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Thread Statistics | Show CCP posts - 5 post(s) |
Heimdallr69
Nyain San
3107
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Posted - 2014.08.10 21:45:00 -
[151] - Quote
NextDark Knight wrote:Heimdallr69 wrote:CCP Logibro wrote:nicholas73 wrote:CCP Logibro wrote:Hotfix Notes - Uprising 1.8 Hotfix Charlie
Balac's Modified Assault ck.0 now requires Caldari Assault Dropsuit V to operate, and has been made very scary
Made my day :) Yea, a 5/4/2 (H/L/E) slot layout with 50 more shields than a normal Caldari Assault, with 500CPU and 75PG will do that. Will players now be able to get them from salvage? Special events or can we get Balac's Modified Assault ck.0 in salvage? I know some lucky ducks say they already have these but would like to see these some how ending up in my inventory. Closed beta tourney.. Only Imps got them along with the black ops lav bpo (which was never added to game so we never got) Also why is it only 5/4/2? It's always been that.. It should be 6/5/2.
Removed inappropriate content - CCP Logibro
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Jace Silencerwolf
Outcasts For Hire
8
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Posted - 2014.08.10 22:26:00 -
[152] - Quote
Echo 1991 wrote:Jace Silencerwolf wrote:IgniteableAura wrote:CCP Rattati wrote:mollerz wrote:The PG on a min scout is still not there despite these meager changes. Kincats and Codebreakers and Nova Knifes all got a PG reduction, that should translate directly into your Minmatar fit. I explained the reasoning for not buffing Minmatar Scout PG, as they already have a fair PG compared to the other Scouts. But its not, please look again. A 12PG discrepancy is not fair. Take away some CPU from the minja if you must, but it needs more PG. Minja needs PG to run all of its mods, it doesn't utilize hardly any eWAR but damps. HALF! of its PG goes to kincats if you speed tank. The changes won't influence the inability to run cloak on a minmitar scout. If you are worried about brink tanked minjas, give us a fitting bonus to codebreakers and kincats, similar to how you gave assaults a grenade fitting bonus. I can take a GAL scout and get it faster than a minmitar scout and still have plenty of PG left over to fit a cloak and a primary weapon. Scout M/1-Series HS: Enhanced Shield Extender HS: Enhanced Shield Extender HS: Complex Sidearm Damage Modifier LS: Complex Kinetic Catalyzer LS: Complex Kinetic Catalyzer LWS: Empty SWS: Ishukone Nova Knives PG: 56/56 EHP: 312 Sprint: 10.38 Notice complete lack of equipment and primary weapon Scout G/1-Series HS: Complex Light Damage Modifier HS: Enhanced Shield Extender HS: Complex Kinetic Catalyzer LS: Complex Kinetic Catalyzer LS: Complex Kinetic Catalyzer LWS: Combat Rifle SWS: Ishukone Nova Knives EQ1: Cloak Field PG: 68/68 EHP: 298 Sprint: 10.73 Runs faster, similar eHP, primary weapon, cloak. Has less chance of OHK. no answer for this Rattati? how about this why does minnies has either the same or more pg on most suits than the caldari but scouts? It does need a PG buff, but you can't shove a load of a proto modules on a suit and complain you can't fit stuff. I mean what do you need a sidearm DMG mod for? You get a bonus to nova knife damage so its a bit pointless. Put another enh. Extender mod instead. Allows you to fit a primary weapon. You could even use ADV knives and still deal more dmg than the gallente with proto.
lol have you used nova knives? unless you are proto Minnie with at least 3 in prof you don't do much damage. look it up on protofits and try using a proto Minnie see what you come up with. |
Nirwanda Vaughns
426th Infantry
666
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Posted - 2014.08.11 00:49:00 -
[153] - Quote
NextDark Knight wrote:Heimdallr69 wrote:CCP Logibro wrote:nicholas73 wrote:CCP Logibro wrote:Hotfix Notes - Uprising 1.8 Hotfix Charlie
Balac's Modified Assault ck.0 now requires Caldari Assault Dropsuit V to operate, and has been made very scary
Made my day :) Yea, a 5/4/2 (H/L/E) slot layout with 50 more shields than a normal Caldari Assault, with 500CPU and 75PG will do that. Will players now be able to get them from salvage? Special events or can we get Balac's Modified Assault ck.0 in salvage? I know some lucky ducks say they already have these but would like to see these some how ending up in my inventory.
originally they were a tournament prize in closed beta. i think the guys who won the tournament each got 25 balac sets (suit, AR, SMG and sniper) as well as an Angel Cartel Black Ops LAV BPO i think the changes to the balac suit are to probs try and convince peopel to actually start using them as most just left them in hangars hopign to make a lot of isk when the forever hoped for market cam einto play.
would be nice to have an event though for the rest of us to get our grubby lil mitts on some. perhaps one similar to the scout event where if you got 10kills you got a quafe scout suit. make it so every 10 kills using Balacs GAR-21 you earn a Balacs modified Ck.0 at the end of the event?
Rolling with the punches
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Jace Silencerwolf
Outcasts For Hire
8
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Posted - 2014.08.11 01:01:00 -
[154] - Quote
Rattati I thought the nova knives were getting a pg reduction? it is not on the list |
Ydubbs81 RND
Ahrendee Mercenaries
3297
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Posted - 2014.08.11 03:35:00 -
[155] - Quote
CCP Logibro wrote:nicholas73 wrote:CCP Logibro wrote:Hotfix Notes - Uprising 1.8 Hotfix Charlie
Balac's Modified Assault ck.0 now requires Caldari Assault Dropsuit V to operate, and has been made very scary
Made my day :) Yea, a 5/4/2 (H/L/E) slot layout with 50 more shields than a normal Caldari Assault, with 500CPU and 75PG will do that.
Right...but noone other than the Imps and old SI (nearly all have moved on btw) have the suit.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3297
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Posted - 2014.08.11 03:36:00 -
[156] - Quote
Which one of the CPM's idea was it to give a bonus to grenade fittings for assault suits????
bet it was IWS
> Check RND out here
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Heimdallr69
Nyain San
3120
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Posted - 2014.08.11 03:50:00 -
[157] - Quote
Ydubbs81 RND wrote:CCP Logibro wrote:nicholas73 wrote:CCP Logibro wrote:Hotfix Notes - Uprising 1.8 Hotfix Charlie
Balac's Modified Assault ck.0 now requires Caldari Assault Dropsuit V to operate, and has been made very scary
Made my day :) Yea, a 5/4/2 (H/L/E) slot layout with 50 more shields than a normal Caldari Assault, with 500CPU and 75PG will do that. Right...but noone other than the Imps and old SI (nearly all have moved on btw) have the suit. I didn't know SI got them too
Removed inappropriate content - CCP Logibro
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Grey Jeans
Caught Me With My Pants Down
4
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Posted - 2014.08.11 03:53:00 -
[158] - Quote
Logibro will the swarm changes affect the assault swarm launchers to use only 2 missiles on both targets?
"They were all dead. The final gunshot was an exclamation mark to everything that had led to this point."
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Minmatards B Like
Minmatar Republic
0
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Posted - 2014.08.11 04:26:00 -
[159] - Quote
CoochMaster Flex wrote:Well I got ****** over. For some reason I'm not happy with the slot layout for the minmatar assault suit. I should be, but I would've been happy with a 4H/3L. Turrets just suck now, all they got is their defense now. I'm glad with the extra sheild they got now, cuz the tankers blow them up instantly for points. Missles range should've never been decreased, I guess all the dropship pilots cried their ass off for that one. I guess I'll just have to adapt to the fresh atmosphere.
^^^^^ hez write it shood B 5H/5L to compete with da othr suitz since lowr strting HP. the turrets needs to triple there range to do anything. da missle turruts don't need to be tempered with.
CR needs a damage buff.
SMGs need a ROF buff.
All Minmatar suits need an extra high and low slot to compete.
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Mejt0
Made in Poland... E-R-A
311
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Posted - 2014.08.11 07:43:00 -
[160] - Quote
JRleo jr wrote:Mortishai Belmont wrote:Wow, Gallente drop ship is getting screwed out of buff too? Should I also assume the rumors about dropping the price for ADS's is also false?
Dude... Just drive a stake through the games heart and get it over with :c Yes, because ccp thinks 500k ships are fine.
500k is cheap. ADS is advence vehicle.
Standard tanks cost 500k.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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FroO Bg
SVER True Blood Dark Taboo
36
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Posted - 2014.08.11 09:38:00 -
[161] - Quote
I actually like the changes. I think that the Swarms are balanced. You can scare away an ADS and keep him from doing anything in the battle, while at the same time, if you team up with any other AV and you syncronize your attacks you can easily destroy the enemy ADS.
I have tootsie-rolls and pie, want some?
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FroO Bg
SVER True Blood Dark Taboo
36
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Posted - 2014.08.11 09:40:00 -
[162] - Quote
Repe Susi wrote: VERY quick and dirty calculations show that the damage output is still lower than prior to Charlie.
Wiyrkomi SL
OLD: 6 * 220 = 1320 Add 1 dmg mod: 1320 * 1.05 = 1386 dmg.
CHARLIE: 4 * 312 = 1248 Add 1 dmg mod: 1248 * 1.07 = 1335 rounded dmg.
And when even the proto SL wasn't really good enough to take out DS in too many cases, the situation will be worse after Charlie.
And when even the proto SL wasn't really good enough to take out DS in too many cases, the situation will be worse after Charlie.[/quote] I think that it is balanced. I personally use the ADS and have to say that although SLs dont do a hole lot of dmg with one shot, they can actually shoot twice before the ADS pilot knows the AV is even there. So you can do about 2600 dmg before the ADS runs away, and if you have a squad member to help you out and you both shoot at the same time you can defenatly destroy the ADS very easily.[/quote]
I have tootsie-rolls and pie, want some?
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Nirwanda Vaughns
426th Infantry
666
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Posted - 2014.08.11 13:16:00 -
[163] - Quote
FroO Bg wrote:Repe Susi wrote: VERY quick and dirty calculations show that the damage output is still lower than prior to Charlie.
Wiyrkomi SL
OLD: 6 * 220 = 1320 Add 1 dmg mod: 1320 * 1.05 = 1386 dmg.
CHARLIE: 4 * 312 = 1248 Add 1 dmg mod: 1248 * 1.07 = 1335 rounded dmg.
And when even the proto SL wasn't really good enough to take out DS in too many cases, the situation will be worse after Charlie.
And when even the proto SL wasn't really good enough to take out DS in too many cases, the situation will be worse after Charlie. [/quote]
in all honesty its not the damage thats really the issue. the main thing is that SL got a huge nerf with both reduced damage and range. the missiles themselves don't really fly quickly or for very long either which allows a DS/ADS just just hit throttle and fly straight up and be out of lock range before the SL gets another lock. i would rather the SL operation skill be an extra 25m lock range per level than reduced lock time or even a combo of both, reduce lock time from 5% per level to 3% and add 25m lock range per level too and increase fligh time of swarms by 50% just so they actually have a chance of catching a target.
Rolling with the punches
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Nirwanda Vaughns
426th Infantry
666
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Posted - 2014.08.11 13:23:00 -
[164] - Quote
Also, still no word on when its being deployed? (not logged in yet today to check)
Rolling with the punches
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Echo 1991
WarRavens Final Resolution.
401
|
Posted - 2014.08.11 13:27:00 -
[165] - Quote
lol have you used nova knives? unless you are proto Minnie with at least 3 in prof you don't do much damage. look it up on protofits and try using a proto Minnie see what you come up with. [/quote]
Here's what I got: Highs: 2x enhanced shield extenders 1x enhanced damage mod Lows: 1x complex kin cat 1x complex dampener Equipment: ARN-18 cloak field Compact nanohive Weapon slots: Combat rifle Ishukone nova knives Flux grenades. To me that looks good. That's just me though. Its the ADV suit though not the proto. |
GRUNT XX
Fatal Absolution General Tso's Alliance
0
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Posted - 2014.08.11 14:23:00 -
[166] - Quote
I am concerned about the assault dropsuits PG and CPU distribution. I understand the need to differentiate the two stats between the dropsuits but I feel that even though the stats need to vary, that same variation should be balanced. As of the stats in the original post, the Armor based suits have a edge over the shield based dropsuits for fitting. I compared the suits base CPU and PG to the maximum base any one dropsuit could have (so, the Amarr's 369 CPU divided by the max possible which is the Caldari's 401). I then took the percentages that got for each race and added them together and divided by 2 ( for example, the Amarr: 369/401 CPU - 74/74 PG - 92.02% efficiency for CPU and 100% efficiency for PG - 100+92.2= (192.02)/2 = 96.01% ). Doing this with each, I've found that the Amarr and Gallente suits have higher average fitting than the Cadari and Minmatar suits. the percentage differences for each suit are as follows- Amarr: 96.01% Gallente: 94.679% Minmatar: 92.797% Caldari: 91.216%. I understand the need to differentiate the stats and how Amarr has the highest fitting, but I feel that the percentages for the other three races suits should be closer. That 2-3% difference in fitting from where the shields suits are at to where gallente is could mean the difference between running ADV-PRO modules or equipment instead of STD, which could decide close battles or firefights. ( *Please note that these percentages are only slightly different at the absolute maximum, that being the stats with all skills to PG/CPU increase at maximum ) |
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CCP Logibro
C C P C C P Alliance
8952
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Posted - 2014.08.11 14:45:00 -
[167] - Quote
Small update: We're pulling the increased shield on Caldari Dropships for Hotfix Charlie.
Additionally, as many of you would have noticed the cost reduction to Assault Dropships is not present in Hotfix Charlie. Both of these changes are being held back and we'll be re-evaluating them for Hotfix Delta pending data from after Hotfix Charlie's deployment
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6543
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Posted - 2014.08.11 14:53:00 -
[168] - Quote
CCP Logibro wrote:Small update: We're pulling the increased shield on Caldari Dropships for Hotfix Charlie.
Additionally, as many of you would have noticed the cost reduction to Assault Dropships is not present in Hotfix Charlie. Both of these changes are being held back and we'll be re-evaluating them for Hotfix Delta pending data from after Hotfix Charlie's deployment
Probably a good move considering the changes in other areas.
No More Excuses
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Echo 1991
WarRavens Final Resolution.
401
|
Posted - 2014.08.11 15:05:00 -
[169] - Quote
CCP Logibro wrote:Small update: We're pulling the increased shield on Caldari Dropships for Hotfix Charlie.
Additionally, as many of you would have noticed the cost reduction to Assault Dropships is not present in Hotfix Charlie. Both of these changes are being held back and we'll be re-evaluating them for Hotfix Delta pending data from after Hotfix Charlie's deployment Thanks for listening to us. :) |
jace silencerww
Sebiestor Field Sappers Minmatar Republic
27
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Posted - 2014.08.11 15:26:00 -
[170] - Quote
Echo 1991 wrote:lol have you used nova knives? unless you are proto Minnie with at least 3 in prof you don't do much damage. look it up on protofits and try using a proto Minnie see what you come up with. Here's what I got: Highs: 2x enhanced shield extenders 1x enhanced damage mod Lows: 1x complex kin cat 1x complex dampener Equipment: ARN-18 cloak field Compact nanohive Weapon slots: Combat rifle Ishukone nova knives Flux grenades. To me that looks good. That's just me though. Its the ADV suit though not the proto.
I tried it and it works some what but here is that suits problems. total ehp 322, 235 shield 87 armor (with max skills) most light weapons will kill you with 15 shots and scr charge shot is OHK, still gall & caldari can see you (23.63db) if you can even see them with no precision and run you down with that fit (9.35m) sprint. flux grenades you don't need on it. then are not worth the cpu/pg in most cases & the only way they will fit is if you use 1.8 mil sp into combat fitting op (due to ccp not lists the nova knife fitting op or reduction to the pg) . they do help against cald med/hvy suits but the scouts will see you before you can use them. the damage mods only works for one of the weapons. plus 40,000 isk for a suit that you will die 3-5 times (avg) is a lost of ish. please try again though. |
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1242
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Posted - 2014.08.11 15:26:00 -
[171] - Quote
CCP Logibro wrote:Small update: We're pulling the increased shield on Caldari Dropships for Hotfix Charlie.
Additionally, as many of you would have noticed the cost reduction to Assault Dropships is not present in Hotfix Charlie. Both of these changes are being held back and we'll be re-evaluating them for Hotfix Delta pending data from after Hotfix Charlie's deployment
Good move...with adjustments to several other areas (Swarms and Installations) it's not a think to slow this down a bit.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Nirwanda Vaughns
426th Infantry
666
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Posted - 2014.08.11 15:54:00 -
[172] - Quote
CCP Logibro wrote:Small update: We're pulling the increased shield on Caldari Dropships for Hotfix Charlie.
Additionally, as many of you would have noticed the cost reduction to Assault Dropships is not present in Hotfix Charlie. Both of these changes are being held back and we'll be re-evaluating them for Hotfix Delta pending data from after Hotfix Charlie's deployment
thankfully a move in the right direction
Rolling with the punches
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Echo 1991
WarRavens Final Resolution.
402
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Posted - 2014.08.11 16:37:00 -
[173] - Quote
jace silencerww wrote:Echo 1991 wrote:lol have you used nova knives? unless you are proto Minnie with at least 3 in prof you don't do much damage. look it up on protofits and try using a proto Minnie see what you come up with. Here's what I got: Highs: 2x enhanced shield extenders 1x enhanced damage mod Lows: 1x complex kin cat 1x complex dampener Equipment: ARN-18 cloak field Compact nanohive Weapon slots: Combat rifle Ishukone nova knives Flux grenades. To me that looks good. That's just me though. Its the ADV suit though not the proto. I tried it and it works some what but here is that suits problems. total ehp 322, 235 shield 87 armor (with max skills) most light weapons will kill you with 15 shots and scr charge shot is OHK, still gall & caldari can see you (23.63db) if you can even see them with no precision and run you down with that fit (9.35m) sprint. flux grenades you don't need on it. then are not worth the cpu/pg in most cases & the only way they will fit is if you use 1.8 mil sp into combat fitting op (due to ccp not lists the nova knife fitting op or reduction to the pg) . they do help against cald med/hvy suits but the scouts will see you before you can use them. the damage mods only works for one of the weapons. plus 40,000 isk for a suit that you will die 3-5 times (avg) is a lost of ish. please try again though. It needs a buff, I can't stress that enough but the only 2 suits that can detect that is a precision modded cal scout or a proto gal logo. The suit for what it does is OK but does need a PG buff. Also you can't complain that you will die quickly because you are a scout, you are supposed to be fast and sneaky at the cost of HP. That part is fine it just needs better fitting room.
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Syeven Reed
G0DS AM0NG MEN
816
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Posted - 2014.08.11 17:58:00 -
[174] - Quote
Aeon Amadi wrote:CCP Logibro wrote:Small update: We're pulling the increased shield on Caldari Dropships for Hotfix Charlie.
Additionally, as many of you would have noticed the cost reduction to Assault Dropships is not present in Hotfix Charlie. Both of these changes are being held back and we'll be re-evaluating them for Hotfix Delta pending data from after Hotfix Charlie's deployment Probably a good move considering the changes in other areas. I agree, small steps seem like the right choice in this instance.
Word Crimes
EvE - 21 Day Buddy Trial
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
470
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Posted - 2014.08.11 18:14:00 -
[175] - Quote
Im am begging you, please evaluate making Codebreakers High-slots for Delta, or something to give the Minmatar Scout some ewar. Just...please...Even with the extra PG and CPU, A Gallente, Caldari, or now Amarr Scout will easily detect me unless I run three complex dampners and a Cloak (That's to avoid a Caldari). I can't speedhack when all my lows are for hiding, and I can't hide if I need to get in close.
Speaking from a PC perspective, or even a pub. Enemies stay near points. In order to successfully get a hack and survive, I must either be swift with the hack or kill everyone and then hack. The problem is that I can't do both, because all the slots that make the Minmatar a Minmatar take away from each other. The Caldari can run precision and Range, the Gallente Dampners and Precision, the Amarr Precision, Dampening, or Range as well as speed. The Gallente have enough Low Slots that they can hack as fast as any Minmatar Scout as does the Amarr.
The Minmatar Scout however must choose between Speed, Dampening, or Hacking. The Precision takes away from our HP, the very little we possess anyhow.
If scout bonuses go to compliment modules, then the Minmatar Scout will have to have Codebreakers moved to high slots, otherwise we are forced to hack and die before we get anywhere close.
Other than that tidbit, this Hotfix is amazing. Damn proud of you CCP. Now...about that release date lol...
I miss the old GAM crew :(
RESPEC PLEASE After Delta
CEO of GODS AMONG MEN
Clone Wars forever #Starwars: Battlefront
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
138
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Posted - 2014.08.11 18:47:00 -
[176] - Quote
CCP Logibro wrote:Small update: We're pulling the increased shield on Caldari Dropships for Hotfix Charlie.
Additionally, as many of you would have noticed the cost reduction to Assault Dropships is not present in Hotfix Charlie. Both of these changes are being held back and we'll be re-evaluating them for Hotfix Delta pending data from after Hotfix Charlie's deployment
Is the deployment this week?
The Blazing Intellect Machine
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jace silencerww
Sebiestor Field Sappers Minmatar Republic
27
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Posted - 2014.08.11 21:44:00 -
[177] - Quote
Echo 1991 wrote:jace silencerww wrote:Echo 1991 wrote:lol have you used nova knives? unless you are proto Minnie with at least 3 in prof you don't do much damage. look it up on protofits and try using a proto Minnie see what you come up with. Here's what I got: Highs: 2x enhanced shield extenders 1x enhanced damage mod Lows: 1x complex kin cat 1x complex dampener Equipment: ARN-18 cloak field Compact nanohive Weapon slots: Combat rifle Ishukone nova knives Flux grenades. To me that looks good. That's just me though. Its the ADV suit though not the proto. I tried it and it works some what but here is that suits problems. total ehp 322, 235 shield 87 armor (with max skills) most light weapons will kill you with 15 shots and scr charge shot is OHK, still gall & caldari can see you (23.63db) if you can even see them with no precision and run you down with that fit (9.35m) sprint. flux grenades you don't need on it. then are not worth the cpu/pg in most cases & the only way they will fit is if you use 1.8 mil sp into combat fitting op (due to ccp not lists the nova knife fitting op or reduction to the pg) . they do help against cald med/hvy suits but the scouts will see you before you can use them. the damage mods only works for one of the weapons. plus 40,000 isk for a suit that you will die 3-5 times (avg) is a lost of ish. please try again though. It needs a buff, I can't stress that enough but the only 2 suits that can detect that is a precision modded cal scout or a proto gal logo. The suit for what it does is OK but does need a PG buff. Also you can't complain that you will die quickly because you are a scout, you are supposed to be fast and sneaky at the cost of HP. That part is fine it just needs better fitting room. btw any scout that runs 2 complex precision can pick you up with the 21.41 db scan. the ehp is fine but speed or stealth is the way you have to run Minnie scouts all I was asking was 2-3 pg more on Minnie scout. so I can run a slight better suit that is still well under cald, gal, and soon to be amarr scouts
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jace silencerww
Sebiestor Field Sappers Minmatar Republic
27
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Posted - 2014.08.11 22:28:00 -
[178] - Quote
Rattati & logibro what happen to the nova knife pg bit???????????????? |
bogeyman m
Minmatar Republic
367
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Posted - 2014.08.12 05:49:00 -
[179] - Quote
Somebuddy wrote:CCP Rattati wrote:Booby Tuesdays wrote:Shinobi MumyoSakanagare ZaShigurui wrote:RECON BY FIRE wrote:You still went ahead and nerfed proto swarms AND buffed dropship HP. Seriously? **** you. Did you look at the damage output as you climb the tiers ??? It's not a nerf indeed . I'm going to love it and the Caldari Drop ships needed a shield HP change , that was long over due . A nerf of 72 DMG at PRO is still a nerf. More ammo is nice, but all good pilots just fly out of range before you can use said ammo. dmg mods got buffed Okay, so now I have to equip damage mod(s) to keep from loosing my potential damage. Good thing the vehicle I am attacking cannot fight back or call in support... should I not worry about the Heavies jumping out of LAV's anymore???? cause I am going to have to lower what little defense I have. THIS.
When is the instantaneous teleporting in and out of vehicles going to be fixed?
Duct tape 2.0 ... Have WD-40; will travel.
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bogeyman m
Minmatar Republic
367
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Posted - 2014.08.12 05:56:00 -
[180] - Quote
Echo 1991 wrote:Jace Silencerwolf wrote:IgniteableAura wrote:CCP Rattati wrote:mollerz wrote:The PG on a min scout is still not there despite these meager changes. Kincats and Codebreakers and Nova Knifes all got a PG reduction, that should translate directly into your Minmatar fit. I explained the reasoning for not buffing Minmatar Scout PG, as they already have a fair PG compared to the other Scouts. But its not, please look again. A 12PG discrepancy is not fair. Take away some CPU from the minja if you must, but it needs more PG. Minja needs PG to run all of its mods, it doesn't utilize hardly any eWAR but damps. HALF! of its PG goes to kincats if you speed tank. The changes won't influence the inability to run cloak on a minmitar scout. If you are worried about brink tanked minjas, give us a fitting bonus to codebreakers and kincats, similar to how you gave assaults a grenade fitting bonus. I can take a GAL scout and get it faster than a minmitar scout and still have plenty of PG left over to fit a cloak and a primary weapon. Scout M/1-Series HS: Enhanced Shield Extender HS: Enhanced Shield Extender HS: Complex Sidearm Damage Modifier LS: Complex Kinetic Catalyzer LS: Complex Kinetic Catalyzer LWS: Empty SWS: Ishukone Nova Knives PG: 56/56 EHP: 312 Sprint: 10.38 Notice complete lack of equipment and primary weapon Scout G/1-Series HS: Complex Light Damage Modifier HS: Enhanced Shield Extender HS: Complex Kinetic Catalyzer LS: Complex Kinetic Catalyzer LS: Complex Kinetic Catalyzer LWS: Combat Rifle SWS: Ishukone Nova Knives EQ1: Cloak Field PG: 68/68 EHP: 298 Sprint: 10.73 Runs faster, similar eHP, primary weapon, cloak. Has less chance of OHK. no answer for this Rattati? how about this why does minnies has either the same or more pg on most suits than the caldari but scouts? It does need a PG buff, but you can't shove a load of a proto modules on a suit and complain you can't fit stuff. I mean what do you need a sidearm DMG mod for? You get a bonus to nova knife damage so its a bit pointless. Put another enh. Extender mod instead. Allows you to fit a primary weapon. You could even use ADV knives and still deal more dmg than the gallente with proto. What is the point of using knives when you are lit up like a Christmas tree?
Duct tape 2.0 ... Have WD-40; will travel.
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