out and take ob), So if other team wants to tank and ads spam, my team still has a chance of sneaking a scout in for hacks and still pulling off a win even though bberries cry about tanks cause they cant think to not run in front of cannon or hide from DS fire.
Most everything has some form of counter, OP or not, smart players can pull off a win against crazy odds by properly using the tools and teamwork given to them. I'm not trying to say don't fix broken unbalanced items like plasma cannon, just if efforts gonna be focused I'd like to see everyones main complaints recieve the proper attention instead of trying to get personal playstyles buffed. |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2861
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Posted - 2014.09.19 17:17:00 -
[31] - Quote
Outrunning my forge gun fit is much trickier than one might believe.
I steal blue vehicles and chase at the drop of a hat. |
Nothing Certain
Bioshock Rejects
1138
|
Posted - 2014.09.19 18:12:00 -
[32] - Quote
Himiko Kuronaga wrote:Ripley Riley wrote:Atiim wrote:Are Anti-Vehicle weapons (read: SLs, FGs, PLCs, & R/PEs) meant to "solo" vehicles? I'd love CCP's comment as well. Truthfully, I feel that a single devoted AV'er, when properly fitted, should be able to solo a vehicle. He has assumed the role of AV'er. If he can't destroy vehicles on his own then why bother having the role? A vehicle user has dedicated a ton of skill points and ISK to killing everything around him. If someone can thwart his efforts with a single cost-efficient pea shooter, why should anyone run vehicles?
If they can't, why run anything else?
Because, that's why.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4869
|
Posted - 2014.09.19 18:17:00 -
[33] - Quote
Breakin Stuff wrote:Himiko Kuronaga wrote:Ripley Riley wrote:Atiim wrote:Are Anti-Vehicle weapons (read: SLs, FGs, PLCs, & R/PEs) meant to "solo" vehicles? I'd love CCP's comment as well. Truthfully, I feel that a single devoted AV'er, when properly fitted, should be able to solo a vehicle. He has assumed the role of AV'er. If he can't destroy vehicles on his own then why bother having the role? A vehicle user has dedicated a ton of skill points and ISK to killing everything around him. If someone can thwart his efforts with a single cost-efficient pea shooter, why should anyone run vehicles? The AVer is similarly vulnerable to hostile infantry with peashooters that are helpless against your vehicle. Infantry < tank < av < Infantry < tank < av < Infantry < tank < av Notice a pattern? Vehicles are rock. Av is paper. Infantry is scissors. And I have dedicated a lot of ISK and SP to killing your vehicles. Why should that be relegated to a sideshow? Vehicle users seem to have this belief that more money should be rewarded with invulnerability. This is not good design space.
Vehicles are not invulnerable, they are simply stronger. And yes, ISK should mean stronger. If it doesn't then ISK should be removed because it has no value associated with it. |
Nothing Certain
Bioshock Rejects
1139
|
Posted - 2014.09.19 18:20:00 -
[34] - Quote
I'd like to see the cost of vehicles drastically reduced. This would end the ISK argument which has SOME validity.
My view is that vehicles do spend more SP and more ISK than AV, they deserve an advantage, but the magnitude of the advantage should be small. The difference between STD and Proto in ISK is like 50X yet the advantage is like 10%. A 5X ISK expenditure of vehicles over AV shouldn't get them a 200% advantage, just a small one, and I think that is where we are.
Because, that's why.
|
Adipem Nothi
Nos Nothi
5005
|
Posted - 2014.09.19 18:37:00 -
[35] - Quote
Nothing Certain wrote:I'd like to see the cost of vehicles drastically reduced. This would end the ISK argument which has SOME validity.
My view is that vehicles do spend more SP and more ISK than AV, they deserve an advantage, but the magnitude of the advantage should be small. The difference between STD and Proto in ISK is like 50X yet the advantage is like 10%. A 5X ISK expenditure of vehicles over AV shouldn't get them a 200% advantage, just a small one, and I think that is where we are.
I'm not sure that we can describe as "slight" the advantage an ADS or HAV has over a Swarmer. Perhaps this will become the case after Delta. We'll see.
Shoot scout with yes.
- Ripley Riley
|
RayRay James
Molon Labe. General Tso's Alliance
417
|
Posted - 2014.09.19 19:34:00 -
[36] - Quote
Adipem Nothi wrote:RayRay James wrote:A tank or ADS can run away from my forge suit with no problems, not so with a scout and a swarm launcher. A vehicle on the run travels much faster than the fastest Scout. - Scout w/Swarm Launcher
True, but you can give chase better than a heavy on foot
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2878
|
Posted - 2014.09.19 19:37:00 -
[37] - Quote
RayRay James wrote:Adipem Nothi wrote:RayRay James wrote:A tank or ADS can run away from my forge suit with no problems, not so with a scout and a swarm launcher. A vehicle on the run travels much faster than the fastest Scout. - Scout w/Swarm Launcher True, but you can give chase better than a heavy on foot
Any heavy who chases a dropship on foot is incurably stupid. |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
2085
|
Posted - 2014.09.19 19:40:00 -
[38] - Quote
Atiim wrote:Vulpes Dolosus wrote:Your question is a black and white fallacy: either one AV player can or cannot take on a vehicle. It could only be a false dilemma if I omitted a possible alternative, which I indeed did not. Either Anti-Vehicle weapons were designed to be able to effectively destroy vehicles themselves, or they were designed to be used in groups. Vulpes Dolosus wrote: If a single AV player could easily kill a vehicle, then vehicles would be worthless once 2-3 players used AV.
As they should be. Any unit facing off against 2-3 hard counters should be rendered useless. It seems to me that you were posing two realities: either a single AV could *easily kill vehicles or it was worthless. I propose that you are looking at it wrong, that there could be some "middle ground" to the relationship of AV and vehicles besides one killing or not killing the other, namely driving off a vehicle and denying their presence for extended times.
Yes, and that's currently the case now: multiple competent AV can deny vehicles the field (in more or less most situations). But what you're asking is for a single player to play the part of 2-3 people, and if that's the case then vehicles are pretty much useless no matter what AV is on the field.
Dust was real! I was there!
|
Atiim
12296
|
Posted - 2014.09.19 19:41:00 -
[39] - Quote
Breakin Stuff wrote:RayRay James wrote:Adipem Nothi wrote:RayRay James wrote:A tank or ADS can run away from my forge suit with no problems, not so with a scout and a swarm launcher. A vehicle on the run travels much faster than the fastest Scout. - Scout w/Swarm Launcher True, but you can give chase better than a heavy on foot Any suit who chases a dropship on foot is incurably stupid. Fixed
The 1st Matari Commando
-HAND
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2879
|
Posted - 2014.09.19 19:46:00 -
[40] - Quote
The fact that I can solo any vehicle you can drop has never stopped anyone from dropping them or rendered them useless.
This BS about it being unfair for a 1v1 25m sp AV vs. A 25m sp vehicle to be only slightly lopsided In the vehicle's favor is hilarious.
You bastards won't be happy until 5 v 1 is slightly lopsided in the vehicle's favor while retaining the ability to farm infantry for easy WP.
The entitlement issues are overpowering in here. |
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4870
|
Posted - 2014.09.19 20:49:00 -
[41] - Quote
There are layers of lopsidedness here.
I think 2 AV should be enough to kill any vehicle who got in too deep. Currently they can.
1 AV should be enough to annoy the hell out of someone and eventually kill them if they refuse to leave. Just enough to out-dps their regenerative ability. Currently they can.
The alternative is... what. One AV is enough to instantly flash fry any vehicle it locks onto? Pure insanity, who the hell would ever use a vehicle then? You can't account or predict the placement of one random commando who just happens to be carrying a swarm. That would be a major investment lost instantly because you decided to take your vehicle left instead of right. THAT is stupid game design.
AV is, for the most part, where it needs to be. The only real problem ADS being able to disengage too quickly. |
Nothing Certain
Bioshock Rejects
1139
|
Posted - 2014.09.19 20:57:00 -
[42] - Quote
Vulpes Dolosus wrote:Atiim wrote:Vulpes Dolosus wrote:Your question is a black and white fallacy: either one AV player can or cannot take on a vehicle. It could only be a false dilemma if I omitted a possible alternative, which I indeed did not. Either Anti-Vehicle weapons were designed to be able to effectively destroy vehicles themselves, or they were designed to be used in groups. Vulpes Dolosus wrote: If a single AV player could easily kill a vehicle, then vehicles would be worthless once 2-3 players used AV.
As they should be. Any unit facing off against 2-3 hard counters should be rendered useless. It seems to me that you were posing two realities: either a single AV could *easily kill vehicles or it was worthless. I propose that you are looking at it wrong, that there could be some "middle ground" to the relationship of AV and vehicles besides one killing or not killing the other, namely driving off a vehicle and denying their presence for extended times. Yes, and that's currently the case now: multiple competent AV can deny vehicles the field (in more or less most situations). But what you're asking is for a single player to play the part of 2-3 people, and if that's the case then vehicles are pretty much useless no matter what AV is on the field.
I think you have that backwards, you are saying that vehicles should play the part of 2-3 people and it should take 2-3 AVers to combat them effectively.
Because, that's why.
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4870
|
Posted - 2014.09.19 21:36:00 -
[43] - Quote
Nothing Certain wrote:Vulpes Dolosus wrote:Atiim wrote:Vulpes Dolosus wrote:Your question is a black and white fallacy: either one AV player can or cannot take on a vehicle. It could only be a false dilemma if I omitted a possible alternative, which I indeed did not. Either Anti-Vehicle weapons were designed to be able to effectively destroy vehicles themselves, or they were designed to be used in groups. Vulpes Dolosus wrote: If a single AV player could easily kill a vehicle, then vehicles would be worthless once 2-3 players used AV.
As they should be. Any unit facing off against 2-3 hard counters should be rendered useless. It seems to me that you were posing two realities: either a single AV could *easily kill vehicles or it was worthless. I propose that you are looking at it wrong, that there could be some "middle ground" to the relationship of AV and vehicles besides one killing or not killing the other, namely driving off a vehicle and denying their presence for extended times. Yes, and that's currently the case now: multiple competent AV can deny vehicles the field (in more or less most situations). But what you're asking is for a single player to play the part of 2-3 people, and if that's the case then vehicles are pretty much useless no matter what AV is on the field. I think you have that backwards, you are saying that vehicles should play the part of 2-3 people and it should take 2-3 AVers to combat them effectively.
It only takes 1 to "combat" them. I takes 2 to kill them. Killing them isn't necessary but people feel like it's an entitlement. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2886
|
Posted - 2014.09.19 22:46:00 -
[44] - Quote
1 player counters 1 player. Being in a vehicle does not magically make you two players. Balancing so that one player requires two to kill is the definition of imbalance. |
Atiim
12297
|
Posted - 2014.09.19 22:56:00 -
[45] - Quote
Vulpes Dolosus wrote: It seems to me that you were posing two realities: either a single AV could *easily kill vehicles or it was worthless. I propose that you are looking at it wrong, that there could be some "middle ground" to the relationship of AV and vehicles besides one killing or not killing the other, namely driving off a vehicle and denying their presence for extended times.
If you read my post and saw "easily kill" then you need to either re-read the original post or enroll into a grade school, as you clearly lack the ability to read basic sentences.
If a vehicle (or any item) is not dying, but being pushed off then you have a situation where the Pilot is not loosing or risking any ISK, which effectively makes their vehicle free, along with removing any reason to field AV over a Vehicle.
Not only that, but why would anyone (barring blueberries) invest heavily into a role that would still require to another player to actually get a kill when they can invest lightly into a Vehicle and be (literally) twice as efficent?
No FC in all of DUST will let you on your team if you can't actually kill something, as you'll be a liability compared to the other options available, such as an HAV/ADS.
Vulpes Dolosus wrote:Yes, and that's currently the case now: multiple competent AV can deny vehicles the field (in more or less most situations). But what you're asking is for a single player to play the part of 2-3 people, and if that's the case then vehicles are pretty much useless no matter what AV is on the field. This statement assumes that destroying vehicles is reserved solely for multiple units, which until said otherwise by CCP, is false. A vehicle's ability to transport troops as well as slay Infantry will make them useful regardless of whether or not AV can solo them.
The 1st Matari Commando
-HAND
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2890
|
Posted - 2014.09.19 23:03:00 -
[46] - Quote
Lets not forget that most pilot are idiots who couldn't find their asses with both hands, a plan and a map.
These are usually the ones in here bitching about how unfair it is that AV gunners can blow up their blinged out autism chariots. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4871
|
Posted - 2014.09.20 01:07:00 -
[47] - Quote
Breakin Stuff wrote:1 player counters 1 player. Being in a vehicle does not magically make you two players. Balancing so that one player requires two to kill is the definition of imbalance.
You're right, it isn't magic. It's isk, and a vehicle slot.
Combat vehicles were created to be greater than man. If they were not, they wouldn't exist. |
Skippy Longstocking
Paladin Survey Force Amarr Empire
0
|
Posted - 2014.09.20 02:17:00 -
[48] - Quote
Just like ANTI-VEHICLE weapons were created to be greater than vehicles. If they were not, they wouldn't exist.
Funny how that works both ways, isn't it?
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4872
|
Posted - 2014.09.20 02:53:00 -
[49] - Quote
Skippy Longstocking wrote:Just like ANTI-VEHICLE weapons were created to be greater than vehicles. If they were not, they wouldn't exist.
Funny how that works both ways, isn't it?
Anti means effective against. It does not mean instant kill. There are levels of effectiveness, and how much of something needs to be applied before it is lethal.
And swarms are effective against vehicles. If they were not, they wouldn't run away from them. Insurgents can shoot their garbage RPG's at Abrams all day long, it isn't doing jack **** unless he parks there for an hour. And even then, its debatable.
Good try, but the logic doesn't fit there at all. |
SILENT GIANT
FATHERS-AND-SONS
67
|
Posted - 2014.09.20 07:00:00 -
[50] - Quote
I just want to correct myself. I payed more close attention to using the swarm tonight. Those gunnlogi's are pretty stout, even better with a decent pilot. I had to toss a nanohive down to resupply because I couldn't quite do it solo. (speed, cover, etc,) But I was dedicated and kept it from doing damage and pushing obj. Job Done reguardless of kill IMO. Standard tanks are the 4 shot kills along w standard DS. So, gunnlogi's could be considered a two man job to take care of prob quick.
Let me ask because I'm considering dumping more SP into my commando and swarms. How effective are the proto swarms, w/ 1 1 complex damage mod towards higher level gunnlogi's with all the bells and whistles? Are they as easily taken down as Madrugars and Sicas with proto AV at the current moment? Or even 2 mods?
Either way, the only real prob left is the large isk difference. Its a good battle on the field, just my wallet doesn't hurt as bad at the end of match. I hear payouts are bigger in PC but in normal game you go negative just losing one vehicle. Thats the main reason I don't even try to play with vehicles much. I dont feel the reward is there for me right now to lose that kind of isk even practicing. Hats off to all you that have taken the time to skill into and pay for your vehicles. You shouldn't be solo'd. There's far more at risk for you than me. |
|
HOWDIDHEKILLME
Dying to Reload
573
|
Posted - 2014.09.20 07:29:00 -
[51] - Quote
If av can't be solo'd then every round would be determined by how many vehicals each team had on the field... If you didn't have more you should automatically be overwhelmed by that that logic. Also, If so and suit cost determined it logi should be the most difficult to kill. Sooooo.
Lonewolf till I die
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2899
|
Posted - 2014.09.20 07:32:00 -
[52] - Quote
Gunnlogis are hit or miss with swarms. It literally depends on whether they are running an overtanked setup and whether they have a hardener.
Swarms versus a hardener on a gunnlogi is don't bother. Wait for a better opening.
An overtanked gunnlogi without a hardener takes 5 shots from a forge not in the back arc. This isn't a problem IMHO.
People keep forgetting that the only issue is dropships outrunning swarms. The buff to the weapon ONLY corects that one thing. It means that dropship pilots can no longer afford to loiter as long beforw bugging out.
The changes will not affect tanks except if you get behind a building the swarms will not pull a 90 degree corner and still hit you. Nor will they be able to pull a 180 and chase a dropship unerringly.
That is the intended fix.
There is none of that "AV needs to be an automatic win butan.
If AV were to be made an autokill on vehicles I would be protesting the changes, not gloating that I can farm expensive vehicles.
This crybabying is bloody amazing. |
IMMORTAL WAR HERO
NECROM0NGERS
210
|
Posted - 2014.09.20 08:28:00 -
[53] - Quote
lol u guys suck at av
Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP
|
Tesfa Alem
Death by Disassociation
197
|
Posted - 2014.09.20 08:59:00 -
[54] - Quote
AV can already solo every vehicle in the game.
If you're dedicated AV then i expect you would have nothing less than forge guns, swarms, plasma cannons and lai dai grenades leveled up and ready to go. Pick the right weapon for the right job.
If all you have is your part time swarm fit that you stick on your full time protostomp fit, then no you aren't dedicated to killing vehicles, so don't be surprised when vehicles who invest SP to survive attacks from you magically appear to do so.
Dont be surprised either if the pilot you're trying to kill isn't sh*t and plugs you in the face. AV is a pilots or tank drivers number one threat, so yes they are going to go after you.
Vehicles are far from being an i win button, and so is Av. deal with it.
Redline for Thee, but no Redline for Me.
|
The Master Race
Osmon Surveillance Caldari State
0
|
Posted - 2014.09.20 09:15:00 -
[55] - Quote
Just use forge guns even after the missile speed buff or even if they gave them a dmg buff it wouldn't matter the only diff would be the ads would take off after the first shot instead of the second or the tank the 2nd shot instead of 3rd. The pilots act like its some big buff when you will be able to avoid them by turning around lol not that you really need to anyway. Then when it comes to tanks unless your far off you will not be able to shoot from behind cover anymore. |
Sequal Rise
Les Desanusseurs
61
|
Posted - 2014.09.20 09:22:00 -
[56] - Quote
Tesfa Alem wrote: Vehicles are far from being an i win button, and so is Av. deal with it.
Ads turret shooting at 800+ dmg/shot even when the missile is 5 meters away from you are what can be called an I win Button ^^
Sorry for my bad english ^^
|
Tesfa Alem
Death by Disassociation
197
|
Posted - 2014.09.20 09:46:00 -
[57] - Quote
Sequal Rise wrote:Tesfa Alem wrote: Vehicles are far from being an i win button, and so is Av. deal with it.
Ads turret shooting at 800+ dmg/shot even when the missile is 5 meters away from you are what can be called an I win Button ^^
Which small turret does 800 dmg per shot? Or has 5m splash?
You're just spewing bullsht.
Redline for Thee, but no Redline for Me.
|
Skippy Longstocking
Paladin Survey Force Amarr Empire
0
|
Posted - 2014.09.20 12:09:00 -
[58] - Quote
Himiko Kuronaga wrote:Skippy Longstocking wrote:Just like ANTI-VEHICLE weapons were created to be greater than vehicles. If they were not, they wouldn't exist.
Funny how that works both ways, isn't it?
Anti means effective against. It does not mean instant kill. That would be angsty 13 year old entitlement complex. There are levels of effectiveness, and how much of something needs to be applied before it is lethal. You can apply your entire teams focused firepower of assault rifles on a Madrugar, but his shields will not go down. It doesn't matter how much ammo you throw at it. Simply because those are not anti-vehicle weapons, and they are not effective against it. And swarms are effective against vehicles. If they were not, they wouldn't run away from them. Good try, but the logic doesn't fit there at all. The stupidity of this community, as always, disappoints me.
Actually, in this case, "anti" refers to the fact that it is specifically designed to counter and combat vehicles.
Why anyone would design a direct counter with less than maximum effectiveness against the very thing that it is specifically designed to counter?
THAT, my friend, would be stupid. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4875
|
Posted - 2014.09.20 12:51:00 -
[59] - Quote
Skippy Longstocking wrote:Himiko Kuronaga wrote:Skippy Longstocking wrote:Just like ANTI-VEHICLE weapons were created to be greater than vehicles. If they were not, they wouldn't exist.
Funny how that works both ways, isn't it?
Anti means effective against. It does not mean instant kill. That would be angsty 13 year old entitlement complex. There are levels of effectiveness, and how much of something needs to be applied before it is lethal. You can apply your entire teams focused firepower of assault rifles on a Madrugar, but his shields will not go down. It doesn't matter how much ammo you throw at it. Simply because those are not anti-vehicle weapons, and they are not effective against it. And swarms are effective against vehicles. If they were not, they wouldn't run away from them. Good try, but the logic doesn't fit there at all. The stupidity of this community, as always, disappoints me. Actually, in this case, "anti" refers to the fact that it is specifically designed to counter and combat vehicles. Why anyone would design a direct counter with less than maximum effectiveness against the very thing that it is specifically designed to counter? THAT, my friend, would be stupid.
Ever heard of poison? Poison was designed to kill things.
A small amount of poison might not kill something, but a larger amount would.
Behold, a world where 1 does not have an opposite reaction of 1000.
Dumbass. |
Skippy Longstocking
Paladin Survey Force Amarr Empire
0
|
Posted - 2014.09.20 13:03:00 -
[60] - Quote
Himiko Kuronaga wrote:Skippy Longstocking wrote:Himiko Kuronaga wrote:Skippy Longstocking wrote:Just like ANTI-VEHICLE weapons were created to be greater than vehicles. If they were not, they wouldn't exist.
Funny how that works both ways, isn't it?
Anti means effective against. It does not mean instant kill. That would be angsty 13 year old entitlement complex. There are levels of effectiveness, and how much of something needs to be applied before it is lethal. You can apply your entire teams focused firepower of assault rifles on a Madrugar, but his shields will not go down. It doesn't matter how much ammo you throw at it. Simply because those are not anti-vehicle weapons, and they are not effective against it. And swarms are effective against vehicles. If they were not, they wouldn't run away from them. Good try, but the logic doesn't fit there at all. The stupidity of this community, as always, disappoints me. Actually, in this case, "anti" refers to the fact that it is specifically designed to counter and combat vehicles. Why anyone would design a direct counter with less than maximum effectiveness against the very thing that it is specifically designed to counter? THAT, my friend, would be stupid. Ever heard of poison? Poison was designed to kill things. A small amount of poison might not kill something, but a larger amount would. Behold, a world where 1 does not have an opposite reaction of 1000. Dumbass.
Key word: "KILL" not "scare away".
And insults? Really? That's the best you can come up with to support your position?
Resorting to personal attacks is usually a clear sign of a weak arguement. If you can't sufficiently defend your claims with facts and logic, might as well just resort to name-calling, right?
Classy.
|
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4877
|
Posted - 2014.09.20 14:23:00 -
[61] - Quote
My position is fully supported and infallible. I have no further need to support it, nor do I have any need to display class to an idiot.
No matter what I say you are too much of an entitled moron to understand how things have to be. All I can do now is offer you the charity of recognizing how stupid you are. |
Skippy Longstocking
Paladin Survey Force Amarr Empire
2
|
Posted - 2014.09.20 14:32:00 -
[62] - Quote
Himiko Kuronaga wrote:My position is fully supported and infallible. I have no further need to support it, nor do I have any need to display class to an idiot.
Lol, if you say so.
I think I'm done here anyway. Let me know when you're ready to have a mature discussion about this, without the petty name-calling, and maybe I'll be back.
Until then, I've got better things to do then get dragged into your childish schoolyard b.s. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2910
|
Posted - 2014.09.20 14:38:00 -
[63] - Quote
Himiko Kuronaga wrote:My position is fully supported and infallible. I have no further need to support it, nor do I have any need to display class to an idiot.
No matter what I say you are too much of an entitled moron to understand how things have to be. All I can do now is offer you the charity of recognizing how stupid you are.
Nice personal attacks.
Unfortunately your position is only supported by "I want it this way" in defiance of both precedent and evidence to the contrary.
I'm afraid your poison analogy was stretching credulity quite a bit. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4878
|
Posted - 2014.09.20 15:46:00 -
[64] - Quote
Not really.
AV stops vehicles from doing their job. That is their purpose and that is what they do.
You are not entitled to anything else, nor will you receive anything else. |
Skippy Longstocking
Paladin Survey Force Amarr Empire
4
|
Posted - 2014.09.20 15:57:00 -
[65] - Quote
Himiko Kuronaga wrote:Not really.
AV stops vehicles from doing their job. That is their purpose and that is what they do.
You are not entitled to anything else, nor will you receive anything else.
I think I'll leave that for CCP to decide, thank you very much. |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2366
|
Posted - 2014.09.20 16:03:00 -
[66] - Quote
Vulpes Dolosus wrote:Your question is a black and white fallacy: either one AV player can or cannot take on a vehicle.
The truth is a single AV player should be enough to threaten and/or disrupt vehicles, but actually killing them should be difficult, but not impossible, depending on the situation, each player's skill, and a multitude of other variables.
If a single AV player could easily kill a vehicle, then vehicles would be worthless once 2-3 players used AV.
It's a balancing game, and vehicles should have a slight edge, but that's not to mean that they should be an "I win" button. Any AVer should be a thorn in the side of a pilot unless dealt with immediately, either by fleeing or engaging. This is like saying that an assault shouldn't be able to solo a heavy, but be a thorn in his side, unless 2-3 people are attacking the heavy.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4878
|
Posted - 2014.09.20 16:04:00 -
[67] - Quote
Skippy Longstocking wrote:Himiko Kuronaga wrote:My position is fully supported and infallible. I have no further need to support it, nor do I have any need to display class to an idiot. Lol, if you say so. I think I'm done here anyway. Let me know when you're ready to have a mature discussion about this, without the petty name-calling, and maybe I'll be back..
If we're lucky, you never will. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2914
|
Posted - 2014.09.20 16:08:00 -
[68] - Quote
Himiko Kuronaga wrote:Not really.
AV stops vehicles from doing their job. That is their purpose and that is what they do.
You are not entitled to anything else, nor will you receive anything else.
Vehicles are not entitled to escape destruction.
No one is entitled to squat.
What makes you think you are a special snowflake that gets to have his way? Besides deliberately trolling the thread? |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4878
|
Posted - 2014.09.20 16:09:00 -
[69] - Quote
Gavr1lo Pr1nc1p wrote:Vulpes Dolosus wrote:Your question is a black and white fallacy: either one AV player can or cannot take on a vehicle.
The truth is a single AV player should be enough to threaten and/or disrupt vehicles, but actually killing them should be difficult, but not impossible, depending on the situation, each player's skill, and a multitude of other variables.
If a single AV player could easily kill a vehicle, then vehicles would be worthless once 2-3 players used AV.
It's a balancing game, and vehicles should have a slight edge, but that's not to mean that they should be an "I win" button. Any AVer should be a thorn in the side of a pilot unless dealt with immediately, either by fleeing or engaging. This is like saying that an assault shouldn't be able to solo a heavy, but be a thorn in his side, unless 2-3 people are attacking the heavy.
That's exactly what it means. Now you understand the concept of a bigger opponent being innately superior to a smaller opponent. Good job. |
Skippy Longstocking
Paladin Survey Force Amarr Empire
7
|
Posted - 2014.09.20 16:09:00 -
[70] - Quote
Himiko Kuronaga wrote:Skippy Longstocking wrote:Himiko Kuronaga wrote:My position is fully supported and infallible. I have no further need to support it, nor do I have any need to display class to an idiot. Lol, if you say so. I think I'm done here anyway. Let me know when you're ready to have a mature discussion about this, without the petty name-calling, and maybe I'll be back.. If we're lucky, you never will. Skippy Longstocking wrote:Himiko Kuronaga wrote:Not really.
AV stops vehicles from doing their job. That is their purpose and that is what they do.
You are not entitled to anything else, nor will you receive anything else. I think I'll leave that for CCP to decide, thank you very much. And that's why you will never be a relevant factor.
Lol @ thinking anyone who plays this game is in any way "relevant"! |
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4878
|
Posted - 2014.09.20 16:11:00 -
[71] - Quote
Breakin Stuff wrote:Himiko Kuronaga wrote:Not really.
AV stops vehicles from doing their job. That is their purpose and that is what they do.
You are not entitled to anything else, nor will you receive anything else. Vehicles are not entitled to escape destruction. No one is entitled to squat. What makes you think you are a special snowflake that gets to have his way? Besides deliberately trolling the thread?
Probably because I'm smarter than pretty much everyone on the forum and actually have a paying career in competitive gaming, whereas most of the folks who come on here are idiotic neckbeards who strive for a relevance they will never attain. |
Skippy Longstocking
Paladin Survey Force Amarr Empire
7
|
Posted - 2014.09.20 16:16:00 -
[72] - Quote
Himiko Kuronaga wrote:Gavr1lo Pr1nc1p wrote:Vulpes Dolosus wrote:Your question is a black and white fallacy: either one AV player can or cannot take on a vehicle.
The truth is a single AV player should be enough to threaten and/or disrupt vehicles, but actually killing them should be difficult, but not impossible, depending on the situation, each player's skill, and a multitude of other variables.
If a single AV player could easily kill a vehicle, then vehicles would be worthless once 2-3 players used AV.
It's a balancing game, and vehicles should have a slight edge, but that's not to mean that they should be an "I win" button. Any AVer should be a thorn in the side of a pilot unless dealt with immediately, either by fleeing or engaging. This is like saying that an assault shouldn't be able to solo a heavy, but be a thorn in his side, unless 2-3 people are attacking the heavy. That's exactly what it means. Now you understand the concept of a bigger opponent being innately superior to a smaller opponent. Good job.
So players who use vehicles should be "superior" to everyone else? Who's acting "entitled" now?
Do you honestly believe that, in a BALANCED game, any single player should be superior than another, just because of the equipment he uses?
Usually, superiority is determined by the player's skill, not by the crutches he uses.
I'm beginning to understand why you're so scared of your advantage being taken away! Lol! |
The Master Race
Osmon Surveillance Caldari State
0
|
Posted - 2014.09.20 16:17:00 -
[73] - Quote
Lolz at this kid. |
Atiim
12321
|
Posted - 2014.09.20 16:19:00 -
[74] - Quote
Himiko Kuronaga wrote:That is their purpose
Source?
The 1st Matari Commando
-HAND
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Skippy Longstocking
Paladin Survey Force Amarr Empire
7
|
Posted - 2014.09.20 16:22:00 -
[75] - Quote
Atiim wrote:Himiko Kuronaga wrote:That is their purpose
Source?
Source: Himiko, The "Professional" Gamer, because he said so! |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2918
|
Posted - 2014.09.20 16:24:00 -
[76] - Quote
Himiko Kuronaga wrote: Probably because I'm smarter than pretty much everyone on the forum
This statement has been proven wrong numerous times. After all, you play DUST.
Quote:actually have a paying career in competitive gaming, whereas most of the folks who come on here are idiotic neckbeards who strive for a relevance they will never attain.
The mere thought that playing video games makes one relevant somehow has to be the most hilariously stupid thing anyone has ever said on these forums.
Congratulations.
You win the "No one cares what you think still" award.
In my experience geniuses don't have to claim it. It is evident. You fail utterly. |
RKKR
The Southern Legion Final Resolution.
1029
|
Posted - 2014.09.20 16:29:00 -
[77] - Quote
RayRay James wrote:Currently, it is possible for a single player to solo a single vehicle given proper skills and situations. I should know, I do it sometimes.
Unfortunately, the only current way to do that requires a forge gun. Swarms (pre buff) and PLC are just not capable of doing that. The thing is, I'm not sure they should. Forge is a heavy weapon, the rest are light. Heavy weapons should be a major threat to all vehicles. Light's should need at least two people, imo.
As an ADS pilot, I have lost ships to Swarms and Forges, never to a PLC. When I lose a ship to swarms, it's my own fault though for either not paying attention or being cocky. When I lose a ship to forges, it's usually either a skilled forger or he bounced me into a building.
I don't think that milita level AV should be able to kill anything that is fit better than militia by its self, other wise there's no reason to skill into the higher tiers of weaponry, but if someone invests the time and SP into getting proto forges/swarms/plc then they should be able to lay down the pain to vehicles.
It's doable with PLC aswell, but it's not as easy as just showing up with your AV and assume the kill, you have to work for it. It's even harder when the pilot knows when to run and it gets even more harder if the pilot is supported by infantry. I see a lot of pilots that don't even consider the latter two points...so should a vehicle be destroyed by a solo AV'er that is just plain stupid and thinks he should be able to solo everything? YES |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4878
|
Posted - 2014.09.20 16:49:00 -
[78] - Quote
Breakin Stuff wrote:Himiko Kuronaga wrote: Probably because I'm smarter than pretty much everyone on the forum
This statement has been proven wrong numerous times. After all, you play DUST. Quote:actually have a paying career in competitive gaming, whereas most of the folks who come on here are idiotic neckbeards who strive for a relevance they will never attain. The mere thought that playing video games makes one relevant somehow has to be the most hilariously stupid thing anyone has ever said on these forums. Congratulations. You win the "No one cares what you think still" award. In my experience geniuses don't have to claim it. It is evident. You fail utterly.
It makes one relevant as far as conversation about video game mechanics go. Simply put, I understand them -- you do not.
That can change, though. I am still taking students for this Winter. $45 an hour and I guarantee after each session you will be far less garbage than you were prior. |
The Master Race
Osmon Surveillance Caldari State
0
|
Posted - 2014.09.20 16:58:00 -
[79] - Quote
I am not waiting till winter for a blowjob... and 45 bucks seems a little steep. |
Heimdallr69
Nyain San General Tso's Alliance
3612
|
Posted - 2014.09.20 17:00:00 -
[80] - Quote
Atiim wrote:Are Anti-Vehicle weapons (read: SLs, FGs, PLCs, & R/PEs) meant to "solo" vehicles?
I'd really love to have CCP settle this issue already. Obviously jihad's are supposed too. I mean people even jihad dropships.
Removed inappropriate content - CCP Logibro
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2920
|
Posted - 2014.09.20 17:11:00 -
[81] - Quote
Himiko Kuronaga wrote:Breakin Stuff wrote:Himiko Kuronaga wrote: Probably because I'm smarter than pretty much everyone on the forum
This statement has been proven wrong numerous times. After all, you play DUST. Quote:actually have a paying career in competitive gaming, whereas most of the folks who come on here are idiotic neckbeards who strive for a relevance they will never attain. The mere thought that playing video games makes one relevant somehow has to be the most hilariously stupid thing anyone has ever said on these forums. Congratulations. You win the "No one cares what you think still" award. In my experience geniuses don't have to claim it. It is evident. You fail utterly. It makes one relevant as far as conversation about video game mechanics go. Simply put, I understand them -- you do not. That can change, though. I am still taking students for this Winter. $45 an hour and I guarantee after each session you will be far less garbage than you were prior.
You'd need to pay me a lot more than 45 bux before I'd be willing to attend a class on how to have fun playing video games.
If you're involved my cost triples. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4878
|
Posted - 2014.09.20 17:14:00 -
[82] - Quote
Ah, such arrogance.
I'm sorry to see you have chosen to remain worthless. No matter though. |
Skippy Longstocking
Paladin Survey Force Amarr Empire
8
|
Posted - 2014.09.20 17:15:00 -
[83] - Quote
Himiko Kuronaga wrote:Ah, such arrogance.
I'm sorry to see you have chosen to remain worthless. No matter though.
Pot, meet Kettle. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4878
|
Posted - 2014.09.20 17:19:00 -
[84] - Quote
I actually get results. |
The Master Race
Osmon Surveillance Caldari State
0
|
Posted - 2014.09.20 17:21:00 -
[85] - Quote
But you will have to wait till winter for them :D
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4878
|
Posted - 2014.09.20 17:29:00 -
[86] - Quote
Sooner if you'd rather play USFIV. |
The Master Race
Osmon Surveillance Caldari State
0
|
Posted - 2014.09.20 17:49:00 -
[87] - Quote
A lot sure goes over your head for such a "smart" guy lolz |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4878
|
Posted - 2014.09.20 18:03:00 -
[88] - Quote
No, I got the joke. It was just an incredibly stupid joke with no real lead-in, therefore I decided my reply would be better spent furthering my own agenda. |
Snake Sellors
Hellstorm Inc General Tso's Alliance
484
|
Posted - 2014.09.20 18:28:00 -
[89] - Quote
Atiim wrote:RayRay James wrote:Currently, it is possible for a single player to solo a single vehicle given proper skills and situations. I should know, I do it sometimes.
Unfortunately, the only current way to do that requires a forge gun. Swarms (pre buff) and PLC are just not capable of doing that. Maybe it's the Commando, but I myself have soloed many vehicles with a Swarm Launcher, though most of them are Madrugars and Un-Hardened Gunnlogies. But to do so, you need to invest Heavily into it, as well as know how/when to delay a volley's flight. RayRay James wrote:The thing is, I'm not sure they should. Forge is a heavy weapon, the rest are light. Heavy weapons should be a major threat to all vehicles. Light's should need at least two people, imo. Then why would anyone choose anything other than a Forge Gun?
the commando bonus will have a large impact.
an av weapon should be able to destroy vehicles. that is the short answer.
there should be variables involved, but an av specialist should be able to destroy all but the most skilled into vehicles-with a variable that extremely skilled players should be able to do things that are not within the rule of thumb for both sides i.e a very skilled pilot should be able to get away, and a very skilled av player should be able to destroy vehicles that woukld escape a worse player.
there is no excuse for a vehicle that can return to the same av player knowing they could get away everytime. that leads to vehicles that just circle until they kill their target. there is also no excuses for being able to take a vehicle into the middle of 12 or so people with no risk.
no players should not be forced into skilling into the heavy class and weapons if they want to destroy the ads that keeps going 30-0. if that is to be the case then All av should be heavy weapons. There is literally no point in a weapon that does not kill or destroy on it's own.
i.e why should any player invest hard earned sp into a weapon that only ever gets assists? (don't forget that they are not cheaper than other weapons.)
n.b there is a video on here where saxonmish takes down a dropship that has no shields using his rail rifle! but sure the anti vehicle missile launcher shouldn't destroy vehicles...
..really? |
The Master Race
Osmon Surveillance Caldari State
0
|
Posted - 2014.09.20 18:43:00 -
[90] - Quote
I am a pilot myself.. and know how op they are because unless there is at least 2 or 3 attackers and I just sit there I won't die. Shield boost + boosters and no one will take you down. I only fly militia with no upgrades and have little to no issue traversing the field I would invest in ads but really I like to ram to much. In my eyes if I ram one ads it pretty much pays for 8 throw away ds. So maybe it is a problem scaling of upgrades as even the starter ds are op. |
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Nothing Certain
Bioshock Rejects
1140
|
Posted - 2014.09.20 20:43:00 -
[91] - Quote
Himiko Kuronaga wrote:Breakin Stuff wrote:Himiko Kuronaga wrote:Not really.
AV stops vehicles from doing their job. That is their purpose and that is what they do.
You are not entitled to anything else, nor will you receive anything else. Vehicles are not entitled to escape destruction. No one is entitled to squat. What makes you think you are a special snowflake that gets to have his way? Besides deliberately trolling the thread? Probably because I'm smarter than pretty much everyone on the forum and actually have a paying career in competitive gaming, whereas most of the folks who come on here are idiotic neckbeards who strive for a relevance they will never attain.
Well, I'm the one guy smarter than you and I say, Nananana booboo.
Because, that's why.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2928
|
Posted - 2014.09.20 20:45:00 -
[92] - Quote
Nothing Certain wrote:
Well, I'm the one guy smarter than you and I say, Nananana booboo.
I've seen smarter chihuahuas. |
Nothing Certain
Bioshock Rejects
1140
|
Posted - 2014.09.20 20:48:00 -
[93] - Quote
Breakin Stuff wrote:Nothing Certain wrote:
Well, I'm the one guy smarter than you and I say, Nananana booboo.
I've seen smarter chihuahuas.
Did I spell Nananana wrong again?
Because, that's why.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2930
|
Posted - 2014.09.20 22:03:00 -
[94] - Quote
Nothing Certain wrote:Breakin Stuff wrote:Nothing Certain wrote:
Well, I'm the one guy smarter than you and I say, Nananana booboo.
I've seen smarter chihuahuas. Did I spell Nananana wrong again? Oddly, wasn't referencing you.
I will next time so you don't feel left out. |
Thurak1
Psygod9
1006
|
Posted - 2014.09.21 15:14:00 -
[95] - Quote
RayRay James wrote:Currently, it is possible for a single player to solo a single vehicle given proper skills and situations. I should know, I do it sometimes.
Unfortunately, the only current way to do that requires a forge gun. Swarms (pre buff) and PLC are just not capable of doing that. The thing is, I'm not sure they should. Forge is a heavy weapon, the rest are light. Heavy weapons should be a major threat to all vehicles. Light's should need at least two people, imo.
As an ADS pilot, I have lost ships to Swarms and Forges, never to a PLC. When I lose a ship to swarms, it's my own fault though for either not paying attention or being cocky. When I lose a ship to forges, it's usually either a skilled forger or he bounced me into a building.
I don't think that milita level AV should be able to kill anything that is fit better than militia by its self, other wise there's no reason to skill into the higher tiers of weaponry, but if someone invests the time and SP into getting proto forges/swarms/plc then they should be able to lay down the pain to vehicles.
I agree. When someone is a Heavy AV player they are sacrificing mobility and a lot of anti infantry capability to take out vehicles so it seems about right that a heavy with damage mods and a good forge gun be able to take out a tank.
Light weapons should be able to disrupt vehicles and if they team up take them out.
|
Adipem Nothi
Nos Nothi
5110
|
Posted - 2014.09.22 13:19:00 -
[96] - Quote
Thurak1 wrote:RayRay James wrote:Currently, it is possible for a single player to solo a single vehicle given proper skills and situations. I should know, I do it sometimes.
Unfortunately, the only current way to do that requires a forge gun. Swarms (pre buff) and PLC are just not capable of doing that. The thing is, I'm not sure they should. Forge is a heavy weapon, the rest are light. Heavy weapons should be a major threat to all vehicles. Light's should need at least two people, imo.
As an ADS pilot, I have lost ships to Swarms and Forges, never to a PLC. When I lose a ship to swarms, it's my own fault though for either not paying attention or being cocky. When I lose a ship to forges, it's usually either a skilled forger or he bounced me into a building.
I don't think that milita level AV should be able to kill anything that is fit better than militia by its self, other wise there's no reason to skill into the higher tiers of weaponry, but if someone invests the time and SP into getting proto forges/swarms/plc then they should be able to lay down the pain to vehicles.
I agree. When someone is a Heavy AV player they are sacrificing mobility and a lot of anti infantry capability to take out vehicles so it seems about right that a heavy with damage mods and a good forge gun be able to take out a tank. Light weapons should be able to disrupt vehicles and if they team up take them out.
Which is tougher to kill?
* A low-mobility 1000HP Forge Heavy with a decent SMG or MagSec. * A high-mobility 300HP Scout with Proto Swarms and a decent SMG or MagSec.
Point being, mobility isn't the only consideration.
The biggest problem with the "should need two people" defense is that two or more Light AVers quite often engage vehicles simultaneously to no avail. I've observed half an enemy team trying to take down an ADS with swarms. I've personally sync'd strikes with another high proficiency swarmer after getting the drop on a preoccupied ADS. In both cases, the only way the ADS will lose is if he's poorly fit or poorly piloted.
Shoot scout with yes.
- Ripley Riley
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