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Thread Statistics | Show CCP posts - 12 post(s) |
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CCP Rattati
C C P C C P Alliance
6590
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Posted - 2014.09.04 08:38:00 -
[1] - Quote
Hi all
these are our Turret proposals:
Remove all splash damage from Large Rail Turrets from 2m to 0m
Remove all splash damage from Small Rail Turrets from 1m to 0m
Reduce Small Rail Turret Fire Delay from 0.5 to 0.65, ROF from 120 to 92
Remove all splash damage from Large Blaster Turrets from 0.5m to 0m
Increase Small Blaster Turret Splash Radius from 0 to 0.5m
Increase Small Blaster Turret Effective Range from 10.000m to 12.000m
Increase Small Blaster Turret Ammo per clip from 150 to 200
Increase Small Blaster Turret Rotation speed by 25%
Also, Missile Turrets to get proper Explosive Damage Profile of -20% Shield/+20% Armor and
Rail Turrets to fix the inverted Profile, from +10%/-10% to -10%/+10%
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
6603
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Posted - 2014.09.04 10:07:00 -
[2] - Quote
MarasdF Loron wrote:Large Blaster had splash? Lol. Still only 600 total ammo for small blaster? And a 2 meter effective range increase? Range increase sounds useless, but we'll see, ammo count still forces you to stick close to a supply depot. And on some maps there still are none available for ground vehicles.
20 m increase actually, more ammo can be discussed, my understanding was that more in the clip was what was primarily required
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
6604
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Posted - 2014.09.04 10:09:00 -
[3] - Quote
SponkSponkSponk wrote:I don't really see the need for losing the splash on the large blaster turret, but I'll deal with it.
Large Blasters are back to their shenanigans after Charlie reverted Bravo LB nerf, it's too OP against infantry.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
6604
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Posted - 2014.09.04 10:46:00 -
[4] - Quote
Evan Gotabor wrote:CCP Rattati wrote: Remove all splash damage from Small Rail Turrets from 1m to 0m
If small rails had splash damages, I would have stopped using missiles incubus to destroy rhe uplinks of roof campers... The fact is, small rail have indeed splash AREA of 1m but no splash DAMAGES... First time I see a change that change nothing
Cleaning the house ;)
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
6712
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Posted - 2014.09.05 14:53:00 -
[5] - Quote
Vulpes Dolosus wrote:The dark cloud wrote:CCP Rattati wrote:Hi all Rail Turrets to fix the inverted Profile, from +10%/-10% to -10%/+10% Erm for small rails this is kinda pointless if the fix is only against dropsuits. They are still plagued with the -23%/-36% profile against tanks,LAV's and dropships (except shield dropships take 100% damage). So my question is will this aswell apply to small rails vs vehicles? Small rails currently do something like 76/66 or similar, not quite as low as you say. Still, if the goal is to make them AV and not AI, then give them the correct profile but reduce the damage accordingly.
dark cloud and others, the intent is to remove the 70% efficiency agains vehicles and nerf damage by 30% so net net no change, just that you will see the proper damage in target intel.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
6712
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Posted - 2014.09.05 14:55:00 -
[6] - Quote
MarasdF Loron wrote:CCP Rattati wrote:MarasdF Loron wrote:Large Blaster had splash? Lol. Still only 600 total ammo for small blaster? And a 2 meter effective range increase? Range increase sounds useless, but we'll see, ammo count still forces you to stick close to a supply depot. And on some maps there still are none available for ground vehicles. 20 m increase actually, more ammo can be discussed, my understanding was that more in the clip was what was primarily required Ok, then I was too simple to understand that it was 20m increase, now that sounds much better. My bad. While more ammo in the clip is good, still overheating just as quickly negates that quite effectively. More total ammo would allow you to actually get more kills with it and you wouldn't stress so much about hitting targets with every burst, because right now the small blaster is the turret that makes all your shots count while the two others are spray and pray, to me it seems like the machine gun should be spray and pray. It's not only annoying for the gunner to make every shot count but it's also annoying for the driver to have to fall back to the supply depot - which usually is only accessible in the redline - when the main gun has only depleted 10% ammo and the small rail 15%.
Just today we added a doubling of the ammo reserves to the change list
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
6712
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Posted - 2014.09.05 14:58:00 -
[7] - Quote
Ld Collins wrote:CCP Rattati wrote:Hi all
these are our Turret proposals:
Remove all splash damage from Large Rail Turrets from 2m to 0m
Remove all splash damage from Small Rail Turrets from 1m to 0m
Reduce Small Rail Turret Fire Delay from 0.5 to 0.65, ROF from 120 to 92
Remove all splash damage from Large Blaster Turrets from 0.5m to 0m
Increase Small Blaster Turret Splash Radius from 0 to 0.5m
Increase Small Blaster Turret Effective Range from 100.00m to 120.00m
Increase Small Blaster Turret Ammo per clip from 150 to 200
Increase Small Blaster Turret Rotation speed by 25%
Also, Missile Turrets to get proper Explosive Damage Profile of -20% Shield/+20% Armor and
Rail Turrets to fix the inverted Profile, from +10%/-10% to -10%/+10% I would like to know when you guys plan on removing tanks from the game completely because all you seem to be doing is making tanking verses infantry worse. Please stop trying to make large turrets vehicle only defensive and offensive measures unless you plan to make small turrets on Havs exponentally better. Splash damage is needed for large railguns and blasters if you are trying to kill swarmers and forge gunners these people move around its hard enough as it is to kill infantry with large rails than itbhas ever been in dust history. Blasters also need splash damage please stop listening to players who dont have any experience. Meaningful changers that need to be made are the reduction of fitting costs for Mcru scanners missile turrets large and small. Keep everything above except removing slash damage. Also do not reduce the fire rate of small railguns turrets just reduce the fire rate of hybrid turrets on ADS. These things are a serious problem on the incubus tanks dropships and lavs are melting when they come in contact with a maxed out Incubus and the R is literally no escape from them.
If you are having problems with AV infantry, then maybe try fitting small turrets, even with a dedicated gunner or ask teammates to help, get a direct hit with blaster, rail or blaster, or flee.
Reduction of fitting costs for the mcru, and maybe missile turrets, is something we will consider in the future.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
6794
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Posted - 2014.09.09 12:19:00 -
[8] - Quote
Small Rail ROF - reduced on purpose, both on landed dropships, ADS rapid fire and long range LAV sniper platforms
Rail efficiency (damage profile), reduced against infantry, increased against vehicles - intended
Both damage profile changes apply to all vehicles and infantry, not just dropships
Large blaster turret - reduced efficiency against infantry - intended
Large Rail turret - stop console pummeling from a range, also the ease of which Large turrets (Blasters and Rails) can remove Proximity Mines with splash
We need to stop vehicles overall, murdering infantry wholesale unless you dedicate your vehicle towards that. If you do so, you also must bring your vehicle closer so it is at risk, i.e. small blasters. Risk free playstyles are going the way of the dodo.
We will look at LAV and HAV shield recharge delay and how it works with small blasters, maybe reduce it on LAV's specifically.
We are also reducing small turret ISK prices across the board by 30%.
I would like to revisit HAV engagement cycles in the future, especially if we try and bring back vehicle variants.
That includes damage, behaviour and range for all Large Turrets, still just tweaks but a holistic review.
Second, we will look at aiming more upwards and downwards, and also look into the difference between the turrets and racial hulls themselves in that regard. An HAV shuold have a way to defend against dropships, I just wish we could have a swarm launcher small turret
Proper placement of small turrets based on the fitting screen is also something on the backlog.
Rotation speed and proficiency skills is also something we need to take a look at.
Unmanned direction is killing me, it never seems to line up how I want it, sometimes I even try to get into the turret, line it up, and then drive into battle and hope it is looking in the right way.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
6794
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Posted - 2014.09.09 12:38:00 -
[9] - Quote
SponkSponkSponk wrote:CCP Rattati wrote:An HAV shuold have a way to defend against dropships, increase top turret max elevation?
Something along those lines, as I mentioned by "upwards and downwards" aiming. It also can't look silly so needs some testing.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
6801
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Posted - 2014.09.09 13:59:00 -
[10] - Quote
DeathwindRising wrote:CCP Rattati wrote:Small Rail ROF - reduced on purpose, both on landed dropships, ADS rapid fire and long range LAV sniper platforms
Rail efficiency (damage profile), reduced against infantry, increased against vehicles - intended
Both damage profile changes apply to all vehicles and infantry, not just dropships
Large blaster turret - reduced efficiency against infantry - intended
Large Rail turret - stop console pummeling from a range, also the ease of which Large turrets (Blasters and Rails) can remove Proximity Mines with splash
We need to stop vehicles overall, murdering infantry wholesale unless you dedicate your vehicle towards that. If you do so, you also must bring your vehicle closer so it is at risk, i.e. small blasters. Risk free playstyles are going the way of the dodo.
We will look at LAV and HAV shield recharge delay and how it works with small blasters, maybe reduce it on LAV's specifically.
We are also reducing small turret ISK prices across the board by 30%.
I would like to revisit HAV engagement cycles in the future, especially if we try and bring back vehicle variants.
That includes damage, behaviour and range for all Large Turrets, still just tweaks but a holistic review.
Second, we will look at aiming more upwards and downwards, and also look into the difference between the turrets and racial hulls themselves in that regard. An HAV shuold have a way to defend against dropships, I just wish we could have a swarm launcher small turret
Proper placement of small turrets based on the fitting screen is also something on the backlog.
Rotation speed and proficiency skills is also something we need to take a look at.
Unmanned direction is killing me, it never seems to line up how I want it, sometimes I even try to get into the turret, line it up, and then drive into battle and hope it is looking in the right way. un manned turret faces north? and is also independent of vehicle. it always faces the same dirction it was left in
I am not so sure, I was testing this on a LAV just yesterday, needs looking into for sure.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
6813
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Posted - 2014.09.09 15:46:00 -
[11] - Quote
They were studied, thank you.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
7013
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Posted - 2014.09.13 16:17:00 -
[12] - Quote
And we are done, thanks everyone!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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