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Thread Statistics | Show CCP posts - 12 post(s) |
KEROSIINI-TERO
The Rainbow Effect
1256
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Posted - 2014.09.05 09:54:00 -
[1] - Quote
Kevall Longstride wrote:I've always found it odd that Rails had splash damage, when it's all about punching holes with kinetic power and accuracy. So this seems more real to me.
Lore/real life is not a great basis for balancing and tuning attempts, even though it most likely sets the initial concepts. And I too like realism.
(If taking realism into the discussion, which I won't, the reason rail guns would have splash damage is: Having an impact with enough newtons causes secondary projectiles. Most surfaces faced with extreme impact shatter. On hard surfaces, it's likely that shards are to deflect to the open area and not go the direction where the original kinetic energy was going.
I'd say the one surface where splash wouldn't happen would be marshmallow =)
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1256
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Posted - 2014.09.05 10:14:00 -
[2] - Quote
Hi Rattati. Feedback:
CCP Rattati wrote:
Remove all splash damage from Large Rail Turrets from 2m to 0m
Remove all splash damage from Small Rail Turrets from 1m to 0m
Reduce Small Rail Turret Fire Delay from 0.5 to 0.65, ROF from 120 to 92
Lg Rail splash is not an issue (the same with forge gun), they slay infantry because of their instagib ability combined with red dots 'catching' the shots.
Sml Rail ROF tunedown is good - but consider this: Having stacking ROF bonuses on ADS rails is making you balancing so much harder! Rails on ADSs and non-ADSs are from different world! Proof
CCP Rattati wrote: Remove all splash damage from Large Blaster Turrets from 0.5m to 0m
Increase Small Blaster Turret Splash Radius from 0 to 0.5m
Increase Small Blaster Turret Effective Range from 100.00m to 120.00m
I disagree on Lg Blasters being dominant. They are the weakest of all for general use. Rails get very very close to them in Anti-inf use, while missiles are superior to both. The reason for better results wasn't the last tune-up, I say it's that people learned to fire other than full auto! Devander's point is valid, Lg Blasters DO kill lots when there's zero AV though.
I regard Sml Blaster having splash unnecessary.
Range buff is prudent.
CCP Rattati wrote: Increase Small Blaster Turret Ammo per clip from 150 to 200
You said you remember ppl asking for more clip size. I recall the requests differently. I too was specifically asking for more total ammo as Sml Blaster total ammo is exhausted within a minute or so. Clip size is fine especially if each shot effectiveness is slightly increased as above. Reserve ammo is not fine, needs more.
CCP Rattati wrote: Increase Small Blaster Turret Rotation speed by 25%
ok.
CCP Rattati wrote: Also, Missile Turrets to get proper Explosive Damage Profile of -20% Shield/+20% Armor and
Rail Turrets to fix the inverted Profile, from +10%/-10% to -10%/+10%
Please clarify as per to The Dark Cloud's question
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1256
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Posted - 2014.09.05 10:33:00 -
[3] - Quote
KERO'S OTHER TURRET CHANGE REQUESTS:
CCP did wonderful work in handling the 'disappearing AR bullets' and introducing optimals and effective ranges some year ago. [REQUEST: FIX LARGE RAILGUN DISAPPEARING SHOTS] by giving them optimal, effective and absolute ranges.
Currently Lg Rail has a set range (300m?) after which the shot vanishes. In tank vs tank this creates stupid "I move back 5m and am totally safe but then I move 10m forward and dishfull damage"-
[REQUEST: TUNE DOWN LARGE MISSILE TURRET A BIT] Currently Lg Missile turret excels at anti-infantry AND anti-tank, vs both shield and armor.
While giving missiles (better) splash would seem realistic and sensible, there is no way that could be done now without recreating the monster Lg Missiles of Codex build.
[REQUEST: CHECK THE LARGE MISSILE FITTING REQUIREMENTS] Because of high CPU requirements armor tanks have no sensible way of fitting good Lg Missiles without gimping themselves. At the same time it is too easy to fit any missiles on shield tanks. (My tanker alt has XTs and full hi rack of complex. Only time the supportive lows have to be really touched is when fitting extra Sml turret.
Suggest lowering CPU a bit and adding moderate amount of PG requirements.
AND PLEASE give us a clarification whether Lg turret proficiency, the rotation speed, works on those Larges as intended. Forums don't know the truth.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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