|
Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Snake Sellors
Hellstorm Inc General Tso's Alliance
457
|
Posted - 2014.09.15 17:39:00 -
[1] - Quote
Hey rattati, Thanks for raising the charge ammo up to 18. Any thoughts on the sniper ammo skill? I think this means that a charge user at level 5 gets an extra 2.7 bullets. I doubt that I can fire 0.7 of a bullet.. unless the last one is a blank. Lol
I quite like the looks of these changes.. I won't know til I try them though.
To the general player base. Please be patient with me, I will have to take my charge into a few pubs to get a feel for it. So If you see me proto stomping with my charge it's either in response to protostompers or just that I'm practicing.
@ shley Ashley. This won't fix redlining issues for the simple fact that redlining isn't a synonym for sniping. I've been saying it for a while now the red line is a separate issue. Think it through. If you reduced the range to 100m would it get rid of snipers in the red line? Or would they carry on regardless, or change to an fg?
There will always be people willing to abuse any system. And it's not only snipers.
@ logi bro. Seems to me as though you are saying that you wanted snipers to stay where they? were because they were a joke. Ie a proto sniper rifle couldn't kill a scout..
Don't forget that the proto variants shouldn't really get brought into pubs in delta. At least not religiously. In fact rattati I would suggest increasing the isk cost of proto sniper rifles?
(i don't want to see the swing of the nerd bat because of proto spam.)
To the guy saying the tac will be op... People have been saying they want snipers to play as marksmen. This is the basis of a rifle to do it with. It has to hit fast and or its just not worth using over the scr or tac ar. Don't forget there will still be sway.
|
Snake Sellors
Hellstorm Inc General Tso's Alliance
458
|
Posted - 2014.09.16 13:11:00 -
[2] - Quote
Ryme Intrinseca wrote:CCP Rattati wrote:So we made Sniper rifles both unusable and overpowered in the same instance. Let's see how this pans out, nothing is more than a hotfix away from being changed. It is OBVIOUS what will happen. A charge sniper with proficiency and damage mods (probably calmando as well) will headshot OHK essentially any suit. Bodyshots, which are basically a miss for a sniper, will still be doing 450+ damage per shot, so will OHK around half the suits in the field. It is clear from the raw numbers what the effect on 'battlefield diversity' will be. I have 1.5 million saved up and was planning to get a proto assault suit with the extra SP from the Million Clone Challenge. I now realize that would just be a ridiculous waste of SP. Why get a suit that is only good as target practice? These numbers make it clear that SP spent on anything other than sniper rifles, suits for carrying sniper rifles, and vehicles is SP wasted. As for 'a hotfix away from being changed', are you seriously telling me you expect people to keep playing for 2-3 months of getting OHKed from the redline several times every match? Nobody plays this game to be a victim. Ground-pounding infantry will AFK, and when they get sick of that, uninstall. They will not notice when the next hotfix comes out, they will have gone to other games.
This kind of thing is making me laugh, snipers will be getting the nerf bat soon because of players like you.
the dedicated snipers will be able to take part in pc battles, etc. in delta. they won't always have to play proto in pubs anymore. everybody is looking at the proto stats.
if everybody is so afraid of the snipers in delta then they will have to start looking for them instead of ignoring them now. snipers are not hard to kill. they won't be so far back in those red lines that nothing can get them anymore.
tacs will be the ones being taken into battles now as marksmen type weapons.
every time there has been mention of changes to snipers it has been met with: as long as you do something about the red line it's fine. oh look... the community was lying what a suprise
you people are just trying to keep them as useless as they already are. they are supposed to do damage they're sniper rifles! it will be that all the run and gunners want to try sniping because it's new that will cause the problems here, i.e fotm chasers. aka the likes of you. i fully expect that these players will run full proto in pubs because they see it as an fotm opportunity.
to rattati, thanks for clarifying, please be wary of the fotm chaser effects when you get ready with the nerf bat.
|
Snake Sellors
Hellstorm Inc General Tso's Alliance
460
|
Posted - 2014.09.16 16:12:00 -
[3] - Quote
PROPHET HELLSCREAM wrote:Snake Sellors wrote:
if everybody is so afraid of the snipers in delta then they will have to start looking for them instead of ignoring them now. snipers are not hard to kill.
ssshhhh don`t reveal that secret!!!!! Snake Sellors wrote: tacs will be the ones being taken into battles now as marksmen type weapons.
i don`t believe that is going to happen... after all it keeps to be a sniper rifle, with the crouch and the same value of sway. it may work as marksman under certain circunstances cause normally it won`t work. that`s my opinion today with any of the current weapons but i-Śll give it a try after delta. Date to release???
lol. i will try to keep it under wraps now..
i will try it at least, the other day i did it for laughs with a logi bro and went 14-0 with my charge rifle on the "ace in the hole map" should be able to make it work, if not then a few more adjustments will be in order..
|
Snake Sellors
Hellstorm Inc General Tso's Alliance
460
|
Posted - 2014.09.16 16:18:00 -
[4] - Quote
Adipem Nothi wrote:[quote=Ryme Intrinseca][quote=CCP Rattati]
I don't buy it.
Sniper Rifle headshots killed people in Chromosome, and the game wasn't worse off for it. Somewhere along the way, player mentality seems to have shifted from "good shot!" to "I deserve a chance to respond".
Who remembers when the click-click of cooking nade meant GTFO? When Sleepy Zan in the killfeed meant get your arse to cover? When everyone jumped to the sound of kickball and a Twin from behind meant certain demise?
We've willingly traded that thrill of Chrome combat for the second and third chances of Uprising. Newbros continue to die without a moment's notice, but we veterans? We're entitled to three shotgun blasts to the back, two sniper rounds to the face, and free passes from perfectly cooked prototype grenades.
Again, I don't buy it.
Agreed.
players seem to be of the belief lately that snipers are supposed to be worse than bolt pistols..
i don't understand the apathy. if they become useful then maybe they should be wanted as an asset.
but then the mentality on dust lately also seems to be very "anti anything that kills me".
as you say it wasn't game breaking when they were useful before. |
Snake Sellors
Hellstorm Inc General Tso's Alliance
467
|
Posted - 2014.09.16 22:46:00 -
[5] - Quote
Honestly,
i'm getting annoyed by all this don't touch snipers they will be o.p.
i call bs. for people who have been saying all year about snipers being cowards-you sure are doing alot of crying.
where's all this i'm brave because i run around the map that i've had to listen to all year?
they are no op. they are more or less where they used to be.. don't forget that snipers were not "nerfed" because of them being op and they were able to kill much better.. my charge rifle used to be able kill in pc matches!
they became the useless items they are now because they were in fact left alone.
the only real problem we will get now is: because a change to snipers is big news particularly when everybody already hates them* alot of players will now want to experiment with them and then come here to cry about how op they are. the thing is these players have been playing this game for years now with no interest in sniping. all you are going to achieve is ruining the game for a small amount of players who prefer to play as a sniper.
I have played as a sniper in dust since uprising 1.1 over a year now. I have put up with watching the only role i have an actual interest in get progressively worse with every single update. and i have still sniped. i have watched and replied to more players than i could possibly count on these forums that have said that: .snipers are useless- well now they will become usable again. .that as long as the red line snipers were addressed then a buff would be ok.- well now they won't be as far into the red line as before. .that the range on sniper rifles would need to be reduced if snipers wanted a buff- 600m down to 350, 400, 450 IS a range nerf .players have said how no sniper is any better than an afker. i've since seen the acceptance of ONE of us, and only because he actually used a capture card to PROVE it. it still did nothing to help their opinion of snipers.
we have had all of the changes that were asked in order to gain our damage increases... so stop telling us that we shouldn't get our target when we've accepted all of your requirements!
I have literally been pushed out of pc matches as snipers are completely useless in pc matches.
when the sniper rifles are fixed, i will be one of the few players that can say i was there throughout the trials. but i expect that players will still say that i must be doing it to hide, or farm isk, or pad kdr, or some such. |
Snake Sellors
Hellstorm Inc General Tso's Alliance
473
|
Posted - 2014.09.17 15:37:00 -
[6] - Quote
ACT1ON BASTARD wrote:Thokk Nightshade wrote:ACT1ON BASTARD wrote:I dont get it how will the tac sniper stand and shoot if you didnt change sway? And you get it. This is exactly what all the people complaining about the TacSR being OP seem to be forgetting. There is still going to be sway unless you stop and crouch. They will just be able to fire rounds off faster. I was talking about what rattati said. Tactical Sniper Rifle - the Rifleman, stand and shoot, and has enough ROF and damage output to effectively take down approaching enemies. (basically super TAR) See stand and shoot, not sure what he meant by that.
The reasoning is that at operation level five it is possible to compensate for sway at closer ranges where a slight dip in the scope won't matter as much. but don't expect it to be easy.
there will not be any adjustment to sway at all yet. this is why under 300 meters a forge is better, because they can still control their weapon whilst they strafe, a sniper can't.... even at operation 5.
the idea being that only snipers that have spent serious sp will be any good at it. and that taking small steps is the way forward given the massive job required to balance weapons that have been left alone since the start of uprising.
thokk, i think we were probably writing at the same time your post wasn't there when i started my post. |
|
|
|