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Freccia di Lybra
Maphia Clan Corporation
322
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Posted - 2014.09.03 02:33:00 -
[61] - Quote
Iron Wolf Saber wrote:Hello,
CPM 1 (and previously 0) has already discussed the issue at great lengths and we are considering various solutions to the problems; some of which are exciting some of which cannot be realized within dust 514.
We are also looking at the problem in its entirety; the items, the players, the skills, the behaviors that go into.
One solution brought up would turn uplinks into a 'Spawn Grenade' of sorts.
If a current uplink allowed 10 spawns per deployable and 3 deployables available per stack with deploy limit of 1. Then... The uplink would turn into 1 spawn per deployable and 30 deployables available per stack with a deploy limit of 1.
Of course this would shift the bonus needs; spawn times, meta level progression and much more but after suggesting the idea the CPM 1 was enthusiastic believing that this solution was most optimal within Dust 514 itself.
Similarly this mentality can be easily applied to Nanohives but not to same extreme.
While I can list of all the expected changes in behaviors I am rather hoping to hear about feedback to this idea instead. Have at it.
This would be the day all the Dust514/Legion PS3/PC exploded because of a game. Seriously, Dust 514 community already proved that the equipment spam makes the game unplayable, and your solution is to make people spam even more? Wouldn't it be easier to set a hard cap per side for each equipment on the map? like, 5 drop uplinks, 5 nanohives etc?
People wouldn't place 30 drop uplinks on the roofs, they would probably set 3-4 of them but they would be easily destroyable. This would also prevent WP farming with uplinks and nanohives, saving our poor hardware all the work.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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Buwaro Draemon
WarRavens Capital Punishment.
339
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Posted - 2014.09.03 02:35:00 -
[62] - Quote
deezy dabest wrote:
It is certainly a scrub tactic that does nothing but gains you a free kill. Personally if I am near a sup dep while taking fire I like to switch to a free suit and let them shred me. I know they get pissed that I switched suits and then say "yea scrub I still got you". Anything to boost their ego before I kill them next time only makes me laugh harder.
Spamming uplinks is hardly a scrub tactic, it presents a tactical advantage in the form of having an area more protected from being over run. I would be glad to Q up against you and you put down one link and I will put down 20 and see which team holds the area.
How is having an entire area with 10-15 or even more uplinks a tactical advantage? Well it is tactical, but scrubby. It's amazing how far people will go to defend their crutch. In this case, a WP crutch. Uplinks should be used for tactical placements. No spam them all in one area and screw up the match's frame rate.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Freccia di Lybra
Maphia Clan Corporation
323
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Posted - 2014.09.03 02:51:00 -
[63] - Quote
Derpty Derp wrote:How about if the uplink wasn't something you throw, but instead it's attached to your back and people spawn on your location (like the mobile cru's in vehicles...) No more lagbomb, have to keep yourself from bleeding out to keep it going, have to reload it at a supply depo... Do the same for nanohives... Give the option of having it only active when selected, or just active all the time where the player is. The thought of chosing when to use them seems better though.
CPM's idea of 1 spawn per uplink (grenade) sounds like you'll just have more people spamming areas with them.
Failing that, having a max amount per player could get the job done, rather than max amount per type... Lets face it the spam is usually 1 or 2 players with all the loyalty varients throwing everything they have around a supply depo.
Rooftops are fine apart from the bugs, which having the uplink/hive on the player would solve.
Uplinks on player would actually solve the problem and would make the game more interesting imo.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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Buwaro Draemon
WarRavens Capital Punishment.
339
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Posted - 2014.09.03 02:53:00 -
[64] - Quote
Freccia di Lybra wrote:Derpty Derp wrote:How about if the uplink wasn't something you throw, but instead it's attached to your back and people spawn on your location (like the mobile cru's in vehicles...) No more lagbomb, have to keep yourself from bleeding out to keep it going, have to reload it at a supply depo... Do the same for nanohives... Give the option of having it only active when selected, or just active all the time where the player is. The thought of chosing when to use them seems better though.
CPM's idea of 1 spawn per uplink (grenade) sounds like you'll just have more people spamming areas with them.
Failing that, having a max amount per player could get the job done, rather than max amount per type... Lets face it the spam is usually 1 or 2 players with all the loyalty varients throwing everything they have around a supply depo.
Rooftops are fine apart from the bugs, which having the uplink/hive on the player would solve. Uplinks on player would actually solve the problem and would make the game more interesting imo. If this happens, and special tacnet indicator would need to be created. Tho, believe me or not, I have seen uplinks glitched into mercs
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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John Demonsbane
Unorganized Ninja Infantry Tactics
3957
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Posted - 2014.09.03 03:10:00 -
[65] - Quote
*sigh* And yet again the reasonable compromises get ignored because the f*cking nerf herders (you heard me) press on with their agenda with the classic comeback of herp derp ur a WP wh0re and want to make lag ur girlfriend.
I'll try once again, and to repeat something that's been said over and over again, including when equipment lag was a real thing (1.6?)... Lag is a good reason to do one thing: fix the ******* lag. It's not an acceptable justification for anything else.
John Demonsbane wrote:Oh, look, something I've suggested in various iterations like 38 times over the past year,: Make it a skill. Attach it to the Amarr logi suit, all logi suits, the existing uplink skill, there's multiple ways to do it, many of which are probably not hot-fixable, of course. For each level of the skill, you can put out 1 extra uplink, starting at a base of 2. So, if you skill to level 5 (at a hefty SP cost) you can have around 7 links active. If you don't invest in it, you only get 2 uplinks. Logis get to stay logis, the spam monkeys have to either invest a couple million SP or go back to bricking their gallente scouts with ACR's. Secondly, (I'm now too lazy to find links to old posts, but this ones been out there too). Make a deployable radius. No equipment can be deployed within 5-10 meters of another piece of equipment or any installlation. Lastly, for the love of god make squad equipment green already! That way squad equipment gets used preferentially, further reducing the reward of farming pub matches with no intent to actually try to win. Anyway, that's more effort than I even intended to put into this silliness. I need an excuse to stop playing this game completely anyway, go ahead and finish the job of nerfing my suit and playstyle needlessly. Obviously this is the primary thing holding Dust back from being a finely tuned and perfect game.
(The godfather of tactical logistics)
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Tectonic Fusion
2141
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Posted - 2014.09.03 03:12:00 -
[66] - Quote
very rarely are uplink spam in any type strategy unless it involves lagging the other team to prepare for an even greater maneuver.
(GIF)
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Kin Cat
Another Clone in the Wall
6
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Posted - 2014.09.03 03:18:00 -
[67] - Quote
the QQ about your ****** internet connection really isn't constructive. lag in dust has dropped considerably in the past couple weeks. im not the only person i know who doesn't even experience lag unless the entire two teams lag out. get a better ISP or stop complaining.
and the issue here is 5000 WP orbitals that used to be able to clear said uplinks but now cannot
on the border gulch tower you can melee the uplinks that are glitched into the edge and pretty much every other uplink you can shoot or get with a flux or even locus grenade. |
Buwaro Draemon
WarRavens Capital Punishment.
339
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Posted - 2014.09.03 03:39:00 -
[68] - Quote
Kin Cat wrote:the QQ about your ****** internet connection really isn't constructive. lag in dust has dropped considerably in the past couple weeks. im not the only person i know who doesn't even experience lag unless the entire two teams lag out. get a better ISP or stop complaining.
and the issue here is 5000 WP orbitals that used to be able to clear said uplinks but now cannot
on the border gulch tower you can melee the uplinks that are glitched into the edge and pretty much every other uplink you can shoot or get with a flux or even locus grenade. I am not QQ-ing about my internet connection. It has been proven that equipment spam does create frame rate drops within matches.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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John Demonsbane
Unorganized Ninja Infantry Tactics
3957
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Posted - 2014.09.03 11:47:00 -
[69] - Quote
Buwaro Draemon wrote:Kin Cat wrote:the QQ about your ****** internet connection really isn't constructive. lag in dust has dropped considerably in the past couple weeks. im not the only person i know who doesn't even experience lag unless the entire two teams lag out. get a better ISP or stop complaining.
and the issue here is 5000 WP orbitals that used to be able to clear said uplinks but now cannot
on the border gulch tower you can melee the uplinks that are glitched into the edge and pretty much every other uplink you can shoot or get with a flux or even locus grenade. I am not QQ-ing about my internet connection. It has been proven that equipment spam does create frame rate drops within matches.
When? A year ago before they fixed it?
(The godfather of tactical logistics)
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Bethhy
Ancient Exiles.
2366
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Posted - 2014.09.03 13:28:00 -
[70] - Quote
Ask for a ladder or elevator or anti grav pad.....
The only problem with rooftops is CCP barely did any conceptualizing when they sent their map teams to go build them... The had no big picture how they where to even work.
The few ladders we have in all of DUST often don;t even go any where relevant... go to dead ends devoid of any relation to objectives in the map..
There is like 2-3 functional ladders in DUST that actually add to the game... The rest often go to no where relevant at all..
Having an elevator or ladder where you can get a Counter suit and have that camp spot counterable to all who attempt it... makes it a completely balanced gameplay.
Having high points sitting over objectives with only a dropship and coordination to counter 1-2 mercenaries is absolutely stupid and has hurt gameplay in DUST for a year and a half of something so obvious not being fixed.
The map team in CCP Shanghai are literally the worst dis passionate people they have there... Map builders around the world look on with disgust. |
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John Demonsbane
Unorganized Ninja Infantry Tactics
3960
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Posted - 2014.09.03 16:51:00 -
[71] - Quote
Bethhy wrote:Ask for a ladder or elevator or anti grav pad.....
The only problem with rooftops is CCP barely did any conceptualizing when they sent their map teams to go build them... They had no big picture how they where to even work.
The few ladders we have in all of DUST often don;t even go any where relevant... go to dead ends devoid of any relation to objectives in the map..
There is like 2-3 functional ladders in DUST that actually add to the game... The rest often go to no where relevant at all..
Having an elevator or ladder where you can get a Counter suit and have that camp spot counterable to all who attempt it... makes it a completely balanced gameplay.
Having high points sitting over objectives with only a dropship and coordination to counter 1-2 mercenaries is absolutely stupid and has hurt gameplay in DUST for a year and a half of something so obvious not being fixed.
The map team in CCP Shanghai are literally the worst dis passionate people they have there... Map builders around the world look on with disgust.
So this.
There's one socket variation of, I think Crater lake, where there's a tall tower overlooking the Dom objective with a ladder going all the way to the top. The tower also isn't flat: It has a 5m high platform on top that serves as cover and makes only two ledges on each side of it available to go to where you can fire on the objective. But, to get to the best firing location you need to jump down to a slanted section where you have a hard time getting back up to deal with anyone coming up the ladder. You can't camp it solo.
The fights for that tower can be epic, and come from the air or the ground. If that was intentional, it's absolutely ******* brilliant and that guy should redo ALL the map sockets in this game. And get a big raise b/c he's the only person in that section doing his job.
(The godfather of tactical logistics)
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Titus Stryker
Ancient Exiles.
421
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Posted - 2014.09.03 17:23:00 -
[72] - Quote
Iron Wolf Saber wrote:Nobinishi wrote:You all will pigeon hole the amarr and caldari logi into oblivion with some of these ideas...wow... So if you restrict it to one slot what will happen then? Carry max 3 links or 3 hives? They are not the gal or the min logi who has the built in passives. If you can't pick up a hive or link on your TacNet, something is definitely wrong. Against good players links or nanohives don't last long. And loss of a depot to not refill your suit, you have to die or go back to the red line to get equipment to reinforce your teams in their pushes. Yeah, you being a real asset by dieing or going back to the redline to resupply lol being a bodycount less either way in a push Last time I checked it's not the equipment that leads to spam..it's the scrub players.. Weren't the respec on the logi suits and equipment done for this same reason 1.8 ..to stop spam and the slayer logi and get ppl to use their stuff "tactically" ??...and here spam still exists...lol You can't stop ppl speccing into multiple equipments unless you fix the skill tree. Remove the equipment from the upgrade tree!!! It's an upgrade tree for suits,not equipment. Equipment bonuses are attached to suits now. Fix the skill tree. Put the Equpiment access into the Command tree. As well as, if can't have acces to the equipment unless you literally apply the fitting to those suits and use them. CCP didn't you apply bonuses this way, attaching it to suits ??? And to those who want to cry about not having access and want to carry hives or a link in as a sct/assault etc into matches and not rely on logis to bring it in...yeah....there is the MLT market over that way.... eg. ---> Amar Assault Amarr Med ---> Amarr Logistics (each level will get you access to uplink spawn and timer bonuses) ---> Amarr Uplink Proficiency (will give you acces from basic to proto) Same goes for Caldari and all other logi suits. It forces ppl who you guys want to play "tactically" to invest in a suit / be a real logibro not an equipment basic lvl scrub spammer... You want to use uplinks..invest in an Amarr suit...not getting a freebie in the upgrade tree. Signed by, A Proto lvl 5 Amarr with Proto lvl 5 uplink - 15 secs uplink hater LogiBro and this is why the spawn grenade idea became ever so much more appealing for the cpm because it wouldn't resort to doing the stupid things suggested so far in terms on restriction. If anything it would upkick the activity both cal logi and amarr logi into more focused jobs; reduce the tourist pretending to want to do the job and hopefully will severely cut down on the initial pc battle spam everything at the start of the battle. You both are so very very wrong.
How many minmater logi's do you see who equip multiple rep tools to maximize their racial bonus? Answer: zero
The best solution to uplink spam is simple, most people in this thread are over complicating the issue. Allow me to fix for everyone:
Only allow one uplink per suit, just like the cloak. Adjust logi and racial bonuses as necessary
the end.
(see how easy that was)
the spawn grenade idea is terrible in so many ways for so many reason, please do not do this.
Twitch &
YouTube
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Nobinishi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
29
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Posted - 2014.09.03 18:39:00 -
[73] - Quote
Titus Stryker wrote:Iron Wolf Saber wrote:Nobinishi wrote:You all will pigeon hole the amarr and caldari logi into oblivion with some of these ideas...wow... So if you restrict it to one slot what will happen then? Carry max 3 links or 3 hives? They are not the gal or the min logi who has the built in passives. If you can't pick up a hive or link on your TacNet, something is definitely wrong. Against good players links or nanohives don't last long. And loss of a depot to not refill your suit, you have to die or go back to the red line to get equipment to reinforce your teams in their pushes. Yeah, you being a real asset by dieing or going back to the redline to resupply lol being a bodycount less either way in a push Last time I checked it's not the equipment that leads to spam..it's the scrub players.. Weren't the respec on the logi suits and equipment done for this same reason 1.8 ..to stop spam and the slayer logi and get ppl to use their stuff "tactically" ??...and here spam still exists...lol You can't stop ppl speccing into multiple equipments unless you fix the skill tree. Remove the equipment from the upgrade tree!!! It's an upgrade tree for suits,not equipment. Equipment bonuses are attached to suits now. Fix the skill tree. Put the Equpiment access into the Command tree. As well as, if can't have acces to the equipment unless you literally apply the fitting to those suits and use them. CCP didn't you apply bonuses this way, attaching it to suits ??? And to those who want to cry about not having access and want to carry hives or a link in as a sct/assault etc into matches and not rely on logis to bring it in...yeah....there is the MLT market over that way.... eg. ---> Amar Assault Amarr Med ---> Amarr Logistics (each level will get you access to uplink spawn and timer bonuses) ---> Amarr Uplink Proficiency (will give you acces from basic to proto) Same goes for Caldari and all other logi suits. It forces ppl who you guys want to play "tactically" to invest in a suit / be a real logibro not an equipment basic lvl scrub spammer... You want to use uplinks..invest in an Amarr suit...not getting a freebie in the upgrade tree. Signed by, A Proto lvl 5 Amarr with Proto lvl 5 uplink - 15 secs uplink hater LogiBro and this is why the spawn grenade idea became ever so much more appealing for the cpm because it wouldn't resort to doing the stupid things suggested so far in terms on restriction. If anything it would upkick the activity both cal logi and amarr logi into more focused jobs; reduce the tourist pretending to want to do the job and hopefully will severely cut down on the initial pc battle spam everything at the start of the battle. You both are so very very wrong. How many minmater logi's do you see who equip multiple rep tools to maximize their racial bonus? Answer: zero The best solution to uplink spam is simple, most people in this thread are over complicating the issue. Allow me to fix for everyone: Only allow one uplink per suit, just like the cloak. Adjust logi and racial bonuses as necessary the end. (see how easy that was) the spawn grenade idea is terrible in so many ways for so many reason, please do not do this.
And you will pigeon hole both the caldari and the amarr...
The min and gal dont need to carry more than one.Their bonuses are stacked as you level the suit and that goes for all 4 logi roles.And if they both choose to carry more than one it is based on circumstances . I want to rep two people at a time..ill use a six kin (doesn't that maxmize my racial bonus )...i want to focus on one heavy...core focused. I want to have frequent scans ..ill carry more than one scanner( doesn't that maximize my scanning ability and durations of scan ) .It's all again based on personal preference or circumstances. And for your information, caldari and amarr need to carry more than one link/hive to maximize their intended roles. The difference between the two groups is that (amarr/caldari and min/gal) is that the amarr/cal group, their bonuses can be totally nullified and make them worthless and unable to fulfill their roles even while alive.....The min and gal you have to kill the suckers. If we took your solution into context no one..and I mean NOBODY will even run those suits and you basically killed both classes as anyone can do it. And that has been the main problem...ANYONE CAN SPAM EQUIPMENT. Cause einstien.... its an easily accessed skill..I'm not gonna explain it again..re-read my previous post. Stop trying to play smart....Your slip is definitely showing in this one.
Check the Bass Bruh !! My bad still figurin' out the buttons..
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DoNotPassGo
Zumari Force Projection Caldari State
0
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Posted - 2014.09.03 18:47:00 -
[74] - Quote
You people NEVER cease to amaze me........... First you CRY when no one spawns links, then you CRY when too many are being used. WTF is wrong with you people? Get Good! Dust is circling the drain! The rat has already sucked all the fun out of the game. Dont expect ANYONE to be running links on the NEXT nerf.
Heres a much BETTER solution........
Make everyone use their own links. Only the deployer can spawn on them. Problem solved! Better yet, Just shut the game down! |
Titus Stryker
Ancient Exiles.
422
|
Posted - 2014.09.04 15:54:00 -
[75] - Quote
Nobinishi wrote: And you will pigeon hole both the caldari and the amarr... The min and gal dont need to carry more than one.Their bonuses are stacked as you level the suit and that goes for all 4 logi roles.And if they both choose to carry more than one it is based on circumstances . I want to rep two people at a time..ill use a six kin (doesn't that maxmize my racial bonus )...i want to focus on one heavy...core focused. I want to have frequent scans ..ill carry more than one scanner( doesn't that maximize my scanning ability and durations of scan ) .It's all again based on personal preference or circumstances. And for your information, caldari and amarr need to carry more than one link/hive to maximize their intended roles. The difference between the two groups is that (amarr/caldari and min/gal) is that the amarr/cal group, their bonuses can be totally nullified and make them worthless and unable to fulfill their roles even while alive.....The min and gal you have to kill the suckers. If we took your solution into context no one..and I mean NOBODY will even run those suits and you basically killed both classes as anyone can do it. And that has been the main problem...ANYONE CAN SPAM EQUIPMENT. Cause einstien.... its an easily accessed skill..I'm not gonna explain it again..re-read my previous post.
I simply disagree.
Occam's Razor.
It is my opinion that the simplest way to cut down on Uplink and Hive spam is to limit how many can be equipped on a suit.
FIRST Limit to one uplink of any type at a time on a suit. Limit to one nanohive that repairs armor (any hive that repairs armor: triage, compact, Allotek, K17/D) at a time on a suit. Limit to one nanohive that supplies ammo at a time on a suit.
SECOND Change Amarr logi bonus (possible suggestions below, one or a combination of some, not necessarily all) - Increase max carried - Increase max active - Decrease spawn time (more so than current bonus) - Increase number of spawns (more so than current bonus) - Increase health of uplinks by xxx% (imagine an amarr uplink with 1000 hit points) - Decrease scan profile of uplinks (imagine an amarr uplink that is not easily seen by everyone and their mother via scans)
Change Caldari logi bonus (possible suggestions below, one or a combination of some, not necessarily all) - Increase max carried - Increase max active - Increase nanite count - Increase suply rate - Increase armor repair rate - Decrease scan profile on nanohives (imagine a caldari nanohive that is not easily seen by everyone and their mother via scans) - Increase health of nanohive by xxx% (imagine a caldari nanohive with 1000 hit points)
Again, it is my personal opinion that this will leave the Caldari and Amarr Logi still desirable while also cutting down on the amount of uplink spam. It wont solve the problem surrounding supply depots but it will surely help reduce the overall number of pieces of equipment on the map without massively changing the game and I think that is what is most important.
Thank you for your time and open-minded consideration.
Quote:Stop trying to play smart....Your slip is definitely showing in this one. I don't pretend I am smart for I know I am not, however I do my best to think as thoroughly as my brain will allow, which I admit is not as thorough as others but better than most.
Twitch &
YouTube
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John Demonsbane
Unorganized Ninja Infantry Tactics
3968
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Posted - 2014.09.04 21:04:00 -
[76] - Quote
Titus Stryker wrote:I simply disagree. Occam's Razor. It is my opinion that the simplest way to cut down on Uplink and Hive spam is to limit how many can be equipped on a suit. FIRSTLimit to one uplink of any type at a time on a suit. Limit to one nanohive that repairs armor (any hive that repairs armor: triage, compact, Allotek, K17/D) at a time on a suit. Limit to one nanohive that supplies ammo at a time on a suit. SECONDChange Amarr logi bonus (possible suggestions below, one or a combination of some, not necessarily all) - Increase max carried - Increase max active - Decrease spawn time (more so than current bonus) - Increase number of spawns (more so than current bonus) - Increase health of uplinks by xxx% (imagine an amarr uplink with 1000 hit points) - Decrease scan profile of uplinks (imagine an amarr uplink that is not easily seen by everyone and their mother via scans) Change Caldari logi bonus (possible suggestions below, one or a combination of some, not necessarily all) - Increase max carried - Increase max active - Increase nanite count - Increase suply rate - Increase armor repair rate - Decrease scan profile on nanohives (imagine a caldari nanohive that is not easily seen by everyone and their mother via scans) - Increase health of nanohive by xxx% (imagine a caldari nanohive with 1000 hit points) THIRD- Revise uplink stats again to make ammar logi even more useful - Revise nanohive stats again to make caldari logi even more useful Again, it is my personal opinion that this will leave the Caldari and Amarr Logi still desirable while also cutting down on the amount of uplink spam. It wont solve the problem surrounding supply depots but it will surely help reduce the overall number of pieces of equipment on the map without massively changing the game and I think that is what is most important. Thank you for your time and open-minded consideration. Quote:Stop trying to play smart....Your slip is definitely showing in this one. I don't pretend I am smart for I know I am not, however I do my best to think as thoroughly as my brain will allow, which I admit is not as thorough as others but better than most.
I refrained from my gut reaction to also call your idea nonsensical because you were very vague about "adjusting bonuses as needed." This is actually an excellent idea, rewarding specialization without needless overall nerfs is always the best route in this game.
But as with many such suggestions, I have doubts that it is hot-fixable.
(I also hate the spawn grenade idea)
(The godfather of tactical logistics)
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Titus Stryker
Ancient Exiles.
426
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Posted - 2014.09.05 03:04:00 -
[77] - Quote
Titus Stryker wrote: stuff.
I refrained from my gut reaction to also call your idea nonsensical because you were very vague about "adjusting bonuses as needed." This is actually an excellent idea, rewarding specialization without needless overall nerfs is always the best route in this game.
But as with many such suggestions, I have doubts that it is hot-fixable.
(I also hate the spawn grenade idea)[/quote] thank you
Twitch &
YouTube
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Devadander
Woodgrain Atari
94
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Posted - 2014.09.05 03:22:00 -
[78] - Quote
Scan profile on nanohives? You can see them from space.... with your eyeballs
"Tossin uplinks and runnin fer my life" ~ Gunny blownapart
"Lets group up and push an objective" ~ No blueberry ever
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Michael Arck
5405
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Posted - 2014.09.05 03:29:00 -
[79] - Quote
Michael Arck wrote:Or just maybe we bring.the warbarge strike back down to 25k since OBs were used to clear rooftip campers
Or how about to 35K? Yes, we can get 5K for the OB but it takes longer to achieve allowing the rooftop campers to sit for an significant amount of time on high grounds.
As must as it is not acknowledged, OB strikes were often used in pub matches to eliminate rooftop campers, while destroying their equipment.
Now that it has been adjusted to 5K, rooftop campers prevail. Now we are looking to change other aspects, such as uplinks, which I don't agree with. The changing of the OB cascaded into the problem that is happening now. Domino effect working in the wrong direction.
Take off 1500 and watch the rooftop camper problem start to dwindle. Just give it a shot, what can hurt besides high ground campers?
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Buwaro Draemon
warravens Capital Punishment.
345
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Posted - 2014.09.07 02:58:00 -
[80] - Quote
DoNotPassGo wrote:You people NEVER cease to amaze me........... First you CRY when no one spawns links, then you CRY when too many are being used. WTF is wrong with you people? Get Good! Dust is circling the drain! The rat has already sucked all the fun out of the game. Dont expect ANYONE to be running links on the NEXT nerf.
Heres a much BETTER solution........
Make everyone use their own links. Only the deployer can spawn on them. Problem solved! Better yet, Just shut the game down! The problem here is that one guy can leave an entire arsenal of uplinks just by changing suits on the supply depot. Which results into the uplink spam we see nowadays.
We also got uplinks in some questionable places and also uplinks in places that can't be destroyed because glitches.
Mix all that up and you have the "Whoever spam uplinks near the objectives wins first" type of gameplay we have now.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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skippy678
Bloodline Rebellion Public.Disorder.
2592
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Posted - 2014.09.07 04:43:00 -
[81] - Quote
Buwaro Draemon wrote:I think it is time we take a look at equipment spam. Especially the amount of Uplinks that can be deployed in one area. Not only it is a very noobish strategy, but it also makes the game lag. BUt as long as that Logi is getting WP they really won't care. Every Skirmish and Domination now consists of "who ever spam the objective with more Uplink's wins" Long are the days were placing an Uplink at a very hidden but strategic area meant the difference between the battles. And now Uplinks are being able to be deployed in rather unbelievable places to reach. If I had a capture card, I would make a video on it. But I can only point them out: Border Gulch: Right at 9E where the Tower is. Gallente Research Facility: Normally were A is in Domination and B in Skirmish. You can place a bunch of Uplinks around the top corners of the silo the objective is located in. I think it is rather BS and that Uplinks and any other type of deployable equipment should pop when deployed there. Orbital Artillery: Basically here, the huge tower, and the little reactor thingies that are near the Objective A in Domination. When equipment get placed on top of the reactor thingies (I really don't know how they are called) they should pop. And we all know the towers of Line HarvestNow this are some unfair locations and advantaged where you can place Uplinks and have them almost untouched. "Oh, but you can always call a dropship and destroy the uplinks yourself" We all now that most rooftop campers and rooftop spawn areas are always being watched by 1 or 2 Forgers + Swarmers. so getting up there to destroy the uplinks becomes a hindrance rather than helping out your team. While this itself is a good strategy, it is also unfair that some (if not most) of this rooftop areas also provide an over look to the ground below. Making place for Forgers and Snipers to get easy kills. Again, calling in a drophip is a waste of ISK (and if you are short on ISK don't risk it) because the forger will always spot you. You can always counter snipe but they can just waddle away and dissapear from your sights. But the real issue for me is the never ending equipment spam. Not only is it a cheap tactic to get WP but it also lowers the frame rate of the match you are in. Many ways to counter the spam have been given but any present flaws. The only real solution to this would be for the equipment to disappear when you change suits a supply depot. But of course the WP whores will cry and say that is unfair while they sit in a spot gaining never ending 25+ Warpoints per each Uplink they have out. Restricting equipment to suit it was fitted seems the most logical way to fix the equipment spam. You want to lay out a bunch of Uplinks to help your team spawn? Well use all your equipment slots to fit the Uplinks, but do know that you will be very weak. TL;DR: Upinks and other deployable equipment spam are causing frame rate issues to the game, yet people keep doing it because easy and risk free WP
Uplinks can be placed at very unreachable and questionable places. They should insta pop in those places rather than staying there
Only way to fix equipment spam is to restrict the equipment to the suit rather than the clone. That way the spam will die out and Uplinks will start to be placed more strategically again.
I will keep bumping this thread until I see a dev response on how they would address the issue of equipment spam and placing equipment on questionable places.
I agree with you on the stuff about uplinks you cant remove. And you sound pretty passionate about what your saying, and I respect it......your one liner threatening to bump the thread untill you get a response was where you lost me. I promise you that based shearly on the fact that you put that in there that it is very unlikely you will get a response. also I will let you know that they will just disappear your thread because the "bumping" is against the rules.
I must say that more now than ever the Devs respond to reasonable questions alot more than they used too. however if i were a DEV i wouldnt dignify your last statement with a response out of principle.
but hey we shall see what happens..because I am getting pretty bored of all the gutless cowards dropping RE's off the top of things too !
GL man o7
My Youtube Lvl. 2 Forum Warrior
Follow:@skippy6gaming #BetaVet
|
GLOBAL fils'de RAGE
Consolidated Dust
24
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Posted - 2014.09.07 04:47:00 -
[82] - Quote
the uplinks should be replaced with an active piece of equipment. A player equipped with this tech, would hear a tone indicating a respawn was incoming and could decide if his current location was safe and also tactically wise-they would simply "paint" the ground and a respawn would occur. This solution would stop lone roof campers, uplink camping of badly placed uplinks, and would increase player cooperation type play.
My second solution would involve radiation saturation in relation to deployed equipment density. There are numerous things that an energy hostile environment could/would do to players and other near by equipment. |
Buwaro Draemon
warravens Capital Punishment.
345
|
Posted - 2014.09.07 05:03:00 -
[83] - Quote
skippy678 wrote:Buwaro Draemon wrote:I think it is time we take a look at equipment spam. Especially the amount of Uplinks that can be deployed in one area. Not only it is a very noobish strategy, but it also makes the game lag. BUt as long as that Logi is getting WP they really won't care. Every Skirmish and Domination now consists of "who ever spam the objective with more Uplink's wins" Long are the days were placing an Uplink at a very hidden but strategic area meant the difference between the battles. And now Uplinks are being able to be deployed in rather unbelievable places to reach. If I had a capture card, I would make a video on it. But I can only point them out: Border Gulch: Right at 9E where the Tower is. Gallente Research Facility: Normally were A is in Domination and B in Skirmish. You can place a bunch of Uplinks around the top corners of the silo the objective is located in. I think it is rather BS and that Uplinks and any other type of deployable equipment should pop when deployed there. Orbital Artillery: Basically here, the huge tower, and the little reactor thingies that are near the Objective A in Domination. When equipment get placed on top of the reactor thingies (I really don't know how they are called) they should pop. And we all know the towers of Line HarvestNow this are some unfair locations and advantaged where you can place Uplinks and have them almost untouched. "Oh, but you can always call a dropship and destroy the uplinks yourself" We all now that most rooftop campers and rooftop spawn areas are always being watched by 1 or 2 Forgers + Swarmers. so getting up there to destroy the uplinks becomes a hindrance rather than helping out your team. While this itself is a good strategy, it is also unfair that some (if not most) of this rooftop areas also provide an over look to the ground below. Making place for Forgers and Snipers to get easy kills. Again, calling in a drophip is a waste of ISK (and if you are short on ISK don't risk it) because the forger will always spot you. You can always counter snipe but they can just waddle away and dissapear from your sights. But the real issue for me is the never ending equipment spam. Not only is it a cheap tactic to get WP but it also lowers the frame rate of the match you are in. Many ways to counter the spam have been given but any present flaws. The only real solution to this would be for the equipment to disappear when you change suits a supply depot. But of course the WP whores will cry and say that is unfair while they sit in a spot gaining never ending 25+ Warpoints per each Uplink they have out. Restricting equipment to suit it was fitted seems the most logical way to fix the equipment spam. You want to lay out a bunch of Uplinks to help your team spawn? Well use all your equipment slots to fit the Uplinks, but do know that you will be very weak. TL;DR: Upinks and other deployable equipment spam are causing frame rate issues to the game, yet people keep doing it because easy and risk free WP
Uplinks can be placed at very unreachable and questionable places. They should insta pop in those places rather than staying there
Only way to fix equipment spam is to restrict the equipment to the suit rather than the clone. That way the spam will die out and Uplinks will start to be placed more strategically again.
I will keep bumping this thread until I see a dev response on how they would address the issue of equipment spam and placing equipment on questionable places. I agree with you on the stuff about uplinks you cant remove. And you sound pretty passionate about what your saying, and I respect it......your one liner threatening to bump the thread untill you get a response was where you lost me. I promise you that based shearly on the fact that you put that in there that it is very unlikely you will get a response. also I will let you know that they will just disappear your thread because the "bumping" is against the rules. I must say that more now than ever the Devs respond to reasonable questions alot more than they used too. however if i were a DEV i wouldnt dignify your last statement with a response out of principle. but hey we shall see what happens..because I am getting pretty bored of all the gutless cowards dropping RE's off the top of things too ! GL man o7 I can always edit that part out. And well sorry for threatning, but this has been going on for a rather long time now and there hasn't been an action taken towards fixing this.
Things are rather balnced for Dust in my eyes atm. Yeah the Burst HMG shreds and the RR owns both at long and close ranges. But all that is easily fixable.
Plus the uplink spam has been going on way before RRs and CRs were introduced to Dust.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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HOWDIDHEKILLME
Dying to Reload
442
|
Posted - 2014.09.07 05:10:00 -
[84] - Quote
Remove all weapons but shotguns and hmg all suits but scouts and sentinels and everyone spawns in a round room.
Lonewolf till I die
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Death Shadow117
Murphys-Law General Tso's Alliance
362
|
Posted - 2014.09.07 05:14:00 -
[85] - Quote
i usually only see mexican corps doing this though.
Why?
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HOWDIDHEKILLME
Dying to Reload
442
|
Posted - 2014.09.07 05:28:00 -
[86] - Quote
Death Shadow117 wrote:i usually only see mexican corps doing this though.
Uplink spam or shotty, hmg spam? Seems to me Latin corps only value total kills ex. 20-15 is way better than 10-1.
Lonewolf till I die
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Buwaro Draemon
warravens Capital Punishment.
346
|
Posted - 2014.09.07 05:35:00 -
[87] - Quote
Death Shadow117 wrote:i usually only see mexican corps doing this though. Latin players are becoming more and more frequent. This is a bad thing because latin players only prefer the next OP thing.... This comming from a latin player himself and sometimes is stricted to play with other latin players on different games (CoD).
I normally don't like running FOTM. It kills the mood for me
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
|
HOWDIDHEKILLME
Dying to Reload
442
|
Posted - 2014.09.07 05:46:00 -
[88] - Quote
You could always take care of them your self grab your personal logi ( or pocket b!atch ) and burst hmg a milita drop ship and destroy them. Better a guy on the roof within range than a redline sniper 350m past the redline.
Lonewolf till I die
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skippy678
Bloodline Rebellion Public.Disorder.
2592
|
Posted - 2014.09.07 05:50:00 -
[89] - Quote
Buwaro Draemon wrote:skippy678 wrote:Buwaro Draemon wrote:I think it is time we take a look at equipment spam. Especially the amount of Uplinks that can be deployed in one area. Not only it is a very noobish strategy, but it also makes the game lag. BUt as long as that Logi is getting WP they really won't care. Every Skirmish and Domination now consists of "who ever spam the objective with more Uplink's wins" Long are the days were placing an Uplink at a very hidden but strategic area meant the difference between the battles. And now Uplinks are being able to be deployed in rather unbelievable places to reach. If I had a capture card, I would make a video on it. But I can only point them out: Border Gulch: Right at 9E where the Tower is. Gallente Research Facility: Normally were A is in Domination and B in Skirmish. You can place a bunch of Uplinks around the top corners of the silo the objective is located in. I think it is rather BS and that Uplinks and any other type of deployable equipment should pop when deployed there. Orbital Artillery: Basically here, the huge tower, and the little reactor thingies that are near the Objective A in Domination. When equipment get placed on top of the reactor thingies (I really don't know how they are called) they should pop. And we all know the towers of Line HarvestNow this are some unfair locations and advantaged where you can place Uplinks and have them almost untouched. "Oh, but you can always call a dropship and destroy the uplinks yourself" We all now that most rooftop campers and rooftop spawn areas are always being watched by 1 or 2 Forgers + Swarmers. so getting up there to destroy the uplinks becomes a hindrance rather than helping out your team. While this itself is a good strategy, it is also unfair that some (if not most) of this rooftop areas also provide an over look to the ground below. Making place for Forgers and Snipers to get easy kills. Again, calling in a drophip is a waste of ISK (and if you are short on ISK don't risk it) because the forger will always spot you. You can always counter snipe but they can just waddle away and dissapear from your sights. But the real issue for me is the never ending equipment spam. Not only is it a cheap tactic to get WP but it also lowers the frame rate of the match you are in. Many ways to counter the spam have been given but any present flaws. The only real solution to this would be for the equipment to disappear when you change suits a supply depot. But of course the WP whores will cry and say that is unfair while they sit in a spot gaining never ending 25+ Warpoints per each Uplink they have out. Restricting equipment to suit it was fitted seems the most logical way to fix the equipment spam. You want to lay out a bunch of Uplinks to help your team spawn? Well use all your equipment slots to fit the Uplinks, but do know that you will be very weak. TL;DR: Upinks and other deployable equipment spam are causing frame rate issues to the game, yet people keep doing it because easy and risk free WP
Uplinks can be placed at very unreachable and questionable places. They should insta pop in those places rather than staying there
Only way to fix equipment spam is to restrict the equipment to the suit rather than the clone. That way the spam will die out and Uplinks will start to be placed more strategically again.
I will keep bumping this thread until I see a dev response on how they would address the issue of equipment spam and placing equipment on questionable places. I agree with you on the stuff about uplinks you cant remove. And you sound pretty passionate about what your saying, and I respect it......your one liner threatening to bump the thread untill you get a response was where you lost me. I promise you that based shearly on the fact that you put that in there that it is very unlikely you will get a response. also I will let you know that they will just disappear your thread because the "bumping" is against the rules. I must say that more now than ever the Devs respond to reasonable questions alot more than they used too. however if i were a DEV i wouldnt dignify your last statement with a response out of principle. but hey we shall see what happens..because I am getting pretty bored of all the gutless cowards dropping RE's off the top of things too ! GL man o7 I can always edit that part out. And well sorry for threatning, but this has been going on for a rather long time now and there hasn't been an action taken towards fixing this. Things are rather balnced for Dust in my eyes atm. Yeah the Burst HMG shreds and the RR owns both at long and close ranges. But all that is easily fixable. Plus the uplink spam has been going on way before RRs and CRs were introduced to Dust.
I think that based on the fact that dust is no longer developing that certain changes are impossible eg....missle bonus stacking....and I think the complete changing of the uplinks placment and such might require an client update. i believe that they can most likely only change stats of existing stuff. long story short of what i just said is I think those glitched links are gonna be a problem to the end , but we can always hope !
My Youtube Lvl. 2 Forum Warrior
Follow:@skippy6gaming #BetaVet
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medomai grey
warravens Capital Punishment.
969
|
Posted - 2014.09.07 11:32:00 -
[90] - Quote
I'm calling BS on all of you who claimed excessive equipment spam does not cause lag. Just came back from several matches where the opposing team spammed so much equipment, I would get +5WP from blindly firing a missile into the ground. The lag would spike every time we approached the mass of deployed equipment. That isn't a bad internet connection, that's the game trying to process way too many objects.
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
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