Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fizzer XCIV
Company of Marcher Lords Amarr Empire
121
|
Posted - 2014.08.21 03:28:00 -
[61] - Quote
Cody Sietz wrote:ScR users "the weapons not OP because nobody could ever tap the button that fast!"
Other people "then let's nerf the RoF so it's not abused by jerks"
ScR users again "...no" Uh. No. Pretty much everyone thinks the RoF should be nerfed, but not to lol368lol. 503 rpm is perfect. |
Cody Sietz
Evzones
3880
|
Posted - 2014.08.21 03:33:00 -
[62] - Quote
Fizzer XCIV wrote:Cody Sietz wrote:ScR users "the weapons not OP because nobody could ever tap the button that fast!"
Other people "then let's nerf the RoF so it's not abused by jerks"
ScR users again "...no" Uh. No. Pretty much everyone thinks the RoF should be nerfed, but not to lol368lol. 503 rpm is perfect. Maybe if the hipfire wasn't tighter then the TAR, that could work I suppose.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Fizzer XCIV
Company of Marcher Lords Amarr Empire
121
|
Posted - 2014.08.21 03:37:00 -
[63] - Quote
Cody Sietz wrote:Fizzer XCIV wrote:Cody Sietz wrote:ScR users "the weapons not OP because nobody could ever tap the button that fast!"
Other people "then let's nerf the RoF so it's not abused by jerks"
ScR users again "...no" Uh. No. Pretty much everyone thinks the RoF should be nerfed, but not to lol368lol. 503 rpm is perfect. Maybe if the hipfire wasn't tighter then the TAR, that could work I suppose. I'd rather drop the ScR RoF to 503. That's it. But, buff the Damage per shot of the TAR by 3 or 4 points.
Higher damage, closer range, wider hipfire, small mag, lower fitting. High damage, longer range(8m I think), tighter hipfire, overheats, higher fitting. |
Nocturnal Soul
Immortal Retribution
4089
|
Posted - 2014.08.21 03:48:00 -
[64] - Quote
The rpm needs to be 600, I just can't deal with another bs Scp
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
|
Fizzer XCIV
Company of Marcher Lords Amarr Empire
123
|
Posted - 2014.08.21 03:50:00 -
[65] - Quote
Nocturnal Soul wrote:The rpm needs to be 600, I just can't deal with another bs Scp The RoF of the ScP never exceeded 525(Carthum AScP), so I don't see how 503 is too low. |
Monkey MAC
Rough Riders..
3352
|
Posted - 2014.08.21 11:12:00 -
[66] - Quote
Fizzer XCIV wrote:Duvolle Tactical has an achievable DPS of 606Gàô at PRO,make the ScR have an achievable DPS of roughly the same. 600ish.
To have exactly 600 DPS at PRO(which I think is fair, all things considered) the ScR should have a RoF of exactly 503.497.
Do this.
P.S. This was a fair assessment. Don't compare it to weapons of a different variant.
Considering the Gallante Assault Rifle is the lowest range and SHOULD be highest DPS, I think it's perfectly fair to compare the two. The TAC variant rifle are, designed to be longer range, yet they have ridiculous DPS compared to any other rifle. How is this even remotely fair? The only reason I compare, them is because the ScR does so well at Assault Rifle range.
As you can see the ScR outclasses the AR, for over 1,000 eHP worth of damage, that's more than your regular medium suit, or even an untanked heavy.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
TRULY ELITE
WarRavens Final Resolution.
39
|
Posted - 2014.08.21 11:24:00 -
[67] - Quote
The scrambler has been fine before Charlie, not 1 nerf thread, many were asking for buffs but BAM! Charlie hits and everybody's starts crying about the weapon which has been left the same since 1.8 hit. DON'T BLAME THE WEAPON, BLAME DMG MODS. Leave the scrambler rifle alone. |
Monkey MAC
Rough Riders..
3352
|
Posted - 2014.08.21 11:26:00 -
[68] - Quote
Fizzer XCIV wrote:Anmol Singh wrote:Fizzer XCIV wrote:Duvolle Tactical has an achievable DPS of 606Gàô at PRO,make the ScR have an achievable DPS of roughly the same. 600ish.
To have exactly 600 DPS at PRO(which I think is fair, all things considered) the ScR should have a RoF of exactly 503.497.
Do this. The ScR has overheat, TAR doesn't. 600 minimum. I honestly think 600 is too much. Almost nobody can do that with their fingers. The trick is to find a balancing point. A place where modded controllers aren't overwhelmingly good, but yet very few people can oversample it regularly.
That's the problem though, we either make it so EVERYONE is firing at about the same speed, or we nerf the damage, then those that can't fire fast enough end up with a weapon they can't use. I would be prepared to go to 417 RPM
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Monkey MAC
Rough Riders..
3352
|
Posted - 2014.08.21 11:27:00 -
[69] - Quote
TRULY ELITE wrote:The scrambler has been fine before Charlie, not 1 nerf thread, many were asking for buffs but BAM! Charlie hits and everybody's starts crying about the weapon which has been left the same since 1.8 hit. DON'T BLAME THE WEAPON, BLAME DMG MODS. Leave the scrambler rifle alone.
Damage Mods aren't the problem otherwise the weapon being complained in Bravo would still be getting all the stick
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
bamboo x
Eternal Beings Proficiency V.
987
|
Posted - 2014.08.21 11:45:00 -
[70] - Quote
Sure, whatever. Just means I'll kill ScR users more easily now.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
|
|
Monkey MAC
Rough Riders..
3353
|
Posted - 2014.08.21 12:03:00 -
[71] - Quote
bamboo x wrote:Sure, whatever. Just means I'll kill ScR users more easily now. Unless your firing at 8 shots or more a second, the change would be 77 dps less, with an averave of 420.
This would in make it lower than the Gallante Assault Rifle, Assault Scrambler Rifle only. It would still out DPS
A fixed Combat Rifle A fixed TACAR A Burst Assault Rifle An Assault Combat Rifle An Assault Rail Rifle A Rail Rifle
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Nocturnal Soul
Immortal Retribution
4092
|
Posted - 2014.08.21 12:06:00 -
[72] - Quote
Fizzer XCIV wrote:Nocturnal Soul wrote:The rpm needs to be 600, I just can't deal with another bs Scp The RoF of the ScP never exceeded 525(Carthum AScP), so I don't see how 503 is too low. Have you fired a scp lately? Because if you have surely you notice how unfluidly it fires.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
|
Monkey MAC
Rough Riders..
3353
|
Posted - 2014.08.21 12:08:00 -
[73] - Quote
Nocturnal Soul wrote:Fizzer XCIV wrote:Nocturnal Soul wrote:The rpm needs to be 600, I just can't deal with another bs Scp The RoF of the ScP never exceeded 525(Carthum AScP), so I don't see how 503 is too low. Have you fired a scp lately? Because if you have surely you notice how unfluidly it fires.
You mean you can't fire it continously, it acts more like a revolver, I like it.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Nocturnal Soul
Immortal Retribution
4092
|
Posted - 2014.08.21 12:17:00 -
[74] - Quote
Monkey MAC wrote:Nocturnal Soul wrote:Fizzer XCIV wrote:Nocturnal Soul wrote:The rpm needs to be 600, I just can't deal with another bs Scp The RoF of the ScP never exceeded 525(Carthum AScP), so I don't see how 503 is too low. Have you fired a scp lately? Because if you have surely you notice how unfluidly it fires. You mean you can't fire it continously, it acts more like a revolver, I like it. So you like how if you tap R1 out of sync it basically jams?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
|
Rei Shepard
The Rainbow Effect
1695
|
Posted - 2014.08.21 12:21:00 -
[75] - Quote
Monkey MAC wrote:As we all know the Scrambler Rifle is currently get quite a bit of stick. Some of it fair some of it not, most of it biased. With that in mind I'm hoping to ignore all of that and show just the pure maths.
From talking to other players and through personal experience, 7 shots a second is a reasonable ROF for the scrambler rifle, excluding turbos and FOTM followers. The average human click speed is 6 per second so this isn't unlikely.
Let's Start by looking at the stats on a scrambler rifle. Now at 7 shots a second the DPS (excluding charge) is 539 According to most people the ScR overheats within 14 shots at profciency 0, this is also included my own personal experience. This gives 2 seconds BEFORE overheat and 5 second seize duration. (However firing 13 shots means you cooldown within 2 seconds)
If we include the charge shot which does 2.5 times damage and overheats with only 7 shots on average. We see a DPS of 659 but only 1 second before overheat. And then of course the 5 second seizure.
Now let's look at the Assault Rifle (The short range high DPS weapon) At the fully automatic ROF of 800 RPM (13 shots a second) the DPS equates to 453 With this ROF you get a 6 second magazine before reload is required.
So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078 DPS over 2 seconds (Assuming Charge, no Seizure) 906 vs 659 DPS over 2 seconds (Assuming Charge and Seizure) 906 vs 659
DPS over 5 seconds (Assuming No Charge, Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Charge, No Seizure) 2,265 vs 1,617 DPS over 5 seconds (Assuming Charge, Seizure) 2,265 vs 659 DPS over 5 seconds (Assuming Charge, No Seizure) 2,265 vs 1,318
DPS over 10 seconds (Assuming No Charge, Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Charge, No Seizure) 3,171 vs 3,234 DPS over 10 seconds (Assuming Charge, Seizure) 3,171 vs 1,318 DPS over 10 seconds (Assuming Charge, No Seizure) 3,171 vs 1,977
As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Strangely the Charge shot is actually worse in any event where you don't kill your opponent within the first second.
Wether you like it or not the scrambler rifle needs tweaking and conaidering it's possible to achieve an extra 4 shots a secomd at the moment it most DEFINITELY needs a more reasonable ROF cap.
Personally I suggest a simple nerf to the ROF, it currently stands at 705 RPM approximately 11 a second, this gives too much room for abuse. As you can see at 7 a second the scrambler rifle already outclasses the AR.
I would personally prefer around 417 RPM which is JUST over 6 shots a second. Which comes in at 467 DPS, which is only 15 more than the AR so as to give some leeway for the overheat mechanic. This shouldn't really effect the feel of the weapon for most people.
Does this seem reasonable?
Basically, the AR outdoes the SCR on almost every situation except for 2 situations out of your 12 encounters you present us and still want the SCR nerfed ?
I don't follow ....
Quote:DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078
Ok so we have a 172 lead of damage here, and we need to stop firing or our gun seizes, the AR still at that point has 4 more seconds or 1812 Damage left inside it's clip, if we did not kill it with the lead damage, we are basically dead here
Quote:DPS over 10 seconds (Assuming No Charge, No Seizure) 3,171 vs 3,234
Oh look 63 damage difference over a 10 second sustained battle....this 63 damage comes at the price of having to adjust shots to compensate for heat.
So basically AR pulls a 10 vs 2 win and the SCR needs a nerf ?
Edit: i can get in about 8-9 taps without loosing accuracy per second (Mouse)
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
|
Monkey MAC
Rough Riders..
3353
|
Posted - 2014.08.21 12:34:00 -
[76] - Quote
Rei Shepard wrote:Monkey MAC wrote:As we all know the Scrambler Rifle is currently get quite a bit of stick. Some of it fair some of it not, most of it biased. With that in mind I'm hoping to ignore all of that and show just the pure maths.
From talking to other players and through personal experience, 7 shots a second is a reasonable ROF for the scrambler rifle, excluding turbos and FOTM followers. The average human click speed is 6 per second so this isn't unlikely.
Let's Start by looking at the stats on a scrambler rifle. Now at 7 shots a second the DPS (excluding charge) is 539 According to most people the ScR overheats within 14 shots at profciency 0, this is also included my own personal experience. This gives 2 seconds BEFORE overheat and 5 second seize duration. (However firing 13 shots means you cooldown within 2 seconds)
If we include the charge shot which does 2.5 times damage and overheats with only 7 shots on average. We see a DPS of 659 but only 1 second before overheat. And then of course the 5 second seizure.
Now let's look at the Assault Rifle (The short range high DPS weapon) At the fully automatic ROF of 800 RPM (13 shots a second) the DPS equates to 453 With this ROF you get a 6 second magazine before reload is required.
So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078 DPS over 2 seconds (Assuming Charge, no Seizure) 906 vs 659 DPS over 2 seconds (Assuming Charge and Seizure) 906 vs 659
DPS over 5 seconds (Assuming No Charge, Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Charge, No Seizure) 2,265 vs 1,617 DPS over 5 seconds (Assuming Charge, Seizure) 2,265 vs 659 DPS over 5 seconds (Assuming Charge, No Seizure) 2,265 vs 1,318
DPS over 10 seconds (Assuming No Charge, Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Charge, No Seizure) 3,171 vs 3,234 DPS over 10 seconds (Assuming Charge, Seizure) 3,171 vs 1,318 DPS over 10 seconds (Assuming Charge, No Seizure) 3,171 vs 1,977
As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Strangely the Charge shot is actually worse in any event where you don't kill your opponent within the first second.
Wether you like it or not the scrambler rifle needs tweaking and conaidering it's possible to achieve an extra 4 shots a secomd at the moment it most DEFINITELY needs a more reasonable ROF cap.
Personally I suggest a simple nerf to the ROF, it currently stands at 705 RPM approximately 11 a second, this gives too much room for abuse. As you can see at 7 a second the scrambler rifle already outclasses the AR.
I would personally prefer around 417 RPM which is JUST over 6 shots a second. Which comes in at 467 DPS, which is only 15 more than the AR so as to give some leeway for the overheat mechanic. This shouldn't really effect the feel of the weapon for most people.
Does this seem reasonable? Basically, the AR outdoes the SCR on almost every situation except for 2 situations out of your 12 encounters you present us and still want the SCR nerfed ? I don't follow .... Quote:DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078 Ok so we have a 172 lead of damage here, and we need to stop firing or our gun seizes, the AR still at that point has 4 more seconds or 1812 Damage left inside it's clip, if we did not kill it with the lead damage, we are basically dead here Quote:DPS over 10 seconds (Assuming No Charge, No Seizure) 3,171 vs 3,234 Oh look 63 damage difference over a 10 second sustained battle....this 63 damage comes at the price of having to adjust shots to compensate for heat. So basically AR pulls a 10 vs 2 win and the SCR needs a nerf ? Edit: i can get in about 8-9 taps without loosing accuracy per second (Mouse)
Yes, because as you will see most engagements aren't going to last past 5 seconds. With the exception of heavies how many enimies have over 1,000 DPS.
It should really be that the AR wins out in the shorter engagements (at CQC) but not in the longer engagements (at Range). Currently the ScR does this behaviour at CQC ranges, you feel this is fair.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Monkey MAC
Rough Riders..
3353
|
Posted - 2014.08.21 12:35:00 -
[77] - Quote
Nocturnal Soul wrote:Monkey MAC wrote:Nocturnal Soul wrote:Fizzer XCIV wrote:Nocturnal Soul wrote:The rpm needs to be 600, I just can't deal with another bs Scp The RoF of the ScP never exceeded 525(Carthum AScP), so I don't see how 503 is too low. Have you fired a scp lately? Because if you have surely you notice how unfluidly it fires. You mean you can't fire it continously, it acts more like a revolver, I like it. So you like how if you tap R1 out of sync it basically jams?
I like the feel of the weapon, yeah, yeah I do!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
TYCHUS MAXWELL
The Fun Police
485
|
Posted - 2014.08.21 12:44:00 -
[78] - Quote
TRULY ELITE wrote:The scrambler has been fine before Charlie, not 1 nerf thread, many were asking for buffs but BAM! Charlie hits and everybody's starts crying about the weapon which has been left the same since 1.8 hit. DON'T BLAME THE WEAPON, BLAME DMG MODS. Leave the scrambler rifle alone.
I was complaining before charlie hit... it just was overshadowed by the assault rebalance.
Again it literally goes back to the fact that something was always more borked until now. That's why its getting attention. Same reason why the SR is getting more attention. The fact that the SR and ScR haven't been altered in a year unlike the other weapons is good enough reason to compare them to the new performance of weapons and see what needs to be done. |
Rei Shepard
The Rainbow Effect
1695
|
Posted - 2014.08.21 12:51:00 -
[79] - Quote
Monkey MAC wrote:
Yes, because as you will see most engagements aren't going to last past 5 seconds. With the exception of heavies how many enimies have over 1,000 DPS.
It should really be that the AR wins out in the shorter engagements (at CQC) but not in the longer engagements (at Range). Currently the ScR does this behaviour at CQC ranges, you feel this is fair.
Ok, so using your logic, the AR still beats the SCR 6 vs 1....if we keep the window below 5 seconds..
Quote:DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078
Using your own, who has 1000 DPS, well according your own math the SCR does 539 DPS vs AR with 453, still the SCR can keep this up for 2 whole seconds, the AR can do it for 6 whole seconds, enough to kill me around 3.5 times while i could kill myself only about 2 times and with the AR, i would just duck behind cover, pop in a new mag and continue on for the next 6 seconds.
And yeah, the perk of the gun is "more" damage in a "short" time-span, nerfing it's viability at CQC engagements like the tactical who has no heat mechanics in place would lead to a double penalty to use the gun properly.
RR does both long range and cqc, i don't see why the SCR cannot do the same, it's damage is just highly front-loaded?
The problem is Turbo controller scrubs, but nerfing it down to 368 RPM is around 3 clicks less i can maintain per second and would mean it would have the same damage capacity as an Assault Rifle, but only with a 2 second operation span as opposed to 6.
Really, how would the gun still function?
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
|
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
813
|
Posted - 2014.08.21 13:00:00 -
[80] - Quote
Monkey MAC wrote:Fizzer XCIV wrote:Anmol Singh wrote:Fizzer XCIV wrote:Duvolle Tactical has an achievable DPS of 606Gàô at PRO,make the ScR have an achievable DPS of roughly the same. 600ish.
To have exactly 600 DPS at PRO(which I think is fair, all things considered) the ScR should have a RoF of exactly 503.497.
Do this. The ScR has overheat, TAR doesn't. 600 minimum. I honestly think 600 is too much. Almost nobody can do that with their fingers. The trick is to find a balancing point. A place where modded controllers aren't overwhelmingly good, but yet very few people can oversample it regularly. That's the problem though, we either make it so EVERYONE is firing at about the same speed, or we nerf the damage, then those that can't fire fast enough end up with a weapon they can't use. I would be prepared to go to 417 RPM
No weapon should ever be made useless to anyone. The ScR is fine. The only nerf I can suggest is 600, no less. Reducing it further would have a catastrophic effect on this weapon. It would lose it's smoothness like the ScP did. Currently the Assault ScP is a pain to use and literally equal to the STD ScP. The Assault ScP RoF is so low that it is difficult to figure out how fast you gotta press the trigger to maximize the RoF. In other words, it's a very unsmooth weapon.
I don't know if you know this but ScR is only viable on one suit in the game. I cannot tell you how many people I have killed because their ScR overheated. Overheat is the biggest balancing point on this weapon. This weapon is a Alpha damage weapon. Taking away the alpha damage would utterly break it. It's either you kill fast or be killed. Even shot missed with the ScR leads you away from the kill and closer to the overheat. This thing overheats for like 4-5 seconds in which and rifle in the game can do well over 1,600 damage while we waddle around in our suit weather it be Amarr Assault or Scout.
Sagaris lover!!!
Commando <3
|
|
NAV HIV
The Generals Anime Empire.
1996
|
Posted - 2014.08.21 14:36:00 -
[81] - Quote
Monkey MAC wrote:As we all know the Scrambler Rifle is currently get quite a bit of stick. Some of it fair some of it not, most of it biased. With that in mind I'm hoping to ignore all of that and show just the pure maths.
From talking to other players and through personal experience, 7 shots a second is a reasonable ROF for the scrambler rifle, excluding turbos and FOTM followers. The average human click speed is 6 per second so this isn't unlikely.
Let's Start by looking at the stats on a scrambler rifle. Now at 7 shots a second the DPS (excluding charge) is 539 According to most people the ScR overheats within 14 shots at profciency 0, this is also included my own personal experience. This gives 2 seconds BEFORE overheat and 5 second seize duration. (However firing 13 shots means you cooldown within 2 seconds)
If we include the charge shot which does 2.5 times damage and overheats with only 7 shots on average. We see a DPS of 659 but only 1 second before overheat. And then of course the 5 second seizure.
Now let's look at the Assault Rifle (The short range high DPS weapon) At the fully automatic ROF of 800 RPM (13 shots a second) the DPS equates to 453 With this ROF you get a 6 second magazine before reload is required.
So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078 DPS over 2 seconds (Assuming Charge, no Seizure) 906 vs 659 DPS over 2 seconds (Assuming Charge and Seizure) 906 vs 659
DPS over 5 seconds (Assuming No Charge, Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Charge, No Seizure) 2,265 vs 1,617 DPS over 5 seconds (Assuming Charge, Seizure) 2,265 vs 659 DPS over 5 seconds (Assuming Charge, No Seizure) 2,265 vs 1,318
DPS over 10 seconds (Assuming No Charge, Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Charge, No Seizure) 3,171 vs 3,234 DPS over 10 seconds (Assuming Charge, Seizure) 3,171 vs 1,318 DPS over 10 seconds (Assuming Charge, No Seizure) 3,171 vs 1,977
As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Strangely the Charge shot is actually worse in any event where you don't kill your opponent within the first second.
Wether you like it or not the scrambler rifle needs tweaking and conaidering it's possible to achieve an extra 4 shots a secomd at the moment it most DEFINITELY needs a more reasonable ROF cap.
Personally I suggest a simple nerf to the ROF, it currently stands at 705 RPM approximately 11 a second, this gives too much room for abuse. As you can see at 7 a second the scrambler rifle already outclasses the AR.
I would personally prefer around 417 RPM which is JUST over 6 shots a second. Which comes in at 467 DPS, which is only 15 more than the AR so as to give some leeway for the overheat mechanic. This shouldn't really effect the feel of the weapon for most people.
Does this seem reasonable?
ScR being a Single Shot Weapon... I'm sure you put in the fact that the user of SCR has to Aim and Land all the Shots... |
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
87
|
Posted - 2014.08.21 16:01:00 -
[82] - Quote
Atiim wrote:Nice follow up post from earlier.
I'd also like to add, that the Scrambler Rifle is far too effective in CQC for a weapon which is designed to be used at Semi-Long range. As a solution, I'd suggest increasing the dispersion while hip-fired, but also increase the scope's Zoom Fidelity to encourage use at longer ranges.
This makes it weaker at what it's not supposed to do, while also making it stronger at it's intended purpose. In my opinion, this is a reasonable compromise. RR is very CQC effective to though lol
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
|
bamboo x
Eternal Beings Proficiency V.
1005
|
Posted - 2014.08.21 16:04:00 -
[83] - Quote
Monkey MAC wrote:bamboo x wrote:Sure, whatever. Just means I'll kill ScR users more easily now. Unless your firing at 8 shots or more a second, the change would be 77 dps less, with an averave of 420. This would in make it lower than the Gallante Assault Rifle, Assault Scrambler Rifle only.
Bah! How dare you speak to an AR user like he doesn't even realize everything in the game does more DPS than him.
Hell, I hardly remember the days when it was OP... they're all glazed over from 1.7 crushing my hopes and dreams.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
|
Monkey MAC
Rough Riders..
3354
|
Posted - 2014.08.21 16:20:00 -
[84] - Quote
bamboo x wrote:Monkey MAC wrote:bamboo x wrote:Sure, whatever. Just means I'll kill ScR users more easily now. Unless your firing at 8 shots or more a second, the change would be 77 dps less, with an averave of 420. This would in make it lower than the Gallante Assault Rifle, Assault Scrambler Rifle only. Bah! How dare you speak to an AR user like he doesn't even realize everything in the game does more DPS than him. Hell, I hardly remember the days when it was OP... they're all glazed over from 1.7 crushing my hopes and dreams.
So your happy with them being underpowered, purely because everything else is unbalanced by comparison. I'm not trying to nerf it into the ground, I'm just trying to regulate fairly.
To be honest I think the RR should have 300 DPS and the ScR 350, but I'm trying to be fair.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Rei Shepard
The Rainbow Effect
1697
|
Posted - 2014.08.21 16:20:00 -
[85] - Quote
Monkey MAC wrote:CommanderBolt wrote:Wit a RoF of 368 RPM you will kill the scrambler rifle off. Don't be stupid please.
Recently the Tac AR received a RoF buff that made it just about use-able again. The Scrambler should certainly not lose too much RoF if much at all.
As per usual.....not a force for reasonable balancing on these here forums...no..... crazy nerf threads as per usual. No wonder this game is going downhill fast. Would you care to explain your reasoning? It will fire 1 round slower per second for most people, unless of course your shooting at nearly 9 rounds a second as being proposed by some people, or would you like me to actually start calculating the maximum DPS's?
Well what do you expect when you put Good people against bad people ? aren't the good people supposed to be having any advantages for being good at FPS games.
Lets see, if i am reduced to 6 rounds a second, for the whole whopping 15-20 Additional damage i might do, WHY would i still use the scrambler ?
Idd just get a fancy 6 second firing time gun, put this one on paperweight duty and call it quits, like pretty much where the Tactical has been all this time.
Quote:To be honest I think the RR should have 300 DPS and the ScR 350, but I'm trying to be fair.
You do know we would just all jump back onto the AR bandwagon and then you would want suits to get nerfed because everyone is using the same gun now so "you" need to get something else nerfed to get better at this game.
Just get over it, Guns kill sh*t, use whatever fits your style of fighting most, mine is using Semi-Auto Long Range weapons in CQC, whats yours?
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
|
Monkey MAC
Rough Riders..
3354
|
Posted - 2014.08.21 17:08:00 -
[86] - Quote
Rei Shepard wrote:Monkey MAC wrote:CommanderBolt wrote:Wit a RoF of 368 RPM you will kill the scrambler rifle off. Don't be stupid please.
Recently the Tac AR received a RoF buff that made it just about use-able again. The Scrambler should certainly not lose too much RoF if much at all.
As per usual.....not a force for reasonable balancing on these here forums...no..... crazy nerf threads as per usual. No wonder this game is going downhill fast. Would you care to explain your reasoning? It will fire 1 round slower per second for most people, unless of course your shooting at nearly 9 rounds a second as being proposed by some people, or would you like me to actually start calculating the maximum DPS's? Well what do you expect when you put Good people against bad people ? aren't the good people supposed to be having any advantages for being good at FPS games. Lets see, if i am reduced to 6 rounds a second, for the whole whopping 15-20 Additional damage i might do, WHY would i still use the scrambler ? Idd just get a fancy 6 second firing time gun, put this one on paperweight duty and call it quits, like pretty much where the Tactical has been all this time. Quote:To be honest I think the RR should have 300 DPS and the ScR 350, but I'm trying to be fair. You do know we would just all jump back onto the AR bandwagon and then you would want suits to get nerfed because everyone is using the same gun now so "you" need to get something else nerfed to get better at this game. Just get over it, Guns kill sh*t, use whatever fits your style of fighting most, mine is using Semi-Auto Long Range weapons in CQC, whats yours?
So basically unless it has the potential to be the highest DPS weapon available you won't use it, why use any other weapon when it can achieve such blistering values, at huge ranges.
Like you said it will kill stuff, the difference being other stuff will kill you more. That's the whole point of this game. Or should we just go back to COD where everything dies in 2 shots?
The TACAR is still used, even I use if from time to time.
I don't want to get better I simply want every weapon to be balanced.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
NAV HIV
The Generals Anime Empire.
1998
|
Posted - 2014.08.21 17:28:00 -
[87] - Quote
Monkey MAC wrote:bamboo x wrote:Monkey MAC wrote:bamboo x wrote:Sure, whatever. Just means I'll kill ScR users more easily now. Unless your firing at 8 shots or more a second, the change would be 77 dps less, with an averave of 420. This would in make it lower than the Gallante Assault Rifle, Assault Scrambler Rifle only. Bah! How dare you speak to an AR user like he doesn't even realize everything in the game does more DPS than him. Hell, I hardly remember the days when it was OP... they're all glazed over from 1.7 crushing my hopes and dreams. So your happy with them being underpowered, purely because everything else is unbalanced by comparison. I'm not trying to nerf it into the ground, I'm just trying to regulate fairly. To be honest I think the RR should have 300 DPS and the ScR 350, but I'm trying to be fair.
And CR should remain as the dominant weapon ?! |
Cassa-Nova
Onslaught Inc RISE of LEGION
11
|
Posted - 2014.08.21 17:53:00 -
[88] - Quote
Monkey MAC wrote:
I would personally prefer around 417 RPM which is JUST over 6 shots a second.
Instantly kills the only gun I've maxed in its entirety and invalidates the millions of SP sunk into it |
Monkey MAC
Rough Riders..
3354
|
Posted - 2014.08.21 18:13:00 -
[89] - Quote
NAV HIV wrote:Monkey MAC wrote:bamboo x wrote:Monkey MAC wrote:bamboo x wrote:Sure, whatever. Just means I'll kill ScR users more easily now. Unless your firing at 8 shots or more a second, the change would be 77 dps less, with an averave of 420. This would in make it lower than the Gallante Assault Rifle, Assault Scrambler Rifle only. Bah! How dare you speak to an AR user like he doesn't even realize everything in the game does more DPS than him. Hell, I hardly remember the days when it was OP... they're all glazed over from 1.7 crushing my hopes and dreams. So your happy with them being underpowered, purely because everything else is unbalanced by comparison. I'm not trying to nerf it into the ground, I'm just trying to regulate fairly. To be honest I think the RR should have 300 DPS and the ScR 350, but I'm trying to be fair. And CR should remain as the dominant weapon ?! No the CR would be 400.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Atiim
11560
|
Posted - 2014.08.21 18:37:00 -
[90] - Quote
Maiden selena MORTIMOR wrote: RR is very CQC effective to though lol
Not as effective as SCRs.
Though one imbalance does not constitute another.
DUST 514's 1st Matari Commando
-HAND
|
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |