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Thread Statistics | Show CCP posts - 12 post(s) |
The dark cloud
The Rainbow Effect
4056
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Posted - 2014.09.04 15:47:00 -
[1] - Quote
CCP Rattati wrote:Hi all Rail Turrets to fix the inverted Profile, from +10%/-10% to -10%/+10% Erm for small rails this is kinda pointless if the fix is only against dropsuits. They are still plagued with the -23%/-36% profile against tanks,LAV's and dropships (except shield dropships take 100% damage). So my question is will this aswell apply to small rails vs vehicles?
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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The dark cloud
The Rainbow Effect
4058
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Posted - 2014.09.05 00:58:00 -
[2] - Quote
CRAZYHORSE ONE EIGHT wrote:How about fixing turret proficiency skills? Make the bonuses apply correctly, or give us our SP back. It's about time you addressed this. What are you talking about? On small turrets the rotation speed gets faster the higher the proficency is.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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The dark cloud
The Rainbow Effect
4060
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Posted - 2014.09.06 06:41:00 -
[3] - Quote
CCP Rattati wrote:Vulpes Dolosus wrote:The dark cloud wrote:CCP Rattati wrote:Hi all Rail Turrets to fix the inverted Profile, from +10%/-10% to -10%/+10% Erm for small rails this is kinda pointless if the fix is only against dropsuits. They are still plagued with the -23%/-36% profile against tanks,LAV's and dropships (except shield dropships take 100% damage). So my question is will this aswell apply to small rails vs vehicles? Small rails currently do something like 76/66 or similar, not quite as low as you say. Still, if the goal is to make them AV and not AI, then give them the correct profile but reduce the damage accordingly. dark cloud and others, the intent is to remove the 70% efficiency agains vehicles and nerf damage by 30% so net net no change, just that you will see the proper damage in target intel. Excuse me but you are overdoing it far too much. First off you cut down the rate of fire and now aswell the alpha damage? Are you out of your mind? I make a example of how much the DPS drop is going to be:
-20GJ particle accelerator direct hit damage: 400HP rate of fire: 120 RPM DPS: 800
-20GJ praticle accelerator after the fix: direct hit damage: 280 (30% damage nerf) rate of fire: 92 RPM DPS: 429
You are nerfing a turret by ~ 46%. This way too much espacially cause its a highly underused too. Allmost nobody is using it and i see mainly python pilots with missiles flying around. Sure you see here and there a incubus WITH A GUNNER and small rails but they take skill to use cause the dropship is constantly moving and you need to get direct hits. And you seem to forget that lowering the rate of fire has aswell a unintended side issue. Because the turret has heat build up per second it means that you will get less shots off before overheating with reduced rate of fire.
So if you want to get trough with this ridicoulus change then you either get rid off the heat build up completely on small rails or if its not within your possibility then reduce it to a very low number. So that i can get all 24 rounds off without the turret jamming up.
Instead of going full nerfhammer you better reduce the direct hit damage only by 20% instead of 30%.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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The dark cloud
The Rainbow Effect
4060
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Posted - 2014.09.06 06:48:00 -
[4] - Quote
Oh and you are soo going to regret it giving small blasters splash. Even if its just 0.5m. I know why you do it cause hiting someting from a dropship with them is really hard. But hey keep it up im gonna make it broken within a day. And no im not going to spoil it yet. If been here since the closed beta and i know how things work.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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The dark cloud
The Rainbow Effect
4068
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Posted - 2014.09.07 04:47:00 -
[5] - Quote
Small blasters beeing a alternative? Dont make me laugh. Sure they got buffed and they are going to receive more buffs but the horrible hit detection makes them unreliable. 1 single swarmer on top a rooftop means the death sentence to LAV's cause with small blasters you cant really fight back. While with small rails i can reposition and let my gunner have a go at it. Blasters look good on paper but are horrid in practice. And ya know what the slpash damage addition will cause to small blasters? Raining death from stacked incubus pilots.
I know about it cause small blasters did had splash damage in the closed beta. They worked okish but small missiles where ridicoulusly OP at that stage so nobody cared about them. So what happends when we take super buffed small blasters, stick them on a incubus and add 2 pilots on it (gunner+pilot)? Hmm i think a turret that fires 2700 rounds per minute with a weapon that has splash damage and a 200 round clip might be something not too healthy for infantry.
But hey dont listen to me im just the crazy one around here. Nothing that i say could be right? So lets start this show by throwing cactuses at each others head. I start by throwing 6 at Ratatti.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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The dark cloud
The Rainbow Effect
4068
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Posted - 2014.09.07 11:42:00 -
[6] - Quote
Pvt Numnutz wrote:Awesome. Didnt realize that missile turrets profile was broken. With the fixes to small rails I might be able to fight an incubus now rather than recall because one was called in. I'm happy. lol no you wont. infact its a indirect nerf on the python.
Current damage profile from small missiles: shields: -31% armor: +29%
New damage profile: shields: -20% armor: +20%
So good luck with that shoting down a incubus which is a armor tanked dropship. So your missiles will be doing LESS DAMAGE vs armor. Enjoy it fool.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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The dark cloud
The Rainbow Effect
4071
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Posted - 2014.09.08 03:37:00 -
[7] - Quote
Foundation Seldon wrote:The dark cloud wrote:Pvt Numnutz wrote:Awesome. Didnt realize that missile turrets profile was broken. With the fixes to small rails I might be able to fight an incubus now rather than recall because one was called in. I'm happy. lol no you wont. infact its a indirect nerf on the python. Current damage profile from small missiles: shields: -31% armor: +29% New damage profile: shields: -20% armor: +20% So good luck with that shoting down a incubus which is a armor tanked dropship. So your missiles will be doing LESS DAMAGE vs armor. Enjoy it fool. Why are you being so antagonistic? There's no reason for calling anyone a "fool" in this situation. Even with the old profile one didn't find themselves in many situations where a Python could take on an Incubus due to the extra tankiness of the Incubus and the low overall damage of the Small Missiles compared to the Small Rail in a Vehicle v. Vehicle confrontation. Add that fact to the the change to the Rail Profile (-10% Shield / +10% Armor) and rate of fire and I think we can say that this amounts to an overall buff to the Python even if they lose some bite to their armor cutting teeth. I would worry more about blasters if i where you. I know a little secret about them which nobody knows yet. And it will blow your mind. Not gonna go into detail i just wait till the fix is done. You are going to regret it badly to nerf small rails. And im antagonastic simply cause if i dont do it nobody will. Only "yes sayers" around here.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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The dark cloud
The Rainbow Effect
4074
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Posted - 2014.09.09 15:45:00 -
[8] - Quote
Small turrets fine and nice but 99% of the times you cant even properly fit a tank to have 3 turrets on them. And if you do then the tank on it is extremely thin. So lets compare a gunlogi with a madrugar with 3 turrets:
Madrugar tripple turrets
Gunlogi tripple turret
While the madrugar barely can fit only basic modules while having aswell 3 basic turrets the gunlogi can fit a complex hardener aswell as a heavy shield extender. And yes ive made both tanks racial fits so the madrugar is fully blaster fit and the gunlogi is fully fitted with missiles. None of the fits have PG or CPU enhancments but it clearly shows that both tanks have relatively thin tanking capabilty though the gunlogi has probs better chances of winning the fight.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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