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Leadfoot10
Molon Labe. General Tso's Alliance
1359
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Posted - 2014.08.25 18:56:00 -
[1] - Quote
Those dampened NK mini scouts are hell unless you're in a well-coordinated squad. They absolute massacre any stragglers. |
Leadfoot10
Molon Labe. General Tso's Alliance
1362
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Posted - 2014.08.25 19:46:00 -
[2] - Quote
Chance is dead on. The Min (and Gal) scouts win the dampening/scanning war if they choose to.
The best you can do to a particularly sneaky one is pay close attention to the killfeed and your teammates dying, then keeping a close eye on avenues of approach. But that only gets you so far, as that scout stalking you is almost certainly seeing your movements in their passive. |
Leadfoot10
Molon Labe. General Tso's Alliance
1381
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Posted - 2014.08.26 18:38:00 -
[3] - Quote
Kosakai wrote:just 1 cal scout counter this......
Not any more, my friend. Min/Gal scouts win the EWAR race if they stack enough dampeners.
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Leadfoot10
Molon Labe. General Tso's Alliance
1381
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Posted - 2014.08.26 20:19:00 -
[4] - Quote
IAmDuncanIdaho II wrote:Leadfoot10 wrote:Kosakai wrote:just 1 cal scout counter this...... Not any more, my friend. Min/Gal scouts win the EWAR race if they stack enough dampeners. Min scout has zero EWAR bonus. It can't possibly win anything EWAR related that another race can't match. Except *perhaps* the cal scout due simply to the extra low at proto.
Au contraire! Min scout with three dampeners and a proto cloak gets under any Cal or Amarr scout's scans (and a fully speced Gal Logi too) no matter how many precision enhancers they stack.
As I understand the numbers, the min scout w/3 complex dampeners and a cloak gets down to 14.27. The Amarr can get as low as 17.85 and the Caldari as low as 14.91. The Gal Logi scanner can go as low as 15. None of them pick up the min scout (or a double dampened Gal scout @ 13.36) with the loadout as described above.
When I said "winning", I meant in comparison to the Cal/Amarr scout's passive scanners and Gal Logi active scanners. |
Leadfoot10
Molon Labe. General Tso's Alliance
1381
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Posted - 2014.08.26 20:23:00 -
[5] - Quote
Ghosts Chance wrote:calm down guys its not really OP
hahaha
scrambler scouts and to an extent shotgun scouts coutner this setup quite nicely
for the record though the min scout is unscannable with 3x complex damps for everthing except a gal logi toting a proto focused scanner
And if he runs a proto cloak (and is using it), I believe the Min Scout evades even the Gal Logi.
Does this mesh with your experience?
We're still running all the tests... and while the numbers seem to indicate this, we've not tested this one out directly yet. |
Leadfoot10
Molon Labe. General Tso's Alliance
1381
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Posted - 2014.08.26 20:32:00 -
[6] - Quote
Ghosts Chance wrote:Leadfoot10 wrote:Ghosts Chance wrote:calm down guys its not really OP
hahaha
scrambler scouts and to an extent shotgun scouts coutner this setup quite nicely
for the record though the min scout is unscannable with 3x complex damps for everthing except a gal logi toting a proto focused scanner And if he runs a proto cloak (and is using it), I believe the min scout evades even the Gal Logi. Do you agree? its hard to do the math on it but probably yeah
Assuming protofits.com is accurate, here's what you're looking for, I believe.
http://m5.i.pbase.com/g9/81/115381/2/157089775.OOvI9zrp.jpg
NOTE: We are still testing the numbers in the table above for accuracy in-game. It appears as if there's two things not noted here. First, the Cal Scout range bonus isn't working (actual range is less than the table). Second, there's something odd that happens just outside the range of passive scanning (about 10%). Specifically, you pick up targets at that range that you shouldn't, but only if they are moving. |
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