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Thread Statistics | Show CCP posts - 8 post(s) |
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1854
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Posted - 2014.09.15 21:01:00 -
[1] - Quote
I really dont understand why you would put all this effort into balancing other light weapons and sidearms, then make all of it irrelevant by buffing SRs to such extreme damage levels. Ground-pounding infantry will uninstall en masse. |
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1855
|
Posted - 2014.09.16 12:32:00 -
[2] - Quote
CCP Rattati wrote:So we made Sniper rifles both unusable and overpowered in the same instance. Let's see how this pans out, nothing is more than a hotfix away from being changed. It is OBVIOUS what will happen. A charge sniper with proficiency and damage mods (probably calmando as well) will headshot OHK essentially any suit. Bodyshots, which are basically a miss for a sniper, will still be doing 450+ damage per shot, so will OHK around half the suits in the field.
It is clear from the raw numbers what the effect on 'battlefield diversity' will be. I have 1.5 million saved up and was planning to get a proto assault suit with the extra SP from the Million Clone Challenge. I now realize that would just be a ridiculous waste of SP. Why get a suit that is only good as target practice? These numbers make it clear that SP spent on anything other than sniper rifles, suits for carrying sniper rifles, and vehicles is SP wasted.
As for 'a hotfix away from being changed', are you seriously telling me you expect people to keep playing for 2-3 months of getting OHKed from the redline several times every match? Nobody plays this game to be a victim. Ground-pounding infantry will AFK, and when they get sick of that, uninstall. They will not notice when the next hotfix comes out, they will have gone to other games. |
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1858
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Posted - 2014.09.16 19:49:00 -
[3] - Quote
Snake Sellors wrote:Adipem Nothi wrote:[quote=Ryme Intrinseca][quote=CCP Rattati]
I don't buy it.
Sniper Rifle headshots killed people in Chromosome, and the game wasn't worse off for it. Somewhere along the way, player mentality seems to have shifted from "good shot!" to "I deserve a chance to respond".
Who remembers when the click-click of cooking nade meant GTFO? When Sleepy Zan in the killfeed meant get your arse to cover? When everyone jumped to the sound of kickball and a Twin from behind meant certain demise?
We've willingly traded that thrill of Chrome combat for the second and third chances of Uprising. Newbros continue to die without a moment's notice, but we veterans? We're entitled to three shotgun blasts to the back, two sniper rounds to the face, and free passes from perfectly cooked prototype grenades.
Again, I don't buy it. Agreed. players seem to be of the belief lately that snipers are supposed to be worse than bolt pistols.. i don't understand the apathy. if they become useful then maybe they should be wanted as an asset. but then the mentality on dust lately also seems to be very "anti anything that kills me". as you say it wasn't game breaking when they were useful before. Obviously snipers will like having OP sniper rifles, the same way tankers liked having OP tanks in 1.7. But such obvious imbalances are absolutely terrible for the game as a whole. |
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1860
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Posted - 2014.09.17 06:27:00 -
[4] - Quote
Right-wing Extremist wrote:Ryme Intrinseca wrote:Obviously snipers will like having OP sniper rifles, the same way tankers liked having OP tanks in 1.7. But such obvious imbalances are absolutely terrible for the game as a whole. You're just mad that standing still means death again. Definition of a sniper: someone who thinks 'if you arent constantly running in random directions youre just asking to die!' while sitting perfectly still for 15 minutes at a time |
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