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Ghosts Chance
Inf4m0us
2122
|
Posted - 2014.08.25 17:59:00 -
[1] - Quote
minmatar scouts are absolutly insane.
this weekend has been an absolute stompfest with games like
52/5 44/6 41/3 43/4 38/4
with the hit detection finally working and that tiny bit of extra range this suit is absolutly devistating to any team that isnt rocking a whole squad of scouts of its own.
im absolutly floored what such a small change could do
Minmatar is Winmatar
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Dreis Shadowweaver
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
73
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Posted - 2014.08.25 18:01:00 -
[2] - Quote
lol i was literally just about to make a thread about how op knives are
Well, I once meleed an R.E....
I've only ever known 1.8...
Caldari blood, Minmatar heart <3
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Ghosts Chance
Inf4m0us
2122
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Posted - 2014.08.25 18:04:00 -
[3] - Quote
i remember a time when the thought of novaknives being OP was laughable
now its just shy of reality
Minmatar is Winmatar
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rithu
Freek Coalition Freek Alliance
101
|
Posted - 2014.08.25 18:07:00 -
[4] - Quote
HA ! minmatar scums will burn infront of my gal & cal scout |
dzizur
6 dayz
85
|
Posted - 2014.08.25 18:13:00 -
[5] - Quote
uhm troll? or problems using ranged weapons? -_- |
rithu
Freek Coalition Freek Alliance
101
|
Posted - 2014.08.25 18:17:00 -
[6] - Quote
dzizur wrote:uhm troll? or problems using ranged weapons? -_- Only skilled & looking-for-unbeatable-fun people use knives. If u r good at it ,u can pretty much kill a heavy with 1 charged shot. So i dont think this is a troll post. |
Ghosts Chance
Inf4m0us
2122
|
Posted - 2014.08.25 18:21:00 -
[7] - Quote
rithu wrote:dzizur wrote:uhm troll? or problems using ranged weapons? -_- Only skilled & looking-for-unbeatable-fun people use knives. If u r good at it ,u can pretty much kill a heavy with 1 charged shot. So i dont think this is a troll post.
this really isnt a troll... this is the most fun ive had in dust since blaster myron 8+orbital games back in beta
Minmatar is Winmatar
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TheD1CK
Dead Man's Game
1175
|
Posted - 2014.08.25 18:41:00 -
[8] - Quote
Please report to PC deploys for OP knife testing.. Pub battles a Min Scout can go 20-0 with his bare hands, Is the suit OP?
No.. neither are the knives, what is OP is peoples ignorance to cloakers and the lack of effort with scans 'Knife you once, shame on me.. Knife you twice shame on you!' Mercs rarely bother to check their flanks or to use scanning gear in pub battles, opening themselves up to Scout kills Some Minja's are just damn hard to avoid but a large % are just fast suits making quick flanks and getting kills... which would be negated if - The team covered their flanks - Used the right scanning gear..
In PC the Mk.0 has a good hacking and killing bonus but is kept in-line by the fact it is the easiest to track down You see it get some use but it is still an inferior suit to the Gk.0 Scout and the others are arguable depending how you play
In pub battles... 2 Kincatz will do most of the work, the reds are unlikely to scan you down and even if they did, your speed gets you out of most tight spots.. And right back into the next kill
But in PC where the balance is best 16 Vs 16 going for the win, I do not think the Nova Knives are any way OP They are efficient to quickly take down an enemy (any enemy ) and get hacks in fast.. If the knives could not down an enemy as fast as they do.. what would be the point in using the weakest suit ingame??
And if you insist on runnin Mk.0 with Ishukones in public contracts I am not surprised you think it's OP
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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Vapor Forseti
Ancient Textiles.
1297
|
Posted - 2014.08.25 18:47:00 -
[9] - Quote
*thought about life*
*went to Dust for a day and proceeded to go 41/0 with STD NK*
*went back to Disgaea*
I thought what I'd do was, I'd pretend I was one of those deaf-mutes.
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dzizur
6 dayz
86
|
Posted - 2014.08.25 18:50:00 -
[10] - Quote
rithu wrote:dzizur wrote:uhm troll? or problems using ranged weapons? -_- Only skilled & looking-for-unbeatable-fun people use knives. If u r good at it ,u can pretty much kill a heavy with 1 charged shot. So i dont think this is a troll post.
so for running in a 200 ehp suit, looking for that one stupid berry without ewar that left his team just to wander around you should be penalized with giving that guy few more chances to knock you out with 3 shots of almost anything.. ooor? |
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Coleman Gray
Opus Arcana Covert Intervention
1167
|
Posted - 2014.08.25 18:55:00 -
[11] - Quote
Whats OP is peoples lack of spacial awareness.
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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Leadfoot10
Molon Labe. General Tso's Alliance
1359
|
Posted - 2014.08.25 18:56:00 -
[12] - Quote
Those dampened NK mini scouts are hell unless you're in a well-coordinated squad. They absolute massacre any stragglers. |
Ghosts Chance
Inf4m0us
2123
|
Posted - 2014.08.25 18:57:00 -
[13] - Quote
TheD1CK wrote:Please report to PC deploys for OP knife testing.. Pub battles a Min Scout can go 20-0 with his bare hands, Is the suit OP? No.. neither are the knives, what is OP is peoples ignorance to cloakers and the lack of effort with scans 'Knife you once, shame on me.. Knife you twice shame on you!' Mercs rarely bother to check their flanks or to use scanning gear in pub battles, opening themselves up to Scout kills Some Minja's are just damn hard to avoid but a large % are just fast suits making quick flanks and getting kills... which would be negated if - The team covered their flanks - Used the right scanning gear.. In PC the Mk.0 has a good hacking and killing bonus but is kept in-line by the fact it is the easiest to track down You see it get some use but it is still an inferior suit to the Gk.0 Scout and the others are arguable depending how you play In pub battles... 2 Kincatz will do most of the work, the reds are unlikely to scan you down and even if they did, your speed gets you out of most tight spots.. And right back into the next kill But in PC where the balance is best 16 Vs 16 going for the win, I do not think the Nova Knives are any way OP They are efficient to quickly take down an enemy (any enemy ) and get hacks in fast.. If the knives could not down an enemy as fast as they do.. what would be the point in using the weakest suit ingame?? And if you insist on runnin Mk.0 with Ishukones in public contracts I am not surprised you think it's OP
i have used this in PC, and that was before the hit detection and range fix.
its quite potent with the right builds, the thing is that you have to go into the match with MANY fits, all pre designed to counter a particular barrier you can face.
i find with the hack suit, grabbing a dropship and crashing it literally on top of an objective bloking LoS and then hacking it tends to win games in PC just ask poor niyan san lol.
against EWAR shotgun scouts you go super damps and rely on your six kin ACR, dont forget to use your friends as bait.
now with the hit detection fixed and the mele range fixed to usability i can see it being even more viable, but yes other scouts do counter the minmatar scout very easily
Minmatar is Winmatar
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dzizur
6 dayz
86
|
Posted - 2014.08.25 18:57:00 -
[14] - Quote
btw. I know the next qq thread after next hotfix - ION pistol OP
srsly, I never thought we will see plc,knives and minnie scouts qq threads :)
nerf flux grenades!! they OHK shields! :D
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Ghosts Chance
Inf4m0us
2126
|
Posted - 2014.08.25 19:00:00 -
[15] - Quote
dzizur wrote:btw. I know the next qq thread after next hotfix - ION pistol OP
srsly, I never thought we will see plc,knives and minnie scouts qq threads :)
nerf flux grenades!! they OHK shields! :D
to be fair the "QQ" part of this thread is more like praise for mechanics that were actually fixed properly.
now a minja can properly do their jobs if they are good enough
Minmatar is Winmatar
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Robocop Junior
Condotta Rouvenor Gallente Federation
785
|
Posted - 2014.08.25 19:03:00 -
[16] - Quote
Cloak.
If strength were all, tiger would not fear scorpion.
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voidfaction
Nos Nothi
393
|
Posted - 2014.08.25 19:30:00 -
[17] - Quote
Ghosts Chance wrote:minmatar scouts are absolutly insane.
this weekend has been an absolute stompfest with games like
52/5 44/6 41/3 43/4 38/4
with the hit detection finally working and that tiny bit of extra range this suit is absolutly devistating to any team that isnt rocking a whole squad of scouts of its own.
im absolutly floored what such a small change could do
(this was with a proto minmatar scout with proficiancy 5 in nova knives... your results may very) Glad you said it.
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One Eyed King
Land of the BIind
3528
|
Posted - 2014.08.25 19:34:00 -
[18] - Quote
Leadfoot10 wrote:Those dampened NK mini scouts are hell unless you're in a well-coordinated squad. They absolute massacre any stragglers.
Did they do something to NK hit detection? It sure seems like those knives work better (against me) since Charlie hit.... I think it was that extra 0.5 m damage.
It is crazy how much that little bit of range makes a difference. Unless there was a stealth fix they didn't tell us about.
You can always tell a Millford Minja
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taxi bastard
Shining Flame Amarr Empire
228
|
Posted - 2014.08.25 19:38:00 -
[19] - Quote
simple counter
scout with precision enhancers - if they want speed they can't have stealth or much EHP. very high success rate vs KN players.
or
simply be alot more aware of your surroundings. this should get them more often than not. |
Ghosts Chance
Inf4m0us
2130
|
Posted - 2014.08.25 19:38:00 -
[20] - Quote
One Eyed King wrote:Leadfoot10 wrote:Those dampened NK mini scouts are hell unless you're in a well-coordinated squad. They absolute massacre any stragglers.
Did they do something to NK hit detection? It sure seems like those knives work better (against me) since Charlie hit.... I think it was that extra 0.5 m damage. It is crazy how much that little bit of range makes a difference. Unless there was a stealth fix they didn't tell us about.
hit detection was also improved, im not getting shield flash anymore either resulting in less failed assasinations
the .5m range makes it so i can stab people who are running away from me in the back without it glitching out and missing and im getting more 1-2 punches off on people standing close together (1 chage 2 kills by rotating and alowing 1 hit on each red)
against other scouts it helps as well as it gives me slightly more room to sidestep them to avoid being shot in the face.
all in all knives are in the best spot they have ever been, and ADV knives are finally viable enough to put on a cheapy fit so that i dont have to run proto knives all the time
Minmatar is Winmatar
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IAmDuncanIdaho II
R 0 N 1 N
910
|
Posted - 2014.08.25 19:38:00 -
[21] - Quote
Ghosts Chance wrote:dzizur wrote:btw. I know the next qq thread after next hotfix - ION pistol OP
srsly, I never thought we will see plc,knives and minnie scouts qq threads :)
nerf flux grenades!! they OHK shields! :D
to be fair the "QQ" part of this thread is more like praise for mechanics that were actually fixed properly. now a minja can properly do their jobs if they are good enough
If that's your true opinion, you might wanna change the title of the thread :)
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
6678
|
Posted - 2014.08.25 19:38:00 -
[22] - Quote
Ghosts Chance wrote:minmatar scouts are absolutly insane.
this weekend has been an absolute stompfest with games like
52/5 44/6 41/3 43/4 38/4
with the hit detection finally working and that tiny bit of extra range this suit is absolutly devistating to any team that isnt rocking a whole squad of scouts of its own.
im absolutly floored what such a small change could do
(this was with a proto minmatar scout with proficiancy 5 in nova knives... your results may very)
I think we decided a LONG time ago that you don't determine whether something is OP or not through pubs.
Knives are strong now, that's given. But it's also a VERY niche role and highly specialized at that. They SHOULD be deadly when used right, since you sacrifice so much trying to use them (RANGE)
Until I see people with knives beating AR's in CQC in face-to-face confrontations, I'm not gonna call knives OP.
FA's Stabber Extraordinaire
Minmatar Enthusiast
Explosions and Bulletstorm? Count me in!
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Ghosts Chance
Inf4m0us
2131
|
Posted - 2014.08.25 19:40:00 -
[23] - Quote
taxi bastard wrote:simple counter
scout with precision enhancers - if they want speed they can't have stealth or much EHP. very high success rate vs KN players.
or
simply be alot more aware of your surroundings. this should get them more often than not.
unless your amaar you need 3 complex precision to see me, and if i knotice that im showing up on your scans ill just downgrade to more damps and be invisable to even amaar scouts, but your right i have to sacrafice speed that way and losing the speed hurts as i basically use speed + hitbox as my HP leaving me with 290 shields
Minmatar is Winmatar
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Ghosts Chance
Inf4m0us
2131
|
Posted - 2014.08.25 19:42:00 -
[24] - Quote
Ghost Kaisar wrote:Ghosts Chance wrote:minmatar scouts are absolutly insane.
this weekend has been an absolute stompfest with games like
52/5 44/6 41/3 43/4 38/4
with the hit detection finally working and that tiny bit of extra range this suit is absolutly devistating to any team that isnt rocking a whole squad of scouts of its own.
im absolutly floored what such a small change could do
(this was with a proto minmatar scout with proficiancy 5 in nova knives... your results may very) I think we decided a LONG time ago that you don't determine whether something is OP or not through pubs. Knives are strong now, that's given. But it's also a VERY niche role and highly specialized at that. They SHOULD be deadly when used right, since you sacrifice so much trying to use them (RANGE) Until I see people with knives beating AR's in CQC in face-to-face confrontations, I'm not gonna call knives OP.
why the hell would i enter into any face to face confrontation? im a scout and can pick and chose when i fight...
its shotgun/scrambler scouts with scans that make my life miserable not assault rifles and HMGs
knives arnt really OP, they are just finally working without bugs and balanced hahaha, on these forums that amounts to OP for many people.
Minmatar is Winmatar
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Leadfoot10
Molon Labe. General Tso's Alliance
1362
|
Posted - 2014.08.25 19:46:00 -
[25] - Quote
Chance is dead on. The Min (and Gal) scouts win the dampening/scanning war if they choose to.
The best you can do to a particularly sneaky one is pay close attention to the killfeed and your teammates dying, then keeping a close eye on avenues of approach. But that only gets you so far, as that scout stalking you is almost certainly seeing your movements in their passive. |
Tebu Gan
Molon Labe. General Tso's Alliance
1176
|
Posted - 2014.08.25 19:53:00 -
[26] - Quote
Ghosts Chance wrote:minmatar scouts are absolutly insane.
this weekend has been an absolute stompfest with games like
52/5 44/6 41/3 43/4 38/4
with the hit detection finally working and that tiny bit of extra range this suit is absolutly devistating to any team that isnt rocking a whole squad of scouts of its own.
im absolutly floored what such a small change could do
(this was with a proto minmatar scout with proficiancy 5 in nova knives... your results may very)
What? What kind of redberries are they going against!
Any halfway competent team can deny numbers like that. A few questions:
Are they ALL nova knife kills, or are they mixing a sidearm and remotes.
What game mode is this happening in.
What maps and area's of the map.
You make it seem like nova knives are OP, but in my estimation they are very mode and map dependent. Open area maps are insanely hard to flank on. And sure they might get a few kills in a city area, but what is it they are killing. Milita suits, or other low HP suits, where one uncharged swipe can take someone out.
There just too many unfavorable variables for one that goes out to SOLELY NF (as I have a suit built just for that). I would say that shotgun is way more OP than NF. And OP min scout, are you kidding me?? Do you have any idea how squishy a min scout is. So many times have I just been running around to drop instantly to a CR or RR. Speed be damned.
So your estimation that NF are OP is simply wrong and false. Without a doubt they are running things other than a NF, like say shotgun and NF or RR and NF, with RE's sprinkled in.
Tanks - Balancing Turrets
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Tebu Gan
Molon Labe. General Tso's Alliance
1176
|
Posted - 2014.08.25 19:54:00 -
[27] - Quote
Ghosts Chance wrote:Ghost Kaisar wrote:Ghosts Chance wrote:minmatar scouts are absolutly insane.
this weekend has been an absolute stompfest with games like
52/5 44/6 41/3 43/4 38/4
with the hit detection finally working and that tiny bit of extra range this suit is absolutly devistating to any team that isnt rocking a whole squad of scouts of its own.
im absolutly floored what such a small change could do
(this was with a proto minmatar scout with proficiancy 5 in nova knives... your results may very) I think we decided a LONG time ago that you don't determine whether something is OP or not through pubs. Knives are strong now, that's given. But it's also a VERY niche role and highly specialized at that. They SHOULD be deadly when used right, since you sacrifice so much trying to use them (RANGE) Until I see people with knives beating AR's in CQC in face-to-face confrontations, I'm not gonna call knives OP. why the hell would i enter into any face to face confrontation? im a scout and can pick and chose when i fight... its shotgun/scrambler scouts with scans that make my life miserable not assault rifles and HMGs knives arnt really OP, they are just finally working without bugs and balanced hahaha, on these forums that amounts to OP for many people.
So they aren't OP then?!
Tanks - Balancing Turrets
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TritusX
PH4NT0M5
10
|
Posted - 2014.08.25 20:06:00 -
[28] - Quote
You guys are sitting over here with your knives saying they're op and you're racking 30+ kills. I run with a CR and NK and scrape 10 a match. WTF are you guys doing!?!?!?!
Minmatar Scout and never changing.
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Ghosts Chance
Inf4m0us
2132
|
Posted - 2014.08.25 20:08:00 -
[29] - Quote
Tebu Gan wrote:Ghosts Chance wrote:minmatar scouts are absolutly insane.
this weekend has been an absolute stompfest with games like
52/5 44/6 41/3 43/4 38/4
with the hit detection finally working and that tiny bit of extra range this suit is absolutly devistating to any team that isnt rocking a whole squad of scouts of its own.
im absolutly floored what such a small change could do
(this was with a proto minmatar scout with proficiancy 5 in nova knives... your results may very) What? What kind of redberries are they going against! Any halfway competent team can deny numbers like that. A few questions: Are they ALL nova knife kills, or are they mixing a sidearm and remotes.
What game mode is this happening in.
What maps and area's of the map.
You make it seem like nova knives are OP, but in my estimation they are very mode and map dependent. Open area maps are insanely hard to flank on. And sure they might get a few kills in a city area, but what is it they are killing. Milita suits, or other low HP suits, where one uncharged swipe can take someone out. There just too many unfavorable variables for one that goes out to SOLELY NF (as I have a suit built just for that). I would say that shotgun is way more OP than NF. And OP min scout, are you kidding me?? Do you have any idea how squishy a min scout is. So many times have I just been running around to drop instantly to a CR or RR. Speed be damned. So your estimation that NF are OP is simply wrong and false. Without a doubt they are running things other than a NF, like say shotgun and NF or RR and NF, with RE's sprinkled in.
ALL novaknife kills, every single kitten one of them
scrim and dom
all maps, in citys and open spaces doesnt seem to matter as i dont stand in the middle of an open field no matter what map it is :P theres always rocks and crates for cover.
flanking on open maps is actually alot easyer it just takes longer, i like to use blueberrys as bait to make sure their attention is focused in the direction i want them to be focused however.
proto suits are incredably easy to take out, 1 charge swipe and done, only brick tanked amaar and gal heavys survive that and i can just finish them up with a mele hit after the knife to clean up the survivors. a tip is to jump on aproach and charge while in the air alowing you to charge up your knives without losing any speed.
kin cats are your friend
Minmatar is Winmatar
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TYCHUS MAXWELL
The Fun Police
506
|
Posted - 2014.08.25 20:14:00 -
[30] - Quote
I was playing around with melee today and if its true they fixed knife hit detection I hope they fix melee too... Had a guy hacking right in front of me walked right up to him punched him twice he turned around and shot me once with his militia shotgun doing 800+ e/hp damage... (I was using a Calmmando so the shotgun did bonus damage to my 500 shields)
Funny thing was in the kill screen he had 213 shields and 200 armor (He was an adv minmitar logi with a cloak.) I later had him shotgun me again and he had the exact same suit with the exact same shields. That's when I realized my two punches did not hit him even though his shields flared and body moved.
TL;DR: That's cool OP, can Rattatai fix the melee detection now?
On a side note my favorite thing to do is punch a minja to death when the hit detection actually works. I usually try to break their shields as they are charging in and then try to side step their swing and bonk them on the head. |
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Ghosts Chance
Inf4m0us
2132
|
Posted - 2014.08.25 20:15:00 -
[31] - Quote
TYCHUS MAXWELL wrote:I was playing around with melee today and if its true they fixed knife hit detection I hope they fix melee too... Had a guy hacking right in front of me walked right up to him punched him twice he turned around and shot me once with his militia shotgun doing 800+ e/hp damage... (I was using a Calmmando so the shotgun did bonus damage to my 500 shields)
Funny thing was in the kill screen he had 213 shields and 200 armor (He was an adv minmitar logi with a cloak.) I later had him shotgun me again and he had the exact same suit with the exact same shields. That's when I realized my two punches did not hit him even though his shields flared and body moved.
TL;DR: That's cool OP, can Rattatai fix the melee detection now?
On a side note my favorite thing to do is punch a minja to death when the hit detection actually works.
nope melee hasnt been fixed yet, but im hoping its fixed sooner then SOONtm
i finish off amaar and gal heavys with melee but its only really effective because their hitbox is so large, if i miss the melee i have to bail or try to circle them depending on how much room i have and how competant ive observed them to be
Minmatar is Winmatar
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Tebu Gan
Molon Labe. General Tso's Alliance
1177
|
Posted - 2014.08.25 20:16:00 -
[32] - Quote
Ghosts Chance wrote:Tebu Gan wrote:Ghosts Chance wrote:minmatar scouts are absolutly insane.
this weekend has been an absolute stompfest with games like
52/5 44/6 41/3 43/4 38/4
with the hit detection finally working and that tiny bit of extra range this suit is absolutly devistating to any team that isnt rocking a whole squad of scouts of its own.
im absolutly floored what such a small change could do
(this was with a proto minmatar scout with proficiancy 5 in nova knives... your results may very) What? What kind of redberries are they going against! Any halfway competent team can deny numbers like that. A few questions: Are they ALL nova knife kills, or are they mixing a sidearm and remotes.
What game mode is this happening in.
What maps and area's of the map.
You make it seem like nova knives are OP, but in my estimation they are very mode and map dependent. Open area maps are insanely hard to flank on. And sure they might get a few kills in a city area, but what is it they are killing. Milita suits, or other low HP suits, where one uncharged swipe can take someone out. There just too many unfavorable variables for one that goes out to SOLELY NF (as I have a suit built just for that). I would say that shotgun is way more OP than NF. And OP min scout, are you kidding me?? Do you have any idea how squishy a min scout is. So many times have I just been running around to drop instantly to a CR or RR. Speed be damned. So your estimation that NF are OP is simply wrong and false. Without a doubt they are running things other than a NF, like say shotgun and NF or RR and NF, with RE's sprinkled in. ALL novaknife kills, every single kitten one of them scrim and dom all maps, in citys and open spaces doesnt seem to matter as i dont stand in the middle of an open field no matter what map it is :P theres always rocks and crates for cover. flanking on open maps is actually alot easyer it just takes longer, i like to use blueberrys as bait to make sure their attention is focused in the direction i want them to be focused however. proto suits are incredably easy to take out, 1 charge swipe and done, only brick tanked amaar and gal heavys survive that and i can just finish them up with a mele hit after the knife to clean up the survivors. a tip is to jump on aproach and charge while in the air alowing you to charge up your knives without losing any speed. kin cats are your friend
But what about all the min scouts who do just that, only for me to dodge away and keep range. I know there are a lot of stupid blueberries (often times if it wasn't for me just paying attention to that cloaker running around the side, all blueberries would die to one scout that was clear as day to anyone using their eyes), but where do I get berries like the ones you come against.
And I run 2 kin cats and 2 myos with a cloak and nothing but a knife on my pure knife suit. All it takes is 2 or 3 bullets from a freaking milita weapon to drop me.
Tanks - Balancing Turrets
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Ghosts Chance
Inf4m0us
2132
|
Posted - 2014.08.25 20:18:00 -
[33] - Quote
Tebu Gan wrote:Ghosts Chance wrote:Tebu Gan wrote:Ghosts Chance wrote:minmatar scouts are absolutly insane.
this weekend has been an absolute stompfest with games like
52/5 44/6 41/3 43/4 38/4
with the hit detection finally working and that tiny bit of extra range this suit is absolutly devistating to any team that isnt rocking a whole squad of scouts of its own.
im absolutly floored what such a small change could do
(this was with a proto minmatar scout with proficiancy 5 in nova knives... your results may very) What? What kind of redberries are they going against! Any halfway competent team can deny numbers like that. A few questions: Are they ALL nova knife kills, or are they mixing a sidearm and remotes.
What game mode is this happening in.
What maps and area's of the map.
You make it seem like nova knives are OP, but in my estimation they are very mode and map dependent. Open area maps are insanely hard to flank on. And sure they might get a few kills in a city area, but what is it they are killing. Milita suits, or other low HP suits, where one uncharged swipe can take someone out. There just too many unfavorable variables for one that goes out to SOLELY NF (as I have a suit built just for that). I would say that shotgun is way more OP than NF. And OP min scout, are you kidding me?? Do you have any idea how squishy a min scout is. So many times have I just been running around to drop instantly to a CR or RR. Speed be damned. So your estimation that NF are OP is simply wrong and false. Without a doubt they are running things other than a NF, like say shotgun and NF or RR and NF, with RE's sprinkled in. ALL novaknife kills, every single kitten one of them scrim and dom all maps, in citys and open spaces doesnt seem to matter as i dont stand in the middle of an open field no matter what map it is :P theres always rocks and crates for cover. flanking on open maps is actually alot easyer it just takes longer, i like to use blueberrys as bait to make sure their attention is focused in the direction i want them to be focused however. proto suits are incredably easy to take out, 1 charge swipe and done, only brick tanked amaar and gal heavys survive that and i can just finish them up with a mele hit after the knife to clean up the survivors. a tip is to jump on aproach and charge while in the air alowing you to charge up your knives without losing any speed. kin cats are your friend But what about all the min scouts who do just that, only for me to dodge away and keep range. I know there are a lot of stupid blueberries (often times if it wasn't for me just paying attention to that cloaker running around the side, all blueberries would die to one scout that was clear as day to anyone using their eyes), but where do I get berries like the ones you come against. And I run 2 kin cats and 2 myos with a cloak and nothing but a knife on my pure knife suit. All it takes is 2 or 3 bullets from a freaking milita weapon to drop me.
well first drop the melee mods... you need all the HP you can get so stack 3x enhanced shield extenders instead... then learn dance and run. i survive by being a damn ghost, im in and out in seconds and readying my next aproch.
dont get greedy, and RUN LIKE A ***** at the first sign of things not going EXACTLY as planned
Minmatar is Winmatar
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SILENTSAM 69
SONS of LEGION RISE of LEGION
707
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Posted - 2014.08.25 20:29:00 -
[34] - Quote
Knives are far from OP. People are just not use to the idea that letting someone get close enough to tick a knife in you is not a good idea. |
TYCHUS MAXWELL
The Fun Police
506
|
Posted - 2014.08.25 20:39:00 -
[35] - Quote
Tebu Gan wrote:Ghosts Chance wrote:Tebu Gan wrote:Ghosts Chance wrote:minmatar scouts are absolutly insane.
this weekend has been an absolute stompfest with games like
52/5 44/6 41/3 43/4 38/4
with the hit detection finally working and that tiny bit of extra range this suit is absolutly devistating to any team that isnt rocking a whole squad of scouts of its own.
im absolutly floored what such a small change could do
(this was with a proto minmatar scout with proficiancy 5 in nova knives... your results may very) What? What kind of redberries are they going against! Any halfway competent team can deny numbers like that. A few questions: Are they ALL nova knife kills, or are they mixing a sidearm and remotes.
What game mode is this happening in.
What maps and area's of the map.
You make it seem like nova knives are OP, but in my estimation they are very mode and map dependent. Open area maps are insanely hard to flank on. And sure they might get a few kills in a city area, but what is it they are killing. Milita suits, or other low HP suits, where one uncharged swipe can take someone out. There just too many unfavorable variables for one that goes out to SOLELY NF (as I have a suit built just for that). I would say that shotgun is way more OP than NF. And OP min scout, are you kidding me?? Do you have any idea how squishy a min scout is. So many times have I just been running around to drop instantly to a CR or RR. Speed be damned. So your estimation that NF are OP is simply wrong and false. Without a doubt they are running things other than a NF, like say shotgun and NF or RR and NF, with RE's sprinkled in. ALL novaknife kills, every single kitten one of them scrim and dom all maps, in citys and open spaces doesnt seem to matter as i dont stand in the middle of an open field no matter what map it is :P theres always rocks and crates for cover. flanking on open maps is actually alot easyer it just takes longer, i like to use blueberrys as bait to make sure their attention is focused in the direction i want them to be focused however. proto suits are incredably easy to take out, 1 charge swipe and done, only brick tanked amaar and gal heavys survive that and i can just finish them up with a mele hit after the knife to clean up the survivors. a tip is to jump on aproach and charge while in the air alowing you to charge up your knives without losing any speed. kin cats are your friend But what about all the min scouts who do just that, only for me to dodge away and keep range. I know there are a lot of stupid blueberries (often times if it wasn't for me just paying attention to that cloaker running around the side, all blueberries would die to one scout that was clear as day to anyone using their eyes), but where do I get berries like the ones you come against. And I run 2 kin cats and 2 myos with a cloak and nothing but a knife on my pure knife suit. All it takes is 2 or 3 bullets from a freaking milita weapon to drop me.
As I don't think it has been mentioned yet and I made the same mistake too once, the myos don't help with nova knives, you have to use sidearm damage enhancements for nova knives. Silly I know, but myos literally only work on punching things, or at least so I've been told and I'm pretty sure is true considering I can tell no damage difference if I do stack myos on a knife. Though I am damn intent to find a use for myos, lol! so far the most likely candidate is commandos my adv calmmando with 2 enhanced myos does like 401 damage a punch just too bad he's a fatty... But I figure with as many players keep running up to me these days with shotguns or whatnot it feels pretty gratifying to slap them dead for getting too close... when melee hit detection works....
I tried doing shayz cloak punching commando thing but I don't have the CPU and PG to really maximize its use plus I noticed that commandos are pretty obvious bumbling about with a cloak on. |
Riptalis
Horizons' Edge Proficiency V.
53
|
Posted - 2014.08.25 22:09:00 -
[36] - Quote
I really hate Scouts but then my friend convinced me to use a ADV Scout with ADV Nova Knives... I have to say, it's pretty op! But REALLY fun!!
Logistics ak.0
ADS Pilot
PSN: Riptalis
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Joel II X
Dah Gods O Bacon
3176
|
Posted - 2014.08.25 22:25:00 -
[37] - Quote
They're balanced lol, but I've seen either an increase of knife users, or a decline in everything else. |
Temias Mercurial
Knights Of Ender RISE of LEGION
185
|
Posted - 2014.08.25 23:48:00 -
[38] - Quote
TheD1CK wrote:Please report to PC deploys for OP knife testing.. Pub battles a Min Scout can go 20-0 with his bare hands, Is the suit OP? No.. neither are the knives, what is OP is peoples ignorance to cloakers and the lack of effort with scans 'Knife you once, shame on me.. Knife you twice shame on you!' Mercs rarely bother to check their flanks or to use scanning gear in pub battles, opening themselves up to Scout kills Some Minja's are just damn hard to avoid but a large % are just fast suits making quick flanks and getting kills... which would be negated if - The team covered their flanks - Used the right scanning gear.. In PC the Mk.0 has a good hacking and killing bonus but is kept in-line by the fact it is the easiest to track down You see it get some use but it is still an inferior suit to the Gk.0 Scout and the others are arguable depending how you play In pub battles... 2 Kincatz will do most of the work, the reds are unlikely to scan you down and even if they did, your speed gets you out of most tight spots.. And right back into the next kill But in PC where the balance is best 16 Vs 16 going for the win, I do not think the Nova Knives are any way OP They are efficient to quickly take down an enemy (any enemy ) and get hacks in fast.. If the knives could not down an enemy as fast as they do.. what would be the point in using the weakest suit ingame?? And if you insist on runnin Mk.0 with Ishukones in public contracts I am not surprised you think it's OP
People still can't see cloaks?!
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
|
slogan mcdouche berry
BIG BAD W0LVES Canis Eliminatus Operatives
0
|
Posted - 2014.08.25 23:57:00 -
[39] - Quote
The only thing op is the people using them. if you got turned into a pez dispenser because a minja made the write move and attacked from rear then you should blame the thought process not the weapon.
a knife in the neck is worth two in the back
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bamboo x
Eternal Beings Proficiency V.
1039
|
Posted - 2014.08.26 00:13:00 -
[40] - Quote
problem is if the team is competent in any way, the first kill you get with those knives alerts the entire team of your presence
situational awareness is OP
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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Scheneighnay McBob
Cult of Gasai
5811
|
Posted - 2014.08.26 00:25:00 -
[41] - Quote
I've noticed the adhesion really helps when battling lag. I was having a derp fest with an enemy (neither of us were hitting due to lag), and after my second clip, I just said **** it and stabbed them.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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WARRIOR GAC
Grupo de Asalto Chacal RISE of LEGION
161
|
Posted - 2014.08.26 00:33:00 -
[42] - Quote
if there is a gk.0 logistics with scanners, it becomes a sh*t. Not our fault they do not exist now because they stopped being OP. |
Ryme Intrinseca
1629
|
Posted - 2014.08.26 01:30:00 -
[43] - Quote
Got OHKed twice by a Russian min scout knifer soon after the change. He didn't get the drop on me either time, was just camping a doorway and hit me in the face. FIrst time, was expecting a gunfight, second time, was expecting knives, but hadn't realized the range had been buffed.
Moral of the story is, a NKer can now actually lock down an enclosed area unless you brought a burst HMG or core locus with you. Does seem borderline OP, not sure min scout+NKs is really meant as a stationary instaglib dispenser. Perhaps there is some counter I'm missing though. |
TYCHUS MAXWELL
The Fun Police
512
|
Posted - 2014.08.26 01:39:00 -
[44] - Quote
Ryme Intrinseca wrote:Got OHKed twice by a Russian min scout knifer soon after the change. He didn't get the drop on me either time, was just camping a doorway and hit me in the face. FIrst time, was expecting a gunfight, second time, was expecting knives, but hadn't realized the range had been buffed.
Moral of the story is, a NKer can now actually lock down an enclosed area unless you brought a burst HMG or core locus with you. Does seem borderline OP, not sure min scout+NKs is really meant as a stationary instaglib dispenser. Perhaps there is some counter I'm missing though.
You could grenade/RE every doorway lol, but as far as reasonable counters I guess you just have to learn to twirl like a ballerina all the time. It's what I do always now because of how many shotgun/knova knife scouts are running around these days. |
Ryme Intrinseca
1631
|
Posted - 2014.08.26 01:49:00 -
[45] - Quote
TYCHUS MAXWELL wrote:Ryme Intrinseca wrote:Got OHKed twice by a Russian min scout knifer soon after the change. He didn't get the drop on me either time, was just camping a doorway and hit me in the face. FIrst time, was expecting a gunfight, second time, was expecting knives, but hadn't realized the range had been buffed.
Moral of the story is, a NKer can now actually lock down an enclosed area unless you brought a burst HMG or core locus with you. Does seem borderline OP, not sure min scout+NKs is really meant as a stationary instaglib dispenser. Perhaps there is some counter I'm missing though. You could grenade/RE every doorway lol, but as far as reasonable counters I guess you just have to learn to twirl like a ballerina all the time. It's what I do always now because of how many shotgun/knova knife scouts are running around these days. Even if knova knives got buffed they can't be OP unless we consider shotguns to be OP. What I'm saying is I KNEW EXACTLY WHERE HE WAS! But there was still no way to handle him, short of running off to a supply depot to get explosives... which is just asking for a knife in the back. He could camp like a heavy indefinitely, instaglibbing anyone that came that way. There has always been a similar thing with shotguns, but they do at least miss more than NKs do now and are not going to OHK anything heavier than a scout. |
TYCHUS MAXWELL
The Fun Police
512
|
Posted - 2014.08.26 01:51:00 -
[46] - Quote
Ryme Intrinseca wrote:TYCHUS MAXWELL wrote:Ryme Intrinseca wrote:Got OHKed twice by a Russian min scout knifer soon after the change. He didn't get the drop on me either time, was just camping a doorway and hit me in the face. FIrst time, was expecting a gunfight, second time, was expecting knives, but hadn't realized the range had been buffed.
Moral of the story is, a NKer can now actually lock down an enclosed area unless you brought a burst HMG or core locus with you. Does seem borderline OP, not sure min scout+NKs is really meant as a stationary instaglib dispenser. Perhaps there is some counter I'm missing though. You could grenade/RE every doorway lol, but as far as reasonable counters I guess you just have to learn to twirl like a ballerina all the time. It's what I do always now because of how many shotgun/knova knife scouts are running around these days. Even if knova knives got buffed they can't be OP unless we consider shotguns to be OP. What I'm saying is I KNEW EXACTLY WHERE HE WAS! But there was still no way to handle him, short of running off to a supply depot to get explosives... which is just asking for a knife in the back. He could camp like a heavy indefinitely, instaglibbing anyone that came that way. There has always been a similar thing with shotguns, but they do at least miss more than NKs do now and are not going to OHK anything heavier than a scout.
I suppose that's true although My Caldari assaults get Ohkoed by shotguns a lot. Darn that shield damage profile on shottys.
There wasn't another way into the building? |
Ryme Intrinseca
1631
|
Posted - 2014.08.26 01:56:00 -
[47] - Quote
TYCHUS MAXWELL wrote:Ryme Intrinseca wrote:TYCHUS MAXWELL wrote:Ryme Intrinseca wrote:Got OHKed twice by a Russian min scout knifer soon after the change. He didn't get the drop on me either time, was just camping a doorway and hit me in the face. FIrst time, was expecting a gunfight, second time, was expecting knives, but hadn't realized the range had been buffed.
Moral of the story is, a NKer can now actually lock down an enclosed area unless you brought a burst HMG or core locus with you. Does seem borderline OP, not sure min scout+NKs is really meant as a stationary instaglib dispenser. Perhaps there is some counter I'm missing though. You could grenade/RE every doorway lol, but as far as reasonable counters I guess you just have to learn to twirl like a ballerina all the time. It's what I do always now because of how many shotgun/knova knife scouts are running around these days. Even if knova knives got buffed they can't be OP unless we consider shotguns to be OP. What I'm saying is I KNEW EXACTLY WHERE HE WAS! But there was still no way to handle him, short of running off to a supply depot to get explosives... which is just asking for a knife in the back. He could camp like a heavy indefinitely, instaglibbing anyone that came that way. There has always been a similar thing with shotguns, but they do at least miss more than NKs do now and are not going to OHK anything heavier than a scout. I suppose that's true although My Caldari assaults get Ohkoed by shotguns a lot. Darn that shield damage profile on shottys. There wasn't another way into the building? All the entrances were the same, so while I reposition myself he could just camp the doorway I'm moving to. |
One Eyed King
Land of the BIind
3538
|
Posted - 2014.08.26 01:58:00 -
[48] - Quote
Ryme Intrinseca wrote:Got OHKed twice by a Russian min scout knifer soon after the change. He didn't get the drop on me either time, was just camping a doorway and hit me in the face. FIrst time, was expecting a gunfight, second time, was expecting knives, but hadn't realized the range had been buffed.
Moral of the story is, a NKer can now actually lock down an enclosed area unless you brought a burst HMG or core locus with you. Does seem borderline OP, not sure min scout+NKs is really meant as a stationary instaglib dispenser. Perhaps there is some counter I'm missing though. Did you not jump and then backpedal?
It is still hard for me to kill people who are constantly moving. If I lose track of someone for a second, I am dead.
I would never sit in one place as a knifer, unless I was trying to hide and survive. That is just a good way to get myself killed.
Otherwise, shotguns at 5-10 m work as well. Even of the militia variety. You rarely see knifers with lots of tank.
You can always tell a Millford Minja
|
TYCHUS MAXWELL
The Fun Police
514
|
Posted - 2014.08.26 02:02:00 -
[49] - Quote
Ryme Intrinseca wrote:TYCHUS MAXWELL wrote:Ryme Intrinseca wrote:TYCHUS MAXWELL wrote:Ryme Intrinseca wrote:Got OHKed twice by a Russian min scout knifer soon after the change. He didn't get the drop on me either time, was just camping a doorway and hit me in the face. FIrst time, was expecting a gunfight, second time, was expecting knives, but hadn't realized the range had been buffed.
Moral of the story is, a NKer can now actually lock down an enclosed area unless you brought a burst HMG or core locus with you. Does seem borderline OP, not sure min scout+NKs is really meant as a stationary instaglib dispenser. Perhaps there is some counter I'm missing though. You could grenade/RE every doorway lol, but as far as reasonable counters I guess you just have to learn to twirl like a ballerina all the time. It's what I do always now because of how many shotgun/knova knife scouts are running around these days. Even if knova knives got buffed they can't be OP unless we consider shotguns to be OP. What I'm saying is I KNEW EXACTLY WHERE HE WAS! But there was still no way to handle him, short of running off to a supply depot to get explosives... which is just asking for a knife in the back. He could camp like a heavy indefinitely, instaglibbing anyone that came that way. There has always been a similar thing with shotguns, but they do at least miss more than NKs do now and are not going to OHK anything heavier than a scout. I suppose that's true although My Caldari assaults get Ohkoed by shotguns a lot. Darn that shield damage profile on shottys. There wasn't another way into the building? All the entrances were the same, so while I reposition myself he could just camp the doorway I'm moving to.
ah true let me guess was it the little Gallente Socket buildings with two entrances and a roof access? If so, then yeah I'd imagine he could see your red chevron the whole time. In that situation id just bail and go find another target. If you are scared of him coming at you just watch the building while you call in a LAV. He's not going to catch you if your driving away lol. I assume it was just you and him so I would of done this and went off to join the rest of the fight where everyone else was. |
Temias Mercurial
Knights Of Ender RISE of LEGION
186
|
Posted - 2014.08.26 02:05:00 -
[50] - Quote
Ryme Intrinseca wrote:TYCHUS MAXWELL wrote:Ryme Intrinseca wrote:Got OHKed twice by a Russian min scout knifer soon after the change. He didn't get the drop on me either time, was just camping a doorway and hit me in the face. FIrst time, was expecting a gunfight, second time, was expecting knives, but hadn't realized the range had been buffed.
Moral of the story is, a NKer can now actually lock down an enclosed area unless you brought a burst HMG or core locus with you. Does seem borderline OP, not sure min scout+NKs is really meant as a stationary instaglib dispenser. Perhaps there is some counter I'm missing though. You could grenade/RE every doorway lol, but as far as reasonable counters I guess you just have to learn to twirl like a ballerina all the time. It's what I do always now because of how many shotgun/knova knife scouts are running around these days. Even if knova knives got buffed they can't be OP unless we consider shotguns to be OP. What I'm saying is I KNEW EXACTLY WHERE HE WAS! But there was still no way to handle him, short of running off to a supply depot to get explosives... which is just asking for a knife in the back. He could camp like a heavy indefinitely, instaglibbing anyone that came that way. There has always been a similar thing with shotguns, but they do at least miss more than NKs do now and are not going to OHK anything heavier than a scout.
You can one shot medium frames with shotguns... but it depends on if they're tanked enough and how far away they are. Ideally: Point blank, no tank.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
|
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Ryme Intrinseca
1632
|
Posted - 2014.08.26 02:09:00 -
[51] - Quote
One Eyed King wrote:Ryme Intrinseca wrote:Got OHKed twice by a Russian min scout knifer soon after the change. He didn't get the drop on me either time, was just camping a doorway and hit me in the face. FIrst time, was expecting a gunfight, second time, was expecting knives, but hadn't realized the range had been buffed.
Moral of the story is, a NKer can now actually lock down an enclosed area unless you brought a burst HMG or core locus with you. Does seem borderline OP, not sure min scout+NKs is really meant as a stationary instaglib dispenser. Perhaps there is some counter I'm missing though. Did you not jump and then backpedal? It is still hard for me to kill people who are constantly moving. If I lose track of someone for a second, I am dead. I would never sit in one place as a knifer, unless I was trying to hide and survive. That is just a good way to get myself killed. Otherwise, shotguns at 5-10 m work as well. Even of the militia variety. You rarely see knifers with lots of tank. He was hiding literally next to the door. So to enter the building I had to get to within 1-2m of him. It would have been possible for me to jump in and he MIGHT have missed but it's a very high risk move with the new knife range. |
Ryme Intrinseca
1632
|
Posted - 2014.08.26 02:12:00 -
[52] - Quote
TYCHUS MAXWELL wrote:Ryme Intrinseca wrote:TYCHUS MAXWELL wrote:Ryme Intrinseca wrote:TYCHUS MAXWELL wrote:You could grenade/RE every doorway lol, but as far as reasonable counters I guess you just have to learn to twirl like a ballerina all the time. It's what I do always now because of how many shotgun/knova knife scouts are running around these days.
Even if knova knives got buffed they can't be OP unless we consider shotguns to be OP. What I'm saying is I KNEW EXACTLY WHERE HE WAS! But there was still no way to handle him, short of running off to a supply depot to get explosives... which is just asking for a knife in the back. He could camp like a heavy indefinitely, instaglibbing anyone that came that way. There has always been a similar thing with shotguns, but they do at least miss more than NKs do now and are not going to OHK anything heavier than a scout. I suppose that's true although My Caldari assaults get Ohkoed by shotguns a lot. Darn that shield damage profile on shottys. There wasn't another way into the building? All the entrances were the same, so while I reposition myself he could just camp the doorway I'm moving to. ah true let me guess was it the little Gallente Socket buildings with two entrances and a roof access? If so, then yeah I'd imagine he could see your red chevron the whole time. In that situation id just bail and go find another target. If you are scared of him coming at you just watch the building while you call in a LAV. He's not going to catch you if your driving away lol. I assume it was just you and him so I would of done this and went off to join the rest of the fight where everyone else was. Yeah in retrospect I should have just run away, I would do so now I understand the knife buff better. |
One Eyed King
Land of the BIind
3539
|
Posted - 2014.08.26 02:13:00 -
[53] - Quote
Ryme Intrinseca wrote:One Eyed King wrote:Ryme Intrinseca wrote:Got OHKed twice by a Russian min scout knifer soon after the change. He didn't get the drop on me either time, was just camping a doorway and hit me in the face. FIrst time, was expecting a gunfight, second time, was expecting knives, but hadn't realized the range had been buffed.
Moral of the story is, a NKer can now actually lock down an enclosed area unless you brought a burst HMG or core locus with you. Does seem borderline OP, not sure min scout+NKs is really meant as a stationary instaglib dispenser. Perhaps there is some counter I'm missing though. Did you not jump and then backpedal? It is still hard for me to kill people who are constantly moving. If I lose track of someone for a second, I am dead. I would never sit in one place as a knifer, unless I was trying to hide and survive. That is just a good way to get myself killed. Otherwise, shotguns at 5-10 m work as well. Even of the militia variety. You rarely see knifers with lots of tank. He was hiding literally next to the door. So to enter the building I had to get to within 1-2m of him. It would have been possible for me to jump in and he MIGHT have missed but it's a very high risk move with the new knife range. Jumping is a big issue for knifers. You would be surprised how effective it is. I swear that sometimes people jump within my range, and it results in my knife not hitting them.
Was there an alternate entrance you could have used?
You can always tell a Millford Minja
|
TYCHUS MAXWELL
The Fun Police
515
|
Posted - 2014.08.26 02:24:00 -
[54] - Quote
One Eyed King wrote:Ryme Intrinseca wrote:One Eyed King wrote:Ryme Intrinseca wrote:Got OHKed twice by a Russian min scout knifer soon after the change. He didn't get the drop on me either time, was just camping a doorway and hit me in the face. FIrst time, was expecting a gunfight, second time, was expecting knives, but hadn't realized the range had been buffed.
Moral of the story is, a NKer can now actually lock down an enclosed area unless you brought a burst HMG or core locus with you. Does seem borderline OP, not sure min scout+NKs is really meant as a stationary instaglib dispenser. Perhaps there is some counter I'm missing though. Did you not jump and then backpedal? It is still hard for me to kill people who are constantly moving. If I lose track of someone for a second, I am dead. I would never sit in one place as a knifer, unless I was trying to hide and survive. That is just a good way to get myself killed. Otherwise, shotguns at 5-10 m work as well. Even of the militia variety. You rarely see knifers with lots of tank. He was hiding literally next to the door. So to enter the building I had to get to within 1-2m of him. It would have been possible for me to jump in and he MIGHT have missed but it's a very high risk move with the new knife range. Jumping is a big issue for knifers. You would be surprised how effective it is. I swear that sometimes people jump within my range, and it results in my knife not hitting them. Was there an alternate entrance you could have used?
It was that little gallente building with two entrances and a roof access I think, and in that case the knifing scout would have passively seen his chevron the whole time and can just sprint to each side and wait for him. Aside from something like a mass driver, which I think he said he didn't have equipped. He wasn't going to be able to flush him out.
That said, mass drivers are amazing anti-shotgun/knife weapons I find. My scout hunter assault builds I always pack with a mass driver. You just keep twirling and watch for red pings and blue ghosts. Ironically I find the ion pistol and mass driver work well together for scout hunting (I say ironically since neither weapons are all that popular these days.) Scouts seem to often sprint into the wild fire of the ion pistol lol. |
Maken Tosch
DUST University Ivy League
9162
|
Posted - 2014.08.26 04:16:00 -
[55] - Quote
I have experienced first hand how anti-scout-like a mass driver can be and I have a trail of bodies (100% of it is my own clone bodies) to prove it.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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SgtMajSquish MLBJ
Consolidated Dust
198
|
Posted - 2014.08.26 04:29:00 -
[56] - Quote
The knives are not the issue. With some proper situational awareness and a passive scanner buddy, they can be spotted. The issue come with the degrading server quality that makes the quick suits untouchable unless you can effectively use a weapon with splash damage. I prefer the assault mass driver for this.
Legion
Coming Soon(TM)
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Maken Tosch
DUST University Ivy League
9162
|
Posted - 2014.08.26 05:45:00 -
[57] - Quote
SgtMajSquish MLBJ wrote:The knives are not the issue. With some proper situational awareness and a passive scanner buddy, they can be spotted. The issue come with the degrading server quality that makes the quick suits untouchable unless you can effectively use a weapon with splash damage. I prefer the assault mass driver for this.
I agree. As long as people stick with a squad, a scout can be countered. Nothing discourages me from attacking more than a group that regularly has eyes behind their heads. This is why the vast majority of my victims happen to be lone stragglers and redline snipers.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Kosakai
Eternal Beings Proficiency V.
83
|
Posted - 2014.08.26 06:38:00 -
[58] - Quote
just 1 cal scout counter this......
PROUD MINMATAR <3 -- IN RUST IS TRUST
FORGE GUN LOVER -- TANK HUNTER
MINJA KNIFER .......
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RedPencil
Abandoned Privilege Top Men.
80
|
Posted - 2014.08.26 09:52:00 -
[59] - Quote
Ghosts Chance wrote:minmatar scouts are absolutly insane. this weekend has been an absolute stompfest with games like 52/5 44/6 41/3 43/4 38/4 http://imgur.com/a/ysuRk#0with the hit detection finally working and that tiny bit of extra range this suit is absolutly devistating to any team that isnt rocking a whole squad of scouts of its own. im absolutly floored what such a small change could do (this was with a proto minmatar scout with proficiancy 5 in nova knives... your results may very)
Proto spam squad with max skill on PUB match..............., "REALLY!"
I'm so proud of you.
Beware paper cut M[;..;]M
|
Ghosts Chance
Inf4m0us
2138
|
Posted - 2014.08.26 11:50:00 -
[60] - Quote
RedPencil wrote:Ghosts Chance wrote:minmatar scouts are absolutly insane. this weekend has been an absolute stompfest with games like 52/5 44/6 41/3 43/4 38/4 http://imgur.com/a/ysuRk#0with the hit detection finally working and that tiny bit of extra range this suit is absolutly devistating to any team that isnt rocking a whole squad of scouts of its own. im absolutly floored what such a small change could do (this was with a proto minmatar scout with proficiancy 5 in nova knives... your results may very) Proto spam squad with max skill on PUB match..............., "REALLY!" I'm so proud of you.
2 of those games are solo
and the other two snuggles is the only one with skills anywhere near aproching mine at around 25mil SP and he was running adv like everyone else hahaha
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
|
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Leadfoot10
Molon Labe. General Tso's Alliance
1381
|
Posted - 2014.08.26 18:38:00 -
[61] - Quote
Kosakai wrote:just 1 cal scout counter this......
Not any more, my friend. Min/Gal scouts win the EWAR race if they stack enough dampeners.
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Temias Mercurial
Knights Of Ender RISE of LEGION
186
|
Posted - 2014.08.26 19:32:00 -
[62] - Quote
Maken Tosch wrote:SgtMajSquish MLBJ wrote:The knives are not the issue. With some proper situational awareness and a passive scanner buddy, they can be spotted. The issue come with the degrading server quality that makes the quick suits untouchable unless you can effectively use a weapon with splash damage. I prefer the assault mass driver for this. I agree. As long as people stick with a squad, a scout can be countered. Nothing discourages me from attacking more than a group that regularly has eyes behind their heads. This is why the vast majority of my victims happen to be lone stragglers and redline snipers.
I really don't see why you need an entire squad to counter a single scout that is easy to see, as the cloaks of this game are fairly tame in comparison to others (like the Crysis series and the HL2 mod 'The Hidden' for example). Even if scouts can see you, that means that they'll be within your proximity most of the time. Being paranoid also helps...
Also, another way to understand the ways of the scout is to play scout yourself, and I play everything from infantry to vehicles. Lone targets are the perfect victims, and usually uncontested (is not overpowered when they're simply not paying attention). Most knifers that attempt to kill me are quickly dispatched... to death.
One thing I wonder about is that some people find the slashing sound of knives to be fairly quite, while I find them noticeably loud, and some people complain when they don't hear it...
Hearing is just as effective, if not more than, tacnet scanning.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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One Eyed King
Land of the BIind
3553
|
Posted - 2014.08.26 19:59:00 -
[63] - Quote
Leadfoot10 wrote:Kosakai wrote:just 1 cal scout counter this...... Not any more, my friend. Min/Gal scouts win the EWAR race if they stack enough dampeners. Everyone can be tacnet invisible now.
Its blind vs blind in scout ways, unless someone chooses not to dampen.
Sounds like an even playing field to me.
You can always tell a Millford Minja
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IAmDuncanIdaho II
R 0 N 1 N
925
|
Posted - 2014.08.26 20:02:00 -
[64] - Quote
Leadfoot10 wrote:Kosakai wrote:just 1 cal scout counter this...... Not any more, my friend. Min/Gal scouts win the EWAR race if they stack enough dampeners.
Min scout has zero EWAR bonus. It can't possibly win anything EWAR related that another race can't match. Except *perhaps* the cal scout due simply to the extra low at proto.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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TYCHUS MAXWELL
The Fun Police
516
|
Posted - 2014.08.26 20:09:00 -
[65] - Quote
SgtMajSquish MLBJ wrote:The knives are not the issue. With some proper situational awareness and a passive scanner buddy, they can be spotted. The issue come with the degrading server quality that makes the quick suits untouchable unless you can effectively use a weapon with splash damage. I prefer the assault mass driver for this.
Yeah I've noticed that too lately, half the time I'll be shooting right at a scout and their suits will be visually taking damage but they won't. It reminds me of early Uprising where the hit detection was absolutely horrid. |
Death Shadow117
New Age Empire. General Tso's Alliance
315
|
Posted - 2014.08.26 20:13:00 -
[66] - Quote
rithu wrote:HA ! minmatar scums will burn infront of my gal & cal scout HA your race has the worst scout.... coreection calscouts are worse yours is just shy of laughable.
Why?
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TYCHUS MAXWELL
The Fun Police
516
|
Posted - 2014.08.26 20:16:00 -
[67] - Quote
Temias Mercurial wrote:Maken Tosch wrote:SgtMajSquish MLBJ wrote:The knives are not the issue. With some proper situational awareness and a passive scanner buddy, they can be spotted. The issue come with the degrading server quality that makes the quick suits untouchable unless you can effectively use a weapon with splash damage. I prefer the assault mass driver for this. I agree. As long as people stick with a squad, a scout can be countered. Nothing discourages me from attacking more than a group that regularly has eyes behind their heads. This is why the vast majority of my victims happen to be lone stragglers and redline snipers. I really don't see why you need an entire squad to counter a single scout that is easy to see, as the cloaks of this game are fairly tame in comparison to others (like the Crysis series and the HL2 mod 'The Hidden' for example). Even if scouts can see you, that means that they'll be within your proximity most of the time. Being paranoid also helps... Also, another way to understand the ways of the scout is to play scout yourself, and I play everything from infantry to vehicles. Lone targets are the perfect victims, and usually uncontested (is not overpowered when they're simply not paying attention). Most knifers that attempt to kill me are quickly dispatched... to death. One thing I wonder about is that some people find the slashing sound of knives to be fairly quite, while I find them noticeably loud, and some people complain when they don't hear it... Hearing is just as effective, if not more than, tacnet scanning.
The only issue I have found is kincat stacked proto scouts. With a cloak when they sprint you won't see them I've stared intently at one before that was hiding behind a supply depot. I knew exactly where it would be and I never saw it sprint to the left of me and shotgun me. That and you can't see the blue sheen of the cloak in lens flare parts of the game (I really wish they would get rid of that, are you telling me these ******* suits don't have tinting? Sound is another issue, it's really just a pet peeve, but everything should sound like your in a suit... granted halo doesn't do it either but still, it would add to the immersion.
As for the Crysis comparison everyone can cloak so it's pretty balanced. And Ironically with you bringing up the hidden... that's a mod where you have a team versus a cloaked guy with a knife and stun grenades. Our scouts can pull out light weapons and start shooting you before their cloak even wears off. Those games are just bad comparisons. |
Death Shadow117
New Age Empire. General Tso's Alliance
315
|
Posted - 2014.08.26 20:16:00 -
[68] - Quote
One Eyed King wrote:Leadfoot10 wrote:Kosakai wrote:just 1 cal scout counter this...... Not any more, my friend. Min/Gal scouts win the EWAR race if they stack enough dampeners. Everyone can be tacnet invisible now. Its blind vs blind in scout ways, unless someone chooses not to dampen. Sounds like an even playing field to me. Blind vs blind eh " The gallente scout has an all eyes feature in its helmet focusing on finding enemies". I.guess galscouts shouldnt be blind huh?
Why?
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Death Shadow117
New Age Empire. General Tso's Alliance
315
|
Posted - 2014.08.26 20:19:00 -
[69] - Quote
TYCHUS MAXWELL wrote:Temias Mercurial wrote:Maken Tosch wrote:SgtMajSquish MLBJ wrote:The knives are not the issue. With some proper situational awareness and a passive scanner buddy, they can be spotted. The issue come with the degrading server quality that makes the quick suits untouchable unless you can effectively use a weapon with splash damage. I prefer the assault mass driver for this. I agree. As long as people stick with a squad, a scout can be countered. Nothing discourages me from attacking more than a group that regularly has eyes behind their heads. This is why the vast majority of my victims happen to be lone stragglers and redline snipers. I really don't see why you need an entire squad to counter a single scout that is easy to see, as the cloaks of this game are fairly tame in comparison to others (like the Crysis series and the HL2 mod 'The Hidden' for example). Even if scouts can see you, that means that they'll be within your proximity most of the time. Being paranoid also helps... Also, another way to understand the ways of the scout is to play scout yourself, and I play everything from infantry to vehicles. Lone targets are the perfect victims, and usually uncontested (is not overpowered when they're simply not paying attention). Most knifers that attempt to kill me are quickly dispatched... to death. One thing I wonder about is that some people find the slashing sound of knives to be fairly quite, while I find them noticeably loud, and some people complain when they don't hear it... Hearing is just as effective, if not more than, tacnet scanning. The only issue I have found is kincat stacked proto scouts. With a cloak when they sprint you won't see them I've stared intently at one before that was hiding behind a supply depot. I knew exactly where it would be and I never saw it sprint to the left of me and shotgun me. That and you can't see the blue sheen of the cloak in lens flare parts of the game (I really wish they would get rid of that, are you telling me these ******* suits don't have tinting? Sound is another issue, it's really just a pet peeve, but everything should sound like your in a suit... granted halo doesn't do it either but still, it would add to the immersion. As for the Crysis comparison everyone can cloak so it's pretty balanced. And Ironically with you bringing up the hidden... that's a mod where you have a team versus a cloaked guy with a knife and stun grenades. Our scouts can pull out light weapons and start shooting you before their cloak even wears off. Those games are just bad comparisons. Knufe ans stun grenades? You mean hunter in which youre perma cloaked with a bow right. P.S. only like 200 people play crysis anymore.
Why?
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Leadfoot10
Molon Labe. General Tso's Alliance
1381
|
Posted - 2014.08.26 20:19:00 -
[70] - Quote
IAmDuncanIdaho II wrote:Leadfoot10 wrote:Kosakai wrote:just 1 cal scout counter this...... Not any more, my friend. Min/Gal scouts win the EWAR race if they stack enough dampeners. Min scout has zero EWAR bonus. It can't possibly win anything EWAR related that another race can't match. Except *perhaps* the cal scout due simply to the extra low at proto.
Au contraire! Min scout with three dampeners and a proto cloak gets under any Cal or Amarr scout's scans (and a fully speced Gal Logi too) no matter how many precision enhancers they stack.
As I understand the numbers, the min scout w/3 complex dampeners and a cloak gets down to 14.27. The Amarr can get as low as 17.85 and the Caldari as low as 14.91. The Gal Logi scanner can go as low as 15. None of them pick up the min scout (or a double dampened Gal scout @ 13.36) with the loadout as described above.
When I said "winning", I meant in comparison to the Cal/Amarr scout's passive scanners and Gal Logi active scanners. |
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Ghosts Chance
Inf4m0us
2144
|
Posted - 2014.08.26 20:22:00 -
[71] - Quote
calm down guys its not really OP
hahaha
scrambler scouts and to an extent shotgun scouts coutner this setup quite nicely
for the record though the min scout is unscannable with 3x complex damps for everthing except a gal logi toting a proto focused scanner
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
|
TYCHUS MAXWELL
The Fun Police
516
|
Posted - 2014.08.26 20:22:00 -
[72] - Quote
Death Shadow117 wrote:TYCHUS MAXWELL wrote:Temias Mercurial wrote:Maken Tosch wrote:SgtMajSquish MLBJ wrote:The knives are not the issue. With some proper situational awareness and a passive scanner buddy, they can be spotted. The issue come with the degrading server quality that makes the quick suits untouchable unless you can effectively use a weapon with splash damage. I prefer the assault mass driver for this. I agree. As long as people stick with a squad, a scout can be countered. Nothing discourages me from attacking more than a group that regularly has eyes behind their heads. This is why the vast majority of my victims happen to be lone stragglers and redline snipers. I really don't see why you need an entire squad to counter a single scout that is easy to see, as the cloaks of this game are fairly tame in comparison to others (like the Crysis series and the HL2 mod 'The Hidden' for example). Even if scouts can see you, that means that they'll be within your proximity most of the time. Being paranoid also helps... Also, another way to understand the ways of the scout is to play scout yourself, and I play everything from infantry to vehicles. Lone targets are the perfect victims, and usually uncontested (is not overpowered when they're simply not paying attention). Most knifers that attempt to kill me are quickly dispatched... to death. One thing I wonder about is that some people find the slashing sound of knives to be fairly quite, while I find them noticeably loud, and some people complain when they don't hear it... Hearing is just as effective, if not more than, tacnet scanning. The only issue I have found is kincat stacked proto scouts. With a cloak when they sprint you won't see them I've stared intently at one before that was hiding behind a supply depot. I knew exactly where it would be and I never saw it sprint to the left of me and shotgun me. That and you can't see the blue sheen of the cloak in lens flare parts of the game (I really wish they would get rid of that, are you telling me these ******* suits don't have tinting? Sound is another issue, it's really just a pet peeve, but everything should sound like your in a suit... granted halo doesn't do it either but still, it would add to the immersion. As for the Crysis comparison everyone can cloak so it's pretty balanced. And Ironically with you bringing up the hidden... that's a mod where you have a team versus a cloaked guy with a knife and stun grenades. Our scouts can pull out light weapons and start shooting you before their cloak even wears off. Those games are just bad comparisons. Knufe ans stun grenades? You mean hunter in which youre perma cloaked with a bow right. P.S. only like 200 people play crysis anymore.
Not crysis on that bit, I was referring to The Hidden, it's a source mod where one player is cloaked with a knife and stun grenades while everyone else is working as a team with shotguns, rifles, pistols. The goal is for the hidden to kill everyone or everyone else to kill the hidden. The more damage you do to the hidden the more likely you are to become the hidden next round, and if the hidden wins then they stay the hidden.
My point was though that the person I originally quoted had made a bad argument. Especially in the case of the Hidden, since he literally said it shouldn't take a team to kill a scout then talked about how cloaks aren't as hard to see as they are in the hidden a game where its a team vs. one cloaked guy. |
Leadfoot10
Molon Labe. General Tso's Alliance
1381
|
Posted - 2014.08.26 20:23:00 -
[73] - Quote
Ghosts Chance wrote:calm down guys its not really OP
hahaha
scrambler scouts and to an extent shotgun scouts coutner this setup quite nicely
for the record though the min scout is unscannable with 3x complex damps for everthing except a gal logi toting a proto focused scanner
And if he runs a proto cloak (and is using it), I believe the Min Scout evades even the Gal Logi.
Does this mesh with your experience?
We're still running all the tests... and while the numbers seem to indicate this, we've not tested this one out directly yet. |
Ghosts Chance
Inf4m0us
2144
|
Posted - 2014.08.26 20:24:00 -
[74] - Quote
Leadfoot10 wrote:Ghosts Chance wrote:calm down guys its not really OP
hahaha
scrambler scouts and to an extent shotgun scouts coutner this setup quite nicely
for the record though the min scout is unscannable with 3x complex damps for everthing except a gal logi toting a proto focused scanner And if he runs a proto cloak (and is using it), I believe the min scout evades even the Gal Logi. Do you agree?
its hard to do the math on it but probably yeah
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
|
Leadfoot10
Molon Labe. General Tso's Alliance
1381
|
Posted - 2014.08.26 20:32:00 -
[75] - Quote
Ghosts Chance wrote:Leadfoot10 wrote:Ghosts Chance wrote:calm down guys its not really OP
hahaha
scrambler scouts and to an extent shotgun scouts coutner this setup quite nicely
for the record though the min scout is unscannable with 3x complex damps for everthing except a gal logi toting a proto focused scanner And if he runs a proto cloak (and is using it), I believe the min scout evades even the Gal Logi. Do you agree? its hard to do the math on it but probably yeah
Assuming protofits.com is accurate, here's what you're looking for, I believe.
http://m5.i.pbase.com/g9/81/115381/2/157089775.OOvI9zrp.jpg
NOTE: We are still testing the numbers in the table above for accuracy in-game. It appears as if there's two things not noted here. First, the Cal Scout range bonus isn't working (actual range is less than the table). Second, there's something odd that happens just outside the range of passive scanning (about 10%). Specifically, you pick up targets at that range that you shouldn't, but only if they are moving. |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1175
|
Posted - 2014.08.26 20:33:00 -
[76] - Quote
wow. the concept of knives killing players... welcome to the normal world of FPS...
AKA Zirzo Valcyn
AFKing since 2012
|
Ghosts Chance
Inf4m0us
2145
|
Posted - 2014.08.26 20:36:00 -
[77] - Quote
TEBOW BAGGINS wrote:wow. the concept of knives killing players... welcome to the normal world of FPS...
this is CCP we are talking about here...
ANYTHING that ends up working as intended is a rare thing
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
|
Temias Mercurial
Knights Of Ender RISE of LEGION
187
|
Posted - 2014.08.26 21:19:00 -
[78] - Quote
TYCHUS MAXWELL wrote:Temias Mercurial wrote:Maken Tosch wrote:SgtMajSquish MLBJ wrote:The knives are not the issue. With some proper situational awareness and a passive scanner buddy, they can be spotted. The issue come with the degrading server quality that makes the quick suits untouchable unless you can effectively use a weapon with splash damage. I prefer the assault mass driver for this. I agree. As long as people stick with a squad, a scout can be countered. Nothing discourages me from attacking more than a group that regularly has eyes behind their heads. This is why the vast majority of my victims happen to be lone stragglers and redline snipers. I really don't see why you need an entire squad to counter a single scout that is easy to see, as the cloaks of this game are fairly tame in comparison to others (like the Crysis series and the HL2 mod 'The Hidden' for example). Even if scouts can see you, that means that they'll be within your proximity most of the time. Being paranoid also helps... Also, another way to understand the ways of the scout is to play scout yourself, and I play everything from infantry to vehicles. Lone targets are the perfect victims, and usually uncontested (is not overpowered when they're simply not paying attention). Most knifers that attempt to kill me are quickly dispatched... to death. One thing I wonder about is that some people find the slashing sound of knives to be fairly quite, while I find them noticeably loud, and some people complain when they don't hear it... Hearing is just as effective, if not more than, tacnet scanning. The only issue I have found is kincat stacked proto scouts. With a cloak when they sprint you won't see them I've stared intently at one before that was hiding behind a supply depot. I knew exactly where it would be and I never saw it sprint to the left of me and shotgun me. That and you can't see the blue sheen of the cloak in lens flare parts of the game (I really wish they would get rid of that, are you telling me these ******* suits don't have tinting? Sound is another issue, it's really just a pet peeve, but everything should sound like your in a suit... granted halo doesn't do it either but still, it would add to the immersion. As for the Crysis comparison everyone can cloak so it's pretty balanced. And Ironically with you bringing up the hidden... that's a mod where you have a team versus a cloaked guy with a knife and stun grenades. Our scouts can pull out light weapons and start shooting you before their cloak even wears off. Those games are just bad comparisons. Edit: Also, sound issues happen a lot because of bad coding. Ever turn around to a dropship or tank that is right behind you and you couldn't hear them? Ever had someone rapid fire a ScR and you couldn't hear it? Ever get run over by an LAV only to hear the engine finally as it drives away from you? Same happens sometimes for shotguns and knives. When people are complaining about not hearing the sounds, that's is because sometimes the game just decides it doesn't want to produce a sound.
I wasn't discussing the gameplay or balance of the games that I mentioned that involved cloaks... just the visual of the cloaks and defining how they are far more difficult to see than Dust's cloaks. Just the visual appearance. Cloaks in Dust are walking christmas trees in comparison, at least for me and a few others.
I stack quad complex kincats on my Gallente scout with a cloak, and see other players utilizing a similar fitting running at similar speed just fine...
You can't see the cloak in immensely bright areas as they completely overtake the cloaks appearance. I like to refer to it as 'the reverse ninja', where it is not the shadows that hide you well.
Sound issues are true, but the majority of the the time they are not too consistent. I also love it when I die to orbitals that appear out of nowhere... "Where the f*ck was the 'whiiiiiiiiiiiir'?"
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
|
TYCHUS MAXWELL
The Fun Police
519
|
Posted - 2014.08.26 21:39:00 -
[79] - Quote
Temias Mercurial wrote:TYCHUS MAXWELL wrote:Temias Mercurial wrote:Maken Tosch wrote:SgtMajSquish MLBJ wrote:The knives are not the issue. With some proper situational awareness and a passive scanner buddy, they can be spotted. The issue come with the degrading server quality that makes the quick suits untouchable unless you can effectively use a weapon with splash damage. I prefer the assault mass driver for this. I agree. As long as people stick with a squad, a scout can be countered. Nothing discourages me from attacking more than a group that regularly has eyes behind their heads. This is why the vast majority of my victims happen to be lone stragglers and redline snipers. I really don't see why you need an entire squad to counter a single scout that is easy to see, as the cloaks of this game are fairly tame in comparison to others (like the Crysis series and the HL2 mod 'The Hidden' for example). Even if scouts can see you, that means that they'll be within your proximity most of the time. Being paranoid also helps... Also, another way to understand the ways of the scout is to play scout yourself, and I play everything from infantry to vehicles. Lone targets are the perfect victims, and usually uncontested (is not overpowered when they're simply not paying attention). Most knifers that attempt to kill me are quickly dispatched... to death. One thing I wonder about is that some people find the slashing sound of knives to be fairly quite, while I find them noticeably loud, and some people complain when they don't hear it... Hearing is just as effective, if not more than, tacnet scanning. The only issue I have found is kincat stacked proto scouts. With a cloak when they sprint you won't see them I've stared intently at one before that was hiding behind a supply depot. I knew exactly where it would be and I never saw it sprint to the left of me and shotgun me. That and you can't see the blue sheen of the cloak in lens flare parts of the game (I really wish they would get rid of that, are you telling me these ******* suits don't have tinting? Sound is another issue, it's really just a pet peeve, but everything should sound like your in a suit... granted halo doesn't do it either but still, it would add to the immersion. As for the Crysis comparison everyone can cloak so it's pretty balanced. And Ironically with you bringing up the hidden... that's a mod where you have a team versus a cloaked guy with a knife and stun grenades. Our scouts can pull out light weapons and start shooting you before their cloak even wears off. Those games are just bad comparisons. Edit: Also, sound issues happen a lot because of bad coding. Ever turn around to a dropship or tank that is right behind you and you couldn't hear them? Ever had someone rapid fire a ScR and you couldn't hear it? Ever get run over by an LAV only to hear the engine finally as it drives away from you? Same happens sometimes for shotguns and knives. When people are complaining about not hearing the sounds, that's is because sometimes the game just decides it doesn't want to produce a sound. I wasn't discussing the gameplay or balance of the games that I mentioned that involved cloaks... just the visual of the cloaks and defining how they are far more difficult to see than Dust's cloaks. Just the visual appearance. Cloaks in Dust are walking christmas trees in comparison, at least for me and a few others. I stack quad complex kincats on my Gallente scout with a cloak, and see other players utilizing a similar fitting running at similar speed just fine... You can't see the cloak in immensely bright areas as they completely overtake the cloaks appearance. I like to refer to it as 'the reverse ninja', where it is not the shadows that hide you well. Sound issues are true, but the majority of the the time they are not too consistent. I also love it when I die to orbitals that appear out of nowhere... "Where the f*ck was the 'whiiiiiiiiiiiir'?"
Yeah I feel the game gets real lazy at times with the sound. I never worry too much about orbitals but I don't have kincats lol, so when I hear the horn blast I'm usually dead unless I get lucky and it was aimed no where near me. Hell half the time I won't even be anywhere near the targeting range and suddenly a beam will strike me and kill me, I never understood how orbitals work. I agree it's pretty easy to see the cloak when it's not broad daylight but even in medium lighting when I'm sitting 3 feet from my 40" HD I cannot see a sprinting kincat scout it just doesn't register. I feel though a lot of the OP nature of the cloak will diminish if CCP put a weapon firing delay when switching from the cloak, like they do when switching to a sidearm after the PLC/Forge gun is fired. In my opinion, and essentially where most of the cloak QQ comes from, the cloak should be used as a tool to move to a flanking position. It shouldn't be a tool that can be used to run right up into the face of your opponent and then start shooting them before the cloak even wears off. To me it's like the old RE bug where you could detonate REs while bleeding out. It's just a glitch that should be fixed.
It's like what Judge said about it. It gives Cloaked scouts the first move, and with weapons that can OHKO or 2HKO it's no wonder shotgun cloaks are spammed so much.
Edit: Oh yeah I don't think that's been mentioned but that's also the only thing I don't like with cloaked scouts. All other weapon combos not so bad, but the first move potential combined with the shotguns alpha spam makes it hard to prevent if you aren't a scout, which I'm not really anything and am everything.
I can fit a shotgun and cloak and be just about as effective and go tit for tat with a lot of the proto shotgun scouts but its just not fun. It's like Tanks514 all over again. |
Monkey MAC
Rough Riders..
3374
|
Posted - 2014.08.26 22:14:00 -
[80] - Quote
You mean the Knives that an Absolute range of 2.5m, can't be used in a standoff. Requires charging to make use of (which means no sprinting)
They are powerful and rightly so, a pair fitted on my Minnie Assault suit have given varying results, I purposefully don't fit a cloak on the suit either, my eWAR is rather terrible, I only fit 1 advanced dampener a codebreaker and Kincat.
It's not that they are OP, but people are stupid, I have gone 10-30 kills purely with Knives, because I can run up behind someome and knife them in the back, because they aren't checking their corners, they aren't covering each other while they are hacking and they sure as hell aint checking their six!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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BackspaceBlack
Osmon Surveillance Caldari State
0
|
Posted - 2014.08.26 23:19:00 -
[81] - Quote
I find it very funny that the op didn't list aim adhesion as one of the reasons nova knives work better |
Ghosts Chance
Inf4m0us
2146
|
Posted - 2014.08.26 23:34:00 -
[82] - Quote
BackspaceBlack wrote:I find it very funny that the op didn't list aim adhesion as one of the reasons nova knives work better
i forgot
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
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OZAROW
Opus Arcana Covert Intervention
1511
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Posted - 2014.08.27 00:12:00 -
[83] - Quote
Ghosts Chance wrote:minmatar scouts are absolutly insane. this weekend has been an absolute stompfest with games like 52/5 44/6 41/3 43/4 38/4 http://imgur.com/a/ysuRk#0with the hit detection finally working and that tiny bit of extra range this suit is absolutly devistating to any team that isnt rocking a whole squad of scouts of its own. im absolutly floored what such a small change could do (this was with a proto minmatar scout with proficiancy 5 in nova knives... your results may very) Only because you and everyone in your Corp glitch this game
SUPER NOVA KNIFE SAIYAN 4
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Ghosts Chance
Inf4m0us
2146
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Posted - 2014.08.27 00:24:00 -
[84] - Quote
OZAROW wrote:Ghosts Chance wrote:minmatar scouts are absolutly insane. this weekend has been an absolute stompfest with games like 52/5 44/6 41/3 43/4 38/4 http://imgur.com/a/ysuRk#0with the hit detection finally working and that tiny bit of extra range this suit is absolutly devistating to any team that isnt rocking a whole squad of scouts of its own. im absolutly floored what such a small change could do (this was with a proto minmatar scout with proficiancy 5 in nova knives... your results may very) Only because you and everyone in your Corp glitch this game
lawl not since the days of the invisability glitch, and Inf4m0us doesnt exsist anymore its a forum tag on an alt account
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
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Clickets
Molon Labe. General Tso's Alliance
4
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Posted - 2014.08.27 00:32:00 -
[85] - Quote
Way OP...Two issues here, one is the base dmg is way too high, 2nd is that targets moving beyond a certain speed don't seem to register dmg very accurately this is a known issue but it really shows in this case. For me its more frustrating then even the cheese of Shotgunning Gal Scouts because usually i can take a shotgun blast, stilll turn and burn FTW, but KN are just way too hard hitting if they are over prof. 3 its generally a one shot even on heavies from what I've heard which is just dumb, why have all that armor/health and SP invested to withstand Dmg. when u can get killed by a 5mill SP setup that costs half the isk. and is stupid easy to play. |
One Eyed King
Land of the BIind
3568
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Posted - 2014.08.27 00:36:00 -
[86] - Quote
Clickets wrote:Way OP...Two issues here, one is the base dmg is way too high, 2nd is that targets moving beyond a certain speed don't seem to register dmg very accurately this is a known issue but it really shows in this case. For me its more frustrating then even the cheese of Shotgunning Gal Scouts because usually i can take a shotgun blast, stilll turn and burn FTW, but KN are just way too hard hitting if they are over prof. 3 its generally a one shot even on heavies from what I've heard which is just dumb, why have all that armor/health and SP invested to withstand Dmg. when u can get killed by a 5mill SP setup that costs half the isk. and is stupid easy to play. They are weilded by 300 hp or less scouts who have to get within 2.5 meters to kill you.
Man up.
You can always tell a Millford Minja
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Clickets
Molon Labe. General Tso's Alliance
4
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Posted - 2014.08.27 00:59:00 -
[87] - Quote
One Eyed King wrote:Clickets wrote:Way OP...Two issues here, one is the base dmg is way too high, 2nd is that targets moving beyond a certain speed don't seem to register dmg very accurately this is a known issue but it really shows in this case. For me its more frustrating then even the cheese of Shotgunning Gal Scouts because usually i can take a shotgun blast, stilll turn and burn FTW, but KN are just way too hard hitting if they are over prof. 3 its generally a one shot even on heavies from what I've heard which is just dumb, why have all that armor/health and SP invested to withstand Dmg. when u can get killed by a 5mill SP setup that costs half the isk. and is stupid easy to play. They are weilded by 300 hp or less scouts who have to get within 2.5 meters to kill you. Man up.
Obviously you just read the part you wanted to read and then began typing. The problem is in a large part targets that move really fast don't have as clean hit detection, not just my opinion btw.... |
Imp Smash
Molon Labe. General Tso's Alliance
213
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Posted - 2014.08.27 01:17:00 -
[88] - Quote
I don't think nova knives are op really. You have to get right in on someone. I think it's more a matter of how hit detection works that scouts are so hard to hit. They go toe to toe with pretty much any suit (including heavies) now because more than half the bullets lag through them so they can get close far too easy. That's without a cloak too. The knives themselves don't seem to be a problem on any other suit. |
Soulja Ghostface
MCDUSTDONALDS Top Men.
2654
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Posted - 2014.08.27 01:20:00 -
[89] - Quote
As long as shotguns are in this game nova knifes will never be OP
Bring These Back
i Tanker Turned Ads Pilot !
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Temias Mercurial
Knights Of Ender RISE of LEGION
187
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Posted - 2014.08.27 01:23:00 -
[90] - Quote
Ghosts Chance wrote:BackspaceBlack wrote:I find it very funny that the op didn't list aim adhesion as one of the reasons nova knives work better i forgot
When using knives, I don't even notice any 'adhesion'. To me, it feels like we are now able to hit players off screen, but never have I had it act as a magnet. To me, it doesn't appear that it was ever added...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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One Eyed King
Land of the BIind
3575
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Posted - 2014.08.27 01:53:00 -
[91] - Quote
Clickets wrote:One Eyed King wrote:Clickets wrote:Way OP...Two issues here, one is the base dmg is way too high, 2nd is that targets moving beyond a certain speed don't seem to register dmg very accurately this is a known issue but it really shows in this case. For me its more frustrating then even the cheese of Shotgunning Gal Scouts because usually i can take a shotgun blast, stilll turn and burn FTW, but KN are just way too hard hitting if they are over prof. 3 its generally a one shot even on heavies from what I've heard which is just dumb, why have all that armor/health and SP invested to withstand Dmg. when u can get killed by a 5mill SP setup that costs half the isk. and is stupid easy to play. They are weilded by 300 hp or less scouts who have to get within 2.5 meters to kill you. Man up. Obviously you just read the part you wanted to read and then began typing. The problem is in a large part targets that move really fast don't have as clean hit detection, not just my opinion btw.... There is some merit to hit detection concerns.
I don't really notice, because when people shoot at me, I seem to die. I notice a little more when I try to shot other scouts, but that isn't so often.
Regardless, that shouldn't affect whether knives are OP or not. It might make the problem more frustrating, but we bring the broken parts up to the level the should be instead of dragging the working portions down.
You can always tell a Millford Minja
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LT SHANKS
Amarr Templars Amarr Empire
3271
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Posted - 2014.08.27 02:15:00 -
[92] - Quote
I wouldn't say NKs are OP.
Just last night, I had a knife fight with OZAROW and neither of us were dealing damage to each other even over the span of like 3 minutes.
Lol... |
Ghosts Chance
Inf4m0us
2149
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Posted - 2014.08.27 02:17:00 -
[93] - Quote
LT SHANKS wrote:I wouldn't say NKs are OP.
Just last night, I had a knife fight with OZAROW and neither of us were dealing damage to each other even over the span of like 3 minutes.
Lol...
cant tell if you are both really bad, or both really good
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
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Zindorak
1.U.P
693
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Posted - 2014.08.27 02:18:00 -
[94] - Quote
If CCP adds throwing NK's......... *get popcorn and waits for heavy QQ*
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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Clickets
Molon Labe. General Tso's Alliance
4
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Posted - 2014.08.27 06:34:00 -
[95] - Quote
One Eyed King wrote:Regardless, that shouldn't affect whether knives are OP or not. It might make the problem more frustrating, but we bring the broken parts up to the level the should be instead of dragging the working portions down.
I also agree that we shouldn't throw the baby out with the bath water. I just feel like they went too far with the change. Yes, they needed to do something with the Minnie Scout and why the hell not Nova Knives, but getting one shot at close to 1k HP while they are running through fire is not OK imo.
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LT SHANKS
Amarr Templars Amarr Empire
3273
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Posted - 2014.08.27 07:49:00 -
[96] - Quote
Ghosts Chance wrote:LT SHANKS wrote:I wouldn't say NKs are OP.
Just last night, I had a knife fight with OZAROW and neither of us were dealing damage to each other even over the span of like 3 minutes.
Lol... cant tell if you are both really bad, or both really good Or if both were on the same team and had nothing better to do than have a mock knife fight within a 20m radius around an enemy CRU... |
Ghosts Chance
Inf4m0us
2153
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Posted - 2014.08.27 12:10:00 -
[97] - Quote
LT SHANKS wrote:Ghosts Chance wrote:LT SHANKS wrote:I wouldn't say NKs are OP.
Just last night, I had a knife fight with OZAROW and neither of us were dealing damage to each other even over the span of like 3 minutes.
Lol... cant tell if you are both really bad, or both really good Or if both were on the same team and had nothing better to do than have a mock knife fight within a 20m radius around an enemy CRU...
why.... why diddnt i think of this
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
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Ghosts Chance
Inf4m0us
2153
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Posted - 2014.08.27 12:12:00 -
[98] - Quote
ok guys taking this was too seriously...
this thread was satire, based on the horrable notion that pub match scores determin somethings OP status.
please note, your score in a pub match in no way indicates how good a particular weapon/dropsuit/build is
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
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