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Buwaro Draemon
WarRavens Capital Punishment.
326
|
Posted - 2014.09.02 05:04:00 -
[1] - Quote
I think it is time we take a look at equipment spam. Especially the amount of Uplinks that can be deployed in one area. Not only it is a very noobish strategy, but it also makes the game lag. BUt as long as that Logi is getting WP they really won't care.
Every Skirmish and Domination now consists of "who ever spam the objective with more Uplink's wins"
Long are the days were placing an Uplink at a very hidden but strategic area meant the difference between the battles.
And now Uplinks are being able to be deployed in rather unbelievable places to reach. If I had a capture card, I would make a video on it.
But I can only point them out: Border Gulch: Right at 9E where the Tower is.
Gallente Research Facility: Normally were A is in Domination and B in Skirmish. You can place a bunch of Uplinks around the top corners of the silo the objective is located in. I think it is rather BS and that Uplinks and any other type of deployable equipment should pop when deployed there.
Orbital Artillery: Basically here, the huge tower, and the little reactor thingies that are near the Objective A in Domination. When equipment get placed on top of the reactor thingies (I really don't know how they are called) they should pop.
And we all know the towers of Line Harvest
Now this are some unfair locations and advantaged where you can place Uplinks and have them almost untouched.
"Oh, but you can always call a dropship and destroy the uplinks yourself" We all now that most rooftop campers and rooftop spawn areas are always being watched by 1 or 2 Forgers + Swarmers. so getting up there to destroy the uplinks becomes a hindrance rather than helping out your team. While this itself is a good strategy, it is also unfair that some (if not most) of this rooftop areas also provide an over look to the ground below. Making place for Forgers and Snipers to get easy kills. Again, calling in a drophip is a waste of ISK (and if you are short on ISK don't risk it) because the forger will always spot you.
You can always counter snipe but they can just waddle away and dissapear from your sights.
But the real issue for me is the never ending equipment spam. Not only is it a cheap tactic to get WP but it also lowers the frame rate of the match you are in. Many ways to counter the spam have been given but any present flaws.
The only real solution to this would be for the equipment to disappear when you change suits a supply depot. But of course the WP whores will cry and say that is unfair while they sit in a spot gaining never ending 25+ Warpoints per each Uplink they have out.
Restricting equipment to suit it was fitted seems the most logical way to fix the equipment spam. You want to lay out a bunch of Uplinks to help your team spawn? Well use all your equipment slots to fit the Uplinks, but do know that you will be very weak.
TL;DR: Upinks and other deployable equipment spam are causing frame rate issues to the game, yet people keep doing it because easy and risk free WP
Uplinks can be placed at very unreachable and questionable places. They should insta pop in those places rather than staying there
Only way to fix equipment spam is to restrict the equipment to the suit rather than the clone. That way the spam will die out and Uplinks will start to be placed more strategically again.
I will keep bumping this thread until I see a dev response on how they would address the issue of equipment spam and placing equipment on questionable places.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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ACT1ON BASTARD
Amarr Templars Amarr Empire
108
|
Posted - 2014.09.02 05:08:00 -
[2] - Quote
I only have problems with those glitched roof uplinks. Im fine with roof campers though. |
Jack 3enimble
Vengeance Unbound Dark Taboo
272
|
Posted - 2014.09.02 05:11:00 -
[3] - Quote
ACT1ON BASTARD wrote:I only have problems with those glitched roof uplinks. Im fine with roof campers though.
Me too, nothing a sniper rifle or dropship can't solve. Usually rooftop campers don't bother to hack the objective, so eventually they'll come down for kills.
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shady merc
RisingSuns Dark Taboo
57
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Posted - 2014.09.02 05:21:00 -
[4] - Quote
We need to tie maxed deployed to equipment type not name. So each merc could have x nano hives active it wouldn't matter if they were all the same or each one named different. This would stop a lot of the issue. I also think a merc should have a higher max carried but lower nanites and spawn count. This way if a logi wants to have 20 spawns on a roof they going to have drop 2 links wait for the first 10 spawns then drop 2 more before they leave the roof. Same thing for suppling roof top snipers/forge guns. Drop a nano hive or 2 and wait for them to deplete so you can drop more. |
Iron Wolf Saber
Den of Swords
16285
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Posted - 2014.09.02 05:26:00 -
[5] - Quote
Hello,
CPM 1 (and previously 0) has already discussed the issue at great lengths and we are considering various solutions to the problems; some of which are exciting some of which cannot be realized within dust 514.
We are also looking at the problem in its entirety; the items, the players, the skills, the behaviors that go into.
One solution brought up would turn uplinks into a 'Spawn Grenade' of sorts.
If a current uplink allowed 10 spawns per deployable and 3 deployables available per stack with deploy limit of 1. Then... The uplink would turn into 1 spawn per deployable and 30 deployables available per stack with a deploy limit of 1.
Of course this would shift the bonus needs; spawn times, meta level progression and much more but after suggesting the idea the CPM 1 was enthusiastic believing that this solution was most optimal within Dust 514 itself.
Similarly this mentality can be easily applied to Nanohives but not to same extreme.
While I can list of all the expected changes in behaviors I am rather hoping to hear about feedback to this idea instead. Have at it.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Blaster =// Unlocked
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Buwaro Draemon
WarRavens Capital Punishment.
326
|
Posted - 2014.09.02 05:43:00 -
[6] - Quote
Iron Wolf Saber wrote:Hello,
CPM 1 (and previously 0) has already discussed the issue at great lengths and we are considering various solutions to the problems; some of which are exciting some of which cannot be realized within dust 514.
We are also looking at the problem in its entirety; the items, the players, the skills, the behaviors that go into.
One solution brought up would turn uplinks into a 'Spawn Grenade' of sorts.
If a current uplink allowed 10 spawns per deployable and 3 deployables available per stack with deploy limit of 1. Then... The uplink would turn into 1 spawn per deployable and 30 deployables available per stack with a deploy limit of 1.
Of course this would shift the bonus needs; spawn times, meta level progression and much more but after suggesting the idea the CPM 1 was enthusiastic believing that this solution was most optimal within Dust 514 itself.
Similarly this mentality can be easily applied to Nanohives but not to same extreme.
While I can list of all the expected changes in behaviors I am rather hoping to hear about feedback to this idea instead. Have at it. So one clone per uplink? I think this would generate a few troubles within the Uplinkers.
Personally I like the way they work now. But what I don't like is that you can change suits in the supply depot and keep throwing spawn uplinks. That's the issue that needs to be addressed.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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medomai grey
WarRavens Capital Punishment.
945
|
Posted - 2014.09.02 06:29:00 -
[7] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1504032#post1504032
I'll just leave this here.
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
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Raptor Princess
ALLOTEC INC
4
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Posted - 2014.09.02 06:33:00 -
[8] - Quote
Why can't the same rule as applies to vehicles be applied to uplinks and nanohives- there's a limit on how many can be active in the game at any one time.
Or have the option to recall your uplink, with each player having a limit on how many they can deploy at once, depending on how much they've levelled up? I.e. None for level 0, and 5 for level 5 or something? Being able to recall uplinks would help with people camping on them too, or uplinks that make you fall through the map/get stuck between a rock and a hard place and having to commit suicide or wait til the enemy hunt you down and kill you.
The last battle I was in was spammed so much with red uplinks and nanohives that I couldn't play due to the lag, my whole squad had to leave the game because it was just unplayable.
I also played a battle where the middle of the map was so covered in uplinks, that you couldn't see the map at all when selecting a deployment location. |
medomai grey
WarRavens Capital Punishment.
946
|
Posted - 2014.09.02 06:48:00 -
[9] - Quote
Raptor Princess wrote:Why can't the same rule as applies to vehicles be applied to uplinks and nanohives- there's a limit on how many can be active in the game at any one time.
Or have the option to recall your uplink, with each player having a limit on how many they can deploy at once, depending on how much they've levelled up? I.e. None for level 0, and 5 for level 5 or something? Being able to recall uplinks would help with people camping on them too, or uplinks that make you fall through the map/get stuck between a rock and a hard place and having to commit suicide or wait til the enemy hunt you down and kill you.
The last battle I was in was spammed so much with red uplinks and nanohives that I couldn't play due to the lag, my whole squad had to leave the game because it was just unplayable.
I also played a battle where the middle of the map was so covered in uplinks, that you couldn't see the map at all when selecting a deployment location. The problem with your solution is that it wouldn't be fair to equipment all users. One player could deploy the maximum amount equipment possible, preventing other players from using their equipment.
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
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Kaze Eyrou
Molon Labe. General Tso's Alliance
567
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Posted - 2014.09.02 06:53:00 -
[10] - Quote
medomai grey wrote:https://forums.dust514.com/default.aspx?g=posts&m=1504032#post1504032
I'll just leave this here. While this solution is good, it doesn't quite answer the problem of frame rate loss. This is due not only to Uplinks, but Nanohives as well.
It pains me to say this, but here is my most drastic solution.
Max active is max active for the class. Eliminate Gauged equipment. 1 at standard, 2 at advanced, 2 at proto (3 carried).
Example: I lay out a Standard Nanohive, it deploys. I lay down a K-2, it deploys, Standard pops. I lay down a X-3, it deploys, K-2 stays (2 max active). I deploy a Compact Nanohive, it deploys, K-2 and X-3 pop (back to standard class from advanced).
And finally the most restricting feature that I came up with: When you die or switch suits, all deployed equipment pops.
It nerfs equipment in the 9th circle of hell, but forces people to play with more tactics.
EDIT: And Iron Wolf Saber, no. You just contributed to more equipment spam and more people disconnecting.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Maken Tosch
DUST University Ivy League
9198
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Posted - 2014.09.02 06:53:00 -
[11] - Quote
medomai grey wrote:https://forums.dust514.com/default.aspx?g=posts&m=1504032#post1504032
I'll just leave this here.
I actually like your proposal.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1276
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Posted - 2014.09.02 06:57:00 -
[12] - Quote
How about you bring back the Sniper Rifle dot already so I can more accurately snipe away those uplinks et all for +5 WP!?!?!!!!!
/c
DUSTBoard
DUST Server Status
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Maken Tosch
DUST University Ivy League
9198
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Posted - 2014.09.02 06:59:00 -
[13] - Quote
Kaze Eyrou wrote:And finally the most restricting feature that I came up with: When you die or switch suits, all deployed equipment pops.
It nerfs equipment in the 9th circle of hell, but forces people to play with more tactics.
I thought about that earlier, but realized it's not fair to the person who deployed to the equipment. What if I spawn in as a scout with only an uplink on the equipment slot, sprint to a far off area, deploy it and forget for the next player, and then get killed? I deployed that uplink for other players, not for myself. If I don't want that uplink to pop, I'll be forced to just stay hidden until the uplink has run out of available spawns which is NOT something I'm willing to allow myself to be relegated to at all. Even for a Logi who can often be primary targets don't want to be forced into the same situation. It's not fair at all.
I prefer Medomai's idea.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
881
|
Posted - 2014.09.02 09:49:00 -
[14] - Quote
More than one uplink or even 5-10 uplinks in one area is hardly a noobish strategy.
A rush of spawns can quickly pop an uplink. A single person dumping out of a DS can pop 1-2 links before going down cutting everyone off from back up. With 4-5 links the person attempting to pop the links can easily be ambushed by a random spawn.
Yes lag can be caused by multiple links but should we really limit types of game play to make up for poor code? Glitched links are everywhere and should be addressed, again not something to be fixed by forcing players to act a certain way.
You are either butt hurt that some one is spamming links on top of yours or maybe just that logis make more money than you at the end of the match.
HTFU |
Apothecary Za'ki
Biomass Positive
725
|
Posted - 2014.09.02 09:59:00 -
[15] - Quote
Buwaro Draemon wrote:I think it is time we take a look at equipment spam. Especially the amount of Uplinks that can be deployed in one area. Not only it is a very noobish strategy, but it also makes the game lag. BUt as long as that Logi is getting WP they really won't care. Every Skirmish and Domination now consists of "who ever spam the objective with more Uplink's wins" Long are the days were placing an Uplink at a very hidden but strategic area meant the difference between the battles. And now Uplinks are being able to be deployed in rather unbelievable places to reach. If I had a capture card, I would make a video on it. But I can only point them out: Border Gulch: Right at 9E where the Tower is. Gallente Research Facility: Normally were A is in Domination and B in Skirmish. You can place a bunch of Uplinks around the top corners of the silo the objective is located in. I think it is rather BS and that Uplinks and any other type of deployable equipment should pop when deployed there. Orbital Artillery: Basically here, the huge tower, and the little reactor thingies that are near the Objective A in Domination. When equipment get placed on top of the reactor thingies (I really don't know how they are called) they should pop. And we all know the towers of Line HarvestNow this are some unfair locations and advantaged where you can place Uplinks and have them almost untouched. "Oh, but you can always call a dropship and destroy the uplinks yourself" We all now that most rooftop campers and rooftop spawn areas are always being watched by 1 or 2 Forgers + Swarmers. so getting up there to destroy the uplinks becomes a hindrance rather than helping out your team. While this itself is a good strategy, it is also unfair that some (if not most) of this rooftop areas also provide an over look to the ground below. Making place for Forgers and Snipers to get easy kills. Again, calling in a drophip is a waste of ISK (and if you are short on ISK don't risk it) because the forger will always spot you. You can always counter snipe but they can just waddle away and dissapear from your sights. But the real issue for me is the never ending equipment spam. Not only is it a cheap tactic to get WP but it also lowers the frame rate of the match you are in. Many ways to counter the spam have been given but any present flaws. The only real solution to this would be for the equipment to disappear when you change suits a supply depot. But of course the WP whores will cry and say that is unfair while they sit in a spot gaining never ending 25+ Warpoints per each Uplink they have out. Restricting equipment to suit it was fitted seems the most logical way to fix the equipment spam. You want to lay out a bunch of Uplinks to help your team spawn? Well use all your equipment slots to fit the Uplinks, but do know that you will be very weak. TL;DR: Upinks and other deployable equipment spam are causing frame rate issues to the game, yet people keep doing it because easy and risk free WP
Uplinks can be placed at very unreachable and questionable places. They should insta pop in those places rather than staying there
Only way to fix equipment spam is to restrict the equipment to the suit rather than the clone. That way the spam will die out and Uplinks will start to be placed more strategically again.
I will keep bumping this thread until I see a dev response on how they would address the issue of equipment spam and placing equipment on questionable places. QQ.. nothing is stopping you from grabbing a dropship or an ADS and going up there to take them out.
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
725
|
Posted - 2014.09.02 10:00:00 -
[16] - Quote
deezy dabest wrote:More than one uplink or even 5-10 uplinks in one area is hardly a noobish strategy.
A rush of spawns can quickly pop an uplink. A single person dumping out of a DS can pop 1-2 links before going down cutting everyone off from back up. With 4-5 links the person attempting to pop the links can easily be ambushed by a random spawn.
Yes lag can be caused by multiple links but should we really limit types of game play to make up for poor code? Glitched links are everywhere and should be addressed, again not something to be fixed by forcing players to act a certain way.
You are either butt hurt that some one is spamming links on top of yours or maybe just that logis make more money than you at the end of the match.
HTFU he is butthurt and lazy.. it dosnt take long to get into a dropship land on their roof throw fluxes and place your own damn uplinks
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
725
|
Posted - 2014.09.02 10:01:00 -
[17] - Quote
ChribbaX wrote:How about you bring back the Sniper Rifle dot already so I can more accurately snipe away those uplinks et all for +5 WP!?!?!!!!!
/c calm your ****.. wait for delta for NEW NEW sniper reticule
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
725
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Posted - 2014.09.02 10:02:00 -
[18] - Quote
Iron Wolf Saber wrote:Hello,
CPM 1 (and previously 0) has already discussed the issue at great lengths and we are considering various solutions to the problems; some of which are exciting some of which cannot be realized within dust 514.
We are also looking at the problem in its entirety; the items, the players, the skills, the behaviors that go into.
One solution brought up would turn uplinks into a 'Spawn Grenade' of sorts.
If a current uplink allowed 10 spawns per deployable and 3 deployables available per stack with deploy limit of 1. Then... The uplink would turn into 1 spawn per deployable and 30 deployables available per stack with a deploy limit of 1.
Of course this would shift the bonus needs; spawn times, meta level progression and much more but after suggesting the idea the CPM 1 was enthusiastic believing that this solution was most optimal within Dust 514 itself.
Similarly this mentality can be easily applied to Nanohives but not to same extreme.
While I can list of all the expected changes in behaviors I am rather hoping to hear about feedback to this idea instead. Have at it. there is no issue except lazy people who cannot and will not take the initative to combat people on roofs all it takes is 1 ads pilot or a normal dropship and a couple fluxes.. shesh.. the community is turning even more whiney then normal
[[LogiBro in Training]]
Level 1 Forum Pariah
|
Apothecary Za'ki
Biomass Positive
725
|
Posted - 2014.09.02 10:03:00 -
[19] - Quote
deezy dabest wrote:More than one uplink or even 5-10 uplinks in one area is hardly a noobish strategy.
A rush of spawns can quickly pop an uplink. A single person dumping out of a DS can pop 1-2 links before going down cutting everyone off from back up. With 4-5 links the person attempting to pop the links can easily be ambushed by a random spawn.
Yes lag can be caused by multiple links but should we really limit types of game play to make up for poor code? Glitched links are everywhere and should be addressed, again not something to be fixed by forcing players to act a certain way.
You are either butt hurt that some one is spamming links on top of yours or maybe just that logis make more money than you at the end of the match.
HTFU or popping them all by throwing fluxes
[[LogiBro in Training]]
Level 1 Forum Pariah
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Foo Fighting
THE HANDS OF DEATH
127
|
Posted - 2014.09.02 10:04:00 -
[20] - Quote
Make uplinks like the cloak so you can only fill 1 slot with uplinks. All equipment could work this way and it wouldn't hurt.
I remember discussions about equipment and lag/framerate where the equipment sounds in a confined space were the culprit - is this true or speculation? There is no need for friendly equipment to make a sound if that would solve the issue rather than wholesale changes to equipment operation. |
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
883
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Posted - 2014.09.02 10:17:00 -
[21] - Quote
How about we worry about things that are actually broken.
Unbalanced weapons. Random inability to sprint or drop equipment. Getting stuck on flat terrain. Rubber banding from one side of the map to the other.
What was I thinking? CCP should certainly drop everything and come up with a mechanic that stops people from playing their part in the game so that OP does not have to expend effort on taking a roof top from the enemy. |
Apothecary Za'ki
Biomass Positive
726
|
Posted - 2014.09.02 10:38:00 -
[22] - Quote
deezy dabest wrote:How about we worry about things that are actually broken.
Unbalanced weapons. Random inability to sprint or drop equipment. Getting stuck on flat terrain. Rubber banding from one side of the map to the other.
What was I thinking? CCP should certainly drop everything and come up with a mechanic that stops people from playing their part in the game so that OP does not have to expend effort on taking a roof top from the enemy. roof tops are easy.. ADS or dropship+flux or even a F**K you orbital to remove the problem roof campers.. i sware the community is getting younger, lazier and more butthurt and whining and QQing like toddlers
[[LogiBro in Training]]
Level 1 Forum Pariah
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medomai grey
WarRavens Capital Punishment.
946
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Posted - 2014.09.02 11:19:00 -
[23] - Quote
deezy dabest wrote:How about we worry about things that are actually broken.
Unbalanced weapons. Random inability to sprint or drop equipment. Getting stuck on flat terrain. Rubber banding from one side of the map to the other.
What was I thinking? CCP should certainly drop everything and come up with a mechanic that stops people from playing their part in the game so that OP does not have to expend effort on taking a roof top from the enemy. I totally agree that we should worry about things that are actually broken. Which is exactly why this discussion should continue.
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1278
|
Posted - 2014.09.02 11:49:00 -
[24] - Quote
Apothecary Za'ki wrote:ChribbaX wrote:How about you bring back the Sniper Rifle dot already so I can more accurately snipe away those uplinks et all for +5 WP!?!?!!!!!
/c calm your ****.. wait for delta for NEW NEW sniper reticule If we're lucky they will change the circle to a triangle instead
DUSTBoard
DUST Server Status
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Nobinishi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
24
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Posted - 2014.09.02 12:39:00 -
[25] - Quote
You all will pigeon hole the amarr and caldari logi into oblivion with some of these ideas...wow...
So if you restrict it to one slot what will happen then? Carry max 3 links or 3 hives? They are not the gal or the min logi who has the built in passives. If you can't pick up a hive or link on your TacNet, something is definitely wrong. Against good players links or nanohives don't last long. And loss of a depot to not refill your suit, you have to die or go back to the red line to get equipment to reinforce your teams in their pushes. Yeah, you being a real asset by dieing or going back to the redline to resupply lol being a bodycount less either way in a push Last time I checked it's not the equipment that leads to spam..it's the scrub players.. Weren't the respec on the logi suits and equipment done for this same reason 1.8 ..to stop spam and the slayer logi and get ppl to use their stuff "tactically" ??...and here spam still exists...lol
You can't stop ppl speccing into multiple equipments unless you fix the skill tree. Remove the equipment from the upgrade tree!!! It's an upgrade tree for suits,not equipment. Equipment bonuses are attached to suits. Fix the skill tree. Put the Equpiment access into the Command tree.
eg. ---> Amar Assault Amarr Med ---> Amarr Logistics (each level will get you access to uplink spawn and timer bonuses) ---> Amarr Uplink Proficiency (will give you acces from basic to proto)
Same goes for Caldari and all other logi suits.
It forces ppl who you guys want to play "tactically" to invest in a suit / be a real logibro not an equipment basic lvl scrub spammer...
You wan't to use uplinks..invest in an Amarr suit...not getting a freebie in the upgrade tree.
Signed by, A Proto lvl 5 Amarr with Proto lvl 5 uplink - 15 secs uplink hater LogiBro
Check the Bass Bruh !! My bad still figurin' out the buttons..
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Iron Wolf Saber
Den of Swords
16291
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Posted - 2014.09.02 16:35:00 -
[26] - Quote
Nobinishi wrote:You all will pigeon hole the amarr and caldari logi into oblivion with some of these ideas...wow... So if you restrict it to one slot what will happen then? Carry max 3 links or 3 hives? They are not the gal or the min logi who has the built in passives. If you can't pick up a hive or link on your TacNet, something is definitely wrong. Against good players links or nanohives don't last long. And loss of a depot to not refill your suit, you have to die or go back to the red line to get equipment to reinforce your teams in their pushes. Yeah, you being a real asset by dieing or going back to the redline to resupply lol being a bodycount less either way in a push Last time I checked it's not the equipment that leads to spam..it's the scrub players.. Weren't the respec on the logi suits and equipment done for this same reason 1.8 ..to stop spam and the slayer logi and get ppl to use their stuff "tactically" ??...and here spam still exists...lol You can't stop ppl speccing into multiple equipments unless you fix the skill tree. Remove the equipment from the upgrade tree!!! It's an upgrade tree for suits,not equipment. Equipment bonuses are attached to suits now. Fix the skill tree. Put the Equpiment access into the Command tree. As well as, if can't have acces to the equipment unless you literally apply the fitting to those suits and use them. CCP didn't you apply bonuses this way, attaching it to suits ??? And to those who want to cry about not having access and want to carry hives or a link in as a sct/assault etc into matches and not rely on logis to bring it in...yeah....there is the MLT market over that way.... eg. ---> Amar Assault Amarr Med ---> Amarr Logistics (each level will get you access to uplink spawn and timer bonuses) ---> Amarr Uplink Proficiency (will give you acces from basic to proto) Same goes for Caldari and all other logi suits. It forces ppl who you guys want to play "tactically" to invest in a suit / be a real logibro not an equipment basic lvl scrub spammer... You want to use uplinks..invest in an Amarr suit...not getting a freebie in the upgrade tree. Signed by, A Proto lvl 5 Amarr with Proto lvl 5 uplink - 15 secs uplink hater LogiBro
and this is why the spawn grenade idea became ever so much more appealing for the cpm because it wouldn't resort to doing the stupid things suggested so far in terms on restriction. If anything it would upkick the activity both cal logi and amarr logi into more focused jobs; reduce the tourist pretending to want to do the job and hopefully will severely cut down on the initial pc battle spam everything at the start of the battle.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Blaster =// Unlocked
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
767
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Posted - 2014.09.02 16:49:00 -
[27] - Quote
you shouldnt be able to 'lag bomb' the game |
John Demonsbane
Unorganized Ninja Infantry Tactics
3954
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Posted - 2014.09.02 16:51:00 -
[28] - Quote
vOv
Meh, nerf uplink thread #78. Nothing new to discuss here, really.
If I cared enough about this game anymore I'd mount a spirited defense, but it's already been touched on that mangling/limiting equipment drops just makes the caldari and amarr logi suits totally useless. Good job, we made 2 more things obsolete and fixed scout/heavy 514.
Oh, look, something I've suggested in various iterations like 38 times over the past year,: Make it a skill.
Attach it to the Amarr logi suit, all logi suits, the existing uplink skill, there's multiple ways to do it, many of which are probably not hot-fixable, of course.
For each level of the skill, you can put out 1 extra uplink, starting at a base of 2. So, if you skill to level 5 (at a hefty SP cost) you can have around 7 links active. If you don't invest in it, you only get 2 uplinks. Logis get to stay logis, the spam monkeys have to either invest a couple million SP or go back to bricking their gallente scouts with ACR's.
Secondly, (I'm now too lazy to find links to old posts, but this ones been out there too). Make a deployable radius. No equipment can be deployed within 5-10 meters of another piece of equipment or any installlation.
Lastly, for the love of god make squad equipment green already! That way squad equipment gets used preferentially, further reducing the reward of farming pub matches with no intent to actually try to win.
Anyway, that's more effort than I even intended to put into this silliness. I need an excuse to stop playing this game completely anyway, go ahead and finish the job of nerfing my suit and playstyle needlessly. Obviously this is the primary thing holding Dust back from being a finely tuned and perfect game.
(The godfather of tactical logistics)
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1135
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Posted - 2014.09.02 17:49:00 -
[29] - Quote
deezy dabest wrote:More than one uplink or even 5-10 uplinks in one area is hardly a noobish strategy.
A rush of spawns can quickly pop an uplink. A single person dumping out of a DS can pop 1-2 links before going down cutting everyone off from back up. With 4-5 links the person attempting to pop the links can easily be ambushed by a random spawn.
Yes lag can be caused by multiple links but should we really limit types of game play to make up for poor code? Glitched links are everywhere and should be addressed, again not something to be fixed by forcing players to act a certain way.
You are either butt hurt that some one is spamming links on top of yours or maybe just that logis make more money than you at the end of the match.
HTFU I can agree with you , these players that say , " Tanks shouldn't be able to speed away from anti-vehicle or you shouldn't be able to lay spawns on rooftops or they should get rid of rooftop forges or players shouldn't be able to snipe from the red-line . " as examples ... should really think about playing a game that touts it's self as one that lets you make the decision of how you want to play a game and find something less stressful .
That's what's killing this game is when others try to tell you , how the game should be played and they campaign to cut off what they don't like .
This is more of the same $h!T all over again .
I can't understand why CCP listens to them at all and avoid reasonable suggestions that would improve game play like , getting rid of glitches , toning down lag and other performance issues .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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Regis Blackbird
DUST University Ivy League
398
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Posted - 2014.09.02 18:07:00 -
[30] - Quote
Interesting way of getting rid of rooftop campers (About 4:40 into the clip) http://youtu.be/gCPzur8XSUQ |
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