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John Demonsbane
Unorganized Ninja Infantry Tactics
3987
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Posted - 2014.09.07 14:41:00 -
[91] - Quote
It's not nearly what it used to be, and nanohives were more frequently implicated than uplinks (allegedly it was the sound they made). I'm not going to argue that equipment never causes lag, that's impossible to prove. There are, however, plenty of other causes and it's certainly not universal. I've seen numerous maps blanketed with enough equipment to make Nyain San blush, and no lag whatsoever.
However, what I am arguing, is that lag or glitched maps is NOT an appropriate reason to make major changes to gameplay! It's a reason to fix the glitches and whatever behavior of equipment may be causing lag... which, again, has already been done rather successfully once.
The lag used to be so much worse it's not even funny. Aeon Amadi posted a YouTube vid one time of a match we were in during the "kill the devs" event several months ago. It was seriously like watching a slideshow, 2fps at best. It was crazy. That doesn't happen anymore. (There also was not an excessive amount of equipment, btw, it was an ambush match).
(The godfather of tactical logistics)
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Zindorak
1.U.P
871
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Posted - 2014.09.07 16:17:00 -
[92] - Quote
Noooooooooooo thanks i like my uplinks as is
Pokemon master!
I suck at Tekken lol
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Coleman Gray
Opus Arcana Covert Intervention
1207
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Posted - 2014.09.07 16:22:00 -
[93] - Quote
Rooftop campers and rooftop uplinks are fine by me, they used a DS to get up there, they took the time to get to an advantageous position. However equipment spam NEEDS fixing, my suggestion would be a maximum number of deployed equipment either by player or by team. Like say a max of 2-3 deployed equipment per player at anyone time maybe,
Original Commando, before all you posers just saying
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Buwaro Draemon
WarRavens Capital Punishment.
349
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Posted - 2014.09.08 00:53:00 -
[94] - Quote
Coleman Gray wrote:Rooftop campers and rooftop uplinks are fine by me, they used a DS to get up there, they took the time to get to an advantageous position. However equipment spam NEEDS fixing, my suggestion would be a maximum number of deployed equipment either by player or by team. Like say a max of 2-3 deployed equipment per player at anyone time maybe, Limiting how many equipment a player can drop seems like a good idea. But We are forgetting the Logi's that have one or 2 nanohives out providing ammo and reps for their team while they plan to leave a few Proximity Mines to stop enemy vehicles.
Making so that the equipment dissappears as soon as you changed fittings in the supply depot (or when you die and choose another fitting) is a more enjoyable fix.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
919
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Posted - 2014.09.08 01:07:00 -
[95] - Quote
Buwaro Draemon wrote: a more enjoyable fix
for you maybe
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Buwaro Draemon
WarRavens Capital Punishment.
349
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Posted - 2014.09.08 01:17:00 -
[96] - Quote
deezy dabest wrote:Buwaro Draemon wrote: a more enjoyable fix
for you maybe If your gameplay style consists of dropping huge amounts of uplinks in one spot and then changing kits to repeat the same thing again, you need a better gameplay tactic.
Yes Amarr and Caldari's Logi bonus is for deployable equipment, but that doesn't mean that you can overly abuse it by changing fits and dropping more. The equipment slots you have are enough.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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Buwaro Draemon
WarRavens Capital Punishment.
352
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Posted - 2014.09.08 02:46:00 -
[97] - Quote
Zindorak wrote:Noooooooooooo thanks i like my uplinks as is Not saying that they should the uplinks. Rather make is so that when you change fits on the suplly depot, all the equipment on the field that you deployed vanishes.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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John Demonsbane
Unorganized Ninja Infantry Tactics
4005
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Posted - 2014.09.08 03:52:00 -
[98] - Quote
Buwaro Draemon wrote:deezy dabest wrote:Buwaro Draemon wrote: a more enjoyable fix
for you maybe If your gameplay style consists of dropping huge amounts of uplinks in one spot and then changing kits to repeat the same thing again, you need a better gameplay tactic. Yes Amarr and Caldari's Logi bonus is for deployable equipment, but that doesn't mean that you can overly abuse it by changing fits and dropping more. The equipment slots you have are enough.
Are they now? Do you even Amarr, bro? Cuz last I checked my Templar logi had 2 high, 2 low, and 2 equip slots.
(I get a whole 3 equip slots at proto, woo hoo)
(The godfather of tactical logistics)
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
920
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Posted - 2014.09.08 04:16:00 -
[99] - Quote
Buwaro Draemon wrote:deezy dabest wrote:Buwaro Draemon wrote: a more enjoyable fix
for you maybe If your gameplay style consists of dropping huge amounts of uplinks in one spot and then changing kits to repeat the same thing again, you need a better gameplay tactic. Yes Amarr and Caldari's Logi bonus is for deployable equipment, but that doesn't mean that you can overly abuse it by changing fits and dropping more. The equipment slots you have are enough.
Hey its cool, I think its perfect if CCP changes things to make sure a single scout can melee you out of being able to get reinforcements and hold an area.
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Raptor Princess
ALLOTEC INC
8
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Posted - 2014.09.08 08:30:00 -
[100] - Quote
Buwaro Draemon wrote:Making so that the equipment dissappears as soon as you changed fittings in the supply depot (or when you die and choose another fitting) is a more enjoyable fix.
That isn't enjoyable! When I've found a good position to snipe from, I'll leave an uplink a little way away from it so that if I run out of ammo and die on my way to a supply depot, or someone spots me, I can spawn back in the same area. Quite often, nobody uses my uplinks because they're in obscure places that most people won't want to spawn at.
Or if a team is being redlined, but someone's managed to hide an uplink further afield, and dies without it being spotted, the team's back to square 1.
Limiting uplinks for each player or team would be much better, or limiting the number within an area.
You can't put an uplink on top of a CRU, can't that shield (or whatever it is) be extended so that you can't put uplinks or nanohives on/under/right beside CRUs and supply depots? |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2653
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Posted - 2014.09.08 10:07:00 -
[101] - Quote
Buwaro Draemon wrote: Not only it is a very noobish strategy,
This is an invalid argument for nerfing and makes me question your objectivity on a topic regardless of whether you are correct or I agree with you.
Just because its something a beginner can pull off does not make invalid or in need of nerfing. By that logic shooting should be less powerful than hitting people in melee. Shooting is so easy a noob can do it.
Now if a tactic or technique is overpowering and exploitable so that it cannot be countered then I start taking your arguments seriously. If it is counterable I'll be sure to helpfully inform you. But in my opinion high ground shooting is counterable. Its just difficult. |
Raptor Princess
ALLOTEC INC
8
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Posted - 2014.09.08 10:31:00 -
[102] - Quote
Breakin Stuff wrote:But in my opinion high ground shooting is counterable. Its just difficult.
It's easy if you're a sniper... I love when there's reds on 'Suicide Tower'. I'd never get 13 kills so quickly with my sniper rifle if people couldn't get up high. It gives me a purpose in life |
Buwaro Draemon
WarRavens Capital Punishment.
399
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Posted - 2014.10.23 17:53:00 -
[103] - Quote
Breakin Stuff wrote:Buwaro Draemon wrote: Not only it is a very noobish strategy,
This is an invalid argument for nerfing and makes me question your objectivity on a topic regardless of whether you are correct or I agree with you. Just because its something a beginner can pull off does not make invalid or in need of nerfing. By that logic shooting should be less powerful than hitting people in melee. Shooting is so easy a noob can do it. Now if a tactic or technique is overpowering and exploitable so that it cannot be countered then I start taking your arguments seriously. If it is counterable I'll be sure to helpfully inform you. But in my opinion high ground shooting is counterable. Its just difficult. Well, Uplink spam is very exploitable. You can counter it, but your efforts will be in vain because they can easily kill you and drop all the Uplinks again.
I have been in matches where the objective could barely be seen from the map because of all the uplinks placed within the small area.
And this tactic is also not only very exploitable, but any Logi can throw down 5 uplinks and Farm warpoints the easy way. And we have seen this not only inside battle, but also inside the redline.
I have had matches were a Logi sits in the redline with about 3-4 uplinks around the area. When it comes to the end of the match, he is topping 3rd or 2nd on the leaderboards.
I am not asking for Uplinks to be nerfed. I only want the spam to stop. Because right now, all matches consist off getting to that certain point in the map first and dropping as many Uplinks as you can drop.
And I am pretty sure that wasn't CCP's vision for those things.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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Sylwester Dziewiecki
Interregnum.
397
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Posted - 2014.10.23 18:24:00 -
[104] - Quote
I would like to point out that we need more ladder's(on everything - exactly everything).
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Buwaro Draemon
WarRavens Capital Punishment.
401
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Posted - 2014.10.23 19:33:00 -
[105] - Quote
Sylwester Dziewiecki wrote:I would like to point out that we need more ladder's(on everything - exactly everything).
..and uplinks/nanohive could act like flux grenade when it is depleted, I think it would prevent spamming it in one place if only FF would be off on equipment. Yeah, more ladders would do the trick.
Im getting a little annoyed of flying to those high hive places where you can only reach up with a dropship. Only for it to get shot down by forge guns and swarms defending the hive.
Then those people go and say "That's what dropships are for. Reaching high places"
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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Cross Atu
OSG Planetary Operations Covert Intervention
3453
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Posted - 2014.10.23 19:59:00 -
[106] - Quote
Buwaro Draemon wrote:I think it is time we take a look at equipment spam. Especially the amount of Uplinks that can be deployed in one area. Not only it is a very noobish strategy, but it also makes the game lag. BUt as long as that Logi is getting WP they really won't care.
It may be that I have upgraded my PS3 to use an SSD but I have repeatedly tested the theory that deployed equipment increases lag and been unable to reproduce that effect.
Meanwhile the most extreme lag I have suffered in the game (outside of PC which is frequently its own lag fest) has been present from early in the match without any meaningful deployment of equipment in either side (people are still in motion to the first objective on their respective sides of the map and there are zero uplinks showing).
Further, many uplinks are deployed, not by Logi, but by Scouts and Dropship pilots because mobility is the most important aspect when deploying uplinks.
Moving past those misconceptions, this really seems like a Feedback post that has lost it's way and ended up on the wrong forum. If it had not it might have found out that there is a CPM thread focused on support and logistics which offers at least a couple of ideas (both of which could be done at the same time) to reduce overall saturation of deployed equipment on the field (colloquially refereed to as "spam") without resorting to things such as hard coding area or team based limits on asset use.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3453
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Posted - 2014.10.23 20:00:00 -
[107] - Quote
Buwaro Draemon wrote:Sylwester Dziewiecki wrote:I would like to point out that we need more ladder's(on everything - exactly everything).
..and uplinks/nanohive could act like flux grenade when it is depleted, I think it would prevent spamming it in one place if only FF would be off on equipment. Yeah, more ladders would do the trick. Im getting a little annoyed of flying to those high hive places where you can only reach up with a dropship. Only for it to get shot down by forge guns and swarms defending the hive. Then those people go and say "That's what dropships are for. Reaching high places" ^Agreed with the above, more ladder access would be beneficial, as would a better ability to reward dropship pilots for the tactical assets their role/actions provide.
See a cool idea thread? Mail me the title and I'll take a look =)
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medomai grey
WarRavens Capital Punishment.
1045
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Posted - 2014.10.23 22:14:00 -
[108] - Quote
Kaze Eyrou wrote:medomai grey wrote:https://forums.dust514.com/default.aspx?g=posts&m=1504032#post1504032
I'll just leave this here. While this solution is good, it doesn't quite answer the problem of frame rate loss. This is due not only to Uplinks, but Nanohives as well. It pains me to say this, but here is my most drastic solution. Max active is max active for the class. Eliminate Gauged equipment. 1 at standard, 2 at advanced, 2 at proto (3 carried). Example: I lay out a Standard Nanohive, it deploys. I lay down a K-2, it deploys, Standard pops. I lay down a X-3, it deploys, K-2 stays (2 max active). I deploy a Compact Nanohive, it deploys, K-2 and X-3 pop (back to standard class from advanced). And finally the most restricting feature that I came up with: When you die or switch suits, all deployed equipment pops. It nerfs equipment in the 9th circle of hell, but forces people to play with more tactics. EDIT: And Iron Wolf Saber, no. You just contributed to more equipment spam and more people disconnecting. Actually it does. You didn't read the whole thing.
How to balance cloaks.
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medomai grey
WarRavens Capital Punishment.
1045
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Posted - 2014.10.23 22:18:00 -
[109] - Quote
Cross Atu wrote:Moving past those misconceptions, this really seems like a Feedback post that has lost it's way and ended up on the wrong forum. If it had not it might have found out that there is a CPM thread focused on support and logistics which offers at least a couple of ideas (both of which could be done at the same time) to reduce overall saturation of deployed equipment on the field (colloquially refereed to as "spam") without resorting to things such as hard coding area or team based limits on asset use.
0.02 ISK Cross I'm fairly certain that this thread is older than the CPM logi thread you are referring to; much older.
*breaks out Indiana Jones swagger hat
How to balance cloaks.
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NextDark Knight
Molon Labe. General Tso's Alliance
497
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Posted - 2014.10.23 22:20:00 -
[110] - Quote
How do people think this is still a problem?
Only problem I see is glitched equipment..
otherwise logistics is a important role that needs more attention in the new player experience.
Over 50 Million SP and almost full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/4
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Buwaro Draemon
WarRavens Capital Punishment.
405
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Posted - 2014.10.23 23:06:00 -
[111] - Quote
NextDark Knight wrote:How do people think this is still a problem?
Only problem I see is glitched equipment..
otherwise logistics is a important role that needs more attention in the new player experience. Not telling to nerf logistics role.
I just want the spam of uplinks to stop. And for battles to be between who has the best team rather than who spams the uplinks around the objective first wins.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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