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Monkey MAC
Rough Riders..
3338
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Posted - 2014.08.20 21:09:00 -
[1] - Quote
As we all know the Scrambler Rifle is currently get quite a bit of stick. Some of it fair some of it not, most of it biased. With that in mind I'm hoping to ignore all of that and show just the pure maths.
From talking to other players and through personal experience, 7 shots a second is a reasonable ROF for the scrambler rifle, excluding turbos and FOTM followers. The average human click speed is 6 per second so this isn't unlikely.
Let's Start by looking at the stats on a scrambler rifle. Now at 7 shots a second the DPS (excluding charge) is 539 According to most people the ScR overheats within 14 shots at profciency 0, this is also included my own personal experience. This gives 2 seconds BEFORE overheat and 5 second seize duration. (However firing 13 shots means you cooldown within 2 seconds)
If we include the charge shot which does 2.5 times damage and overheats with only 7 shots on average. We see a DPS of 659 but only 1 second before overheat. And then of course the 5 second seizure.
Now let's look at the Assault Rifle (The short range high DPS weapon) At the fully automatic ROF of 800 RPM (13 shots a second) the DPS equates to 453 With this ROF you get a 6 second magazine before reload is required.
So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078 DPS over 2 seconds (Assuming Charge, no Seizure) 906 vs 659 DPS over 2 seconds (Assuming Charge and Seizure) 906 vs 659
DPS over 5 seconds (Assuming No Charge, Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Charge, No Seizure) 2,265 vs 1,617 DPS over 5 seconds (Assuming Charge, Seizure) 2,265 vs 659 DPS over 5 seconds (Assuming Charge, No Seizure) 2,265 vs 1,318
DPS over 10 seconds (Assuming No Charge, Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Charge, No Seizure) 3,171 vs 3,234 DPS over 10 seconds (Assuming Charge, Seizure) 3,171 vs 1,318 DPS over 10 seconds (Assuming Charge, No Seizure) 3,171 vs 1,977
As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Strangely the Charge shot is actually worse in any event where you don't kill your opponent within the first second.
Wether you like it or not the scrambler rifle needs tweaking and conaidering it's possible to achieve an extra 4 shots a secomd at the moment it most DEFINITELY needs a more reasonable ROF cap.
Personally I suggest a simple nerf to the ROF, it currently stands at 705 RPM approximately 11 a second, this gives too much room for abuse. As you can see at 7 a second the scrambler rifle already outclasses the AR.
I would personally prefer around 368 RPM which is JUST over 6 shots a second. Which comes in at 467 DPS, which is only 15 more than the AR so as to give some leeway for the overheat mechanic. This shouldn't really effect the feel of the weapon for most people.
Does this seem reasonable?
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Atiim
Onslaught Inc RISE of LEGION
11535
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Posted - 2014.08.20 21:19:00 -
[2] - Quote
Nice follow up post from earlier.
I'd also like to add, that the Scrambler Rifle is far too effective in CQC for a weapon which is designed to be used at Semi-Long range. As a solution, I'd suggest increasing the dispersion while hip-fired, but also increase the scope's Zoom Fidelity to encourage use at longer ranges.
This makes it weaker at what it's not supposed to do, while also making it stronger at it's intended purpose. In my opinion, this is a reasonable compromise.
DUST 514's 1st Matari Commando
-HAND
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Kyr Kitar
Storm Wind Strikeforce Caldari State
53
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Posted - 2014.08.20 21:19:00 -
[3] - Quote
I'm confused. You show a nice table with DPS values over time which shows the assault rifle is a more consistent form of DPS vs an ever-changing gun that depends on several factors to achieve a maximum DPS but as a big possibility of having less DPS.
Then you say the ScR outclasses the AR and want it toned down. Que? All your numbers show the ScR achieves less DPS save for the first 2 seconds without overheating and once in a 10sec battle with specific actions taking place.
Looking at your DPS table, the ScR falls behind on the AR. |
Tectonic Fusion
2040
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Posted - 2014.08.20 21:23:00 -
[4] - Quote
368? Are you mental? 525 MAX.
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CommanderBolt
Osmon Surveillance Caldari State
1431
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Posted - 2014.08.20 21:23:00 -
[5] - Quote
Wit a RoF of 368 RPM you will kill the scrambler rifle off. Don't be stupid please.
Recently the Tac AR received a RoF buff that made it just about use-able again. The Scrambler should certainly not lose too much RoF if much at all.
As per usual.....not a force for reasonable balancing on these here forums...no..... crazy nerf threads as per usual. No wonder this game is going downhill fast.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Arkena Wyrnspire
Fatal Absolution
17267
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Posted - 2014.08.20 21:23:00 -
[6] - Quote
Monkey MAC wrote:So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078 DPS over 2 seconds (Assuming Charge, no Seizure) 906 vs 659 DPS over 2 seconds (Assuming Charge and Seizure) 906 vs 659
DPS over 5 seconds (Assuming No Charge, Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Charge, No Seizure) 2,265 vs 1,617 DPS over 5 seconds (Assuming Charge, Seizure) 2,265 vs 659 DPS over 5 seconds (Assuming Charge, No Seizure) 2,265 vs 1,318
DPS over 10 seconds (Assuming No Charge, Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Charge, No Seizure) 3,171 vs 3,234 DPS over 10 seconds (Assuming Charge, Seizure) 3,171 vs 1,318 DPS over 10 seconds (Assuming Charge, No Seizure) 3,171 vs 1,977
As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Strangely the Charge shot is actually worse in any event where you don't kill your opponent within the first second.
Wait what? Outlast them? You've just shown the SCR is much worse at marathoning damage.
368 RPM is also batshit insane. That'll utterly kill the weapon.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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Monkey MAC
Rough Riders..
3341
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Posted - 2014.08.20 21:33:00 -
[7] - Quote
Kyr Kitar wrote:I'm confused. You show a nice table with DPS values over time which shows the assault rifle is a more consistent form of DPS vs an ever-changing gun that depends on several factors to achieve a maximum DPS but as a big possibility of having less DPS.
Then you say the ScR outclasses the AR and want it toned down. Que? All your numbers show the ScR achieves less DPS save for the first 2 seconds without overheating and once in a 10sec battle with specific actions taking place.
Looking at your DPS table, the ScR falls behind on the AR.
To the contrary, as you can see the ScR firstly severly outclasses it in CQC, the only way to beat it is to outlast the overheat, which as the tables show is incredibly difficult. You are also not considering the fact the Scrambler Rifle gets this DPS at nearly 30m further range than the AR does, seriously improving it's effectiveness.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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RendonaSix
Tech Dungeon Of Servility
242
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Posted - 2014.08.20 21:35:00 -
[8] - Quote
Maybe tone the ROF down to the tac AR levels?.
I am not a fan of dispersion as lasers are lasers. Its just the same to me as having dispersion on the laser rifle itself.
All in all I don't want it toned down ......because I like pwning.
I am Techs Amarr other half of his shattered consciousness.
Yes, I did just refer to myself in the third person.
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Monkey MAC
Rough Riders..
3341
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Posted - 2014.08.20 21:36:00 -
[9] - Quote
CommanderBolt wrote:Wit a RoF of 368 RPM you will kill the scrambler rifle off. Don't be stupid please.
Recently the Tac AR received a RoF buff that made it just about use-able again. The Scrambler should certainly not lose too much RoF if much at all.
As per usual.....not a force for reasonable balancing on these here forums...no..... crazy nerf threads as per usual. No wonder this game is going downhill fast.
Would you care to explain your reasoning? It will fire 1 round slower per second for most people, unless of course your shooting at nearly 9 rounds a second as being proposed by some people, or would you like me to actually start calculating the maximum DPS's?
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3341
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Posted - 2014.08.20 21:38:00 -
[10] - Quote
Arkena Wyrnspire wrote:Monkey MAC wrote:So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078 DPS over 2 seconds (Assuming Charge, no Seizure) 906 vs 659 DPS over 2 seconds (Assuming Charge and Seizure) 906 vs 659
DPS over 5 seconds (Assuming No Charge, Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Charge, No Seizure) 2,265 vs 1,617 DPS over 5 seconds (Assuming Charge, Seizure) 2,265 vs 659 DPS over 5 seconds (Assuming Charge, No Seizure) 2,265 vs 1,318
DPS over 10 seconds (Assuming No Charge, Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Charge, No Seizure) 3,171 vs 3,234 DPS over 10 seconds (Assuming Charge, Seizure) 3,171 vs 1,318 DPS over 10 seconds (Assuming Charge, No Seizure) 3,171 vs 1,977
As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Strangely the Charge shot is actually worse in any event where you don't kill your opponent within the first second.
Wait what? Outlast them? You've just shown the SCR is much worse at marathoning damage. 368 RPM is also batshit insane. That'll utterly kill the weapon. Except no reload
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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RendonaSix
Tech Dungeon Of Servility
243
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Posted - 2014.08.20 21:41:00 -
[11] - Quote
Monkey MAC wrote:Arkena Wyrnspire wrote:Monkey MAC wrote:So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078 DPS over 2 seconds (Assuming Charge, no Seizure) 906 vs 659 DPS over 2 seconds (Assuming Charge and Seizure) 906 vs 659
DPS over 5 seconds (Assuming No Charge, Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Charge, No Seizure) 2,265 vs 1,617 DPS over 5 seconds (Assuming Charge, Seizure) 2,265 vs 659 DPS over 5 seconds (Assuming Charge, No Seizure) 2,265 vs 1,318
DPS over 10 seconds (Assuming No Charge, Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Charge, No Seizure) 3,171 vs 3,234 DPS over 10 seconds (Assuming Charge, Seizure) 3,171 vs 1,318 DPS over 10 seconds (Assuming Charge, No Seizure) 3,171 vs 1,977
As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Strangely the Charge shot is actually worse in any event where you don't kill your opponent within the first second.
Wait what? Outlast them? You've just shown the SCR is much worse at marathoning damage. 368 RPM is also batshit insane. That'll utterly kill the weapon. Except no reload
Wouldn't that increase the time until overheat as well?.
If so, it actually sounds pretty nice.
I am Techs Amarr other half of his shattered consciousness.
Yes, I did just refer to myself in the third person.
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Arcturis Vanguard
Murphys-Law
252
|
Posted - 2014.08.20 21:48:00 -
[12] - Quote
Seriously? The weapon has been around for the longest time. Why are people, now, starting to talk about rebalancing the weapon? Nothing has changed other then suit adjustments to make The assault class more viable then previous builds.
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
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Tectonic Fusion
2040
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Posted - 2014.08.20 21:50:00 -
[13] - Quote
Arcturis Vanguard wrote:Seriously? The weapon has been around for the longest time. Why are people, now, starting to talk about rebalancing the weapon? Nothing has changed other then suit adjustments to make The assault class more viable then previous builds.
Just because of the damage mod buff. lol It kills a little but faster (noticeably, but meh).
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12986
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Posted - 2014.08.20 21:54:00 -
[14] - Quote
Blah Blah Blah...something Amarr...... this and that....the Empress...... who goes there silly English pig-dogs!
Quibble Quibble Gibbletash, Quibble Quibble Gibbletash, Quibble Quibble Gibbletash, Quibble Quibble Gibbletash, Quibble Quibble Gibbletash, Quibble Quibble Gibbletash, Quibble Quibble Gibbletash, Quibble Quibble Gibbletash.
There you have it gentlemen..... the reason the ScR is OP and must be nerfed.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Arcturis Vanguard
Murphys-Law
252
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Posted - 2014.08.20 21:56:00 -
[15] - Quote
Tectonic Fusion wrote:Arcturis Vanguard wrote:Seriously? The weapon has been around for the longest time. Why are people, now, starting to talk about rebalancing the weapon? Nothing has changed other then suit adjustments to make The assault class more viable then previous builds.
Just because of the damage mod buff. lol It kills a little but faster (noticeably, but meh).
Then dumb down the damage mods again... the weapon is fine, has been fine, and should be left well alone.
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
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Arkena Wyrnspire
Fatal Absolution
17268
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Posted - 2014.08.20 21:56:00 -
[16] - Quote
Monkey MAC wrote: Would you care to explain your reasoning? It will fire 1 round slower per second for most people, unless of course your shooting at nearly 9 rounds a second as being proposed by some people, or would you like me to actually start calculating the maximum DPS's?
Because you don't max out the fire rate of 368 RPM unless you tap at -exactly- the right interval.
Got, say, 80 milliseconds between shots? Tap once, then tap 70ms later and the second tap won't go through because you've tried to fire it too early. Then if your tap rate is consistently at that speed you'll miss loads of shots.
Your paper statistics of hitting the perfect fire rate just doesn't happen. It doesn't even happen with a lot of modded controllers because it has to be so precisely on time. You lose DPS to it. That's an inevitability. You can wave paper statistics all you like, but it will never happen in the actual game.
The weapon will lose an absolute bucketload of DPS even past your suggested paper number. It would instantly kill off the weapon's usage.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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Monkey MAC
Rough Riders..
3342
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Posted - 2014.08.20 22:06:00 -
[17] - Quote
Arkena Wyrnspire wrote:Monkey MAC wrote: Would you care to explain your reasoning? It will fire 1 round slower per second for most people, unless of course your shooting at nearly 9 rounds a second as being proposed by some people, or would you like me to actually start calculating the maximum DPS's?
Because you don't max out the fire rate of 368 RPM unless you tap at -exactly- the right interval. Got, say, 80 milliseconds between shots? Tap once, then tap 70ms later and the second tap won't go through because you've tried to fire it too early. Then if your tap rate is consistently at that speed you'll miss loads of shots. Your paper statistics of hitting the perfect fire rate just doesn't happen. It doesn't even happen with a lot of modded controllers because it has to be so precisely on time. You lose DPS to it. That's an inevitability. You can wave paper statistics all you like, but it will never happen in the actual game. The weapon will lose an absolute bucketload of DPS even past your suggested paper number. It would instantly kill off the weapon's usage.
This is why I made 368 not 360, but I would be happy to go as far as 405. Oversampling is considerably less of a problem than the current 705 RPM allowing for complete and utter abuse.
It simply should not be capable of firing more than 6 shots a second. That or we could simply nerf it's damage until it does a reasonable amount of DPS at max ROF.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3342
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Posted - 2014.08.20 22:09:00 -
[18] - Quote
RendonaSix wrote:Monkey MAC wrote:Arkena Wyrnspire wrote:Monkey MAC wrote:So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078 DPS over 2 seconds (Assuming Charge, no Seizure) 906 vs 659 DPS over 2 seconds (Assuming Charge and Seizure) 906 vs 659
DPS over 5 seconds (Assuming No Charge, Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Charge, No Seizure) 2,265 vs 1,617 DPS over 5 seconds (Assuming Charge, Seizure) 2,265 vs 659 DPS over 5 seconds (Assuming Charge, No Seizure) 2,265 vs 1,318
DPS over 10 seconds (Assuming No Charge, Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Charge, No Seizure) 3,171 vs 3,234 DPS over 10 seconds (Assuming Charge, Seizure) 3,171 vs 1,318 DPS over 10 seconds (Assuming Charge, No Seizure) 3,171 vs 1,977
As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Strangely the Charge shot is actually worse in any event where you don't kill your opponent within the first second.
Wait what? Outlast them? You've just shown the SCR is much worse at marathoning damage. 368 RPM is also batshit insane. That'll utterly kill the weapon. Except no reload Wouldn't that increase the time until overheat as well?. If so, it actually sounds pretty nice.
Probably you'll get more time between shots for cooldown.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Tectonic Fusion
2040
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Posted - 2014.08.20 22:14:00 -
[19] - Quote
Ok. GTFO NOOB!!! /Thread
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diablo gamekeeper
Murphys-Law
0
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Posted - 2014.08.20 22:17:00 -
[20] - Quote
Well, the SR really doesn't need a ROF nerf, its a skill weapon, and the CQC dispersion is already really high. If it should have a ROF nerf, make it 650. But, I still want to know why RR have yet to get nerf. |
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
804
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Posted - 2014.08.20 22:25:00 -
[21] - Quote
Monkey MAC wrote:As we all know the Scrambler Rifle is currently get quite a bit of stick. Some of it fair some of it not, most of it biased. With that in mind I'm hoping to ignore all of that and show just the pure maths.
From talking to other players and through personal experience, 7 shots a second is a reasonable ROF for the scrambler rifle, excluding turbos and FOTM followers. The average human click speed is 6 per second so this isn't unlikely.
Let's Start by looking at the stats on a scrambler rifle. Now at 7 shots a second the DPS (excluding charge) is 539 According to most people the ScR overheats within 14 shots at profciency 0, this is also included my own personal experience. This gives 2 seconds BEFORE overheat and 5 second seize duration. (However firing 13 shots means you cooldown within 2 seconds)
If we include the charge shot which does 2.5 times damage and overheats with only 7 shots on average. We see a DPS of 659 but only 1 second before overheat. And then of course the 5 second seizure.
Now let's look at the Assault Rifle (The short range high DPS weapon) At the fully automatic ROF of 800 RPM (13 shots a second) the DPS equates to 453 With this ROF you get a 6 second magazine before reload is required.
So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078 DPS over 2 seconds (Assuming Charge, no Seizure) 906 vs 659 DPS over 2 seconds (Assuming Charge and Seizure) 906 vs 659
DPS over 5 seconds (Assuming No Charge, Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Charge, No Seizure) 2,265 vs 1,617 DPS over 5 seconds (Assuming Charge, Seizure) 2,265 vs 659 DPS over 5 seconds (Assuming Charge, No Seizure) 2,265 vs 1,318
DPS over 10 seconds (Assuming No Charge, Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Charge, No Seizure) 3,171 vs 3,234 DPS over 10 seconds (Assuming Charge, Seizure) 3,171 vs 1,318 DPS over 10 seconds (Assuming Charge, No Seizure) 3,171 vs 1,977
As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Strangely the Charge shot is actually worse in any event where you don't kill your opponent within the first second.
Wether you like it or not the scrambler rifle needs tweaking and conaidering it's possible to achieve an extra 4 shots a secomd at the moment it most DEFINITELY needs a more reasonable ROF cap.
Personally I suggest a simple nerf to the ROF, it currently stands at 705 RPM approximately 11 a second, this gives too much room for abuse. As you can see at 7 a second the scrambler rifle already outclasses the AR.
I would personally prefer around 368 RPM which is JUST over 6 shots a second. Which comes in at 467 DPS, which is only 15 more than the AR so as to give some leeway for the overheat mechanic. This shouldn't really effect the feel of the weapon for most people.
Does this seem reasonable?
To use a ScR, you either kill fast or be killed. The biggest drawback of the ScR now is that if you engage two enemies, you're most likely going to overheat which is almost a guaranteed death.
The ScR may have a high dps but if you miss a few of those you just put yourself at a disadvantage in the fight. Accuracy while using the ScR is a big factor unlike AR whereas even if you miss a few, you keep shooting.
The ScR is deadly towards the enemy and potentially deadly towards yourself. I have seen proto scouts running proto Viziams and I have beat them with militia AR's because the overheat.
No RoF nerf needed, move along folks.
Sagaris lover!!!
Commando <3
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Monkey MAC
Rough Riders..
3342
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Posted - 2014.08.20 22:28:00 -
[22] - Quote
diablo gamekeeper wrote:Well, the SR really doesn't need a ROF nerf, its a skill weapon, and the CQC dispersion is already really high. If it should have a ROF nerf, make it 650. But, I still want to know why RR have yet to get nerf.
It's got lower dispersion than the AR. It's no more skilled than any other rifle.
As for the RR I'm working on that too, but public opinion is against the ScR right now amd as a wise man once say All Rivers lead to ocean, don't fight upstream just for shorter river
I would rather the RR, CR, Projectile Damage profile all be nerfed first I would rathe the Sidearms, Sniper Rifles, LAV's, SP Sinks all be buffed first.
But the ScR CERTAINLY needs some regulation (even if just a little) I'm not gonna fight against that opinion, because I believe in it.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
804
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Posted - 2014.08.20 22:37:00 -
[23] - Quote
Monkey MAC wrote:diablo gamekeeper wrote:Well, the SR really doesn't need a ROF nerf, its a skill weapon, and the CQC dispersion is already really high. If it should have a ROF nerf, make it 650. But, I still want to know why RR have yet to get nerf. It's got lower dispersion than the AR. It's no more skilled than any other rifle. As for the RR I'm working on that too, but public opinion is against the ScR right now amd as a wise man once say All Rivers lead to ocean, don't fight upstream just for shorter riverI would rather the RR, CR, Projectile Damage profile all be nerfed first I would rathe the Sidearms, Sniper Rifles, LAV's, SP Sinks all be buffed first. But the ScR CERTAINLY needs some regulation (even if just a little) I'm not gonna fight against that opinion, because I believe in it.
High DPS is the only thing that is good about ScR. Everything else is a drawback. Armor tanked with 900+ armor Heavies- unkillable without an overheat even with proto Amarr Assault. You ca't even engage tow enemies without risking an overheat.
Overheat is the Balance. I don't know about you but ScR overheats like a Bch without and Amarr Assault. IF you want to lower the RoF below 400, you better remove the overheat and buff damage to 100 per shot.
Fun Fact: The TAR right now has a DPS of 800. I don't see you QQing about the TAR.
Sagaris lover!!!
Commando <3
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Monkey MAC
Rough Riders..
3342
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Posted - 2014.08.20 22:42:00 -
[24] - Quote
Anmol Singh wrote:Monkey MAC wrote:As we all know the Scrambler Rifle is currently get quite a bit of stick. Some of it fair some of it not, most of it biased. With that in mind I'm hoping to ignore all of that and show just the pure maths.
From talking to other players and through personal experience, 7 shots a second is a reasonable ROF for the scrambler rifle, excluding turbos and FOTM followers. The average human click speed is 6 per second so this isn't unlikely.
Let's Start by looking at the stats on a scrambler rifle. Now at 7 shots a second the DPS (excluding charge) is 539 According to most people the ScR overheats within 14 shots at profciency 0, this is also included my own personal experience. This gives 2 seconds BEFORE overheat and 5 second seize duration. (However firing 13 shots means you cooldown within 2 seconds)
If we include the charge shot which does 2.5 times damage and overheats with only 7 shots on average. We see a DPS of 659 but only 1 second before overheat. And then of course the 5 second seizure.
Now let's look at the Assault Rifle (The short range high DPS weapon) At the fully automatic ROF of 800 RPM (13 shots a second) the DPS equates to 453 With this ROF you get a 6 second magazine before reload is required.
So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078 DPS over 2 seconds (Assuming Charge, no Seizure) 906 vs 659 DPS over 2 seconds (Assuming Charge and Seizure) 906 vs 659
DPS over 5 seconds (Assuming No Charge, Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Charge, No Seizure) 2,265 vs 1,617 DPS over 5 seconds (Assuming Charge, Seizure) 2,265 vs 659 DPS over 5 seconds (Assuming Charge, No Seizure) 2,265 vs 1,318
DPS over 10 seconds (Assuming No Charge, Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Charge, No Seizure) 3,171 vs 3,234 DPS over 10 seconds (Assuming Charge, Seizure) 3,171 vs 1,318 DPS over 10 seconds (Assuming Charge, No Seizure) 3,171 vs 1,977
As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Strangely the Charge shot is actually worse in any event where you don't kill your opponent within the first second.
Wether you like it or not the scrambler rifle needs tweaking and conaidering it's possible to achieve an extra 4 shots a secomd at the moment it most DEFINITELY needs a more reasonable ROF cap.
Personally I suggest a simple nerf to the ROF, it currently stands at 705 RPM approximately 11 a second, this gives too much room for abuse. As you can see at 7 a second the scrambler rifle already outclasses the AR.
I would personally prefer around 368 RPM which is JUST over 6 shots a second. Which comes in at 467 DPS, which is only 15 more than the AR so as to give some leeway for the overheat mechanic. This shouldn't really effect the feel of the weapon for most people.
Does this seem reasonable? To use a ScR, you either kill fast or be killed. The biggest drawback of the ScR now is that if you engage two enemies, you're most likely going to overheat which is almost a guaranteed death. The ScR may have a high dps but if you miss a few of those you just put yourself at a disadvantage in the fight. Accuracy while using the ScR is a big factor unlike AR whereas even if you miss a few, you keep shooting. The ScR is deadly towards the enemy and potentially deadly towards yourself. I have seen proto scouts running proto Viziams and I have beat them with militia AR's because the overheat. No RoF nerf needed, move along folks.
So shooting at 11 shots per second (which by the way slows the heat build up) and achieving over 700 dps is perfectly fine? Or would you rather I nerf the damage until at 11 shots a second it still comes in at under the AR? (Which by the way would be a wopping 40% damage nerf)
Once again unless you are abusing the weapons ROF, you'll barely notice the difference.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3343
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Posted - 2014.08.20 22:58:00 -
[25] - Quote
Anmol Singh wrote:Monkey MAC wrote:diablo gamekeeper wrote:Well, the SR really doesn't need a ROF nerf, its a skill weapon, and the CQC dispersion is already really high. If it should have a ROF nerf, make it 650. But, I still want to know why RR have yet to get nerf. It's got lower dispersion than the AR. It's no more skilled than any other rifle. As for the RR I'm working on that too, but public opinion is against the ScR right now amd as a wise man once say All Rivers lead to ocean, don't fight upstream just for shorter riverI would rather the RR, CR, Projectile Damage profile all be nerfed first I would rathe the Sidearms, Sniper Rifles, LAV's, SP Sinks all be buffed first. But the ScR CERTAINLY needs some regulation (even if just a little) I'm not gonna fight against that opinion, because I believe in it. High DPS is the only thing that is good about ScR. Everything else is a drawback. Armor tanked with 900+ armor Heavies- unkillable without an overheat even with proto Amarr Assault. You ca't even engage tow enemies without risking an overheat. Overheat is the Balance. I don't know about you but ScR overheats like a Bch without and Amarr Assault. IF you want to lower the RoF below 400, you better remove the overheat and buff damage to 100 per shot. Fun Fact: The TAR right now has a DPS of 800. I don't see you QQing about the TAR.
That's next don't worry. As my DPS shows your not nearly as armour gimped as you think, furthermore killing a heavy in under a mag or overheat in the ScR's case isn't exactly unreasonable.
From MY personal experience, this character who gets the mlt variant for free on a frontline suit, has overheated twice in 10 matches, once because I was engaging 5 people (still beat them all) and once against a brick tanked heavy, where I got a little carried away (he had 56 armour left and died almost instantly to someone who spawned in with an Ion Pistol)
I do have operation lvl 1, like I do with EVERY weapon, no profciency, no assault suit, nothing. Only Protos and the odd ADV with hit detection going his way are really any problem.
However in the inrest of balance I specifically specced an alt into amarr assaults and scr prof 5, it churns out the kills and probably more if I didn't keep trying to play it like a Minnie. If you want my opinion the reason it's back in the limelight now is because of the assault buff, before charlie the Assault wasn't really a viable platform and the weapon isn't exactly user friendly either. Now that Assaults are more common you see more people who can't be bothered/ incapable of managing that rather generous overheat using it, because the Amarr Assault allows them to keep going.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Atiim
11542
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Posted - 2014.08.21 00:14:00 -
[26] - Quote
RendonaSix wrote: I am not a fan of dispersion as lasers are lasers. Its just the same to me as having dispersion on the laser rifle itself.
No it's not the same, as it's a Semi-Auto (Single Shot) weapon unlike the Laser Rifle which fires a constant beam.
It's actually the same as the Scrambler Pistol having dispersion (which it does).
DUST 514's 1st Matari Commando
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Krixus Flux
Kang Lo Directorate Gallente Federation
439
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Posted - 2014.08.21 00:26:00 -
[27] - Quote
What is said on paper (math) is not necessarily the same as in field testing. And from what I've seen, the DPS of SCR are highly damaging leading the rifle to have a shorter TTK than other rifles that were nerfed to compensate for the very thing that SCR escapes.
Saying what's on people's minds
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
808
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Posted - 2014.08.21 00:28:00 -
[28] - Quote
Monkey MAC wrote:Anmol Singh wrote:Monkey MAC wrote:As we all know the Scrambler Rifle is currently get quite a bit of stick. Some of it fair some of it not, most of it biased. With that in mind I'm hoping to ignore all of that and show just the pure maths.
From talking to other players and through personal experience, 7 shots a second is a reasonable ROF for the scrambler rifle, excluding turbos and FOTM followers. The average human click speed is 6 per second so this isn't unlikely.
Let's Start by looking at the stats on a scrambler rifle. Now at 7 shots a second the DPS (excluding charge) is 539 According to most people the ScR overheats within 14 shots at profciency 0, this is also included my own personal experience. This gives 2 seconds BEFORE overheat and 5 second seize duration. (However firing 13 shots means you cooldown within 2 seconds)
If we include the charge shot which does 2.5 times damage and overheats with only 7 shots on average. We see a DPS of 659 but only 1 second before overheat. And then of course the 5 second seizure.
Now let's look at the Assault Rifle (The short range high DPS weapon) At the fully automatic ROF of 800 RPM (13 shots a second) the DPS equates to 453 With this ROF you get a 6 second magazine before reload is required.
So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds (Assuming no Charge, no Seizure) 906 vs 1,078 DPS over 2 seconds (Assuming Charge, no Seizure) 906 vs 659 DPS over 2 seconds (Assuming Charge and Seizure) 906 vs 659
DPS over 5 seconds (Assuming No Charge, Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Charge, No Seizure) 2,265 vs 1,617 DPS over 5 seconds (Assuming Charge, Seizure) 2,265 vs 659 DPS over 5 seconds (Assuming Charge, No Seizure) 2,265 vs 1,318
DPS over 10 seconds (Assuming No Charge, Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Charge, No Seizure) 3,171 vs 3,234 DPS over 10 seconds (Assuming Charge, Seizure) 3,171 vs 1,318 DPS over 10 seconds (Assuming Charge, No Seizure) 3,171 vs 1,977
As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Strangely the Charge shot is actually worse in any event where you don't kill your opponent within the first second.
Wether you like it or not the scrambler rifle needs tweaking and conaidering it's possible to achieve an extra 4 shots a secomd at the moment it most DEFINITELY needs a more reasonable ROF cap.
Personally I suggest a simple nerf to the ROF, it currently stands at 705 RPM approximately 11 a second, this gives too much room for abuse. As you can see at 7 a second the scrambler rifle already outclasses the AR.
I would personally prefer around 368 RPM which is JUST over 6 shots a second. Which comes in at 467 DPS, which is only 15 more than the AR so as to give some leeway for the overheat mechanic. This shouldn't really effect the feel of the weapon for most people.
Does this seem reasonable? To use a ScR, you either kill fast or be killed. The biggest drawback of the ScR now is that if you engage two enemies, you're most likely going to overheat which is almost a guaranteed death. The ScR may have a high dps but if you miss a few of those you just put yourself at a disadvantage in the fight. Accuracy while using the ScR is a big factor unlike AR whereas even if you miss a few, you keep shooting. The ScR is deadly towards the enemy and potentially deadly towards yourself. I have seen proto scouts running proto Viziams and I have beat them with militia AR's because the overheat. No RoF nerf needed, move along folks. So shooting at 11 shots per second (which by the way slows the heat build up) and achieving over 700 dps is perfectly fine? Or would you rather I nerf the damage until at 11 shots a second it still comes in at under the AR? (Which by the way would be a wopping 40% damage nerf) Once again unless you are abusing the weapons ROF, you'll barely notice the difference.
I don't abuse the RoF but when I'm low on HP and someones around the Corner, I get my trigger finger ready to pump out as many shot's as possible (it sounds like AScR but the drawback to this supper RoF is that I cannot strafe and have to use the left thumb on the right joystick to aim).
Also, if shooting faster does reduce heat buildup, maybe that needs to be fixed.
Sagaris lover!!!
Commando <3
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P14GU3
The Southern Legion Final Resolution.
855
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Posted - 2014.08.21 00:33:00 -
[29] - Quote
Arcturis Vanguard wrote:Seriously? The weapon has been around for the longest time. Why are people, now, starting to talk about rebalancing the weapon? Nothing has changed other then suit adjustments to make The assault class more viable then previous builds.
Caldari scouts are FotM and rarely get killed by anything else, so off to the forums to QQ...
I only play dust514ums now. It was always more fun than the actual game anyways.
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Atiim
11544
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Posted - 2014.08.21 00:42:00 -
[30] - Quote
Anmol Singh wrote: High DPS is the only thing that is good about ScR. Everything else is a drawback. Armor tanked with 900+ armor Heavies- unkillable without an overheat even with proto Amarr Assault. You ca't even engage tow enemies without risking an overheat.
Armor Tanked heavies being unkillable without an O.H isn't really special. I've had a Sentinel in PC survive a full clip from my Boundless CR (20m away) though he had next to no HP left.
Though I think having long range and charging capabilities are both advantages.
Anmol Singh wrote:Overheat is the Balance. I don't know about you but ScR overheats like a Bch without and Amarr Assault. IF you want to lower the RoF below 400, you better remove the overheat and buff damage to 100 per shot.
Considering how 400RPM is about 7 shots a second, you'd dealing 700DPS with absolutely no heat sink.
That would make it even more broken than the TAR from Uprising 1.0.
Anmol Singh wrote:Fun Fact: The TAR right now has a DPS of 800. I don't see you QQing about the TAR. Duvolle Tactical Assault Rifle:
- DPS vs. Armor: 546HP/s
- DPS vs. Shields: 667.3HP/s
I don't enjoy being lied to, so this fact was not fun.
DUST 514's 1st Matari Commando
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