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Thread Statistics | Show CCP posts - 12 post(s) |
Shooter Somewhere
Molon Labe. General Tso's Alliance
78
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Posted - 2014.09.04 22:31:00 -
[1] - Quote
HAHAHAHAHAHAHHAQHAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAH
Again rattai you don't learn or you don't really care do you? Asking the community how us tankers should be.
Genius
BTW that first cpm post said he didn't understand why railguns had splash damage anyways? like... if anything blasters are the ones that should not have it.
See I think he fails to under stand how railgun tech works. How do these type of people get in? Do you even play the game? nvm he is on eve. wait wait wait don't they have railguns on.... nope I cant. nvm.
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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Shooter Somewhere
Molon Labe. General Tso's Alliance
78
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Posted - 2014.09.04 22:34:00 -
[2] - Quote
Chief-Shotty wrote:Small turret rotation will help immensely! Although, when mounted on the back of an LAV it seems really unstable depending on the driver. I think you need some stabilization for small turrets so they aren't affected by vehicle bumps and jumps. I still think the small blaster circle could be a little tightened up. Since its range is so short, you need to reliably hit what your pointing at rapidly to be of any use. This would net more consistent performance and be a good infantry suppression weapon even if your unable to hit your target.
See this its AV talking. He does not even know there is a skill for this.
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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Shooter Somewhere
Molon Labe. General Tso's Alliance
78
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Posted - 2014.09.04 22:35:00 -
[3] - Quote
Chief-Shotty wrote:Small turret rotation will help immensely! Although, when mounted on the back of an LAV it seems really unstable depending on the driver. I think you need some stabilization for small turrets so they aren't affected by vehicle bumps and jumps. I still think the small blaster circle could be a little tightened up. Since its range is so short, you need to reliably hit what your pointing at rapidly to be of any use. This would net more consistent performance and be a good infantry suppression weapon even if your unable to hit your target.
See this? its AV talking. He does not even know there is a skill for this.
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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Shooter Somewhere
Molon Labe. General Tso's Alliance
83
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Posted - 2014.09.06 11:18:00 -
[4] - Quote
CCP Rattati wrote:Ld Collins wrote:CCP Rattati wrote:Hi all
these are our Turret proposals:
Remove all splash damage from Large Rail Turrets from 2m to 0m
Remove all splash damage from Small Rail Turrets from 1m to 0m
Reduce Small Rail Turret Fire Delay from 0.5 to 0.65, ROF from 120 to 92
Remove all splash damage from Large Blaster Turrets from 0.5m to 0m
Increase Small Blaster Turret Splash Radius from 0 to 0.5m
Increase Small Blaster Turret Effective Range from 100.00m to 120.00m
Increase Small Blaster Turret Ammo per clip from 150 to 200
Increase Small Blaster Turret Rotation speed by 25%
Also, Missile Turrets to get proper Explosive Damage Profile of -20% Shield/+20% Armor and
Rail Turrets to fix the inverted Profile, from +10%/-10% to -10%/+10% I would like to know when you guys plan on removing tanks from the game completely because all you seem to be doing is making tanking verses infantry worse. Please stop trying to make large turrets vehicle only defensive and offensive measures unless you plan to make small turrets on Havs exponentally better. Splash damage is needed for large railguns and blasters if you are trying to kill swarmers and forge gunners these people move around its hard enough as it is to kill infantry with large rails than itbhas ever been in dust history. Blasters also need splash damage please stop listening to players who dont have any experience. Meaningful changers that need to be made are the reduction of fitting costs for Mcru scanners missile turrets large and small. Keep everything above except removing slash damage. Also do not reduce the fire rate of small railguns turrets just reduce the fire rate of hybrid turrets on ADS. These things are a serious problem on the incubus tanks dropships and lavs are melting when they come in contact with a maxed out Incubus and the R is literally no escape from them. If you are having problems with AV infantry, then maybe try fitting small turrets, even with a dedicated gunner or ask teammates to help, get a direct hit with blaster, rail or blaster, or flee. Reduction of fitting costs for the mcru, and maybe missile turrets, is something we will consider in the future.
Oh trust me your small gunner theory does not work for the fact small turrets don't fit like they should. I did the math with the skill maxed out on small rails and it is not that great just a waste. If I could fit all my turrets I would give 0 fucks how much damage this AV is doing but seeing 22mil SP in tanks still does not allow you to have that kind of fitting. (but yet 3mil SP and your AV god & and or combat rifle/ rooftop god)
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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