Pages: 1 2 3 [4] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Foundation Seldon
Molon Labe. General Tso's Alliance
740
|
Posted - 2014.09.09 12:38:00 -
[91] - Quote
While we're on Small Turrets though, is it possible to tweak the hardener effect so that it doesn't obscure the aim of the small turret gunners? This has been super annoying ever since 1.7 dropped.
|
|
CCP Rattati
C C P C C P Alliance
6794
|
Posted - 2014.09.09 12:38:00 -
[92] - Quote
SponkSponkSponk wrote:CCP Rattati wrote:An HAV shuold have a way to defend against dropships, increase top turret max elevation?
Something along those lines, as I mentioned by "upwards and downwards" aiming. It also can't look silly so needs some testing.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Foundation Seldon
Molon Labe. General Tso's Alliance
740
|
Posted - 2014.09.09 12:45:00 -
[93] - Quote
And ya know, the turret gunner camera "resetting" itself on a Dropship when trying to aim at certain angles? That's annoying too. JudgeRhadamanthus should be able to elaborate on that.
|
SponkSponkSponk
The Southern Legion Final Resolution.
1065
|
Posted - 2014.09.09 12:46:00 -
[94] - Quote
CCP Rattati wrote:SponkSponkSponk wrote:
increase top turret max elevation?
Something along those lines, as I mentioned by "upwards and downwards" aiming. It also can't look silly so needs some testing.
FYI the turrets on a RL tank are generally +20/-10 degrees, and the top-mounted machine guns are usually +65/-10 so you may or may not have too much leeway.
Dust/Eve transfers
|
DeathwindRising
ROGUE RELICS VP Gaming Alliance
536
|
Posted - 2014.09.09 13:08:00 -
[95] - Quote
CCP Rattati wrote:Small Rail ROF - reduced on purpose, both on landed dropships, ADS rapid fire and long range LAV sniper platforms
Rail efficiency (damage profile), reduced against infantry, increased against vehicles - intended
Both damage profile changes apply to all vehicles and infantry, not just dropships
Large blaster turret - reduced efficiency against infantry - intended
Large Rail turret - stop console pummeling from a range, also the ease of which Large turrets (Blasters and Rails) can remove Proximity Mines with splash
We need to stop vehicles overall, murdering infantry wholesale unless you dedicate your vehicle towards that. If you do so, you also must bring your vehicle closer so it is at risk, i.e. small blasters. Risk free playstyles are going the way of the dodo.
We will look at LAV and HAV shield recharge delay and how it works with small blasters, maybe reduce it on LAV's specifically.
We are also reducing small turret ISK prices across the board by 30%.
I would like to revisit HAV engagement cycles in the future, especially if we try and bring back vehicle variants.
That includes damage, behaviour and range for all Large Turrets, still just tweaks but a holistic review.
Second, we will look at aiming more upwards and downwards, and also look into the difference between the turrets and racial hulls themselves in that regard. An HAV shuold have a way to defend against dropships, I just wish we could have a swarm launcher small turret
Proper placement of small turrets based on the fitting screen is also something on the backlog.
Rotation speed and proficiency skills is also something we need to take a look at.
Unmanned direction is killing me, it never seems to line up how I want it, sometimes I even try to get into the turret, line it up, and then drive into battle and hope it is looking in the right way.
un manned turret faces north? and is also independent of vehicle. it always faces the same dirction it was left in |
|
CCP Rattati
C C P C C P Alliance
6801
|
Posted - 2014.09.09 13:59:00 -
[96] - Quote
DeathwindRising wrote:CCP Rattati wrote:Small Rail ROF - reduced on purpose, both on landed dropships, ADS rapid fire and long range LAV sniper platforms
Rail efficiency (damage profile), reduced against infantry, increased against vehicles - intended
Both damage profile changes apply to all vehicles and infantry, not just dropships
Large blaster turret - reduced efficiency against infantry - intended
Large Rail turret - stop console pummeling from a range, also the ease of which Large turrets (Blasters and Rails) can remove Proximity Mines with splash
We need to stop vehicles overall, murdering infantry wholesale unless you dedicate your vehicle towards that. If you do so, you also must bring your vehicle closer so it is at risk, i.e. small blasters. Risk free playstyles are going the way of the dodo.
We will look at LAV and HAV shield recharge delay and how it works with small blasters, maybe reduce it on LAV's specifically.
We are also reducing small turret ISK prices across the board by 30%.
I would like to revisit HAV engagement cycles in the future, especially if we try and bring back vehicle variants.
That includes damage, behaviour and range for all Large Turrets, still just tweaks but a holistic review.
Second, we will look at aiming more upwards and downwards, and also look into the difference between the turrets and racial hulls themselves in that regard. An HAV shuold have a way to defend against dropships, I just wish we could have a swarm launcher small turret
Proper placement of small turrets based on the fitting screen is also something on the backlog.
Rotation speed and proficiency skills is also something we need to take a look at.
Unmanned direction is killing me, it never seems to line up how I want it, sometimes I even try to get into the turret, line it up, and then drive into battle and hope it is looking in the right way. un manned turret faces north? and is also independent of vehicle. it always faces the same dirction it was left in
I am not so sure, I was testing this on a LAV just yesterday, needs looking into for sure.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Kallas Hallytyr
Skullbreakers
757
|
Posted - 2014.09.09 14:20:00 -
[97] - Quote
@Rattati: any comment on the numbers I ran for the Small Railguns?
Edit: In this thread: https://forums.dust514.com/default.aspx?g=posts&m=2350848#post2350848 Separate thread: https://forums.dust514.com/default.aspx?g=posts&m=2353089#post2353089
Alt of Halla Murr.
|
Foundation Seldon
Molon Labe. General Tso's Alliance
743
|
Posted - 2014.09.09 15:40:00 -
[98] - Quote
SponkSponkSponk wrote:CCP Rattati wrote:SponkSponkSponk wrote:
increase top turret max elevation?
Something along those lines, as I mentioned by "upwards and downwards" aiming. It also can't look silly so needs some testing. FYI the turrets on a RL tank are generally +20/-10 degrees, and the top-mounted machine guns are usually +65/-10 so you may or may not have too much leeway before things 'look silly' :(
**** it. Full spherical motion for all turrets. I want to be able to aim my Large Missiles straight down into the hull of my tank and use the explosive power to launch my soon-to-be flaming metal coffin 200 meters into the air. That'll fix your Dropship problem, justify the SP sink into Large Missiles, and give us Heavy Aircraft in one fell swoop.
|
The dark cloud
The Rainbow Effect
4074
|
Posted - 2014.09.09 15:45:00 -
[99] - Quote
Small turrets fine and nice but 99% of the times you cant even properly fit a tank to have 3 turrets on them. And if you do then the tank on it is extremely thin. So lets compare a gunlogi with a madrugar with 3 turrets:
Madrugar tripple turrets
Gunlogi tripple turret
While the madrugar barely can fit only basic modules while having aswell 3 basic turrets the gunlogi can fit a complex hardener aswell as a heavy shield extender. And yes ive made both tanks racial fits so the madrugar is fully blaster fit and the gunlogi is fully fitted with missiles. None of the fits have PG or CPU enhancments but it clearly shows that both tanks have relatively thin tanking capabilty though the gunlogi has probs better chances of winning the fight.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
|
|
CCP Rattati
C C P C C P Alliance
6813
|
Posted - 2014.09.09 15:46:00 -
[100] - Quote
They were studied, thank you.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
Kallas Hallytyr
Skullbreakers
762
|
Posted - 2014.09.09 15:58:00 -
[101] - Quote
CCP Rattati wrote:They were studied, thank you.
Cool, hope it helps!
Alt of Halla Murr.
|
LudiKure ninda
Dead Man's Game
128
|
Posted - 2014.09.09 18:37:00 -
[102] - Quote
CCP Rattati wrote:Small Rail ROF - reduced on purpose, both on landed dropships, ADS rapid fire and long range LAV sniper platforms
Rail efficiency (damage profile), reduced against infantry, increased against vehicles - intended
Both damage profile changes apply to all vehicles and infantry, not just dropships
Large blaster turret - reduced efficiency against infantry - intended
Large Rail turret - stop console pummeling from a range, also the ease of which Large turrets (Blasters and Rails) can remove Proximity Mines with splash
We need to stop vehicles overall, murdering infantry wholesale unless you dedicate your vehicle towards that. If you do so, you also must bring your vehicle closer so it is at risk, i.e. small blasters. Risk free playstyles are going the way of the dodo.
We will look at LAV and HAV shield recharge delay and how it works with small blasters, maybe reduce it on LAV's specifically.
We are also reducing small turret ISK prices across the board by 30%.
I would like to revisit HAV engagement cycles in the future, especially if we try and bring back vehicle variants.
That includes damage, behaviour and range for all Large Turrets, still just tweaks but a holistic review.
Second, we will look at aiming more upwards and downwards, and also look into the difference between the turrets and racial hulls themselves in that regard. An HAV shuold have a way to defend against dropships, I just wish we could have a swarm launcher small turret
Proper placement of small turrets based on the fitting screen is also something on the backlog.
Rotation speed and proficiency skills is also something we need to take a look at.
Unmanned direction is killing me, it never seems to line up how I want it, sometimes I even try to get into the turret, line it up, and then drive into battle and hope it is looking in the right way.
So if I play solo infantry can kill me and I cant kill them???
Then I want a fckin respec!!!
Chasing FOTM since crome..
SCAN ATTEMPT PREVENTED
|
LudiKure ninda
Dead Man's Game
128
|
Posted - 2014.09.09 18:47:00 -
[103] - Quote
And also nerf av then,chause some people are playn solo,..and if tanks are gonna be used to kill other tanks there is no need for av to be this strong!
Chasing FOTM since crome..
SCAN ATTEMPT PREVENTED
|
The-Errorist
SVER True Blood
820
|
Posted - 2014.09.09 19:54:00 -
[104] - Quote
All I can say is thank you.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
|
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
894
|
Posted - 2014.09.09 20:03:00 -
[105] - Quote
CCP Rattati wrote:SponkSponkSponk wrote:CCP Rattati wrote:An HAV shuold have a way to defend against dropships, increase top turret max elevation? Something along those lines, as I mentioned by "upwards and downwards" aiming. It also can't look silly so needs some testing.
I don't think it's fair that a large turret can point up so easily. The defense should have to do with small turrets, not large turrets.
Sagaris lover!!!
Commando <3
|
Sylwester Dziewiecki
Interregnum.
365
|
Posted - 2014.09.09 22:05:00 -
[106] - Quote
Kevall Longstride wrote:I've always found it odd that Rails had splash damage, when it's all about punching holes with kinetic power and accuracy. So this seems more real to me. Maybe you haven't played game called EVE, where Railgun deal more than just kinetic damage..
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
|
Foundation Seldon
Molon Labe. General Tso's Alliance
743
|
Posted - 2014.09.10 01:30:00 -
[107] - Quote
Anmol Singh wrote:CCP Rattati wrote:SponkSponkSponk wrote:CCP Rattati wrote:An HAV shuold have a way to defend against dropships, increase top turret max elevation? Something along those lines, as I mentioned by "upwards and downwards" aiming. It also can't look silly so needs some testing. I don't think it's fair that a large turret can point up so easily. The defense should have to do with small turrets, not large turrets.
If we're re-purposing Tanks to not be able to effectively take on infantry then they need to be able to utilize basic defenses against other vehicles. Dropships still rule the sky but the engagements shouldn't be as one sided as they are currently.
|
SponkSponkSponk
The Southern Legion Final Resolution.
1070
|
Posted - 2014.09.10 07:51:00 -
[108] - Quote
Tanks die to helicopters in RL. Choppers are also vulnerable to infantry in ways that tanks are resistant to.
It all works out.
Dust/Eve transfers
|
Foundation Seldon
Molon Labe. General Tso's Alliance
743
|
Posted - 2014.09.10 09:51:00 -
[109] - Quote
SponkSponkSponk wrote:Tanks die to helicopters in RL. Choppers are also vulnerable to infantry in ways that tanks are resistant to.
It all works out.
But this is a videogame so why would real world parallels take precedence over game balance?
|
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
262
|
Posted - 2014.09.10 17:55:00 -
[110] - Quote
Foundation Seldon wrote:SponkSponkSponk wrote:Tanks die to helicopters in RL. Choppers are also vulnerable to infantry in ways that tanks are resistant to.
It all works out.
But this is a videogame so why would real world parallels take precedence over game balance?
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
|
|
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
262
|
Posted - 2014.09.10 17:59:00 -
[111] - Quote
....nevermind. I screwed up what I was going to post.
....stoopid, earth-bound computer word processing software.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
|
Dergle
Kiith Sobani
33
|
Posted - 2014.09.12 19:43:00 -
[112] - Quote
I would like to see if we can get rid of the hardener effect on the small turrets. :)
DUST is not a democracy!
Ain't nobody want to hear your problems, Everyone got problems.
|
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
265
|
Posted - 2014.09.12 20:41:00 -
[113] - Quote
Dergle wrote:I would like to see if we can get rid of the hardener effect on the small turrets. :)
Dergle, if I am understanding you corrrectly, we are in complete agreement, and I have actually brought this up when the Hardener and Booster glows were buffed months ago. The "Glow" hampers both the turret-gunner's view of her down-sights target, and enemies' view of the gunner (whom they want to smiper out of her seat....wait--what? )
We should raise this again with the Devs. It's really a separate issue from this turret thread, but it's just as important in the future.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
|
Mortishai Belmont
G.L.O.R.Y Dark Taboo
212
|
Posted - 2014.09.13 13:42:00 -
[114] - Quote
I say you add a little more splash radius to lard missile turrets... Seeing as they are larger then a grenade and are, in fact, explosive.
G.L.O.R.Y solider,
Master of the Heavy (Amarr & Gallente)
|
|
CCP Rattati
C C P C C P Alliance
7013
|
Posted - 2014.09.13 16:17:00 -
[115] - Quote
And we are done, thanks everyone!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
|
|
Pages: 1 2 3 [4] :: one page |
First page | Previous page | Next page | Last page |