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Thread Statistics | Show CCP posts - 8 post(s) |
Iron Wolf Saber
Den of Swords
16433
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Posted - 2014.09.15 16:06:00 -
[1] - Quote
Shley Ashes wrote:Giving the Sniper rifle any form of damage buff without resolving the "Redline Sniper" is just a terrible idea,
I know this is some form of sordid subject on the entire matter of sniping but fact is I shouldn't have to suicide into the redline in order to go after a sniper, I've played Dust for a very long time and I along with most of the remaining population can agree a sniper outside the redline is a rare sight (unless up high on some tall structure, worse of all being MCC sniping due to poor hit detection caused by invisible floating nothingness)
With more of these proposed changes you're giving me personally less reason to play, a small note about my own Dust experience, I used to use HAV's exclusively until 1.6 for the sole reason that I couldn't be sniped by a sniper rifle, I only had to worry about Redline rail tanks, however that issue was resolved when the Large Railgun had it's range reduced and so onto the main point.
Want that damage buff, drop the sniper rifle range down as low as 300m or 325m because that way if you want to snipe from the redline you can defend your redline but not in most cases the point will be out of range,
or give sniper rifles an actual range and an effective range like most other weapons have, let it have full damage up to 250m and then fall off out to 350m because the proposed 450m is still to far
TL:DR sniper rifle range still to far if redline not adjusted
at 300 meters rather use a forge gun.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Railgun =// Unlocked
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Iron Wolf Saber
Den of Swords
16433
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Posted - 2014.09.15 16:33:00 -
[2] - Quote
Shley Ashes wrote:Iron Wolf Saber wrote:Shley Ashes wrote:Giving the Sniper rifle any form of damage buff without resolving the "Redline Sniper" is just a terrible idea,
I know this is some form of sordid subject on the entire matter of sniping but fact is I shouldn't have to suicide into the redline in order to go after a sniper, I've played Dust for a very long time and I along with most of the remaining population can agree a sniper outside the redline is a rare sight (unless up high on some tall structure, worse of all being MCC sniping due to poor hit detection caused by invisible floating nothingness)
With more of these proposed changes you're giving me personally less reason to play, a small note about my own Dust experience, I used to use HAV's exclusively until 1.6 for the sole reason that I couldn't be sniped by a sniper rifle, I only had to worry about Redline rail tanks, however that issue was resolved when the Large Railgun had it's range reduced and so onto the main point.
Want that damage buff, drop the sniper rifle range down as low as 300m or 325m because that way if you want to snipe from the redline you can defend your redline but not in most cases the point will be out of range,
or give sniper rifles an actual range and an effective range like most other weapons have, let it have full damage up to 250m and then fall off out to 350m because the proposed 450m is still to far
TL:DR sniper rifle range still to far if redline not adjusted at 300 meters rather use a forge gun. How many redline forge gunners do you see? plus also it's a Heavy weapon, for heavy frames only, currently you see snipers in brick tanked frames in the redline very often, think of something to move them out of the redline. so seeing as the numbers are the only thing you pulled from that make it 300m that drops off at 450m
How many body shots does a forge gun need?
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Railgun =// Unlocked
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Iron Wolf Saber
Den of Swords
16433
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Posted - 2014.09.15 18:04:00 -
[3] - Quote
Shley Ashes wrote:
How many body shots does a forge gun need?
Is that really going to be your point ? that the forge gun can one shot all but heavy frames with a body shot ?
Have you missed the point ? because it would seem so
let me make it nice and simple because it seems to have evaded you,
Sniping from inside the redline needs to be addressed
[/quote]
Anyone who has done any serious amount of forge gunning against infantry would immediately tell you that the moment you bring snipers below the forge gun range is the moment you make sniper extinct. Of course these are the same forge snipers that are most unbothered by splash removal.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Railgun =// Unlocked
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Iron Wolf Saber
Den of Swords
16434
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Posted - 2014.09.15 18:14:00 -
[4] - Quote
Tyjus Vacca wrote:Iron Wolf Saber wrote:[\
Anyone who has done any serious amount of forge gunning against infantry would immediately tell you that the moment you bring snipers below the forge gun range is the moment you make sniper extinct. Of course these are the same forge snipers that are most unbothered by splash removal.
with how OP the new tacSR will be..... snipers will have nothing to fear from forges
Easy I already shot you by the time you stabilized. I can strafe without screwing my shot up (I actually do it to increase my accuracy as my controller is not that fine tuned) you can't.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Railgun =// Unlocked
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Iron Wolf Saber
Den of Swords
16434
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Posted - 2014.09.15 18:20:00 -
[5] - Quote
Shley Ashes wrote:Iron Wolf Saber wrote:Shley Ashes wrote:
How many body shots does a forge gun need?
Is that really going to be your point ? that the forge gun can one shot all but heavy frames with a body shot ? Have you missed the point ? because it would seem so let me make it nice and simple because it seems to have evaded you, Sniping from inside the redline needs to be addressedAnyone who has done any serious amount of forge gunning against infantry would immediately tell you that the moment you bring snipers below the forge gun range is the moment you make sniper extinct. Of course these are the same forge snipers that are most unbothered by splash removal. All well and good, CommanderBolt makes a very good point though sniping a moving target with a forge gun at 300m isn't easy and to be fair if you can successfully do this with 50% of your shots then fair play to you. So why not 300m optimal, 450m dropped off for normal variant ? with values adjusted in a similar fashion, basically means if you're in the redline you are going to get a damage decrease but if you move out the redline you'll actually hit the correct damage.
Shrug* Why are you asking me I don't have the numbers anymore.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Railgun =// Unlocked
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Iron Wolf Saber
Den of Swords
16434
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Posted - 2014.09.15 18:39:00 -
[6] - Quote
Tyjus Vacca wrote:Iron Wolf Saber wrote:Tyjus Vacca wrote:Iron Wolf Saber wrote:[\
Anyone who has done any serious amount of forge gunning against infantry would immediately tell you that the moment you bring snipers below the forge gun range is the moment you make sniper extinct. Of course these are the same forge snipers that are most unbothered by splash removal.
with how OP the new tacSR will be..... snipers will have nothing to fear from forges Easy I already shot you by the time you stabilized. I can strafe without screwing my shot up (I actually do it to increase my accuracy as my controller is not that fine tuned) you can't. I can see you charging from half the map away and have Operations 5 so I can take pop shots at you while your charging plus I out range you and can just back up ..... the only time forges kill me is when I don't see them gunning for me ... any serious sniper doesn't take forges seriously
Let's just say every sniper I ever forged since launch has never shot me or at me before I killed them.
Last sniper to do so was BadFurry back in closed beta and forges back then had 600 meter range and scramblers reached excessively very far.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Railgun =// Unlocked
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Iron Wolf Saber
Den of Swords
16434
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Posted - 2014.09.15 20:11:00 -
[7] - Quote
ChribbaX wrote:Can we have examples of how the different reticules look like so we can have thoughts on them? Preferably screenshots with people at various distances.
And fire delay, you mean I can't shoot quicker than X between my shots even if I spam click fire?
/c
https://forums.dust514.com/default.aspx?g=posts&t=172372&find=unread
purposed pictures of the new ones so far.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Railgun =// Unlocked
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Iron Wolf Saber
Den of Swords
16448
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Posted - 2014.09.17 05:22:00 -
[8] - Quote
ACT1ON BASTARD wrote:Thokk Nightshade wrote:ACT1ON BASTARD wrote:I dont get it how will the tac sniper stand and shoot if you didnt change sway? And you get it. This is exactly what all the people complaining about the TacSR being OP seem to be forgetting. There is still going to be sway unless you stop and crouch. They will just be able to fire rounds off faster. I was talking about what rattati said. Tactical Sniper Rifle - the Rifleman, stand and shoot, and has enough ROF and damage output to effectively take down approaching enemies. (basically super TAR) See stand and shoot, not sure what he meant by that.
Sway will not be changing this go around; if the tactical needs it still expect a follow-up.
Remember hotfixes are much faster iterations we can see where we screwed up easily after hotfix and make the needed adjustments to bring the rifles up to par or bring them back in line should this prove too much too quick.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Railgun =// Unlocked
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Iron Wolf Saber
Den of Swords
16452
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Posted - 2014.09.18 02:54:00 -
[9] - Quote
Thokk Nightshade wrote:Iron Wolf Saber wrote:
Sway will not be changing this go around; if the tactical needs it still expect a follow-up.
So if it seems the Tac SR scope is still moving too much and needs a stabilizer, you will go in and remove the sway for just the Tac AR, basically making it a single shot, High Alpha damage, long Range Combat Rifle? By that, I mean the scope will react the same as a Combat Rifle without the sway and everything, and you will be able to move while having scope up and you can shoot on the move? Just wanting some clarification that I am in fact picking up what you're laying down. Because if that is the case, I could see some of the cries about OP coming to light. I'm a Sniper who knows how to use a Combat Rifle. Giving me the power of the SR with the scope of the CR? That would be absolutely vicious. I could see maybe cutting down on the scope sway while moving, but for the scope to completely lose sway, the person needs to stop walking. Does anyone else have an opinion on this yay or nay?
If needed I think the goal is to reduce the time to point (get on target) and allow max stability even while standing (crouching will still be faster)
We should never get to no scoping.
We should never get to snap shotting (scoping just right and pulling the trigger immediately to get cookies)
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Omni-Soldier, Forum Warrior
\\= Advanced Large Railgun =// Unlocked
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