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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2861
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Posted - 2014.09.19 17:17:00 -
[31] - Quote
Outrunning my forge gun fit is much trickier than one might believe.
I steal blue vehicles and chase at the drop of a hat. |
Nothing Certain
Bioshock Rejects
1138
|
Posted - 2014.09.19 18:12:00 -
[32] - Quote
Himiko Kuronaga wrote:Ripley Riley wrote:Atiim wrote:Are Anti-Vehicle weapons (read: SLs, FGs, PLCs, & R/PEs) meant to "solo" vehicles? I'd love CCP's comment as well. Truthfully, I feel that a single devoted AV'er, when properly fitted, should be able to solo a vehicle. He has assumed the role of AV'er. If he can't destroy vehicles on his own then why bother having the role? A vehicle user has dedicated a ton of skill points and ISK to killing everything around him. If someone can thwart his efforts with a single cost-efficient pea shooter, why should anyone run vehicles?
If they can't, why run anything else?
Because, that's why.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4869
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Posted - 2014.09.19 18:17:00 -
[33] - Quote
Breakin Stuff wrote:Himiko Kuronaga wrote:Ripley Riley wrote:Atiim wrote:Are Anti-Vehicle weapons (read: SLs, FGs, PLCs, & R/PEs) meant to "solo" vehicles? I'd love CCP's comment as well. Truthfully, I feel that a single devoted AV'er, when properly fitted, should be able to solo a vehicle. He has assumed the role of AV'er. If he can't destroy vehicles on his own then why bother having the role? A vehicle user has dedicated a ton of skill points and ISK to killing everything around him. If someone can thwart his efforts with a single cost-efficient pea shooter, why should anyone run vehicles? The AVer is similarly vulnerable to hostile infantry with peashooters that are helpless against your vehicle. Infantry < tank < av < Infantry < tank < av < Infantry < tank < av Notice a pattern? Vehicles are rock. Av is paper. Infantry is scissors. And I have dedicated a lot of ISK and SP to killing your vehicles. Why should that be relegated to a sideshow? Vehicle users seem to have this belief that more money should be rewarded with invulnerability. This is not good design space.
Vehicles are not invulnerable, they are simply stronger. And yes, ISK should mean stronger. If it doesn't then ISK should be removed because it has no value associated with it. |
Nothing Certain
Bioshock Rejects
1139
|
Posted - 2014.09.19 18:20:00 -
[34] - Quote
I'd like to see the cost of vehicles drastically reduced. This would end the ISK argument which has SOME validity.
My view is that vehicles do spend more SP and more ISK than AV, they deserve an advantage, but the magnitude of the advantage should be small. The difference between STD and Proto in ISK is like 50X yet the advantage is like 10%. A 5X ISK expenditure of vehicles over AV shouldn't get them a 200% advantage, just a small one, and I think that is where we are.
Because, that's why.
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Adipem Nothi
Nos Nothi
5005
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Posted - 2014.09.19 18:37:00 -
[35] - Quote
Nothing Certain wrote:I'd like to see the cost of vehicles drastically reduced. This would end the ISK argument which has SOME validity.
My view is that vehicles do spend more SP and more ISK than AV, they deserve an advantage, but the magnitude of the advantage should be small. The difference between STD and Proto in ISK is like 50X yet the advantage is like 10%. A 5X ISK expenditure of vehicles over AV shouldn't get them a 200% advantage, just a small one, and I think that is where we are.
I'm not sure that we can describe as "slight" the advantage an ADS or HAV has over a Swarmer. Perhaps this will become the case after Delta. We'll see.
Shoot scout with yes.
- Ripley Riley
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RayRay James
Molon Labe. General Tso's Alliance
417
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Posted - 2014.09.19 19:34:00 -
[36] - Quote
Adipem Nothi wrote:RayRay James wrote:A tank or ADS can run away from my forge suit with no problems, not so with a scout and a swarm launcher. A vehicle on the run travels much faster than the fastest Scout. - Scout w/Swarm Launcher
True, but you can give chase better than a heavy on foot
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2878
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Posted - 2014.09.19 19:37:00 -
[37] - Quote
RayRay James wrote:Adipem Nothi wrote:RayRay James wrote:A tank or ADS can run away from my forge suit with no problems, not so with a scout and a swarm launcher. A vehicle on the run travels much faster than the fastest Scout. - Scout w/Swarm Launcher True, but you can give chase better than a heavy on foot
Any heavy who chases a dropship on foot is incurably stupid. |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
2085
|
Posted - 2014.09.19 19:40:00 -
[38] - Quote
Atiim wrote:Vulpes Dolosus wrote:Your question is a black and white fallacy: either one AV player can or cannot take on a vehicle. It could only be a false dilemma if I omitted a possible alternative, which I indeed did not. Either Anti-Vehicle weapons were designed to be able to effectively destroy vehicles themselves, or they were designed to be used in groups. Vulpes Dolosus wrote: If a single AV player could easily kill a vehicle, then vehicles would be worthless once 2-3 players used AV.
As they should be. Any unit facing off against 2-3 hard counters should be rendered useless. It seems to me that you were posing two realities: either a single AV could *easily kill vehicles or it was worthless. I propose that you are looking at it wrong, that there could be some "middle ground" to the relationship of AV and vehicles besides one killing or not killing the other, namely driving off a vehicle and denying their presence for extended times.
Yes, and that's currently the case now: multiple competent AV can deny vehicles the field (in more or less most situations). But what you're asking is for a single player to play the part of 2-3 people, and if that's the case then vehicles are pretty much useless no matter what AV is on the field.
Dust was real! I was there!
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Atiim
12296
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Posted - 2014.09.19 19:41:00 -
[39] - Quote
Breakin Stuff wrote:RayRay James wrote:Adipem Nothi wrote:RayRay James wrote:A tank or ADS can run away from my forge suit with no problems, not so with a scout and a swarm launcher. A vehicle on the run travels much faster than the fastest Scout. - Scout w/Swarm Launcher True, but you can give chase better than a heavy on foot Any suit who chases a dropship on foot is incurably stupid. Fixed
The 1st Matari Commando
-HAND
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2879
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Posted - 2014.09.19 19:46:00 -
[40] - Quote
The fact that I can solo any vehicle you can drop has never stopped anyone from dropping them or rendered them useless.
This BS about it being unfair for a 1v1 25m sp AV vs. A 25m sp vehicle to be only slightly lopsided In the vehicle's favor is hilarious.
You bastards won't be happy until 5 v 1 is slightly lopsided in the vehicle's favor while retaining the ability to farm infantry for easy WP.
The entitlement issues are overpowering in here. |
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4870
|
Posted - 2014.09.19 20:49:00 -
[41] - Quote
There are layers of lopsidedness here.
I think 2 AV should be enough to kill any vehicle who got in too deep. Currently they can.
1 AV should be enough to annoy the hell out of someone and eventually kill them if they refuse to leave. Just enough to out-dps their regenerative ability. Currently they can.
The alternative is... what. One AV is enough to instantly flash fry any vehicle it locks onto? Pure insanity, who the hell would ever use a vehicle then? You can't account or predict the placement of one random commando who just happens to be carrying a swarm. That would be a major investment lost instantly because you decided to take your vehicle left instead of right. THAT is stupid game design.
AV is, for the most part, where it needs to be. The only real problem ADS being able to disengage too quickly. |
Nothing Certain
Bioshock Rejects
1139
|
Posted - 2014.09.19 20:57:00 -
[42] - Quote
Vulpes Dolosus wrote:Atiim wrote:Vulpes Dolosus wrote:Your question is a black and white fallacy: either one AV player can or cannot take on a vehicle. It could only be a false dilemma if I omitted a possible alternative, which I indeed did not. Either Anti-Vehicle weapons were designed to be able to effectively destroy vehicles themselves, or they were designed to be used in groups. Vulpes Dolosus wrote: If a single AV player could easily kill a vehicle, then vehicles would be worthless once 2-3 players used AV.
As they should be. Any unit facing off against 2-3 hard counters should be rendered useless. It seems to me that you were posing two realities: either a single AV could *easily kill vehicles or it was worthless. I propose that you are looking at it wrong, that there could be some "middle ground" to the relationship of AV and vehicles besides one killing or not killing the other, namely driving off a vehicle and denying their presence for extended times. Yes, and that's currently the case now: multiple competent AV can deny vehicles the field (in more or less most situations). But what you're asking is for a single player to play the part of 2-3 people, and if that's the case then vehicles are pretty much useless no matter what AV is on the field.
I think you have that backwards, you are saying that vehicles should play the part of 2-3 people and it should take 2-3 AVers to combat them effectively.
Because, that's why.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4870
|
Posted - 2014.09.19 21:36:00 -
[43] - Quote
Nothing Certain wrote:Vulpes Dolosus wrote:Atiim wrote:Vulpes Dolosus wrote:Your question is a black and white fallacy: either one AV player can or cannot take on a vehicle. It could only be a false dilemma if I omitted a possible alternative, which I indeed did not. Either Anti-Vehicle weapons were designed to be able to effectively destroy vehicles themselves, or they were designed to be used in groups. Vulpes Dolosus wrote: If a single AV player could easily kill a vehicle, then vehicles would be worthless once 2-3 players used AV.
As they should be. Any unit facing off against 2-3 hard counters should be rendered useless. It seems to me that you were posing two realities: either a single AV could *easily kill vehicles or it was worthless. I propose that you are looking at it wrong, that there could be some "middle ground" to the relationship of AV and vehicles besides one killing or not killing the other, namely driving off a vehicle and denying their presence for extended times. Yes, and that's currently the case now: multiple competent AV can deny vehicles the field (in more or less most situations). But what you're asking is for a single player to play the part of 2-3 people, and if that's the case then vehicles are pretty much useless no matter what AV is on the field. I think you have that backwards, you are saying that vehicles should play the part of 2-3 people and it should take 2-3 AVers to combat them effectively.
It only takes 1 to "combat" them. I takes 2 to kill them. Killing them isn't necessary but people feel like it's an entitlement. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2886
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Posted - 2014.09.19 22:46:00 -
[44] - Quote
1 player counters 1 player. Being in a vehicle does not magically make you two players. Balancing so that one player requires two to kill is the definition of imbalance. |
Atiim
12297
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Posted - 2014.09.19 22:56:00 -
[45] - Quote
Vulpes Dolosus wrote: It seems to me that you were posing two realities: either a single AV could *easily kill vehicles or it was worthless. I propose that you are looking at it wrong, that there could be some "middle ground" to the relationship of AV and vehicles besides one killing or not killing the other, namely driving off a vehicle and denying their presence for extended times.
If you read my post and saw "easily kill" then you need to either re-read the original post or enroll into a grade school, as you clearly lack the ability to read basic sentences.
If a vehicle (or any item) is not dying, but being pushed off then you have a situation where the Pilot is not loosing or risking any ISK, which effectively makes their vehicle free, along with removing any reason to field AV over a Vehicle.
Not only that, but why would anyone (barring blueberries) invest heavily into a role that would still require to another player to actually get a kill when they can invest lightly into a Vehicle and be (literally) twice as efficent?
No FC in all of DUST will let you on your team if you can't actually kill something, as you'll be a liability compared to the other options available, such as an HAV/ADS.
Vulpes Dolosus wrote:Yes, and that's currently the case now: multiple competent AV can deny vehicles the field (in more or less most situations). But what you're asking is for a single player to play the part of 2-3 people, and if that's the case then vehicles are pretty much useless no matter what AV is on the field. This statement assumes that destroying vehicles is reserved solely for multiple units, which until said otherwise by CCP, is false. A vehicle's ability to transport troops as well as slay Infantry will make them useful regardless of whether or not AV can solo them.
The 1st Matari Commando
-HAND
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2890
|
Posted - 2014.09.19 23:03:00 -
[46] - Quote
Lets not forget that most pilot are idiots who couldn't find their asses with both hands, a plan and a map.
These are usually the ones in here bitching about how unfair it is that AV gunners can blow up their blinged out autism chariots. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4871
|
Posted - 2014.09.20 01:07:00 -
[47] - Quote
Breakin Stuff wrote:1 player counters 1 player. Being in a vehicle does not magically make you two players. Balancing so that one player requires two to kill is the definition of imbalance.
You're right, it isn't magic. It's isk, and a vehicle slot.
Combat vehicles were created to be greater than man. If they were not, they wouldn't exist. |
Skippy Longstocking
Paladin Survey Force Amarr Empire
0
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Posted - 2014.09.20 02:17:00 -
[48] - Quote
Just like ANTI-VEHICLE weapons were created to be greater than vehicles. If they were not, they wouldn't exist.
Funny how that works both ways, isn't it?
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4872
|
Posted - 2014.09.20 02:53:00 -
[49] - Quote
Skippy Longstocking wrote:Just like ANTI-VEHICLE weapons were created to be greater than vehicles. If they were not, they wouldn't exist.
Funny how that works both ways, isn't it?
Anti means effective against. It does not mean instant kill. There are levels of effectiveness, and how much of something needs to be applied before it is lethal.
And swarms are effective against vehicles. If they were not, they wouldn't run away from them. Insurgents can shoot their garbage RPG's at Abrams all day long, it isn't doing jack **** unless he parks there for an hour. And even then, its debatable.
Good try, but the logic doesn't fit there at all. |
SILENT GIANT
FATHERS-AND-SONS
67
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Posted - 2014.09.20 07:00:00 -
[50] - Quote
I just want to correct myself. I payed more close attention to using the swarm tonight. Those gunnlogi's are pretty stout, even better with a decent pilot. I had to toss a nanohive down to resupply because I couldn't quite do it solo. (speed, cover, etc,) But I was dedicated and kept it from doing damage and pushing obj. Job Done reguardless of kill IMO. Standard tanks are the 4 shot kills along w standard DS. So, gunnlogi's could be considered a two man job to take care of prob quick.
Let me ask because I'm considering dumping more SP into my commando and swarms. How effective are the proto swarms, w/ 1 1 complex damage mod towards higher level gunnlogi's with all the bells and whistles? Are they as easily taken down as Madrugars and Sicas with proto AV at the current moment? Or even 2 mods?
Either way, the only real prob left is the large isk difference. Its a good battle on the field, just my wallet doesn't hurt as bad at the end of match. I hear payouts are bigger in PC but in normal game you go negative just losing one vehicle. Thats the main reason I don't even try to play with vehicles much. I dont feel the reward is there for me right now to lose that kind of isk even practicing. Hats off to all you that have taken the time to skill into and pay for your vehicles. You shouldn't be solo'd. There's far more at risk for you than me. |
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HOWDIDHEKILLME
Dying to Reload
573
|
Posted - 2014.09.20 07:29:00 -
[51] - Quote
If av can't be solo'd then every round would be determined by how many vehicals each team had on the field... If you didn't have more you should automatically be overwhelmed by that that logic. Also, If so and suit cost determined it logi should be the most difficult to kill. Sooooo.
Lonewolf till I die
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2899
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Posted - 2014.09.20 07:32:00 -
[52] - Quote
Gunnlogis are hit or miss with swarms. It literally depends on whether they are running an overtanked setup and whether they have a hardener.
Swarms versus a hardener on a gunnlogi is don't bother. Wait for a better opening.
An overtanked gunnlogi without a hardener takes 5 shots from a forge not in the back arc. This isn't a problem IMHO.
People keep forgetting that the only issue is dropships outrunning swarms. The buff to the weapon ONLY corects that one thing. It means that dropship pilots can no longer afford to loiter as long beforw bugging out.
The changes will not affect tanks except if you get behind a building the swarms will not pull a 90 degree corner and still hit you. Nor will they be able to pull a 180 and chase a dropship unerringly.
That is the intended fix.
There is none of that "AV needs to be an automatic win butan.
If AV were to be made an autokill on vehicles I would be protesting the changes, not gloating that I can farm expensive vehicles.
This crybabying is bloody amazing. |
IMMORTAL WAR HERO
NECROM0NGERS
210
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Posted - 2014.09.20 08:28:00 -
[53] - Quote
lol u guys suck at av
Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP
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Tesfa Alem
Death by Disassociation
197
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Posted - 2014.09.20 08:59:00 -
[54] - Quote
AV can already solo every vehicle in the game.
If you're dedicated AV then i expect you would have nothing less than forge guns, swarms, plasma cannons and lai dai grenades leveled up and ready to go. Pick the right weapon for the right job.
If all you have is your part time swarm fit that you stick on your full time protostomp fit, then no you aren't dedicated to killing vehicles, so don't be surprised when vehicles who invest SP to survive attacks from you magically appear to do so.
Dont be surprised either if the pilot you're trying to kill isn't sh*t and plugs you in the face. AV is a pilots or tank drivers number one threat, so yes they are going to go after you.
Vehicles are far from being an i win button, and so is Av. deal with it.
Redline for Thee, but no Redline for Me.
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The Master Race
Osmon Surveillance Caldari State
0
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Posted - 2014.09.20 09:15:00 -
[55] - Quote
Just use forge guns even after the missile speed buff or even if they gave them a dmg buff it wouldn't matter the only diff would be the ads would take off after the first shot instead of the second or the tank the 2nd shot instead of 3rd. The pilots act like its some big buff when you will be able to avoid them by turning around lol not that you really need to anyway. Then when it comes to tanks unless your far off you will not be able to shoot from behind cover anymore. |
Sequal Rise
Les Desanusseurs
61
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Posted - 2014.09.20 09:22:00 -
[56] - Quote
Tesfa Alem wrote: Vehicles are far from being an i win button, and so is Av. deal with it.
Ads turret shooting at 800+ dmg/shot even when the missile is 5 meters away from you are what can be called an I win Button ^^
Sorry for my bad english ^^
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Tesfa Alem
Death by Disassociation
197
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Posted - 2014.09.20 09:46:00 -
[57] - Quote
Sequal Rise wrote:Tesfa Alem wrote: Vehicles are far from being an i win button, and so is Av. deal with it.
Ads turret shooting at 800+ dmg/shot even when the missile is 5 meters away from you are what can be called an I win Button ^^
Which small turret does 800 dmg per shot? Or has 5m splash?
You're just spewing bullsht.
Redline for Thee, but no Redline for Me.
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Skippy Longstocking
Paladin Survey Force Amarr Empire
0
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Posted - 2014.09.20 12:09:00 -
[58] - Quote
Himiko Kuronaga wrote:Skippy Longstocking wrote:Just like ANTI-VEHICLE weapons were created to be greater than vehicles. If they were not, they wouldn't exist.
Funny how that works both ways, isn't it?
Anti means effective against. It does not mean instant kill. That would be angsty 13 year old entitlement complex. There are levels of effectiveness, and how much of something needs to be applied before it is lethal. You can apply your entire teams focused firepower of assault rifles on a Madrugar, but his shields will not go down. It doesn't matter how much ammo you throw at it. Simply because those are not anti-vehicle weapons, and they are not effective against it. And swarms are effective against vehicles. If they were not, they wouldn't run away from them. Good try, but the logic doesn't fit there at all. The stupidity of this community, as always, disappoints me.
Actually, in this case, "anti" refers to the fact that it is specifically designed to counter and combat vehicles.
Why anyone would design a direct counter with less than maximum effectiveness against the very thing that it is specifically designed to counter?
THAT, my friend, would be stupid. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4875
|
Posted - 2014.09.20 12:51:00 -
[59] - Quote
Skippy Longstocking wrote:Himiko Kuronaga wrote:Skippy Longstocking wrote:Just like ANTI-VEHICLE weapons were created to be greater than vehicles. If they were not, they wouldn't exist.
Funny how that works both ways, isn't it?
Anti means effective against. It does not mean instant kill. That would be angsty 13 year old entitlement complex. There are levels of effectiveness, and how much of something needs to be applied before it is lethal. You can apply your entire teams focused firepower of assault rifles on a Madrugar, but his shields will not go down. It doesn't matter how much ammo you throw at it. Simply because those are not anti-vehicle weapons, and they are not effective against it. And swarms are effective against vehicles. If they were not, they wouldn't run away from them. Good try, but the logic doesn't fit there at all. The stupidity of this community, as always, disappoints me. Actually, in this case, "anti" refers to the fact that it is specifically designed to counter and combat vehicles. Why anyone would design a direct counter with less than maximum effectiveness against the very thing that it is specifically designed to counter? THAT, my friend, would be stupid.
Ever heard of poison? Poison was designed to kill things.
A small amount of poison might not kill something, but a larger amount would.
Behold, a world where 1 does not have an opposite reaction of 1000.
Dumbass. |
Skippy Longstocking
Paladin Survey Force Amarr Empire
0
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Posted - 2014.09.20 13:03:00 -
[60] - Quote
Himiko Kuronaga wrote:Skippy Longstocking wrote:Himiko Kuronaga wrote:Skippy Longstocking wrote:Just like ANTI-VEHICLE weapons were created to be greater than vehicles. If they were not, they wouldn't exist.
Funny how that works both ways, isn't it?
Anti means effective against. It does not mean instant kill. That would be angsty 13 year old entitlement complex. There are levels of effectiveness, and how much of something needs to be applied before it is lethal. You can apply your entire teams focused firepower of assault rifles on a Madrugar, but his shields will not go down. It doesn't matter how much ammo you throw at it. Simply because those are not anti-vehicle weapons, and they are not effective against it. And swarms are effective against vehicles. If they were not, they wouldn't run away from them. Good try, but the logic doesn't fit there at all. The stupidity of this community, as always, disappoints me. Actually, in this case, "anti" refers to the fact that it is specifically designed to counter and combat vehicles. Why anyone would design a direct counter with less than maximum effectiveness against the very thing that it is specifically designed to counter? THAT, my friend, would be stupid. Ever heard of poison? Poison was designed to kill things. A small amount of poison might not kill something, but a larger amount would. Behold, a world where 1 does not have an opposite reaction of 1000. Dumbass.
Key word: "KILL" not "scare away".
And insults? Really? That's the best you can come up with to support your position?
Resorting to personal attacks is usually a clear sign of a weak arguement. If you can't sufficiently defend your claims with facts and logic, might as well just resort to name-calling, right?
Classy.
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