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Monkey MAC
Rough Riders..
3338
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Posted - 2014.08.20 21:09:00 -
[1] - Quote
As we all know the Scrambler Rifle is currently get quite a bit of stick. Some of it fair some of it not, most of it biased. With that in mind I'm hoping to ignore all of that and show just the pure maths.
From talking to other players and through personal experience, 7 shots a second is a reasonable ROF for the scrambler rifle, excluding turbos and FOTM followers. The average human click speed is 6 per second so this isn't unlikely.
Let's Start by looking at the stats on a scrambler rifle. Now at 7 shots a second the DPS (excluding charge) is 539 According to most people the ScR overheats within 14 shots at profciency 0, this is also included my own personal experience. This gives 2 seconds BEFORE overheat and 5 second seize duration. (However firing 13 shots means you cooldown within 2 seconds)
If we include the charge shot which does 2.5 times damage and overheats with only 7 shots on average. We see a DPS of 659 but only 1 second before overheat. And then of course the 5 second seizure.
Now let's look at the Assault Rifle (The short range high DPS weapon) At the fully automatic ROF of 800 RPM (13 shots a second) the DPS equates to 453 With this ROF you get a 6 second magazine before reload is required.
So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078 DPS over 2 seconds (Assuming Charge, no Seizure) 906 vs 659 DPS over 2 seconds (Assuming Charge and Seizure) 906 vs 659
DPS over 5 seconds (Assuming No Charge, Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Charge, No Seizure) 2,265 vs 1,617 DPS over 5 seconds (Assuming Charge, Seizure) 2,265 vs 659 DPS over 5 seconds (Assuming Charge, No Seizure) 2,265 vs 1,318
DPS over 10 seconds (Assuming No Charge, Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Charge, No Seizure) 3,171 vs 3,234 DPS over 10 seconds (Assuming Charge, Seizure) 3,171 vs 1,318 DPS over 10 seconds (Assuming Charge, No Seizure) 3,171 vs 1,977
As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Strangely the Charge shot is actually worse in any event where you don't kill your opponent within the first second.
Wether you like it or not the scrambler rifle needs tweaking and conaidering it's possible to achieve an extra 4 shots a secomd at the moment it most DEFINITELY needs a more reasonable ROF cap.
Personally I suggest a simple nerf to the ROF, it currently stands at 705 RPM approximately 11 a second, this gives too much room for abuse. As you can see at 7 a second the scrambler rifle already outclasses the AR.
I would personally prefer around 368 RPM which is JUST over 6 shots a second. Which comes in at 467 DPS, which is only 15 more than the AR so as to give some leeway for the overheat mechanic. This shouldn't really effect the feel of the weapon for most people.
Does this seem reasonable?
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Atiim
Onslaught Inc RISE of LEGION
11535
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Posted - 2014.08.20 21:19:00 -
[2] - Quote
Nice follow up post from earlier.
I'd also like to add, that the Scrambler Rifle is far too effective in CQC for a weapon which is designed to be used at Semi-Long range. As a solution, I'd suggest increasing the dispersion while hip-fired, but also increase the scope's Zoom Fidelity to encourage use at longer ranges.
This makes it weaker at what it's not supposed to do, while also making it stronger at it's intended purpose. In my opinion, this is a reasonable compromise.
DUST 514's 1st Matari Commando
-HAND
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Kyr Kitar
Storm Wind Strikeforce Caldari State
53
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Posted - 2014.08.20 21:19:00 -
[3] - Quote
I'm confused. You show a nice table with DPS values over time which shows the assault rifle is a more consistent form of DPS vs an ever-changing gun that depends on several factors to achieve a maximum DPS but as a big possibility of having less DPS.
Then you say the ScR outclasses the AR and want it toned down. Que? All your numbers show the ScR achieves less DPS save for the first 2 seconds without overheating and once in a 10sec battle with specific actions taking place.
Looking at your DPS table, the ScR falls behind on the AR. |
Tectonic Fusion
2040
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Posted - 2014.08.20 21:23:00 -
[4] - Quote
368? Are you mental? 525 MAX.
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CommanderBolt
Osmon Surveillance Caldari State
1431
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Posted - 2014.08.20 21:23:00 -
[5] - Quote
Wit a RoF of 368 RPM you will kill the scrambler rifle off. Don't be stupid please.
Recently the Tac AR received a RoF buff that made it just about use-able again. The Scrambler should certainly not lose too much RoF if much at all.
As per usual.....not a force for reasonable balancing on these here forums...no..... crazy nerf threads as per usual. No wonder this game is going downhill fast.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Arkena Wyrnspire
Fatal Absolution
17267
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Posted - 2014.08.20 21:23:00 -
[6] - Quote
Monkey MAC wrote:So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078 DPS over 2 seconds (Assuming Charge, no Seizure) 906 vs 659 DPS over 2 seconds (Assuming Charge and Seizure) 906 vs 659
DPS over 5 seconds (Assuming No Charge, Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Charge, No Seizure) 2,265 vs 1,617 DPS over 5 seconds (Assuming Charge, Seizure) 2,265 vs 659 DPS over 5 seconds (Assuming Charge, No Seizure) 2,265 vs 1,318
DPS over 10 seconds (Assuming No Charge, Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Charge, No Seizure) 3,171 vs 3,234 DPS over 10 seconds (Assuming Charge, Seizure) 3,171 vs 1,318 DPS over 10 seconds (Assuming Charge, No Seizure) 3,171 vs 1,977
As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Strangely the Charge shot is actually worse in any event where you don't kill your opponent within the first second.
Wait what? Outlast them? You've just shown the SCR is much worse at marathoning damage.
368 RPM is also batshit insane. That'll utterly kill the weapon.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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Monkey MAC
Rough Riders..
3341
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Posted - 2014.08.20 21:33:00 -
[7] - Quote
Kyr Kitar wrote:I'm confused. You show a nice table with DPS values over time which shows the assault rifle is a more consistent form of DPS vs an ever-changing gun that depends on several factors to achieve a maximum DPS but as a big possibility of having less DPS.
Then you say the ScR outclasses the AR and want it toned down. Que? All your numbers show the ScR achieves less DPS save for the first 2 seconds without overheating and once in a 10sec battle with specific actions taking place.
Looking at your DPS table, the ScR falls behind on the AR.
To the contrary, as you can see the ScR firstly severly outclasses it in CQC, the only way to beat it is to outlast the overheat, which as the tables show is incredibly difficult. You are also not considering the fact the Scrambler Rifle gets this DPS at nearly 30m further range than the AR does, seriously improving it's effectiveness.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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RendonaSix
Tech Dungeon Of Servility
242
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Posted - 2014.08.20 21:35:00 -
[8] - Quote
Maybe tone the ROF down to the tac AR levels?.
I am not a fan of dispersion as lasers are lasers. Its just the same to me as having dispersion on the laser rifle itself.
All in all I don't want it toned down ......because I like pwning.
I am Techs Amarr other half of his shattered consciousness.
Yes, I did just refer to myself in the third person.
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Monkey MAC
Rough Riders..
3341
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Posted - 2014.08.20 21:36:00 -
[9] - Quote
CommanderBolt wrote:Wit a RoF of 368 RPM you will kill the scrambler rifle off. Don't be stupid please.
Recently the Tac AR received a RoF buff that made it just about use-able again. The Scrambler should certainly not lose too much RoF if much at all.
As per usual.....not a force for reasonable balancing on these here forums...no..... crazy nerf threads as per usual. No wonder this game is going downhill fast.
Would you care to explain your reasoning? It will fire 1 round slower per second for most people, unless of course your shooting at nearly 9 rounds a second as being proposed by some people, or would you like me to actually start calculating the maximum DPS's?
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3341
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Posted - 2014.08.20 21:38:00 -
[10] - Quote
Arkena Wyrnspire wrote:Monkey MAC wrote:So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078 DPS over 2 seconds (Assuming Charge, no Seizure) 906 vs 659 DPS over 2 seconds (Assuming Charge and Seizure) 906 vs 659
DPS over 5 seconds (Assuming No Charge, Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Charge, No Seizure) 2,265 vs 1,617 DPS over 5 seconds (Assuming Charge, Seizure) 2,265 vs 659 DPS over 5 seconds (Assuming Charge, No Seizure) 2,265 vs 1,318
DPS over 10 seconds (Assuming No Charge, Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Charge, No Seizure) 3,171 vs 3,234 DPS over 10 seconds (Assuming Charge, Seizure) 3,171 vs 1,318 DPS over 10 seconds (Assuming Charge, No Seizure) 3,171 vs 1,977
As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Strangely the Charge shot is actually worse in any event where you don't kill your opponent within the first second.
Wait what? Outlast them? You've just shown the SCR is much worse at marathoning damage. 368 RPM is also batshit insane. That'll utterly kill the weapon. Except no reload
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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RendonaSix
Tech Dungeon Of Servility
243
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Posted - 2014.08.20 21:41:00 -
[11] - Quote
Monkey MAC wrote:Arkena Wyrnspire wrote:Monkey MAC wrote:So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078 DPS over 2 seconds (Assuming Charge, no Seizure) 906 vs 659 DPS over 2 seconds (Assuming Charge and Seizure) 906 vs 659
DPS over 5 seconds (Assuming No Charge, Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Charge, No Seizure) 2,265 vs 1,617 DPS over 5 seconds (Assuming Charge, Seizure) 2,265 vs 659 DPS over 5 seconds (Assuming Charge, No Seizure) 2,265 vs 1,318
DPS over 10 seconds (Assuming No Charge, Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Charge, No Seizure) 3,171 vs 3,234 DPS over 10 seconds (Assuming Charge, Seizure) 3,171 vs 1,318 DPS over 10 seconds (Assuming Charge, No Seizure) 3,171 vs 1,977
As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Strangely the Charge shot is actually worse in any event where you don't kill your opponent within the first second.
Wait what? Outlast them? You've just shown the SCR is much worse at marathoning damage. 368 RPM is also batshit insane. That'll utterly kill the weapon. Except no reload
Wouldn't that increase the time until overheat as well?.
If so, it actually sounds pretty nice.
I am Techs Amarr other half of his shattered consciousness.
Yes, I did just refer to myself in the third person.
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Arcturis Vanguard
Murphys-Law
252
|
Posted - 2014.08.20 21:48:00 -
[12] - Quote
Seriously? The weapon has been around for the longest time. Why are people, now, starting to talk about rebalancing the weapon? Nothing has changed other then suit adjustments to make The assault class more viable then previous builds.
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
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Tectonic Fusion
2040
|
Posted - 2014.08.20 21:50:00 -
[13] - Quote
Arcturis Vanguard wrote:Seriously? The weapon has been around for the longest time. Why are people, now, starting to talk about rebalancing the weapon? Nothing has changed other then suit adjustments to make The assault class more viable then previous builds.
Just because of the damage mod buff. lol It kills a little but faster (noticeably, but meh).
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12986
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Posted - 2014.08.20 21:54:00 -
[14] - Quote
Blah Blah Blah...something Amarr...... this and that....the Empress...... who goes there silly English pig-dogs!
Quibble Quibble Gibbletash, Quibble Quibble Gibbletash, Quibble Quibble Gibbletash, Quibble Quibble Gibbletash, Quibble Quibble Gibbletash, Quibble Quibble Gibbletash, Quibble Quibble Gibbletash, Quibble Quibble Gibbletash.
There you have it gentlemen..... the reason the ScR is OP and must be nerfed.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Arcturis Vanguard
Murphys-Law
252
|
Posted - 2014.08.20 21:56:00 -
[15] - Quote
Tectonic Fusion wrote:Arcturis Vanguard wrote:Seriously? The weapon has been around for the longest time. Why are people, now, starting to talk about rebalancing the weapon? Nothing has changed other then suit adjustments to make The assault class more viable then previous builds.
Just because of the damage mod buff. lol It kills a little but faster (noticeably, but meh).
Then dumb down the damage mods again... the weapon is fine, has been fine, and should be left well alone.
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
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Arkena Wyrnspire
Fatal Absolution
17268
|
Posted - 2014.08.20 21:56:00 -
[16] - Quote
Monkey MAC wrote: Would you care to explain your reasoning? It will fire 1 round slower per second for most people, unless of course your shooting at nearly 9 rounds a second as being proposed by some people, or would you like me to actually start calculating the maximum DPS's?
Because you don't max out the fire rate of 368 RPM unless you tap at -exactly- the right interval.
Got, say, 80 milliseconds between shots? Tap once, then tap 70ms later and the second tap won't go through because you've tried to fire it too early. Then if your tap rate is consistently at that speed you'll miss loads of shots.
Your paper statistics of hitting the perfect fire rate just doesn't happen. It doesn't even happen with a lot of modded controllers because it has to be so precisely on time. You lose DPS to it. That's an inevitability. You can wave paper statistics all you like, but it will never happen in the actual game.
The weapon will lose an absolute bucketload of DPS even past your suggested paper number. It would instantly kill off the weapon's usage.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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Monkey MAC
Rough Riders..
3342
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Posted - 2014.08.20 22:06:00 -
[17] - Quote
Arkena Wyrnspire wrote:Monkey MAC wrote: Would you care to explain your reasoning? It will fire 1 round slower per second for most people, unless of course your shooting at nearly 9 rounds a second as being proposed by some people, or would you like me to actually start calculating the maximum DPS's?
Because you don't max out the fire rate of 368 RPM unless you tap at -exactly- the right interval. Got, say, 80 milliseconds between shots? Tap once, then tap 70ms later and the second tap won't go through because you've tried to fire it too early. Then if your tap rate is consistently at that speed you'll miss loads of shots. Your paper statistics of hitting the perfect fire rate just doesn't happen. It doesn't even happen with a lot of modded controllers because it has to be so precisely on time. You lose DPS to it. That's an inevitability. You can wave paper statistics all you like, but it will never happen in the actual game. The weapon will lose an absolute bucketload of DPS even past your suggested paper number. It would instantly kill off the weapon's usage.
This is why I made 368 not 360, but I would be happy to go as far as 405. Oversampling is considerably less of a problem than the current 705 RPM allowing for complete and utter abuse.
It simply should not be capable of firing more than 6 shots a second. That or we could simply nerf it's damage until it does a reasonable amount of DPS at max ROF.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3342
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Posted - 2014.08.20 22:09:00 -
[18] - Quote
RendonaSix wrote:Monkey MAC wrote:Arkena Wyrnspire wrote:Monkey MAC wrote:So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078 DPS over 2 seconds (Assuming Charge, no Seizure) 906 vs 659 DPS over 2 seconds (Assuming Charge and Seizure) 906 vs 659
DPS over 5 seconds (Assuming No Charge, Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Charge, No Seizure) 2,265 vs 1,617 DPS over 5 seconds (Assuming Charge, Seizure) 2,265 vs 659 DPS over 5 seconds (Assuming Charge, No Seizure) 2,265 vs 1,318
DPS over 10 seconds (Assuming No Charge, Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Charge, No Seizure) 3,171 vs 3,234 DPS over 10 seconds (Assuming Charge, Seizure) 3,171 vs 1,318 DPS over 10 seconds (Assuming Charge, No Seizure) 3,171 vs 1,977
As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Strangely the Charge shot is actually worse in any event where you don't kill your opponent within the first second.
Wait what? Outlast them? You've just shown the SCR is much worse at marathoning damage. 368 RPM is also batshit insane. That'll utterly kill the weapon. Except no reload Wouldn't that increase the time until overheat as well?. If so, it actually sounds pretty nice.
Probably you'll get more time between shots for cooldown.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Tectonic Fusion
2040
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Posted - 2014.08.20 22:14:00 -
[19] - Quote
Ok. GTFO NOOB!!! /Thread
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diablo gamekeeper
Murphys-Law
0
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Posted - 2014.08.20 22:17:00 -
[20] - Quote
Well, the SR really doesn't need a ROF nerf, its a skill weapon, and the CQC dispersion is already really high. If it should have a ROF nerf, make it 650. But, I still want to know why RR have yet to get nerf. |
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
804
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Posted - 2014.08.20 22:25:00 -
[21] - Quote
Monkey MAC wrote:As we all know the Scrambler Rifle is currently get quite a bit of stick. Some of it fair some of it not, most of it biased. With that in mind I'm hoping to ignore all of that and show just the pure maths.
From talking to other players and through personal experience, 7 shots a second is a reasonable ROF for the scrambler rifle, excluding turbos and FOTM followers. The average human click speed is 6 per second so this isn't unlikely.
Let's Start by looking at the stats on a scrambler rifle. Now at 7 shots a second the DPS (excluding charge) is 539 According to most people the ScR overheats within 14 shots at profciency 0, this is also included my own personal experience. This gives 2 seconds BEFORE overheat and 5 second seize duration. (However firing 13 shots means you cooldown within 2 seconds)
If we include the charge shot which does 2.5 times damage and overheats with only 7 shots on average. We see a DPS of 659 but only 1 second before overheat. And then of course the 5 second seizure.
Now let's look at the Assault Rifle (The short range high DPS weapon) At the fully automatic ROF of 800 RPM (13 shots a second) the DPS equates to 453 With this ROF you get a 6 second magazine before reload is required.
So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078 DPS over 2 seconds (Assuming Charge, no Seizure) 906 vs 659 DPS over 2 seconds (Assuming Charge and Seizure) 906 vs 659
DPS over 5 seconds (Assuming No Charge, Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Charge, No Seizure) 2,265 vs 1,617 DPS over 5 seconds (Assuming Charge, Seizure) 2,265 vs 659 DPS over 5 seconds (Assuming Charge, No Seizure) 2,265 vs 1,318
DPS over 10 seconds (Assuming No Charge, Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Charge, No Seizure) 3,171 vs 3,234 DPS over 10 seconds (Assuming Charge, Seizure) 3,171 vs 1,318 DPS over 10 seconds (Assuming Charge, No Seizure) 3,171 vs 1,977
As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Strangely the Charge shot is actually worse in any event where you don't kill your opponent within the first second.
Wether you like it or not the scrambler rifle needs tweaking and conaidering it's possible to achieve an extra 4 shots a secomd at the moment it most DEFINITELY needs a more reasonable ROF cap.
Personally I suggest a simple nerf to the ROF, it currently stands at 705 RPM approximately 11 a second, this gives too much room for abuse. As you can see at 7 a second the scrambler rifle already outclasses the AR.
I would personally prefer around 368 RPM which is JUST over 6 shots a second. Which comes in at 467 DPS, which is only 15 more than the AR so as to give some leeway for the overheat mechanic. This shouldn't really effect the feel of the weapon for most people.
Does this seem reasonable?
To use a ScR, you either kill fast or be killed. The biggest drawback of the ScR now is that if you engage two enemies, you're most likely going to overheat which is almost a guaranteed death.
The ScR may have a high dps but if you miss a few of those you just put yourself at a disadvantage in the fight. Accuracy while using the ScR is a big factor unlike AR whereas even if you miss a few, you keep shooting.
The ScR is deadly towards the enemy and potentially deadly towards yourself. I have seen proto scouts running proto Viziams and I have beat them with militia AR's because the overheat.
No RoF nerf needed, move along folks.
Sagaris lover!!!
Commando <3
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Monkey MAC
Rough Riders..
3342
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Posted - 2014.08.20 22:28:00 -
[22] - Quote
diablo gamekeeper wrote:Well, the SR really doesn't need a ROF nerf, its a skill weapon, and the CQC dispersion is already really high. If it should have a ROF nerf, make it 650. But, I still want to know why RR have yet to get nerf.
It's got lower dispersion than the AR. It's no more skilled than any other rifle.
As for the RR I'm working on that too, but public opinion is against the ScR right now amd as a wise man once say All Rivers lead to ocean, don't fight upstream just for shorter river
I would rather the RR, CR, Projectile Damage profile all be nerfed first I would rathe the Sidearms, Sniper Rifles, LAV's, SP Sinks all be buffed first.
But the ScR CERTAINLY needs some regulation (even if just a little) I'm not gonna fight against that opinion, because I believe in it.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
804
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Posted - 2014.08.20 22:37:00 -
[23] - Quote
Monkey MAC wrote:diablo gamekeeper wrote:Well, the SR really doesn't need a ROF nerf, its a skill weapon, and the CQC dispersion is already really high. If it should have a ROF nerf, make it 650. But, I still want to know why RR have yet to get nerf. It's got lower dispersion than the AR. It's no more skilled than any other rifle. As for the RR I'm working on that too, but public opinion is against the ScR right now amd as a wise man once say All Rivers lead to ocean, don't fight upstream just for shorter riverI would rather the RR, CR, Projectile Damage profile all be nerfed first I would rathe the Sidearms, Sniper Rifles, LAV's, SP Sinks all be buffed first. But the ScR CERTAINLY needs some regulation (even if just a little) I'm not gonna fight against that opinion, because I believe in it.
High DPS is the only thing that is good about ScR. Everything else is a drawback. Armor tanked with 900+ armor Heavies- unkillable without an overheat even with proto Amarr Assault. You ca't even engage tow enemies without risking an overheat.
Overheat is the Balance. I don't know about you but ScR overheats like a Bch without and Amarr Assault. IF you want to lower the RoF below 400, you better remove the overheat and buff damage to 100 per shot.
Fun Fact: The TAR right now has a DPS of 800. I don't see you QQing about the TAR.
Sagaris lover!!!
Commando <3
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Monkey MAC
Rough Riders..
3342
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Posted - 2014.08.20 22:42:00 -
[24] - Quote
Anmol Singh wrote:Monkey MAC wrote:As we all know the Scrambler Rifle is currently get quite a bit of stick. Some of it fair some of it not, most of it biased. With that in mind I'm hoping to ignore all of that and show just the pure maths.
From talking to other players and through personal experience, 7 shots a second is a reasonable ROF for the scrambler rifle, excluding turbos and FOTM followers. The average human click speed is 6 per second so this isn't unlikely.
Let's Start by looking at the stats on a scrambler rifle. Now at 7 shots a second the DPS (excluding charge) is 539 According to most people the ScR overheats within 14 shots at profciency 0, this is also included my own personal experience. This gives 2 seconds BEFORE overheat and 5 second seize duration. (However firing 13 shots means you cooldown within 2 seconds)
If we include the charge shot which does 2.5 times damage and overheats with only 7 shots on average. We see a DPS of 659 but only 1 second before overheat. And then of course the 5 second seizure.
Now let's look at the Assault Rifle (The short range high DPS weapon) At the fully automatic ROF of 800 RPM (13 shots a second) the DPS equates to 453 With this ROF you get a 6 second magazine before reload is required.
So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078 DPS over 2 seconds (Assuming Charge, no Seizure) 906 vs 659 DPS over 2 seconds (Assuming Charge and Seizure) 906 vs 659
DPS over 5 seconds (Assuming No Charge, Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Charge, No Seizure) 2,265 vs 1,617 DPS over 5 seconds (Assuming Charge, Seizure) 2,265 vs 659 DPS over 5 seconds (Assuming Charge, No Seizure) 2,265 vs 1,318
DPS over 10 seconds (Assuming No Charge, Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Charge, No Seizure) 3,171 vs 3,234 DPS over 10 seconds (Assuming Charge, Seizure) 3,171 vs 1,318 DPS over 10 seconds (Assuming Charge, No Seizure) 3,171 vs 1,977
As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Strangely the Charge shot is actually worse in any event where you don't kill your opponent within the first second.
Wether you like it or not the scrambler rifle needs tweaking and conaidering it's possible to achieve an extra 4 shots a secomd at the moment it most DEFINITELY needs a more reasonable ROF cap.
Personally I suggest a simple nerf to the ROF, it currently stands at 705 RPM approximately 11 a second, this gives too much room for abuse. As you can see at 7 a second the scrambler rifle already outclasses the AR.
I would personally prefer around 368 RPM which is JUST over 6 shots a second. Which comes in at 467 DPS, which is only 15 more than the AR so as to give some leeway for the overheat mechanic. This shouldn't really effect the feel of the weapon for most people.
Does this seem reasonable? To use a ScR, you either kill fast or be killed. The biggest drawback of the ScR now is that if you engage two enemies, you're most likely going to overheat which is almost a guaranteed death. The ScR may have a high dps but if you miss a few of those you just put yourself at a disadvantage in the fight. Accuracy while using the ScR is a big factor unlike AR whereas even if you miss a few, you keep shooting. The ScR is deadly towards the enemy and potentially deadly towards yourself. I have seen proto scouts running proto Viziams and I have beat them with militia AR's because the overheat. No RoF nerf needed, move along folks.
So shooting at 11 shots per second (which by the way slows the heat build up) and achieving over 700 dps is perfectly fine? Or would you rather I nerf the damage until at 11 shots a second it still comes in at under the AR? (Which by the way would be a wopping 40% damage nerf)
Once again unless you are abusing the weapons ROF, you'll barely notice the difference.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3343
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Posted - 2014.08.20 22:58:00 -
[25] - Quote
Anmol Singh wrote:Monkey MAC wrote:diablo gamekeeper wrote:Well, the SR really doesn't need a ROF nerf, its a skill weapon, and the CQC dispersion is already really high. If it should have a ROF nerf, make it 650. But, I still want to know why RR have yet to get nerf. It's got lower dispersion than the AR. It's no more skilled than any other rifle. As for the RR I'm working on that too, but public opinion is against the ScR right now amd as a wise man once say All Rivers lead to ocean, don't fight upstream just for shorter riverI would rather the RR, CR, Projectile Damage profile all be nerfed first I would rathe the Sidearms, Sniper Rifles, LAV's, SP Sinks all be buffed first. But the ScR CERTAINLY needs some regulation (even if just a little) I'm not gonna fight against that opinion, because I believe in it. High DPS is the only thing that is good about ScR. Everything else is a drawback. Armor tanked with 900+ armor Heavies- unkillable without an overheat even with proto Amarr Assault. You ca't even engage tow enemies without risking an overheat. Overheat is the Balance. I don't know about you but ScR overheats like a Bch without and Amarr Assault. IF you want to lower the RoF below 400, you better remove the overheat and buff damage to 100 per shot. Fun Fact: The TAR right now has a DPS of 800. I don't see you QQing about the TAR.
That's next don't worry. As my DPS shows your not nearly as armour gimped as you think, furthermore killing a heavy in under a mag or overheat in the ScR's case isn't exactly unreasonable.
From MY personal experience, this character who gets the mlt variant for free on a frontline suit, has overheated twice in 10 matches, once because I was engaging 5 people (still beat them all) and once against a brick tanked heavy, where I got a little carried away (he had 56 armour left and died almost instantly to someone who spawned in with an Ion Pistol)
I do have operation lvl 1, like I do with EVERY weapon, no profciency, no assault suit, nothing. Only Protos and the odd ADV with hit detection going his way are really any problem.
However in the inrest of balance I specifically specced an alt into amarr assaults and scr prof 5, it churns out the kills and probably more if I didn't keep trying to play it like a Minnie. If you want my opinion the reason it's back in the limelight now is because of the assault buff, before charlie the Assault wasn't really a viable platform and the weapon isn't exactly user friendly either. Now that Assaults are more common you see more people who can't be bothered/ incapable of managing that rather generous overheat using it, because the Amarr Assault allows them to keep going.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Atiim
11542
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Posted - 2014.08.21 00:14:00 -
[26] - Quote
RendonaSix wrote: I am not a fan of dispersion as lasers are lasers. Its just the same to me as having dispersion on the laser rifle itself.
No it's not the same, as it's a Semi-Auto (Single Shot) weapon unlike the Laser Rifle which fires a constant beam.
It's actually the same as the Scrambler Pistol having dispersion (which it does).
DUST 514's 1st Matari Commando
-HAND
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Krixus Flux
Kang Lo Directorate Gallente Federation
439
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Posted - 2014.08.21 00:26:00 -
[27] - Quote
What is said on paper (math) is not necessarily the same as in field testing. And from what I've seen, the DPS of SCR are highly damaging leading the rifle to have a shorter TTK than other rifles that were nerfed to compensate for the very thing that SCR escapes.
Saying what's on people's minds
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
808
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Posted - 2014.08.21 00:28:00 -
[28] - Quote
Monkey MAC wrote:Anmol Singh wrote:Monkey MAC wrote:As we all know the Scrambler Rifle is currently get quite a bit of stick. Some of it fair some of it not, most of it biased. With that in mind I'm hoping to ignore all of that and show just the pure maths.
From talking to other players and through personal experience, 7 shots a second is a reasonable ROF for the scrambler rifle, excluding turbos and FOTM followers. The average human click speed is 6 per second so this isn't unlikely.
Let's Start by looking at the stats on a scrambler rifle. Now at 7 shots a second the DPS (excluding charge) is 539 According to most people the ScR overheats within 14 shots at profciency 0, this is also included my own personal experience. This gives 2 seconds BEFORE overheat and 5 second seize duration. (However firing 13 shots means you cooldown within 2 seconds)
If we include the charge shot which does 2.5 times damage and overheats with only 7 shots on average. We see a DPS of 659 but only 1 second before overheat. And then of course the 5 second seizure.
Now let's look at the Assault Rifle (The short range high DPS weapon) At the fully automatic ROF of 800 RPM (13 shots a second) the DPS equates to 453 With this ROF you get a 6 second magazine before reload is required.
So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078 DPS over 2 seconds (Assuming Charge, no Seizure) 906 vs 659 DPS over 2 seconds (Assuming Charge and Seizure) 906 vs 659
DPS over 5 seconds (Assuming No Charge, Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Charge, No Seizure) 2,265 vs 1,617 DPS over 5 seconds (Assuming Charge, Seizure) 2,265 vs 659 DPS over 5 seconds (Assuming Charge, No Seizure) 2,265 vs 1,318
DPS over 10 seconds (Assuming No Charge, Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Charge, No Seizure) 3,171 vs 3,234 DPS over 10 seconds (Assuming Charge, Seizure) 3,171 vs 1,318 DPS over 10 seconds (Assuming Charge, No Seizure) 3,171 vs 1,977
As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Strangely the Charge shot is actually worse in any event where you don't kill your opponent within the first second.
Wether you like it or not the scrambler rifle needs tweaking and conaidering it's possible to achieve an extra 4 shots a secomd at the moment it most DEFINITELY needs a more reasonable ROF cap.
Personally I suggest a simple nerf to the ROF, it currently stands at 705 RPM approximately 11 a second, this gives too much room for abuse. As you can see at 7 a second the scrambler rifle already outclasses the AR.
I would personally prefer around 368 RPM which is JUST over 6 shots a second. Which comes in at 467 DPS, which is only 15 more than the AR so as to give some leeway for the overheat mechanic. This shouldn't really effect the feel of the weapon for most people.
Does this seem reasonable? To use a ScR, you either kill fast or be killed. The biggest drawback of the ScR now is that if you engage two enemies, you're most likely going to overheat which is almost a guaranteed death. The ScR may have a high dps but if you miss a few of those you just put yourself at a disadvantage in the fight. Accuracy while using the ScR is a big factor unlike AR whereas even if you miss a few, you keep shooting. The ScR is deadly towards the enemy and potentially deadly towards yourself. I have seen proto scouts running proto Viziams and I have beat them with militia AR's because the overheat. No RoF nerf needed, move along folks. So shooting at 11 shots per second (which by the way slows the heat build up) and achieving over 700 dps is perfectly fine? Or would you rather I nerf the damage until at 11 shots a second it still comes in at under the AR? (Which by the way would be a wopping 40% damage nerf) Once again unless you are abusing the weapons ROF, you'll barely notice the difference.
I don't abuse the RoF but when I'm low on HP and someones around the Corner, I get my trigger finger ready to pump out as many shot's as possible (it sounds like AScR but the drawback to this supper RoF is that I cannot strafe and have to use the left thumb on the right joystick to aim).
Also, if shooting faster does reduce heat buildup, maybe that needs to be fixed.
Sagaris lover!!!
Commando <3
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P14GU3
The Southern Legion Final Resolution.
855
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Posted - 2014.08.21 00:33:00 -
[29] - Quote
Arcturis Vanguard wrote:Seriously? The weapon has been around for the longest time. Why are people, now, starting to talk about rebalancing the weapon? Nothing has changed other then suit adjustments to make The assault class more viable then previous builds.
Caldari scouts are FotM and rarely get killed by anything else, so off to the forums to QQ...
I only play dust514ums now. It was always more fun than the actual game anyways.
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Atiim
11544
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Posted - 2014.08.21 00:42:00 -
[30] - Quote
Anmol Singh wrote: High DPS is the only thing that is good about ScR. Everything else is a drawback. Armor tanked with 900+ armor Heavies- unkillable without an overheat even with proto Amarr Assault. You ca't even engage tow enemies without risking an overheat.
Armor Tanked heavies being unkillable without an O.H isn't really special. I've had a Sentinel in PC survive a full clip from my Boundless CR (20m away) though he had next to no HP left.
Though I think having long range and charging capabilities are both advantages.
Anmol Singh wrote:Overheat is the Balance. I don't know about you but ScR overheats like a Bch without and Amarr Assault. IF you want to lower the RoF below 400, you better remove the overheat and buff damage to 100 per shot.
Considering how 400RPM is about 7 shots a second, you'd dealing 700DPS with absolutely no heat sink.
That would make it even more broken than the TAR from Uprising 1.0.
Anmol Singh wrote:Fun Fact: The TAR right now has a DPS of 800. I don't see you QQing about the TAR. Duvolle Tactical Assault Rifle:
- DPS vs. Armor: 546HP/s
- DPS vs. Shields: 667.3HP/s
I don't enjoy being lied to, so this fact was not fun.
DUST 514's 1st Matari Commando
-HAND
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1104
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Posted - 2014.08.21 00:45:00 -
[31] - Quote
diablo gamekeeper wrote:Well, the SR really doesn't need a ROF nerf, its a skill weapon .
Can someone tell me the definition of " skill weapon " , because it doesn't take skill to spam shots at others and that's what scramblers do .
I've seen people state that swarms were skill-less , as well as sniper rifles , forges and HAV's .
I've seen this term thrown around a lot and still can't understand what weapons that term applies to .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
808
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Posted - 2014.08.21 00:52:00 -
[32] - Quote
Atiim wrote:Anmol Singh wrote: High DPS is the only thing that is good about ScR. Everything else is a drawback. Armor tanked with 900+ armor Heavies- unkillable without an overheat even with proto Amarr Assault. You ca't even engage tow enemies without risking an overheat.
Armor Tanked heavies being unkillable without an O.H isn't really special. I've had a Sentinel in PC survive a full clip from my Boundless CR (20m away) though he had next to no HP left. Though I think having long range and charging capabilities are both advantages. Anmol Singh wrote:Overheat is the Balance. I don't know about you but ScR overheats like a Bch without and Amarr Assault. IF you want to lower the RoF below 400, you better remove the overheat and buff damage to 100 per shot.
Considering how 400RPM is about 7 shots a second, you'd dealing 700DPS with absolutely no heat sink. That would make it even more broken than the TAR from Uprising 1.0. Anmol Singh wrote:Fun Fact: The TAR right now has a DPS of 800. I don't see you QQing about the TAR. Duvolle Tactical Assault Rifle:
- DPS vs. Armor: 546HP/s
- DPS vs. Shields: 667.3HP/s
I don't enjoy being lied to, so this fact was not fun.
http://i.imgur.com/5T00rAE.png
Sagaris lover!!!
Commando <3
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Atiim
11544
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Posted - 2014.08.21 00:58:00 -
[33] - Quote
That can't be right. Just look at the math: 800RPM / 60 = 13.333 | * 72.8 = 606.333HP/s
Come to think of it ProtoFits isn't correct either.
DUST 514's 1st Matari Commando
-HAND
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Adipem Nothi
Nos Nothi
4341
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Posted - 2014.08.21 01:00:00 -
[34] - Quote
In Favor of ScR Fire Rate cap (no reason to exceed human limits) Opposed to any/all ScR buffs (it is ridiculous as is, and you know it)
- Prof IV ScR
Edit: On the topic, also in favor of changes to Fine Rifle hipfire dispersion:
* RR and ScR - significant increase to hipfire dispersion * CR and AR - slight increase to hipfire dispersion
Shoot scout with yes.
- Ripley Riley
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
119
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Posted - 2014.08.21 01:11:00 -
[35] - Quote
Monkey MAC wrote:CommanderBolt wrote:Wit a RoF of 368 RPM you will kill the scrambler rifle off. Don't be stupid please.
Recently the Tac AR received a RoF buff that made it just about use-able again. The Scrambler should certainly not lose too much RoF if much at all.
As per usual.....not a force for reasonable balancing on these here forums...no..... crazy nerf threads as per usual. No wonder this game is going downhill fast. Would you care to explain your reasoning? It will fire 1 round slower per second for most people, unless of course your shooting at nearly 9 rounds a second as being proposed by some people, or would you like me to actually start calculating the maximum DPS's? Do you ******* not understand that the DPS listed is not the DPS that will happen, ever, with semiautomatics?
If it only shot ant 368 rpm, it would oversample like a ************, just like the ScP does since the Nerf. I understand you want semiautos to be "fair for everyone" but that just isn't part of the nature of semiautos.
525 rpm, minimum. Plenty of people, myself included will still oversample occasionally at that. |
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
808
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Posted - 2014.08.21 01:11:00 -
[36] - Quote
Atiim wrote:That can't be right, just look at the math: 800RPM / 60 = 13.333 | * 72.8 = 606.333HP/s
Come to think of it ProtoFits isn't correct either.
IDK but I'm going off this final balancing post by Rattati. Also, it's a DPS thread. 793.8(ADV) and 831.6(PRO) the DPS
Sagaris lover!!!
Commando <3
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2136
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Posted - 2014.08.21 01:12:00 -
[37] - Quote
Atiim wrote:Nice follow up post from earlier.
I'd also like to add, that the Scrambler Rifle is far too effective in CQC for a weapon which is designed to be used at Semi-Long range. As a solution, I'd suggest increasing the dispersion while hip-fired, but also increase the scope's Zoom Fidelity to encourage use at longer ranges.
This makes it weaker at what it's not supposed to do, while also making it stronger at it's intended purpose. In my opinion, this is a reasonable compromise. +1 Atiim
You stole the words right outta my mouth
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Atiim
11545
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Posted - 2014.08.21 01:14:00 -
[38] - Quote
Anmol Singh wrote:Atiim wrote:That can't be right, just look at the math: 800RPM / 60 = 13.333 | * 72.8 = 606.333HP/s
Come to think of it ProtoFits isn't correct either. IDK but I'm going off this final balancing post by Rattati. The stat is incorrect, so any reference to it is nullifies your argument.
DUST 514's 1st Matari Commando
-HAND
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
808
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Posted - 2014.08.21 01:15:00 -
[39] - Quote
Gavr1lo Pr1nc1p wrote:Atiim wrote:Nice follow up post from earlier.
I'd also like to add, that the Scrambler Rifle is far too effective in CQC for a weapon which is designed to be used at Semi-Long range. As a solution, I'd suggest increasing the dispersion while hip-fired, but also increase the scope's Zoom Fidelity to encourage use at longer ranges.
This makes it weaker at what it's not supposed to do, while also making it stronger at it's intended purpose. In my opinion, this is a reasonable compromise. +1 Atiim You stole the words right outta my mouth
Do you really want to be killed from 80m away with a weapon with DPS heigher than the clouds?
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
808
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Posted - 2014.08.21 01:18:00 -
[40] - Quote
Atiim wrote:Anmol Singh wrote:Atiim wrote:That can't be right, just look at the math: 800RPM / 60 = 13.333 | * 72.8 = 606.333HP/s
Come to think of it ProtoFits isn't correct either. IDK but I'm going off this final balancing post by Rattati. The stat is incorrect, so any reference to it is nullifies your argument.
Where are your stats coming from? I checked Protofits. The damage per round is approximately 83.72.
Sagaris lover!!!
Commando <3
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2137
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Posted - 2014.08.21 01:19:00 -
[41] - Quote
Anmol Singh wrote:Gavr1lo Pr1nc1p wrote:Atiim wrote:Nice follow up post from earlier.
I'd also like to add, that the Scrambler Rifle is far too effective in CQC for a weapon which is designed to be used at Semi-Long range. As a solution, I'd suggest increasing the dispersion while hip-fired, but also increase the scope's Zoom Fidelity to encourage use at longer ranges.
This makes it weaker at what it's not supposed to do, while also making it stronger at it's intended purpose. In my opinion, this is a reasonable compromise. +1 Atiim You stole the words right outta my mouth Do you really want to be killed from 80m away with a weapon with DPS heigher than the clouds? Id prefer it to being killed at 3 meters away while trying to NK a 1k HP assault to death with a weapon that does the same exact thing at 70+ meters...
Reduce RoF to something reasonable-- 400ish maybe 450 and give it more scope zoom fidelity and a much wider hip fire
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Atiim
11545
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Posted - 2014.08.21 01:20:00 -
[42] - Quote
Anmol Singh wrote: Where are your stats coming from? I checked Protofits. The damage per round is approximately 83.72.
It says the base damage is 72.8HP per shot.
edit: It appears as if you hit the "All Skills" button and are sampling it with Proficiency V. In that case, the DPS is 697.66HP/s.
DUST 514's 1st Matari Commando
-HAND
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
119
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Posted - 2014.08.21 01:24:00 -
[43] - Quote
Duvolle Tactical has an achievable DPS of 606Gàô at PRO,make the ScR have an achievable DPS of roughly the same. 600ish.
To have exactly 600 DPS at PRO(which I think is fair, all things considered) the ScR should have a RoF of exactly 503.497.
Do this.
P.S. This was a fair assessment. Don't compare it to weapons of a different variant. |
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
808
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Posted - 2014.08.21 01:26:00 -
[44] - Quote
Atiim wrote:Anmol Singh wrote: Where are your stats coming from? I checked Protofits. The damage per round is approximately 83.72.
It says the base damage is 72.8HP per shot. edit: It appears as if you hit the "All Skills" button and are sampling it with Proficiency V. In that case, the DPS is 697.66HP/s.
Whatever, it's not like anyone can actually use that 701 RoF without a modded controller.
The only problem I see with the ScR is the heat build up reduces the faster you fire. It should be a set value for anyshot. Maybe faster heat buildup the faster you fire. This would discourage modded controller.
Sagaris lover!!!
Commando <3
|
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
808
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Posted - 2014.08.21 01:27:00 -
[45] - Quote
Fizzer XCIV wrote:Duvolle Tactical has an achievable DPS of 606Gàô at PRO,make the ScR have an achievable DPS of roughly the same. 600ish.
To have exactly 600 DPS at PRO(which I think is fair, all things considered) the ScR should have a RoF of exactly 503.497.
Do this.
The ScR has overheat, TAR doesn't. 600 minimum.
Sagaris lover!!!
Commando <3
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Atiim
11546
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Posted - 2014.08.21 01:30:00 -
[46] - Quote
Anmol Singh wrote:Atiim wrote:Anmol Singh wrote: Where are your stats coming from? I checked Protofits. The damage per round is approximately 83.72.
It says the base damage is 72.8HP per shot. edit: It appears as if you hit the "All Skills" button and are sampling it with Proficiency V. In that case, the DPS is 697.66HP/s. Whatever, it's not like anyone can actually use that 701 RoF without a modded controller. The only problem I see with the ScR is the heat build up reduces the faster you fire. It should be a set value for anyshot. Maybe faster heat buildup the faster you fire. This would discourage modded controller. It's not that the heat build-up reduces the faster you fire, it's that the Heat Sink is based on a "Cost per Second" value, similar to a Laser Rifle. Because of this, how many shots you can get off before overheating depends on your ability to spam the fire button.
That's why Modded Controllers and SCRs are so powerful. You overheat at the same time as everyone else, but can fire a ridiculously higher amount of shots before doing so.
DUST 514's 1st Matari Commando
-HAND
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
121
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Posted - 2014.08.21 01:31:00 -
[47] - Quote
Anmol Singh wrote:Fizzer XCIV wrote:Duvolle Tactical has an achievable DPS of 606Gàô at PRO,make the ScR have an achievable DPS of roughly the same. 600ish.
To have exactly 600 DPS at PRO(which I think is fair, all things considered) the ScR should have a RoF of exactly 503.497.
Do this. The ScR has overheat, TAR doesn't. 600 minimum.
I honestly think 600 is too much. Almost nobody can do that with their fingers. The trick is to find a balancing point. A place where modded controllers aren't overwhelmingly good, but yet very few people can oversample it regularly. |
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
809
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Posted - 2014.08.21 01:33:00 -
[48] - Quote
Are you people complaining because the ScR is actually really good on an Amarr Assault or are you complaining because it's OP and it doesn't matter what suit it's on.
From personal experience, the ScR isn't the best weapon. The ScR struggles like a dog to kill armor suits. The Armor DPS of ScR is 672.94 and that is if you can achieve the 706 RoF which the normal human cannot. If you want to nerf it, nerf it so it's RoF to 600.
Sagaris lover!!!
Commando <3
|
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
809
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Posted - 2014.08.21 01:35:00 -
[49] - Quote
Fizzer XCIV wrote:Anmol Singh wrote:Fizzer XCIV wrote:Duvolle Tactical has an achievable DPS of 606Gàô at PRO,make the ScR have an achievable DPS of roughly the same. 600ish.
To have exactly 600 DPS at PRO(which I think is fair, all things considered) the ScR should have a RoF of exactly 503.497.
Do this. The ScR has overheat, TAR doesn't. 600 minimum. I honestly think 600 is too much. Almost nobody can do that with their fingers. The trick is to find a balancing point. A place where modded controllers aren't overwhelmingly good, but yet very few people can oversample it regularly.
I can achieve 600 but It's dangerous. It's hard to moniter the heat at 600 which is a disadvantage on it's own but sometimes it is a life saver (like when you're low on HP and someones around the corner)
Shayz can do it. https://www.youtube.com/watch?v=Rq_yXzYl0qM&list=UUV5dxlFv_FeW8z1WfwlRFXg
Sagaris lover!!!
Commando <3
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TYCHUS MAXWELL
The Fun Police
484
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Posted - 2014.08.21 01:36:00 -
[50] - Quote
Arcturis Vanguard wrote:Seriously? The weapon has been around for the longest time. Why are people, now, starting to talk about rebalancing the weapon? Nothing has changed other then suit adjustments to make The assault class more viable then previous builds.
1.0 Uprising - 1.6 Uprising = AR kicked its ass 1.7 - 1.8 = Rail Rifle and CR kicked its ass Hotfix Bravo = Rebalanced the CR RR and AR to be relatively evenly traded thanks to Rattatai
I could pull it up but if you google search about the scrambler rifle being OP you will see that actually players have been complaining about it ever since the TAC AR nerf saying why not make them both similar in stats since they are the same style of weapon?
Which in that thread and has been with every case until now an issue of: AR, RR, CR is OP who cares about the ScR. That's no longer the case though.
As I've said before, I think if the dispersion is increased a bit, not as much as the TAC AR but something similar along with dropping the ROF to 500 the weapon will be in a more balanced state. With those adjustments, it will still have higher damage, larger magazine, less kick, and less dispersion along with have its charge up ability to turn into a short range SR. The TAC AR takes a prof 4 in assault rifles and has an 18 round magazine. The Scrambler with prof 4 takes 18 shots to overheat (You can stop at 17 though that's what I do) and will still have 28 shots before reloading if you do stop at 17 shots. |
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
809
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Posted - 2014.08.21 01:37:00 -
[51] - Quote
Atiim wrote:Anmol Singh wrote:Atiim wrote:Anmol Singh wrote: Where are your stats coming from? I checked Protofits. The damage per round is approximately 83.72.
It says the base damage is 72.8HP per shot. edit: It appears as if you hit the "All Skills" button and are sampling it with Proficiency V. In that case, the DPS is 697.66HP/s. Whatever, it's not like anyone can actually use that 701 RoF without a modded controller. The only problem I see with the ScR is the heat build up reduces the faster you fire. It should be a set value for anyshot. Maybe faster heat buildup the faster you fire. This would discourage modded controller. It's not that the heat build-up reduces the faster you fire, it's that the Heat Sink is based on a "Cost per Second" value, similar to a Laser Rifle. Because of this, how many shots you can get off before overheating depends on your ability to spam the fire button. That's why Modded Controllers and SCRs are so powerful. You overheat at the same time as everyone else, but can fire a ridiculously higher amount of shots before doing so.
Then let's change it so it's a set value per ever shot fired.
Sagaris lover!!!
Commando <3
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TYCHUS MAXWELL
The Fun Police
484
|
Posted - 2014.08.21 01:39:00 -
[52] - Quote
Anmol Singh wrote:Fizzer XCIV wrote:Anmol Singh wrote:Fizzer XCIV wrote:Duvolle Tactical has an achievable DPS of 606Gàô at PRO,make the ScR have an achievable DPS of roughly the same. 600ish.
To have exactly 600 DPS at PRO(which I think is fair, all things considered) the ScR should have a RoF of exactly 503.497.
Do this. The ScR has overheat, TAR doesn't. 600 minimum. I honestly think 600 is too much. Almost nobody can do that with their fingers. The trick is to find a balancing point. A place where modded controllers aren't overwhelmingly good, but yet very few people can oversample it regularly. I can achieve 600 but It's dangerous. It's hard to moniter the heat at 600 which is a disadvantage on it's own but sometimes it is a life saver (like when you're low on HP and someones around the corner) Shayz can do it. https://www.youtube.com/watch?v=Rq_yXzYl0qM&list=UUV5dxlFv_FeW8z1WfwlRFXg
Another reason why I hate the inclusion of kb/m on a ps3 exclusive... but I digress. I'd like to see shayz get anywhere near that with a trigger button. Misleading for him to say he has a fast trigger finger. More like he has a fast finger tapper. |
Monty Mole Clone
Shiv M
181
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Posted - 2014.08.21 01:48:00 -
[53] - Quote
the op - a fair assessment
www.youtube.com/watch?v=vQx490A7zDU
deader than A line flares with pockets in the knees
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
809
|
Posted - 2014.08.21 01:48:00 -
[54] - Quote
TYCHUS MAXWELL wrote:Anmol Singh wrote:Fizzer XCIV wrote:Anmol Singh wrote:Fizzer XCIV wrote:Duvolle Tactical has an achievable DPS of 606Gàô at PRO,make the ScR have an achievable DPS of roughly the same. 600ish.
To have exactly 600 DPS at PRO(which I think is fair, all things considered) the ScR should have a RoF of exactly 503.497.
Do this. The ScR has overheat, TAR doesn't. 600 minimum. I honestly think 600 is too much. Almost nobody can do that with their fingers. The trick is to find a balancing point. A place where modded controllers aren't overwhelmingly good, but yet very few people can oversample it regularly. I can achieve 600 but It's dangerous. It's hard to moniter the heat at 600 which is a disadvantage on it's own but sometimes it is a life saver (like when you're low on HP and someones around the corner) Shayz can do it. https://www.youtube.com/watch?v=Rq_yXzYl0qM&list=UUV5dxlFv_FeW8z1WfwlRFXg Another reason why I hate the inclusion of kb/m on a ps3 exclusive... but I digress. I'd like to see shayz get anywhere near that with a trigger button. Misleading for him to say he has a fast trigger finger. More like he has a fast finger tapper.
I use controller but I mean I can get 600 as in I get my hand in Trigger finger mode. (I actually use this when fighting heavies) but I have choose between aiming or strafing. I cannot use the left thumb during trigger mode.
Sagaris lover!!!
Commando <3
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Izlare Lenix
Vengeance Unbound Dark Taboo
856
|
Posted - 2014.08.21 01:50:00 -
[55] - Quote
Don't forget the SCR has the worst damage profile. With all the armor stackers out there an 80% reduction in damage causes many SCR user to overheat or have to switch to sidearm. No other main weapon forces you to have to stop firing or switch to sidearm like the SCR does. The CR is soooooo much easier to use than a SCR.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Vell0cet
Fraternity of St. Venefice Amarr Empire
2180
|
Posted - 2014.08.21 01:52:00 -
[56] - Quote
You're assuming that a player can consistently stop firing exactly one shot before overheating, which is ridiculous and unrealistic. Most players will stop well short of overheat. And most won't get that consistent RoF everytime. That's a he'll of a lot harder than holding down the trigger on an AR.
I'd like to see CCP implement a turbo detection mechanism for all weapons (if the fire interval has 0 variability) then you suicide and are booted from the match. It's also reasonable to make heat buildup based on number of shots fired and not time-based. I'm opposed to radically altering the gun for players using it without abusing turbo controllers though.
Best PvE idea ever!
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Leeroy Gannarsein
Legio DXIV
631
|
Posted - 2014.08.21 02:16:00 -
[57] - Quote
Okay, I don't really see your argument but alright.
Go make some actual graphs, then graph yor proposed changes, then tell me why exactly you chose to compare it to the Duvolle as opposed to the Tactical.
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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Mauren NOON
The Exemplars Top Men.
410
|
Posted - 2014.08.21 02:33:00 -
[58] - Quote
Assault scrambler is doodoo butter now...bring it back pre Charlie....
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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Ace Boone
Pure Evil.
237
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Posted - 2014.08.21 03:06:00 -
[59] - Quote
Heh, funny, most of the people complaining about it are people I regularly wreck with an advanced amarr in pubs.
It's great against shields, meh against armor. The hip fire is really good because of auto aim, it's shaky when you aim down the sights. 7 shots per second is actually very viable and very easy to land almost every one of those shots. A charge + burst afterwards pretty much OHKs any suit except a brick tanked heavy.
It's not the scrambler, it's the Amarr assault. The overheat is a ***** without the assault suit.
Only loyal to the republic.
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Cody Sietz
Evzones
3880
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Posted - 2014.08.21 03:23:00 -
[60] - Quote
ScR users "the weapons not OP because nobody could ever tap the button that fast!"
Other people "then let's nerf the RoF so it's not abused by jerks"
ScR users again "...no"
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
121
|
Posted - 2014.08.21 03:28:00 -
[61] - Quote
Cody Sietz wrote:ScR users "the weapons not OP because nobody could ever tap the button that fast!"
Other people "then let's nerf the RoF so it's not abused by jerks"
ScR users again "...no" Uh. No. Pretty much everyone thinks the RoF should be nerfed, but not to lol368lol. 503 rpm is perfect. |
Cody Sietz
Evzones
3880
|
Posted - 2014.08.21 03:33:00 -
[62] - Quote
Fizzer XCIV wrote:Cody Sietz wrote:ScR users "the weapons not OP because nobody could ever tap the button that fast!"
Other people "then let's nerf the RoF so it's not abused by jerks"
ScR users again "...no" Uh. No. Pretty much everyone thinks the RoF should be nerfed, but not to lol368lol. 503 rpm is perfect. Maybe if the hipfire wasn't tighter then the TAR, that could work I suppose.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
121
|
Posted - 2014.08.21 03:37:00 -
[63] - Quote
Cody Sietz wrote:Fizzer XCIV wrote:Cody Sietz wrote:ScR users "the weapons not OP because nobody could ever tap the button that fast!"
Other people "then let's nerf the RoF so it's not abused by jerks"
ScR users again "...no" Uh. No. Pretty much everyone thinks the RoF should be nerfed, but not to lol368lol. 503 rpm is perfect. Maybe if the hipfire wasn't tighter then the TAR, that could work I suppose. I'd rather drop the ScR RoF to 503. That's it. But, buff the Damage per shot of the TAR by 3 or 4 points.
Higher damage, closer range, wider hipfire, small mag, lower fitting. High damage, longer range(8m I think), tighter hipfire, overheats, higher fitting. |
Nocturnal Soul
Immortal Retribution
4089
|
Posted - 2014.08.21 03:48:00 -
[64] - Quote
The rpm needs to be 600, I just can't deal with another bs Scp
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
123
|
Posted - 2014.08.21 03:50:00 -
[65] - Quote
Nocturnal Soul wrote:The rpm needs to be 600, I just can't deal with another bs Scp The RoF of the ScP never exceeded 525(Carthum AScP), so I don't see how 503 is too low. |
Monkey MAC
Rough Riders..
3352
|
Posted - 2014.08.21 11:12:00 -
[66] - Quote
Fizzer XCIV wrote:Duvolle Tactical has an achievable DPS of 606Gàô at PRO,make the ScR have an achievable DPS of roughly the same. 600ish.
To have exactly 600 DPS at PRO(which I think is fair, all things considered) the ScR should have a RoF of exactly 503.497.
Do this.
P.S. This was a fair assessment. Don't compare it to weapons of a different variant.
Considering the Gallante Assault Rifle is the lowest range and SHOULD be highest DPS, I think it's perfectly fair to compare the two. The TAC variant rifle are, designed to be longer range, yet they have ridiculous DPS compared to any other rifle. How is this even remotely fair? The only reason I compare, them is because the ScR does so well at Assault Rifle range.
As you can see the ScR outclasses the AR, for over 1,000 eHP worth of damage, that's more than your regular medium suit, or even an untanked heavy.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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TRULY ELITE
WarRavens Final Resolution.
39
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Posted - 2014.08.21 11:24:00 -
[67] - Quote
The scrambler has been fine before Charlie, not 1 nerf thread, many were asking for buffs but BAM! Charlie hits and everybody's starts crying about the weapon which has been left the same since 1.8 hit. DON'T BLAME THE WEAPON, BLAME DMG MODS. Leave the scrambler rifle alone. |
Monkey MAC
Rough Riders..
3352
|
Posted - 2014.08.21 11:26:00 -
[68] - Quote
Fizzer XCIV wrote:Anmol Singh wrote:Fizzer XCIV wrote:Duvolle Tactical has an achievable DPS of 606Gàô at PRO,make the ScR have an achievable DPS of roughly the same. 600ish.
To have exactly 600 DPS at PRO(which I think is fair, all things considered) the ScR should have a RoF of exactly 503.497.
Do this. The ScR has overheat, TAR doesn't. 600 minimum. I honestly think 600 is too much. Almost nobody can do that with their fingers. The trick is to find a balancing point. A place where modded controllers aren't overwhelmingly good, but yet very few people can oversample it regularly.
That's the problem though, we either make it so EVERYONE is firing at about the same speed, or we nerf the damage, then those that can't fire fast enough end up with a weapon they can't use. I would be prepared to go to 417 RPM
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3352
|
Posted - 2014.08.21 11:27:00 -
[69] - Quote
TRULY ELITE wrote:The scrambler has been fine before Charlie, not 1 nerf thread, many were asking for buffs but BAM! Charlie hits and everybody's starts crying about the weapon which has been left the same since 1.8 hit. DON'T BLAME THE WEAPON, BLAME DMG MODS. Leave the scrambler rifle alone.
Damage Mods aren't the problem otherwise the weapon being complained in Bravo would still be getting all the stick
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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bamboo x
Eternal Beings Proficiency V.
987
|
Posted - 2014.08.21 11:45:00 -
[70] - Quote
Sure, whatever. Just means I'll kill ScR users more easily now.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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Monkey MAC
Rough Riders..
3353
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Posted - 2014.08.21 12:03:00 -
[71] - Quote
bamboo x wrote:Sure, whatever. Just means I'll kill ScR users more easily now. Unless your firing at 8 shots or more a second, the change would be 77 dps less, with an averave of 420.
This would in make it lower than the Gallante Assault Rifle, Assault Scrambler Rifle only. It would still out DPS
A fixed Combat Rifle A fixed TACAR A Burst Assault Rifle An Assault Combat Rifle An Assault Rail Rifle A Rail Rifle
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Nocturnal Soul
Immortal Retribution
4092
|
Posted - 2014.08.21 12:06:00 -
[72] - Quote
Fizzer XCIV wrote:Nocturnal Soul wrote:The rpm needs to be 600, I just can't deal with another bs Scp The RoF of the ScP never exceeded 525(Carthum AScP), so I don't see how 503 is too low. Have you fired a scp lately? Because if you have surely you notice how unfluidly it fires.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Monkey MAC
Rough Riders..
3353
|
Posted - 2014.08.21 12:08:00 -
[73] - Quote
Nocturnal Soul wrote:Fizzer XCIV wrote:Nocturnal Soul wrote:The rpm needs to be 600, I just can't deal with another bs Scp The RoF of the ScP never exceeded 525(Carthum AScP), so I don't see how 503 is too low. Have you fired a scp lately? Because if you have surely you notice how unfluidly it fires.
You mean you can't fire it continously, it acts more like a revolver, I like it.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Nocturnal Soul
Immortal Retribution
4092
|
Posted - 2014.08.21 12:17:00 -
[74] - Quote
Monkey MAC wrote:Nocturnal Soul wrote:Fizzer XCIV wrote:Nocturnal Soul wrote:The rpm needs to be 600, I just can't deal with another bs Scp The RoF of the ScP never exceeded 525(Carthum AScP), so I don't see how 503 is too low. Have you fired a scp lately? Because if you have surely you notice how unfluidly it fires. You mean you can't fire it continously, it acts more like a revolver, I like it. So you like how if you tap R1 out of sync it basically jams?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Rei Shepard
The Rainbow Effect
1695
|
Posted - 2014.08.21 12:21:00 -
[75] - Quote
Monkey MAC wrote:As we all know the Scrambler Rifle is currently get quite a bit of stick. Some of it fair some of it not, most of it biased. With that in mind I'm hoping to ignore all of that and show just the pure maths.
From talking to other players and through personal experience, 7 shots a second is a reasonable ROF for the scrambler rifle, excluding turbos and FOTM followers. The average human click speed is 6 per second so this isn't unlikely.
Let's Start by looking at the stats on a scrambler rifle. Now at 7 shots a second the DPS (excluding charge) is 539 According to most people the ScR overheats within 14 shots at profciency 0, this is also included my own personal experience. This gives 2 seconds BEFORE overheat and 5 second seize duration. (However firing 13 shots means you cooldown within 2 seconds)
If we include the charge shot which does 2.5 times damage and overheats with only 7 shots on average. We see a DPS of 659 but only 1 second before overheat. And then of course the 5 second seizure.
Now let's look at the Assault Rifle (The short range high DPS weapon) At the fully automatic ROF of 800 RPM (13 shots a second) the DPS equates to 453 With this ROF you get a 6 second magazine before reload is required.
So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078 DPS over 2 seconds (Assuming Charge, no Seizure) 906 vs 659 DPS over 2 seconds (Assuming Charge and Seizure) 906 vs 659
DPS over 5 seconds (Assuming No Charge, Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Charge, No Seizure) 2,265 vs 1,617 DPS over 5 seconds (Assuming Charge, Seizure) 2,265 vs 659 DPS over 5 seconds (Assuming Charge, No Seizure) 2,265 vs 1,318
DPS over 10 seconds (Assuming No Charge, Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Charge, No Seizure) 3,171 vs 3,234 DPS over 10 seconds (Assuming Charge, Seizure) 3,171 vs 1,318 DPS over 10 seconds (Assuming Charge, No Seizure) 3,171 vs 1,977
As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Strangely the Charge shot is actually worse in any event where you don't kill your opponent within the first second.
Wether you like it or not the scrambler rifle needs tweaking and conaidering it's possible to achieve an extra 4 shots a secomd at the moment it most DEFINITELY needs a more reasonable ROF cap.
Personally I suggest a simple nerf to the ROF, it currently stands at 705 RPM approximately 11 a second, this gives too much room for abuse. As you can see at 7 a second the scrambler rifle already outclasses the AR.
I would personally prefer around 417 RPM which is JUST over 6 shots a second. Which comes in at 467 DPS, which is only 15 more than the AR so as to give some leeway for the overheat mechanic. This shouldn't really effect the feel of the weapon for most people.
Does this seem reasonable?
Basically, the AR outdoes the SCR on almost every situation except for 2 situations out of your 12 encounters you present us and still want the SCR nerfed ?
I don't follow ....
Quote:DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078
Ok so we have a 172 lead of damage here, and we need to stop firing or our gun seizes, the AR still at that point has 4 more seconds or 1812 Damage left inside it's clip, if we did not kill it with the lead damage, we are basically dead here
Quote:DPS over 10 seconds (Assuming No Charge, No Seizure) 3,171 vs 3,234
Oh look 63 damage difference over a 10 second sustained battle....this 63 damage comes at the price of having to adjust shots to compensate for heat.
So basically AR pulls a 10 vs 2 win and the SCR needs a nerf ?
Edit: i can get in about 8-9 taps without loosing accuracy per second (Mouse)
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Monkey MAC
Rough Riders..
3353
|
Posted - 2014.08.21 12:34:00 -
[76] - Quote
Rei Shepard wrote:Monkey MAC wrote:As we all know the Scrambler Rifle is currently get quite a bit of stick. Some of it fair some of it not, most of it biased. With that in mind I'm hoping to ignore all of that and show just the pure maths.
From talking to other players and through personal experience, 7 shots a second is a reasonable ROF for the scrambler rifle, excluding turbos and FOTM followers. The average human click speed is 6 per second so this isn't unlikely.
Let's Start by looking at the stats on a scrambler rifle. Now at 7 shots a second the DPS (excluding charge) is 539 According to most people the ScR overheats within 14 shots at profciency 0, this is also included my own personal experience. This gives 2 seconds BEFORE overheat and 5 second seize duration. (However firing 13 shots means you cooldown within 2 seconds)
If we include the charge shot which does 2.5 times damage and overheats with only 7 shots on average. We see a DPS of 659 but only 1 second before overheat. And then of course the 5 second seizure.
Now let's look at the Assault Rifle (The short range high DPS weapon) At the fully automatic ROF of 800 RPM (13 shots a second) the DPS equates to 453 With this ROF you get a 6 second magazine before reload is required.
So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078 DPS over 2 seconds (Assuming Charge, no Seizure) 906 vs 659 DPS over 2 seconds (Assuming Charge and Seizure) 906 vs 659
DPS over 5 seconds (Assuming No Charge, Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Charge, No Seizure) 2,265 vs 1,617 DPS over 5 seconds (Assuming Charge, Seizure) 2,265 vs 659 DPS over 5 seconds (Assuming Charge, No Seizure) 2,265 vs 1,318
DPS over 10 seconds (Assuming No Charge, Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Charge, No Seizure) 3,171 vs 3,234 DPS over 10 seconds (Assuming Charge, Seizure) 3,171 vs 1,318 DPS over 10 seconds (Assuming Charge, No Seizure) 3,171 vs 1,977
As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Strangely the Charge shot is actually worse in any event where you don't kill your opponent within the first second.
Wether you like it or not the scrambler rifle needs tweaking and conaidering it's possible to achieve an extra 4 shots a secomd at the moment it most DEFINITELY needs a more reasonable ROF cap.
Personally I suggest a simple nerf to the ROF, it currently stands at 705 RPM approximately 11 a second, this gives too much room for abuse. As you can see at 7 a second the scrambler rifle already outclasses the AR.
I would personally prefer around 417 RPM which is JUST over 6 shots a second. Which comes in at 467 DPS, which is only 15 more than the AR so as to give some leeway for the overheat mechanic. This shouldn't really effect the feel of the weapon for most people.
Does this seem reasonable? Basically, the AR outdoes the SCR on almost every situation except for 2 situations out of your 12 encounters you present us and still want the SCR nerfed ? I don't follow .... Quote:DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078 Ok so we have a 172 lead of damage here, and we need to stop firing or our gun seizes, the AR still at that point has 4 more seconds or 1812 Damage left inside it's clip, if we did not kill it with the lead damage, we are basically dead here Quote:DPS over 10 seconds (Assuming No Charge, No Seizure) 3,171 vs 3,234 Oh look 63 damage difference over a 10 second sustained battle....this 63 damage comes at the price of having to adjust shots to compensate for heat. So basically AR pulls a 10 vs 2 win and the SCR needs a nerf ? Edit: i can get in about 8-9 taps without loosing accuracy per second (Mouse)
Yes, because as you will see most engagements aren't going to last past 5 seconds. With the exception of heavies how many enimies have over 1,000 DPS.
It should really be that the AR wins out in the shorter engagements (at CQC) but not in the longer engagements (at Range). Currently the ScR does this behaviour at CQC ranges, you feel this is fair.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3353
|
Posted - 2014.08.21 12:35:00 -
[77] - Quote
Nocturnal Soul wrote:Monkey MAC wrote:Nocturnal Soul wrote:Fizzer XCIV wrote:Nocturnal Soul wrote:The rpm needs to be 600, I just can't deal with another bs Scp The RoF of the ScP never exceeded 525(Carthum AScP), so I don't see how 503 is too low. Have you fired a scp lately? Because if you have surely you notice how unfluidly it fires. You mean you can't fire it continously, it acts more like a revolver, I like it. So you like how if you tap R1 out of sync it basically jams?
I like the feel of the weapon, yeah, yeah I do!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
TYCHUS MAXWELL
The Fun Police
485
|
Posted - 2014.08.21 12:44:00 -
[78] - Quote
TRULY ELITE wrote:The scrambler has been fine before Charlie, not 1 nerf thread, many were asking for buffs but BAM! Charlie hits and everybody's starts crying about the weapon which has been left the same since 1.8 hit. DON'T BLAME THE WEAPON, BLAME DMG MODS. Leave the scrambler rifle alone.
I was complaining before charlie hit... it just was overshadowed by the assault rebalance.
Again it literally goes back to the fact that something was always more borked until now. That's why its getting attention. Same reason why the SR is getting more attention. The fact that the SR and ScR haven't been altered in a year unlike the other weapons is good enough reason to compare them to the new performance of weapons and see what needs to be done. |
Rei Shepard
The Rainbow Effect
1695
|
Posted - 2014.08.21 12:51:00 -
[79] - Quote
Monkey MAC wrote:
Yes, because as you will see most engagements aren't going to last past 5 seconds. With the exception of heavies how many enimies have over 1,000 DPS.
It should really be that the AR wins out in the shorter engagements (at CQC) but not in the longer engagements (at Range). Currently the ScR does this behaviour at CQC ranges, you feel this is fair.
Ok, so using your logic, the AR still beats the SCR 6 vs 1....if we keep the window below 5 seconds..
Quote:DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078
Using your own, who has 1000 DPS, well according your own math the SCR does 539 DPS vs AR with 453, still the SCR can keep this up for 2 whole seconds, the AR can do it for 6 whole seconds, enough to kill me around 3.5 times while i could kill myself only about 2 times and with the AR, i would just duck behind cover, pop in a new mag and continue on for the next 6 seconds.
And yeah, the perk of the gun is "more" damage in a "short" time-span, nerfing it's viability at CQC engagements like the tactical who has no heat mechanics in place would lead to a double penalty to use the gun properly.
RR does both long range and cqc, i don't see why the SCR cannot do the same, it's damage is just highly front-loaded?
The problem is Turbo controller scrubs, but nerfing it down to 368 RPM is around 3 clicks less i can maintain per second and would mean it would have the same damage capacity as an Assault Rifle, but only with a 2 second operation span as opposed to 6.
Really, how would the gun still function?
Winner of the EU Squad Cup
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"Accuracy"
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
813
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Posted - 2014.08.21 13:00:00 -
[80] - Quote
Monkey MAC wrote:Fizzer XCIV wrote:Anmol Singh wrote:Fizzer XCIV wrote:Duvolle Tactical has an achievable DPS of 606Gàô at PRO,make the ScR have an achievable DPS of roughly the same. 600ish.
To have exactly 600 DPS at PRO(which I think is fair, all things considered) the ScR should have a RoF of exactly 503.497.
Do this. The ScR has overheat, TAR doesn't. 600 minimum. I honestly think 600 is too much. Almost nobody can do that with their fingers. The trick is to find a balancing point. A place where modded controllers aren't overwhelmingly good, but yet very few people can oversample it regularly. That's the problem though, we either make it so EVERYONE is firing at about the same speed, or we nerf the damage, then those that can't fire fast enough end up with a weapon they can't use. I would be prepared to go to 417 RPM
No weapon should ever be made useless to anyone. The ScR is fine. The only nerf I can suggest is 600, no less. Reducing it further would have a catastrophic effect on this weapon. It would lose it's smoothness like the ScP did. Currently the Assault ScP is a pain to use and literally equal to the STD ScP. The Assault ScP RoF is so low that it is difficult to figure out how fast you gotta press the trigger to maximize the RoF. In other words, it's a very unsmooth weapon.
I don't know if you know this but ScR is only viable on one suit in the game. I cannot tell you how many people I have killed because their ScR overheated. Overheat is the biggest balancing point on this weapon. This weapon is a Alpha damage weapon. Taking away the alpha damage would utterly break it. It's either you kill fast or be killed. Even shot missed with the ScR leads you away from the kill and closer to the overheat. This thing overheats for like 4-5 seconds in which and rifle in the game can do well over 1,600 damage while we waddle around in our suit weather it be Amarr Assault or Scout.
Sagaris lover!!!
Commando <3
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NAV HIV
The Generals Anime Empire.
1996
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Posted - 2014.08.21 14:36:00 -
[81] - Quote
Monkey MAC wrote:As we all know the Scrambler Rifle is currently get quite a bit of stick. Some of it fair some of it not, most of it biased. With that in mind I'm hoping to ignore all of that and show just the pure maths.
From talking to other players and through personal experience, 7 shots a second is a reasonable ROF for the scrambler rifle, excluding turbos and FOTM followers. The average human click speed is 6 per second so this isn't unlikely.
Let's Start by looking at the stats on a scrambler rifle. Now at 7 shots a second the DPS (excluding charge) is 539 According to most people the ScR overheats within 14 shots at profciency 0, this is also included my own personal experience. This gives 2 seconds BEFORE overheat and 5 second seize duration. (However firing 13 shots means you cooldown within 2 seconds)
If we include the charge shot which does 2.5 times damage and overheats with only 7 shots on average. We see a DPS of 659 but only 1 second before overheat. And then of course the 5 second seizure.
Now let's look at the Assault Rifle (The short range high DPS weapon) At the fully automatic ROF of 800 RPM (13 shots a second) the DPS equates to 453 With this ROF you get a 6 second magazine before reload is required.
So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078 DPS over 2 seconds (Assuming Charge, no Seizure) 906 vs 659 DPS over 2 seconds (Assuming Charge and Seizure) 906 vs 659
DPS over 5 seconds (Assuming No Charge, Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Charge, No Seizure) 2,265 vs 1,617 DPS over 5 seconds (Assuming Charge, Seizure) 2,265 vs 659 DPS over 5 seconds (Assuming Charge, No Seizure) 2,265 vs 1,318
DPS over 10 seconds (Assuming No Charge, Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Charge, No Seizure) 3,171 vs 3,234 DPS over 10 seconds (Assuming Charge, Seizure) 3,171 vs 1,318 DPS over 10 seconds (Assuming Charge, No Seizure) 3,171 vs 1,977
As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Strangely the Charge shot is actually worse in any event where you don't kill your opponent within the first second.
Wether you like it or not the scrambler rifle needs tweaking and conaidering it's possible to achieve an extra 4 shots a secomd at the moment it most DEFINITELY needs a more reasonable ROF cap.
Personally I suggest a simple nerf to the ROF, it currently stands at 705 RPM approximately 11 a second, this gives too much room for abuse. As you can see at 7 a second the scrambler rifle already outclasses the AR.
I would personally prefer around 417 RPM which is JUST over 6 shots a second. Which comes in at 467 DPS, which is only 15 more than the AR so as to give some leeway for the overheat mechanic. This shouldn't really effect the feel of the weapon for most people.
Does this seem reasonable?
ScR being a Single Shot Weapon... I'm sure you put in the fact that the user of SCR has to Aim and Land all the Shots... |
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
87
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Posted - 2014.08.21 16:01:00 -
[82] - Quote
Atiim wrote:Nice follow up post from earlier.
I'd also like to add, that the Scrambler Rifle is far too effective in CQC for a weapon which is designed to be used at Semi-Long range. As a solution, I'd suggest increasing the dispersion while hip-fired, but also increase the scope's Zoom Fidelity to encourage use at longer ranges.
This makes it weaker at what it's not supposed to do, while also making it stronger at it's intended purpose. In my opinion, this is a reasonable compromise. RR is very CQC effective to though lol
no im not a mortedeamor alt..im her slave
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bamboo x
Eternal Beings Proficiency V.
1005
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Posted - 2014.08.21 16:04:00 -
[83] - Quote
Monkey MAC wrote:bamboo x wrote:Sure, whatever. Just means I'll kill ScR users more easily now. Unless your firing at 8 shots or more a second, the change would be 77 dps less, with an averave of 420. This would in make it lower than the Gallante Assault Rifle, Assault Scrambler Rifle only.
Bah! How dare you speak to an AR user like he doesn't even realize everything in the game does more DPS than him.
Hell, I hardly remember the days when it was OP... they're all glazed over from 1.7 crushing my hopes and dreams.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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Monkey MAC
Rough Riders..
3354
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Posted - 2014.08.21 16:20:00 -
[84] - Quote
bamboo x wrote:Monkey MAC wrote:bamboo x wrote:Sure, whatever. Just means I'll kill ScR users more easily now. Unless your firing at 8 shots or more a second, the change would be 77 dps less, with an averave of 420. This would in make it lower than the Gallante Assault Rifle, Assault Scrambler Rifle only. Bah! How dare you speak to an AR user like he doesn't even realize everything in the game does more DPS than him. Hell, I hardly remember the days when it was OP... they're all glazed over from 1.7 crushing my hopes and dreams.
So your happy with them being underpowered, purely because everything else is unbalanced by comparison. I'm not trying to nerf it into the ground, I'm just trying to regulate fairly.
To be honest I think the RR should have 300 DPS and the ScR 350, but I'm trying to be fair.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Rei Shepard
The Rainbow Effect
1697
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Posted - 2014.08.21 16:20:00 -
[85] - Quote
Monkey MAC wrote:CommanderBolt wrote:Wit a RoF of 368 RPM you will kill the scrambler rifle off. Don't be stupid please.
Recently the Tac AR received a RoF buff that made it just about use-able again. The Scrambler should certainly not lose too much RoF if much at all.
As per usual.....not a force for reasonable balancing on these here forums...no..... crazy nerf threads as per usual. No wonder this game is going downhill fast. Would you care to explain your reasoning? It will fire 1 round slower per second for most people, unless of course your shooting at nearly 9 rounds a second as being proposed by some people, or would you like me to actually start calculating the maximum DPS's?
Well what do you expect when you put Good people against bad people ? aren't the good people supposed to be having any advantages for being good at FPS games.
Lets see, if i am reduced to 6 rounds a second, for the whole whopping 15-20 Additional damage i might do, WHY would i still use the scrambler ?
Idd just get a fancy 6 second firing time gun, put this one on paperweight duty and call it quits, like pretty much where the Tactical has been all this time.
Quote:To be honest I think the RR should have 300 DPS and the ScR 350, but I'm trying to be fair.
You do know we would just all jump back onto the AR bandwagon and then you would want suits to get nerfed because everyone is using the same gun now so "you" need to get something else nerfed to get better at this game.
Just get over it, Guns kill sh*t, use whatever fits your style of fighting most, mine is using Semi-Auto Long Range weapons in CQC, whats yours?
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Monkey MAC
Rough Riders..
3354
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Posted - 2014.08.21 17:08:00 -
[86] - Quote
Rei Shepard wrote:Monkey MAC wrote:CommanderBolt wrote:Wit a RoF of 368 RPM you will kill the scrambler rifle off. Don't be stupid please.
Recently the Tac AR received a RoF buff that made it just about use-able again. The Scrambler should certainly not lose too much RoF if much at all.
As per usual.....not a force for reasonable balancing on these here forums...no..... crazy nerf threads as per usual. No wonder this game is going downhill fast. Would you care to explain your reasoning? It will fire 1 round slower per second for most people, unless of course your shooting at nearly 9 rounds a second as being proposed by some people, or would you like me to actually start calculating the maximum DPS's? Well what do you expect when you put Good people against bad people ? aren't the good people supposed to be having any advantages for being good at FPS games. Lets see, if i am reduced to 6 rounds a second, for the whole whopping 15-20 Additional damage i might do, WHY would i still use the scrambler ? Idd just get a fancy 6 second firing time gun, put this one on paperweight duty and call it quits, like pretty much where the Tactical has been all this time. Quote:To be honest I think the RR should have 300 DPS and the ScR 350, but I'm trying to be fair. You do know we would just all jump back onto the AR bandwagon and then you would want suits to get nerfed because everyone is using the same gun now so "you" need to get something else nerfed to get better at this game. Just get over it, Guns kill sh*t, use whatever fits your style of fighting most, mine is using Semi-Auto Long Range weapons in CQC, whats yours?
So basically unless it has the potential to be the highest DPS weapon available you won't use it, why use any other weapon when it can achieve such blistering values, at huge ranges.
Like you said it will kill stuff, the difference being other stuff will kill you more. That's the whole point of this game. Or should we just go back to COD where everything dies in 2 shots?
The TACAR is still used, even I use if from time to time.
I don't want to get better I simply want every weapon to be balanced.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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NAV HIV
The Generals Anime Empire.
1998
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Posted - 2014.08.21 17:28:00 -
[87] - Quote
Monkey MAC wrote:bamboo x wrote:Monkey MAC wrote:bamboo x wrote:Sure, whatever. Just means I'll kill ScR users more easily now. Unless your firing at 8 shots or more a second, the change would be 77 dps less, with an averave of 420. This would in make it lower than the Gallante Assault Rifle, Assault Scrambler Rifle only. Bah! How dare you speak to an AR user like he doesn't even realize everything in the game does more DPS than him. Hell, I hardly remember the days when it was OP... they're all glazed over from 1.7 crushing my hopes and dreams. So your happy with them being underpowered, purely because everything else is unbalanced by comparison. I'm not trying to nerf it into the ground, I'm just trying to regulate fairly. To be honest I think the RR should have 300 DPS and the ScR 350, but I'm trying to be fair.
And CR should remain as the dominant weapon ?! |
Cassa-Nova
Onslaught Inc RISE of LEGION
11
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Posted - 2014.08.21 17:53:00 -
[88] - Quote
Monkey MAC wrote:
I would personally prefer around 417 RPM which is JUST over 6 shots a second.
Instantly kills the only gun I've maxed in its entirety and invalidates the millions of SP sunk into it |
Monkey MAC
Rough Riders..
3354
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Posted - 2014.08.21 18:13:00 -
[89] - Quote
NAV HIV wrote:Monkey MAC wrote:bamboo x wrote:Monkey MAC wrote:bamboo x wrote:Sure, whatever. Just means I'll kill ScR users more easily now. Unless your firing at 8 shots or more a second, the change would be 77 dps less, with an averave of 420. This would in make it lower than the Gallante Assault Rifle, Assault Scrambler Rifle only. Bah! How dare you speak to an AR user like he doesn't even realize everything in the game does more DPS than him. Hell, I hardly remember the days when it was OP... they're all glazed over from 1.7 crushing my hopes and dreams. So your happy with them being underpowered, purely because everything else is unbalanced by comparison. I'm not trying to nerf it into the ground, I'm just trying to regulate fairly. To be honest I think the RR should have 300 DPS and the ScR 350, but I'm trying to be fair. And CR should remain as the dominant weapon ?! No the CR would be 400.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Atiim
11560
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Posted - 2014.08.21 18:37:00 -
[90] - Quote
Maiden selena MORTIMOR wrote: RR is very CQC effective to though lol
Not as effective as SCRs.
Though one imbalance does not constitute another.
DUST 514's 1st Matari Commando
-HAND
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Monty Mole Clone
Shiv M
182
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Posted - 2014.08.21 19:22:00 -
[91] - Quote
Monkey MAC wrote: So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078 DPS over 2 seconds (Assuming Charge, no Seizure) 906 vs 659 DPS over 2 seconds (Assuming Charge and Seizure) 906 vs 659
DPS over 5 seconds (Assuming No Charge, Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Charge, No Seizure) 2,265 vs 1,617 DPS over 5 seconds (Assuming Charge, Seizure) 2,265 vs 659 DPS over 5 seconds (Assuming Charge, No Seizure) 2,265 vs 1,318
DPS over 10 seconds (Assuming No Charge, Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Charge, No Seizure) 3,171 vs 3,234 DPS over 10 seconds (Assuming Charge, Seizure) 3,171 vs 1,318 DPS over 10 seconds (Assuming Charge, No Seizure) 3,171 vs 1,977
I cant believe this thread has gone on for this long based on this block of nonsense
considering you have to heat up the rifle to get the most amount of damage, how does a scram that does not overheat do more damage over the same amount of time that one does?
not to mention the scrambler can only maintain max dps for about 2.3 seconds
and hes confusing dps with dot
but, whatever carry on
deader than A line flares with pockets in the knees
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
129
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Posted - 2014.08.21 19:25:00 -
[92] - Quote
"I like the feel of the weapon, yeah, yeah I do!"
ROFL I know right! I love how absolutely ****** it feels to overheat the Ion Pistol as well! Guns that feel clunky and awkward to use are great, aren't they!?
Stop with the low RoF bullshit. Nobody but you actually wants it. 503.
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diablo gamekeeper
Murphys-Law
2
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Posted - 2014.08.21 20:13:00 -
[93] - Quote
Well, monkey, you've officially gotten on my nerves, acting like you're going to completely fix dust. I want to know something, why do you want the ScR to be nerfed? |
Monkey MAC
Rough Riders..
3355
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Posted - 2014.08.22 10:01:00 -
[94] - Quote
diablo gamekeeper wrote:Well, monkey, you've officially gotten on my nerves, acting like you're going to completely fix dust. I want to know something, why do you want the ScR to be nerfed?
Those who try to do the best often get on the nerves of the many.
I personally want the scrambler rifle nerfed because I think it has 1) A high Capacity for abuse 2) Does not follow the standard doctrine of having lower DPS at a longer range. 3) Has a rather ridiculous burst damage for those of us who have the ability to tap a button very fast
During this thread I have done my best not to whine, through conjecture or circumstantial evidence around. I have simply attempted to show the story the maths shows with the best of my abilities.
Futhermore are we not all trying to fix DUST, is that not why we are all here on the forums arguing back and forth about every which way?
If you want to know my personal opinion about the scrambler rifle, I think it's an Insane weapon, I've got operation lvl 1 (like I do with every weapon, though I'm planning on lvl 3 for all the rifles to access the assault variants), but I stil use the MLT variant.
Because I simply don't need the extra mag, that and it's free on my Frontline suit. I love using it, aiming feels mildly aloof, which I would expect when firing a weapon that shoots beams of light. Yet the shots hit with a satisfying amount of weight, for me a high ROF is easy to achieve so I have worries about slicing through most suits. The only ones that give me any personal problems are bricked protos a d few people who clearly have the hit detection gods on their side that day.
I love the charge function amd 1 shotting weaker suits with it. Flanking is also such more suited to this weapon than the Combat Rifles, something I found rather strange.
I've got no personal vendetta against this or any other weapon (though full auto BCR's are certainly the top of my list). I just think if we are going to reach complete balance it needs a little regulation, that's all.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3355
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Posted - 2014.08.22 10:03:00 -
[95] - Quote
Fizzer XCIV wrote:"I like the feel of the weapon, yeah, yeah I do!"
ROFL I know right! I love how absolutely ****** it feels to overheat the Ion Pistol as well! Guns that feel clunky and awkward to use are great, aren't they!?
Stop with the low RoF bullshit. Nobody but you actually wants it. 503.
I love the Ion Pistol, it's on half my suits.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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