CELESTA AUNGM
Kang Lo Directorate Gallente Federation
256
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Posted - 2014.09.05 18:06:00 -
[1] - Quote
Ughh. I am intensely invested in anything "turrets", but I have to say, I don't know how the Devs can keep a grasp on what many of us are trying to express or criticize or request sometimes. Holy.... some of us are POOR at getting scatterbrain rapid thoughts down into clear understandable sentences. I'm sorry, I WANT to understand what some posts here are saying,... but honestly, I'm lost.
---"+10/+10 will auto make OP---except with the Rail account for less kills and no splash at Zero to Max"--- holy, wha? ...And how CAN we so repeatedly look at some raw, twitched digits in a chart based on an analysis we don't even realize the revealing reality of (becasue we were too busy supplying the fight-data for the analysis), and always come to the conclusion that "It's OP", 2 weeks before it's released? I thought we'd all accept by now, that OP or UP is created by our play-behavior after the release of the change, not by the number-changes before the release. That's the brutal revelation of this game.
I think the listed items Rattati is proposing for Hot-Delta are acceptable. Even if I know it will create some serious challenges for me when I turn the next small rail turret or the next Large Blaster Installation on an approaching footmerc ,... it DOES make sense becasue it better aligns with what we're being told is CCP's explanation:
--of Rail technology as a magnetic pulse technology that PUNCHES a lot of force onto an area thats about as small as a pencil-hole through paper.
--the intended function of installlations as being VEHICLE-as-target, (and helpfulness with destroying foot troops being left up to only the most hawk-eyed and talented turret devotees).
--that there should be significant and exploitable shortcomings in every piece of weaponry in the fight, in such a way that the player have no choice but to RELY ON COORDINATIED SUPPORT/CO-OP WITH FELLOW PLAYERS (this is still the "Dust Golden Rule"), or be mowed over or pushed into fleeing because she keeps being inflexible and keeps trying to make her toy succeed without team-interaction.
I love sitting on an installation or being turret-gunner specialist because it's giving blue mercs assistance-fire/protection-fire that enables them to reach/defend an objective, OR it's helping the Dropship driver rack up major support WP so he can do what he got into dropships to do, OR it's to keep AV assasins off the HAV driver's blind area long enough for the driver to do what he got into HAVs to do. It's never to be a stand-off player who's hoping to accumulate kills by picking off individual farm-able mercs (...that's what snipers are for, hehe).
I can ANTICIPATE that these proposed changes will make it harder to do the solo-killing-spree "shenanigans" that Rattati is referring to, and may encourage more players to use turrets in the team-assist capacities similar to my way of using them. At the least, it will definintely give ME more of a challenge using those Rail-based turrets, and more of a challenge using the Blaster turrets out near the limit of their range.
....For me,..."Challenge".... is, YUMMMM.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
262
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Posted - 2014.09.10 17:55:00 -
[2] - Quote
Foundation Seldon wrote:SponkSponkSponk wrote:Tanks die to helicopters in RL. Choppers are also vulnerable to infantry in ways that tanks are resistant to.
It all works out.
But this is a videogame so why would real world parallels take precedence over game balance?
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
262
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Posted - 2014.09.10 17:59:00 -
[3] - Quote
....nevermind. I screwed up what I was going to post.
....stoopid, earth-bound computer word processing software.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
265
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Posted - 2014.09.12 20:41:00 -
[4] - Quote
Dergle wrote:I would like to see if we can get rid of the hardener effect on the small turrets. :)
Dergle, if I am understanding you corrrectly, we are in complete agreement, and I have actually brought this up when the Hardener and Booster glows were buffed months ago. The "Glow" hampers both the turret-gunner's view of her down-sights target, and enemies' view of the gunner (whom they want to smiper out of her seat....wait--what? )
We should raise this again with the Devs. It's really a separate issue from this turret thread, but it's just as important in the future.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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