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Buwaro Draemon
WarRavens Capital Punishment.
326
|
Posted - 2014.09.02 05:04:00 -
[1] - Quote
I think it is time we take a look at equipment spam. Especially the amount of Uplinks that can be deployed in one area. Not only it is a very noobish strategy, but it also makes the game lag. BUt as long as that Logi is getting WP they really won't care.
Every Skirmish and Domination now consists of "who ever spam the objective with more Uplink's wins"
Long are the days were placing an Uplink at a very hidden but strategic area meant the difference between the battles.
And now Uplinks are being able to be deployed in rather unbelievable places to reach. If I had a capture card, I would make a video on it.
But I can only point them out: Border Gulch: Right at 9E where the Tower is.
Gallente Research Facility: Normally were A is in Domination and B in Skirmish. You can place a bunch of Uplinks around the top corners of the silo the objective is located in. I think it is rather BS and that Uplinks and any other type of deployable equipment should pop when deployed there.
Orbital Artillery: Basically here, the huge tower, and the little reactor thingies that are near the Objective A in Domination. When equipment get placed on top of the reactor thingies (I really don't know how they are called) they should pop.
And we all know the towers of Line Harvest
Now this are some unfair locations and advantaged where you can place Uplinks and have them almost untouched.
"Oh, but you can always call a dropship and destroy the uplinks yourself" We all now that most rooftop campers and rooftop spawn areas are always being watched by 1 or 2 Forgers + Swarmers. so getting up there to destroy the uplinks becomes a hindrance rather than helping out your team. While this itself is a good strategy, it is also unfair that some (if not most) of this rooftop areas also provide an over look to the ground below. Making place for Forgers and Snipers to get easy kills. Again, calling in a drophip is a waste of ISK (and if you are short on ISK don't risk it) because the forger will always spot you.
You can always counter snipe but they can just waddle away and dissapear from your sights.
But the real issue for me is the never ending equipment spam. Not only is it a cheap tactic to get WP but it also lowers the frame rate of the match you are in. Many ways to counter the spam have been given but any present flaws.
The only real solution to this would be for the equipment to disappear when you change suits a supply depot. But of course the WP whores will cry and say that is unfair while they sit in a spot gaining never ending 25+ Warpoints per each Uplink they have out.
Restricting equipment to suit it was fitted seems the most logical way to fix the equipment spam. You want to lay out a bunch of Uplinks to help your team spawn? Well use all your equipment slots to fit the Uplinks, but do know that you will be very weak.
TL;DR: Upinks and other deployable equipment spam are causing frame rate issues to the game, yet people keep doing it because easy and risk free WP
Uplinks can be placed at very unreachable and questionable places. They should insta pop in those places rather than staying there
Only way to fix equipment spam is to restrict the equipment to the suit rather than the clone. That way the spam will die out and Uplinks will start to be placed more strategically again.
I will keep bumping this thread until I see a dev response on how they would address the issue of equipment spam and placing equipment on questionable places.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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ACT1ON BASTARD
Amarr Templars Amarr Empire
108
|
Posted - 2014.09.02 05:08:00 -
[2] - Quote
I only have problems with those glitched roof uplinks. Im fine with roof campers though. |
Jack 3enimble
Vengeance Unbound Dark Taboo
272
|
Posted - 2014.09.02 05:11:00 -
[3] - Quote
ACT1ON BASTARD wrote:I only have problems with those glitched roof uplinks. Im fine with roof campers though.
Me too, nothing a sniper rifle or dropship can't solve. Usually rooftop campers don't bother to hack the objective, so eventually they'll come down for kills.
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shady merc
RisingSuns Dark Taboo
57
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Posted - 2014.09.02 05:21:00 -
[4] - Quote
We need to tie maxed deployed to equipment type not name. So each merc could have x nano hives active it wouldn't matter if they were all the same or each one named different. This would stop a lot of the issue. I also think a merc should have a higher max carried but lower nanites and spawn count. This way if a logi wants to have 20 spawns on a roof they going to have drop 2 links wait for the first 10 spawns then drop 2 more before they leave the roof. Same thing for suppling roof top snipers/forge guns. Drop a nano hive or 2 and wait for them to deplete so you can drop more. |
Iron Wolf Saber
Den of Swords
16285
|
Posted - 2014.09.02 05:26:00 -
[5] - Quote
Hello,
CPM 1 (and previously 0) has already discussed the issue at great lengths and we are considering various solutions to the problems; some of which are exciting some of which cannot be realized within dust 514.
We are also looking at the problem in its entirety; the items, the players, the skills, the behaviors that go into.
One solution brought up would turn uplinks into a 'Spawn Grenade' of sorts.
If a current uplink allowed 10 spawns per deployable and 3 deployables available per stack with deploy limit of 1. Then... The uplink would turn into 1 spawn per deployable and 30 deployables available per stack with a deploy limit of 1.
Of course this would shift the bonus needs; spawn times, meta level progression and much more but after suggesting the idea the CPM 1 was enthusiastic believing that this solution was most optimal within Dust 514 itself.
Similarly this mentality can be easily applied to Nanohives but not to same extreme.
While I can list of all the expected changes in behaviors I am rather hoping to hear about feedback to this idea instead. Have at it.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Blaster =// Unlocked
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Buwaro Draemon
WarRavens Capital Punishment.
326
|
Posted - 2014.09.02 05:43:00 -
[6] - Quote
Iron Wolf Saber wrote:Hello,
CPM 1 (and previously 0) has already discussed the issue at great lengths and we are considering various solutions to the problems; some of which are exciting some of which cannot be realized within dust 514.
We are also looking at the problem in its entirety; the items, the players, the skills, the behaviors that go into.
One solution brought up would turn uplinks into a 'Spawn Grenade' of sorts.
If a current uplink allowed 10 spawns per deployable and 3 deployables available per stack with deploy limit of 1. Then... The uplink would turn into 1 spawn per deployable and 30 deployables available per stack with a deploy limit of 1.
Of course this would shift the bonus needs; spawn times, meta level progression and much more but after suggesting the idea the CPM 1 was enthusiastic believing that this solution was most optimal within Dust 514 itself.
Similarly this mentality can be easily applied to Nanohives but not to same extreme.
While I can list of all the expected changes in behaviors I am rather hoping to hear about feedback to this idea instead. Have at it. So one clone per uplink? I think this would generate a few troubles within the Uplinkers.
Personally I like the way they work now. But what I don't like is that you can change suits in the supply depot and keep throwing spawn uplinks. That's the issue that needs to be addressed.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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medomai grey
WarRavens Capital Punishment.
945
|
Posted - 2014.09.02 06:29:00 -
[7] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1504032#post1504032
I'll just leave this here.
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
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Raptor Princess
ALLOTEC INC
4
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Posted - 2014.09.02 06:33:00 -
[8] - Quote
Why can't the same rule as applies to vehicles be applied to uplinks and nanohives- there's a limit on how many can be active in the game at any one time.
Or have the option to recall your uplink, with each player having a limit on how many they can deploy at once, depending on how much they've levelled up? I.e. None for level 0, and 5 for level 5 or something? Being able to recall uplinks would help with people camping on them too, or uplinks that make you fall through the map/get stuck between a rock and a hard place and having to commit suicide or wait til the enemy hunt you down and kill you.
The last battle I was in was spammed so much with red uplinks and nanohives that I couldn't play due to the lag, my whole squad had to leave the game because it was just unplayable.
I also played a battle where the middle of the map was so covered in uplinks, that you couldn't see the map at all when selecting a deployment location. |
medomai grey
WarRavens Capital Punishment.
946
|
Posted - 2014.09.02 06:48:00 -
[9] - Quote
Raptor Princess wrote:Why can't the same rule as applies to vehicles be applied to uplinks and nanohives- there's a limit on how many can be active in the game at any one time.
Or have the option to recall your uplink, with each player having a limit on how many they can deploy at once, depending on how much they've levelled up? I.e. None for level 0, and 5 for level 5 or something? Being able to recall uplinks would help with people camping on them too, or uplinks that make you fall through the map/get stuck between a rock and a hard place and having to commit suicide or wait til the enemy hunt you down and kill you.
The last battle I was in was spammed so much with red uplinks and nanohives that I couldn't play due to the lag, my whole squad had to leave the game because it was just unplayable.
I also played a battle where the middle of the map was so covered in uplinks, that you couldn't see the map at all when selecting a deployment location. The problem with your solution is that it wouldn't be fair to equipment all users. One player could deploy the maximum amount equipment possible, preventing other players from using their equipment.
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
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Kaze Eyrou
Molon Labe. General Tso's Alliance
567
|
Posted - 2014.09.02 06:53:00 -
[10] - Quote
medomai grey wrote:https://forums.dust514.com/default.aspx?g=posts&m=1504032#post1504032
I'll just leave this here. While this solution is good, it doesn't quite answer the problem of frame rate loss. This is due not only to Uplinks, but Nanohives as well.
It pains me to say this, but here is my most drastic solution.
Max active is max active for the class. Eliminate Gauged equipment. 1 at standard, 2 at advanced, 2 at proto (3 carried).
Example: I lay out a Standard Nanohive, it deploys. I lay down a K-2, it deploys, Standard pops. I lay down a X-3, it deploys, K-2 stays (2 max active). I deploy a Compact Nanohive, it deploys, K-2 and X-3 pop (back to standard class from advanced).
And finally the most restricting feature that I came up with: When you die or switch suits, all deployed equipment pops.
It nerfs equipment in the 9th circle of hell, but forces people to play with more tactics.
EDIT: And Iron Wolf Saber, no. You just contributed to more equipment spam and more people disconnecting.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Maken Tosch
DUST University Ivy League
9198
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Posted - 2014.09.02 06:53:00 -
[11] - Quote
medomai grey wrote:https://forums.dust514.com/default.aspx?g=posts&m=1504032#post1504032
I'll just leave this here.
I actually like your proposal.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1276
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Posted - 2014.09.02 06:57:00 -
[12] - Quote
How about you bring back the Sniper Rifle dot already so I can more accurately snipe away those uplinks et all for +5 WP!?!?!!!!!
/c
DUSTBoard
DUST Server Status
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Maken Tosch
DUST University Ivy League
9198
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Posted - 2014.09.02 06:59:00 -
[13] - Quote
Kaze Eyrou wrote:And finally the most restricting feature that I came up with: When you die or switch suits, all deployed equipment pops.
It nerfs equipment in the 9th circle of hell, but forces people to play with more tactics.
I thought about that earlier, but realized it's not fair to the person who deployed to the equipment. What if I spawn in as a scout with only an uplink on the equipment slot, sprint to a far off area, deploy it and forget for the next player, and then get killed? I deployed that uplink for other players, not for myself. If I don't want that uplink to pop, I'll be forced to just stay hidden until the uplink has run out of available spawns which is NOT something I'm willing to allow myself to be relegated to at all. Even for a Logi who can often be primary targets don't want to be forced into the same situation. It's not fair at all.
I prefer Medomai's idea.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
881
|
Posted - 2014.09.02 09:49:00 -
[14] - Quote
More than one uplink or even 5-10 uplinks in one area is hardly a noobish strategy.
A rush of spawns can quickly pop an uplink. A single person dumping out of a DS can pop 1-2 links before going down cutting everyone off from back up. With 4-5 links the person attempting to pop the links can easily be ambushed by a random spawn.
Yes lag can be caused by multiple links but should we really limit types of game play to make up for poor code? Glitched links are everywhere and should be addressed, again not something to be fixed by forcing players to act a certain way.
You are either butt hurt that some one is spamming links on top of yours or maybe just that logis make more money than you at the end of the match.
HTFU |
Apothecary Za'ki
Biomass Positive
725
|
Posted - 2014.09.02 09:59:00 -
[15] - Quote
Buwaro Draemon wrote:I think it is time we take a look at equipment spam. Especially the amount of Uplinks that can be deployed in one area. Not only it is a very noobish strategy, but it also makes the game lag. BUt as long as that Logi is getting WP they really won't care. Every Skirmish and Domination now consists of "who ever spam the objective with more Uplink's wins" Long are the days were placing an Uplink at a very hidden but strategic area meant the difference between the battles. And now Uplinks are being able to be deployed in rather unbelievable places to reach. If I had a capture card, I would make a video on it. But I can only point them out: Border Gulch: Right at 9E where the Tower is. Gallente Research Facility: Normally were A is in Domination and B in Skirmish. You can place a bunch of Uplinks around the top corners of the silo the objective is located in. I think it is rather BS and that Uplinks and any other type of deployable equipment should pop when deployed there. Orbital Artillery: Basically here, the huge tower, and the little reactor thingies that are near the Objective A in Domination. When equipment get placed on top of the reactor thingies (I really don't know how they are called) they should pop. And we all know the towers of Line HarvestNow this are some unfair locations and advantaged where you can place Uplinks and have them almost untouched. "Oh, but you can always call a dropship and destroy the uplinks yourself" We all now that most rooftop campers and rooftop spawn areas are always being watched by 1 or 2 Forgers + Swarmers. so getting up there to destroy the uplinks becomes a hindrance rather than helping out your team. While this itself is a good strategy, it is also unfair that some (if not most) of this rooftop areas also provide an over look to the ground below. Making place for Forgers and Snipers to get easy kills. Again, calling in a drophip is a waste of ISK (and if you are short on ISK don't risk it) because the forger will always spot you. You can always counter snipe but they can just waddle away and dissapear from your sights. But the real issue for me is the never ending equipment spam. Not only is it a cheap tactic to get WP but it also lowers the frame rate of the match you are in. Many ways to counter the spam have been given but any present flaws. The only real solution to this would be for the equipment to disappear when you change suits a supply depot. But of course the WP whores will cry and say that is unfair while they sit in a spot gaining never ending 25+ Warpoints per each Uplink they have out. Restricting equipment to suit it was fitted seems the most logical way to fix the equipment spam. You want to lay out a bunch of Uplinks to help your team spawn? Well use all your equipment slots to fit the Uplinks, but do know that you will be very weak. TL;DR: Upinks and other deployable equipment spam are causing frame rate issues to the game, yet people keep doing it because easy and risk free WP
Uplinks can be placed at very unreachable and questionable places. They should insta pop in those places rather than staying there
Only way to fix equipment spam is to restrict the equipment to the suit rather than the clone. That way the spam will die out and Uplinks will start to be placed more strategically again.
I will keep bumping this thread until I see a dev response on how they would address the issue of equipment spam and placing equipment on questionable places. QQ.. nothing is stopping you from grabbing a dropship or an ADS and going up there to take them out.
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
725
|
Posted - 2014.09.02 10:00:00 -
[16] - Quote
deezy dabest wrote:More than one uplink or even 5-10 uplinks in one area is hardly a noobish strategy.
A rush of spawns can quickly pop an uplink. A single person dumping out of a DS can pop 1-2 links before going down cutting everyone off from back up. With 4-5 links the person attempting to pop the links can easily be ambushed by a random spawn.
Yes lag can be caused by multiple links but should we really limit types of game play to make up for poor code? Glitched links are everywhere and should be addressed, again not something to be fixed by forcing players to act a certain way.
You are either butt hurt that some one is spamming links on top of yours or maybe just that logis make more money than you at the end of the match.
HTFU he is butthurt and lazy.. it dosnt take long to get into a dropship land on their roof throw fluxes and place your own damn uplinks
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
725
|
Posted - 2014.09.02 10:01:00 -
[17] - Quote
ChribbaX wrote:How about you bring back the Sniper Rifle dot already so I can more accurately snipe away those uplinks et all for +5 WP!?!?!!!!!
/c calm your ****.. wait for delta for NEW NEW sniper reticule
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
725
|
Posted - 2014.09.02 10:02:00 -
[18] - Quote
Iron Wolf Saber wrote:Hello,
CPM 1 (and previously 0) has already discussed the issue at great lengths and we are considering various solutions to the problems; some of which are exciting some of which cannot be realized within dust 514.
We are also looking at the problem in its entirety; the items, the players, the skills, the behaviors that go into.
One solution brought up would turn uplinks into a 'Spawn Grenade' of sorts.
If a current uplink allowed 10 spawns per deployable and 3 deployables available per stack with deploy limit of 1. Then... The uplink would turn into 1 spawn per deployable and 30 deployables available per stack with a deploy limit of 1.
Of course this would shift the bonus needs; spawn times, meta level progression and much more but after suggesting the idea the CPM 1 was enthusiastic believing that this solution was most optimal within Dust 514 itself.
Similarly this mentality can be easily applied to Nanohives but not to same extreme.
While I can list of all the expected changes in behaviors I am rather hoping to hear about feedback to this idea instead. Have at it. there is no issue except lazy people who cannot and will not take the initative to combat people on roofs all it takes is 1 ads pilot or a normal dropship and a couple fluxes.. shesh.. the community is turning even more whiney then normal
[[LogiBro in Training]]
Level 1 Forum Pariah
|
Apothecary Za'ki
Biomass Positive
725
|
Posted - 2014.09.02 10:03:00 -
[19] - Quote
deezy dabest wrote:More than one uplink or even 5-10 uplinks in one area is hardly a noobish strategy.
A rush of spawns can quickly pop an uplink. A single person dumping out of a DS can pop 1-2 links before going down cutting everyone off from back up. With 4-5 links the person attempting to pop the links can easily be ambushed by a random spawn.
Yes lag can be caused by multiple links but should we really limit types of game play to make up for poor code? Glitched links are everywhere and should be addressed, again not something to be fixed by forcing players to act a certain way.
You are either butt hurt that some one is spamming links on top of yours or maybe just that logis make more money than you at the end of the match.
HTFU or popping them all by throwing fluxes
[[LogiBro in Training]]
Level 1 Forum Pariah
|
Foo Fighting
THE HANDS OF DEATH
127
|
Posted - 2014.09.02 10:04:00 -
[20] - Quote
Make uplinks like the cloak so you can only fill 1 slot with uplinks. All equipment could work this way and it wouldn't hurt.
I remember discussions about equipment and lag/framerate where the equipment sounds in a confined space were the culprit - is this true or speculation? There is no need for friendly equipment to make a sound if that would solve the issue rather than wholesale changes to equipment operation. |
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
883
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Posted - 2014.09.02 10:17:00 -
[21] - Quote
How about we worry about things that are actually broken.
Unbalanced weapons. Random inability to sprint or drop equipment. Getting stuck on flat terrain. Rubber banding from one side of the map to the other.
What was I thinking? CCP should certainly drop everything and come up with a mechanic that stops people from playing their part in the game so that OP does not have to expend effort on taking a roof top from the enemy. |
Apothecary Za'ki
Biomass Positive
726
|
Posted - 2014.09.02 10:38:00 -
[22] - Quote
deezy dabest wrote:How about we worry about things that are actually broken.
Unbalanced weapons. Random inability to sprint or drop equipment. Getting stuck on flat terrain. Rubber banding from one side of the map to the other.
What was I thinking? CCP should certainly drop everything and come up with a mechanic that stops people from playing their part in the game so that OP does not have to expend effort on taking a roof top from the enemy. roof tops are easy.. ADS or dropship+flux or even a F**K you orbital to remove the problem roof campers.. i sware the community is getting younger, lazier and more butthurt and whining and QQing like toddlers
[[LogiBro in Training]]
Level 1 Forum Pariah
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medomai grey
WarRavens Capital Punishment.
946
|
Posted - 2014.09.02 11:19:00 -
[23] - Quote
deezy dabest wrote:How about we worry about things that are actually broken.
Unbalanced weapons. Random inability to sprint or drop equipment. Getting stuck on flat terrain. Rubber banding from one side of the map to the other.
What was I thinking? CCP should certainly drop everything and come up with a mechanic that stops people from playing their part in the game so that OP does not have to expend effort on taking a roof top from the enemy. I totally agree that we should worry about things that are actually broken. Which is exactly why this discussion should continue.
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1278
|
Posted - 2014.09.02 11:49:00 -
[24] - Quote
Apothecary Za'ki wrote:ChribbaX wrote:How about you bring back the Sniper Rifle dot already so I can more accurately snipe away those uplinks et all for +5 WP!?!?!!!!!
/c calm your ****.. wait for delta for NEW NEW sniper reticule If we're lucky they will change the circle to a triangle instead
DUSTBoard
DUST Server Status
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Nobinishi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
24
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Posted - 2014.09.02 12:39:00 -
[25] - Quote
You all will pigeon hole the amarr and caldari logi into oblivion with some of these ideas...wow...
So if you restrict it to one slot what will happen then? Carry max 3 links or 3 hives? They are not the gal or the min logi who has the built in passives. If you can't pick up a hive or link on your TacNet, something is definitely wrong. Against good players links or nanohives don't last long. And loss of a depot to not refill your suit, you have to die or go back to the red line to get equipment to reinforce your teams in their pushes. Yeah, you being a real asset by dieing or going back to the redline to resupply lol being a bodycount less either way in a push Last time I checked it's not the equipment that leads to spam..it's the scrub players.. Weren't the respec on the logi suits and equipment done for this same reason 1.8 ..to stop spam and the slayer logi and get ppl to use their stuff "tactically" ??...and here spam still exists...lol
You can't stop ppl speccing into multiple equipments unless you fix the skill tree. Remove the equipment from the upgrade tree!!! It's an upgrade tree for suits,not equipment. Equipment bonuses are attached to suits. Fix the skill tree. Put the Equpiment access into the Command tree.
eg. ---> Amar Assault Amarr Med ---> Amarr Logistics (each level will get you access to uplink spawn and timer bonuses) ---> Amarr Uplink Proficiency (will give you acces from basic to proto)
Same goes for Caldari and all other logi suits.
It forces ppl who you guys want to play "tactically" to invest in a suit / be a real logibro not an equipment basic lvl scrub spammer...
You wan't to use uplinks..invest in an Amarr suit...not getting a freebie in the upgrade tree.
Signed by, A Proto lvl 5 Amarr with Proto lvl 5 uplink - 15 secs uplink hater LogiBro
Check the Bass Bruh !! My bad still figurin' out the buttons..
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Iron Wolf Saber
Den of Swords
16291
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Posted - 2014.09.02 16:35:00 -
[26] - Quote
Nobinishi wrote:You all will pigeon hole the amarr and caldari logi into oblivion with some of these ideas...wow... So if you restrict it to one slot what will happen then? Carry max 3 links or 3 hives? They are not the gal or the min logi who has the built in passives. If you can't pick up a hive or link on your TacNet, something is definitely wrong. Against good players links or nanohives don't last long. And loss of a depot to not refill your suit, you have to die or go back to the red line to get equipment to reinforce your teams in their pushes. Yeah, you being a real asset by dieing or going back to the redline to resupply lol being a bodycount less either way in a push Last time I checked it's not the equipment that leads to spam..it's the scrub players.. Weren't the respec on the logi suits and equipment done for this same reason 1.8 ..to stop spam and the slayer logi and get ppl to use their stuff "tactically" ??...and here spam still exists...lol You can't stop ppl speccing into multiple equipments unless you fix the skill tree. Remove the equipment from the upgrade tree!!! It's an upgrade tree for suits,not equipment. Equipment bonuses are attached to suits now. Fix the skill tree. Put the Equpiment access into the Command tree. As well as, if can't have acces to the equipment unless you literally apply the fitting to those suits and use them. CCP didn't you apply bonuses this way, attaching it to suits ??? And to those who want to cry about not having access and want to carry hives or a link in as a sct/assault etc into matches and not rely on logis to bring it in...yeah....there is the MLT market over that way.... eg. ---> Amar Assault Amarr Med ---> Amarr Logistics (each level will get you access to uplink spawn and timer bonuses) ---> Amarr Uplink Proficiency (will give you acces from basic to proto) Same goes for Caldari and all other logi suits. It forces ppl who you guys want to play "tactically" to invest in a suit / be a real logibro not an equipment basic lvl scrub spammer... You want to use uplinks..invest in an Amarr suit...not getting a freebie in the upgrade tree. Signed by, A Proto lvl 5 Amarr with Proto lvl 5 uplink - 15 secs uplink hater LogiBro
and this is why the spawn grenade idea became ever so much more appealing for the cpm because it wouldn't resort to doing the stupid things suggested so far in terms on restriction. If anything it would upkick the activity both cal logi and amarr logi into more focused jobs; reduce the tourist pretending to want to do the job and hopefully will severely cut down on the initial pc battle spam everything at the start of the battle.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Blaster =// Unlocked
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
767
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Posted - 2014.09.02 16:49:00 -
[27] - Quote
you shouldnt be able to 'lag bomb' the game |
John Demonsbane
Unorganized Ninja Infantry Tactics
3954
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Posted - 2014.09.02 16:51:00 -
[28] - Quote
vOv
Meh, nerf uplink thread #78. Nothing new to discuss here, really.
If I cared enough about this game anymore I'd mount a spirited defense, but it's already been touched on that mangling/limiting equipment drops just makes the caldari and amarr logi suits totally useless. Good job, we made 2 more things obsolete and fixed scout/heavy 514.
Oh, look, something I've suggested in various iterations like 38 times over the past year,: Make it a skill.
Attach it to the Amarr logi suit, all logi suits, the existing uplink skill, there's multiple ways to do it, many of which are probably not hot-fixable, of course.
For each level of the skill, you can put out 1 extra uplink, starting at a base of 2. So, if you skill to level 5 (at a hefty SP cost) you can have around 7 links active. If you don't invest in it, you only get 2 uplinks. Logis get to stay logis, the spam monkeys have to either invest a couple million SP or go back to bricking their gallente scouts with ACR's.
Secondly, (I'm now too lazy to find links to old posts, but this ones been out there too). Make a deployable radius. No equipment can be deployed within 5-10 meters of another piece of equipment or any installlation.
Lastly, for the love of god make squad equipment green already! That way squad equipment gets used preferentially, further reducing the reward of farming pub matches with no intent to actually try to win.
Anyway, that's more effort than I even intended to put into this silliness. I need an excuse to stop playing this game completely anyway, go ahead and finish the job of nerfing my suit and playstyle needlessly. Obviously this is the primary thing holding Dust back from being a finely tuned and perfect game.
(The godfather of tactical logistics)
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1135
|
Posted - 2014.09.02 17:49:00 -
[29] - Quote
deezy dabest wrote:More than one uplink or even 5-10 uplinks in one area is hardly a noobish strategy.
A rush of spawns can quickly pop an uplink. A single person dumping out of a DS can pop 1-2 links before going down cutting everyone off from back up. With 4-5 links the person attempting to pop the links can easily be ambushed by a random spawn.
Yes lag can be caused by multiple links but should we really limit types of game play to make up for poor code? Glitched links are everywhere and should be addressed, again not something to be fixed by forcing players to act a certain way.
You are either butt hurt that some one is spamming links on top of yours or maybe just that logis make more money than you at the end of the match.
HTFU I can agree with you , these players that say , " Tanks shouldn't be able to speed away from anti-vehicle or you shouldn't be able to lay spawns on rooftops or they should get rid of rooftop forges or players shouldn't be able to snipe from the red-line . " as examples ... should really think about playing a game that touts it's self as one that lets you make the decision of how you want to play a game and find something less stressful .
That's what's killing this game is when others try to tell you , how the game should be played and they campaign to cut off what they don't like .
This is more of the same $h!T all over again .
I can't understand why CCP listens to them at all and avoid reasonable suggestions that would improve game play like , getting rid of glitches , toning down lag and other performance issues .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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Regis Blackbird
DUST University Ivy League
398
|
Posted - 2014.09.02 18:07:00 -
[30] - Quote
Interesting way of getting rid of rooftop campers (About 4:40 into the clip) http://youtu.be/gCPzur8XSUQ |
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Buwaro Draemon
WarRavens Capital Punishment.
334
|
Posted - 2014.09.02 19:36:00 -
[31] - Quote
Apothecary Za'ki wrote:deezy dabest wrote:How about we worry about things that are actually broken.
Unbalanced weapons. Random inability to sprint or drop equipment. Getting stuck on flat terrain. Rubber banding from one side of the map to the other.
What was I thinking? CCP should certainly drop everything and come up with a mechanic that stops people from playing their part in the game so that OP does not have to expend effort on taking a roof top from the enemy. roof tops are easy.. ADS or dropship+flux or even a F**K you orbital to remove the problem roof campers.. i sware the community is getting younger, lazier and more butthurt and whining and QQing like toddlers I've been here since Mordus Private trials. So I am not "new" or "young"
And from Mordus to Chromosome, such issue was never presented. Since almost nobody ran with uplinks back then. And the ones that did, well they got placed in a strategic spot. NOt just a huge cluster of them in one small area.
The issue with rooftop campers/spawners, is that they always have a few merc sniping and 1-2 forge gunners. So really getting a dropship to fly up there is a waste of ISK.
Now, the one I can forgive are the Towers at Line Harvest, since those are flat surfaces. But what about the Tower at Border Gulch? The places where you can leave a spawn uplink are unflattened, it offers a great view to the Objective in Domination and with one or 2 forgers up there, they have a secured spot. You can kill one with a sniper, but he will just spawn back, and with a more brinked suit.
Now if you want to fly up there and camp, be my guest. But being able to leave a uplink in such area must not be encouraged.
As of now, in Dust you can leave a Uplink anywhere in the game except on top of the MCC and Acid pools (Yet for some reason I spawned inside an acid pool)
And if the CPM has taken notice of this, then it is certainly an issue. Because uplink spam is an easy and risk free way to get a lot of WP over little time.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Iron Wolf Saber
Den of Swords
16303
|
Posted - 2014.09.02 19:38:00 -
[32] - Quote
Buwaro Draemon wrote:Apothecary Za'ki wrote:deezy dabest wrote:How about we worry about things that are actually broken.
Unbalanced weapons. Random inability to sprint or drop equipment. Getting stuck on flat terrain. Rubber banding from one side of the map to the other.
What was I thinking? CCP should certainly drop everything and come up with a mechanic that stops people from playing their part in the game so that OP does not have to expend effort on taking a roof top from the enemy. roof tops are easy.. ADS or dropship+flux or even a F**K you orbital to remove the problem roof campers.. i sware the community is getting younger, lazier and more butthurt and whining and QQing like toddlers I've been here since Mordus Private trials. So I am not "new" or "young" And from Mordus to Chromosome, such issue was never presented. Since almost nobody ran with uplinks back then. And the ones that did, well they got placed in a strategic spot. NOt just a huge cluster of them in one small area. The issue with rooftop campers/spawners, is that they always have a few merc sniping and 1-2 forge gunners. So really getting a dropship to fly up there is a waste of ISK. Now, the one I can forgive are the Towers at Line Harvest, since those are flat surfaces. But what about the Tower at Border Gulch? The places where you can leave a spawn uplink are unflattened, it offers a great view to the Objective in Domination and with one or 2 forgers up there, they have a secured spot. You can kill one with a sniper, but he will just spawn back, and with a more brinked suit. Now if you want to fly up there and camp, be my guest. But being able to leave a uplink in such area must not be encouraged. As of now, in Dust you can leave a Uplink anywhere in the game except on top of the MCC and Acid pools (Yet for some reason I spawned inside an acid pool) And if the CPM has taken notice of this, then it is certainly an issue. Because uplink spam is an easy and risk free way to get a lot of WP over little time.
Trust me the CPM 1 is very aware of the issue and we're moving forward on a first possible solution available within current means and logistics.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Blaster =// Unlocked
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Buwaro Draemon
WarRavens Capital Punishment.
334
|
Posted - 2014.09.02 20:07:00 -
[33] - Quote
Iron Wolf Saber wrote:Buwaro Draemon wrote:I've been here since Mordus Private trials. So I am not "new" or "young" And from Mordus to Chromosome, such issue was never presented. Since almost nobody ran with uplinks back then. And the ones that did, well they got placed in a strategic spot. NOt just a huge cluster of them in one small area. The issue with rooftop campers/spawners, is that they always have a few merc sniping and 1-2 forge gunners. So really getting a dropship to fly up there is a waste of ISK. Now, the one I can forgive are the Towers at Line Harvest, since those are flat surfaces. But what about the Tower at Border Gulch? The places where you can leave a spawn uplink are unflattened, it offers a great view to the Objective in Domination and with one or 2 forgers up there, they have a secured spot. You can kill one with a sniper, but he will just spawn back, and with a more brinked suit. Now if you want to fly up there and camp, be my guest. But being able to leave a uplink in such area must not be encouraged. As of now, in Dust you can leave a Uplink anywhere in the game except on top of the MCC and Acid pools (Yet for some reason I spawned inside an acid pool) And if the CPM has taken notice of this, then it is certainly an issue. Because uplink spam is an easy and risk free way to get a lot of WP over little time. Trust me the CPM 1 is very aware of the issue and we're moving forward on a first possible solution available within current means and logistics. There are dozens and dozens of things wrong with the current links One of which we hate to see is that higher tier players are FORCED to NOT to get shot. If they die so does their bonus. Same logic applies to Cal logis as well with their hives. Any solution that would stop the massive spam of Nanohives and Uplinks in every game I play would suffice.
Getting tired and bored of the one sided matches (in both terms)
My proposal to tie the equipment to the suit is to stop this kind of tactic Example: Make 2-3 Logi fits with uplinks on all equipment slot
Spam all the uplinks in your logi suits in one area
Go to supply depot
Change to Heavy Frame or Sentinel and have a squad Logi behind you
Both laugh at the massive amounts of WP the both of you are earning over a small period of time.
And my proposal also makes the equipment placement much more tactical than it is now.
So, if you are a Logi, and you lef all your uplinks on one spot and want to change to a heavy suit to earn easy WP and mow down infantry just as easily as well, you can't. You either help your team providing various well placed spawn locations or go on a killing spree and do not offer your team spawn locations.
This game is supposed to be high risk, high rewards. But right now, Uplink spam is no better than redline thales campers.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Michael Arck
5372
|
Posted - 2014.09.02 20:12:00 -
[34] - Quote
Or just maybe we bring.the warbarge strike back down to 25k since OBs were used to clear rooftip campers
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Buwaro Draemon
WarRavens Capital Punishment.
334
|
Posted - 2014.09.02 20:14:00 -
[35] - Quote
Michael Arck wrote:Or just maybe we bring.the warbarge strike back down to 25k since OBs were used to clear rooftip campers If that ever happens again, we'll be having games with 6 OB's per squad again. No thanks.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Buwaro Draemon
WarRavens Capital Punishment.
334
|
Posted - 2014.09.02 20:32:00 -
[36] - Quote
deezy dabest wrote:How about we worry about things that are actually broken.
Unbalanced weapons. Random inability to sprint or drop equipment. Getting stuck on flat terrain. Rubber banding from one side of the map to the other.
What was I thinking? CCP should certainly drop everything and come up with a mechanic that stops people from playing their part in the game so that OP does not have to expend effort on taking a roof top from the enemy. This issues have been here for long so it seems kinda fishy that they aren't fixed yet tbh
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Derpty Derp
Dead Man's Game
377
|
Posted - 2014.09.02 21:54:00 -
[37] - Quote
How about if the uplink wasn't something you throw, but instead it's attached to your back and people spawn on your location (like the mobile cru's in vehicles...) No more lagbomb, have to keep yourself from bleeding out to keep it going, have to reload it at a supply depo... Do the same for nanohives... Give the option of having it only active when selected, or just active all the time where the player is. The thought of chosing when to use them seems better though.
CPM's idea of 1 spawn per uplink (grenade) sounds like you'll just have more people spamming areas with them.
Failing that, having a max amount per player could get the job done, rather than max amount per type... Lets face it the spam is usually 1 or 2 players with all the loyalty varients throwing everything they have around a supply depo.
Rooftops are fine apart from the bugs, which having the uplink/hive on the player would solve. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
890
|
Posted - 2014.09.02 21:58:00 -
[38] - Quote
Buwaro Draemon wrote:deezy dabest wrote:How about we worry about things that are actually broken.
Unbalanced weapons. Random inability to sprint or drop equipment. Getting stuck on flat terrain. Rubber banding from one side of the map to the other.
What was I thinking? CCP should certainly drop everything and come up with a mechanic that stops people from playing their part in the game so that OP does not have to expend effort on taking a roof top from the enemy. This issues have been here for long so it seems kinda fishy that they aren't fixed yet tbh
Probably because they are busy dealing with catering to the forum players who are actually in the game very little so they do not care to gripe about things like this.
It is funny to me that we can get hundreds of threads back and forth about whatever FOTM every one is arguing over but a thread about actual game mechanics disappears faster than a scout in front of a burst hmg.
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Jadek Menaheim
Xer Cloud Consortium
3620
|
Posted - 2014.09.02 22:09:00 -
[39] - Quote
You might also like to know about Sky uplinks http://youtu.be/dZirxL6AM78
Try the new Planetary Conquest Mode!
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Hakyou Brutor
Pure Evil.
1203
|
Posted - 2014.09.02 22:14:00 -
[40] - Quote
whaaa awhaaa |
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Kalante Schiffer
Pure Evil.
703
|
Posted - 2014.09.02 22:29:00 -
[41] - Quote
Buwaro Draemon wrote:I think it is time we take a look at equipment spam. Especially the amount of Uplinks that can be deployed in one area. Not only it is a very noobish strategy, but it also makes the game lag. BUt as long as that Logi is getting WP they really won't care. Every Skirmish and Domination now consists of "who ever spam the objective with more Uplink's wins" Long are the days were placing an Uplink at a very hidden but strategic area meant the difference between the battles. And now Uplinks are being able to be deployed in rather unbelievable places to reach. If I had a capture card, I would make a video on it. But I can only point them out: Border Gulch: Right at 9E where the Tower is. Gallente Research Facility: Normally were A is in Domination and B in Skirmish. You can place a bunch of Uplinks around the top corners of the silo the objective is located in. I think it is rather BS and that Uplinks and any other type of deployable equipment should pop when deployed there. Orbital Artillery: Basically here, the huge tower, and the little reactor thingies that are near the Objective A in Domination. When equipment get placed on top of the reactor thingies (I really don't know how they are called) they should pop. And we all know the towers of Line HarvestNow this are some unfair locations and advantaged where you can place Uplinks and have them almost untouched. "Oh, but you can always call a dropship and destroy the uplinks yourself" We all now that most rooftop campers and rooftop spawn areas are always being watched by 1 or 2 Forgers + Swarmers. so getting up there to destroy the uplinks becomes a hindrance rather than helping out your team. While this itself is a good strategy, it is also unfair that some (if not most) of this rooftop areas also provide an over look to the ground below. Making place for Forgers and Snipers to get easy kills. Again, calling in a drophip is a waste of ISK (and if you are short on ISK don't risk it) because the forger will always spot you. You can always counter snipe but they can just waddle away and dissapear from your sights. But the real issue for me is the never ending equipment spam. Not only is it a cheap tactic to get WP but it also lowers the frame rate of the match you are in. Many ways to counter the spam have been given but any present flaws. The only real solution to this would be for the equipment to disappear when you change suits a supply depot. But of course the WP whores will cry and say that is unfair while they sit in a spot gaining never ending 25+ Warpoints per each Uplink they have out. Restricting equipment to suit it was fitted seems the most logical way to fix the equipment spam. You want to lay out a bunch of Uplinks to help your team spawn? Well use all your equipment slots to fit the Uplinks, but do know that you will be very weak. TL;DR: Upinks and other deployable equipment spam are causing frame rate issues to the game, yet people keep doing it because easy and risk free WP
Uplinks can be placed at very unreachable and questionable places. They should insta pop in those places rather than staying there
Only way to fix equipment spam is to restrict the equipment to the suit rather than the clone. That way the spam will die out and Uplinks will start to be placed more strategically again.
I will keep bumping this thread until I see a dev response on how they would address the issue of equipment spam and placing equipment on questionable places. there needs to be a cap in uplinks there are teams out there who just rely in spamming them in order to have an advantage, that's if i was able to spam level 10 monsters in yugioh with out anything kind of strategy it is obviously broken.
jiffffffffffffffffffffffffffffffffffmxfffffffoiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifvossssssssssssssssssssssssssssss
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Jadek Menaheim
Xer Cloud Consortium
3621
|
Posted - 2014.09.02 22:31:00 -
[42] - Quote
I haven't tested this personally myself, but the battlefield advantage and nuisance is certainly there when you can't see these things from the ground (against a light skybox that is).
Try the new Planetary Conquest Mode!
|
Buwaro Draemon
WarRavens Capital Punishment.
334
|
Posted - 2014.09.02 22:32:00 -
[43] - Quote
Kalante Schiffer wrote: there needs to be a cap in uplinks
This solution was suggested. But the Uplink spammers cried "Oh but what happens if I want to leave an uplink at a good place and then it pops?"
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Derpty Derp
Dead Man's Game
380
|
Posted - 2014.09.02 22:41:00 -
[44] - Quote
Buwaro Draemon wrote:Kalante Schiffer wrote: there needs to be a cap in uplinks
This solution was suggested. But the Uplink spammers cried "Oh but what happens if I want to leave an uplink at a good place and then it pops?" & the non uplink spammers would have cried when there were no spawns in the objective, because some tard put them all in the redzone...
limit on hive/uplink being within 40 meters would have been better. |
danthrax martin
Butcher's Nails
113
|
Posted - 2014.09.02 22:47:00 -
[45] - Quote
More annoying than lag is the noise... MAKE IT STOP! They mess with awareness, man...
Pro Galmando - Gal Sentinel
Suicidal A/V Moron
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Buwaro Draemon
WarRavens Capital Punishment.
334
|
Posted - 2014.09.02 22:55:00 -
[46] - Quote
danthrax martin wrote:More annoying than lag is the noise... MAKE IT STOP! They mess with awareness, man... And to quote the 2 guys against the whole fixing uplinks ideas.
"Get a flux and destroy them u scrub"
Yeah, they support something that is not only a scrub tactic, but also ruins the game by causing lag and frame rate drops.
But we are the ones that are wrong here and we need to "get gud"
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
|
Buwaro Draemon
WarRavens Capital Punishment.
335
|
Posted - 2014.09.02 23:16:00 -
[47] - Quote
Derpty Derp wrote:Buwaro Draemon wrote:Kalante Schiffer wrote: there needs to be a cap in uplinks
This solution was suggested. But the Uplink spammers cried "Oh but what happens if I want to leave an uplink at a good place and then it pops?" & the non uplink spammers would have cried when there were no spawns in the objective, because some tard put them all in the redzone... limit on hive/uplink being within 40 meters would have been better. Another thing, why is leaving Uplinks inside the redline a thing?
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Private Part's
sticky green's
7
|
Posted - 2014.09.02 23:32:00 -
[48] - Quote
I personally have no problem with equipment spam or rooftop campers even though both can be annoying at times |
LegacyofTable
34
|
Posted - 2014.09.02 23:47:00 -
[49] - Quote
Buwaro Draemon wrote:danthrax martin wrote:More annoying than lag is the noise... MAKE IT STOP! They mess with awareness, man... And to quote the 2 guys against the whole fixing uplinks ideas. "Get a flux and destroy them u scrub" Yeah, they support something that is not only a scrub tactic, but also ruins the game by causing lag and frame rate drops. But we are the ones that are wrong here and we need to "get gud"
Every time I flux a lot of those spammed equipments, the guy typically just switches back at the supply depot and proceeds to re-spam them. It's really stupid and needs to be stopped.
I'd be up for say maybe 5 nanohives and 5 uplinks per character. Not like the vehicle limit. At least that way one ahole logi can't just spam every single type of each in a small area.
Licensed Thales Hunter
Total Thales taken - 21
|
Derpty Derp
Dead Man's Game
381
|
Posted - 2014.09.03 00:03:00 -
[50] - Quote
Buwaro Draemon wrote:Derpty Derp wrote:Buwaro Draemon wrote:Kalante Schiffer wrote: there needs to be a cap in uplinks
This solution was suggested. But the Uplink spammers cried "Oh but what happens if I want to leave an uplink at a good place and then it pops?" & the non uplink spammers would have cried when there were no spawns in the objective, because some tard put them all in the redzone... limit on hive/uplink being within 40 meters would have been better. Another thing, why is leaving Uplinks inside the redline a thing?
God knows... I guess 1 or 2 people spawn on it and that's some lazy ball bags bonus isk earned, lol. |
|
Buwaro Draemon
WarRavens Capital Punishment.
338
|
Posted - 2014.09.03 01:33:00 -
[51] - Quote
LegacyofTable wrote:Buwaro Draemon wrote:danthrax martin wrote:More annoying than lag is the noise... MAKE IT STOP! They mess with awareness, man... And to quote the 2 guys against the whole fixing uplinks ideas. "Get a flux and destroy them u scrub" Yeah, they support something that is not only a scrub tactic, but also ruins the game by causing lag and frame rate drops. But we are the ones that are wrong here and we need to "get gud" Every time I flux a lot of those spammed equipments, the guy typically just switches back at the supply depot and proceeds to re-spam them. It's really stupid and needs to be stopped. I'd be up for say maybe 5 nanohives and 5 uplinks per character. Not like the vehicle limit. At least that way one ahole logi can't just spam every single type of each in a small area. Exactly!
You can always flux the area. Then you will get overrun because the enemy will know you are there. Then they proceed to dump more spawn uplinks in the same area.
There is really not an end to the uplink spam.
But people want to keep encouraging it instead if putting it to a stop.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
|
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
894
|
Posted - 2014.09.03 01:40:00 -
[52] - Quote
Those that say lag is a reason to attempt to dictate game play are foolish and have some extremely backwards logic. In fact we actually tested earlier and placed over 50 pieces of equipment in the sup dep on the infamous lag city with zero drop so maybe you should wire up a little more tin foil to your 5 bit internet connection and stop lagging the rest of us down and complaining.
I have remade all my suits, I use to only drop 3 links per area to present some of the tactical advantages that I stated earlier but I will not rest until there are 15 pieces of equipment in any area that i feel like putting it.
NON-scrubs who know how flux grenades work you are welcome in advance. |
Buwaro Draemon
WarRavens Capital Punishment.
338
|
Posted - 2014.09.03 01:45:00 -
[53] - Quote
deezy dabest wrote:Those that say lag is a reason to attempt to dictate game play are foolish and have some extremely backwards logic. In fact we actually tested earlier and placed over 50 pieces of equipment in the sup dep on the infamous lag city with zero drop so maybe you should wire up a little more tin foil to your 5 bit internet connection and stop lagging the rest of us down and complaining.
I have remade all my suits, I use to only drop 3 links per area to present some of the tactical advantages that I stated earlier but I will not rest until there are 15 pieces of equipment in any area that i feel like putting it.
NON-scrubs who know how flux grenades work you are welcome in advance. Then I don't know what game your were playing. But I always get frame drops whenever I come near an Uplink hive.
I don't lag. I get frame drops.
And like it was said. You could always flux the area, but that won't stop the Logi's to placing all the uplinks again.
Deployed equipment needs to pop whenver you switch suits on a supply depot.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
|
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
894
|
Posted - 2014.09.03 01:48:00 -
[54] - Quote
Buwaro Draemon wrote: Deployed equipment needs to pop whenver you switch suits on a supply depot.
Sure this is a great idea. Now 4 out of the 16 man team can drop equipment and hide in the corner so that the rest of the team can spawn or have ammo. Your forward thinking stretches beyond measure.
|
Buwaro Draemon
WarRavens Capital Punishment.
338
|
Posted - 2014.09.03 01:53:00 -
[55] - Quote
deezy dabest wrote:Buwaro Draemon wrote: Deployed equipment needs to pop whenver you switch suits on a supply depot.
Sure this is a great idea. Now 4 out of the 16 man team can drop equipment and hide in the corner so that the rest of the team can spawn or have ammo. Your forward thinking stretches beyond measure. If they are logi's, they weren't to be in the frontlines at all.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
|
Buwaro Draemon
WarRavens Capital Punishment.
338
|
Posted - 2014.09.03 02:02:00 -
[56] - Quote
deezy dabest wrote:Buwaro Draemon wrote: Deployed equipment needs to pop whenver you switch suits on a supply depot.
Sure this is a great idea. Now 4 out of the 16 man team can drop equipment and hide in the corner so that the rest of the team can spawn or have ammo. Your forward thinking stretches beyond measure. And following your logic, if it's okay for a logi to switch suits to keep spamming equipment okay, then if I am under fire and near a supply depot I can just whip out my Heavy and mow everyone down.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
|
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
894
|
Posted - 2014.09.03 02:03:00 -
[57] - Quote
Buwaro Draemon wrote:deezy dabest wrote:Buwaro Draemon wrote: Deployed equipment needs to pop whenver you switch suits on a supply depot.
Sure this is a great idea. Now 4 out of the 16 man team can drop equipment and hide in the corner so that the rest of the team can spawn or have ammo. Your forward thinking stretches beyond measure. And following your logic, if it's okay for a logi to switch suits to keep spamming equipment okay, then if I am under fire and near a supply depot I can just whip out my Heavy and mow everyone down.
That is exactly what everyone does anyway so this argument really does nothing for you. |
Buwaro Draemon
WarRavens Capital Punishment.
338
|
Posted - 2014.09.03 02:06:00 -
[58] - Quote
deezy dabest wrote:Buwaro Draemon wrote:deezy dabest wrote:Buwaro Draemon wrote: Deployed equipment needs to pop whenver you switch suits on a supply depot.
Sure this is a great idea. Now 4 out of the 16 man team can drop equipment and hide in the corner so that the rest of the team can spawn or have ammo. Your forward thinking stretches beyond measure. And following your logic, if it's okay for a logi to switch suits to keep spamming equipment okay, then if I am under fire and near a supply depot I can just whip out my Heavy and mow everyone down. That is exactly what everyone does anyway so this argument really does nothing for you. But it is still a scrub tactic and you know it. Like spamming uplinks in one area.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
894
|
Posted - 2014.09.03 02:11:00 -
[59] - Quote
Buwaro Draemon wrote:deezy dabest wrote:Buwaro Draemon wrote:deezy dabest wrote:Buwaro Draemon wrote: Deployed equipment needs to pop whenver you switch suits on a supply depot.
Sure this is a great idea. Now 4 out of the 16 man team can drop equipment and hide in the corner so that the rest of the team can spawn or have ammo. Your forward thinking stretches beyond measure. And following your logic, if it's okay for a logi to switch suits to keep spamming equipment okay, then if I am under fire and near a supply depot I can just whip out my Heavy and mow everyone down. That is exactly what everyone does anyway so this argument really does nothing for you. But it is still a scrub tactic and you know it. Like spamming uplinks in one area.
It is certainly a scrub tactic that does nothing but gains you a free kill. Personally if I am near a sup dep while taking fire I like to switch to a free suit and let them shred me. I know they get pissed that I switched suits and then say "yea scrub I still got you". Anything to boost their ego before I kill them next time only makes me laugh harder.
Spamming uplinks is hardly a scrub tactic, it presents a tactical advantage in the form of having an area more protected from being over run. I would be glad to Q up against you and you put down one link and I will put down 20 and see which team holds the area.
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LegacyofTable
34
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Posted - 2014.09.03 02:25:00 -
[60] - Quote
deezy dabest wrote: NON-scrubs who know how flux grenades work you are welcome in advance.
And those that know grenade capacity know that you only get 2 Flux grenades. Typically with equipment spam, they're not all sitting in the same small area (except nanohives). They're spread about in a wide area, whether or not that area is confined.
So let's say I do throw one/both of my Flux grenades. Any competent person will notice that first Flux that just destroyed multiple spawn points/nanohives and come running to replace them. But let's assume they're not competent for a second. Let's say I can throw that 2nd Flux without being noticed. Sure, I just got rid of lots of equipment, but with the equipment being spread out, I still have things to destroy. Even the most incompetent of people, by then, will have noticed/spawned into the area to kill me before I can take out the rest. What would you have me do then? Throw down a few of my remotes? Sure let's do that. Oh wait, my remote's explosion radius glitched and didn't destroy the piece of equipment I just threw it on top of.
So yeah, equipment spam needs to stop. I don't mind when you put down 2-4 uplinks in the area, but putting 15 in a row next to each other isn't even necessary. There aren't even enough clones in a single match to spawn on that many uplinks to merit having that many in a confined area. Plus with the frame rate drop abuse (you know who you are abusing it) it actually makes certain weapons fire slower than normal (Combat Rifle).
Dropping it to 5 of each type per character prevents the abuse by just a single person. You can switch off that logi at a supply depot once they're down sure, but 10-15 nanohives and 10-15 uplinks, no.
Licensed Thales Hunter
Total Thales taken - 21
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Freccia di Lybra
Maphia Clan Corporation
322
|
Posted - 2014.09.03 02:33:00 -
[61] - Quote
Iron Wolf Saber wrote:Hello,
CPM 1 (and previously 0) has already discussed the issue at great lengths and we are considering various solutions to the problems; some of which are exciting some of which cannot be realized within dust 514.
We are also looking at the problem in its entirety; the items, the players, the skills, the behaviors that go into.
One solution brought up would turn uplinks into a 'Spawn Grenade' of sorts.
If a current uplink allowed 10 spawns per deployable and 3 deployables available per stack with deploy limit of 1. Then... The uplink would turn into 1 spawn per deployable and 30 deployables available per stack with a deploy limit of 1.
Of course this would shift the bonus needs; spawn times, meta level progression and much more but after suggesting the idea the CPM 1 was enthusiastic believing that this solution was most optimal within Dust 514 itself.
Similarly this mentality can be easily applied to Nanohives but not to same extreme.
While I can list of all the expected changes in behaviors I am rather hoping to hear about feedback to this idea instead. Have at it.
This would be the day all the Dust514/Legion PS3/PC exploded because of a game. Seriously, Dust 514 community already proved that the equipment spam makes the game unplayable, and your solution is to make people spam even more? Wouldn't it be easier to set a hard cap per side for each equipment on the map? like, 5 drop uplinks, 5 nanohives etc?
People wouldn't place 30 drop uplinks on the roofs, they would probably set 3-4 of them but they would be easily destroyable. This would also prevent WP farming with uplinks and nanohives, saving our poor hardware all the work.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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Buwaro Draemon
WarRavens Capital Punishment.
339
|
Posted - 2014.09.03 02:35:00 -
[62] - Quote
deezy dabest wrote:
It is certainly a scrub tactic that does nothing but gains you a free kill. Personally if I am near a sup dep while taking fire I like to switch to a free suit and let them shred me. I know they get pissed that I switched suits and then say "yea scrub I still got you". Anything to boost their ego before I kill them next time only makes me laugh harder.
Spamming uplinks is hardly a scrub tactic, it presents a tactical advantage in the form of having an area more protected from being over run. I would be glad to Q up against you and you put down one link and I will put down 20 and see which team holds the area.
How is having an entire area with 10-15 or even more uplinks a tactical advantage? Well it is tactical, but scrubby. It's amazing how far people will go to defend their crutch. In this case, a WP crutch. Uplinks should be used for tactical placements. No spam them all in one area and screw up the match's frame rate.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Freccia di Lybra
Maphia Clan Corporation
323
|
Posted - 2014.09.03 02:51:00 -
[63] - Quote
Derpty Derp wrote:How about if the uplink wasn't something you throw, but instead it's attached to your back and people spawn on your location (like the mobile cru's in vehicles...) No more lagbomb, have to keep yourself from bleeding out to keep it going, have to reload it at a supply depo... Do the same for nanohives... Give the option of having it only active when selected, or just active all the time where the player is. The thought of chosing when to use them seems better though.
CPM's idea of 1 spawn per uplink (grenade) sounds like you'll just have more people spamming areas with them.
Failing that, having a max amount per player could get the job done, rather than max amount per type... Lets face it the spam is usually 1 or 2 players with all the loyalty varients throwing everything they have around a supply depo.
Rooftops are fine apart from the bugs, which having the uplink/hive on the player would solve.
Uplinks on player would actually solve the problem and would make the game more interesting imo.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
|
Buwaro Draemon
WarRavens Capital Punishment.
339
|
Posted - 2014.09.03 02:53:00 -
[64] - Quote
Freccia di Lybra wrote:Derpty Derp wrote:How about if the uplink wasn't something you throw, but instead it's attached to your back and people spawn on your location (like the mobile cru's in vehicles...) No more lagbomb, have to keep yourself from bleeding out to keep it going, have to reload it at a supply depo... Do the same for nanohives... Give the option of having it only active when selected, or just active all the time where the player is. The thought of chosing when to use them seems better though.
CPM's idea of 1 spawn per uplink (grenade) sounds like you'll just have more people spamming areas with them.
Failing that, having a max amount per player could get the job done, rather than max amount per type... Lets face it the spam is usually 1 or 2 players with all the loyalty varients throwing everything they have around a supply depo.
Rooftops are fine apart from the bugs, which having the uplink/hive on the player would solve. Uplinks on player would actually solve the problem and would make the game more interesting imo. If this happens, and special tacnet indicator would need to be created. Tho, believe me or not, I have seen uplinks glitched into mercs
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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John Demonsbane
Unorganized Ninja Infantry Tactics
3957
|
Posted - 2014.09.03 03:10:00 -
[65] - Quote
*sigh* And yet again the reasonable compromises get ignored because the f*cking nerf herders (you heard me) press on with their agenda with the classic comeback of herp derp ur a WP wh0re and want to make lag ur girlfriend.
I'll try once again, and to repeat something that's been said over and over again, including when equipment lag was a real thing (1.6?)... Lag is a good reason to do one thing: fix the ******* lag. It's not an acceptable justification for anything else.
John Demonsbane wrote:Oh, look, something I've suggested in various iterations like 38 times over the past year,: Make it a skill. Attach it to the Amarr logi suit, all logi suits, the existing uplink skill, there's multiple ways to do it, many of which are probably not hot-fixable, of course. For each level of the skill, you can put out 1 extra uplink, starting at a base of 2. So, if you skill to level 5 (at a hefty SP cost) you can have around 7 links active. If you don't invest in it, you only get 2 uplinks. Logis get to stay logis, the spam monkeys have to either invest a couple million SP or go back to bricking their gallente scouts with ACR's. Secondly, (I'm now too lazy to find links to old posts, but this ones been out there too). Make a deployable radius. No equipment can be deployed within 5-10 meters of another piece of equipment or any installlation. Lastly, for the love of god make squad equipment green already! That way squad equipment gets used preferentially, further reducing the reward of farming pub matches with no intent to actually try to win. Anyway, that's more effort than I even intended to put into this silliness. I need an excuse to stop playing this game completely anyway, go ahead and finish the job of nerfing my suit and playstyle needlessly. Obviously this is the primary thing holding Dust back from being a finely tuned and perfect game.
(The godfather of tactical logistics)
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Tectonic Fusion
2141
|
Posted - 2014.09.03 03:12:00 -
[66] - Quote
very rarely are uplink spam in any type strategy unless it involves lagging the other team to prepare for an even greater maneuver.
(GIF)
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Kin Cat
Another Clone in the Wall
6
|
Posted - 2014.09.03 03:18:00 -
[67] - Quote
the QQ about your ****** internet connection really isn't constructive. lag in dust has dropped considerably in the past couple weeks. im not the only person i know who doesn't even experience lag unless the entire two teams lag out. get a better ISP or stop complaining.
and the issue here is 5000 WP orbitals that used to be able to clear said uplinks but now cannot
on the border gulch tower you can melee the uplinks that are glitched into the edge and pretty much every other uplink you can shoot or get with a flux or even locus grenade. |
Buwaro Draemon
WarRavens Capital Punishment.
339
|
Posted - 2014.09.03 03:39:00 -
[68] - Quote
Kin Cat wrote:the QQ about your ****** internet connection really isn't constructive. lag in dust has dropped considerably in the past couple weeks. im not the only person i know who doesn't even experience lag unless the entire two teams lag out. get a better ISP or stop complaining.
and the issue here is 5000 WP orbitals that used to be able to clear said uplinks but now cannot
on the border gulch tower you can melee the uplinks that are glitched into the edge and pretty much every other uplink you can shoot or get with a flux or even locus grenade. I am not QQ-ing about my internet connection. It has been proven that equipment spam does create frame rate drops within matches.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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John Demonsbane
Unorganized Ninja Infantry Tactics
3957
|
Posted - 2014.09.03 11:47:00 -
[69] - Quote
Buwaro Draemon wrote:Kin Cat wrote:the QQ about your ****** internet connection really isn't constructive. lag in dust has dropped considerably in the past couple weeks. im not the only person i know who doesn't even experience lag unless the entire two teams lag out. get a better ISP or stop complaining.
and the issue here is 5000 WP orbitals that used to be able to clear said uplinks but now cannot
on the border gulch tower you can melee the uplinks that are glitched into the edge and pretty much every other uplink you can shoot or get with a flux or even locus grenade. I am not QQ-ing about my internet connection. It has been proven that equipment spam does create frame rate drops within matches.
When? A year ago before they fixed it?
(The godfather of tactical logistics)
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Bethhy
Ancient Exiles.
2366
|
Posted - 2014.09.03 13:28:00 -
[70] - Quote
Ask for a ladder or elevator or anti grav pad.....
The only problem with rooftops is CCP barely did any conceptualizing when they sent their map teams to go build them... The had no big picture how they where to even work.
The few ladders we have in all of DUST often don;t even go any where relevant... go to dead ends devoid of any relation to objectives in the map..
There is like 2-3 functional ladders in DUST that actually add to the game... The rest often go to no where relevant at all..
Having an elevator or ladder where you can get a Counter suit and have that camp spot counterable to all who attempt it... makes it a completely balanced gameplay.
Having high points sitting over objectives with only a dropship and coordination to counter 1-2 mercenaries is absolutely stupid and has hurt gameplay in DUST for a year and a half of something so obvious not being fixed.
The map team in CCP Shanghai are literally the worst dis passionate people they have there... Map builders around the world look on with disgust. |
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John Demonsbane
Unorganized Ninja Infantry Tactics
3960
|
Posted - 2014.09.03 16:51:00 -
[71] - Quote
Bethhy wrote:Ask for a ladder or elevator or anti grav pad.....
The only problem with rooftops is CCP barely did any conceptualizing when they sent their map teams to go build them... They had no big picture how they where to even work.
The few ladders we have in all of DUST often don;t even go any where relevant... go to dead ends devoid of any relation to objectives in the map..
There is like 2-3 functional ladders in DUST that actually add to the game... The rest often go to no where relevant at all..
Having an elevator or ladder where you can get a Counter suit and have that camp spot counterable to all who attempt it... makes it a completely balanced gameplay.
Having high points sitting over objectives with only a dropship and coordination to counter 1-2 mercenaries is absolutely stupid and has hurt gameplay in DUST for a year and a half of something so obvious not being fixed.
The map team in CCP Shanghai are literally the worst dis passionate people they have there... Map builders around the world look on with disgust.
So this.
There's one socket variation of, I think Crater lake, where there's a tall tower overlooking the Dom objective with a ladder going all the way to the top. The tower also isn't flat: It has a 5m high platform on top that serves as cover and makes only two ledges on each side of it available to go to where you can fire on the objective. But, to get to the best firing location you need to jump down to a slanted section where you have a hard time getting back up to deal with anyone coming up the ladder. You can't camp it solo.
The fights for that tower can be epic, and come from the air or the ground. If that was intentional, it's absolutely ******* brilliant and that guy should redo ALL the map sockets in this game. And get a big raise b/c he's the only person in that section doing his job.
(The godfather of tactical logistics)
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Titus Stryker
Ancient Exiles.
421
|
Posted - 2014.09.03 17:23:00 -
[72] - Quote
Iron Wolf Saber wrote:Nobinishi wrote:You all will pigeon hole the amarr and caldari logi into oblivion with some of these ideas...wow... So if you restrict it to one slot what will happen then? Carry max 3 links or 3 hives? They are not the gal or the min logi who has the built in passives. If you can't pick up a hive or link on your TacNet, something is definitely wrong. Against good players links or nanohives don't last long. And loss of a depot to not refill your suit, you have to die or go back to the red line to get equipment to reinforce your teams in their pushes. Yeah, you being a real asset by dieing or going back to the redline to resupply lol being a bodycount less either way in a push Last time I checked it's not the equipment that leads to spam..it's the scrub players.. Weren't the respec on the logi suits and equipment done for this same reason 1.8 ..to stop spam and the slayer logi and get ppl to use their stuff "tactically" ??...and here spam still exists...lol You can't stop ppl speccing into multiple equipments unless you fix the skill tree. Remove the equipment from the upgrade tree!!! It's an upgrade tree for suits,not equipment. Equipment bonuses are attached to suits now. Fix the skill tree. Put the Equpiment access into the Command tree. As well as, if can't have acces to the equipment unless you literally apply the fitting to those suits and use them. CCP didn't you apply bonuses this way, attaching it to suits ??? And to those who want to cry about not having access and want to carry hives or a link in as a sct/assault etc into matches and not rely on logis to bring it in...yeah....there is the MLT market over that way.... eg. ---> Amar Assault Amarr Med ---> Amarr Logistics (each level will get you access to uplink spawn and timer bonuses) ---> Amarr Uplink Proficiency (will give you acces from basic to proto) Same goes for Caldari and all other logi suits. It forces ppl who you guys want to play "tactically" to invest in a suit / be a real logibro not an equipment basic lvl scrub spammer... You want to use uplinks..invest in an Amarr suit...not getting a freebie in the upgrade tree. Signed by, A Proto lvl 5 Amarr with Proto lvl 5 uplink - 15 secs uplink hater LogiBro and this is why the spawn grenade idea became ever so much more appealing for the cpm because it wouldn't resort to doing the stupid things suggested so far in terms on restriction. If anything it would upkick the activity both cal logi and amarr logi into more focused jobs; reduce the tourist pretending to want to do the job and hopefully will severely cut down on the initial pc battle spam everything at the start of the battle. You both are so very very wrong.
How many minmater logi's do you see who equip multiple rep tools to maximize their racial bonus? Answer: zero
The best solution to uplink spam is simple, most people in this thread are over complicating the issue. Allow me to fix for everyone:
Only allow one uplink per suit, just like the cloak. Adjust logi and racial bonuses as necessary
the end.
(see how easy that was)
the spawn grenade idea is terrible in so many ways for so many reason, please do not do this.
Twitch &
YouTube
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Nobinishi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
29
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Posted - 2014.09.03 18:39:00 -
[73] - Quote
Titus Stryker wrote:Iron Wolf Saber wrote:Nobinishi wrote:You all will pigeon hole the amarr and caldari logi into oblivion with some of these ideas...wow... So if you restrict it to one slot what will happen then? Carry max 3 links or 3 hives? They are not the gal or the min logi who has the built in passives. If you can't pick up a hive or link on your TacNet, something is definitely wrong. Against good players links or nanohives don't last long. And loss of a depot to not refill your suit, you have to die or go back to the red line to get equipment to reinforce your teams in their pushes. Yeah, you being a real asset by dieing or going back to the redline to resupply lol being a bodycount less either way in a push Last time I checked it's not the equipment that leads to spam..it's the scrub players.. Weren't the respec on the logi suits and equipment done for this same reason 1.8 ..to stop spam and the slayer logi and get ppl to use their stuff "tactically" ??...and here spam still exists...lol You can't stop ppl speccing into multiple equipments unless you fix the skill tree. Remove the equipment from the upgrade tree!!! It's an upgrade tree for suits,not equipment. Equipment bonuses are attached to suits now. Fix the skill tree. Put the Equpiment access into the Command tree. As well as, if can't have acces to the equipment unless you literally apply the fitting to those suits and use them. CCP didn't you apply bonuses this way, attaching it to suits ??? And to those who want to cry about not having access and want to carry hives or a link in as a sct/assault etc into matches and not rely on logis to bring it in...yeah....there is the MLT market over that way.... eg. ---> Amar Assault Amarr Med ---> Amarr Logistics (each level will get you access to uplink spawn and timer bonuses) ---> Amarr Uplink Proficiency (will give you acces from basic to proto) Same goes for Caldari and all other logi suits. It forces ppl who you guys want to play "tactically" to invest in a suit / be a real logibro not an equipment basic lvl scrub spammer... You want to use uplinks..invest in an Amarr suit...not getting a freebie in the upgrade tree. Signed by, A Proto lvl 5 Amarr with Proto lvl 5 uplink - 15 secs uplink hater LogiBro and this is why the spawn grenade idea became ever so much more appealing for the cpm because it wouldn't resort to doing the stupid things suggested so far in terms on restriction. If anything it would upkick the activity both cal logi and amarr logi into more focused jobs; reduce the tourist pretending to want to do the job and hopefully will severely cut down on the initial pc battle spam everything at the start of the battle. You both are so very very wrong. How many minmater logi's do you see who equip multiple rep tools to maximize their racial bonus? Answer: zero The best solution to uplink spam is simple, most people in this thread are over complicating the issue. Allow me to fix for everyone: Only allow one uplink per suit, just like the cloak. Adjust logi and racial bonuses as necessary the end. (see how easy that was) the spawn grenade idea is terrible in so many ways for so many reason, please do not do this.
And you will pigeon hole both the caldari and the amarr...
The min and gal dont need to carry more than one.Their bonuses are stacked as you level the suit and that goes for all 4 logi roles.And if they both choose to carry more than one it is based on circumstances . I want to rep two people at a time..ill use a six kin (doesn't that maxmize my racial bonus )...i want to focus on one heavy...core focused. I want to have frequent scans ..ill carry more than one scanner( doesn't that maximize my scanning ability and durations of scan ) .It's all again based on personal preference or circumstances. And for your information, caldari and amarr need to carry more than one link/hive to maximize their intended roles. The difference between the two groups is that (amarr/caldari and min/gal) is that the amarr/cal group, their bonuses can be totally nullified and make them worthless and unable to fulfill their roles even while alive.....The min and gal you have to kill the suckers. If we took your solution into context no one..and I mean NOBODY will even run those suits and you basically killed both classes as anyone can do it. And that has been the main problem...ANYONE CAN SPAM EQUIPMENT. Cause einstien.... its an easily accessed skill..I'm not gonna explain it again..re-read my previous post. Stop trying to play smart....Your slip is definitely showing in this one.
Check the Bass Bruh !! My bad still figurin' out the buttons..
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DoNotPassGo
Zumari Force Projection Caldari State
0
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Posted - 2014.09.03 18:47:00 -
[74] - Quote
You people NEVER cease to amaze me........... First you CRY when no one spawns links, then you CRY when too many are being used. WTF is wrong with you people? Get Good! Dust is circling the drain! The rat has already sucked all the fun out of the game. Dont expect ANYONE to be running links on the NEXT nerf.
Heres a much BETTER solution........
Make everyone use their own links. Only the deployer can spawn on them. Problem solved! Better yet, Just shut the game down! |
Titus Stryker
Ancient Exiles.
422
|
Posted - 2014.09.04 15:54:00 -
[75] - Quote
Nobinishi wrote: And you will pigeon hole both the caldari and the amarr... The min and gal dont need to carry more than one.Their bonuses are stacked as you level the suit and that goes for all 4 logi roles.And if they both choose to carry more than one it is based on circumstances . I want to rep two people at a time..ill use a six kin (doesn't that maxmize my racial bonus )...i want to focus on one heavy...core focused. I want to have frequent scans ..ill carry more than one scanner( doesn't that maximize my scanning ability and durations of scan ) .It's all again based on personal preference or circumstances. And for your information, caldari and amarr need to carry more than one link/hive to maximize their intended roles. The difference between the two groups is that (amarr/caldari and min/gal) is that the amarr/cal group, their bonuses can be totally nullified and make them worthless and unable to fulfill their roles even while alive.....The min and gal you have to kill the suckers. If we took your solution into context no one..and I mean NOBODY will even run those suits and you basically killed both classes as anyone can do it. And that has been the main problem...ANYONE CAN SPAM EQUIPMENT. Cause einstien.... its an easily accessed skill..I'm not gonna explain it again..re-read my previous post.
I simply disagree.
Occam's Razor.
It is my opinion that the simplest way to cut down on Uplink and Hive spam is to limit how many can be equipped on a suit.
FIRST Limit to one uplink of any type at a time on a suit. Limit to one nanohive that repairs armor (any hive that repairs armor: triage, compact, Allotek, K17/D) at a time on a suit. Limit to one nanohive that supplies ammo at a time on a suit.
SECOND Change Amarr logi bonus (possible suggestions below, one or a combination of some, not necessarily all) - Increase max carried - Increase max active - Decrease spawn time (more so than current bonus) - Increase number of spawns (more so than current bonus) - Increase health of uplinks by xxx% (imagine an amarr uplink with 1000 hit points) - Decrease scan profile of uplinks (imagine an amarr uplink that is not easily seen by everyone and their mother via scans)
Change Caldari logi bonus (possible suggestions below, one or a combination of some, not necessarily all) - Increase max carried - Increase max active - Increase nanite count - Increase suply rate - Increase armor repair rate - Decrease scan profile on nanohives (imagine a caldari nanohive that is not easily seen by everyone and their mother via scans) - Increase health of nanohive by xxx% (imagine a caldari nanohive with 1000 hit points)
Again, it is my personal opinion that this will leave the Caldari and Amarr Logi still desirable while also cutting down on the amount of uplink spam. It wont solve the problem surrounding supply depots but it will surely help reduce the overall number of pieces of equipment on the map without massively changing the game and I think that is what is most important.
Thank you for your time and open-minded consideration.
Quote:Stop trying to play smart....Your slip is definitely showing in this one. I don't pretend I am smart for I know I am not, however I do my best to think as thoroughly as my brain will allow, which I admit is not as thorough as others but better than most.
Twitch &
YouTube
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John Demonsbane
Unorganized Ninja Infantry Tactics
3968
|
Posted - 2014.09.04 21:04:00 -
[76] - Quote
Titus Stryker wrote:I simply disagree. Occam's Razor. It is my opinion that the simplest way to cut down on Uplink and Hive spam is to limit how many can be equipped on a suit. FIRSTLimit to one uplink of any type at a time on a suit. Limit to one nanohive that repairs armor (any hive that repairs armor: triage, compact, Allotek, K17/D) at a time on a suit. Limit to one nanohive that supplies ammo at a time on a suit. SECONDChange Amarr logi bonus (possible suggestions below, one or a combination of some, not necessarily all) - Increase max carried - Increase max active - Decrease spawn time (more so than current bonus) - Increase number of spawns (more so than current bonus) - Increase health of uplinks by xxx% (imagine an amarr uplink with 1000 hit points) - Decrease scan profile of uplinks (imagine an amarr uplink that is not easily seen by everyone and their mother via scans) Change Caldari logi bonus (possible suggestions below, one or a combination of some, not necessarily all) - Increase max carried - Increase max active - Increase nanite count - Increase suply rate - Increase armor repair rate - Decrease scan profile on nanohives (imagine a caldari nanohive that is not easily seen by everyone and their mother via scans) - Increase health of nanohive by xxx% (imagine a caldari nanohive with 1000 hit points) THIRD- Revise uplink stats again to make ammar logi even more useful - Revise nanohive stats again to make caldari logi even more useful Again, it is my personal opinion that this will leave the Caldari and Amarr Logi still desirable while also cutting down on the amount of uplink spam. It wont solve the problem surrounding supply depots but it will surely help reduce the overall number of pieces of equipment on the map without massively changing the game and I think that is what is most important. Thank you for your time and open-minded consideration. Quote:Stop trying to play smart....Your slip is definitely showing in this one. I don't pretend I am smart for I know I am not, however I do my best to think as thoroughly as my brain will allow, which I admit is not as thorough as others but better than most.
I refrained from my gut reaction to also call your idea nonsensical because you were very vague about "adjusting bonuses as needed." This is actually an excellent idea, rewarding specialization without needless overall nerfs is always the best route in this game.
But as with many such suggestions, I have doubts that it is hot-fixable.
(I also hate the spawn grenade idea)
(The godfather of tactical logistics)
|
Titus Stryker
Ancient Exiles.
426
|
Posted - 2014.09.05 03:04:00 -
[77] - Quote
Titus Stryker wrote: stuff.
I refrained from my gut reaction to also call your idea nonsensical because you were very vague about "adjusting bonuses as needed." This is actually an excellent idea, rewarding specialization without needless overall nerfs is always the best route in this game.
But as with many such suggestions, I have doubts that it is hot-fixable.
(I also hate the spawn grenade idea)[/quote] thank you
Twitch &
YouTube
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Devadander
Woodgrain Atari
94
|
Posted - 2014.09.05 03:22:00 -
[78] - Quote
Scan profile on nanohives? You can see them from space.... with your eyeballs
"Tossin uplinks and runnin fer my life" ~ Gunny blownapart
"Lets group up and push an objective" ~ No blueberry ever
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Michael Arck
5405
|
Posted - 2014.09.05 03:29:00 -
[79] - Quote
Michael Arck wrote:Or just maybe we bring.the warbarge strike back down to 25k since OBs were used to clear rooftip campers
Or how about to 35K? Yes, we can get 5K for the OB but it takes longer to achieve allowing the rooftop campers to sit for an significant amount of time on high grounds.
As must as it is not acknowledged, OB strikes were often used in pub matches to eliminate rooftop campers, while destroying their equipment.
Now that it has been adjusted to 5K, rooftop campers prevail. Now we are looking to change other aspects, such as uplinks, which I don't agree with. The changing of the OB cascaded into the problem that is happening now. Domino effect working in the wrong direction.
Take off 1500 and watch the rooftop camper problem start to dwindle. Just give it a shot, what can hurt besides high ground campers?
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Buwaro Draemon
warravens Capital Punishment.
345
|
Posted - 2014.09.07 02:58:00 -
[80] - Quote
DoNotPassGo wrote:You people NEVER cease to amaze me........... First you CRY when no one spawns links, then you CRY when too many are being used. WTF is wrong with you people? Get Good! Dust is circling the drain! The rat has already sucked all the fun out of the game. Dont expect ANYONE to be running links on the NEXT nerf.
Heres a much BETTER solution........
Make everyone use their own links. Only the deployer can spawn on them. Problem solved! Better yet, Just shut the game down! The problem here is that one guy can leave an entire arsenal of uplinks just by changing suits on the supply depot. Which results into the uplink spam we see nowadays.
We also got uplinks in some questionable places and also uplinks in places that can't be destroyed because glitches.
Mix all that up and you have the "Whoever spam uplinks near the objectives wins first" type of gameplay we have now.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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skippy678
Bloodline Rebellion Public.Disorder.
2592
|
Posted - 2014.09.07 04:43:00 -
[81] - Quote
Buwaro Draemon wrote:I think it is time we take a look at equipment spam. Especially the amount of Uplinks that can be deployed in one area. Not only it is a very noobish strategy, but it also makes the game lag. BUt as long as that Logi is getting WP they really won't care. Every Skirmish and Domination now consists of "who ever spam the objective with more Uplink's wins" Long are the days were placing an Uplink at a very hidden but strategic area meant the difference between the battles. And now Uplinks are being able to be deployed in rather unbelievable places to reach. If I had a capture card, I would make a video on it. But I can only point them out: Border Gulch: Right at 9E where the Tower is. Gallente Research Facility: Normally were A is in Domination and B in Skirmish. You can place a bunch of Uplinks around the top corners of the silo the objective is located in. I think it is rather BS and that Uplinks and any other type of deployable equipment should pop when deployed there. Orbital Artillery: Basically here, the huge tower, and the little reactor thingies that are near the Objective A in Domination. When equipment get placed on top of the reactor thingies (I really don't know how they are called) they should pop. And we all know the towers of Line HarvestNow this are some unfair locations and advantaged where you can place Uplinks and have them almost untouched. "Oh, but you can always call a dropship and destroy the uplinks yourself" We all now that most rooftop campers and rooftop spawn areas are always being watched by 1 or 2 Forgers + Swarmers. so getting up there to destroy the uplinks becomes a hindrance rather than helping out your team. While this itself is a good strategy, it is also unfair that some (if not most) of this rooftop areas also provide an over look to the ground below. Making place for Forgers and Snipers to get easy kills. Again, calling in a drophip is a waste of ISK (and if you are short on ISK don't risk it) because the forger will always spot you. You can always counter snipe but they can just waddle away and dissapear from your sights. But the real issue for me is the never ending equipment spam. Not only is it a cheap tactic to get WP but it also lowers the frame rate of the match you are in. Many ways to counter the spam have been given but any present flaws. The only real solution to this would be for the equipment to disappear when you change suits a supply depot. But of course the WP whores will cry and say that is unfair while they sit in a spot gaining never ending 25+ Warpoints per each Uplink they have out. Restricting equipment to suit it was fitted seems the most logical way to fix the equipment spam. You want to lay out a bunch of Uplinks to help your team spawn? Well use all your equipment slots to fit the Uplinks, but do know that you will be very weak. TL;DR: Upinks and other deployable equipment spam are causing frame rate issues to the game, yet people keep doing it because easy and risk free WP
Uplinks can be placed at very unreachable and questionable places. They should insta pop in those places rather than staying there
Only way to fix equipment spam is to restrict the equipment to the suit rather than the clone. That way the spam will die out and Uplinks will start to be placed more strategically again.
I will keep bumping this thread until I see a dev response on how they would address the issue of equipment spam and placing equipment on questionable places.
I agree with you on the stuff about uplinks you cant remove. And you sound pretty passionate about what your saying, and I respect it......your one liner threatening to bump the thread untill you get a response was where you lost me. I promise you that based shearly on the fact that you put that in there that it is very unlikely you will get a response. also I will let you know that they will just disappear your thread because the "bumping" is against the rules.
I must say that more now than ever the Devs respond to reasonable questions alot more than they used too. however if i were a DEV i wouldnt dignify your last statement with a response out of principle.
but hey we shall see what happens..because I am getting pretty bored of all the gutless cowards dropping RE's off the top of things too !
GL man o7
My Youtube Lvl. 2 Forum Warrior
Follow:@skippy6gaming #BetaVet
|
GLOBAL fils'de RAGE
Consolidated Dust
24
|
Posted - 2014.09.07 04:47:00 -
[82] - Quote
the uplinks should be replaced with an active piece of equipment. A player equipped with this tech, would hear a tone indicating a respawn was incoming and could decide if his current location was safe and also tactically wise-they would simply "paint" the ground and a respawn would occur. This solution would stop lone roof campers, uplink camping of badly placed uplinks, and would increase player cooperation type play.
My second solution would involve radiation saturation in relation to deployed equipment density. There are numerous things that an energy hostile environment could/would do to players and other near by equipment. |
Buwaro Draemon
warravens Capital Punishment.
345
|
Posted - 2014.09.07 05:03:00 -
[83] - Quote
skippy678 wrote:Buwaro Draemon wrote:I think it is time we take a look at equipment spam. Especially the amount of Uplinks that can be deployed in one area. Not only it is a very noobish strategy, but it also makes the game lag. BUt as long as that Logi is getting WP they really won't care. Every Skirmish and Domination now consists of "who ever spam the objective with more Uplink's wins" Long are the days were placing an Uplink at a very hidden but strategic area meant the difference between the battles. And now Uplinks are being able to be deployed in rather unbelievable places to reach. If I had a capture card, I would make a video on it. But I can only point them out: Border Gulch: Right at 9E where the Tower is. Gallente Research Facility: Normally were A is in Domination and B in Skirmish. You can place a bunch of Uplinks around the top corners of the silo the objective is located in. I think it is rather BS and that Uplinks and any other type of deployable equipment should pop when deployed there. Orbital Artillery: Basically here, the huge tower, and the little reactor thingies that are near the Objective A in Domination. When equipment get placed on top of the reactor thingies (I really don't know how they are called) they should pop. And we all know the towers of Line HarvestNow this are some unfair locations and advantaged where you can place Uplinks and have them almost untouched. "Oh, but you can always call a dropship and destroy the uplinks yourself" We all now that most rooftop campers and rooftop spawn areas are always being watched by 1 or 2 Forgers + Swarmers. so getting up there to destroy the uplinks becomes a hindrance rather than helping out your team. While this itself is a good strategy, it is also unfair that some (if not most) of this rooftop areas also provide an over look to the ground below. Making place for Forgers and Snipers to get easy kills. Again, calling in a drophip is a waste of ISK (and if you are short on ISK don't risk it) because the forger will always spot you. You can always counter snipe but they can just waddle away and dissapear from your sights. But the real issue for me is the never ending equipment spam. Not only is it a cheap tactic to get WP but it also lowers the frame rate of the match you are in. Many ways to counter the spam have been given but any present flaws. The only real solution to this would be for the equipment to disappear when you change suits a supply depot. But of course the WP whores will cry and say that is unfair while they sit in a spot gaining never ending 25+ Warpoints per each Uplink they have out. Restricting equipment to suit it was fitted seems the most logical way to fix the equipment spam. You want to lay out a bunch of Uplinks to help your team spawn? Well use all your equipment slots to fit the Uplinks, but do know that you will be very weak. TL;DR: Upinks and other deployable equipment spam are causing frame rate issues to the game, yet people keep doing it because easy and risk free WP
Uplinks can be placed at very unreachable and questionable places. They should insta pop in those places rather than staying there
Only way to fix equipment spam is to restrict the equipment to the suit rather than the clone. That way the spam will die out and Uplinks will start to be placed more strategically again.
I will keep bumping this thread until I see a dev response on how they would address the issue of equipment spam and placing equipment on questionable places. I agree with you on the stuff about uplinks you cant remove. And you sound pretty passionate about what your saying, and I respect it......your one liner threatening to bump the thread untill you get a response was where you lost me. I promise you that based shearly on the fact that you put that in there that it is very unlikely you will get a response. also I will let you know that they will just disappear your thread because the "bumping" is against the rules. I must say that more now than ever the Devs respond to reasonable questions alot more than they used too. however if i were a DEV i wouldnt dignify your last statement with a response out of principle. but hey we shall see what happens..because I am getting pretty bored of all the gutless cowards dropping RE's off the top of things too ! GL man o7 I can always edit that part out. And well sorry for threatning, but this has been going on for a rather long time now and there hasn't been an action taken towards fixing this.
Things are rather balnced for Dust in my eyes atm. Yeah the Burst HMG shreds and the RR owns both at long and close ranges. But all that is easily fixable.
Plus the uplink spam has been going on way before RRs and CRs were introduced to Dust.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
|
HOWDIDHEKILLME
Dying to Reload
442
|
Posted - 2014.09.07 05:10:00 -
[84] - Quote
Remove all weapons but shotguns and hmg all suits but scouts and sentinels and everyone spawns in a round room.
Lonewolf till I die
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Death Shadow117
Murphys-Law General Tso's Alliance
362
|
Posted - 2014.09.07 05:14:00 -
[85] - Quote
i usually only see mexican corps doing this though.
Why?
|
HOWDIDHEKILLME
Dying to Reload
442
|
Posted - 2014.09.07 05:28:00 -
[86] - Quote
Death Shadow117 wrote:i usually only see mexican corps doing this though.
Uplink spam or shotty, hmg spam? Seems to me Latin corps only value total kills ex. 20-15 is way better than 10-1.
Lonewolf till I die
|
Buwaro Draemon
warravens Capital Punishment.
346
|
Posted - 2014.09.07 05:35:00 -
[87] - Quote
Death Shadow117 wrote:i usually only see mexican corps doing this though. Latin players are becoming more and more frequent. This is a bad thing because latin players only prefer the next OP thing.... This comming from a latin player himself and sometimes is stricted to play with other latin players on different games (CoD).
I normally don't like running FOTM. It kills the mood for me
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
|
HOWDIDHEKILLME
Dying to Reload
442
|
Posted - 2014.09.07 05:46:00 -
[88] - Quote
You could always take care of them your self grab your personal logi ( or pocket b!atch ) and burst hmg a milita drop ship and destroy them. Better a guy on the roof within range than a redline sniper 350m past the redline.
Lonewolf till I die
|
skippy678
Bloodline Rebellion Public.Disorder.
2592
|
Posted - 2014.09.07 05:50:00 -
[89] - Quote
Buwaro Draemon wrote:skippy678 wrote:Buwaro Draemon wrote:I think it is time we take a look at equipment spam. Especially the amount of Uplinks that can be deployed in one area. Not only it is a very noobish strategy, but it also makes the game lag. BUt as long as that Logi is getting WP they really won't care. Every Skirmish and Domination now consists of "who ever spam the objective with more Uplink's wins" Long are the days were placing an Uplink at a very hidden but strategic area meant the difference between the battles. And now Uplinks are being able to be deployed in rather unbelievable places to reach. If I had a capture card, I would make a video on it. But I can only point them out: Border Gulch: Right at 9E where the Tower is. Gallente Research Facility: Normally were A is in Domination and B in Skirmish. You can place a bunch of Uplinks around the top corners of the silo the objective is located in. I think it is rather BS and that Uplinks and any other type of deployable equipment should pop when deployed there. Orbital Artillery: Basically here, the huge tower, and the little reactor thingies that are near the Objective A in Domination. When equipment get placed on top of the reactor thingies (I really don't know how they are called) they should pop. And we all know the towers of Line HarvestNow this are some unfair locations and advantaged where you can place Uplinks and have them almost untouched. "Oh, but you can always call a dropship and destroy the uplinks yourself" We all now that most rooftop campers and rooftop spawn areas are always being watched by 1 or 2 Forgers + Swarmers. so getting up there to destroy the uplinks becomes a hindrance rather than helping out your team. While this itself is a good strategy, it is also unfair that some (if not most) of this rooftop areas also provide an over look to the ground below. Making place for Forgers and Snipers to get easy kills. Again, calling in a drophip is a waste of ISK (and if you are short on ISK don't risk it) because the forger will always spot you. You can always counter snipe but they can just waddle away and dissapear from your sights. But the real issue for me is the never ending equipment spam. Not only is it a cheap tactic to get WP but it also lowers the frame rate of the match you are in. Many ways to counter the spam have been given but any present flaws. The only real solution to this would be for the equipment to disappear when you change suits a supply depot. But of course the WP whores will cry and say that is unfair while they sit in a spot gaining never ending 25+ Warpoints per each Uplink they have out. Restricting equipment to suit it was fitted seems the most logical way to fix the equipment spam. You want to lay out a bunch of Uplinks to help your team spawn? Well use all your equipment slots to fit the Uplinks, but do know that you will be very weak. TL;DR: Upinks and other deployable equipment spam are causing frame rate issues to the game, yet people keep doing it because easy and risk free WP
Uplinks can be placed at very unreachable and questionable places. They should insta pop in those places rather than staying there
Only way to fix equipment spam is to restrict the equipment to the suit rather than the clone. That way the spam will die out and Uplinks will start to be placed more strategically again.
I will keep bumping this thread until I see a dev response on how they would address the issue of equipment spam and placing equipment on questionable places. I agree with you on the stuff about uplinks you cant remove. And you sound pretty passionate about what your saying, and I respect it......your one liner threatening to bump the thread untill you get a response was where you lost me. I promise you that based shearly on the fact that you put that in there that it is very unlikely you will get a response. also I will let you know that they will just disappear your thread because the "bumping" is against the rules. I must say that more now than ever the Devs respond to reasonable questions alot more than they used too. however if i were a DEV i wouldnt dignify your last statement with a response out of principle. but hey we shall see what happens..because I am getting pretty bored of all the gutless cowards dropping RE's off the top of things too ! GL man o7 I can always edit that part out. And well sorry for threatning, but this has been going on for a rather long time now and there hasn't been an action taken towards fixing this. Things are rather balnced for Dust in my eyes atm. Yeah the Burst HMG shreds and the RR owns both at long and close ranges. But all that is easily fixable. Plus the uplink spam has been going on way before RRs and CRs were introduced to Dust.
I think that based on the fact that dust is no longer developing that certain changes are impossible eg....missle bonus stacking....and I think the complete changing of the uplinks placment and such might require an client update. i believe that they can most likely only change stats of existing stuff. long story short of what i just said is I think those glitched links are gonna be a problem to the end , but we can always hope !
My Youtube Lvl. 2 Forum Warrior
Follow:@skippy6gaming #BetaVet
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medomai grey
warravens Capital Punishment.
969
|
Posted - 2014.09.07 11:32:00 -
[90] - Quote
I'm calling BS on all of you who claimed excessive equipment spam does not cause lag. Just came back from several matches where the opposing team spammed so much equipment, I would get +5WP from blindly firing a missile into the ground. The lag would spike every time we approached the mass of deployed equipment. That isn't a bad internet connection, that's the game trying to process way too many objects.
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
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John Demonsbane
Unorganized Ninja Infantry Tactics
3987
|
Posted - 2014.09.07 14:41:00 -
[91] - Quote
It's not nearly what it used to be, and nanohives were more frequently implicated than uplinks (allegedly it was the sound they made). I'm not going to argue that equipment never causes lag, that's impossible to prove. There are, however, plenty of other causes and it's certainly not universal. I've seen numerous maps blanketed with enough equipment to make Nyain San blush, and no lag whatsoever.
However, what I am arguing, is that lag or glitched maps is NOT an appropriate reason to make major changes to gameplay! It's a reason to fix the glitches and whatever behavior of equipment may be causing lag... which, again, has already been done rather successfully once.
The lag used to be so much worse it's not even funny. Aeon Amadi posted a YouTube vid one time of a match we were in during the "kill the devs" event several months ago. It was seriously like watching a slideshow, 2fps at best. It was crazy. That doesn't happen anymore. (There also was not an excessive amount of equipment, btw, it was an ambush match).
(The godfather of tactical logistics)
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Zindorak
1.U.P
871
|
Posted - 2014.09.07 16:17:00 -
[92] - Quote
Noooooooooooo thanks i like my uplinks as is
Pokemon master!
I suck at Tekken lol
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Coleman Gray
Opus Arcana Covert Intervention
1207
|
Posted - 2014.09.07 16:22:00 -
[93] - Quote
Rooftop campers and rooftop uplinks are fine by me, they used a DS to get up there, they took the time to get to an advantageous position. However equipment spam NEEDS fixing, my suggestion would be a maximum number of deployed equipment either by player or by team. Like say a max of 2-3 deployed equipment per player at anyone time maybe,
Original Commando, before all you posers just saying
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Buwaro Draemon
WarRavens Capital Punishment.
349
|
Posted - 2014.09.08 00:53:00 -
[94] - Quote
Coleman Gray wrote:Rooftop campers and rooftop uplinks are fine by me, they used a DS to get up there, they took the time to get to an advantageous position. However equipment spam NEEDS fixing, my suggestion would be a maximum number of deployed equipment either by player or by team. Like say a max of 2-3 deployed equipment per player at anyone time maybe, Limiting how many equipment a player can drop seems like a good idea. But We are forgetting the Logi's that have one or 2 nanohives out providing ammo and reps for their team while they plan to leave a few Proximity Mines to stop enemy vehicles.
Making so that the equipment dissappears as soon as you changed fittings in the supply depot (or when you die and choose another fitting) is a more enjoyable fix.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
919
|
Posted - 2014.09.08 01:07:00 -
[95] - Quote
Buwaro Draemon wrote: a more enjoyable fix
for you maybe
|
Buwaro Draemon
WarRavens Capital Punishment.
349
|
Posted - 2014.09.08 01:17:00 -
[96] - Quote
deezy dabest wrote:Buwaro Draemon wrote: a more enjoyable fix
for you maybe If your gameplay style consists of dropping huge amounts of uplinks in one spot and then changing kits to repeat the same thing again, you need a better gameplay tactic.
Yes Amarr and Caldari's Logi bonus is for deployable equipment, but that doesn't mean that you can overly abuse it by changing fits and dropping more. The equipment slots you have are enough.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
|
Buwaro Draemon
WarRavens Capital Punishment.
352
|
Posted - 2014.09.08 02:46:00 -
[97] - Quote
Zindorak wrote:Noooooooooooo thanks i like my uplinks as is Not saying that they should the uplinks. Rather make is so that when you change fits on the suplly depot, all the equipment on the field that you deployed vanishes.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
|
John Demonsbane
Unorganized Ninja Infantry Tactics
4005
|
Posted - 2014.09.08 03:52:00 -
[98] - Quote
Buwaro Draemon wrote:deezy dabest wrote:Buwaro Draemon wrote: a more enjoyable fix
for you maybe If your gameplay style consists of dropping huge amounts of uplinks in one spot and then changing kits to repeat the same thing again, you need a better gameplay tactic. Yes Amarr and Caldari's Logi bonus is for deployable equipment, but that doesn't mean that you can overly abuse it by changing fits and dropping more. The equipment slots you have are enough.
Are they now? Do you even Amarr, bro? Cuz last I checked my Templar logi had 2 high, 2 low, and 2 equip slots.
(I get a whole 3 equip slots at proto, woo hoo)
(The godfather of tactical logistics)
|
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
920
|
Posted - 2014.09.08 04:16:00 -
[99] - Quote
Buwaro Draemon wrote:deezy dabest wrote:Buwaro Draemon wrote: a more enjoyable fix
for you maybe If your gameplay style consists of dropping huge amounts of uplinks in one spot and then changing kits to repeat the same thing again, you need a better gameplay tactic. Yes Amarr and Caldari's Logi bonus is for deployable equipment, but that doesn't mean that you can overly abuse it by changing fits and dropping more. The equipment slots you have are enough.
Hey its cool, I think its perfect if CCP changes things to make sure a single scout can melee you out of being able to get reinforcements and hold an area.
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Raptor Princess
ALLOTEC INC
8
|
Posted - 2014.09.08 08:30:00 -
[100] - Quote
Buwaro Draemon wrote:Making so that the equipment dissappears as soon as you changed fittings in the supply depot (or when you die and choose another fitting) is a more enjoyable fix.
That isn't enjoyable! When I've found a good position to snipe from, I'll leave an uplink a little way away from it so that if I run out of ammo and die on my way to a supply depot, or someone spots me, I can spawn back in the same area. Quite often, nobody uses my uplinks because they're in obscure places that most people won't want to spawn at.
Or if a team is being redlined, but someone's managed to hide an uplink further afield, and dies without it being spotted, the team's back to square 1.
Limiting uplinks for each player or team would be much better, or limiting the number within an area.
You can't put an uplink on top of a CRU, can't that shield (or whatever it is) be extended so that you can't put uplinks or nanohives on/under/right beside CRUs and supply depots? |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2653
|
Posted - 2014.09.08 10:07:00 -
[101] - Quote
Buwaro Draemon wrote: Not only it is a very noobish strategy,
This is an invalid argument for nerfing and makes me question your objectivity on a topic regardless of whether you are correct or I agree with you.
Just because its something a beginner can pull off does not make invalid or in need of nerfing. By that logic shooting should be less powerful than hitting people in melee. Shooting is so easy a noob can do it.
Now if a tactic or technique is overpowering and exploitable so that it cannot be countered then I start taking your arguments seriously. If it is counterable I'll be sure to helpfully inform you. But in my opinion high ground shooting is counterable. Its just difficult. |
Raptor Princess
ALLOTEC INC
8
|
Posted - 2014.09.08 10:31:00 -
[102] - Quote
Breakin Stuff wrote:But in my opinion high ground shooting is counterable. Its just difficult.
It's easy if you're a sniper... I love when there's reds on 'Suicide Tower'. I'd never get 13 kills so quickly with my sniper rifle if people couldn't get up high. It gives me a purpose in life |
Buwaro Draemon
WarRavens Capital Punishment.
399
|
Posted - 2014.10.23 17:53:00 -
[103] - Quote
Breakin Stuff wrote:Buwaro Draemon wrote: Not only it is a very noobish strategy,
This is an invalid argument for nerfing and makes me question your objectivity on a topic regardless of whether you are correct or I agree with you. Just because its something a beginner can pull off does not make invalid or in need of nerfing. By that logic shooting should be less powerful than hitting people in melee. Shooting is so easy a noob can do it. Now if a tactic or technique is overpowering and exploitable so that it cannot be countered then I start taking your arguments seriously. If it is counterable I'll be sure to helpfully inform you. But in my opinion high ground shooting is counterable. Its just difficult. Well, Uplink spam is very exploitable. You can counter it, but your efforts will be in vain because they can easily kill you and drop all the Uplinks again.
I have been in matches where the objective could barely be seen from the map because of all the uplinks placed within the small area.
And this tactic is also not only very exploitable, but any Logi can throw down 5 uplinks and Farm warpoints the easy way. And we have seen this not only inside battle, but also inside the redline.
I have had matches were a Logi sits in the redline with about 3-4 uplinks around the area. When it comes to the end of the match, he is topping 3rd or 2nd on the leaderboards.
I am not asking for Uplinks to be nerfed. I only want the spam to stop. Because right now, all matches consist off getting to that certain point in the map first and dropping as many Uplinks as you can drop.
And I am pretty sure that wasn't CCP's vision for those things.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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Sylwester Dziewiecki
Interregnum.
397
|
Posted - 2014.10.23 18:24:00 -
[104] - Quote
I would like to point out that we need more ladder's(on everything - exactly everything).
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Buwaro Draemon
WarRavens Capital Punishment.
401
|
Posted - 2014.10.23 19:33:00 -
[105] - Quote
Sylwester Dziewiecki wrote:I would like to point out that we need more ladder's(on everything - exactly everything).
..and uplinks/nanohive could act like flux grenade when it is depleted, I think it would prevent spamming it in one place if only FF would be off on equipment. Yeah, more ladders would do the trick.
Im getting a little annoyed of flying to those high hive places where you can only reach up with a dropship. Only for it to get shot down by forge guns and swarms defending the hive.
Then those people go and say "That's what dropships are for. Reaching high places"
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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Cross Atu
OSG Planetary Operations Covert Intervention
3453
|
Posted - 2014.10.23 19:59:00 -
[106] - Quote
Buwaro Draemon wrote:I think it is time we take a look at equipment spam. Especially the amount of Uplinks that can be deployed in one area. Not only it is a very noobish strategy, but it also makes the game lag. BUt as long as that Logi is getting WP they really won't care.
It may be that I have upgraded my PS3 to use an SSD but I have repeatedly tested the theory that deployed equipment increases lag and been unable to reproduce that effect.
Meanwhile the most extreme lag I have suffered in the game (outside of PC which is frequently its own lag fest) has been present from early in the match without any meaningful deployment of equipment in either side (people are still in motion to the first objective on their respective sides of the map and there are zero uplinks showing).
Further, many uplinks are deployed, not by Logi, but by Scouts and Dropship pilots because mobility is the most important aspect when deploying uplinks.
Moving past those misconceptions, this really seems like a Feedback post that has lost it's way and ended up on the wrong forum. If it had not it might have found out that there is a CPM thread focused on support and logistics which offers at least a couple of ideas (both of which could be done at the same time) to reduce overall saturation of deployed equipment on the field (colloquially refereed to as "spam") without resorting to things such as hard coding area or team based limits on asset use.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3453
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Posted - 2014.10.23 20:00:00 -
[107] - Quote
Buwaro Draemon wrote:Sylwester Dziewiecki wrote:I would like to point out that we need more ladder's(on everything - exactly everything).
..and uplinks/nanohive could act like flux grenade when it is depleted, I think it would prevent spamming it in one place if only FF would be off on equipment. Yeah, more ladders would do the trick. Im getting a little annoyed of flying to those high hive places where you can only reach up with a dropship. Only for it to get shot down by forge guns and swarms defending the hive. Then those people go and say "That's what dropships are for. Reaching high places" ^Agreed with the above, more ladder access would be beneficial, as would a better ability to reward dropship pilots for the tactical assets their role/actions provide.
See a cool idea thread? Mail me the title and I'll take a look =)
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medomai grey
WarRavens Capital Punishment.
1045
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Posted - 2014.10.23 22:14:00 -
[108] - Quote
Kaze Eyrou wrote:medomai grey wrote:https://forums.dust514.com/default.aspx?g=posts&m=1504032#post1504032
I'll just leave this here. While this solution is good, it doesn't quite answer the problem of frame rate loss. This is due not only to Uplinks, but Nanohives as well. It pains me to say this, but here is my most drastic solution. Max active is max active for the class. Eliminate Gauged equipment. 1 at standard, 2 at advanced, 2 at proto (3 carried). Example: I lay out a Standard Nanohive, it deploys. I lay down a K-2, it deploys, Standard pops. I lay down a X-3, it deploys, K-2 stays (2 max active). I deploy a Compact Nanohive, it deploys, K-2 and X-3 pop (back to standard class from advanced). And finally the most restricting feature that I came up with: When you die or switch suits, all deployed equipment pops. It nerfs equipment in the 9th circle of hell, but forces people to play with more tactics. EDIT: And Iron Wolf Saber, no. You just contributed to more equipment spam and more people disconnecting. Actually it does. You didn't read the whole thing.
How to balance cloaks.
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medomai grey
WarRavens Capital Punishment.
1045
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Posted - 2014.10.23 22:18:00 -
[109] - Quote
Cross Atu wrote:Moving past those misconceptions, this really seems like a Feedback post that has lost it's way and ended up on the wrong forum. If it had not it might have found out that there is a CPM thread focused on support and logistics which offers at least a couple of ideas (both of which could be done at the same time) to reduce overall saturation of deployed equipment on the field (colloquially refereed to as "spam") without resorting to things such as hard coding area or team based limits on asset use.
0.02 ISK Cross I'm fairly certain that this thread is older than the CPM logi thread you are referring to; much older.
*breaks out Indiana Jones swagger hat
How to balance cloaks.
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NextDark Knight
Molon Labe. General Tso's Alliance
497
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Posted - 2014.10.23 22:20:00 -
[110] - Quote
How do people think this is still a problem?
Only problem I see is glitched equipment..
otherwise logistics is a important role that needs more attention in the new player experience.
Over 50 Million SP and almost full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/4
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Buwaro Draemon
WarRavens Capital Punishment.
405
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Posted - 2014.10.23 23:06:00 -
[111] - Quote
NextDark Knight wrote:How do people think this is still a problem?
Only problem I see is glitched equipment..
otherwise logistics is a important role that needs more attention in the new player experience. Not telling to nerf logistics role.
I just want the spam of uplinks to stop. And for battles to be between who has the best team rather than who spams the uplinks around the objective first wins.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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