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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Shley Ashes
Commando Perkone Caldari State
171
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Posted - 2014.09.15 15:22:00 -
[1] - Quote
Giving the Sniper rifle any form of damage buff without resolving the "Redline Sniper" is just a terrible idea,
I know this is some form of sordid subject on the entire matter of sniping but fact is I shouldn't have to suicide into the redline in order to go after a sniper, I've played Dust for a very long time and I along with most of the remaining population can agree a sniper outside the redline is a rare sight (unless up high on some tall structure, worse of all being MCC sniping due to poor hit detection caused by invisible floating nothingness)
With more of these proposed changes you're giving me personally less reason to play, a small note about my own Dust experience, I used to use HAV's exclusively until 1.6 for the sole reason that I couldn't be sniped by a sniper rifle, I only had to worry about Redline rail tanks, however that issue was resolved when the Large Railgun had it's range reduced and so onto the main point.
Want that damage buff, drop the sniper rifle range down as low as 300m or 325m because that way if you want to snipe from the redline you can defend your redline but not in most cases the point will be out of range,
or give sniper rifles an actual range and an effective range like most other weapons have, let it have full damage up to 250m and then fall off out to 350m because the proposed 450m is still to far
TL:DR sniper rifle range still to far if redline not adjusted
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Shley Ashes
Commando Perkone Caldari State
171
|
Posted - 2014.09.15 16:26:00 -
[2] - Quote
Iron Wolf Saber wrote:Shley Ashes wrote:Giving the Sniper rifle any form of damage buff without resolving the "Redline Sniper" is just a terrible idea,
I know this is some form of sordid subject on the entire matter of sniping but fact is I shouldn't have to suicide into the redline in order to go after a sniper, I've played Dust for a very long time and I along with most of the remaining population can agree a sniper outside the redline is a rare sight (unless up high on some tall structure, worse of all being MCC sniping due to poor hit detection caused by invisible floating nothingness)
With more of these proposed changes you're giving me personally less reason to play, a small note about my own Dust experience, I used to use HAV's exclusively until 1.6 for the sole reason that I couldn't be sniped by a sniper rifle, I only had to worry about Redline rail tanks, however that issue was resolved when the Large Railgun had it's range reduced and so onto the main point.
Want that damage buff, drop the sniper rifle range down as low as 300m or 325m because that way if you want to snipe from the redline you can defend your redline but not in most cases the point will be out of range,
or give sniper rifles an actual range and an effective range like most other weapons have, let it have full damage up to 250m and then fall off out to 350m because the proposed 450m is still to far
TL:DR sniper rifle range still to far if redline not adjusted at 300 meters rather use a forge gun.
How many redline forge gunners do you see? plus also it's a Heavy weapon, for heavy frames only, currently you see snipers in brick tanked frames in the redline very often, think of something to move them out of the redline.
so seeing as the numbers are the only thing you pulled from that make it 300m that drops off at 450m
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Shley Ashes
Commando Perkone Caldari State
171
|
Posted - 2014.09.15 16:44:00 -
[3] - Quote
Iron Wolf Saber wrote:Shley Ashes wrote:Iron Wolf Saber wrote:Shley Ashes wrote:Giving the Sniper rifle any form of damage buff without resolving the "Redline Sniper" is just a terrible idea,
I know this is some form of sordid subject on the entire matter of sniping but fact is I shouldn't have to suicide into the redline in order to go after a sniper, I've played Dust for a very long time and I along with most of the remaining population can agree a sniper outside the redline is a rare sight (unless up high on some tall structure, worse of all being MCC sniping due to poor hit detection caused by invisible floating nothingness)
With more of these proposed changes you're giving me personally less reason to play, a small note about my own Dust experience, I used to use HAV's exclusively until 1.6 for the sole reason that I couldn't be sniped by a sniper rifle, I only had to worry about Redline rail tanks, however that issue was resolved when the Large Railgun had it's range reduced and so onto the main point.
Want that damage buff, drop the sniper rifle range down as low as 300m or 325m because that way if you want to snipe from the redline you can defend your redline but not in most cases the point will be out of range,
or give sniper rifles an actual range and an effective range like most other weapons have, let it have full damage up to 250m and then fall off out to 350m because the proposed 450m is still to far
TL:DR sniper rifle range still to far if redline not adjusted at 300 meters rather use a forge gun. How many redline forge gunners do you see? plus also it's a Heavy weapon, for heavy frames only, currently you see snipers in brick tanked frames in the redline very often, think of something to move them out of the redline. so seeing as the numbers are the only thing you pulled from that make it 300m that drops off at 450m How many body shots does a forge gun need?
Is that really going to be your point ? that the forge gun can one shot all but heavy frames with a body shot ?
Have you missed the point ? because it would seem so
let me make it nice and simple because it seems to have evaded you,
Sniping from inside the redline needs to be addressed
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Shley Ashes
Commando Perkone Caldari State
171
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Posted - 2014.09.15 16:58:00 -
[4] - Quote
Tyjus Vacca wrote:Shley Ashes wrote:
Sniping from inside the redline needs to be addressed
Im really getting tired of hearing this same point over and over again..... its like a broken record whenever anyone talks about fixing snipers in this game someone always has to bring up the redline ..... redline snipers never have an impact on any battles, they rarely break 5 kills, and are generally just unimportant...... Ive seen people with LR's,or RR, or even forges in the redline but no one ever complains about them.... they are already lowering SR range the problem has been addressed what more do you want ??
That's because this point since day dot of Dust's release has never been resolved, I tell you what I want, I want people to spawn in and then move out of the redline and engage the enemy with as much risk as the other people on the battlefield.
Not in the redline with the only risk being another sniper or someone crazy enough to fly a dropship or drive a LAV into the redline to get you and suicide in the process.
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Shley Ashes
Commando Perkone Caldari State
171
|
Posted - 2014.09.15 17:27:00 -
[5] - Quote
Tyjus Vacca wrote:Shley Ashes wrote:[quote=Tyjus Vacca]
Not in the redline with the only risk being another sniper or someone crazy enough to fly a dropship or drive a LAV into the redline to get you and suicide in the process. why not.... the only way to counter vehicles is AV...... and trust me if SR's are buffed more people will be encouraged to counter snipe those useless stationary targets hiding in the redzone
or bring in your own vehicle(HAV or ADS), or use a forge gun, or a swarm launcher, or plasma cannon, or av grenades, or remote explosives, jihad truck, or jump on an installation that's still standing, or a mixture of all the above.
So there's a few counters to vehicles as you can see by the examples given.
However to counter a sniper sat in the redline you're saying I have to use the same tactic "Counter snipe" him/her ?
You kind of know something is in a bad place when people tell you to use the same tactic to counter it.
This is genuine concern.
on a complete side note,
why not use this balance pass as a time to introduce a Standard and Advanced variant of the Charged Sniper rifle variant for the newer players to experience (not that there are many I guess)
There's only two things in Dust I have a problem with, Redline snipers and shotgun cloaked scouts I'd also like to point out I'm not against the damage changes at all just the from the redline situation
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Shley Ashes
Commando Perkone Caldari State
171
|
Posted - 2014.09.15 17:51:00 -
[6] - Quote
Snake Sellors wrote:
@ shley This won't fix redlining issues for the simple fact that redlining isn't a synonym for sniping. I've been saying it for a while now the red line is a separate issue. Think it through. If you reduced the range to 100m would it get rid of snipers in the red line? Or would they carry on regardless, or change to an fg?
There will always be people willing to abuse any system. And it's not only snipers.
It seemed to work pretty well for HAV's that use to sit in the redline with a railgun glass cannon, now they are alot fewer
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Shley Ashes
Commando Perkone Caldari State
171
|
Posted - 2014.09.15 18:17:00 -
[7] - Quote
Iron Wolf Saber wrote:Shley Ashes wrote:
How many body shots does a forge gun need?
Is that really going to be your point ? that the forge gun can one shot all but heavy frames with a body shot ? Have you missed the point ? because it would seem so let me make it nice and simple because it seems to have evaded you, Sniping from inside the redline needs to be addressed
Anyone who has done any serious amount of forge gunning against infantry would immediately tell you that the moment you bring snipers below the forge gun range is the moment you make sniper extinct. Of course these are the same forge snipers that are most unbothered by splash removal. [/quote]
All well and good, CommanderBolt makes a very good point though sniping a moving target with a forge gun at 300m isn't easy and to be fair if you can successfully do this with 50% of your shots then fair play to you.
So why not 300m optimal, 450m dropped off for normal variant ? with values adjusted in a similar fashion, basically means if you're in the redline you are going to get a damage decrease but if you move out the redline you'll actually hit the correct damage.
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Shley Ashes
Commando Perkone Caldari State
171
|
Posted - 2014.09.15 18:38:00 -
[8] - Quote
Iron Wolf Saber wrote:Shley Ashes wrote:Iron Wolf Saber wrote:Shley Ashes wrote:
How many body shots does a forge gun need?
Is that really going to be your point ? that the forge gun can one shot all but heavy frames with a body shot ? Have you missed the point ? because it would seem so let me make it nice and simple because it seems to have evaded you, Sniping from inside the redline needs to be addressedAnyone who has done any serious amount of forge gunning against infantry would immediately tell you that the moment you bring snipers below the forge gun range is the moment you make sniper extinct. Of course these are the same forge snipers that are most unbothered by splash removal. All well and good, CommanderBolt makes a very good point though sniping a moving target with a forge gun at 300m isn't easy and to be fair if you can successfully do this with 50% of your shots then fair play to you. So why not 300m optimal, 450m dropped off for normal variant ? with values adjusted in a similar fashion, basically means if you're in the redline you are going to get a damage decrease but if you move out the redline you'll actually hit the correct damage. Shrug* Why are you asking me I don't have the numbers anymore.
I'm asking you because you're a current CPM member who's debating the range adjustment's I've suggested, however your lack of constructive debate leads me to think you're just on here trolling ? considering the numbers are on google docs and I thought this was what we elected you for and also what you put yourself forward to do, I digress off the topic at hand and for that I'm sorry but that entire line just means you don't give a monkeys uncle
and on that note I'm really done with this
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