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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
804
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Posted - 2014.08.20 22:25:00 -
[1] - Quote
Monkey MAC wrote:As we all know the Scrambler Rifle is currently get quite a bit of stick. Some of it fair some of it not, most of it biased. With that in mind I'm hoping to ignore all of that and show just the pure maths.
From talking to other players and through personal experience, 7 shots a second is a reasonable ROF for the scrambler rifle, excluding turbos and FOTM followers. The average human click speed is 6 per second so this isn't unlikely.
Let's Start by looking at the stats on a scrambler rifle. Now at 7 shots a second the DPS (excluding charge) is 539 According to most people the ScR overheats within 14 shots at profciency 0, this is also included my own personal experience. This gives 2 seconds BEFORE overheat and 5 second seize duration. (However firing 13 shots means you cooldown within 2 seconds)
If we include the charge shot which does 2.5 times damage and overheats with only 7 shots on average. We see a DPS of 659 but only 1 second before overheat. And then of course the 5 second seizure.
Now let's look at the Assault Rifle (The short range high DPS weapon) At the fully automatic ROF of 800 RPM (13 shots a second) the DPS equates to 453 With this ROF you get a 6 second magazine before reload is required.
So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078 DPS over 2 seconds (Assuming Charge, no Seizure) 906 vs 659 DPS over 2 seconds (Assuming Charge and Seizure) 906 vs 659
DPS over 5 seconds (Assuming No Charge, Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Charge, No Seizure) 2,265 vs 1,617 DPS over 5 seconds (Assuming Charge, Seizure) 2,265 vs 659 DPS over 5 seconds (Assuming Charge, No Seizure) 2,265 vs 1,318
DPS over 10 seconds (Assuming No Charge, Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Charge, No Seizure) 3,171 vs 3,234 DPS over 10 seconds (Assuming Charge, Seizure) 3,171 vs 1,318 DPS over 10 seconds (Assuming Charge, No Seizure) 3,171 vs 1,977
As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Strangely the Charge shot is actually worse in any event where you don't kill your opponent within the first second.
Wether you like it or not the scrambler rifle needs tweaking and conaidering it's possible to achieve an extra 4 shots a secomd at the moment it most DEFINITELY needs a more reasonable ROF cap.
Personally I suggest a simple nerf to the ROF, it currently stands at 705 RPM approximately 11 a second, this gives too much room for abuse. As you can see at 7 a second the scrambler rifle already outclasses the AR.
I would personally prefer around 368 RPM which is JUST over 6 shots a second. Which comes in at 467 DPS, which is only 15 more than the AR so as to give some leeway for the overheat mechanic. This shouldn't really effect the feel of the weapon for most people.
Does this seem reasonable?
To use a ScR, you either kill fast or be killed. The biggest drawback of the ScR now is that if you engage two enemies, you're most likely going to overheat which is almost a guaranteed death.
The ScR may have a high dps but if you miss a few of those you just put yourself at a disadvantage in the fight. Accuracy while using the ScR is a big factor unlike AR whereas even if you miss a few, you keep shooting.
The ScR is deadly towards the enemy and potentially deadly towards yourself. I have seen proto scouts running proto Viziams and I have beat them with militia AR's because the overheat.
No RoF nerf needed, move along folks.
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
804
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Posted - 2014.08.20 22:37:00 -
[2] - Quote
Monkey MAC wrote:diablo gamekeeper wrote:Well, the SR really doesn't need a ROF nerf, its a skill weapon, and the CQC dispersion is already really high. If it should have a ROF nerf, make it 650. But, I still want to know why RR have yet to get nerf. It's got lower dispersion than the AR. It's no more skilled than any other rifle. As for the RR I'm working on that too, but public opinion is against the ScR right now amd as a wise man once say All Rivers lead to ocean, don't fight upstream just for shorter riverI would rather the RR, CR, Projectile Damage profile all be nerfed first I would rathe the Sidearms, Sniper Rifles, LAV's, SP Sinks all be buffed first. But the ScR CERTAINLY needs some regulation (even if just a little) I'm not gonna fight against that opinion, because I believe in it.
High DPS is the only thing that is good about ScR. Everything else is a drawback. Armor tanked with 900+ armor Heavies- unkillable without an overheat even with proto Amarr Assault. You ca't even engage tow enemies without risking an overheat.
Overheat is the Balance. I don't know about you but ScR overheats like a Bch without and Amarr Assault. IF you want to lower the RoF below 400, you better remove the overheat and buff damage to 100 per shot.
Fun Fact: The TAR right now has a DPS of 800. I don't see you QQing about the TAR.
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
808
|
Posted - 2014.08.21 00:28:00 -
[3] - Quote
Monkey MAC wrote:Anmol Singh wrote:Monkey MAC wrote:As we all know the Scrambler Rifle is currently get quite a bit of stick. Some of it fair some of it not, most of it biased. With that in mind I'm hoping to ignore all of that and show just the pure maths.
From talking to other players and through personal experience, 7 shots a second is a reasonable ROF for the scrambler rifle, excluding turbos and FOTM followers. The average human click speed is 6 per second so this isn't unlikely.
Let's Start by looking at the stats on a scrambler rifle. Now at 7 shots a second the DPS (excluding charge) is 539 According to most people the ScR overheats within 14 shots at profciency 0, this is also included my own personal experience. This gives 2 seconds BEFORE overheat and 5 second seize duration. (However firing 13 shots means you cooldown within 2 seconds)
If we include the charge shot which does 2.5 times damage and overheats with only 7 shots on average. We see a DPS of 659 but only 1 second before overheat. And then of course the 5 second seizure.
Now let's look at the Assault Rifle (The short range high DPS weapon) At the fully automatic ROF of 800 RPM (13 shots a second) the DPS equates to 453 With this ROF you get a 6 second magazine before reload is required.
So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078 DPS over 2 seconds (Assuming Charge, no Seizure) 906 vs 659 DPS over 2 seconds (Assuming Charge and Seizure) 906 vs 659
DPS over 5 seconds (Assuming No Charge, Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Charge, No Seizure) 2,265 vs 1,617 DPS over 5 seconds (Assuming Charge, Seizure) 2,265 vs 659 DPS over 5 seconds (Assuming Charge, No Seizure) 2,265 vs 1,318
DPS over 10 seconds (Assuming No Charge, Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Charge, No Seizure) 3,171 vs 3,234 DPS over 10 seconds (Assuming Charge, Seizure) 3,171 vs 1,318 DPS over 10 seconds (Assuming Charge, No Seizure) 3,171 vs 1,977
As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Strangely the Charge shot is actually worse in any event where you don't kill your opponent within the first second.
Wether you like it or not the scrambler rifle needs tweaking and conaidering it's possible to achieve an extra 4 shots a secomd at the moment it most DEFINITELY needs a more reasonable ROF cap.
Personally I suggest a simple nerf to the ROF, it currently stands at 705 RPM approximately 11 a second, this gives too much room for abuse. As you can see at 7 a second the scrambler rifle already outclasses the AR.
I would personally prefer around 368 RPM which is JUST over 6 shots a second. Which comes in at 467 DPS, which is only 15 more than the AR so as to give some leeway for the overheat mechanic. This shouldn't really effect the feel of the weapon for most people.
Does this seem reasonable? To use a ScR, you either kill fast or be killed. The biggest drawback of the ScR now is that if you engage two enemies, you're most likely going to overheat which is almost a guaranteed death. The ScR may have a high dps but if you miss a few of those you just put yourself at a disadvantage in the fight. Accuracy while using the ScR is a big factor unlike AR whereas even if you miss a few, you keep shooting. The ScR is deadly towards the enemy and potentially deadly towards yourself. I have seen proto scouts running proto Viziams and I have beat them with militia AR's because the overheat. No RoF nerf needed, move along folks. So shooting at 11 shots per second (which by the way slows the heat build up) and achieving over 700 dps is perfectly fine? Or would you rather I nerf the damage until at 11 shots a second it still comes in at under the AR? (Which by the way would be a wopping 40% damage nerf) Once again unless you are abusing the weapons ROF, you'll barely notice the difference.
I don't abuse the RoF but when I'm low on HP and someones around the Corner, I get my trigger finger ready to pump out as many shot's as possible (it sounds like AScR but the drawback to this supper RoF is that I cannot strafe and have to use the left thumb on the right joystick to aim).
Also, if shooting faster does reduce heat buildup, maybe that needs to be fixed.
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
808
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Posted - 2014.08.21 00:52:00 -
[4] - Quote
Atiim wrote:Anmol Singh wrote: High DPS is the only thing that is good about ScR. Everything else is a drawback. Armor tanked with 900+ armor Heavies- unkillable without an overheat even with proto Amarr Assault. You ca't even engage tow enemies without risking an overheat.
Armor Tanked heavies being unkillable without an O.H isn't really special. I've had a Sentinel in PC survive a full clip from my Boundless CR (20m away) though he had next to no HP left. Though I think having long range and charging capabilities are both advantages. Anmol Singh wrote:Overheat is the Balance. I don't know about you but ScR overheats like a Bch without and Amarr Assault. IF you want to lower the RoF below 400, you better remove the overheat and buff damage to 100 per shot.
Considering how 400RPM is about 7 shots a second, you'd dealing 700DPS with absolutely no heat sink. That would make it even more broken than the TAR from Uprising 1.0. Anmol Singh wrote:Fun Fact: The TAR right now has a DPS of 800. I don't see you QQing about the TAR. Duvolle Tactical Assault Rifle:
- DPS vs. Armor: 546HP/s
- DPS vs. Shields: 667.3HP/s
I don't enjoy being lied to, so this fact was not fun.
http://i.imgur.com/5T00rAE.png
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
808
|
Posted - 2014.08.21 01:11:00 -
[5] - Quote
Atiim wrote:That can't be right, just look at the math: 800RPM / 60 = 13.333 | * 72.8 = 606.333HP/s
Come to think of it ProtoFits isn't correct either.
IDK but I'm going off this final balancing post by Rattati. Also, it's a DPS thread. 793.8(ADV) and 831.6(PRO) the DPS
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
808
|
Posted - 2014.08.21 01:15:00 -
[6] - Quote
Gavr1lo Pr1nc1p wrote:Atiim wrote:Nice follow up post from earlier.
I'd also like to add, that the Scrambler Rifle is far too effective in CQC for a weapon which is designed to be used at Semi-Long range. As a solution, I'd suggest increasing the dispersion while hip-fired, but also increase the scope's Zoom Fidelity to encourage use at longer ranges.
This makes it weaker at what it's not supposed to do, while also making it stronger at it's intended purpose. In my opinion, this is a reasonable compromise. +1 Atiim You stole the words right outta my mouth
Do you really want to be killed from 80m away with a weapon with DPS heigher than the clouds?
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
808
|
Posted - 2014.08.21 01:18:00 -
[7] - Quote
Atiim wrote:Anmol Singh wrote:Atiim wrote:That can't be right, just look at the math: 800RPM / 60 = 13.333 | * 72.8 = 606.333HP/s
Come to think of it ProtoFits isn't correct either. IDK but I'm going off this final balancing post by Rattati. The stat is incorrect, so any reference to it is nullifies your argument.
Where are your stats coming from? I checked Protofits. The damage per round is approximately 83.72.
Sagaris lover!!!
Commando <3
|
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
808
|
Posted - 2014.08.21 01:26:00 -
[8] - Quote
Atiim wrote:Anmol Singh wrote: Where are your stats coming from? I checked Protofits. The damage per round is approximately 83.72.
It says the base damage is 72.8HP per shot. edit: It appears as if you hit the "All Skills" button and are sampling it with Proficiency V. In that case, the DPS is 697.66HP/s.
Whatever, it's not like anyone can actually use that 701 RoF without a modded controller.
The only problem I see with the ScR is the heat build up reduces the faster you fire. It should be a set value for anyshot. Maybe faster heat buildup the faster you fire. This would discourage modded controller.
Sagaris lover!!!
Commando <3
|
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
808
|
Posted - 2014.08.21 01:27:00 -
[9] - Quote
Fizzer XCIV wrote:Duvolle Tactical has an achievable DPS of 606Gàô at PRO,make the ScR have an achievable DPS of roughly the same. 600ish.
To have exactly 600 DPS at PRO(which I think is fair, all things considered) the ScR should have a RoF of exactly 503.497.
Do this.
The ScR has overheat, TAR doesn't. 600 minimum.
Sagaris lover!!!
Commando <3
|
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
809
|
Posted - 2014.08.21 01:33:00 -
[10] - Quote
Are you people complaining because the ScR is actually really good on an Amarr Assault or are you complaining because it's OP and it doesn't matter what suit it's on.
From personal experience, the ScR isn't the best weapon. The ScR struggles like a dog to kill armor suits. The Armor DPS of ScR is 672.94 and that is if you can achieve the 706 RoF which the normal human cannot. If you want to nerf it, nerf it so it's RoF to 600.
Sagaris lover!!!
Commando <3
|
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
809
|
Posted - 2014.08.21 01:35:00 -
[11] - Quote
Fizzer XCIV wrote:Anmol Singh wrote:Fizzer XCIV wrote:Duvolle Tactical has an achievable DPS of 606Gàô at PRO,make the ScR have an achievable DPS of roughly the same. 600ish.
To have exactly 600 DPS at PRO(which I think is fair, all things considered) the ScR should have a RoF of exactly 503.497.
Do this. The ScR has overheat, TAR doesn't. 600 minimum. I honestly think 600 is too much. Almost nobody can do that with their fingers. The trick is to find a balancing point. A place where modded controllers aren't overwhelmingly good, but yet very few people can oversample it regularly.
I can achieve 600 but It's dangerous. It's hard to moniter the heat at 600 which is a disadvantage on it's own but sometimes it is a life saver (like when you're low on HP and someones around the corner)
Shayz can do it. https://www.youtube.com/watch?v=Rq_yXzYl0qM&list=UUV5dxlFv_FeW8z1WfwlRFXg
Sagaris lover!!!
Commando <3
|
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
809
|
Posted - 2014.08.21 01:37:00 -
[12] - Quote
Atiim wrote:Anmol Singh wrote:Atiim wrote:Anmol Singh wrote: Where are your stats coming from? I checked Protofits. The damage per round is approximately 83.72.
It says the base damage is 72.8HP per shot. edit: It appears as if you hit the "All Skills" button and are sampling it with Proficiency V. In that case, the DPS is 697.66HP/s. Whatever, it's not like anyone can actually use that 701 RoF without a modded controller. The only problem I see with the ScR is the heat build up reduces the faster you fire. It should be a set value for anyshot. Maybe faster heat buildup the faster you fire. This would discourage modded controller. It's not that the heat build-up reduces the faster you fire, it's that the Heat Sink is based on a "Cost per Second" value, similar to a Laser Rifle. Because of this, how many shots you can get off before overheating depends on your ability to spam the fire button. That's why Modded Controllers and SCRs are so powerful. You overheat at the same time as everyone else, but can fire a ridiculously higher amount of shots before doing so.
Then let's change it so it's a set value per ever shot fired.
Sagaris lover!!!
Commando <3
|
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
809
|
Posted - 2014.08.21 01:48:00 -
[13] - Quote
TYCHUS MAXWELL wrote:Anmol Singh wrote:Fizzer XCIV wrote:Anmol Singh wrote:Fizzer XCIV wrote:Duvolle Tactical has an achievable DPS of 606Gàô at PRO,make the ScR have an achievable DPS of roughly the same. 600ish.
To have exactly 600 DPS at PRO(which I think is fair, all things considered) the ScR should have a RoF of exactly 503.497.
Do this. The ScR has overheat, TAR doesn't. 600 minimum. I honestly think 600 is too much. Almost nobody can do that with their fingers. The trick is to find a balancing point. A place where modded controllers aren't overwhelmingly good, but yet very few people can oversample it regularly. I can achieve 600 but It's dangerous. It's hard to moniter the heat at 600 which is a disadvantage on it's own but sometimes it is a life saver (like when you're low on HP and someones around the corner) Shayz can do it. https://www.youtube.com/watch?v=Rq_yXzYl0qM&list=UUV5dxlFv_FeW8z1WfwlRFXg Another reason why I hate the inclusion of kb/m on a ps3 exclusive... but I digress. I'd like to see shayz get anywhere near that with a trigger button. Misleading for him to say he has a fast trigger finger. More like he has a fast finger tapper.
I use controller but I mean I can get 600 as in I get my hand in Trigger finger mode. (I actually use this when fighting heavies) but I have choose between aiming or strafing. I cannot use the left thumb during trigger mode.
Sagaris lover!!!
Commando <3
|
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
813
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Posted - 2014.08.21 13:00:00 -
[14] - Quote
Monkey MAC wrote:Fizzer XCIV wrote:Anmol Singh wrote:Fizzer XCIV wrote:Duvolle Tactical has an achievable DPS of 606Gàô at PRO,make the ScR have an achievable DPS of roughly the same. 600ish.
To have exactly 600 DPS at PRO(which I think is fair, all things considered) the ScR should have a RoF of exactly 503.497.
Do this. The ScR has overheat, TAR doesn't. 600 minimum. I honestly think 600 is too much. Almost nobody can do that with their fingers. The trick is to find a balancing point. A place where modded controllers aren't overwhelmingly good, but yet very few people can oversample it regularly. That's the problem though, we either make it so EVERYONE is firing at about the same speed, or we nerf the damage, then those that can't fire fast enough end up with a weapon they can't use. I would be prepared to go to 417 RPM
No weapon should ever be made useless to anyone. The ScR is fine. The only nerf I can suggest is 600, no less. Reducing it further would have a catastrophic effect on this weapon. It would lose it's smoothness like the ScP did. Currently the Assault ScP is a pain to use and literally equal to the STD ScP. The Assault ScP RoF is so low that it is difficult to figure out how fast you gotta press the trigger to maximize the RoF. In other words, it's a very unsmooth weapon.
I don't know if you know this but ScR is only viable on one suit in the game. I cannot tell you how many people I have killed because their ScR overheated. Overheat is the biggest balancing point on this weapon. This weapon is a Alpha damage weapon. Taking away the alpha damage would utterly break it. It's either you kill fast or be killed. Even shot missed with the ScR leads you away from the kill and closer to the overheat. This thing overheats for like 4-5 seconds in which and rifle in the game can do well over 1,600 damage while we waddle around in our suit weather it be Amarr Assault or Scout.
Sagaris lover!!!
Commando <3
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