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One Eyed King
Land of the BIind
3528
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Posted - 2014.08.25 19:34:00 -
[1] - Quote
Leadfoot10 wrote:Those dampened NK mini scouts are hell unless you're in a well-coordinated squad. They absolute massacre any stragglers.
Did they do something to NK hit detection? It sure seems like those knives work better (against me) since Charlie hit.... I think it was that extra 0.5 m damage.
It is crazy how much that little bit of range makes a difference. Unless there was a stealth fix they didn't tell us about.
You can always tell a Millford Minja
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One Eyed King
Land of the BIind
3538
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Posted - 2014.08.26 01:58:00 -
[2] - Quote
Ryme Intrinseca wrote:Got OHKed twice by a Russian min scout knifer soon after the change. He didn't get the drop on me either time, was just camping a doorway and hit me in the face. FIrst time, was expecting a gunfight, second time, was expecting knives, but hadn't realized the range had been buffed.
Moral of the story is, a NKer can now actually lock down an enclosed area unless you brought a burst HMG or core locus with you. Does seem borderline OP, not sure min scout+NKs is really meant as a stationary instaglib dispenser. Perhaps there is some counter I'm missing though. Did you not jump and then backpedal?
It is still hard for me to kill people who are constantly moving. If I lose track of someone for a second, I am dead.
I would never sit in one place as a knifer, unless I was trying to hide and survive. That is just a good way to get myself killed.
Otherwise, shotguns at 5-10 m work as well. Even of the militia variety. You rarely see knifers with lots of tank.
You can always tell a Millford Minja
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One Eyed King
Land of the BIind
3539
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Posted - 2014.08.26 02:13:00 -
[3] - Quote
Ryme Intrinseca wrote:One Eyed King wrote:Ryme Intrinseca wrote:Got OHKed twice by a Russian min scout knifer soon after the change. He didn't get the drop on me either time, was just camping a doorway and hit me in the face. FIrst time, was expecting a gunfight, second time, was expecting knives, but hadn't realized the range had been buffed.
Moral of the story is, a NKer can now actually lock down an enclosed area unless you brought a burst HMG or core locus with you. Does seem borderline OP, not sure min scout+NKs is really meant as a stationary instaglib dispenser. Perhaps there is some counter I'm missing though. Did you not jump and then backpedal? It is still hard for me to kill people who are constantly moving. If I lose track of someone for a second, I am dead. I would never sit in one place as a knifer, unless I was trying to hide and survive. That is just a good way to get myself killed. Otherwise, shotguns at 5-10 m work as well. Even of the militia variety. You rarely see knifers with lots of tank. He was hiding literally next to the door. So to enter the building I had to get to within 1-2m of him. It would have been possible for me to jump in and he MIGHT have missed but it's a very high risk move with the new knife range. Jumping is a big issue for knifers. You would be surprised how effective it is. I swear that sometimes people jump within my range, and it results in my knife not hitting them.
Was there an alternate entrance you could have used?
You can always tell a Millford Minja
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One Eyed King
Land of the BIind
3553
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Posted - 2014.08.26 19:59:00 -
[4] - Quote
Leadfoot10 wrote:Kosakai wrote:just 1 cal scout counter this...... Not any more, my friend. Min/Gal scouts win the EWAR race if they stack enough dampeners. Everyone can be tacnet invisible now.
Its blind vs blind in scout ways, unless someone chooses not to dampen.
Sounds like an even playing field to me.
You can always tell a Millford Minja
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One Eyed King
Land of the BIind
3568
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Posted - 2014.08.27 00:36:00 -
[5] - Quote
Clickets wrote:Way OP...Two issues here, one is the base dmg is way too high, 2nd is that targets moving beyond a certain speed don't seem to register dmg very accurately this is a known issue but it really shows in this case. For me its more frustrating then even the cheese of Shotgunning Gal Scouts because usually i can take a shotgun blast, stilll turn and burn FTW, but KN are just way too hard hitting if they are over prof. 3 its generally a one shot even on heavies from what I've heard which is just dumb, why have all that armor/health and SP invested to withstand Dmg. when u can get killed by a 5mill SP setup that costs half the isk. and is stupid easy to play. They are weilded by 300 hp or less scouts who have to get within 2.5 meters to kill you.
Man up.
You can always tell a Millford Minja
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One Eyed King
Land of the BIind
3575
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Posted - 2014.08.27 01:53:00 -
[6] - Quote
Clickets wrote:One Eyed King wrote:Clickets wrote:Way OP...Two issues here, one is the base dmg is way too high, 2nd is that targets moving beyond a certain speed don't seem to register dmg very accurately this is a known issue but it really shows in this case. For me its more frustrating then even the cheese of Shotgunning Gal Scouts because usually i can take a shotgun blast, stilll turn and burn FTW, but KN are just way too hard hitting if they are over prof. 3 its generally a one shot even on heavies from what I've heard which is just dumb, why have all that armor/health and SP invested to withstand Dmg. when u can get killed by a 5mill SP setup that costs half the isk. and is stupid easy to play. They are weilded by 300 hp or less scouts who have to get within 2.5 meters to kill you. Man up. Obviously you just read the part you wanted to read and then began typing. The problem is in a large part targets that move really fast don't have as clean hit detection, not just my opinion btw.... There is some merit to hit detection concerns.
I don't really notice, because when people shoot at me, I seem to die. I notice a little more when I try to shot other scouts, but that isn't so often.
Regardless, that shouldn't affect whether knives are OP or not. It might make the problem more frustrating, but we bring the broken parts up to the level the should be instead of dragging the working portions down.
You can always tell a Millford Minja
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