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Sclompton Face-Smasher
uptown456
74
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Posted - 2014.08.27 08:59:00 -
[1] - Quote
Symbioticforks wrote:This sniper has no idea what you're talking about..
Enemy snipers risk is plenty if I'm in the match, or any other competent sniper for that matter.
1. I'm a proto sniper (200k dropsuit) 2. I lose 1-3 drop ships per match (-50,000 to -150,000) off the top 3. I'm almost never in the red line.
My risk is high in comparison. My reward is also high in comparison (hint:it's not ISK)
It's kills.
I can't imagine staying in my own red line most of the time, it's so boring!
If someone wants to play this game on BORING MODE..
I tend not to worry about it so much.
These players are most often non-factors in match outcome.
Annoying at best.
Free kills for me.
Cry more?
!@#$
Can I marry your post?
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
uptown456
74
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Posted - 2014.08.27 09:04:00 -
[2] - Quote
Apothecary Za'ki wrote:Thumb Green wrote:When I snipe it's usually to counter snipe so with that said.
#1 would make the team getting their dicks kicked in just spawn in the MCC and AFK.
#2 would defeat the purpose of sniper rifles
#3 just doesn't make sense, seriously how the fck can a weapon not body shot kill people. This suggestion would make sniper rifles useless for 90% of players 90% of the time. Hell, most SR's already are as the only ones worth a damn are the Charge & Thales. Though I can agree the headshot modifier needs an increase; another thing that is also needed is that scouts need a damage bonus to sniper rifles to encourage people to use them over other suits, heavies in particular.
Sniping is only a 0 risk activity, even in the redline, if nobody on the other team is willing to do something about it. The redline doesn't make players invulnerable to bullets; if they can shoot at anybody then they can be shot as well. People need to stop trying to nerf stuff they're too lazy to counter. #1 yes that was my argument against that option noob. #2 it wouldnt as they still have stupid range its just more to force them to snipe from INSIDE the "BURN ZONE" not way back in the REDLINE having a damn cup of what ever you redlineing SOBs drink. #3 well im sick of snipers just sitting in the redline bodyshotting people and killing them in like 2 shots, gtfo of the redline and get some headshots! which is my argument for the dmg nerf but massive HS multiplier buff.. then that way only scrub snipers will whine that they cant bodyshot people to death while pros can and will reap skulls
Are you wearing tin foil for a suit or do you not know how to make mu;tiple suit for multiple engagments?
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
uptown456
74
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Posted - 2014.08.27 09:07:00 -
[3] - Quote
Apothecary Za'ki wrote:JUDASisMYhomeboy wrote:What would the HS dmg buff be? In my experience bodyshots dont do any good anyway. I currently a thales on a calmando hits for near 500 dmg a shot.. if that was nerfed down to maybe 100-200 a shot the HS multiplier would need to be like 2000% or something stupid to combat sentinel snipers
How many thales pop up on the damn field!? Seriously if all you can complain about is the officer and proto versions then it's not even a valid reason to go against it...
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
uptown456
74
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Posted - 2014.08.27 09:12:00 -
[4] - Quote
That's the distance a sniper should be considering (I know IRL...) snipers generally shoot from 400- 1200 meters out!
Considering the distance on most map from a GOOD vantage point in this game that would be around400-600 meters as given the max range for a sniper..
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
uptown456
75
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Posted - 2014.08.27 09:23:00 -
[5] - Quote
jace silencerww wrote:Thokk Nightshade wrote:I just started to get back into Sniping after Charlie (I ran Sniper exclusively from open beta to 1.6 or 1.7, don't remember anymore). Here's my take on your 3 "options"
What your suggestions are doing are just making the sniper a non-viable option, which I'm guessing is what you are aiming for.
1. This I don't really have an issue with as long as we can figure out a way for someone to deploy without getting shot in the face 3 seconds after spawning in.
2. Already accomplished. With the new reticules, I don't really seem to have a problem hitting bodies. However, Head Shots are damn neared impossible. I'm running a Charge and at about 200 meters, it becomes a guessing game as to where the head is at. Anything farther and I just accept the fact it is going to be all body shots with a couple lucky hits. Past 300, I'm starting to settle in and find the sweet spot but it still isn't perfect by any means
3. No. I can shoot a Sentinel 4 or 5 times with a Charge Sniper rifle and not kill them because while I'm reloading, they are replenishing their shields and armor. With the aforementioned #2, headshots are not as automatic as before.
My counter-proposal: Leave the current alpha/optimal damage where they are at and give a 200% increase to Headshot damage. If a charge is doing 340 (approx with damage mods), it should do 340+340+340 = 1020 damage for a Headshot. That will kill most anything short of sentinel, which, I can accept taking 2 Headshots to kill.
However, I do believe something needs to be done with the scope. Make the peep in the middle slightly smaller for a more accurate lineup and give it a 25-50% zoom. This will make it easier for people to get those headshots that you are asking for.
OR, as SymbioticForks suggested, use this reticule on the "frontline" sniper rifles and go back to the old scope for the Charge and Thales. Personally, I don't understand why it would be so difficult, since both scopes are built, to let the individual choose which scope to use. Because, like I said, I'm not having a real problem landing shots with this scope (in fact, it may be just a touch easier), but Headshots are nigh impossible. So if I want to go support and just work on finishing people off or wearing them down to make it easier for my teammates, I can choose to use the new scope. If I want to alpha dog it and go for 1 shot 1 kill, I can use the old scope which seems to be more user friendly in regards to headshots.
On, and before anyone gets on their "GitGud TryHard" podium, I might not be the most well known sniper but I don't redline. I have actually found that getting in close with rail rifles, sentinels, etc have given me a new perspective which helps when I am picking out sniping nests. On some of the Dom/Skirm maps, I often find myself closer to the middle of the map in some little covey hole than I am to the redline. On Ambush, I am going to stick on the outskirts away from the masses because, well, duh, but it's far enough from the redline where anyone can walk over to me and, if they find me, can kill me.
340 with a 200% headshot is 640. to get 1020 it is 300%. fyi max damage you can do (with the right set up & skills) to shield on a dropsuit non headshot with the charge is 366 & thale is 404. to armor with a charge is 480 & thale is 530. headshots to shields are 175% and armor is 195%. but here is food for thought so if a scout has 300 shield 75 armor you can kill him in 1 shot with the charge. he is why- 300 of the 366 is taken by shields but the 66 gets turned back to the normal so it is 73 then the armor damage bonus gets added so turns into 80 meaning dead scout. but if he had 85 armor he would live.
Thanks for the math there buddy!
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
uptown456
75
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Posted - 2014.08.27 09:26:00 -
[6] - Quote
Apothecary Za'ki wrote:FarQue FromAfar wrote:Apothecary Za'ki wrote:Currently Snipers have near 0% Risk vs Reward because they snipe from the redline... So would you rather have one of these three options..
#1 redline removal[1]
#2 heavy range nerf/optimal range nerf/sights range nerf[2]
#3 ultra damage nerf to snipers but major buff to HS multiplier so they can still perform their role but cannot dominate and kill by just noskill bodyshotting people form the redline[3]
please answer with just a 1 or 2 or 3
[1] this could cause some controversy and major one sided-ness with Queue-syncers basically stopping anyone form even getting away from the mcc. it would also leave the snipers as they are now but give people the opportunity to hunt you gimps who dont dare come out of the redline atm.
[2]this one is probably the heaviest option which would let snipers still be the gimps they are from the redline but only in certain circumstances where the targets are close to the redline and would force snipers closer to the fight and actually have some RISK vs REWARD
[3] more sensible idea.. only change to snipers would be damage per shot so they cannot just body-shot people to death from super long range cause they cannot get a Head-shot, and a major buff to head-shot multiplier so those with skill or a clear shot can still OHK people and even heavy suits/sentinels due to the massive HS multiplier. Your logic is broken here... Reasons include, but do not completely cover your jacked view of reason.... The sniper rifle should be feared, this is the only game that there is a "Sway" for using sights, and NO hip fire sight.... Snipers know how to use cover... To get kills... The redline you talk about... CCP made maps WITH the cover for most snipers to be able to USE it.... not that redline is right, but it is a place CCP thought long and hard about including here... Other posters are still using the term "Head Glitch".... That is CCP's fault for not fixing Line of Sight so the snipers BEHIND cover and revealing enough of themselves to get a clean shot off, are shown as a visible person.... CCP fault, not cover snipers.... As a sniper, I "See" many people behind cover and can not hit them... CCP rendering issue again... they are not " Cover Glitchers.... LMAO Read what the game expresses as a sniper rifle... It is a 2500 meters per second weapon.... shooting a big arsed bullet... But we can only get shots off at 599.99.... Fail for the future of weapons.... This is so alllll you little whining babies can play your game without a sniper OWNING you at objectives... But there are still complaints and cry BABIES like the original poster that want snipers to accept 1 2 or 3... 1, lose cover so scouts and LAV's can go hunt snipers....2, get a 2500 meters per second weapon with a decay in damage rate as bad as a plasma weapon.... 3, Just bend over and take his ignorant, lack of war knowledge ideas and say there are no such things as snipers and the boogy man and christmas.... no they didnt.. the redline was to stop dominating teams from camping the opposing teams MCC spawn or the ground spawn it was not created for Snipers to get free kills with 0% risk quit thinking your entitled and better then the rest of us who go out there and die repeatedly and have more fun then you snipers will ever have
Having fun depends on the individual so don't go any futher up the dumbass tree okay?
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
uptown456
75
|
Posted - 2014.08.27 09:34:00 -
[7] - Quote
Apothecary Za'ki wrote:Breakin Stuff wrote:The lesser evil of being rooted out and killed. My day playing DUST does not end until at least four tanks, two ADS and six thales lie dead on the altar of my kill count.
Redline snipers are easy to eliminate and marginalize.
If you ever see my name in the killlfeed with multiple kills with a covenant sniper rifle in rapid succession it means I'm scourging the redline and rooftops..
Zero risk my ass. Thats like saying tanks are op because you cannot kill them without speccing into some form of AV. I am specced to kill snipers and vehicles. Now Im working on speccing to kill the rest of you.
And side note? Dont ever say semper fi again until you qualify for my dress blues. you cannot really root out and kill something that is in the redline where you die after 15-20 seconds(cause its buggy like that) and its 0% risk unless some one with just as much sp into snipers (charged or thales) sets up to countersnipe and they usually have to snipe form inside the burn zone while the redliner jut redlines all day Not completely true but not completely wrong considering if you ride the edge of the map the you're still "Hugging the redline" and also it's all about who has the best point-of-view so you should probably remember that...
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
uptown456
75
|
Posted - 2014.08.27 09:40:00 -
[8] - Quote
Apothecary Za'ki wrote:Sclompton Face-Smasher wrote:Apothecary Za'ki wrote:Thumb Green wrote:When I snipe it's usually to counter snipe so with that said.
#1 would make the team getting their dicks kicked in just spawn in the MCC and AFK.
#2 would defeat the purpose of sniper rifles
#3 just doesn't make sense, seriously how the fck can a weapon not body shot kill people. This suggestion would make sniper rifles useless for 90% of players 90% of the time. Hell, most SR's already are as the only ones worth a damn are the Charge & Thales. Though I can agree the headshot modifier needs an increase; another thing that is also needed is that scouts need a damage bonus to sniper rifles to encourage people to use them over other suits, heavies in particular.
Sniping is only a 0 risk activity, even in the redline, if nobody on the other team is willing to do something about it. The redline doesn't make players invulnerable to bullets; if they can shoot at anybody then they can be shot as well. People need to stop trying to nerf stuff they're too lazy to counter. #1 yes that was my argument against that option noob. #2 it wouldnt as they still have stupid range its just more to force them to snipe from INSIDE the "BURN ZONE" not way back in the REDLINE having a damn cup of what ever you redlineing SOBs drink. #3 well im sick of snipers just sitting in the redline bodyshotting people and killing them in like 2 shots, gtfo of the redline and get some headshots! which is my argument for the dmg nerf but massive HS multiplier buff.. then that way only scrub snipers will whine that they cant bodyshot people to death while pros can and will reap skulls Are you wearing tin foil for a suit or do you not know how to make mu;tiple suit for multiple engagments? how does having a different suit make it any easier to spend 15-20 seconds inside the redline to try find a sniper who might be deeper in the redline then 15-20 seconds can allow.. granted all the having to run up hills with the poor terain mapping causeing difficulty in some favorite sniper locations
Have a fit with Kin Cats and a ScR or RR if you don't want to counter snipe and want to rush the red without having to run too far in and also there are these things called Range Amplifiers and Precision mods... Do you have any skills in eWar at all there L33t?
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
uptown456
75
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Posted - 2014.08.27 09:46:00 -
[9] - Quote
Apothecary Za'ki wrote:Sclompton Face-Smasher wrote:Apothecary Za'ki wrote:Breakin Stuff wrote:The lesser evil of being rooted out and killed. My day playing DUST does not end until at least four tanks, two ADS and six thales lie dead on the altar of my kill count.
Redline snipers are easy to eliminate and marginalize.
If you ever see my name in the killlfeed with multiple kills with a covenant sniper rifle in rapid succession it means I'm scourging the redline and rooftops..
Zero risk my ass. Thats like saying tanks are op because you cannot kill them without speccing into some form of AV. I am specced to kill snipers and vehicles. Now Im working on speccing to kill the rest of you.
And side note? Dont ever say semper fi again until you qualify for my dress blues. you cannot really root out and kill something that is in the redline where you die after 15-20 seconds(cause its buggy like that) and its 0% risk unless some one with just as much sp into snipers (charged or thales) sets up to countersnipe and they usually have to snipe form inside the burn zone while the redliner jut redlines all day Not completely true but not completely wrong considering if you ride the edge of the map the you're still "Hugging the redline" and also it's all about who has the best point-of-view so you should probably remember that... the last few times i have tried hunting redliners, one example was it was the skirmish bridge map and the guy was up the dirt hill sniping from near the MCC with a thales.. no way to get a sight on him or even scout suit kinkat up to him before timer was out and this may sound like BS but the one time i got near close enough the timer bugged and killed me at 4 seconds remaining instead of 0 seconds(known bug iirc) so its not for a lack of trying.. my problem with redliners are the ones who are DEEP in the redline not the ones who are just barely on the edge
I'll tell you now for the future.... on that specific map if you run alond the side with the mountain the you can go from your red to theirs all the while knocking the enemy sniper down a peg.. this works with scout speed tanked suits also.
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
uptown456
76
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Posted - 2014.08.27 09:55:00 -
[10] - Quote
Apothecary Za'ki wrote:Sclompton Face-Smasher wrote: #1 yes that was my argument against that option noob.
#2 it wouldnt as they still have stupid range its just more to force them to snipe from INSIDE the "BURN ZONE" not way back in the REDLINE having a damn cup of what ever you redlineing SOBs drink.
#3 well im sick of snipers just sitting in the redline bodyshotting people and killing them in like 2 shots, gtfo of the redline and get some headshots! which is my argument for the dmg nerf but massive HS multiplier buff.. then that way only scrub snipers will whine that they cant bodyshot people to death while pros can and will reap skulls
Are you wearing tin foil for a suit or do you not know how to make mu;tiple suit for multiple engagments? how does having a different suit make it any easier to spend 15-20 seconds inside the redline to try find a sniper who might be deeper in the redline then 15-20 seconds can allow.. granted all the having to run up hills with the poor terain mapping causeing difficulty in some favorite sniper locations[/quote]
Have a fit with Kin Cats and a ScR or RR if you don't want to counter snipe and want to rush the red without having to run too far in and also there are these things called Range Amplifiers and Precision mods... Do you have any skills in eWar at all there L33t?[/quote] advanced ewar but it means nothing unless you got cal scout with their superior passive tacnet range, but my primary function is running logistics and pushing the team forward and holding them up, i dont got time to go hunting every redliner with a thales in a bricked proto logi/commando suit[/quote]
See you have your role and all but if that Thales sniper is running the game your in as an enemy it would only be logical for you yourself or a squad member or even a corp member to switch your role for a minute and use one of the options already stated in the post to get rid of him/her and make them lose a precious weapon that they can only get from salvage and have them feel like s**t for staying in one spot and losing it.
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
uptown456
76
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Posted - 2014.08.27 09:56:00 -
[11] - Quote
Breakin Stuff wrote:I specced into countersniping. When I'm feeling really froggy I do it with a forge gun, just for the extra special level of "f**k you" it implies.
As soon as snipers start polluting the killfeed I switch to my caldari LOLmando and proceed to start the executions.
The rail rifle discourages random slobs from interrupting my good deed of discouraging snipers from existing.
On a separate, hilarious note did you realize most snipers are pathetic? You can hit and kill most of them in their redline with a rail rifle. Because most of them are incompetent. You also see them run RIGHT BACK to the spot you just killed them on and you get to farm them.
Then they jump into a fatsuit and try to snipe in the same place again. This is the cue to get out the forge gun since you already have them locked.
I love the post man!!
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
uptown456
76
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Posted - 2014.08.27 10:02:00 -
[12] - Quote
Apothecary Za'ki wrote:Sclompton Face-Smasher wrote:Apothecary Za'ki wrote:Sclompton Face-Smasher wrote: #1 yes that was my argument against that option noob.
#2 it wouldnt as they still have stupid range its just more to force them to snipe from INSIDE the "BURN ZONE" not way back in the REDLINE having a damn cup of what ever you redlineing SOBs drink.
#3 well im sick of snipers just sitting in the redline bodyshotting people and killing them in like 2 shots, gtfo of the redline and get some headshots! which is my argument for the dmg nerf but massive HS multiplier buff.. then that way only scrub snipers will whine that they cant bodyshot people to death while pros can and will reap skulls
Are you wearing tin foil for a suit or do you not know how to make mu;tiple suit for multiple engagments? how does having a different suit make it any easier to spend 15-20 seconds inside the redline to try find a sniper who might be deeper in the redline then 15-20 seconds can allow.. granted all the having to run up hills with the poor terain mapping causeing difficulty in some favorite sniper locations Have a fit with Kin Cats and a ScR or RR if you don't want to counter snipe and want to rush the red without having to run too far in and also there are these things called Range Amplifiers and Precision mods... Do you have any skills in eWar at all there L33t? advanced ewar but it means nothing unless you got cal scout with their superior passive tacnet range, but my primary function is running logistics and pushing the team forward and holding them up, i dont got time to go hunting every redliner with a thales in a bricked proto logi/commando suit[/quote]
See you have your role and all but if that Thales sniper is running the game your in as an enemy it would only be logical for you yourself or a squad member or even a corp member to switch your role for a minute and use one of the options already stated in the post to get rid of him/her and make them lose a precious weapon that they can only get from salvage and have them feel like s**t for staying in one spot and losing it.[/quote]
ccp should do a mini event to see how meny people kill/get killed while wielding sniper rifles.. that may root out a few thousand thales from the community :P[/quote]
I'm all for killing the thales as I only have 3 or 5 left myself and would be glad to shorten the herd that can use them against myself. (I'm a solo player so I generally stopped caring for all blueberrys I have no history with.)
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
uptown456
76
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Posted - 2014.08.27 10:14:00 -
[13] - Quote
Breakin Stuff wrote:If you dont want to run your expensive fit into the redline make a cheap rifle/nade/MD fit and fly a disposable militia derpship into the redline. Abandon ship, (ive had them crash on my targets before) and proceed to gun them down.
Countersniping with a high slot +damage load with a STD sniper rifle is really all it takes because to be effective snipers have to fit gank over tank. So unless they're in sentinel (militia forge gun fixes this trend in a hurry) two shots kills pretty much any of them.
I have 23 thales that I cannot use and a proto dropsuit to mount them on for killing redline sissies. The covenant (std bpo) or dren does the job well
I have a covenant srand just throw them on a miltia minnie light suit (haven't played for months so I didn't see the new light suits) and d-mod it it out while rushing and pecking said thale if I can't kill them to throw them off their game.
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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