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Buwaro Draemon
WarRavens Capital Punishment.
334
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Posted - 2014.09.02 19:36:00 -
[31] - Quote
Apothecary Za'ki wrote:deezy dabest wrote:How about we worry about things that are actually broken.
Unbalanced weapons. Random inability to sprint or drop equipment. Getting stuck on flat terrain. Rubber banding from one side of the map to the other.
What was I thinking? CCP should certainly drop everything and come up with a mechanic that stops people from playing their part in the game so that OP does not have to expend effort on taking a roof top from the enemy. roof tops are easy.. ADS or dropship+flux or even a F**K you orbital to remove the problem roof campers.. i sware the community is getting younger, lazier and more butthurt and whining and QQing like toddlers I've been here since Mordus Private trials. So I am not "new" or "young"
And from Mordus to Chromosome, such issue was never presented. Since almost nobody ran with uplinks back then. And the ones that did, well they got placed in a strategic spot. NOt just a huge cluster of them in one small area.
The issue with rooftop campers/spawners, is that they always have a few merc sniping and 1-2 forge gunners. So really getting a dropship to fly up there is a waste of ISK.
Now, the one I can forgive are the Towers at Line Harvest, since those are flat surfaces. But what about the Tower at Border Gulch? The places where you can leave a spawn uplink are unflattened, it offers a great view to the Objective in Domination and with one or 2 forgers up there, they have a secured spot. You can kill one with a sniper, but he will just spawn back, and with a more brinked suit.
Now if you want to fly up there and camp, be my guest. But being able to leave a uplink in such area must not be encouraged.
As of now, in Dust you can leave a Uplink anywhere in the game except on top of the MCC and Acid pools (Yet for some reason I spawned inside an acid pool)
And if the CPM has taken notice of this, then it is certainly an issue. Because uplink spam is an easy and risk free way to get a lot of WP over little time.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Iron Wolf Saber
Den of Swords
16303
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Posted - 2014.09.02 19:38:00 -
[32] - Quote
Buwaro Draemon wrote:Apothecary Za'ki wrote:deezy dabest wrote:How about we worry about things that are actually broken.
Unbalanced weapons. Random inability to sprint or drop equipment. Getting stuck on flat terrain. Rubber banding from one side of the map to the other.
What was I thinking? CCP should certainly drop everything and come up with a mechanic that stops people from playing their part in the game so that OP does not have to expend effort on taking a roof top from the enemy. roof tops are easy.. ADS or dropship+flux or even a F**K you orbital to remove the problem roof campers.. i sware the community is getting younger, lazier and more butthurt and whining and QQing like toddlers I've been here since Mordus Private trials. So I am not "new" or "young" And from Mordus to Chromosome, such issue was never presented. Since almost nobody ran with uplinks back then. And the ones that did, well they got placed in a strategic spot. NOt just a huge cluster of them in one small area. The issue with rooftop campers/spawners, is that they always have a few merc sniping and 1-2 forge gunners. So really getting a dropship to fly up there is a waste of ISK. Now, the one I can forgive are the Towers at Line Harvest, since those are flat surfaces. But what about the Tower at Border Gulch? The places where you can leave a spawn uplink are unflattened, it offers a great view to the Objective in Domination and with one or 2 forgers up there, they have a secured spot. You can kill one with a sniper, but he will just spawn back, and with a more brinked suit. Now if you want to fly up there and camp, be my guest. But being able to leave a uplink in such area must not be encouraged. As of now, in Dust you can leave a Uplink anywhere in the game except on top of the MCC and Acid pools (Yet for some reason I spawned inside an acid pool) And if the CPM has taken notice of this, then it is certainly an issue. Because uplink spam is an easy and risk free way to get a lot of WP over little time.
Trust me the CPM 1 is very aware of the issue and we're moving forward on a first possible solution available within current means and logistics.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Blaster =// Unlocked
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Buwaro Draemon
WarRavens Capital Punishment.
334
|
Posted - 2014.09.02 20:07:00 -
[33] - Quote
Iron Wolf Saber wrote:Buwaro Draemon wrote:I've been here since Mordus Private trials. So I am not "new" or "young" And from Mordus to Chromosome, such issue was never presented. Since almost nobody ran with uplinks back then. And the ones that did, well they got placed in a strategic spot. NOt just a huge cluster of them in one small area. The issue with rooftop campers/spawners, is that they always have a few merc sniping and 1-2 forge gunners. So really getting a dropship to fly up there is a waste of ISK. Now, the one I can forgive are the Towers at Line Harvest, since those are flat surfaces. But what about the Tower at Border Gulch? The places where you can leave a spawn uplink are unflattened, it offers a great view to the Objective in Domination and with one or 2 forgers up there, they have a secured spot. You can kill one with a sniper, but he will just spawn back, and with a more brinked suit. Now if you want to fly up there and camp, be my guest. But being able to leave a uplink in such area must not be encouraged. As of now, in Dust you can leave a Uplink anywhere in the game except on top of the MCC and Acid pools (Yet for some reason I spawned inside an acid pool) And if the CPM has taken notice of this, then it is certainly an issue. Because uplink spam is an easy and risk free way to get a lot of WP over little time. Trust me the CPM 1 is very aware of the issue and we're moving forward on a first possible solution available within current means and logistics. There are dozens and dozens of things wrong with the current links One of which we hate to see is that higher tier players are FORCED to NOT to get shot. If they die so does their bonus. Same logic applies to Cal logis as well with their hives. Any solution that would stop the massive spam of Nanohives and Uplinks in every game I play would suffice.
Getting tired and bored of the one sided matches (in both terms)
My proposal to tie the equipment to the suit is to stop this kind of tactic Example: Make 2-3 Logi fits with uplinks on all equipment slot
Spam all the uplinks in your logi suits in one area
Go to supply depot
Change to Heavy Frame or Sentinel and have a squad Logi behind you
Both laugh at the massive amounts of WP the both of you are earning over a small period of time.
And my proposal also makes the equipment placement much more tactical than it is now.
So, if you are a Logi, and you lef all your uplinks on one spot and want to change to a heavy suit to earn easy WP and mow down infantry just as easily as well, you can't. You either help your team providing various well placed spawn locations or go on a killing spree and do not offer your team spawn locations.
This game is supposed to be high risk, high rewards. But right now, Uplink spam is no better than redline thales campers.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Michael Arck
5372
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Posted - 2014.09.02 20:12:00 -
[34] - Quote
Or just maybe we bring.the warbarge strike back down to 25k since OBs were used to clear rooftip campers
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Buwaro Draemon
WarRavens Capital Punishment.
334
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Posted - 2014.09.02 20:14:00 -
[35] - Quote
Michael Arck wrote:Or just maybe we bring.the warbarge strike back down to 25k since OBs were used to clear rooftip campers If that ever happens again, we'll be having games with 6 OB's per squad again. No thanks.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Buwaro Draemon
WarRavens Capital Punishment.
334
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Posted - 2014.09.02 20:32:00 -
[36] - Quote
deezy dabest wrote:How about we worry about things that are actually broken.
Unbalanced weapons. Random inability to sprint or drop equipment. Getting stuck on flat terrain. Rubber banding from one side of the map to the other.
What was I thinking? CCP should certainly drop everything and come up with a mechanic that stops people from playing their part in the game so that OP does not have to expend effort on taking a roof top from the enemy. This issues have been here for long so it seems kinda fishy that they aren't fixed yet tbh
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Derpty Derp
Dead Man's Game
377
|
Posted - 2014.09.02 21:54:00 -
[37] - Quote
How about if the uplink wasn't something you throw, but instead it's attached to your back and people spawn on your location (like the mobile cru's in vehicles...) No more lagbomb, have to keep yourself from bleeding out to keep it going, have to reload it at a supply depo... Do the same for nanohives... Give the option of having it only active when selected, or just active all the time where the player is. The thought of chosing when to use them seems better though.
CPM's idea of 1 spawn per uplink (grenade) sounds like you'll just have more people spamming areas with them.
Failing that, having a max amount per player could get the job done, rather than max amount per type... Lets face it the spam is usually 1 or 2 players with all the loyalty varients throwing everything they have around a supply depo.
Rooftops are fine apart from the bugs, which having the uplink/hive on the player would solve. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
890
|
Posted - 2014.09.02 21:58:00 -
[38] - Quote
Buwaro Draemon wrote:deezy dabest wrote:How about we worry about things that are actually broken.
Unbalanced weapons. Random inability to sprint or drop equipment. Getting stuck on flat terrain. Rubber banding from one side of the map to the other.
What was I thinking? CCP should certainly drop everything and come up with a mechanic that stops people from playing their part in the game so that OP does not have to expend effort on taking a roof top from the enemy. This issues have been here for long so it seems kinda fishy that they aren't fixed yet tbh
Probably because they are busy dealing with catering to the forum players who are actually in the game very little so they do not care to gripe about things like this.
It is funny to me that we can get hundreds of threads back and forth about whatever FOTM every one is arguing over but a thread about actual game mechanics disappears faster than a scout in front of a burst hmg.
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Jadek Menaheim
Xer Cloud Consortium
3620
|
Posted - 2014.09.02 22:09:00 -
[39] - Quote
You might also like to know about Sky uplinks http://youtu.be/dZirxL6AM78
Try the new Planetary Conquest Mode!
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Hakyou Brutor
Pure Evil.
1203
|
Posted - 2014.09.02 22:14:00 -
[40] - Quote
whaaa awhaaa |
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Kalante Schiffer
Pure Evil.
703
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Posted - 2014.09.02 22:29:00 -
[41] - Quote
Buwaro Draemon wrote:I think it is time we take a look at equipment spam. Especially the amount of Uplinks that can be deployed in one area. Not only it is a very noobish strategy, but it also makes the game lag. BUt as long as that Logi is getting WP they really won't care. Every Skirmish and Domination now consists of "who ever spam the objective with more Uplink's wins" Long are the days were placing an Uplink at a very hidden but strategic area meant the difference between the battles. And now Uplinks are being able to be deployed in rather unbelievable places to reach. If I had a capture card, I would make a video on it. But I can only point them out: Border Gulch: Right at 9E where the Tower is. Gallente Research Facility: Normally were A is in Domination and B in Skirmish. You can place a bunch of Uplinks around the top corners of the silo the objective is located in. I think it is rather BS and that Uplinks and any other type of deployable equipment should pop when deployed there. Orbital Artillery: Basically here, the huge tower, and the little reactor thingies that are near the Objective A in Domination. When equipment get placed on top of the reactor thingies (I really don't know how they are called) they should pop. And we all know the towers of Line HarvestNow this are some unfair locations and advantaged where you can place Uplinks and have them almost untouched. "Oh, but you can always call a dropship and destroy the uplinks yourself" We all now that most rooftop campers and rooftop spawn areas are always being watched by 1 or 2 Forgers + Swarmers. so getting up there to destroy the uplinks becomes a hindrance rather than helping out your team. While this itself is a good strategy, it is also unfair that some (if not most) of this rooftop areas also provide an over look to the ground below. Making place for Forgers and Snipers to get easy kills. Again, calling in a drophip is a waste of ISK (and if you are short on ISK don't risk it) because the forger will always spot you. You can always counter snipe but they can just waddle away and dissapear from your sights. But the real issue for me is the never ending equipment spam. Not only is it a cheap tactic to get WP but it also lowers the frame rate of the match you are in. Many ways to counter the spam have been given but any present flaws. The only real solution to this would be for the equipment to disappear when you change suits a supply depot. But of course the WP whores will cry and say that is unfair while they sit in a spot gaining never ending 25+ Warpoints per each Uplink they have out. Restricting equipment to suit it was fitted seems the most logical way to fix the equipment spam. You want to lay out a bunch of Uplinks to help your team spawn? Well use all your equipment slots to fit the Uplinks, but do know that you will be very weak. TL;DR: Upinks and other deployable equipment spam are causing frame rate issues to the game, yet people keep doing it because easy and risk free WP
Uplinks can be placed at very unreachable and questionable places. They should insta pop in those places rather than staying there
Only way to fix equipment spam is to restrict the equipment to the suit rather than the clone. That way the spam will die out and Uplinks will start to be placed more strategically again.
I will keep bumping this thread until I see a dev response on how they would address the issue of equipment spam and placing equipment on questionable places. there needs to be a cap in uplinks there are teams out there who just rely in spamming them in order to have an advantage, that's if i was able to spam level 10 monsters in yugioh with out anything kind of strategy it is obviously broken.
jiffffffffffffffffffffffffffffffffffmxfffffffoiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifvossssssssssssssssssssssssssssss
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Jadek Menaheim
Xer Cloud Consortium
3621
|
Posted - 2014.09.02 22:31:00 -
[42] - Quote
I haven't tested this personally myself, but the battlefield advantage and nuisance is certainly there when you can't see these things from the ground (against a light skybox that is).
Try the new Planetary Conquest Mode!
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Buwaro Draemon
WarRavens Capital Punishment.
334
|
Posted - 2014.09.02 22:32:00 -
[43] - Quote
Kalante Schiffer wrote: there needs to be a cap in uplinks
This solution was suggested. But the Uplink spammers cried "Oh but what happens if I want to leave an uplink at a good place and then it pops?"
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Derpty Derp
Dead Man's Game
380
|
Posted - 2014.09.02 22:41:00 -
[44] - Quote
Buwaro Draemon wrote:Kalante Schiffer wrote: there needs to be a cap in uplinks
This solution was suggested. But the Uplink spammers cried "Oh but what happens if I want to leave an uplink at a good place and then it pops?" & the non uplink spammers would have cried when there were no spawns in the objective, because some tard put them all in the redzone...
limit on hive/uplink being within 40 meters would have been better. |
danthrax martin
Butcher's Nails
113
|
Posted - 2014.09.02 22:47:00 -
[45] - Quote
More annoying than lag is the noise... MAKE IT STOP! They mess with awareness, man...
Pro Galmando - Gal Sentinel
Suicidal A/V Moron
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Buwaro Draemon
WarRavens Capital Punishment.
334
|
Posted - 2014.09.02 22:55:00 -
[46] - Quote
danthrax martin wrote:More annoying than lag is the noise... MAKE IT STOP! They mess with awareness, man... And to quote the 2 guys against the whole fixing uplinks ideas.
"Get a flux and destroy them u scrub"
Yeah, they support something that is not only a scrub tactic, but also ruins the game by causing lag and frame rate drops.
But we are the ones that are wrong here and we need to "get gud"
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Buwaro Draemon
WarRavens Capital Punishment.
335
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Posted - 2014.09.02 23:16:00 -
[47] - Quote
Derpty Derp wrote:Buwaro Draemon wrote:Kalante Schiffer wrote: there needs to be a cap in uplinks
This solution was suggested. But the Uplink spammers cried "Oh but what happens if I want to leave an uplink at a good place and then it pops?" & the non uplink spammers would have cried when there were no spawns in the objective, because some tard put them all in the redzone... limit on hive/uplink being within 40 meters would have been better. Another thing, why is leaving Uplinks inside the redline a thing?
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Private Part's
sticky green's
7
|
Posted - 2014.09.02 23:32:00 -
[48] - Quote
I personally have no problem with equipment spam or rooftop campers even though both can be annoying at times |
LegacyofTable
34
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Posted - 2014.09.02 23:47:00 -
[49] - Quote
Buwaro Draemon wrote:danthrax martin wrote:More annoying than lag is the noise... MAKE IT STOP! They mess with awareness, man... And to quote the 2 guys against the whole fixing uplinks ideas. "Get a flux and destroy them u scrub" Yeah, they support something that is not only a scrub tactic, but also ruins the game by causing lag and frame rate drops. But we are the ones that are wrong here and we need to "get gud"
Every time I flux a lot of those spammed equipments, the guy typically just switches back at the supply depot and proceeds to re-spam them. It's really stupid and needs to be stopped.
I'd be up for say maybe 5 nanohives and 5 uplinks per character. Not like the vehicle limit. At least that way one ahole logi can't just spam every single type of each in a small area.
Licensed Thales Hunter
Total Thales taken - 21
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Derpty Derp
Dead Man's Game
381
|
Posted - 2014.09.03 00:03:00 -
[50] - Quote
Buwaro Draemon wrote:Derpty Derp wrote:Buwaro Draemon wrote:Kalante Schiffer wrote: there needs to be a cap in uplinks
This solution was suggested. But the Uplink spammers cried "Oh but what happens if I want to leave an uplink at a good place and then it pops?" & the non uplink spammers would have cried when there were no spawns in the objective, because some tard put them all in the redzone... limit on hive/uplink being within 40 meters would have been better. Another thing, why is leaving Uplinks inside the redline a thing?
God knows... I guess 1 or 2 people spawn on it and that's some lazy ball bags bonus isk earned, lol. |
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Buwaro Draemon
WarRavens Capital Punishment.
338
|
Posted - 2014.09.03 01:33:00 -
[51] - Quote
LegacyofTable wrote:Buwaro Draemon wrote:danthrax martin wrote:More annoying than lag is the noise... MAKE IT STOP! They mess with awareness, man... And to quote the 2 guys against the whole fixing uplinks ideas. "Get a flux and destroy them u scrub" Yeah, they support something that is not only a scrub tactic, but also ruins the game by causing lag and frame rate drops. But we are the ones that are wrong here and we need to "get gud" Every time I flux a lot of those spammed equipments, the guy typically just switches back at the supply depot and proceeds to re-spam them. It's really stupid and needs to be stopped. I'd be up for say maybe 5 nanohives and 5 uplinks per character. Not like the vehicle limit. At least that way one ahole logi can't just spam every single type of each in a small area. Exactly!
You can always flux the area. Then you will get overrun because the enemy will know you are there. Then they proceed to dump more spawn uplinks in the same area.
There is really not an end to the uplink spam.
But people want to keep encouraging it instead if putting it to a stop.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
894
|
Posted - 2014.09.03 01:40:00 -
[52] - Quote
Those that say lag is a reason to attempt to dictate game play are foolish and have some extremely backwards logic. In fact we actually tested earlier and placed over 50 pieces of equipment in the sup dep on the infamous lag city with zero drop so maybe you should wire up a little more tin foil to your 5 bit internet connection and stop lagging the rest of us down and complaining.
I have remade all my suits, I use to only drop 3 links per area to present some of the tactical advantages that I stated earlier but I will not rest until there are 15 pieces of equipment in any area that i feel like putting it.
NON-scrubs who know how flux grenades work you are welcome in advance. |
Buwaro Draemon
WarRavens Capital Punishment.
338
|
Posted - 2014.09.03 01:45:00 -
[53] - Quote
deezy dabest wrote:Those that say lag is a reason to attempt to dictate game play are foolish and have some extremely backwards logic. In fact we actually tested earlier and placed over 50 pieces of equipment in the sup dep on the infamous lag city with zero drop so maybe you should wire up a little more tin foil to your 5 bit internet connection and stop lagging the rest of us down and complaining.
I have remade all my suits, I use to only drop 3 links per area to present some of the tactical advantages that I stated earlier but I will not rest until there are 15 pieces of equipment in any area that i feel like putting it.
NON-scrubs who know how flux grenades work you are welcome in advance. Then I don't know what game your were playing. But I always get frame drops whenever I come near an Uplink hive.
I don't lag. I get frame drops.
And like it was said. You could always flux the area, but that won't stop the Logi's to placing all the uplinks again.
Deployed equipment needs to pop whenver you switch suits on a supply depot.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
894
|
Posted - 2014.09.03 01:48:00 -
[54] - Quote
Buwaro Draemon wrote: Deployed equipment needs to pop whenver you switch suits on a supply depot.
Sure this is a great idea. Now 4 out of the 16 man team can drop equipment and hide in the corner so that the rest of the team can spawn or have ammo. Your forward thinking stretches beyond measure.
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Buwaro Draemon
WarRavens Capital Punishment.
338
|
Posted - 2014.09.03 01:53:00 -
[55] - Quote
deezy dabest wrote:Buwaro Draemon wrote: Deployed equipment needs to pop whenver you switch suits on a supply depot.
Sure this is a great idea. Now 4 out of the 16 man team can drop equipment and hide in the corner so that the rest of the team can spawn or have ammo. Your forward thinking stretches beyond measure. If they are logi's, they weren't to be in the frontlines at all.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Buwaro Draemon
WarRavens Capital Punishment.
338
|
Posted - 2014.09.03 02:02:00 -
[56] - Quote
deezy dabest wrote:Buwaro Draemon wrote: Deployed equipment needs to pop whenver you switch suits on a supply depot.
Sure this is a great idea. Now 4 out of the 16 man team can drop equipment and hide in the corner so that the rest of the team can spawn or have ammo. Your forward thinking stretches beyond measure. And following your logic, if it's okay for a logi to switch suits to keep spamming equipment okay, then if I am under fire and near a supply depot I can just whip out my Heavy and mow everyone down.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
894
|
Posted - 2014.09.03 02:03:00 -
[57] - Quote
Buwaro Draemon wrote:deezy dabest wrote:Buwaro Draemon wrote: Deployed equipment needs to pop whenver you switch suits on a supply depot.
Sure this is a great idea. Now 4 out of the 16 man team can drop equipment and hide in the corner so that the rest of the team can spawn or have ammo. Your forward thinking stretches beyond measure. And following your logic, if it's okay for a logi to switch suits to keep spamming equipment okay, then if I am under fire and near a supply depot I can just whip out my Heavy and mow everyone down.
That is exactly what everyone does anyway so this argument really does nothing for you. |
Buwaro Draemon
WarRavens Capital Punishment.
338
|
Posted - 2014.09.03 02:06:00 -
[58] - Quote
deezy dabest wrote:Buwaro Draemon wrote:deezy dabest wrote:Buwaro Draemon wrote: Deployed equipment needs to pop whenver you switch suits on a supply depot.
Sure this is a great idea. Now 4 out of the 16 man team can drop equipment and hide in the corner so that the rest of the team can spawn or have ammo. Your forward thinking stretches beyond measure. And following your logic, if it's okay for a logi to switch suits to keep spamming equipment okay, then if I am under fire and near a supply depot I can just whip out my Heavy and mow everyone down. That is exactly what everyone does anyway so this argument really does nothing for you. But it is still a scrub tactic and you know it. Like spamming uplinks in one area.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
894
|
Posted - 2014.09.03 02:11:00 -
[59] - Quote
Buwaro Draemon wrote:deezy dabest wrote:Buwaro Draemon wrote:deezy dabest wrote:Buwaro Draemon wrote: Deployed equipment needs to pop whenver you switch suits on a supply depot.
Sure this is a great idea. Now 4 out of the 16 man team can drop equipment and hide in the corner so that the rest of the team can spawn or have ammo. Your forward thinking stretches beyond measure. And following your logic, if it's okay for a logi to switch suits to keep spamming equipment okay, then if I am under fire and near a supply depot I can just whip out my Heavy and mow everyone down. That is exactly what everyone does anyway so this argument really does nothing for you. But it is still a scrub tactic and you know it. Like spamming uplinks in one area.
It is certainly a scrub tactic that does nothing but gains you a free kill. Personally if I am near a sup dep while taking fire I like to switch to a free suit and let them shred me. I know they get pissed that I switched suits and then say "yea scrub I still got you". Anything to boost their ego before I kill them next time only makes me laugh harder.
Spamming uplinks is hardly a scrub tactic, it presents a tactical advantage in the form of having an area more protected from being over run. I would be glad to Q up against you and you put down one link and I will put down 20 and see which team holds the area.
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LegacyofTable
34
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Posted - 2014.09.03 02:25:00 -
[60] - Quote
deezy dabest wrote: NON-scrubs who know how flux grenades work you are welcome in advance.
And those that know grenade capacity know that you only get 2 Flux grenades. Typically with equipment spam, they're not all sitting in the same small area (except nanohives). They're spread about in a wide area, whether or not that area is confined.
So let's say I do throw one/both of my Flux grenades. Any competent person will notice that first Flux that just destroyed multiple spawn points/nanohives and come running to replace them. But let's assume they're not competent for a second. Let's say I can throw that 2nd Flux without being noticed. Sure, I just got rid of lots of equipment, but with the equipment being spread out, I still have things to destroy. Even the most incompetent of people, by then, will have noticed/spawned into the area to kill me before I can take out the rest. What would you have me do then? Throw down a few of my remotes? Sure let's do that. Oh wait, my remote's explosion radius glitched and didn't destroy the piece of equipment I just threw it on top of.
So yeah, equipment spam needs to stop. I don't mind when you put down 2-4 uplinks in the area, but putting 15 in a row next to each other isn't even necessary. There aren't even enough clones in a single match to spawn on that many uplinks to merit having that many in a confined area. Plus with the frame rate drop abuse (you know who you are abusing it) it actually makes certain weapons fire slower than normal (Combat Rifle).
Dropping it to 5 of each type per character prevents the abuse by just a single person. You can switch off that logi at a supply depot once they're down sure, but 10-15 nanohives and 10-15 uplinks, no.
Licensed Thales Hunter
Total Thales taken - 21
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