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Apothecary Za'ki
Biomass Positive
609
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Posted - 2014.08.26 11:12:00 -
[1] - Quote
would you rather have one of these three options..
#1 redline removal[1]
#2 heavy range nerf/optimal range nerf/sights range nerf[2]
#3 ultra damage nerf to snipers but major buff to HS multiplier so they can still perform their role but cannot dominate and kill by just noskill bodyshotting people form the redline[3]
please answer with just a 1 or 2 or 3
[1] this could cause some controversy and major one sided-ness with Queue-syncers basically stopping anyone form even getting away from the mcc. it would also leave the snipers as they are now but give people the opportunity to hunt you gimps who dont dare come out of the redline atm.
[2]this one is probably the heaviest option which would let snipers still be the gimps they are from the redline but only in certain circumstances where the targets are close to the redline and would force snipers closer to the fight and actually have some RISK vs REWARD
[3] more sensible idea.. only change to snipers would be damage per shot so they cannot just body-shot people to death from super long range cause they cannot get a Head-shot, and a major buff to head-shot multiplier so those with skill or a clear shot can still OHK people and even heavy suits/sentinels due to the massive HS multiplier.
[[LogiBro in Training]]
Level 1 Forum Pariah
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Mregomies
Beer For Evil Mercs
241
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Posted - 2014.08.26 11:33:00 -
[2] - Quote
No.
Suomi, Finland, PERKELE!
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LT SHANKS
Amarr Templars Amarr Empire
3258
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Posted - 2014.08.26 11:35:00 -
[3] - Quote
None of the above? |
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Apothecary Za'ki
Biomass Positive
609
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Posted - 2014.08.26 11:37:00 -
[4] - Quote
oh great looks like the trolls woke up
[[LogiBro in Training]]
Level 1 Forum Pariah
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Mregomies
Beer For Evil Mercs
241
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Posted - 2014.08.26 11:37:00 -
[5] - Quote
After a good field battle is good to go redline with Thale's, have a cup of coffee and relax.
Suomi, Finland, PERKELE!
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Apothecary Za'ki
Biomass Positive
609
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Posted - 2014.08.26 11:38:00 -
[6] - Quote
LT SHANKS wrote:None of the above? currently sniping is a 0 risk endevour vs big rewards.. this should not be the case.. snipers should have risk, because as it stands they have non
[[LogiBro in Training]]
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Apothecary Za'ki
Biomass Positive
609
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Posted - 2014.08.26 11:39:00 -
[7] - Quote
Mregomies wrote:After a good field battle is good to go redline with Thale's, have a cup of coffee and relax. exactly my point, 0% risk so hopfully you snipers get shafted soon in delta as i recall hearing snipers are getting balanced in delta along with logi and commando. so you best get all the use out of your thales as you can
[[LogiBro in Training]]
Level 1 Forum Pariah
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Mregomies
Beer For Evil Mercs
243
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Posted - 2014.08.26 11:42:00 -
[8] - Quote
Apothecary Za'ki wrote:Mregomies wrote:After a good field battle is good to go redline with Thale's, have a cup of coffee and relax. exactly my point, 0% risk so hopfully you snipers get shafted soon in delta as i recall hearing snipers are getting balanced in delta along with logi and commando. so you best get all the use out of your thales as you can You don't "use out" Thale's when sitting far far away from the hotzone 
Suomi, Finland, PERKELE!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2316
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Posted - 2014.08.26 11:52:00 -
[9] - Quote
I opt for option 4:
Spawn in caldari commando.
1 sniper rifle. 1 rail rifle.
Kill redline snipers in their redline perches between pushes. Otherwise I fight with the assaults and snipe from deep in the ongoing sh*tstorm.
The headshot glitch can often be bypassed by finding another firing angle.. sometimes just by shifting left or right 10 feet.
Since they all rock damage mods the odds are good you one shot them. Two on the outside. The only exception is sniper sentinels. I have a build for killing them too. |
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Scar Scrilla
347
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Posted - 2014.08.26 11:55:00 -
[10] - Quote
I still don't understand ppl's problems with snipers... do u get shot by them so often u have to come to the forums and cry about them?
Same goes for the ppl complaining about the new recticule: why didn't u speak up when the idea first came up? Now that the changes have been implemented u come out and complain...funny somehow
"Si tacuisses, philosophus mansisses"
" ... or grab a shotgun and REs." - UN1TE
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hold that
Krusual Covert Operators Minmatar Republic
211
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Posted - 2014.08.26 11:57:00 -
[11] - Quote
Apothecary Za'ki wrote:LT SHANKS wrote:None of the above? currently sniping is a 0 risk endevour vs big rewards.. this should not be the case.. snipers should have risk, because as it stands they have non please tell us, all about these 'big rewards' |
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Mregomies
Beer For Evil Mercs
246
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Posted - 2014.08.26 12:05:00 -
[12] - Quote
Scar Scrilla wrote:I still don't understand ppl's problems with snipers... do u get shot by them so often u have to come to the forums and cry about them?
Same goes for the ppl complaining about the new recticule: why didn't u speak up when the idea first came up? Now that the changes have been implemented u come out and complain...funny somehow How the flock we knew that it would be so inaccurate? It felt like a good idea but it is so bad. 1 pixel dot is good for aiming to the head and now you can fit whole merc in that rectigle and you never know where the shot going to land...
Suomi, Finland, PERKELE!
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jace silencerww
Inner.Hell
34
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Posted - 2014.08.26 12:06:00 -
[13] - Quote
Apothecary Za'ki wrote:Mregomies wrote:After a good field battle is good to go redline with Thale's, have a cup of coffee and relax. exactly my point, 0% risk so hopfully you snipers get shafted soon in delta as i recall hearing snipers are getting balanced in delta along with logi and commando. so you best get all the use out of your thales as you can
lol near 0% my butt. pull out a thale and see how long it takes someone to start hunting for you. I know a lot of the top snipers as soon as they see thale they go on the hunt to kill the guy. when you use any other sr your chances are about 10% of getting killed but if your redlined it goes up to 25% but using a thale it is about 30-75% chance you will be hunted. ads can fly deep into the redline kill the sniper and fly out or counter sniped or an OB dropped on you or a heavy with an hmg using a militia dropship crash it on and/or next to you and mow you down. I have done them a few times due to a sniper causing my squad some deaths. the most of the redline snipers get about 150,000-225,000 isk and half the time get less than 20 kills. however you do have some sniper who can get 25-40 kills on avg per battle. so back off the snipers. with al the buffs, armor plates, cloak, proficiency changes and etc the only thing that has happened to the sr was the one time 10% buff and that happened to all weapons. the scopes are fixed and crap new sight has drop the sr down even more. so my answer is wait to see what CCP is changing about them in Delta before you say anything.
btw everyone know about the redline problem and rail tanks and sniper so come up wth a good answer no ccp wont take away or put a time on being in your redline due to the matchmaking and one side being killed as soon as the try to fight out of the redline reasons are simple people will just leave the battle if there is a timer instead of getting killed as soon as they try to push out of it. then you will have battles as soon as your redlined people leave and don't even try to fight back. |
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jace silencerww
Inner.Hell
35
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Posted - 2014.08.26 12:10:00 -
[14] - Quote
Scar Scrilla wrote:I still don't understand ppl's problems with snipers... do u get shot by them so often u have to come to the forums and cry about them?
Same goes for the ppl complaining about the new recticule: why didn't u speak up when the idea first came up? Now that the changes have been implemented u come out and complain...funny somehow
some did speak out and pointed out future problems with it but most agreed to try it and see most of the top snipers like the old sight as it was but a lot of newbies cried about it and not being able to quick scope. |
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Anjelique Avengineer
SHAKING BABIES FACTION WARFARE ALLIANCE
5
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Posted - 2014.08.26 13:11:00 -
[15] - Quote
I would sooner see heavy basic and sentinel suits no be able to use snipers. |
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Symbioticforks
Pure Evil.
709
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Posted - 2014.08.26 14:16:00 -
[16] - Quote
This sniper has no idea what you're talking about..
Enemy snipers risk is plenty if I'm in the match, or any other competent sniper for that matter.
1. I'm a proto sniper (200k dropsuit) 2. I lose 1-3 drop ships per match (-50,000 to -150,000) off the top 3. I'm almost never in the red line.
My risk is high in comparison. My reward is also high in comparison (hint:it's not ISK)
It's kills.
I can't imagine staying in my own red line most of the time, it's so boring!
If someone wants to play this game on BORING MODE..
I tend not to worry about it so much.
These players are most often non-factors in match outcome.
Annoying at best.
Free kills for me.
Cry more?
!@#$
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
711
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Posted - 2014.08.26 14:43:00 -
[17] - Quote
Scar Scrilla wrote:I still don't understand ppl's problems with snipers... do u get shot by them so often u have to come to the forums and cry about them?
Same goes for the ppl complaining about the new recticule: why didn't u speak up when the idea first came up? Now that the changes have been implemented u come out and complain...funny somehow
Just wanted to point out..
I did make a complaint.
It was ignored.
Aesthetics > Reason
Sniping Dust 514 (video series)
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gustavo acosta
Opus Arcana Covert Intervention
214
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Posted - 2014.08.26 14:55:00 -
[18] - Quote
For an open question, this thread seems to be very restricting when it come to answering. Apparently when you express your disapproval of said suggestions then you MUST be a troll....
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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JUDASisMYhomeboy
xCosmic Voidx Ishuk-Raata Enforcement Directive
75
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Posted - 2014.08.26 15:02:00 -
[19] - Quote
hold that wrote:Apothecary Za'ki wrote:LT SHANKS wrote:None of the above? currently sniping is a 0 risk endevour vs big rewards.. this should not be the case.. snipers should have risk, because as it stands they have non please tell us, all about these 'big rewards' Lol thats what I was going to say |
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Private Part's
sticky green's
1
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Posted - 2014.08.26 15:04:00 -
[20] - Quote
1. Counter snipe
2. Red line incursions with a fast scout
3. Don't stand still |
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Thumb Green
Raymond James Corp
1300
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Posted - 2014.08.26 15:20:00 -
[21] - Quote
When I snipe it's usually to counter snipe so with that said.
#1 would make the team getting their dicks kicked in just spawn in the MCC and AFK.
#2 would defeat the purpose of sniper rifles
#3 just doesn't make sense, seriously how the fck can a weapon not body shot kill people. This suggestion would make sniper rifles useless for 90% of players 90% of the time. Hell, most SR's already are as the only ones worth a damn are the Charge & Thales. Though I can agree the headshot modifier needs an increase; another thing that is also needed is that scouts need a damage bonus to sniper rifles to encourage people to use them over other suits, heavies in particular.
Sniping is only a 0 risk activity, even in the redline, if nobody on the other team is willing to do something about it. The redline doesn't make players invulnerable to bullets; if they can shoot at anybody then they can be shot as well. People need to stop trying to nerf stuff they're too lazy to counter.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Kill Scotty
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Symbioticforks
Pure Evil.
711
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Posted - 2014.08.26 15:21:00 -
[22] - Quote
My sniper commando suit has just as much hp as some scout suits.
PRETTY COOL.
Sniping Dust 514 (video series)
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Operative 1171 Aajli
Bragian Order Amarr Empire
1937
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Posted - 2014.08.26 15:21:00 -
[23] - Quote
4. Make sniper a light suit role and tie the sniper rifle features such as scope resolution and magnification, scope sway, reticle definition and damage to the role suit.
Brick tanking a scout suit since April 2013!
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JUDASisMYhomeboy
xCosmic Voidx Ishuk-Raata Enforcement Directive
75
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Posted - 2014.08.26 15:22:00 -
[24] - Quote
A snipers biggest threat is other snipers. The heavy suit sniper is a problem though. Just yesterday I was thaled and just like another post had said I would normally countersnipe. Unfortunately this sniper was in a proto caldari sentinel suit. If you want to complain about snipers that should be what you complain about because thats some uber scrubbery |
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Symbioticforks
Pure Evil.
711
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Posted - 2014.08.26 15:30:00 -
[25] - Quote
I wouldn't tie down the sniper rifle to scout suits only. I would just make it highly inefficient for heavies to use ANY Light Weapon.
Give them lower PG/CPU and a fitting reduction for Heavy Weapons.
Sniping Dust 514 (video series)
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Apothecary Za'ki
Biomass Positive
617
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Posted - 2014.08.26 17:15:00 -
[26] - Quote
Breakin Stuff wrote:I opt for option 4:
Spawn in caldari commando.
1 sniper rifle. 1 rail rifle.
Kill redline snipers in their redline perches between pushes. Otherwise I fight with the assaults and snipe from deep in the ongoing sh*tstorm.
The headshot glitch can often be bypassed by finding another firing angle.. sometimes just by shifting left or right 10 feet.
Since they all rock damage mods the odds are good you one shot them. Two on the outside. The only exception is sniper sentinels. I have a build for killing them too. easier said then actually done with all the cloak-scrubs around
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
617
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Posted - 2014.08.26 17:16:00 -
[27] - Quote
JUDASisMYhomeboy wrote:A snipers biggest threat is other snipers. The heavy suit sniper is a problem though. Just yesterday I was thaled and just like another post had said I would normally countersnipe. Unfortunately this sniper was in a proto caldari sentinel suit. If you want to complain about snipers that should be what you complain about because thats some uber scrubbery for a majority of maps the redline sniper spots are quite one sided and do not offer any good counter snipeing spots in the least
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
617
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Posted - 2014.08.26 17:20:00 -
[28] - Quote
Thumb Green wrote:When I snipe it's usually to counter snipe so with that said.
#1 would make the team getting their dicks kicked in just spawn in the MCC and AFK.
#2 would defeat the purpose of sniper rifles
#3 just doesn't make sense, seriously how the fck can a weapon not body shot kill people. This suggestion would make sniper rifles useless for 90% of players 90% of the time. Hell, most SR's already are as the only ones worth a damn are the Charge & Thales. Though I can agree the headshot modifier needs an increase; another thing that is also needed is that scouts need a damage bonus to sniper rifles to encourage people to use them over other suits, heavies in particular.
Sniping is only a 0 risk activity, even in the redline, if nobody on the other team is willing to do something about it. The redline doesn't make players invulnerable to bullets; if they can shoot at anybody then they can be shot as well. People need to stop trying to nerf stuff they're too lazy to counter. #1 yes that was my argument against that option noob.
#2 it wouldnt as they still have stupid range its just more to force them to snipe from INSIDE the "BURN ZONE" not way back in the REDLINE having a damn cup of what ever you redlineing SOBs drink.
#3 well im sick of snipers just sitting in the redline bodyshotting people and killing them in like 2 shots, gtfo of the redline and get some headshots! which is my argument for the dmg nerf but massive HS multiplier buff.. then that way only scrub snipers will whine that they cant bodyshot people to death while pros can and will reap skulls
[[LogiBro in Training]]
Level 1 Forum Pariah
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JUDASisMYhomeboy
xCosmic Voidx Ishuk-Raata Enforcement Directive
76
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Posted - 2014.08.26 17:32:00 -
[29] - Quote
What would the HS dmg buff be? In my experience bodyshots dont do any good anyway. I |
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Apothecary Za'ki
Biomass Positive
617
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Posted - 2014.08.26 17:34:00 -
[30] - Quote
JUDASisMYhomeboy wrote:What would the HS dmg buff be? In my experience bodyshots dont do any good anyway. I currently a thales on a calmando hits for near 500 dmg a shot.. if that was nerfed down to maybe 100-200 a shot the HS multiplier would need to be like 2000% or something stupid to combat sentinel snipers
[[LogiBro in Training]]
Level 1 Forum Pariah
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JUDASisMYhomeboy
xCosmic Voidx Ishuk-Raata Enforcement Directive
76
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Posted - 2014.08.26 17:40:00 -
[31] - Quote
Apothecary Za'ki wrote:JUDASisMYhomeboy wrote:What would the HS dmg buff be? In my experience bodyshots dont do any good anyway. I currently a thales on a calmando hits for near 500 dmg a shot.. if that was nerfed down to maybe 100-200 a shot the HS multiplier would need to be like 2000% or something stupid to combat sentinel snipers Sounds good to me. I never get kills with bodyshots anyway. What about the other rifles though? I used the few thales I had six months ago. I use the C15 tac almost exclusively |
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Cyzad4
Blackfish Corp.
393
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Posted - 2014.08.26 17:41:00 -
[32] - Quote
Potato!?
Look on my works, ye mighty, and despair.
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Snake Sellors
Hellstorm Inc General Tso's Alliance
352
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Posted - 2014.08.26 17:46:00 -
[33] - Quote
Apothecary Za'ki wrote:Thumb Green wrote:When I snipe it's usually to counter snipe so with that said.
#1 would make the team getting their dicks kicked in just spawn in the MCC and AFK.
#2 would defeat the purpose of sniper rifles
#3 just doesn't make sense, seriously how the fck can a weapon not body shot kill people. This suggestion would make sniper rifles useless for 90% of players 90% of the time. Hell, most SR's already are as the only ones worth a damn are the Charge & Thales. Though I can agree the headshot modifier needs an increase; another thing that is also needed is that scouts need a damage bonus to sniper rifles to encourage people to use them over other suits, heavies in particular.
Sniping is only a 0 risk activity, even in the redline, if nobody on the other team is willing to do something about it. The redline doesn't make players invulnerable to bullets; if they can shoot at anybody then they can be shot as well. People need to stop trying to nerf stuff they're too lazy to counter. #1 yes that was my argument against that option noob. #2 it wouldnt as they still have stupid range its just more to force them to snipe from INSIDE the "BURN ZONE" not way back in the REDLINE having a damn cup of what ever you redlineing SOBs drink. #3 well im sick of snipers just sitting in the redline bodyshotting people and killing them in like 2 shots, gtfo of the redline and get some headshots! which is my argument for the dmg nerf but massive HS multiplier buff.. then that way only scrub snipers will whine that they cant bodyshot people to death while pros can and will reap skulls
Sorry apothecary, but for someone with such a dim view of all snipers you sure don't seem to understand how they work.
.if you removed the red line it would make next to no difference to most snipers and no difference at all to the pros. .you would still not be satisfied and would still cry about them being "away" from the fight .as thumb green says if you believe they are at 0 threat, that tells me that you do nothing about them and therefore you would rather try to get their range, damage, sway, scope,etc nerfed and almost all at once than try to deal with them when they are in battle against you. .if you did this you would not force them to do anything that you think you would, they would probably just stop playing. (don't worry you don't need to say how much you would like that outcome. but do you honestly think this game needs more people to stop playing?)
as for the light suit ideas, the problem there is that we were practically forced into the commando suit to begin with. most snipers back before 1.8 would of chosen to go light or medium for the lower profile.
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Thumb Green
Raymond James Corp
1302
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Posted - 2014.08.26 18:40:00 -
[34] - Quote
Apothecary Za'ki wrote:noob. you redlineing SOBs drink.s
If you're going to react by throwing out sh!t like that when I was being polite then there is no point in discussing this with you. Also feel free to go fck yourself noob that dies to redline snipers.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Kill Scotty
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gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
117
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Posted - 2014.08.26 18:46:00 -
[35] - Quote
my opinion is no damage can be given or taken while in the red line. weapons only of course, you can still splat the ground or have a vehicle land on you. can even leave nk damage
Absorb what is useful,
discard what is not,
make it uniquely your own........ Bruce Lee
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Anarchide
Greedy Bastards
2511
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Posted - 2014.08.26 18:52:00 -
[36] - Quote
CCP approves Redline Sniping
Dust Loyalist
Greedy Bastards
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Mike De Luca
STOP TRYING TO RECRUIT ME
264
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Posted - 2014.08.26 19:25:00 -
[37] - Quote
First, before I share my opinion, typical "I'm an actual sniper" stuffs I'm almost never even within 100m of the redline with the exception of manus peak Focus mostly on supporting pushes, and eq destruction etc etc etc
Now..........HAHAHAHAHAHAHA 0 risk? You're so cute, I regularly counter snipe redline/mcc "snipers" (I say that only because they use the weapon, but don't know the role) On a regular basis, I have to deal with....counter snipers, scouts(if I'm on the ground), rail tanks, ads, and the occasional forge gunner......unless the other team is too damn lazy to attempt to counter me, and then they see 300+m range death by a calmando with a charge and I'm automatically in the redline, so they come QQ on here about snipers being unfair and having too much range and blah blah whiny bs because they stopped moving long enough for me to line a headshot up with my damn charge...while they're in an ewar scout.
To get rid of redline sniping, you need a map change, get rid of sniper perches in the redline COMPLETELY, and make it so you die instantly upon touching the top of the mcc, and add some perches outside of it....sadly, won't happen so you can just go kill redliners like everyone else with some sense, or keep bitching n moaning about something that actually needs a buff instead of a nerf.
what i think of when charging fg
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David Mustane
D3M3NT3D M1NDZ
54
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Posted - 2014.08.26 20:47:00 -
[38] - Quote
Sniper rifle zoom.
75% of a thale's at proto
50% at adv
no change for the basic and mlt.
An accual sniper map, something to cater to the gun. (there are tank maps, ADS maps, Forge maps, why not a Sniper map)
Or right cuz your all butt hurt over getting a OKHS. |
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TYCHUS MAXWELL
The Fun Police
516
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Posted - 2014.08.26 20:50:00 -
[39] - Quote
Apothecary Za'ki wrote:Currently Snipers have near 0% Risk vs Reward because they snipe from the redline... So would you rather have one of these three options..
#1 redline removal[1]
#2 heavy range nerf/optimal range nerf/sights range nerf[2]
#3 ultra damage nerf to snipers but major buff to HS multiplier so they can still perform their role but cannot dominate and kill by just noskill bodyshotting people form the redline[3]
please answer with just a 1 or 2 or 3
[1] this could cause some controversy and major one sided-ness with Queue-syncers basically stopping anyone form even getting away from the mcc. it would also leave the snipers as they are now but give people the opportunity to hunt you gimps who dont dare come out of the redline atm.
[2]this one is probably the heaviest option which would let snipers still be the gimps they are from the redline but only in certain circumstances where the targets are close to the redline and would force snipers closer to the fight and actually have some RISK vs REWARD
[3] more sensible idea.. only change to snipers would be damage per shot so they cannot just body-shot people to death from super long range cause they cannot get a Head-shot, and a major buff to head-shot multiplier so those with skill or a clear shot can still OHK people and even heavy suits/sentinels due to the massive HS multiplier.
I pick option 4, a bullet barrier around the red line so people can't abuse it either way. You can't red line so you will have to back off to the objective and the other team can't shoot at you from their redline. This will encourage players to play for objectives instead of wasting slots on their team. Well assuming they aren't hiding in the redline. I know what you're thinking, then it will make it easier for players to AFK! Irrelevant, afkers can already hide in their MCC without retribution. |
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Leadfoot10
Molon Labe. General Tso's Alliance
1382
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Posted - 2014.08.26 20:51:00 -
[40] - Quote
1
I think they should make the redline just like hiding inside the MCC. You can't shoot from or be shot there, but once you get out, it's fair game for everyone. |
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TYCHUS MAXWELL
The Fun Police
516
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Posted - 2014.08.26 21:00:00 -
[41] - Quote
Leadfoot10 wrote:1
I think they should make the redline just like hiding inside the MCC. You can't shoot from or be shot there, but once you get out, it's fair game for everyone.
If the redline was removed though then it would be a race to see who could park a ton of tanks in the enemies ground spawn and under their MCC lol. |
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Operative 1171 Aajli
Bragian Order Amarr Empire
1938
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Posted - 2014.08.26 21:09:00 -
[42] - Quote
No sh*t right? They even encouraged it before the map re-edits to block LoS to many areas of the map. So, instead of making it harder for just anyone to grab a SR and thereby ridding the game of an overabundance of snipers, they just blocked off areas and just made all the snipers move around a bit.
Brick tanking a scout suit since April 2013!
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Mike De Luca
STOP TRYING TO RECRUIT ME
265
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Posted - 2014.08.26 21:47:00 -
[43] - Quote
TYCHUS MAXWELL wrote:Leadfoot10 wrote:1
I think they should make the redline just like hiding inside the MCC. You can't shoot from or be shot there, but once you get out, it's fair game for everyone. If the redline was removed though then it would be a race to see who could park a ton of tanks in the enemies ground spawn and under their MCC lol. Sadly, it kinda already is like that on some maps....
what i think of when charging fg
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Zindorak
1.U.P
683
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Posted - 2014.08.26 22:39:00 -
[44] - Quote
Lets have all three so i can fight with the same risk with my Balac's as their Thales
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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Dreis Shadowweaver
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
77
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Posted - 2014.08.26 23:02:00 -
[45] - Quote
Option number 3 sounds good to me. I feel thst the hs multiplier us not high enough.
Well, I once meleed an R.E....
I've only ever known 1.8...
Caldari blood, Minmatar heart <3
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
869
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Posted - 2014.08.26 23:21:00 -
[46] - Quote
Screw your 1 2 3
You act like snipers get paid the same as everyone else.
The risk: They run the risk of being counter sniped or having someone suicide into the redline in a DS to get them.
The reward: They sit in the redlilne and accumulate 1-400 points in most cases resulting in a low payout.
I do not see how you can argue that their risk versus reward is not balanced. You can hack a letter and kill a guy and make more money than a lot of snipers all while only loosing one suit.
As for the sniper that was sitting in the redline while touching you in the no no zone you have a few choices:
Squad up with a sniper. A good sniper is GREAT for feeding you intel and even better for feeding you easy kills.
Start sniping.
Talk to CCP about the fact that 8 out of every 10 high points is in the redline.
Disclaimer: I was a sniper up until the new maps were introduced that screwed snipers over and made it a 50.50 chance of being useful in a match. |
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jace silencerww
Inner.Hell
39
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Posted - 2014.08.26 23:22:00 -
[47] - Quote
Symbioticforks wrote:This sniper has no idea what you're talking about..
Enemy snipers risk is plenty if I'm in the match, or any other competent sniper for that matter.
1. I'm a proto sniper (200k dropsuit) 2. I lose 1-3 drop ships per match (-50,000 to -150,000) off the top 3. I'm almost never in the red line.
My risk is high in comparison. My reward is also high in comparison (hint:it's not ISK)
It's kills.
I can't imagine staying in my own red line most of the time, it's so boring!
If someone wants to play this game on BORING MODE..
I tend not to worry about it so much.
These players are most often non-factors in match outcome.
Annoying at best.
Free kills for me.
Cry more?
!@#$
well said. |
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Zindorak
1.U.P
687
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Posted - 2014.08.26 23:26:00 -
[48] - Quote
jace silencerww wrote:Symbioticforks wrote:This sniper has no idea what you're talking about..
Enemy snipers risk is plenty if I'm in the match, or any other competent sniper for that matter.
1. I'm a proto sniper (200k dropsuit) 2. I lose 1-3 drop ships per match (-50,000 to -150,000) off the top 3. I'm almost never in the red line.
My risk is high in comparison. My reward is also high in comparison (hint:it's not ISK)
It's kills.
I can't imagine staying in my own red line most of the time, it's so boring!
If someone wants to play this game on BORING MODE..
I tend not to worry about it so much.
These players are most often non-factors in match outcome.
Annoying at best.
Free kills for me.
Cry more?
!@#$
well said. Yea Symbiotic is one of the only Snipers i respect and he isn't a Scruby redline camper
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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Miokai Zahou
The Southern Legion Final Resolution.
380
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Posted - 2014.08.27 00:00:00 -
[49] - Quote
Lol bad troll is bad but so far everyone has taken the bait.
5/10.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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Thokk Nightshade
KNIGHTZ OF THE ROUND
465
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Posted - 2014.08.27 00:33:00 -
[50] - Quote
I just started to get back into Sniping after Charlie (I ran Sniper exclusively from open beta to 1.6 or 1.7, don't remember anymore). Here's my take on your 3 "options"
What your suggestions are doing are just making the sniper a non-viable option, which I'm guessing is what you are aiming for.
1. This I don't really have an issue with as long as we can figure out a way for someone to deploy without getting shot in the face 3 seconds after spawning in.
2. Already accomplished. With the new reticules, I don't really seem to have a problem hitting bodies. However, Head Shots are damn neared impossible. I'm running a Charge and at about 200 meters, it becomes a guessing game as to where the head is at. Anything farther and I just accept the fact it is going to be all body shots with a couple lucky hits. Past 300, I'm starting to settle in and find the sweet spot but it still isn't perfect by any means
3. No. I can shoot a Sentinel 4 or 5 times with a Charge Sniper rifle and not kill them because while I'm reloading, they are replenishing their shields and armor. With the aforementioned #2, headshots are not as automatic as before.
My counter-proposal: Leave the current alpha/optimal damage where they are at and give a 200% increase to Headshot damage. If a charge is doing 340 (approx with damage mods), it should do 340+340+340 = 1020 damage for a Headshot. That will kill most anything short of sentinel, which, I can accept taking 2 Headshots to kill.
However, I do believe something needs to be done with the scope. Make the peep in the middle slightly smaller for a more accurate lineup and give it a 25-50% zoom. This will make it easier for people to get those headshots that you are asking for.
OR, as SymbioticForks suggested, use this reticule on the "frontline" sniper rifles and go back to the old scope for the Charge and Thales. Personally, I don't understand why it would be so difficult, since both scopes are built, to let the individual choose which scope to use. Because, like I said, I'm not having a real problem landing shots with this scope (in fact, it may be just a touch easier), but Headshots are nigh impossible. So if I want to go support and just work on finishing people off or wearing them down to make it easier for my teammates, I can choose to use the new scope. If I want to alpha dog it and go for 1 shot 1 kill, I can use the old scope which seems to be more user friendly in regards to headshots.
On, and before anyone gets on their "GitGud TryHard" podium, I might not be the most well known sniper but I don't redline. I have actually found that getting in close with rail rifles, sentinels, etc have given me a new perspective which helps when I am picking out sniping nests. On some of the Dom/Skirm maps, I often find myself closer to the middle of the map in some little covey hole than I am to the redline. On Ambush, I am going to stick on the outskirts away from the masses because, well, duh, but it's far enough from the redline where anyone can walk over to me and, if they find me, can kill me.
Thokk Kill. Thokk Crush. Thokk Smash.
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Gemini Cuspid
121
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Posted - 2014.08.27 01:04:00 -
[51] - Quote
Apothecary Za'ki wrote:Currently Snipers have near 0% Risk vs Reward because they snipe from the redline... So would you rather have one of these three options..
#1 redline removal[1]
#2 heavy range nerf/optimal range nerf/sights range nerf[2]
#3 ultra damage nerf to snipers but major buff to HS multiplier so they can still perform their role but cannot dominate and kill by just noskill bodyshotting people form the redline[3]
please answer with just a 1 or 2 or 3
[1] this could cause some controversy and major one sided-ness with Queue-syncers basically stopping anyone form even getting away from the mcc. it would also leave the snipers as they are now but give people the opportunity to hunt you gimps who dont dare come out of the redline atm.
[2]this one is probably the heaviest option which would let snipers still be the gimps they are from the redline but only in certain circumstances where the targets are close to the redline and would force snipers closer to the fight and actually have some RISK vs REWARD
[3] more sensible idea.. only change to snipers would be damage per shot so they cannot just body-shot people to death from super long range cause they cannot get a Head-shot, and a major buff to head-shot multiplier so those with skill or a clear shot can still OHK people and even heavy suits/sentinels due to the massive HS multiplier.
There are risks to snipers and even so with those using a Thale. I will go over them a bit:
- Kamikaze Dropships. Very VERY infrequent but there are players who get that enraged dying to a thale they will simply call in a dropship and try to python the hell out of you just for the sole fact of killing you. It's not about KDR at that stage but simply revenge. I've had this happen while it's only killed me twice, it DOES happen and THEREFORE is a risk to us.
- No other job creates as much animosity or hate as a sniper and the fact that players single you out at times means your susceptible to vehicles and countersniping. Unlike a field troop or vehicle, players are ACTIVELY looking for just you and if one of them does have a Thale or a Charge they can simply pick you off if they are good at it. Even as a shotgun user with a cloak pre 1.7 you never had ppl going "oh that scout with a cloak and shotgun killed me I'mma search the field to kill them". This happens ONLY to snipers.The act of dying at a sniper's hand is like a calling card then and there.
- For thale users, 1 death is alone a COSTLY death than dying several times in a proto suit if you dont have a means to stock a horde of them. For some players the cost of loosing several charge snipers is pennies to loosing a Thale.
But yes. to assume that there is no risk at all is pretty silly a notion. Snipers may have the superior KDR's overall but it's not like you can pick up a sniper and become all assassin~y...you have hone your skills as to where to set up, watching for counter sniping and, above all, being patient but on the look out. |
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TYCHUS MAXWELL
The Fun Police
521
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Posted - 2014.08.27 01:10:00 -
[52] - Quote
Mike De Luca wrote:TYCHUS MAXWELL wrote:Leadfoot10 wrote:1
I think they should make the redline just like hiding inside the MCC. You can't shoot from or be shot there, but once you get out, it's fair game for everyone. If the redline was removed though then it would be a race to see who could park a ton of tanks in the enemies ground spawn and under their MCC lol. Sadly, it kinda already is like that on some maps....
Yeah, I know what's it called Manus Peak Domination? The one where one side starts out with its MCC right on top of the ******* objective. That map is stupid. |
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Mike De Luca
STOP TRYING TO RECRUIT ME
267
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Posted - 2014.08.27 01:52:00 -
[53] - Quote
TYCHUS MAXWELL wrote:Mike De Luca wrote:TYCHUS MAXWELL wrote:Leadfoot10 wrote:1
I think they should make the redline just like hiding inside the MCC. You can't shoot from or be shot there, but once you get out, it's fair game for everyone. If the redline was removed though then it would be a race to see who could park a ton of tanks in the enemies ground spawn and under their MCC lol. Sadly, it kinda already is like that on some maps.... Yeah, I know what's it called Manus Peak Domination? The one where one side starts out with its MCC right on top of the ******* objective. That map is stupid. Yup, and alllll my blues will gladly spawn there just to get farmed, but as far as tanks to the spawn, include the northwest spawns of ashland
what i think of when charging fg
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Zindorak
1.U.P
692
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Posted - 2014.08.27 01:55:00 -
[54] - Quote
Thokk Nightshade wrote:I just started to get back into Sniping after Charlie (I ran Sniper exclusively from open beta to 1.6 or 1.7, don't remember anymore). Here's my take on your 3 "options"
What your suggestions are doing are just making the sniper a non-viable option, which I'm guessing is what you are aiming for.
1. This I don't really have an issue with as long as we can figure out a way for someone to deploy without getting shot in the face 3 seconds after spawning in.
2. Already accomplished. With the new reticules, I don't really seem to have a problem hitting bodies. However, Head Shots are damn neared impossible. I'm running a Charge and at about 200 meters, it becomes a guessing game as to where the head is at. Anything farther and I just accept the fact it is going to be all body shots with a couple lucky hits. Past 300, I'm starting to settle in and find the sweet spot but it still isn't perfect by any means
3. No. I can shoot a Sentinel 4 or 5 times with a Charge Sniper rifle and not kill them because while I'm reloading, they are replenishing their shields and armor. With the aforementioned #2, headshots are not as automatic as before.
My counter-proposal: Leave the current alpha/optimal damage where they are at and give a 200% increase to Headshot damage. If a charge is doing 340 (approx with damage mods), it should do 340+340+340 = 1020 damage for a Headshot. That will kill most anything short of sentinel, which, I can accept taking 2 Headshots to kill.
However, I do believe something needs to be done with the scope. Make the peep in the middle slightly smaller for a more accurate lineup and give it a 25-50% zoom. This will make it easier for people to get those headshots that you are asking for.
OR, as SymbioticForks suggested, use this reticule on the "frontline" sniper rifles and go back to the old scope for the Charge and Thales. Personally, I don't understand why it would be so difficult, since both scopes are built, to let the individual choose which scope to use. Because, like I said, I'm not having a real problem landing shots with this scope (in fact, it may be just a touch easier), but Headshots are nigh impossible. So if I want to go support and just work on finishing people off or wearing them down to make it easier for my teammates, I can choose to use the new scope. If I want to alpha dog it and go for 1 shot 1 kill, I can use the old scope which seems to be more user friendly in regards to headshots.
On, and before anyone gets on their "GitGud TryHard" podium, I might not be the most well known sniper but I don't redline. I have actually found that getting in close with rail rifles, sentinels, etc have given me a new perspective which helps when I am picking out sniping nests. On some of the Dom/Skirm maps, I often find myself closer to the middle of the map in some little covey hole than I am to the redline. On Ambush, I am going to stick on the outskirts away from the masses because, well, duh, but it's far enough from the redline where anyone can walk over to me and, if they find me, can kill me.
Or have an option to make reticule bigger or smaller to tailor everyon'e sniping needs
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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jace silencerww
Inner.Hell
40
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Posted - 2014.08.27 05:27:00 -
[55] - Quote
Thokk Nightshade wrote:I just started to get back into Sniping after Charlie (I ran Sniper exclusively from open beta to 1.6 or 1.7, don't remember anymore). Here's my take on your 3 "options"
What your suggestions are doing are just making the sniper a non-viable option, which I'm guessing is what you are aiming for.
1. This I don't really have an issue with as long as we can figure out a way for someone to deploy without getting shot in the face 3 seconds after spawning in.
2. Already accomplished. With the new reticules, I don't really seem to have a problem hitting bodies. However, Head Shots are damn neared impossible. I'm running a Charge and at about 200 meters, it becomes a guessing game as to where the head is at. Anything farther and I just accept the fact it is going to be all body shots with a couple lucky hits. Past 300, I'm starting to settle in and find the sweet spot but it still isn't perfect by any means
3. No. I can shoot a Sentinel 4 or 5 times with a Charge Sniper rifle and not kill them because while I'm reloading, they are replenishing their shields and armor. With the aforementioned #2, headshots are not as automatic as before.
My counter-proposal: Leave the current alpha/optimal damage where they are at and give a 200% increase to Headshot damage. If a charge is doing 340 (approx with damage mods), it should do 340+340+340 = 1020 damage for a Headshot. That will kill most anything short of sentinel, which, I can accept taking 2 Headshots to kill.
However, I do believe something needs to be done with the scope. Make the peep in the middle slightly smaller for a more accurate lineup and give it a 25-50% zoom. This will make it easier for people to get those headshots that you are asking for.
OR, as SymbioticForks suggested, use this reticule on the "frontline" sniper rifles and go back to the old scope for the Charge and Thales. Personally, I don't understand why it would be so difficult, since both scopes are built, to let the individual choose which scope to use. Because, like I said, I'm not having a real problem landing shots with this scope (in fact, it may be just a touch easier), but Headshots are nigh impossible. So if I want to go support and just work on finishing people off or wearing them down to make it easier for my teammates, I can choose to use the new scope. If I want to alpha dog it and go for 1 shot 1 kill, I can use the old scope which seems to be more user friendly in regards to headshots.
On, and before anyone gets on their "GitGud TryHard" podium, I might not be the most well known sniper but I don't redline. I have actually found that getting in close with rail rifles, sentinels, etc have given me a new perspective which helps when I am picking out sniping nests. On some of the Dom/Skirm maps, I often find myself closer to the middle of the map in some little covey hole than I am to the redline. On Ambush, I am going to stick on the outskirts away from the masses because, well, duh, but it's far enough from the redline where anyone can walk over to me and, if they find me, can kill me.
340 with a 200% headshot is 640. to get 1020 it is 300%.
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Pvt Numnutz
Prophets of the Velocirapture
1842
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Posted - 2014.08.27 06:55:00 -
[56] - Quote
I don't redline snipe so none.
Master Skyshark rider
Kaalaka dakka tamer
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FarQue FromAfar
Hellstorm Inc General Tso's Alliance
119
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Posted - 2014.08.27 07:39:00 -
[57] - Quote
Apothecary Za'ki wrote:Currently Snipers have near 0% Risk vs Reward because they snipe from the redline... So would you rather have one of these three options..
#1 redline removal[1]
#2 heavy range nerf/optimal range nerf/sights range nerf[2]
#3 ultra damage nerf to snipers but major buff to HS multiplier so they can still perform their role but cannot dominate and kill by just noskill bodyshotting people form the redline[3]
please answer with just a 1 or 2 or 3
[1] this could cause some controversy and major one sided-ness with Queue-syncers basically stopping anyone form even getting away from the mcc. it would also leave the snipers as they are now but give people the opportunity to hunt you gimps who dont dare come out of the redline atm.
[2]this one is probably the heaviest option which would let snipers still be the gimps they are from the redline but only in certain circumstances where the targets are close to the redline and would force snipers closer to the fight and actually have some RISK vs REWARD
[3] more sensible idea.. only change to snipers would be damage per shot so they cannot just body-shot people to death from super long range cause they cannot get a Head-shot, and a major buff to head-shot multiplier so those with skill or a clear shot can still OHK people and even heavy suits/sentinels due to the massive HS multiplier.
Your logic is broken here... Reasons include, but do not completely cover your jacked view of reason....
The sniper rifle should be feared, this is the only game that there is a "Sway" for using sights, and NO hip fire sight....
Snipers know how to use cover... To get kills...
The redline you talk about... CCP made maps WITH the cover for most snipers to be able to USE it.... not that redline is right, but it is a place CCP thought long and hard about including here...
Other posters are still using the term "Head Glitch".... That is CCP's fault for not fixing Line of Sight so the snipers BEHIND cover and revealing enough of themselves to get a clean shot off, are shown as a visible person.... CCP fault, not cover snipers....
As a sniper, I "See" many people behind cover and can not hit them... CCP rendering issue again... they are not " Cover Glitchers.... LMAO
Read what the game expresses as a sniper rifle... It is a 2500 meters per second weapon.... shooting a big arsed bullet... But we can only get shots off at 599.99.... Fail for the future of weapons.... This is so alllll you little whining babies can play your game without a sniper OWNING you at objectives... But there are still complaints and cry BABIES like the original poster that want snipers to accept 1 2 or 3... 1, lose cover so scouts and LAV's can go hunt snipers....2, get a 2500 meters per second weapon with a decay in damage rate as bad as a plasma weapon.... 3, Just bend over and take his ignorant, lack of war knowledge ideas and say there are no such things as snipers and the boogy man and christmas.... |
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Apothecary Za'ki
Biomass Positive
628
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Posted - 2014.08.27 07:41:00 -
[58] - Quote
FarQue FromAfar wrote:Apothecary Za'ki wrote:Currently Snipers have near 0% Risk vs Reward because they snipe from the redline... So would you rather have one of these three options..
#1 redline removal[1]
#2 heavy range nerf/optimal range nerf/sights range nerf[2]
#3 ultra damage nerf to snipers but major buff to HS multiplier so they can still perform their role but cannot dominate and kill by just noskill bodyshotting people form the redline[3]
please answer with just a 1 or 2 or 3
[1] this could cause some controversy and major one sided-ness with Queue-syncers basically stopping anyone form even getting away from the mcc. it would also leave the snipers as they are now but give people the opportunity to hunt you gimps who dont dare come out of the redline atm.
[2]this one is probably the heaviest option which would let snipers still be the gimps they are from the redline but only in certain circumstances where the targets are close to the redline and would force snipers closer to the fight and actually have some RISK vs REWARD
[3] more sensible idea.. only change to snipers would be damage per shot so they cannot just body-shot people to death from super long range cause they cannot get a Head-shot, and a major buff to head-shot multiplier so those with skill or a clear shot can still OHK people and even heavy suits/sentinels due to the massive HS multiplier. Your logic is broken here... Reasons include, but do not completely cover your jacked view of reason.... The sniper rifle should be feared, this is the only game that there is a "Sway" for using sights, and NO hip fire sight.... Snipers know how to use cover... To get kills... The redline you talk about... CCP made maps WITH the cover for most snipers to be able to USE it.... not that redline is right, but it is a place CCP thought long and hard about including here... Other posters are still using the term "Head Glitch".... That is CCP's fault for not fixing Line of Sight so the snipers BEHIND cover and revealing enough of themselves to get a clean shot off, are shown as a visible person.... CCP fault, not cover snipers.... As a sniper, I "See" many people behind cover and can not hit them... CCP rendering issue again... they are not " Cover Glitchers.... LMAO Read what the game expresses as a sniper rifle... It is a 2500 meters per second weapon.... shooting a big arsed bullet... But we can only get shots off at 599.99.... Fail for the future of weapons.... This is so alllll you little whining babies can play your game without a sniper OWNING you at objectives... But there are still complaints and cry BABIES like the original poster that want snipers to accept 1 2 or 3... 1, lose cover so scouts and LAV's can go hunt snipers....2, get a 2500 meters per second weapon with a decay in damage rate as bad as a plasma weapon.... 3, Just bend over and take his ignorant, lack of war knowledge ideas and say there are no such things as snipers and the boogy man and christmas.... no they didnt.. the redline was to stop dominating teams from camping the opposing teams MCC spawn or the ground spawn it was not created for Snipers to get free kills with 0% risk quit thinking your entitled and better then the rest of us who go out there and die repeatedly and have more fun then you snipers will ever have
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
628
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Posted - 2014.08.27 07:43:00 -
[59] - Quote
Gemini Cuspid wrote:Apothecary Za'ki wrote:Currently Snipers have near 0% Risk vs Reward because they snipe from the redline... So would you rather have one of these three options..
#1 redline removal[1]
#2 heavy range nerf/optimal range nerf/sights range nerf[2]
#3 ultra damage nerf to snipers but major buff to HS multiplier so they can still perform their role but cannot dominate and kill by just noskill bodyshotting people form the redline[3]
please answer with just a 1 or 2 or 3
[1] this could cause some controversy and major one sided-ness with Queue-syncers basically stopping anyone form even getting away from the mcc. it would also leave the snipers as they are now but give people the opportunity to hunt you gimps who dont dare come out of the redline atm.
[2]this one is probably the heaviest option which would let snipers still be the gimps they are from the redline but only in certain circumstances where the targets are close to the redline and would force snipers closer to the fight and actually have some RISK vs REWARD
[3] more sensible idea.. only change to snipers would be damage per shot so they cannot just body-shot people to death from super long range cause they cannot get a Head-shot, and a major buff to head-shot multiplier so those with skill or a clear shot can still OHK people and even heavy suits/sentinels due to the massive HS multiplier. There are risks to snipers and even so with those using a Thale. I will go over them a bit:
- Kamikaze Dropships. Very VERY infrequent but there are players who get that enraged dying to a thale they will simply call in a dropship and try to python the hell out of you just for the sole fact of killing you. It's not about KDR at that stage but simply revenge. I've had this happen while it's only killed me twice, it DOES happen and THEREFORE is a risk to us.
- No other job creates as much animosity or hate as a sniper and the fact that players single you out at times means your susceptible to vehicles and countersniping. Unlike a field troop or vehicle, players are ACTIVELY looking for just you and if one of them does have a Thale or a Charge they can simply pick you off if they are good at it. Even as a shotgun user with a cloak pre 1.7 you never had ppl going "oh that scout with a cloak and shotgun killed me I'mma search the field to kill them". This happens ONLY to snipers.The act of dying at a sniper's hand is like a calling card then and there.
- For thale users, 1 death is alone a COSTLY death than dying several times in a proto suit if you dont have a means to stock a horde of them. For some players the cost of loosing several charge snipers is pennies to loosing a Thale.
But yes. to assume that there is no risk at all is pretty silly a notion. Snipers may have the superior KDR's overall but it's not like you can pick up a sniper and become all assassin~y...you have hone your skills as to where to set up, watching for counter sniping and, above all, being patient but on the look out. 1 death is nothing.. try running proto infantry in the thick of it.
[[LogiBro in Training]]
Level 1 Forum Pariah
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FarQue FromAfar
Hellstorm Inc General Tso's Alliance
119
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Posted - 2014.08.27 07:44:00 -
[60] - Quote
Apothecary Za'ki wrote:FarQue FromAfar wrote:Apothecary Za'ki wrote:Currently Snipers have near 0% Risk vs Reward because they snipe from the redline... So would you rather have one of these three options..
#1 redline removal[1]
#2 heavy range nerf/optimal range nerf/sights range nerf[2]
#3 ultra damage nerf to snipers but major buff to HS multiplier so they can still perform their role but cannot dominate and kill by just noskill bodyshotting people form the redline[3]
please answer with just a 1 or 2 or 3
[1] this could cause some controversy and major one sided-ness with Queue-syncers basically stopping anyone form even getting away from the mcc. it would also leave the snipers as they are now but give people the opportunity to hunt you gimps who dont dare come out of the redline atm.
[2]this one is probably the heaviest option which would let snipers still be the gimps they are from the redline but only in certain circumstances where the targets are close to the redline and would force snipers closer to the fight and actually have some RISK vs REWARD
[3] more sensible idea.. only change to snipers would be damage per shot so they cannot just body-shot people to death from super long range cause they cannot get a Head-shot, and a major buff to head-shot multiplier so those with skill or a clear shot can still OHK people and even heavy suits/sentinels due to the massive HS multiplier. Your logic is broken here... Reasons include, but do not completely cover your jacked view of reason.... The sniper rifle should be feared, this is the only game that there is a "Sway" for using sights, and NO hip fire sight.... Snipers know how to use cover... To get kills... The redline you talk about... CCP made maps WITH the cover for most snipers to be able to USE it.... not that redline is right, but it is a place CCP thought long and hard about including here... Other posters are still using the term "Head Glitch".... That is CCP's fault for not fixing Line of Sight so the snipers BEHIND cover and revealing enough of themselves to get a clean shot off, are shown as a visible person.... CCP fault, not cover snipers.... As a sniper, I "See" many people behind cover and can not hit them... CCP rendering issue again... they are not " Cover Glitchers.... LMAO Read what the game expresses as a sniper rifle... It is a 2500 meters per second weapon.... shooting a big arsed bullet... But we can only get shots off at 599.99.... Fail for the future of weapons.... This is so alllll you little whining babies can play your game without a sniper OWNING you at objectives... But there are still complaints and cry BABIES like the original poster that want snipers to accept 1 2 or 3... 1, lose cover so scouts and LAV's can go hunt snipers....2, get a 2500 meters per second weapon with a decay in damage rate as bad as a plasma weapon.... 3, Just bend over and take his ignorant, lack of war knowledge ideas and say there are no such things as snipers and the boogy man and christmas.... no they didnt.. the redline was to stop dominating teams from camping the opposing teams MCC spawn or the ground spawn it was not created for Snipers to get free kills with 0% risk quit thinking your entitled and better then the rest of us who go out there and die repeatedly and have more fun then you snipers will ever have you and this 0 risk... so i now know you do not play a sniper, and have never been trained as a sniper... your trolling my loser
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Apothecary Za'ki
Biomass Positive
628
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Posted - 2014.08.27 07:49:00 -
[61] - Quote
FarQue FromAfar wrote:Apothecary Za'ki wrote:FarQue FromAfar wrote:Apothecary Za'ki wrote:Currently Snipers have near 0% Risk vs Reward because they snipe from the redline... So would you rather have one of these three options..
#1 redline removal[1]
#2 heavy range nerf/optimal range nerf/sights range nerf[2]
#3 ultra damage nerf to snipers but major buff to HS multiplier so they can still perform their role but cannot dominate and kill by just noskill bodyshotting people form the redline[3]
please answer with just a 1 or 2 or 3
[1] this could cause some controversy and major one sided-ness with Queue-syncers basically stopping anyone form even getting away from the mcc. it would also leave the snipers as they are now but give people the opportunity to hunt you gimps who dont dare come out of the redline atm.
[2]this one is probably the heaviest option which would let snipers still be the gimps they are from the redline but only in certain circumstances where the targets are close to the redline and would force snipers closer to the fight and actually have some RISK vs REWARD
[3] more sensible idea.. only change to snipers would be damage per shot so they cannot just body-shot people to death from super long range cause they cannot get a Head-shot, and a major buff to head-shot multiplier so those with skill or a clear shot can still OHK people and even heavy suits/sentinels due to the massive HS multiplier. Your logic is broken here... Reasons include, but do not completely cover your jacked view of reason.... The sniper rifle should be feared, this is the only game that there is a "Sway" for using sights, and NO hip fire sight.... Snipers know how to use cover... To get kills... The redline you talk about... CCP made maps WITH the cover for most snipers to be able to USE it.... not that redline is right, but it is a place CCP thought long and hard about including here... Other posters are still using the term "Head Glitch".... That is CCP's fault for not fixing Line of Sight so the snipers BEHIND cover and revealing enough of themselves to get a clean shot off, are shown as a visible person.... CCP fault, not cover snipers.... As a sniper, I "See" many people behind cover and can not hit them... CCP rendering issue again... they are not " Cover Glitchers.... LMAO Read what the game expresses as a sniper rifle... It is a 2500 meters per second weapon.... shooting a big arsed bullet... But we can only get shots off at 599.99.... Fail for the future of weapons.... This is so alllll you little whining babies can play your game without a sniper OWNING you at objectives... But there are still complaints and cry BABIES like the original poster that want snipers to accept 1 2 or 3... 1, lose cover so scouts and LAV's can go hunt snipers....2, get a 2500 meters per second weapon with a decay in damage rate as bad as a plasma weapon.... 3, Just bend over and take his ignorant, lack of war knowledge ideas and say there are no such things as snipers and the boogy man and christmas.... no they didnt.. the redline was to stop dominating teams from camping the opposing teams MCC spawn or the ground spawn it was not created for Snipers to get free kills with 0% risk quit thinking your entitled and better then the rest of us who go out there and die repeatedly and have more fun then you snipers will ever have you and this 0 risk... so i now know you do not play a sniper, and have never been trained as a sniper... your trolling my loser been trained as a sniper dosnt mean crap.. SP does.. and yes i have tried to countersnipe redline scrubs but they are usually always in bricked out suits with a thales deeper in the redline then.. well i have nothign to equate it to because they are THAT deep in the redline even adv charged rifle cannot get a clean HS but wait.. if they are on a sentinel or commando sniper you CANNOT get a HS at all and they just shrug off the hit and shoot you in the face with their thales
[[LogiBro in Training]]
Level 1 Forum Pariah
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FarQue FromAfar
Hellstorm Inc General Tso's Alliance
119
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Posted - 2014.08.27 07:49:00 -
[62] - Quote
HAHA someone told this guy he was cool for saying potato... and then he read someone else say that.... and now he thinks he is cool.... Re-T-ard-Ed
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FarQue FromAfar
Hellstorm Inc General Tso's Alliance
119
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Posted - 2014.08.27 07:51:00 -
[63] - Quote
Apothecary Za'ki wrote:FarQue FromAfar wrote:Apothecary Za'ki wrote:FarQue FromAfar wrote:Apothecary Za'ki wrote:Currently Snipers have near 0% Risk vs Reward because they snipe from the redline... So would you rather have one of these three options..
#1 redline removal[1]
#2 heavy range nerf/optimal range nerf/sights range nerf[2]
#3 ultra damage nerf to snipers but major buff to HS multiplier so they can still perform their role but cannot dominate and kill by just noskill bodyshotting people form the redline[3]
please answer with just a 1 or 2 or 3
[1] this could cause some controversy and major one sided-ness with Queue-syncers basically stopping anyone form even getting away from the mcc. it would also leave the snipers as they are now but give people the opportunity to hunt you gimps who dont dare come out of the redline atm.
[2]this one is probably the heaviest option which would let snipers still be the gimps they are from the redline but only in certain circumstances where the targets are close to the redline and would force snipers closer to the fight and actually have some RISK vs REWARD
[3] more sensible idea.. only change to snipers would be damage per shot so they cannot just body-shot people to death from super long range cause they cannot get a Head-shot, and a major buff to head-shot multiplier so those with skill or a clear shot can still OHK people and even heavy suits/sentinels due to the massive HS multiplier. Your logic is broken here... Reasons include, but do not completely cover your jacked view of reason.... The sniper rifle should be feared, this is the only game that there is a "Sway" for using sights, and NO hip fire sight.... Snipers know how to use cover... To get kills... The redline you talk about... CCP made maps WITH the cover for most snipers to be able to USE it.... not that redline is right, but it is a place CCP thought long and hard about including here... Other posters are still using the term "Head Glitch".... That is CCP's fault for not fixing Line of Sight so the snipers BEHIND cover and revealing enough of themselves to get a clean shot off, are shown as a visible person.... CCP fault, not cover snipers.... As a sniper, I "See" many people behind cover and can not hit them... CCP rendering issue again... they are not " Cover Glitchers.... LMAO Read what the game expresses as a sniper rifle... It is a 2500 meters per second weapon.... shooting a big arsed bullet... But we can only get shots off at 599.99.... Fail for the future of weapons.... This is so alllll you little whining babies can play your game without a sniper OWNING you at objectives... But there are still complaints and cry BABIES like the original poster that want snipers to accept 1 2 or 3... 1, lose cover so scouts and LAV's can go hunt snipers....2, get a 2500 meters per second weapon with a decay in damage rate as bad as a plasma weapon.... 3, Just bend over and take his ignorant, lack of war knowledge ideas and say there are no such things as snipers and the boogy man and christmas.... no they didnt.. the redline was to stop dominating teams from camping the opposing teams MCC spawn or the ground spawn it was not created for Snipers to get free kills with 0% risk quit thinking your entitled and better then the rest of us who go out there and die repeatedly and have more fun then you snipers will ever have you and this 0 risk... so i now know you do not play a sniper, and have never been trained as a sniper... your trolling my loser been trained as a sniper dosnt mean crap.. SP does.. and yes i have tried to countersnipe redline scrubs but they are usually always in bricked out suits with a thales deeper in the redline then.. well i have nothign to equate it to because they are THAT deep in the redline even adv charged rifle cannot get a clean HS but wait.. if they are on a sentinel or commando sniper you CANNOT get a HS at all and they just shrug off the hit and shoot you in the face with their thales Been trained in The US ARMY as a sniper does NOT mean crap??? You my friend are Very misinformed.... LOL |
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FarQue FromAfar
Hellstorm Inc General Tso's Alliance
119
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Posted - 2014.08.27 07:54:00 -
[64] - Quote
Apothecary Za'ki wrote:FarQue FromAfar wrote:Apothecary Za'ki wrote:FarQue FromAfar wrote:Apothecary Za'ki wrote:Currently Snipers have near 0% Risk vs Reward because they snipe from the redline... So would you rather have one of these three options..
#1 redline removal[1]
#2 heavy range nerf/optimal range nerf/sights range nerf[2]
#3 ultra damage nerf to snipers but major buff to HS multiplier so they can still perform their role but cannot dominate and kill by just noskill bodyshotting people form the redline[3]
please answer with just a 1 or 2 or 3
[1] this could cause some controversy and major one sided-ness with Queue-syncers basically stopping anyone form even getting away from the mcc. it would also leave the snipers as they are now but give people the opportunity to hunt you gimps who dont dare come out of the redline atm.
[2]this one is probably the heaviest option which would let snipers still be the gimps they are from the redline but only in certain circumstances where the targets are close to the redline and would force snipers closer to the fight and actually have some RISK vs REWARD
[3] more sensible idea.. only change to snipers would be damage per shot so they cannot just body-shot people to death from super long range cause they cannot get a Head-shot, and a major buff to head-shot multiplier so those with skill or a clear shot can still OHK people and even heavy suits/sentinels due to the massive HS multiplier. Your logic is broken here... Reasons include, but do not completely cover your jacked view of reason.... The sniper rifle should be feared, this is the only game that there is a "Sway" for using sights, and NO hip fire sight.... Snipers know how to use cover... To get kills... The redline you talk about... CCP made maps WITH the cover for most snipers to be able to USE it.... not that redline is right, but it is a place CCP thought long and hard about including here... Other posters are still using the term "Head Glitch".... That is CCP's fault for not fixing Line of Sight so the snipers BEHIND cover and revealing enough of themselves to get a clean shot off, are shown as a visible person.... CCP fault, not cover snipers.... As a sniper, I "See" many people behind cover and can not hit them... CCP rendering issue again... they are not " Cover Glitchers.... LMAO Read what the game expresses as a sniper rifle... It is a 2500 meters per second weapon.... shooting a big arsed bullet... But we can only get shots off at 599.99.... Fail for the future of weapons.... This is so alllll you little whining babies can play your game without a sniper OWNING you at objectives... But there are still complaints and cry BABIES like the original poster that want snipers to accept 1 2 or 3... 1, lose cover so scouts and LAV's can go hunt snipers....2, get a 2500 meters per second weapon with a decay in damage rate as bad as a plasma weapon.... 3, Just bend over and take his ignorant, lack of war knowledge ideas and say there are no such things as snipers and the boogy man and christmas.... no they didnt.. the redline was to stop dominating teams from camping the opposing teams MCC spawn or the ground spawn it was not created for Snipers to get free kills with 0% risk quit thinking your entitled and better then the rest of us who go out there and die repeatedly and have more fun then you snipers will ever have you and this 0 risk... so i now know you do not play a sniper, and have never been trained as a sniper... your trolling my loser been trained as a sniper dosnt mean crap.. SP does.. and yes i have tried to countersnipe redline scrubs but they are usually always in bricked out suits with a thales deeper in the redline then.. well i have nothign to equate it to because they are THAT deep in the redline even adv charged rifle cannot get a clean HS but wait.. if they are on a sentinel or commando sniper you CANNOT get a HS at all and they just shrug off the hit and shoot you in the face with their thales Night Troll... Next time you bad mouth the US ARMY... think first about how FREELY you spoke that... If you are not an American... then good luck learning Russian...
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Apothecary Za'ki
Biomass Positive
628
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Posted - 2014.08.27 07:55:00 -
[65] - Quote
FarQue FromAfar wrote:
been trained as a sniper dosnt mean crap.. SP does.. and yes i have tried to countersnipe redline scrubs but they are usually always in bricked out suits with a thales deeper in the redline then.. well i have nothign to equate it to because they are THAT deep in the redline even adv charged rifle cannot get a clean HS but wait.. if they are on a sentinel or commando sniper you CANNOT get a HS at all and they just shrug off the hit and shoot you in the face with their thales Been trained in The US ARMY as a sniper does NOT mean crap??? You my friend are Very misinformed.... LOL
it dosnt in a game... of which this is BRO. so take your semper fi and shove it :3 oh and the concept of free speech died years ago in that police state country of yours.
[[LogiBro in Training]]
Level 1 Forum Pariah
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FarQue FromAfar
Hellstorm Inc General Tso's Alliance
119
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Posted - 2014.08.27 07:58:00 -
[66] - Quote
Apothecary Za'ki wrote:FarQue FromAfar wrote:
been trained as a sniper dosnt mean crap.. SP does.. and yes i have tried to countersnipe redline scrubs but they are usually always in bricked out suits with a thales deeper in the redline then.. well i have nothign to equate it to because they are THAT deep in the redline even adv charged rifle cannot get a clean HS but wait.. if they are on a sentinel or commando sniper you CANNOT get a HS at all and they just shrug off the hit and shoot you in the face with their thales Been trained in The US ARMY as a sniper does NOT mean crap??? You my friend are Very misinformed.... LOL
it dosnt in a game... of which this is BRO. so take your semper fi and shove it :3 You just lost all respect from every american who has died fighting for freedom... Semper Fi means... You will be Remembered... you heartless loser
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Apothecary Za'ki
Biomass Positive
629
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Posted - 2014.08.27 08:10:00 -
[67] - Quote
FarQue FromAfar wrote:Apothecary Za'ki wrote:FarQue FromAfar wrote:
been trained as a sniper dosnt mean crap.. SP does.. and yes i have tried to countersnipe redline scrubs but they are usually always in bricked out suits with a thales deeper in the redline then.. well i have nothign to equate it to because they are THAT deep in the redline even adv charged rifle cannot get a clean HS but wait.. if they are on a sentinel or commando sniper you CANNOT get a HS at all and they just shrug off the hit and shoot you in the face with their thales Been trained in The US ARMY as a sniper does NOT mean crap??? You my friend are Very misinformed.... LOL
it dosnt in a game... of which this is BRO. so take your semper fi and shove it :3 You just lost all respect from every american who has died fighting for freedom... Semper Fi means... You will be Remembered... you heartless loser well i do respect you dogs of war but sadly your only dogs.. and your masters the politicians get fat off the spoils
[[LogiBro in Training]]
Level 1 Forum Pariah
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2325
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Posted - 2014.08.27 08:18:00 -
[68] - Quote
FarQue FromAfar wrote:Apothecary Za'ki wrote:FarQue FromAfar wrote:
been trained as a sniper dosnt mean crap.. SP does.. and yes i have tried to countersnipe redline scrubs but they are usually always in bricked out suits with a thales deeper in the redline then.. well i have nothign to equate it to because they are THAT deep in the redline even adv charged rifle cannot get a clean HS but wait.. if they are on a sentinel or commando sniper you CANNOT get a HS at all and they just shrug off the hit and shoot you in the face with their thales Been trained in The US ARMY as a sniper does NOT mean crap??? You my friend are Very misinformed.... LOL
it dosnt in a game... of which this is BRO. so take your semper fi and shove it :3 You just lost all respect from every american who has died fighting for freedom... Semper Fi means... You will be Remembered... you heartless loser
Semper Fidelis means "always faithful." Do your goddamn homework next time you try to educate people.
Za'aki you're already the forum joke for your nonconstructive criticism, mockery in place of evidence and general badposting. And the army doesn't use semper fi. That would be the marine corps.
This thread is a one-train badpost because it's premise railroads the discussion and discourages debate. Its a troll thread and an obvious one. 3/10 for effort. |
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Apothecary Za'ki
Biomass Positive
630
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Posted - 2014.08.27 08:40:00 -
[69] - Quote
Breakin Stuff wrote:FarQue FromAfar wrote:Apothecary Za'ki wrote:FarQue FromAfar wrote:
been trained as a sniper dosnt mean crap.. SP does.. and yes i have tried to countersnipe redline scrubs but they are usually always in bricked out suits with a thales deeper in the redline then.. well i have nothign to equate it to because they are THAT deep in the redline even adv charged rifle cannot get a clean HS but wait.. if they are on a sentinel or commando sniper you CANNOT get a HS at all and they just shrug off the hit and shoot you in the face with their thales Been trained in The US ARMY as a sniper does NOT mean crap??? You my friend are Very misinformed.... LOL
it dosnt in a game... of which this is BRO. so take your semper fi and shove it :3 You just lost all respect from every american who has died fighting for freedom... Semper Fi means... You will be Remembered... you heartless loser Semper Fidelis means "always faithful." Do your goddamn homework next time you try to educate people. Za'aki you're already the forum joke for your nonconstructive criticism, mockery in place of evidence and general badposting. And the army doesn't use semper fi. That would be the marine corps. This thread is a one-train badpost because it's premise railroads the discussion and discourages debate. Its a troll thread and an obvious one. 3/10 for effort. oh i know.. i was useing it in the context of "they" dont like civvies useing "their" motto.. kind of a dig in the ribs :P and it didnt start out as a troll thread it was actually an honest thread and i wanted to know in simple terms which "lesser evil" snipers would deal with
[[LogiBro in Training]]
Level 1 Forum Pariah
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2325
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Posted - 2014.08.27 08:56:00 -
[70] - Quote
The lesser evil of being rooted out and killed. My day playing DUST does not end until at least four tanks, two ADS and six thales lie dead on the altar of my kill count.
Redline snipers are easy to eliminate and marginalize.
If you ever see my name in the killlfeed with multiple kills with a covenant sniper rifle in rapid succession it means I'm scourging the redline and rooftops..
Zero risk my ass. Thats like saying tanks are op because you cannot kill them without speccing into some form of AV. I am specced to kill snipers and vehicles. Now Im working on speccing to kill the rest of you.
And side note? Dont ever say semper fi again until you qualify for my dress blues. |
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Sclompton Face-Smasher
uptown456
74
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Posted - 2014.08.27 08:59:00 -
[71] - Quote
Symbioticforks wrote:This sniper has no idea what you're talking about..
Enemy snipers risk is plenty if I'm in the match, or any other competent sniper for that matter.
1. I'm a proto sniper (200k dropsuit) 2. I lose 1-3 drop ships per match (-50,000 to -150,000) off the top 3. I'm almost never in the red line.
My risk is high in comparison. My reward is also high in comparison (hint:it's not ISK)
It's kills.
I can't imagine staying in my own red line most of the time, it's so boring!
If someone wants to play this game on BORING MODE..
I tend not to worry about it so much.
These players are most often non-factors in match outcome.
Annoying at best.
Free kills for me.
Cry more?
!@#$
Ca n I marry your post?
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Apothecary Za'ki
Biomass Positive
632
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Posted - 2014.08.27 08:59:00 -
[72] - Quote
Breakin Stuff wrote:The lesser evil of being rooted out and killed. My day playing DUST does not end until at least four tanks, two ADS and six thales lie dead on the altar of my kill count.
Redline snipers are easy to eliminate and marginalize.
If you ever see my name in the killlfeed with multiple kills with a covenant sniper rifle in rapid succession it means I'm scourging the redline and rooftops..
Zero risk my ass. Thats like saying tanks are op because you cannot kill them without speccing into some form of AV. I am specced to kill snipers and vehicles. Now Im working on speccing to kill the rest of you.
And side note? Dont ever say semper fi again until you qualify for my dress blues. you cannot really root out and kill something that is in the redline where you die after 15-20 seconds(cause its buggy like that) and its 0% risk unless some one with just as much sp into snipers (charged or thales) sets up to countersnipe and they usually ahve to snipe form inside the burn zone while the redliner jut redlines all day
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MEDICO RITARDATO
Dead Man's Game
265
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Posted - 2014.08.27 09:02:00 -
[73] - Quote
0 and... 4
CCP why do you hate shield???
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Sclompton Face-Smasher
uptown456
74
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Posted - 2014.08.27 09:04:00 -
[74] - Quote
Apothecary Za'ki wrote:Thumb Green wrote:When I snipe it's usually to counter snipe so with that said.
#1 would make the team getting their dicks kicked in just spawn in the MCC and AFK.
#2 would defeat the purpose of sniper rifles
#3 just doesn't make sense, seriously how the fck can a weapon not body shot kill people. This suggestion would make sniper rifles useless for 90% of players 90% of the time. Hell, most SR's already are as the only ones worth a damn are the Charge & Thales. Though I can agree the headshot modifier needs an increase; another thing that is also needed is that scouts need a damage bonus to sniper rifles to encourage people to use them over other suits, heavies in particular.
Sniping is only a 0 risk activity, even in the redline, if nobody on the other team is willing to do something about it. The redline doesn't make players invulnerable to bullets; if they can shoot at anybody then they can be shot as well. People need to stop trying to nerf stuff they're too lazy to counter. #1 yes that was my argument against that option noob. #2 it wouldnt as they still have stupid range its just more to force them to snipe from INSIDE the "BURN ZONE" not way back in the REDLINE having a damn cup of what ever you redlineing SOBs drink. #3 well im sick of snipers just sitting in the redline bodyshotting people and killing them in like 2 shots, gtfo of the redline and get some headshots! which is my argument for the dmg nerf but massive HS multiplier buff.. then that way only scrub snipers will whine that they cant bodyshot people to death while pros can and will reap skulls
Are you wearing tin foil for a suit or do you not know how to make mu;tiple suit for multiple engagments?
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Apothecary Za'ki
Biomass Positive
632
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Posted - 2014.08.27 09:05:00 -
[75] - Quote
maybe its not in the redline.. maybe its just on the edge like one of those semi-urban sniper bowl maps with the low green curved buildings.
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Sclompton Face-Smasher
uptown456
74
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Posted - 2014.08.27 09:07:00 -
[76] - Quote
Apothecary Za'ki wrote:JUDASisMYhomeboy wrote:What would the HS dmg buff be? In my experience bodyshots dont do any good anyway. I currently a thales on a calmando hits for near 500 dmg a shot.. if that was nerfed down to maybe 100-200 a shot the HS multiplier would need to be like 2000% or something stupid to combat sentinel snipers
How many thales pop up on the damn field!? Seriously if all you can complain about is the officer and proto versions then it's not even a valid reason to go against it... 
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Apothecary Za'ki
Biomass Positive
632
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Posted - 2014.08.27 09:07:00 -
[77] - Quote
Sclompton Face-Smasher wrote:Apothecary Za'ki wrote:Thumb Green wrote:When I snipe it's usually to counter snipe so with that said.
#1 would make the team getting their dicks kicked in just spawn in the MCC and AFK.
#2 would defeat the purpose of sniper rifles
#3 just doesn't make sense, seriously how the fck can a weapon not body shot kill people. This suggestion would make sniper rifles useless for 90% of players 90% of the time. Hell, most SR's already are as the only ones worth a damn are the Charge & Thales. Though I can agree the headshot modifier needs an increase; another thing that is also needed is that scouts need a damage bonus to sniper rifles to encourage people to use them over other suits, heavies in particular.
Sniping is only a 0 risk activity, even in the redline, if nobody on the other team is willing to do something about it. The redline doesn't make players invulnerable to bullets; if they can shoot at anybody then they can be shot as well. People need to stop trying to nerf stuff they're too lazy to counter. #1 yes that was my argument against that option noob. #2 it wouldnt as they still have stupid range its just more to force them to snipe from INSIDE the "BURN ZONE" not way back in the REDLINE having a damn cup of what ever you redlineing SOBs drink. #3 well im sick of snipers just sitting in the redline bodyshotting people and killing them in like 2 shots, gtfo of the redline and get some headshots! which is my argument for the dmg nerf but massive HS multiplier buff.. then that way only scrub snipers will whine that they cant bodyshot people to death while pros can and will reap skulls Are you wearing tin foil for a suit or do you not know how to make mu;tiple suit for multiple engagments? how does having a different suit make it any easier to spend 15-20 seconds inside the redline to try find a sniper who might be deeper in the redline then 15-20 seconds can allow.. granted all the having to run up hills with the poor terain mapping causeing difficulty in some favorite sniper locations
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Sclompton Face-Smasher
uptown456
74
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Posted - 2014.08.27 09:12:00 -
[78] - Quote
That's the distance a sniper should be considering (I know IRL...) snipers generally shoot from 400- 1200 meters out!
Considering the distance on most map from a GOOD vantage point in this game that would be around400-600 meters as given the max range for a sniper..
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Temba Fusrodah
Ganksters Inc Drake Ashigaru
135
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Posted - 2014.08.27 09:16:00 -
[79] - Quote
The OP is such a cry baby!
Why not change Dust514 into a pistol only game?
Put everyone into a great big arena with nothing to hide behind and pistols with a range of 10 meters. Boy that sounds like fun.
Seriously every time someone gets killed by a sniper they immediately swear it was a Thales from the redline. That simply is not always the truth. Snipers have to be where they can find targets.
Has the concept of adapting to the battlefield situation ever occurred to you? Let me explain how that works.
When the enemy deploys havs you can then go to a supply depot swap into swarm launchers, deploy mines, fly drop ships, or use havs yourself. When you get head shot dead by a sniper why not simply counter snipe?
But that would be too easy, no way, you want to have "others" change the way they want to play so you do not have to adapt. I suggest you play against a npc and not a real person. In a MMO game the point is you have to find a way to actually beat the other guy.
Let me be clear, by beat them it does not mean having CCP only give him or her less and less effective weapons.
Really do you ever listen to the mindless drivel sniper haters spout /whine relentlessly? It is pathetic.
I use to hate getting blown up by remotely detonated explosive devices when hacking. I did not cry that CCP remove them from the game, instead I started hunting down the bombers. That proved to be a lot more interesting.
Try and adapt to what is going on instead of whining for just one month, I promise you'll be a better player because of it.
This is a live combat game, against other real people ...... please stop acting like babies and crying every time you get out played. Your hating on snipers is why I enjoy dropping you iron clad ants with highly skilled headshots, and then shooting the guy with the needle trying to revive you. Become a marksman and stop begging CCP to take away the weapons you are too lazy to try to defeat in open combat. As the phrase goes .... "Man Up!"
Killing targets since the beta days! A DUST514 Original Gankster!
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Apothecary Za'ki
Biomass Positive
632
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Posted - 2014.08.27 09:22:00 -
[80] - Quote
Temba Fusrodah wrote:The OP is such a cry baby!
Why not change Dust514 into a pistol only game?
Put everyone into a great big arena with nothing to hide behind and pistols with a range of 10 meters. Boy that sounds like fun.
Seriously every time someone gets killed by a sniper they immediately swear it was a Thales from the redline. That simply is not always the truth. Snipers have to be where they can find targets.
Has the concept of adapting to the battlefield situation ever occurred to you? Let me explain how that works.
When the enemy deploys havs you can then go to a supply depot swap into swarm launchers, deploy mines, fly drop ships, or use havs yourself. When you get head shot dead by a sniper why not simply counter snipe?
But that would be too easy, no way, you want to have "others" change the way they want to play so you do not have to adapt. I suggest you play against a npc and not a real person. In a MMO game the point is you have to find a way to actually beat the other guy.
Let me be clear, by beat them it does not mean having CCP only give him or her less and less effective weapons.
Really do you ever listen to the mindless drivel sniper haters spout /whine relentlessly? It is pathetic.
I use to hate getting blown up by remotely detonated explosive devices when hacking. I did not cry that CCP remove them from the game, instead I started hunting down the bombers. That proved to be a lot more interesting.
Try and adapt to what is going on instead of whining for just one month, I promise you'll be a better player because of it.
This is a live combat game, against other real people ...... please stop acting like babies and crying every time you get out played. Your hating on snipers is why I enjoy dropping you iron clad ants with highly skilled headshots, and then shooting the guy with the needle trying to revive you. Become a marksman and stop begging CCP to take away the weapons you are too lazy to try to defeat in open combat. As the phrase goes .... "Man Up!" TL;DR
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Sclompton Face-Smasher
uptown456
75
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Posted - 2014.08.27 09:23:00 -
[81] - Quote
jace silencerww wrote:Thokk Nightshade wrote:I just started to get back into Sniping after Charlie (I ran Sniper exclusively from open beta to 1.6 or 1.7, don't remember anymore). Here's my take on your 3 "options"
What your suggestions are doing are just making the sniper a non-viable option, which I'm guessing is what you are aiming for.
1. This I don't really have an issue with as long as we can figure out a way for someone to deploy without getting shot in the face 3 seconds after spawning in.
2. Already accomplished. With the new reticules, I don't really seem to have a problem hitting bodies. However, Head Shots are damn neared impossible. I'm running a Charge and at about 200 meters, it becomes a guessing game as to where the head is at. Anything farther and I just accept the fact it is going to be all body shots with a couple lucky hits. Past 300, I'm starting to settle in and find the sweet spot but it still isn't perfect by any means
3. No. I can shoot a Sentinel 4 or 5 times with a Charge Sniper rifle and not kill them because while I'm reloading, they are replenishing their shields and armor. With the aforementioned #2, headshots are not as automatic as before.
My counter-proposal: Leave the current alpha/optimal damage where they are at and give a 200% increase to Headshot damage. If a charge is doing 340 (approx with damage mods), it should do 340+340+340 = 1020 damage for a Headshot. That will kill most anything short of sentinel, which, I can accept taking 2 Headshots to kill.
However, I do believe something needs to be done with the scope. Make the peep in the middle slightly smaller for a more accurate lineup and give it a 25-50% zoom. This will make it easier for people to get those headshots that you are asking for.
OR, as SymbioticForks suggested, use this reticule on the "frontline" sniper rifles and go back to the old scope for the Charge and Thales. Personally, I don't understand why it would be so difficult, since both scopes are built, to let the individual choose which scope to use. Because, like I said, I'm not having a real problem landing shots with this scope (in fact, it may be just a touch easier), but Headshots are nigh impossible. So if I want to go support and just work on finishing people off or wearing them down to make it easier for my teammates, I can choose to use the new scope. If I want to alpha dog it and go for 1 shot 1 kill, I can use the old scope which seems to be more user friendly in regards to headshots.
On, and before anyone gets on their "GitGud TryHard" podium, I might not be the most well known sniper but I don't redline. I have actually found that getting in close with rail rifles, sentinels, etc have given me a new perspective which helps when I am picking out sniping nests. On some of the Dom/Skirm maps, I often find myself closer to the middle of the map in some little covey hole than I am to the redline. On Ambush, I am going to stick on the outskirts away from the masses because, well, duh, but it's far enough from the redline where anyone can walk over to me and, if they find me, can kill me.
340 with a 200% headshot is 640. to get 1020 it is 300%. fyi max damage you can do (with the right set up & skills) to shield on a dropsuit non headshot with the charge is 366 & thale is 404. to armor with a charge is 480 & thale is 530. headshots to shields are 175% and armor is 195%. but here is food for thought so if a scout has 300 shield 75 armor you can kill him in 1 shot with the charge. he is why- 300 of the 366 is taken by shields but the 66 gets turned back to the normal so it is 73 then the armor damage bonus gets added so turns into 80 meaning dead scout. but if he had 85 armor he would live.
Thanks for the math there buddy! 
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
uptown456
75
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Posted - 2014.08.27 09:26:00 -
[82] - Quote
Apothecary Za'ki wrote:FarQue FromAfar wrote:Apothecary Za'ki wrote:Currently Snipers have near 0% Risk vs Reward because they snipe from the redline... So would you rather have one of these three options..
#1 redline removal[1]
#2 heavy range nerf/optimal range nerf/sights range nerf[2]
#3 ultra damage nerf to snipers but major buff to HS multiplier so they can still perform their role but cannot dominate and kill by just noskill bodyshotting people form the redline[3]
please answer with just a 1 or 2 or 3
[1] this could cause some controversy and major one sided-ness with Queue-syncers basically stopping anyone form even getting away from the mcc. it would also leave the snipers as they are now but give people the opportunity to hunt you gimps who dont dare come out of the redline atm.
[2]this one is probably the heaviest option which would let snipers still be the gimps they are from the redline but only in certain circumstances where the targets are close to the redline and would force snipers closer to the fight and actually have some RISK vs REWARD
[3] more sensible idea.. only change to snipers would be damage per shot so they cannot just body-shot people to death from super long range cause they cannot get a Head-shot, and a major buff to head-shot multiplier so those with skill or a clear shot can still OHK people and even heavy suits/sentinels due to the massive HS multiplier. Your logic is broken here... Reasons include, but do not completely cover your jacked view of reason.... The sniper rifle should be feared, this is the only game that there is a "Sway" for using sights, and NO hip fire sight.... Snipers know how to use cover... To get kills... The redline you talk about... CCP made maps WITH the cover for most snipers to be able to USE it.... not that redline is right, but it is a place CCP thought long and hard about including here... Other posters are still using the term "Head Glitch".... That is CCP's fault for not fixing Line of Sight so the snipers BEHIND cover and revealing enough of themselves to get a clean shot off, are shown as a visible person.... CCP fault, not cover snipers.... As a sniper, I "See" many people behind cover and can not hit them... CCP rendering issue again... they are not " Cover Glitchers.... LMAO Read what the game expresses as a sniper rifle... It is a 2500 meters per second weapon.... shooting a big arsed bullet... But we can only get shots off at 599.99.... Fail for the future of weapons.... This is so alllll you little whining babies can play your game without a sniper OWNING you at objectives... But there are still complaints and cry BABIES like the original poster that want snipers to accept 1 2 or 3... 1, lose cover so scouts and LAV's can go hunt snipers....2, get a 2500 meters per second weapon with a decay in damage rate as bad as a plasma weapon.... 3, Just bend over and take his ignorant, lack of war knowledge ideas and say there are no such things as snipers and the boogy man and christmas.... no they didnt.. the redline was to stop dominating teams from camping the opposing teams MCC spawn or the ground spawn it was not created for Snipers to get free kills with 0% risk quit thinking your entitled and better then the rest of us who go out there and die repeatedly and have more fun then you snipers will ever have
Having fun depends on the individual so don't go any futher up the dumbass tree okay?
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
uptown456
75
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Posted - 2014.08.27 09:34:00 -
[83] - Quote
Apothecary Za'ki wrote:Breakin Stuff wrote:The lesser evil of being rooted out and killed. My day playing DUST does not end until at least four tanks, two ADS and six thales lie dead on the altar of my kill count.
Redline snipers are easy to eliminate and marginalize.
If you ever see my name in the killlfeed with multiple kills with a covenant sniper rifle in rapid succession it means I'm scourging the redline and rooftops..
Zero risk my ass. Thats like saying tanks are op because you cannot kill them without speccing into some form of AV. I am specced to kill snipers and vehicles. Now Im working on speccing to kill the rest of you.
And side note? Dont ever say semper fi again until you qualify for my dress blues. you cannot really root out and kill something that is in the redline where you die after 15-20 seconds(cause its buggy like that) and its 0% risk unless some one with just as much sp into snipers (charged or thales) sets up to countersnipe and they usually have to snipe form inside the burn zone while the redliner jut redlines all day Not completely true but not completely wrong considering if you ride the edge of the map the you're still "Hugging the redline" and also it's all about who has the best point-of-view so you should probably remember that...
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Apothecary Za'ki
Biomass Positive
632
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Posted - 2014.08.27 09:37:00 -
[84] - Quote
Sclompton Face-Smasher wrote:Apothecary Za'ki wrote:Breakin Stuff wrote:The lesser evil of being rooted out and killed. My day playing DUST does not end until at least four tanks, two ADS and six thales lie dead on the altar of my kill count.
Redline snipers are easy to eliminate and marginalize.
If you ever see my name in the killlfeed with multiple kills with a covenant sniper rifle in rapid succession it means I'm scourging the redline and rooftops..
Zero risk my ass. Thats like saying tanks are op because you cannot kill them without speccing into some form of AV. I am specced to kill snipers and vehicles. Now Im working on speccing to kill the rest of you.
And side note? Dont ever say semper fi again until you qualify for my dress blues. you cannot really root out and kill something that is in the redline where you die after 15-20 seconds(cause its buggy like that) and its 0% risk unless some one with just as much sp into snipers (charged or thales) sets up to countersnipe and they usually have to snipe form inside the burn zone while the redliner jut redlines all day Not completely true but not completely wrong considering if you ride the edge of the map the you're still "Hugging the redline" and also it's all about who has the best point-of-view so you should probably remember that... the last few times i have tried hunting redliners, one example was it was the skirmish bridge map and the guy was up the dirt hill sniping from near the MCC with a thales.. no way to get a sight on him or even scout suit kinkat up to him before timer was out and this may sound like BS but the one time i got near close enough the timer bugged and killed me at 4 seconds remaining instead of 0 seconds(known bug iirc)
so its not for a lack of trying.. my problem with redliners are the ones who are DEEP in the redline not the ones who are just barely on the edge
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Sclompton Face-Smasher
uptown456
75
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Posted - 2014.08.27 09:40:00 -
[85] - Quote
Apothecary Za'ki wrote:Sclompton Face-Smasher wrote:Apothecary Za'ki wrote:Thumb Green wrote:When I snipe it's usually to counter snipe so with that said.
#1 would make the team getting their dicks kicked in just spawn in the MCC and AFK.
#2 would defeat the purpose of sniper rifles
#3 just doesn't make sense, seriously how the fck can a weapon not body shot kill people. This suggestion would make sniper rifles useless for 90% of players 90% of the time. Hell, most SR's already are as the only ones worth a damn are the Charge & Thales. Though I can agree the headshot modifier needs an increase; another thing that is also needed is that scouts need a damage bonus to sniper rifles to encourage people to use them over other suits, heavies in particular.
Sniping is only a 0 risk activity, even in the redline, if nobody on the other team is willing to do something about it. The redline doesn't make players invulnerable to bullets; if they can shoot at anybody then they can be shot as well. People need to stop trying to nerf stuff they're too lazy to counter. #1 yes that was my argument against that option noob. #2 it wouldnt as they still have stupid range its just more to force them to snipe from INSIDE the "BURN ZONE" not way back in the REDLINE having a damn cup of what ever you redlineing SOBs drink. #3 well im sick of snipers just sitting in the redline bodyshotting people and killing them in like 2 shots, gtfo of the redline and get some headshots! which is my argument for the dmg nerf but massive HS multiplier buff.. then that way only scrub snipers will whine that they cant bodyshot people to death while pros can and will reap skulls Are you wearing tin foil for a suit or do you not know how to make mu;tiple suit for multiple engagments? how does having a different suit make it any easier to spend 15-20 seconds inside the redline to try find a sniper who might be deeper in the redline then 15-20 seconds can allow.. granted all the having to run up hills with the poor terain mapping causeing difficulty in some favorite sniper locations
Have a fit with Kin Cats and a ScR or RR if you don't want to counter snipe and want to rush the red without having to run too far in and also there are these things called Range Amplifiers and Precision mods... Do you have any skills in eWar at all there L33t?
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Apothecary Za'ki
Biomass Positive
632
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Posted - 2014.08.27 09:42:00 -
[86] - Quote
Sclompton Face-Smasher wrote:Apothecary Za'ki wrote:Sclompton Face-Smasher wrote:Apothecary Za'ki wrote:Thumb Green wrote:When I snipe it's usually to counter snipe so with that said.
#1 would make the team getting their dicks kicked in just spawn in the MCC and AFK.
#2 would defeat the purpose of sniper rifles
#3 just doesn't make sense, seriously how the fck can a weapon not body shot kill people. This suggestion would make sniper rifles useless for 90% of players 90% of the time. Hell, most SR's already are as the only ones worth a damn are the Charge & Thales. Though I can agree the headshot modifier needs an increase; another thing that is also needed is that scouts need a damage bonus to sniper rifles to encourage people to use them over other suits, heavies in particular.
Sniping is only a 0 risk activity, even in the redline, if nobody on the other team is willing to do something about it. The redline doesn't make players invulnerable to bullets; if they can shoot at anybody then they can be shot as well. People need to stop trying to nerf stuff they're too lazy to counter. #1 yes that was my argument against that option noob. #2 it wouldnt as they still have stupid range its just more to force them to snipe from INSIDE the "BURN ZONE" not way back in the REDLINE having a damn cup of what ever you redlineing SOBs drink. #3 well im sick of snipers just sitting in the redline bodyshotting people and killing them in like 2 shots, gtfo of the redline and get some headshots! which is my argument for the dmg nerf but massive HS multiplier buff.. then that way only scrub snipers will whine that they cant bodyshot people to death while pros can and will reap skulls Are you wearing tin foil for a suit or do you not know how to make mu;tiple suit for multiple engagments? how does having a different suit make it any easier to spend 15-20 seconds inside the redline to try find a sniper who might be deeper in the redline then 15-20 seconds can allow.. granted all the having to run up hills with the poor terain mapping causeing difficulty in some favorite sniper locations Have a fit with Kin Cats and a ScR or RR if you don't want to counter snipe and want to rush the red without having to run too far in and also there are these things called Range Amplifiers and Precision mods... Do you have any skills in eWar at all there L33t? advanced ewar but it means nothing unless you got cal scout with their superior passive tacnet range, but my primary function is running logistics and pushing the team forward and holding them up, i dont got time to go hunting every redliner with a thales in a bricked proto logi/commando suit
[[LogiBro in Training]]
Level 1 Forum Pariah
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Sclompton Face-Smasher
uptown456
75
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Posted - 2014.08.27 09:46:00 -
[87] - Quote
Apothecary Za'ki wrote:Sclompton Face-Smasher wrote:Apothecary Za'ki wrote:Breakin Stuff wrote:The lesser evil of being rooted out and killed. My day playing DUST does not end until at least four tanks, two ADS and six thales lie dead on the altar of my kill count.
Redline snipers are easy to eliminate and marginalize.
If you ever see my name in the killlfeed with multiple kills with a covenant sniper rifle in rapid succession it means I'm scourging the redline and rooftops..
Zero risk my ass. Thats like saying tanks are op because you cannot kill them without speccing into some form of AV. I am specced to kill snipers and vehicles. Now Im working on speccing to kill the rest of you.
And side note? Dont ever say semper fi again until you qualify for my dress blues. you cannot really root out and kill something that is in the redline where you die after 15-20 seconds(cause its buggy like that) and its 0% risk unless some one with just as much sp into snipers (charged or thales) sets up to countersnipe and they usually have to snipe form inside the burn zone while the redliner jut redlines all day Not completely true but not completely wrong considering if you ride the edge of the map the you're still "Hugging the redline" and also it's all about who has the best point-of-view so you should probably remember that... the last few times i have tried hunting redliners, one example was it was the skirmish bridge map and the guy was up the dirt hill sniping from near the MCC with a thales.. no way to get a sight on him or even scout suit kinkat up to him before timer was out and this may sound like BS but the one time i got near close enough the timer bugged and killed me at 4 seconds remaining instead of 0 seconds(known bug iirc) so its not for a lack of trying.. my problem with redliners are the ones who are DEEP in the redline not the ones who are just barely on the edge
I'll tell you now for the future.... on that specific map if you run alond the side with the mountain the you can go from your red to theirs all the while knocking the enemy sniper down a peg.. this works with scout speed tanked suits also.
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2327
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Posted - 2014.08.27 09:47:00 -
[88] - Quote
I specced into countersniping. When I'm feeling really froggy I do it with a forge gun, just for the extra special level of "f**k you" it implies.
As soon as snipers start polluting the killfeed I switch to my caldari LOLmando and proceed to start the executions.
The rail rifle discourages random slobs from interrupting my good deed of discouraging snipers from existing.
On a separate, hilarious note did you realize most snipers are pathetic? You can hit and kill most of them in their redline with a rail rifle. Because most of them are incompetent. You also see them run RIGHT BACK to the spot you just killed them on and you get to farm them.
Then they jump into a fatsuit and try to snipe in the same place again. This is the cue to get out the forge gun since you already have them locked. |

Apothecary Za'ki
Biomass Positive
632
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Posted - 2014.08.27 09:54:00 -
[89] - Quote
Breakin Stuff wrote:I specced into countersniping. When I'm feeling really froggy I do it with a forge gun, just for the extra special level of "f**k you" it implies.
As soon as snipers start polluting the killfeed I switch to my caldari LOLmando and proceed to start the executions.
The rail rifle discourages random slobs from interrupting my good deed of discouraging snipers from existing.
On a separate, hilarious note did you realize most snipers are pathetic? You can hit and kill most of them in their redline with a rail rifle. Because most of them are incompetent. You also see them run RIGHT BACK to the spot you just killed them on and you get to farm them.
Then they jump into a fatsuit and try to snipe in the same place again. This is the cue to get out the forge gun since you already have them locked. i do like the Forgegun F-U ness.. and i always wondered why the scrubbiest snipers go back to the same location (probably best vantage point for kills?) but i have come across experienced redliners who know to bug out when they have been rumbled.
i did just recently have the idea of downloading the known/used maps and putting markers where confirmed sniper locations are but i havnt seen any which also have the redline indicators on them so it would leave a degree of inaccuracy for the maps
[[LogiBro in Training]]
Level 1 Forum Pariah
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Sclompton Face-Smasher
uptown456
76
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Posted - 2014.08.27 09:55:00 -
[90] - Quote
Apothecary Za'ki wrote:Sclompton Face-Smasher wrote: #1 yes that was my argument against that option noob.
#2 it wouldnt as they still have stupid range its just more to force them to snipe from INSIDE the "BURN ZONE" not way back in the REDLINE having a damn cup of what ever you redlineing SOBs drink.
#3 well im sick of snipers just sitting in the redline bodyshotting people and killing them in like 2 shots, gtfo of the redline and get some headshots! which is my argument for the dmg nerf but massive HS multiplier buff.. then that way only scrub snipers will whine that they cant bodyshot people to death while pros can and will reap skulls
Are you wearing tin foil for a suit or do you not know how to make mu;tiple suit for multiple engagments? how does having a different suit make it any easier to spend 15-20 seconds inside the redline to try find a sniper who might be deeper in the redline then 15-20 seconds can allow.. granted all the having to run up hills with the poor terain mapping causeing difficulty in some favorite sniper locations[/quote]
Have a fit with Kin Cats and a ScR or RR if you don't want to counter snipe and want to rush the red without having to run too far in and also there are these things called Range Amplifiers and Precision mods... Do you have any skills in eWar at all there L33t?[/quote] advanced ewar but it means nothing unless you got cal scout with their superior passive tacnet range, but my primary function is running logistics and pushing the team forward and holding them up, i dont got time to go hunting every redliner with a thales in a bricked proto logi/commando suit[/quote]
See you have your role and all but if that Thales sniper is running the game your in as an enemy it would only be logical for you yourself or a squad member or even a corp member to switch your role for a minute and use one of the options already stated in the post to get rid of him/her and make them lose a precious weapon that they can only get from salvage and have them feel like s**t for staying in one spot and losing it.
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
uptown456
76
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Posted - 2014.08.27 09:56:00 -
[91] - Quote
Breakin Stuff wrote:I specced into countersniping. When I'm feeling really froggy I do it with a forge gun, just for the extra special level of "f**k you" it implies.
As soon as snipers start polluting the killfeed I switch to my caldari LOLmando and proceed to start the executions.
The rail rifle discourages random slobs from interrupting my good deed of discouraging snipers from existing.
On a separate, hilarious note did you realize most snipers are pathetic? You can hit and kill most of them in their redline with a rail rifle. Because most of them are incompetent. You also see them run RIGHT BACK to the spot you just killed them on and you get to farm them.
Then they jump into a fatsuit and try to snipe in the same place again. This is the cue to get out the forge gun since you already have them locked.
I love the post man!!    
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Apothecary Za'ki
Biomass Positive
632
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Posted - 2014.08.27 09:58:00 -
[92] - Quote
Sclompton Face-Smasher wrote:Apothecary Za'ki wrote:Sclompton Face-Smasher wrote: #1 yes that was my argument against that option noob.
#2 it wouldnt as they still have stupid range its just more to force them to snipe from INSIDE the "BURN ZONE" not way back in the REDLINE having a damn cup of what ever you redlineing SOBs drink.
#3 well im sick of snipers just sitting in the redline bodyshotting people and killing them in like 2 shots, gtfo of the redline and get some headshots! which is my argument for the dmg nerf but massive HS multiplier buff.. then that way only scrub snipers will whine that they cant bodyshot people to death while pros can and will reap skulls
Are you wearing tin foil for a suit or do you not know how to make mu;tiple suit for multiple engagments? how does having a different suit make it any easier to spend 15-20 seconds inside the redline to try find a sniper who might be deeper in the redline then 15-20 seconds can allow.. granted all the having to run up hills with the poor terain mapping causeing difficulty in some favorite sniper locations
Have a fit with Kin Cats and a ScR or RR if you don't want to counter snipe and want to rush the red without having to run too far in and also there are these things called Range Amplifiers and Precision mods... Do you have any skills in eWar at all there L33t?[/quote] advanced ewar but it means nothing unless you got cal scout with their superior passive tacnet range, but my primary function is running logistics and pushing the team forward and holding them up, i dont got time to go hunting every redliner with a thales in a bricked proto logi/commando suit[/quote]
See you have your role and all but if that Thales sniper is running the game your in as an enemy it would only be logical for you yourself or a squad member or even a corp member to switch your role for a minute and use one of the options already stated in the post to get rid of him/her and make them lose a precious weapon that they can only get from salvage and have them feel like s**t for staying in one spot and losing it. [/quote]
ccp should do a mini event to see how meny people kill/get killed while wielding sniper rifles.. that may root out a few thousand thales from the community :P
[[LogiBro in Training]]
Level 1 Forum Pariah
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Sclompton Face-Smasher
uptown456
76
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Posted - 2014.08.27 10:02:00 -
[93] - Quote
Apothecary Za'ki wrote:Sclompton Face-Smasher wrote:Apothecary Za'ki wrote:Sclompton Face-Smasher wrote: #1 yes that was my argument against that option noob.
#2 it wouldnt as they still have stupid range its just more to force them to snipe from INSIDE the "BURN ZONE" not way back in the REDLINE having a damn cup of what ever you redlineing SOBs drink.
#3 well im sick of snipers just sitting in the redline bodyshotting people and killing them in like 2 shots, gtfo of the redline and get some headshots! which is my argument for the dmg nerf but massive HS multiplier buff.. then that way only scrub snipers will whine that they cant bodyshot people to death while pros can and will reap skulls
Are you wearing tin foil for a suit or do you not know how to make mu;tiple suit for multiple engagments? how does having a different suit make it any easier to spend 15-20 seconds inside the redline to try find a sniper who might be deeper in the redline then 15-20 seconds can allow.. granted all the having to run up hills with the poor terain mapping causeing difficulty in some favorite sniper locations Have a fit with Kin Cats and a ScR or RR if you don't want to counter snipe and want to rush the red without having to run too far in and also there are these things called Range Amplifiers and Precision mods... Do you have any skills in eWar at all there L33t? advanced ewar but it means nothing unless you got cal scout with their superior passive tacnet range, but my primary function is running logistics and pushing the team forward and holding them up, i dont got time to go hunting every redliner with a thales in a bricked proto logi/commando suit[/quote]
See you have your role and all but if that Thales sniper is running the game your in as an enemy it would only be logical for you yourself or a squad member or even a corp member to switch your role for a minute and use one of the options already stated in the post to get rid of him/her and make them lose a precious weapon that they can only get from salvage and have them feel like s**t for staying in one spot and losing it. [/quote]
ccp should do a mini event to see how meny people kill/get killed while wielding sniper rifles.. that may root out a few thousand thales from the community :P[/quote]
I'm all for killing the thales as I only have 3 or 5 left myself and would be glad to shorten the herd that can use them against myself.  (I'm a solo player so I generally stopped caring for all blueberrys I have no history with.)
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2329
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Posted - 2014.08.27 10:07:00 -
[94] - Quote
If you dont want to run your expensive fit into the redline make a cheap rifle/nade/MD fit and fly a disposable militia derpship into the redline. Abandon ship, (ive had them crash on my targets before) and proceed to gun them down.
Countersniping with a high slot +damage load with a STD sniper rifle is really all it takes because to be effective snipers have to fit gank over tank. So unless they're in sentinel (militia forge gun fixes this trend in a hurry) two shots kills pretty much any of them. |
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Mregomies
Beer For Evil Mercs
256
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Posted - 2014.08.27 10:12:00 -
[95] - Quote
Tonight, after refreshing break, I'll spam some links and hives to the burnzone and head back to redline or start collect some WP with repper and needle. dunno... maybe I'll swarmilk some ADS. my goal is to break that 40mil. SP tonight.
Suomi, Finland, PERKELE!
Logibro
Logibro2
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2331
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Posted - 2014.08.27 10:12:00 -
[96] - Quote
As a side note: When you kill a sniper in a redline perch check his name on the killfeed. Theres more than a few who will quit a match id you kill them immediately.
This unfortunately frees up a slot for someone useful on the enemy team. |
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Sclompton Face-Smasher
uptown456
76
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Posted - 2014.08.27 10:14:00 -
[97] - Quote
Breakin Stuff wrote:If you dont want to run your expensive fit into the redline make a cheap rifle/nade/MD fit and fly a disposable militia derpship into the redline. Abandon ship, (ive had them crash on my targets before) and proceed to gun them down.
Countersniping with a high slot +damage load with a STD sniper rifle is really all it takes because to be effective snipers have to fit gank over tank. So unless they're in sentinel (militia forge gun fixes this trend in a hurry) two shots kills pretty much any of them.
I have 23 thales that I cannot use and a proto dropsuit to mount them on for killing redline sissies. The covenant (std bpo) or dren does the job well
I have a covenant srand just throw them on a miltia minnie light suit (haven't played for months so I didn't see the new light suits) and d-mod it it out while rushing and pecking said thale if I can't kill them to throw them off their game.  
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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George Moros
RestlessSpirits
406
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Posted - 2014.08.27 10:45:00 -
[98] - Quote
Apothecary Za'ki wrote: currently sniping is a 0 risk endevour vs big rewards.. this should not be the case.. snipers should have risk, because as it stands they have non
Could you please be more specific concerning your claim that sniping is "0 risk endevour vs big rewards". What big rewards? The only WP snipers get is from kills, and you get significantly less ISK per battle than you would by playing some other role (which is perfectly all right since snipers also tend to die less). The only thing sniping is good for in that aspect is padding your KDR which is, let's be honest, completely irrelevant.
Pulvereus ergo queritor.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
962
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Posted - 2014.08.27 11:14:00 -
[99] - Quote
Apothecary Za'ki wrote:Breakin Stuff wrote:I specced into countersniping. When I'm feeling really froggy I do it with a forge gun, just for the extra special level of "f**k you" it implies.
As soon as snipers start polluting the killfeed I switch to my caldari LOLmando and proceed to start the executions.
The rail rifle discourages random slobs from interrupting my good deed of discouraging snipers from existing.
On a separate, hilarious note did you realize most snipers are pathetic? You can hit and kill most of them in their redline with a rail rifle. Because most of them are incompetent. You also see them run RIGHT BACK to the spot you just killed them on and you get to farm them.
Then they jump into a fatsuit and try to snipe in the same place again. This is the cue to get out the forge gun since you already have them locked. i do like the Forgegun F-U ness.. and i always wondered why the scrubbiest snipers go back to the same location (probably best vantage point for kills?) but i have come across experienced redliners who know to bug out when they have been rumbled. i did just recently have the idea of downloading the known/used maps and putting markers where confirmed sniper locations are but i havnt seen any which also have the redline indicators on them so it would leave a degree of inaccuracy for the maps
Noted: He complains about snipers having No risk, then lauds over how easy it is to kill snipers. Evidence contained.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Apothecary Za'ki
Biomass Positive
636
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Posted - 2014.08.27 11:34:00 -
[100] - Quote
Dovallis Martan JenusKoll wrote:Apothecary Za'ki wrote:Breakin Stuff wrote:I specced into countersniping. When I'm feeling really froggy I do it with a forge gun, just for the extra special level of "f**k you" it implies.
As soon as snipers start polluting the killfeed I switch to my caldari LOLmando and proceed to start the executions.
The rail rifle discourages random slobs from interrupting my good deed of discouraging snipers from existing.
On a separate, hilarious note did you realize most snipers are pathetic? You can hit and kill most of them in their redline with a rail rifle. Because most of them are incompetent. You also see them run RIGHT BACK to the spot you just killed them on and you get to farm them.
Then they jump into a fatsuit and try to snipe in the same place again. This is the cue to get out the forge gun since you already have them locked. i do like the Forgegun F-U ness.. and i always wondered why the scrubbiest snipers go back to the same location (probably best vantage point for kills?) but i have come across experienced redliners who know to bug out when they have been rumbled. i did just recently have the idea of downloading the known/used maps and putting markers where confirmed sniper locations are but i havnt seen any which also have the redline indicators on them so it would leave a degree of inaccuracy for the maps Noted: He complains about snipers having No risk, then lauds over how easy it is to kill snipers. Evidence contained. no i was mearly commenting on how i enjoy that forgegun OHKs and denys revival
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Level 1 Forum Pariah
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2334
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Posted - 2014.08.27 12:09:00 -
[101] - Quote
I am treating this thread as a troll thread because the OP basically denies permission fora dissenting opinion. It is a thread that basically says "I dislike your play method therefore you must be nerfed. These are your options that are allowed for the nerf."
Its like entering a debate competition and telling the other team "you have to agree with my premise and objective, only the specific results Im willing to accept are allowable arguments."
This is why I consider this thread trollbait and a horrible badpost.
I also consider predicating an argument about things being OP and ignoring known hard counters to be flawed.
Those counters are forge/sniper/laser rifle/ADS that dont involve a suicide clone. Predicating an argument on a refusal to spec into a hard counter and employ it is inexcusably lazy.
Ever wonder why forge guns still can slam infantry? One very good reason is they are one of the only weapons that can match and hit a sniper deep in the redline.
Laser rifles will burn 90% of viable sniper fits unless they are in the deepest redline. And since snipers have to hold still you can heat the beam and sweep it onto their heads. Its about as effective as licking someone's ear with a shotgun. |
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Temba Fusrodah
Ganksters Inc Drake Ashigaru
135
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Posted - 2014.08.27 14:27:00 -
[102] - Quote
The OP is straight up trolling with this thread.
It is devoid of content and merit beyond his contradictions & tears.
Please cry baby tell us how the bad sniper man hurt you!
lol guess you are real butt hurt by the experience.
Killing targets since the beta days! A DUST514 Original Gankster!
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Scheneighnay McBob
Cult of Gasai
5811
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Posted - 2014.08.27 14:36:00 -
[103] - Quote
I still support having no redline, but making the MCC shoot any enemy infantry who get too close.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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Mike De Luca
STOP TRYING TO RECRUIT ME
273
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Posted - 2014.08.27 15:23:00 -
[104] - Quote
Scheneighnay McBob wrote:I still support having no redline, but making the MCC shoot any enemy infantry who get too close. I prefer the instant death idea, no time wasted that way.
what i think of when charging fg
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Guybrush Threeps
K-A-O-S theory
29
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Posted - 2014.08.27 17:50:00 -
[105] - Quote
OP, your entire premise is wrong, thus your solutions are... well dumb. |
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Thokk Nightshade
KNIGHTZ OF THE ROUND
468
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Posted - 2014.08.27 21:33:00 -
[106] - Quote
jace silencerww wrote:Thokk Nightshade wrote:I just started to get back into Sniping after Charlie (I ran Sniper exclusively from open beta to 1.6 or 1.7, don't remember anymore). Here's my take on your 3 "options"
What your suggestions are doing are just making the sniper a non-viable option, which I'm guessing is what you are aiming for.
1. This I don't really have an issue with as long as we can figure out a way for someone to deploy without getting shot in the face 3 seconds after spawning in.
2. Already accomplished. With the new reticules, I don't really seem to have a problem hitting bodies. However, Head Shots are damn neared impossible. I'm running a Charge and at about 200 meters, it becomes a guessing game as to where the head is at. Anything farther and I just accept the fact it is going to be all body shots with a couple lucky hits. Past 300, I'm starting to settle in and find the sweet spot but it still isn't perfect by any means
3. No. I can shoot a Sentinel 4 or 5 times with a Charge Sniper rifle and not kill them because while I'm reloading, they are replenishing their shields and armor. With the aforementioned #2, headshots are not as automatic as before.
My counter-proposal: Leave the current alpha/optimal damage where they are at and give a 200% increase to Headshot damage. If a charge is doing 340 (approx with damage mods), it should do 340+340+340 = 1020 damage for a Headshot. That will kill most anything short of sentinel, which, I can accept taking 2 Headshots to kill.
However, I do believe something needs to be done with the scope. Make the peep in the middle slightly smaller for a more accurate lineup and give it a 25-50% zoom. This will make it easier for people to get those headshots that you are asking for.
OR, as SymbioticForks suggested, use this reticule on the "frontline" sniper rifles and go back to the old scope for the Charge and Thales. Personally, I don't understand why it would be so difficult, since both scopes are built, to let the individual choose which scope to use. Because, like I said, I'm not having a real problem landing shots with this scope (in fact, it may be just a touch easier), but Headshots are nigh impossible. So if I want to go support and just work on finishing people off or wearing them down to make it easier for my teammates, I can choose to use the new scope. If I want to alpha dog it and go for 1 shot 1 kill, I can use the old scope which seems to be more user friendly in regards to headshots.
On, and before anyone gets on their "GitGud TryHard" podium, I might not be the most well known sniper but I don't redline. I have actually found that getting in close with rail rifles, sentinels, etc have given me a new perspective which helps when I am picking out sniping nests. On some of the Dom/Skirm maps, I often find myself closer to the middle of the map in some little covey hole than I am to the redline. On Ambush, I am going to stick on the outskirts away from the masses because, well, duh, but it's far enough from the redline where anyone can walk over to me and, if they find me, can kill me.
340 with a 200% headshot is 640. to get 1020 it is 300%. fyi max damage you can do (with the right set up & skills) to shield on a dropsuit non headshot with the charge is 366 & thale is 404. to armor with a charge is 480 & thale is 530. headshots to shields are 175% and armor is 195%. but here is food for thought so if a scout has 300 shield 75 armor you can kill him in 1 shot with the charge. he is why- 300 of the 366 is taken by shields but the 66 gets turned back to the normal so it is 73 then the armor damage bonus gets added so turns into 80 meaning dead scout. but if he had 85 armor he would live.
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Thokk Kill. Thokk Crush. Thokk Smash.
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Apothecary Za'ki
Biomass Positive
649
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Posted - 2014.08.27 21:44:00 -
[107] - Quote
Temba Fusrodah wrote:The OP is straight up trolling with this thread.
It is devoid of content and merit beyond his contradictions & tears.
Please cry baby tell us how the bad sniper man hurt you!
lol guess you are real butt hurt by the experience. actually it was not a troll thread i was just seeing what snipers thought but then it got derailed by the trolls.. thus it became a troll thread which is still going days later
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Level 1 Forum Pariah
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2342
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Posted - 2014.08.27 21:49:00 -
[108] - Quote
Apothecary Za'ki wrote:Temba Fusrodah wrote:The OP is straight up trolling with this thread.
It is devoid of content and merit beyond his contradictions & tears.
Please cry baby tell us how the bad sniper man hurt you!
lol guess you are real butt hurt by the experience. actually it was not a troll thread i was just seeing what snipers thought but then it got derailed by the trolls.. thus it became a troll thread which is still going days later
Come up with a better premise than your original post if you want to have a real discussion. This was a flagrant attempt to lead everyone around by the nose, Something this community is notoriously nasty about.
Not everyone agrees with you and your "three options" premise was crap to begin with. The thread was trollbait, and you should have expected nothing less. |
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Symbioticforks
Pure Evil.
736
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Posted - 2014.08.27 23:18:00 -
[109] - Quote
Guybrush Threeps wrote:OP, your entire premise is wrong, thus your solutions are... well dumb.
This.
Sniping Dust 514 (video series)
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Auris Lionesse
Kang Lo Directorate Gallente Federation
936
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Posted - 2014.08.27 23:55:00 -
[110] - Quote
for the 801st time.
the redline isnt the problem, map size is. the maps are too small and the redline is too close to the action. in battlefield the redline is far from any action and generally in the middle of nowhere that doesnt offer any advantage to sitting in it. the maps are large enough that the redline can be there and provide a boundary for spawns and vehicle spawns but far enough away and obscured by terrain to where it isnt useful to camp.
maps just need to be resized or redrawn in order to adress this. The redline shoudnt include hills that over look objectives and it shouldnt be right next to objectives where i can go out of bounds on the opposing team while im within 20m of the objectives. thats too close.
the rest of the problems with the sniper stem from terrible zoom, rendering issues at long range, low damage, sightlines and sensitivity issues with panning left and right. apparently now the reticule is broken since its been changed but thats not important. idk if its just the left and right sensitivity or lag maybe but its nearly impossible to get headshots on moving targets at 400m even with the old reticule because of how jumpy the aim is, you either go to far or not enough and leading targets doesnt work. add in low zoom where the old reticule is larger than what im aiming at and low damage and rendering issues where they could be behind an invisible unrendered wall and you get the current snipers.
unless someones standing perfectly still and you get lucky your not killing anyone. then you have sightlines within the game area that arent as good as the sightlines from the redline. our normal maps usually happen in a bowl with redline being highground providing better overwatch and more targets. theres just never been any really good spots to target from within the redline. theres a couple of decent ones spread out among the maps but none are great so you have noobs who sit in the redline.
its not hard to have a flawless game and get some kills and stay hidden outside of the redline, its just not very fun because your gonna be sitting in weird spots that dont give you much to shoot at unless people are slipping up.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
964
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Posted - 2014.08.28 02:33:00 -
[111] - Quote
Auris Lionesse wrote:for the 801st time.
the redline isnt the problem, map size is. the maps are too small and the redline is too close to the action. in battlefield the redline is far from any action and generally in the middle of nowhere that doesnt offer any advantage to sitting in it. the maps are large enough that the redline can be there and provide a boundary for spawns and vehicle spawns but far enough away and obscured by terrain to where it isnt useful to camp.
maps just need to be resized or redrawn in order to adress this. The redline shoudnt include hills that over look objectives and it shouldnt be right next to objectives where i can go out of bounds on the opposing team while im within 20m of the objectives. thats too close.
the rest of the problems with the sniper stem from terrible zoom, rendering issues at long range, low damage, sightlines and sensitivity issues with panning left and right. apparently now the reticule is broken since its been changed but thats not important. idk if its just the left and right sensitivity or lag maybe but its nearly impossible to get headshots on moving targets at 400m even with the old reticule because of how jumpy the aim is, you either go to far or not enough and leading targets doesnt work. add in low zoom where the old reticule is larger than what im aiming at and low damage and rendering issues where they could be behind an invisible unrendered wall and you get the current snipers.
unless someones standing perfectly still and you get lucky your not killing anyone. then you have sightlines within the game area that arent as good as the sightlines from the redline. our normal maps usually happen in a bowl with redline being highground providing better overwatch and more targets. theres just never been any really good spots to target from within the redline. theres a couple of decent ones spread out among the maps but none are great so you have noobs who sit in the redline.
its not hard to have a flawless game and get some kills and stay hidden outside of the redline, its just not very fun because your gonna be sitting in weird spots that dont give you much to shoot at unless people are slipping up.
The maps ARE bigger, we just never got to using even half the space available. They never opened them up because they couldn't optimize enough of the gameplay to increase player count per match.
We currently play on about 1/6-1/9 the actual map in every game.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Nothing Certain
Bioshock Rejects
1067
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Posted - 2014.08.28 03:12:00 -
[112] - Quote
I think you need to look up the meaning of "open question".
Because, that's why.
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Gemini Cuspid
123
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Posted - 2014.08.28 04:55:00 -
[113] - Quote
I'm going to tweak my answer a bit and simply say:
the question posed by the OP wasn't very open and missed entirely the idea of the "sniper". I'm going to go even a bit further. In my last game I positioned myself to get the most kills. That's how it works generally for me. A player using Nova Knives spent the whole match after dying several times to me to simply find and kill me however possible and was more than pleased to send a message with a smiley emoticon.
Now this struck me as weird because I may not be in a corp but the idea in matches should be "to win". Carrying out a blood vendetta on a sniper as your sole kill in the game seemed pretty petty to me but I bring it up as a point I'm about to make. Your weapon of choice could be any of the items in the game but 1 of the 2 main goals in any match is "kill the other side more often than they kill you".
For sniper users, this same rule applies as much as a shotgun user, RR, combat rifler or anything else. In some matches a python can be scarier than a sniper, in others a heavy and in some a maddy. Complaining about snipers and how their style of play doesn't present them with as much risk misses the point: that style of play does allow some to yield the most kills and incur the least deaths. It's no less shameless than a shotgunner coming from behind and shooting you or a scout, cloaked running around to knife you with stealth. Even something as big as a Maddy isn't going to be showy just so that you can prepare enough proximity mines/packed AV's to blow it out of the sky. No the maddy is coming in and will want to run/shoot you down and as many as you as possible but once they see the odds aren't in their favor they'll flee like a chicken.
Point is these tactics have a purpose and while may seem shameless it is really in line with what works best. Not every matches goal will be to win for some; others just want points to rack up and others exp and then there;s the KDR too. Complaining about snipers doing it from the redline is no different than a heavy watching a corner to ambush you or taking a shotgun to the back. We use these tactics because it works. Heavies aren't going to stay in the wide open spaces anymore than a scout will. Likewise a Sniper won't make themselves an easy target unless you feel its needed.
You don't have to agree with anything I said but it's the fact that it's how we play; it's the style that allows us to achieve the goal of most damage and risk to the other side without hurting our own team. |
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Temba Fusrodah
Ganksters Inc Drake Ashigaru
136
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Posted - 2014.08.28 06:54:00 -
[114] - Quote
If you find yourself in a fair fight it's because you are doing something wrong!
Kill the other poor SOB more then he can kill you. With a few quick head shots p iss off the other guys and have them hunting your stealthy sniper nest in anger instead of shooting your team mates and possibly winning the match. While they are hunting down the one sniper that butt hurt them they'll lose the match.
Killing targets since the beta days! A DUST514 Original Gankster!
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