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JUDASisMYhomeboy
xCosmic Voidx Ishuk-Raata Enforcement Directive
76
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Posted - 2014.08.26 17:40:00 -
[31] - Quote
Apothecary Za'ki wrote:JUDASisMYhomeboy wrote:What would the HS dmg buff be? In my experience bodyshots dont do any good anyway. I currently a thales on a calmando hits for near 500 dmg a shot.. if that was nerfed down to maybe 100-200 a shot the HS multiplier would need to be like 2000% or something stupid to combat sentinel snipers Sounds good to me. I never get kills with bodyshots anyway. What about the other rifles though? I used the few thales I had six months ago. I use the C15 tac almost exclusively |
Cyzad4
Blackfish Corp.
393
|
Posted - 2014.08.26 17:41:00 -
[32] - Quote
Potato!?
Look on my works, ye mighty, and despair.
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Snake Sellors
Hellstorm Inc General Tso's Alliance
352
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Posted - 2014.08.26 17:46:00 -
[33] - Quote
Apothecary Za'ki wrote:Thumb Green wrote:When I snipe it's usually to counter snipe so with that said.
#1 would make the team getting their dicks kicked in just spawn in the MCC and AFK.
#2 would defeat the purpose of sniper rifles
#3 just doesn't make sense, seriously how the fck can a weapon not body shot kill people. This suggestion would make sniper rifles useless for 90% of players 90% of the time. Hell, most SR's already are as the only ones worth a damn are the Charge & Thales. Though I can agree the headshot modifier needs an increase; another thing that is also needed is that scouts need a damage bonus to sniper rifles to encourage people to use them over other suits, heavies in particular.
Sniping is only a 0 risk activity, even in the redline, if nobody on the other team is willing to do something about it. The redline doesn't make players invulnerable to bullets; if they can shoot at anybody then they can be shot as well. People need to stop trying to nerf stuff they're too lazy to counter. #1 yes that was my argument against that option noob. #2 it wouldnt as they still have stupid range its just more to force them to snipe from INSIDE the "BURN ZONE" not way back in the REDLINE having a damn cup of what ever you redlineing SOBs drink. #3 well im sick of snipers just sitting in the redline bodyshotting people and killing them in like 2 shots, gtfo of the redline and get some headshots! which is my argument for the dmg nerf but massive HS multiplier buff.. then that way only scrub snipers will whine that they cant bodyshot people to death while pros can and will reap skulls
Sorry apothecary, but for someone with such a dim view of all snipers you sure don't seem to understand how they work.
.if you removed the red line it would make next to no difference to most snipers and no difference at all to the pros. .you would still not be satisfied and would still cry about them being "away" from the fight .as thumb green says if you believe they are at 0 threat, that tells me that you do nothing about them and therefore you would rather try to get their range, damage, sway, scope,etc nerfed and almost all at once than try to deal with them when they are in battle against you. .if you did this you would not force them to do anything that you think you would, they would probably just stop playing. (don't worry you don't need to say how much you would like that outcome. but do you honestly think this game needs more people to stop playing?)
as for the light suit ideas, the problem there is that we were practically forced into the commando suit to begin with. most snipers back before 1.8 would of chosen to go light or medium for the lower profile.
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Thumb Green
Raymond James Corp
1302
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Posted - 2014.08.26 18:40:00 -
[34] - Quote
Apothecary Za'ki wrote:noob. you redlineing SOBs drink.s
If you're going to react by throwing out sh!t like that when I was being polite then there is no point in discussing this with you. Also feel free to go fck yourself noob that dies to redline snipers.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Kill Scotty
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gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
117
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Posted - 2014.08.26 18:46:00 -
[35] - Quote
my opinion is no damage can be given or taken while in the red line. weapons only of course, you can still splat the ground or have a vehicle land on you. can even leave nk damage
Absorb what is useful,
discard what is not,
make it uniquely your own........ Bruce Lee
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Anarchide
Greedy Bastards
2511
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Posted - 2014.08.26 18:52:00 -
[36] - Quote
CCP approves Redline Sniping
Dust Loyalist
Greedy Bastards
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Mike De Luca
STOP TRYING TO RECRUIT ME
264
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Posted - 2014.08.26 19:25:00 -
[37] - Quote
First, before I share my opinion, typical "I'm an actual sniper" stuffs I'm almost never even within 100m of the redline with the exception of manus peak Focus mostly on supporting pushes, and eq destruction etc etc etc
Now..........HAHAHAHAHAHAHA 0 risk? You're so cute, I regularly counter snipe redline/mcc "snipers" (I say that only because they use the weapon, but don't know the role) On a regular basis, I have to deal with....counter snipers, scouts(if I'm on the ground), rail tanks, ads, and the occasional forge gunner......unless the other team is too damn lazy to attempt to counter me, and then they see 300+m range death by a calmando with a charge and I'm automatically in the redline, so they come QQ on here about snipers being unfair and having too much range and blah blah whiny bs because they stopped moving long enough for me to line a headshot up with my damn charge...while they're in an ewar scout.
To get rid of redline sniping, you need a map change, get rid of sniper perches in the redline COMPLETELY, and make it so you die instantly upon touching the top of the mcc, and add some perches outside of it....sadly, won't happen so you can just go kill redliners like everyone else with some sense, or keep bitching n moaning about something that actually needs a buff instead of a nerf.
what i think of when charging fg
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David Mustane
D3M3NT3D M1NDZ
54
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Posted - 2014.08.26 20:47:00 -
[38] - Quote
Sniper rifle zoom.
75% of a thale's at proto
50% at adv
no change for the basic and mlt.
An accual sniper map, something to cater to the gun. (there are tank maps, ADS maps, Forge maps, why not a Sniper map)
Or right cuz your all butt hurt over getting a OKHS. |
TYCHUS MAXWELL
The Fun Police
516
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Posted - 2014.08.26 20:50:00 -
[39] - Quote
Apothecary Za'ki wrote:Currently Snipers have near 0% Risk vs Reward because they snipe from the redline... So would you rather have one of these three options..
#1 redline removal[1]
#2 heavy range nerf/optimal range nerf/sights range nerf[2]
#3 ultra damage nerf to snipers but major buff to HS multiplier so they can still perform their role but cannot dominate and kill by just noskill bodyshotting people form the redline[3]
please answer with just a 1 or 2 or 3
[1] this could cause some controversy and major one sided-ness with Queue-syncers basically stopping anyone form even getting away from the mcc. it would also leave the snipers as they are now but give people the opportunity to hunt you gimps who dont dare come out of the redline atm.
[2]this one is probably the heaviest option which would let snipers still be the gimps they are from the redline but only in certain circumstances where the targets are close to the redline and would force snipers closer to the fight and actually have some RISK vs REWARD
[3] more sensible idea.. only change to snipers would be damage per shot so they cannot just body-shot people to death from super long range cause they cannot get a Head-shot, and a major buff to head-shot multiplier so those with skill or a clear shot can still OHK people and even heavy suits/sentinels due to the massive HS multiplier.
I pick option 4, a bullet barrier around the red line so people can't abuse it either way. You can't red line so you will have to back off to the objective and the other team can't shoot at you from their redline. This will encourage players to play for objectives instead of wasting slots on their team. Well assuming they aren't hiding in the redline. I know what you're thinking, then it will make it easier for players to AFK! Irrelevant, afkers can already hide in their MCC without retribution. |
Leadfoot10
Molon Labe. General Tso's Alliance
1382
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Posted - 2014.08.26 20:51:00 -
[40] - Quote
1
I think they should make the redline just like hiding inside the MCC. You can't shoot from or be shot there, but once you get out, it's fair game for everyone. |
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TYCHUS MAXWELL
The Fun Police
516
|
Posted - 2014.08.26 21:00:00 -
[41] - Quote
Leadfoot10 wrote:1
I think they should make the redline just like hiding inside the MCC. You can't shoot from or be shot there, but once you get out, it's fair game for everyone.
If the redline was removed though then it would be a race to see who could park a ton of tanks in the enemies ground spawn and under their MCC lol. |
Operative 1171 Aajli
Bragian Order Amarr Empire
1938
|
Posted - 2014.08.26 21:09:00 -
[42] - Quote
No sh*t right? They even encouraged it before the map re-edits to block LoS to many areas of the map. So, instead of making it harder for just anyone to grab a SR and thereby ridding the game of an overabundance of snipers, they just blocked off areas and just made all the snipers move around a bit.
Brick tanking a scout suit since April 2013!
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Mike De Luca
STOP TRYING TO RECRUIT ME
265
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Posted - 2014.08.26 21:47:00 -
[43] - Quote
TYCHUS MAXWELL wrote:Leadfoot10 wrote:1
I think they should make the redline just like hiding inside the MCC. You can't shoot from or be shot there, but once you get out, it's fair game for everyone. If the redline was removed though then it would be a race to see who could park a ton of tanks in the enemies ground spawn and under their MCC lol. Sadly, it kinda already is like that on some maps....
what i think of when charging fg
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Zindorak
1.U.P
683
|
Posted - 2014.08.26 22:39:00 -
[44] - Quote
Lets have all three so i can fight with the same risk with my Balac's as their Thales
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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Dreis Shadowweaver
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
77
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Posted - 2014.08.26 23:02:00 -
[45] - Quote
Option number 3 sounds good to me. I feel thst the hs multiplier us not high enough.
Well, I once meleed an R.E....
I've only ever known 1.8...
Caldari blood, Minmatar heart <3
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
869
|
Posted - 2014.08.26 23:21:00 -
[46] - Quote
Screw your 1 2 3
You act like snipers get paid the same as everyone else.
The risk: They run the risk of being counter sniped or having someone suicide into the redline in a DS to get them.
The reward: They sit in the redlilne and accumulate 1-400 points in most cases resulting in a low payout.
I do not see how you can argue that their risk versus reward is not balanced. You can hack a letter and kill a guy and make more money than a lot of snipers all while only loosing one suit.
As for the sniper that was sitting in the redline while touching you in the no no zone you have a few choices:
Squad up with a sniper. A good sniper is GREAT for feeding you intel and even better for feeding you easy kills.
Start sniping.
Talk to CCP about the fact that 8 out of every 10 high points is in the redline.
Disclaimer: I was a sniper up until the new maps were introduced that screwed snipers over and made it a 50.50 chance of being useful in a match. |
jace silencerww
Inner.Hell
39
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Posted - 2014.08.26 23:22:00 -
[47] - Quote
Symbioticforks wrote:This sniper has no idea what you're talking about..
Enemy snipers risk is plenty if I'm in the match, or any other competent sniper for that matter.
1. I'm a proto sniper (200k dropsuit) 2. I lose 1-3 drop ships per match (-50,000 to -150,000) off the top 3. I'm almost never in the red line.
My risk is high in comparison. My reward is also high in comparison (hint:it's not ISK)
It's kills.
I can't imagine staying in my own red line most of the time, it's so boring!
If someone wants to play this game on BORING MODE..
I tend not to worry about it so much.
These players are most often non-factors in match outcome.
Annoying at best.
Free kills for me.
Cry more?
!@#$
well said. |
Zindorak
1.U.P
687
|
Posted - 2014.08.26 23:26:00 -
[48] - Quote
jace silencerww wrote:Symbioticforks wrote:This sniper has no idea what you're talking about..
Enemy snipers risk is plenty if I'm in the match, or any other competent sniper for that matter.
1. I'm a proto sniper (200k dropsuit) 2. I lose 1-3 drop ships per match (-50,000 to -150,000) off the top 3. I'm almost never in the red line.
My risk is high in comparison. My reward is also high in comparison (hint:it's not ISK)
It's kills.
I can't imagine staying in my own red line most of the time, it's so boring!
If someone wants to play this game on BORING MODE..
I tend not to worry about it so much.
These players are most often non-factors in match outcome.
Annoying at best.
Free kills for me.
Cry more?
!@#$
well said. Yea Symbiotic is one of the only Snipers i respect and he isn't a Scruby redline camper
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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Miokai Zahou
The Southern Legion Final Resolution.
380
|
Posted - 2014.08.27 00:00:00 -
[49] - Quote
Lol bad troll is bad but so far everyone has taken the bait.
5/10.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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Thokk Nightshade
KNIGHTZ OF THE ROUND
465
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Posted - 2014.08.27 00:33:00 -
[50] - Quote
I just started to get back into Sniping after Charlie (I ran Sniper exclusively from open beta to 1.6 or 1.7, don't remember anymore). Here's my take on your 3 "options"
What your suggestions are doing are just making the sniper a non-viable option, which I'm guessing is what you are aiming for.
1. This I don't really have an issue with as long as we can figure out a way for someone to deploy without getting shot in the face 3 seconds after spawning in.
2. Already accomplished. With the new reticules, I don't really seem to have a problem hitting bodies. However, Head Shots are damn neared impossible. I'm running a Charge and at about 200 meters, it becomes a guessing game as to where the head is at. Anything farther and I just accept the fact it is going to be all body shots with a couple lucky hits. Past 300, I'm starting to settle in and find the sweet spot but it still isn't perfect by any means
3. No. I can shoot a Sentinel 4 or 5 times with a Charge Sniper rifle and not kill them because while I'm reloading, they are replenishing their shields and armor. With the aforementioned #2, headshots are not as automatic as before.
My counter-proposal: Leave the current alpha/optimal damage where they are at and give a 200% increase to Headshot damage. If a charge is doing 340 (approx with damage mods), it should do 340+340+340 = 1020 damage for a Headshot. That will kill most anything short of sentinel, which, I can accept taking 2 Headshots to kill.
However, I do believe something needs to be done with the scope. Make the peep in the middle slightly smaller for a more accurate lineup and give it a 25-50% zoom. This will make it easier for people to get those headshots that you are asking for.
OR, as SymbioticForks suggested, use this reticule on the "frontline" sniper rifles and go back to the old scope for the Charge and Thales. Personally, I don't understand why it would be so difficult, since both scopes are built, to let the individual choose which scope to use. Because, like I said, I'm not having a real problem landing shots with this scope (in fact, it may be just a touch easier), but Headshots are nigh impossible. So if I want to go support and just work on finishing people off or wearing them down to make it easier for my teammates, I can choose to use the new scope. If I want to alpha dog it and go for 1 shot 1 kill, I can use the old scope which seems to be more user friendly in regards to headshots.
On, and before anyone gets on their "GitGud TryHard" podium, I might not be the most well known sniper but I don't redline. I have actually found that getting in close with rail rifles, sentinels, etc have given me a new perspective which helps when I am picking out sniping nests. On some of the Dom/Skirm maps, I often find myself closer to the middle of the map in some little covey hole than I am to the redline. On Ambush, I am going to stick on the outskirts away from the masses because, well, duh, but it's far enough from the redline where anyone can walk over to me and, if they find me, can kill me.
Thokk Kill. Thokk Crush. Thokk Smash.
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Gemini Cuspid
121
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Posted - 2014.08.27 01:04:00 -
[51] - Quote
Apothecary Za'ki wrote:Currently Snipers have near 0% Risk vs Reward because they snipe from the redline... So would you rather have one of these three options..
#1 redline removal[1]
#2 heavy range nerf/optimal range nerf/sights range nerf[2]
#3 ultra damage nerf to snipers but major buff to HS multiplier so they can still perform their role but cannot dominate and kill by just noskill bodyshotting people form the redline[3]
please answer with just a 1 or 2 or 3
[1] this could cause some controversy and major one sided-ness with Queue-syncers basically stopping anyone form even getting away from the mcc. it would also leave the snipers as they are now but give people the opportunity to hunt you gimps who dont dare come out of the redline atm.
[2]this one is probably the heaviest option which would let snipers still be the gimps they are from the redline but only in certain circumstances where the targets are close to the redline and would force snipers closer to the fight and actually have some RISK vs REWARD
[3] more sensible idea.. only change to snipers would be damage per shot so they cannot just body-shot people to death from super long range cause they cannot get a Head-shot, and a major buff to head-shot multiplier so those with skill or a clear shot can still OHK people and even heavy suits/sentinels due to the massive HS multiplier.
There are risks to snipers and even so with those using a Thale. I will go over them a bit:
- Kamikaze Dropships. Very VERY infrequent but there are players who get that enraged dying to a thale they will simply call in a dropship and try to python the hell out of you just for the sole fact of killing you. It's not about KDR at that stage but simply revenge. I've had this happen while it's only killed me twice, it DOES happen and THEREFORE is a risk to us.
- No other job creates as much animosity or hate as a sniper and the fact that players single you out at times means your susceptible to vehicles and countersniping. Unlike a field troop or vehicle, players are ACTIVELY looking for just you and if one of them does have a Thale or a Charge they can simply pick you off if they are good at it. Even as a shotgun user with a cloak pre 1.7 you never had ppl going "oh that scout with a cloak and shotgun killed me I'mma search the field to kill them". This happens ONLY to snipers.The act of dying at a sniper's hand is like a calling card then and there.
- For thale users, 1 death is alone a COSTLY death than dying several times in a proto suit if you dont have a means to stock a horde of them. For some players the cost of loosing several charge snipers is pennies to loosing a Thale.
But yes. to assume that there is no risk at all is pretty silly a notion. Snipers may have the superior KDR's overall but it's not like you can pick up a sniper and become all assassin~y...you have hone your skills as to where to set up, watching for counter sniping and, above all, being patient but on the look out. |
TYCHUS MAXWELL
The Fun Police
521
|
Posted - 2014.08.27 01:10:00 -
[52] - Quote
Mike De Luca wrote:TYCHUS MAXWELL wrote:Leadfoot10 wrote:1
I think they should make the redline just like hiding inside the MCC. You can't shoot from or be shot there, but once you get out, it's fair game for everyone. If the redline was removed though then it would be a race to see who could park a ton of tanks in the enemies ground spawn and under their MCC lol. Sadly, it kinda already is like that on some maps....
Yeah, I know what's it called Manus Peak Domination? The one where one side starts out with its MCC right on top of the ******* objective. That map is stupid. |
Mike De Luca
STOP TRYING TO RECRUIT ME
267
|
Posted - 2014.08.27 01:52:00 -
[53] - Quote
TYCHUS MAXWELL wrote:Mike De Luca wrote:TYCHUS MAXWELL wrote:Leadfoot10 wrote:1
I think they should make the redline just like hiding inside the MCC. You can't shoot from or be shot there, but once you get out, it's fair game for everyone. If the redline was removed though then it would be a race to see who could park a ton of tanks in the enemies ground spawn and under their MCC lol. Sadly, it kinda already is like that on some maps.... Yeah, I know what's it called Manus Peak Domination? The one where one side starts out with its MCC right on top of the ******* objective. That map is stupid. Yup, and alllll my blues will gladly spawn there just to get farmed, but as far as tanks to the spawn, include the northwest spawns of ashland
what i think of when charging fg
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Zindorak
1.U.P
692
|
Posted - 2014.08.27 01:55:00 -
[54] - Quote
Thokk Nightshade wrote:I just started to get back into Sniping after Charlie (I ran Sniper exclusively from open beta to 1.6 or 1.7, don't remember anymore). Here's my take on your 3 "options"
What your suggestions are doing are just making the sniper a non-viable option, which I'm guessing is what you are aiming for.
1. This I don't really have an issue with as long as we can figure out a way for someone to deploy without getting shot in the face 3 seconds after spawning in.
2. Already accomplished. With the new reticules, I don't really seem to have a problem hitting bodies. However, Head Shots are damn neared impossible. I'm running a Charge and at about 200 meters, it becomes a guessing game as to where the head is at. Anything farther and I just accept the fact it is going to be all body shots with a couple lucky hits. Past 300, I'm starting to settle in and find the sweet spot but it still isn't perfect by any means
3. No. I can shoot a Sentinel 4 or 5 times with a Charge Sniper rifle and not kill them because while I'm reloading, they are replenishing their shields and armor. With the aforementioned #2, headshots are not as automatic as before.
My counter-proposal: Leave the current alpha/optimal damage where they are at and give a 200% increase to Headshot damage. If a charge is doing 340 (approx with damage mods), it should do 340+340+340 = 1020 damage for a Headshot. That will kill most anything short of sentinel, which, I can accept taking 2 Headshots to kill.
However, I do believe something needs to be done with the scope. Make the peep in the middle slightly smaller for a more accurate lineup and give it a 25-50% zoom. This will make it easier for people to get those headshots that you are asking for.
OR, as SymbioticForks suggested, use this reticule on the "frontline" sniper rifles and go back to the old scope for the Charge and Thales. Personally, I don't understand why it would be so difficult, since both scopes are built, to let the individual choose which scope to use. Because, like I said, I'm not having a real problem landing shots with this scope (in fact, it may be just a touch easier), but Headshots are nigh impossible. So if I want to go support and just work on finishing people off or wearing them down to make it easier for my teammates, I can choose to use the new scope. If I want to alpha dog it and go for 1 shot 1 kill, I can use the old scope which seems to be more user friendly in regards to headshots.
On, and before anyone gets on their "GitGud TryHard" podium, I might not be the most well known sniper but I don't redline. I have actually found that getting in close with rail rifles, sentinels, etc have given me a new perspective which helps when I am picking out sniping nests. On some of the Dom/Skirm maps, I often find myself closer to the middle of the map in some little covey hole than I am to the redline. On Ambush, I am going to stick on the outskirts away from the masses because, well, duh, but it's far enough from the redline where anyone can walk over to me and, if they find me, can kill me.
Or have an option to make reticule bigger or smaller to tailor everyon'e sniping needs
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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jace silencerww
Inner.Hell
40
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Posted - 2014.08.27 05:27:00 -
[55] - Quote
Thokk Nightshade wrote:I just started to get back into Sniping after Charlie (I ran Sniper exclusively from open beta to 1.6 or 1.7, don't remember anymore). Here's my take on your 3 "options"
What your suggestions are doing are just making the sniper a non-viable option, which I'm guessing is what you are aiming for.
1. This I don't really have an issue with as long as we can figure out a way for someone to deploy without getting shot in the face 3 seconds after spawning in.
2. Already accomplished. With the new reticules, I don't really seem to have a problem hitting bodies. However, Head Shots are damn neared impossible. I'm running a Charge and at about 200 meters, it becomes a guessing game as to where the head is at. Anything farther and I just accept the fact it is going to be all body shots with a couple lucky hits. Past 300, I'm starting to settle in and find the sweet spot but it still isn't perfect by any means
3. No. I can shoot a Sentinel 4 or 5 times with a Charge Sniper rifle and not kill them because while I'm reloading, they are replenishing their shields and armor. With the aforementioned #2, headshots are not as automatic as before.
My counter-proposal: Leave the current alpha/optimal damage where they are at and give a 200% increase to Headshot damage. If a charge is doing 340 (approx with damage mods), it should do 340+340+340 = 1020 damage for a Headshot. That will kill most anything short of sentinel, which, I can accept taking 2 Headshots to kill.
However, I do believe something needs to be done with the scope. Make the peep in the middle slightly smaller for a more accurate lineup and give it a 25-50% zoom. This will make it easier for people to get those headshots that you are asking for.
OR, as SymbioticForks suggested, use this reticule on the "frontline" sniper rifles and go back to the old scope for the Charge and Thales. Personally, I don't understand why it would be so difficult, since both scopes are built, to let the individual choose which scope to use. Because, like I said, I'm not having a real problem landing shots with this scope (in fact, it may be just a touch easier), but Headshots are nigh impossible. So if I want to go support and just work on finishing people off or wearing them down to make it easier for my teammates, I can choose to use the new scope. If I want to alpha dog it and go for 1 shot 1 kill, I can use the old scope which seems to be more user friendly in regards to headshots.
On, and before anyone gets on their "GitGud TryHard" podium, I might not be the most well known sniper but I don't redline. I have actually found that getting in close with rail rifles, sentinels, etc have given me a new perspective which helps when I am picking out sniping nests. On some of the Dom/Skirm maps, I often find myself closer to the middle of the map in some little covey hole than I am to the redline. On Ambush, I am going to stick on the outskirts away from the masses because, well, duh, but it's far enough from the redline where anyone can walk over to me and, if they find me, can kill me.
340 with a 200% headshot is 640. to get 1020 it is 300%.
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Pvt Numnutz
Prophets of the Velocirapture
1842
|
Posted - 2014.08.27 06:55:00 -
[56] - Quote
I don't redline snipe so none.
Master Skyshark rider
Kaalaka dakka tamer
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FarQue FromAfar
Hellstorm Inc General Tso's Alliance
119
|
Posted - 2014.08.27 07:39:00 -
[57] - Quote
Apothecary Za'ki wrote:Currently Snipers have near 0% Risk vs Reward because they snipe from the redline... So would you rather have one of these three options..
#1 redline removal[1]
#2 heavy range nerf/optimal range nerf/sights range nerf[2]
#3 ultra damage nerf to snipers but major buff to HS multiplier so they can still perform their role but cannot dominate and kill by just noskill bodyshotting people form the redline[3]
please answer with just a 1 or 2 or 3
[1] this could cause some controversy and major one sided-ness with Queue-syncers basically stopping anyone form even getting away from the mcc. it would also leave the snipers as they are now but give people the opportunity to hunt you gimps who dont dare come out of the redline atm.
[2]this one is probably the heaviest option which would let snipers still be the gimps they are from the redline but only in certain circumstances where the targets are close to the redline and would force snipers closer to the fight and actually have some RISK vs REWARD
[3] more sensible idea.. only change to snipers would be damage per shot so they cannot just body-shot people to death from super long range cause they cannot get a Head-shot, and a major buff to head-shot multiplier so those with skill or a clear shot can still OHK people and even heavy suits/sentinels due to the massive HS multiplier.
Your logic is broken here... Reasons include, but do not completely cover your jacked view of reason....
The sniper rifle should be feared, this is the only game that there is a "Sway" for using sights, and NO hip fire sight....
Snipers know how to use cover... To get kills...
The redline you talk about... CCP made maps WITH the cover for most snipers to be able to USE it.... not that redline is right, but it is a place CCP thought long and hard about including here...
Other posters are still using the term "Head Glitch".... That is CCP's fault for not fixing Line of Sight so the snipers BEHIND cover and revealing enough of themselves to get a clean shot off, are shown as a visible person.... CCP fault, not cover snipers....
As a sniper, I "See" many people behind cover and can not hit them... CCP rendering issue again... they are not " Cover Glitchers.... LMAO
Read what the game expresses as a sniper rifle... It is a 2500 meters per second weapon.... shooting a big arsed bullet... But we can only get shots off at 599.99.... Fail for the future of weapons.... This is so alllll you little whining babies can play your game without a sniper OWNING you at objectives... But there are still complaints and cry BABIES like the original poster that want snipers to accept 1 2 or 3... 1, lose cover so scouts and LAV's can go hunt snipers....2, get a 2500 meters per second weapon with a decay in damage rate as bad as a plasma weapon.... 3, Just bend over and take his ignorant, lack of war knowledge ideas and say there are no such things as snipers and the boogy man and christmas.... |
Apothecary Za'ki
Biomass Positive
628
|
Posted - 2014.08.27 07:41:00 -
[58] - Quote
FarQue FromAfar wrote:Apothecary Za'ki wrote:Currently Snipers have near 0% Risk vs Reward because they snipe from the redline... So would you rather have one of these three options..
#1 redline removal[1]
#2 heavy range nerf/optimal range nerf/sights range nerf[2]
#3 ultra damage nerf to snipers but major buff to HS multiplier so they can still perform their role but cannot dominate and kill by just noskill bodyshotting people form the redline[3]
please answer with just a 1 or 2 or 3
[1] this could cause some controversy and major one sided-ness with Queue-syncers basically stopping anyone form even getting away from the mcc. it would also leave the snipers as they are now but give people the opportunity to hunt you gimps who dont dare come out of the redline atm.
[2]this one is probably the heaviest option which would let snipers still be the gimps they are from the redline but only in certain circumstances where the targets are close to the redline and would force snipers closer to the fight and actually have some RISK vs REWARD
[3] more sensible idea.. only change to snipers would be damage per shot so they cannot just body-shot people to death from super long range cause they cannot get a Head-shot, and a major buff to head-shot multiplier so those with skill or a clear shot can still OHK people and even heavy suits/sentinels due to the massive HS multiplier. Your logic is broken here... Reasons include, but do not completely cover your jacked view of reason.... The sniper rifle should be feared, this is the only game that there is a "Sway" for using sights, and NO hip fire sight.... Snipers know how to use cover... To get kills... The redline you talk about... CCP made maps WITH the cover for most snipers to be able to USE it.... not that redline is right, but it is a place CCP thought long and hard about including here... Other posters are still using the term "Head Glitch".... That is CCP's fault for not fixing Line of Sight so the snipers BEHIND cover and revealing enough of themselves to get a clean shot off, are shown as a visible person.... CCP fault, not cover snipers.... As a sniper, I "See" many people behind cover and can not hit them... CCP rendering issue again... they are not " Cover Glitchers.... LMAO Read what the game expresses as a sniper rifle... It is a 2500 meters per second weapon.... shooting a big arsed bullet... But we can only get shots off at 599.99.... Fail for the future of weapons.... This is so alllll you little whining babies can play your game without a sniper OWNING you at objectives... But there are still complaints and cry BABIES like the original poster that want snipers to accept 1 2 or 3... 1, lose cover so scouts and LAV's can go hunt snipers....2, get a 2500 meters per second weapon with a decay in damage rate as bad as a plasma weapon.... 3, Just bend over and take his ignorant, lack of war knowledge ideas and say there are no such things as snipers and the boogy man and christmas.... no they didnt.. the redline was to stop dominating teams from camping the opposing teams MCC spawn or the ground spawn it was not created for Snipers to get free kills with 0% risk quit thinking your entitled and better then the rest of us who go out there and die repeatedly and have more fun then you snipers will ever have
[[LogiBro in Training]]
Level 1 Forum Pariah
|
Apothecary Za'ki
Biomass Positive
628
|
Posted - 2014.08.27 07:43:00 -
[59] - Quote
Gemini Cuspid wrote:Apothecary Za'ki wrote:Currently Snipers have near 0% Risk vs Reward because they snipe from the redline... So would you rather have one of these three options..
#1 redline removal[1]
#2 heavy range nerf/optimal range nerf/sights range nerf[2]
#3 ultra damage nerf to snipers but major buff to HS multiplier so they can still perform their role but cannot dominate and kill by just noskill bodyshotting people form the redline[3]
please answer with just a 1 or 2 or 3
[1] this could cause some controversy and major one sided-ness with Queue-syncers basically stopping anyone form even getting away from the mcc. it would also leave the snipers as they are now but give people the opportunity to hunt you gimps who dont dare come out of the redline atm.
[2]this one is probably the heaviest option which would let snipers still be the gimps they are from the redline but only in certain circumstances where the targets are close to the redline and would force snipers closer to the fight and actually have some RISK vs REWARD
[3] more sensible idea.. only change to snipers would be damage per shot so they cannot just body-shot people to death from super long range cause they cannot get a Head-shot, and a major buff to head-shot multiplier so those with skill or a clear shot can still OHK people and even heavy suits/sentinels due to the massive HS multiplier. There are risks to snipers and even so with those using a Thale. I will go over them a bit:
- Kamikaze Dropships. Very VERY infrequent but there are players who get that enraged dying to a thale they will simply call in a dropship and try to python the hell out of you just for the sole fact of killing you. It's not about KDR at that stage but simply revenge. I've had this happen while it's only killed me twice, it DOES happen and THEREFORE is a risk to us.
- No other job creates as much animosity or hate as a sniper and the fact that players single you out at times means your susceptible to vehicles and countersniping. Unlike a field troop or vehicle, players are ACTIVELY looking for just you and if one of them does have a Thale or a Charge they can simply pick you off if they are good at it. Even as a shotgun user with a cloak pre 1.7 you never had ppl going "oh that scout with a cloak and shotgun killed me I'mma search the field to kill them". This happens ONLY to snipers.The act of dying at a sniper's hand is like a calling card then and there.
- For thale users, 1 death is alone a COSTLY death than dying several times in a proto suit if you dont have a means to stock a horde of them. For some players the cost of loosing several charge snipers is pennies to loosing a Thale.
But yes. to assume that there is no risk at all is pretty silly a notion. Snipers may have the superior KDR's overall but it's not like you can pick up a sniper and become all assassin~y...you have hone your skills as to where to set up, watching for counter sniping and, above all, being patient but on the look out. 1 death is nothing.. try running proto infantry in the thick of it.
[[LogiBro in Training]]
Level 1 Forum Pariah
|
FarQue FromAfar
Hellstorm Inc General Tso's Alliance
119
|
Posted - 2014.08.27 07:44:00 -
[60] - Quote
Apothecary Za'ki wrote:FarQue FromAfar wrote:Apothecary Za'ki wrote:Currently Snipers have near 0% Risk vs Reward because they snipe from the redline... So would you rather have one of these three options..
#1 redline removal[1]
#2 heavy range nerf/optimal range nerf/sights range nerf[2]
#3 ultra damage nerf to snipers but major buff to HS multiplier so they can still perform their role but cannot dominate and kill by just noskill bodyshotting people form the redline[3]
please answer with just a 1 or 2 or 3
[1] this could cause some controversy and major one sided-ness with Queue-syncers basically stopping anyone form even getting away from the mcc. it would also leave the snipers as they are now but give people the opportunity to hunt you gimps who dont dare come out of the redline atm.
[2]this one is probably the heaviest option which would let snipers still be the gimps they are from the redline but only in certain circumstances where the targets are close to the redline and would force snipers closer to the fight and actually have some RISK vs REWARD
[3] more sensible idea.. only change to snipers would be damage per shot so they cannot just body-shot people to death from super long range cause they cannot get a Head-shot, and a major buff to head-shot multiplier so those with skill or a clear shot can still OHK people and even heavy suits/sentinels due to the massive HS multiplier. Your logic is broken here... Reasons include, but do not completely cover your jacked view of reason.... The sniper rifle should be feared, this is the only game that there is a "Sway" for using sights, and NO hip fire sight.... Snipers know how to use cover... To get kills... The redline you talk about... CCP made maps WITH the cover for most snipers to be able to USE it.... not that redline is right, but it is a place CCP thought long and hard about including here... Other posters are still using the term "Head Glitch".... That is CCP's fault for not fixing Line of Sight so the snipers BEHIND cover and revealing enough of themselves to get a clean shot off, are shown as a visible person.... CCP fault, not cover snipers.... As a sniper, I "See" many people behind cover and can not hit them... CCP rendering issue again... they are not " Cover Glitchers.... LMAO Read what the game expresses as a sniper rifle... It is a 2500 meters per second weapon.... shooting a big arsed bullet... But we can only get shots off at 599.99.... Fail for the future of weapons.... This is so alllll you little whining babies can play your game without a sniper OWNING you at objectives... But there are still complaints and cry BABIES like the original poster that want snipers to accept 1 2 or 3... 1, lose cover so scouts and LAV's can go hunt snipers....2, get a 2500 meters per second weapon with a decay in damage rate as bad as a plasma weapon.... 3, Just bend over and take his ignorant, lack of war knowledge ideas and say there are no such things as snipers and the boogy man and christmas.... no they didnt.. the redline was to stop dominating teams from camping the opposing teams MCC spawn or the ground spawn it was not created for Snipers to get free kills with 0% risk quit thinking your entitled and better then the rest of us who go out there and die repeatedly and have more fun then you snipers will ever have you and this 0 risk... so i now know you do not play a sniper, and have never been trained as a sniper... your trolling my loser
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