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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Judal Wraith
Fooly Cooly. Anime Empire.
10
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Posted - 2014.08.08 15:38:00 -
[121] - Quote
Nocturnal Soul wrote:People seem to forget the -20% against armor the Scr & Ascr have. That's what im saying there putting a liability on scr users not everyone runs the proto all the time I use adv most of the time so now if I overheat in a gunfight im fuked even though we have a disadvantage to armor already the scr and ascr was doing its job why not fix the cr and rr who from personal experience seems to go through armor and shields like butter and a hot knife ive used all weapons and the scr is the only rigle were I can feel its disadvantage to armor |
Ld Collins
molon labe. General Tso's Alliance
164
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Posted - 2014.08.08 16:23:00 -
[122] - Quote
The overheat on small blasters should not have been changed even with the damage increase the small blasters are still pretty weak. A range increase would have been much more appropriate for Ads pilots and Lav drivers. You've given the small blaster more dispersion to help Dropship pilots but then you increase the over heat in a vehicle with stats that increase the fire rate of blasters making them completely useless. You've also given no reason to skill into small blaster reload skills because the overheat lasts longer than reloading. Please change this before you release Charlie its just a terrible idea.
Also on Lavs its just a terrible idea you have to rely on acquiring multiple targets rapidly in a stationary position. Just change it please add a bit more range change the heat build up back to 15 everything else is fine. |
Mejt0
Made in Poland... E-R-A
274
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Posted - 2014.08.08 17:10:00 -
[123] - Quote
Cool changes. Assaults will be scary once again :].
Soo, CCP. Can we except any SP event? That would help to spec into assault again a little sooner. It would be great.
PS. 3x lp is damn good. So at 10lvl standing we will get 3k lp? If soo, then 1 win is eqiual to 600k isks right? (1000-1500lp for proto large turret)
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Fiddlestaxp
TeamPlayers
1015
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Posted - 2014.08.08 17:19:00 -
[124] - Quote
CCP Logibro wrote:
Balac's Modified Assault ck.0 now requires Caldari Assault Dropsuit V to operate, and has been made very scary. Based on a Prototype Caldari Assault, it has an additional low and equipment slot, +50 shields and 500CPU/75PG
"Regnyum come back, we still love you, see!?!" |
Viktor Hadah Jr
Negative-Impact Gentlemen's.Club
4927
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Posted - 2014.08.08 19:21:00 -
[125] - Quote
What about the officer weapon's
:(
Earn 500Mil
EVE 21 Day Trial
Chat Channel: Vik PC
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The dark cloud
The Rainbow Effect
3895
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Posted - 2014.08.08 19:42:00 -
[126] - Quote
Somebuddy wrote:CCP Rattati wrote:Booby Tuesdays wrote:Shinobi MumyoSakanagare ZaShigurui wrote:RECON BY FIRE wrote:You still went ahead and nerfed proto swarms AND buffed dropship HP. Seriously? **** you. Did you look at the damage output as you climb the tiers ??? It's not a nerf indeed . I'm going to love it and the Caldari Drop ships needed a shield HP change , that was long over due . A nerf of 72 DMG at PRO is still a nerf. More ammo is nice, but all good pilots just fly out of range before you can use said ammo. dmg mods got buffed Okay, so now I have to equip damage mod(s) to keep from loosing my potential damage. Good thing the vehicle I am attacking cannot fight back or call in support... should I not worry about the Heavies jumping out of LAV's anymore???? cause I am going to have to lower what little defense I have. Wait you didnt used damage mods before on AV weapons? Man you are a moron.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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DaNizzle4shizle
New Age Empire. General Tso's Alliance
889
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Posted - 2014.08.08 19:47:00 -
[127] - Quote
my awesome swarms have been buffed!!! ;D thats the best thing you have done since i started almost 2 years ago!!!
Desire means never quit.
-New Age Empire. Director of logistics and recruitment. ,msg me in game. #QQRoman
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Killer's Coys
Prima Gallicus
109
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Posted - 2014.08.08 20:26:00 -
[128] - Quote
Mejt0 wrote:Cool changes. Assaults will be scary once again :].
Soo, CCP. Can we except any SP event? That would help to spec into assault again a little sooner. It would be great.
I hope no You want to have an assault,2 solutions : - skill until 1.8 - run your assault with the actual cap. You didn't want the assault for 1.8, that was an error !!
No, I joke (or not haha) The real reason is I'll go on holiday next weak, don't want to miss this lol No, really, I think we'll not have it. It would be so easy for people to change their class because x or y id buffed...
I tihnk also, if we have a SPx3, it will be for Hotfix Delta, with Assault bonus changing, logi changes etc...
Waiting Charlie for 2 month... And finally not even half of the things will be done... And Assault will still suck.
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Maken Tosch
DUST University Ivy League
8990
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Posted - 2014.08.08 21:08:00 -
[129] - Quote
Is it safe then to assume that Hotfix Charlie is coming this Tuesday?
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Fleen Costell'o
Vacuum Cleaner. LLC Steel Balls Alliance
444
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Posted - 2014.08.08 22:00:00 -
[130] - Quote
A feeling that the developers have farm me two yearsnear CRU
DUALSHOCK 4 -¢-â-ç-ê-¦ -+-¦ -¦-ï-¦-¦-¦-é )
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Morathi III
Pro Hic Immortalis
193
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Posted - 2014.08.08 22:19:00 -
[131] - Quote
Kevall Longstride wrote:Pretty solid I think. Nice to see assaults get some love.
The swarm changes may be a concern but I'll wait to see how they feel.
I'm pleased about the installation changes. They should be tougher to kill and be more valuable asserts worth protecting rather than just a hinderance or minor obstacle.
Particually happy about the sniper scope. Never liked the red dot and I think the circle will be easier to use for DS3 users. caldari assault only 1 pg more that cost 11pg for shield extender.....im not a caldari just saying
French Canadian Scrubs scout
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2176
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Posted - 2014.08.08 22:56:00 -
[132] - Quote
Repe Susi wrote:I am unhappy about the Swarm Launcher changes. (Using Wiyrkomi SL with Minmatar Commando) it comes even more difficult to down (Assault) Dropships now that the damage is going down at prototype level.
Add to that the buff to Dropships and there you go. Agreed.
PSN: RationalSpark
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Monkey MAC
Rough Riders..
3250
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Posted - 2014.08.08 23:19:00 -
[133] - Quote
I think you are going to regret that python buff personally, but I can still say I told you so. As for the rest of it, it's looking pretty good, I'll you know the effects on my game as minmatar for sure.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Sgt Kirk
Fatal Absolution
7092
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Posted - 2014.08.09 02:59:00 -
[134] - Quote
I'm a little confused on who was asking for a python buff in the first place.
see you space cowboy...
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JRleo jr
Xer Cloud Consortium
248
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Posted - 2014.08.09 07:47:00 -
[135] - Quote
Sgt Kirk wrote:I'm a little confused on who was asking for a python buff in the first place. 90% of decent python pilots.
And I hope hf delta addresses the incubus never loses to python problem we have.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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Jin no kami
Valor Coalition Red Whines.
76
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Posted - 2014.08.09 11:14:00 -
[136] - Quote
Incubus shouldn't lose to python with missiles imo. Pythons should have another turret it won't happen though that would balance the ads vs ads fight out , and get them to fix the blaster because that turret is useless solo =ƒÖê=ƒÖë=ƒÖè=ƒÉ¦ |
lee corwood
Knights Of Ender RISE of LEGION
990
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Posted - 2014.08.09 12:25:00 -
[137] - Quote
DaNizzle4shizle wrote:my awesome swarms have been buffed!!! ;D thats the best thing you have done since i started almost 2 years ago!!!
I think you're confused...
Knights of Ender
Minmatar Logisis | Heavy lover.
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Mordecai Snake
Sardaukar Merc Guild General Tso's Alliance
62
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Posted - 2014.08.09 15:00:00 -
[138] - Quote
If Nova Knifes will have 50% efficiency against vehicles. I demand the Mass Driver have 100% efficiency. |
Nirwanda Vaughns
426th Infantry
663
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Posted - 2014.08.09 16:38:00 -
[139] - Quote
again last night several python pilots in OMS 11-0, 9-0, 13-1, 18-2 this was with AV being used to try take them down. so really why do they need a buff? all they do is take a hit and run like sissy's to recharge while the other one circles round and the recharge time on forge is far too much. i know two extremely talented Forgegunners who use the ishukone assault forge and both them were on the pythons and soon as they took a hit they whizzed off to recharge. flew back and 2 missiles took out both the forges and the logi (myself) before they even had a second shot off.
personally my theeory is CCP deliberatly p**sing people off they they quit and they can shut server down on 'good' terms with the remaining playerbase. brought the theory up late last year and lo n behold legion gets announced at this years fanfest. lets face it Oceana server went last month due to 'abuse' i just think it was so unused it was better to just scrap it and save bit cash
Rolling with the punches
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Mortishai Belmont
G.L.O.R.Y Dark Taboo
160
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Posted - 2014.08.10 07:44:00 -
[140] - Quote
Since you have basically switched my Gallente layout to the Amarr one, are you guys at least going to do the sensible thing and give me a respec? The only real reason I went with Gallente instead of back to my armarr when they came out was for the 4 low slots.
Also on a side note, is the intention to make the Nova knives the new "Kill anything" weapon deliberate or what? D: (they kill my heavy in 2 strikes as it is, if not 1 when I'm packing less plates.)
*Also, there there a date in the works for the release of hotfix charlie?
G.L.O.R.Y solider,
Master of the Gallente Heavy
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Mortishai Belmont
G.L.O.R.Y Dark Taboo
165
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Posted - 2014.08.10 10:22:00 -
[141] - Quote
Wow, Gallente drop ship is getting screwed out of buff too? Should I also assume the rumors about dropping the price for ADS's is also false?
Dude... Just drive a stake through the games heart and get it over with :c
G.L.O.R.Y solider,
Master of the Gallente Heavy
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JRleo jr
Xer Cloud Consortium
272
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Posted - 2014.08.10 11:51:00 -
[142] - Quote
Mortishai Belmont wrote:Wow, Gallente drop ship is getting screwed out of buff too? Should I also assume the rumors about dropping the price for ADS's is also false?
Dude... Just drive a stake through the games heart and get it over with :c Yes, because ccp thinks 500k ships are fine.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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Jace Silencerwolf
Outcasts For Hire
7
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Posted - 2014.08.10 15:18:00 -
[143] - Quote
IgniteableAura wrote:CCP Rattati wrote:mollerz wrote:The PG on a min scout is still not there despite these meager changes. Kincats and Codebreakers and Nova Knifes all got a PG reduction, that should translate directly into your Minmatar fit. I explained the reasoning for not buffing Minmatar Scout PG, as they already have a fair PG compared to the other Scouts. But its not, please look again. A 12PG discrepancy is not fair. Take away some CPU from the minja if you must, but it needs more PG. Minja needs PG to run all of its mods, it doesn't utilize hardly any eWAR but damps. HALF! of its PG goes to kincats if you speed tank. The changes won't influence the inability to run cloak on a minmitar scout. If you are worried about brink tanked minjas, give us a fitting bonus to codebreakers and kincats, similar to how you gave assaults a grenade fitting bonus. I can take a GAL scout and get it faster than a minmitar scout and still have plenty of PG left over to fit a cloak and a primary weapon. Scout M/1-Series HS: Enhanced Shield Extender HS: Enhanced Shield Extender HS: Complex Sidearm Damage Modifier LS: Complex Kinetic Catalyzer LS: Complex Kinetic Catalyzer LWS: Empty SWS: Ishukone Nova Knives PG: 56/56 EHP: 312 Sprint: 10.38 Notice complete lack of equipment and primary weapon Scout G/1-Series HS: Complex Light Damage Modifier HS: Enhanced Shield Extender HS: Complex Kinetic Catalyzer LS: Complex Kinetic Catalyzer LS: Complex Kinetic Catalyzer LWS: Combat Rifle SWS: Ishukone Nova Knives EQ1: Cloak Field PG: 68/68 EHP: 298 Sprint: 10.73 Runs faster, similar eHP, primary weapon, cloak. Has less chance of OHK. no answer for this Rattati? how about this why does minnies has either the same or more pg on most suits than the caldari but scouts? |
Thumb Green
The Valyrian Guard
1230
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Posted - 2014.08.10 15:48:00 -
[144] - Quote
Judal Wraith wrote:Nocturnal Soul wrote:People seem to forget the -20% against armor the Scr & Ascr have. That's what im saying there putting a liability on scr users not everyone runs the proto all the time I use adv most of the time so now if I overheat in a gunfight im fuked even though we have a disadvantage to armor already the scr and ascr was doing its job why not fix the cr and rr who from personal experience seems to go through armor and shields like butter and a hot knife ive used all weapons and the scr is the only rigle were I can feel its disadvantage to armor I wonder if you two realize that the Adv ScR does around 1 point more in damage against armor than the Adv RR and the proto ScR does about .5 more damage than the proto RR so that -20% isn't much relatively speaking.
Kill Scotty
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jace silencerww
Sebiestor Field Sappers Minmatar Republic
27
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Posted - 2014.08.10 15:59:00 -
[145] - Quote
I hope the new scope works well if it don't please change it back and make it a different color like green or blue just not the white. the big questions is how the shots will hit with it. as in does it only hit what is in the center of the circle or any part of a red berry in it? |
Echo 1991
WarRavens Final Resolution.
401
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Posted - 2014.08.10 16:24:00 -
[146] - Quote
Jace Silencerwolf wrote:IgniteableAura wrote:CCP Rattati wrote:mollerz wrote:The PG on a min scout is still not there despite these meager changes. Kincats and Codebreakers and Nova Knifes all got a PG reduction, that should translate directly into your Minmatar fit. I explained the reasoning for not buffing Minmatar Scout PG, as they already have a fair PG compared to the other Scouts. But its not, please look again. A 12PG discrepancy is not fair. Take away some CPU from the minja if you must, but it needs more PG. Minja needs PG to run all of its mods, it doesn't utilize hardly any eWAR but damps. HALF! of its PG goes to kincats if you speed tank. The changes won't influence the inability to run cloak on a minmitar scout. If you are worried about brink tanked minjas, give us a fitting bonus to codebreakers and kincats, similar to how you gave assaults a grenade fitting bonus. I can take a GAL scout and get it faster than a minmitar scout and still have plenty of PG left over to fit a cloak and a primary weapon. Scout M/1-Series HS: Enhanced Shield Extender HS: Enhanced Shield Extender HS: Complex Sidearm Damage Modifier LS: Complex Kinetic Catalyzer LS: Complex Kinetic Catalyzer LWS: Empty SWS: Ishukone Nova Knives PG: 56/56 EHP: 312 Sprint: 10.38 Notice complete lack of equipment and primary weapon Scout G/1-Series HS: Complex Light Damage Modifier HS: Enhanced Shield Extender HS: Complex Kinetic Catalyzer LS: Complex Kinetic Catalyzer LS: Complex Kinetic Catalyzer LWS: Combat Rifle SWS: Ishukone Nova Knives EQ1: Cloak Field PG: 68/68 EHP: 298 Sprint: 10.73 Runs faster, similar eHP, primary weapon, cloak. Has less chance of OHK. no answer for this Rattati? how about this why does minnies has either the same or more pg on most suits than the caldari but scouts? It does need a PG buff, but you can't shove a load of a proto modules on a suit and complain you can't fit stuff. I mean what do you need a sidearm DMG mod for? You get a bonus to nova knife damage so its a bit pointless. Put another enh. Extender mod instead. Allows you to fit a primary weapon. You could even use ADV knives and still deal more dmg than the gallente with proto. |
Heimdallr69
Nyain San
3105
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Posted - 2014.08.10 17:51:00 -
[147] - Quote
CCP Logibro wrote:nicholas73 wrote:CCP Logibro wrote:Hotfix Notes - Uprising 1.8 Hotfix Charlie
Balac's Modified Assault ck.0 now requires Caldari Assault Dropsuit V to operate, and has been made very scary
Made my day :) Yea, a 5/4/2 (H/L/E) slot layout with 50 more shields than a normal Caldari Assault, with 500CPU and 75PG will do that. Will players now be able to get them from salvage?
Removed inappropriate content - CCP Logibro
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roblox098
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2014.08.10 18:37:00 -
[148] - Quote
CCP Logibro wrote:Hotfix Notes - Uprising 1.8 Hotfix Charlie Turrets
- Turrets will now no longer slow their targets movement speed when they hit
- Large Blaster Turret Dispersion Decay at Max Dispersion has been increased, increasing the rate of accuracy recovery at higher dispersion levels
- Small Blasters now have much smaller dispersion growth, smaller maximum and minimum dispersion, higher dispersion decay and lower dispersion when aiming down sights
- Increased Small Blaster Heat per Second from 15 to 25 so it will now overheat before end of the clip
- Increased Small Blaster Base Damage from 38 to 44
Handheld Weapons
- Increased Heat per Second on Standard/Advanced/Prototype HMGs from 14/13.3/11.9 to 16/15.2/14.4
- Rebalanced Burst HMGs. These now fire and overheat much quicker, delivering high damage for short periods of time. Stats are identical to base HMG other than those listed below
-Advanced: Damage 13.23, RPM: 4000, Burst Length: 45, Burst Interval: 0.225, Heat per Second: 38 -Prototype: Damage 13.86, RPM: 4000, Burst Length: 45, Burst Interval: 0.225, Heat per Second: 36
- Changed base effective range on all HMGs at all tiers to 52.5m. Assault HMGs still have increased range over basic and burst variants
- Changed Sniper Crosshair from fixed dot to a small open circle similar to the Laser Rifle
- Nova Knives now have 50% efficacy against vehicles. Nova Knives are still unable to damage installations including turrets
- Decreased delay between releasing trigger and hitting with Nova Knives from 0.3 and 0.55 seconds to 0.2 and 0.45 seconds
- Added Aim Adhesion to Nova Knives
- Increased range from 2m to 2.5m for all Nova Knives
- Increase damage for standard and advanced knives from 90/150 to 120/160
- Changed charge time for all standard knives to 1.2 seconds (from 1.5 and 1 for AUR variants)
- Increased all Assault Scrambler Rifle's Heat per Second from 15 to 23.5 so they now overheat within a single clip
- All Swarm Launchers now fire 4 missiles at all tiers
- Swarm Launcher missile damage now increases per tier. For STD/ADV/PRO, new damage per missile is 260/286/312 from 220/220/220
- Increased base reserve ammo for swarm launcher from 6 to 10
Dropsuits
- Removed extra sidearm slot from Imperial Commando ak.0
- Balac's Modified Assault ck.0 now requires Caldari Assault Dropsuit V to operate, and has been made very scary. Based on a Prototype Caldari Assault, it has an additional low and equipment slot, +50 shields and 500CPU/75PG
- All Assault Dropsuits have received additional health. New base values are (Armor/Shield) - Amarr: 315/145, Caldari: 155/275, Gallente: 275/155, Minmatar: 185/200
- All Assault Suits have a new slot layout, listed below (STD, ADV, PRO)
-Amarr: 1H/3L, 2H/4L, 3H/5L -Caldari: 3H/1L, 4H/2L, 5H/3L -Gallente: 1H/3L, 2H/4L, 3H/5L -Minmatar: 2H/2L, 3H/3L, 4H/4L
- All Assault Dropsuits have had their base amounts of PG/CPU updated, listed below (STD, ADV, PRO)
-Amarr: 164CPU/33PG, 246CPU/50PG, 369CPU/74PG -Caldari: 178CPU/27PG, 267CPU/41PG, 401CPU/61PG -Gallente: 169CPU/31PG, 254CPU/47PG, 380CPU/70PG -Minmatar: 174CPU/29PG, 261CPU/44PG, 392CPU/65PG
- All Racial Assault Dropsuit skills now give a 5% reduction in PG/CPU requirements for grenades in addition to their light/sidearm weapon fitting bonus
- All Sentinel Dropsuits have a new slot layout, listed below (STD, ADV, PRO)
-Amarr: 0H/3L, 1H/3L, 1H/4L -Caldari: 3H/0L, 3H/1L, 4H/1L -Gallente: 1H/2L, 1H/3L, 2H/3L -Minmatar: 2H/1L, 2H/2L, 3H/2L
- All Sentinel Dropsuits have had their base amounts of PG/CPU updated, listed below (STD, ADV, PRO)
-Amarr: 134CPU/30PG, 188CPU/42PG, 255CPU/57PG -Caldari: 164CPU/23PG, 230CPU/32PG, 312CPU/44PG -Gallente: 144CPU/28PG, 202CPU/39PG, 274CPU/53PG -Minmatar: 154CPU/26PG, 216CPU/36PG, 293CPU/49PG
- Racial Scout skill bonuses have been adjusted. Please see this table for more details
Modules
- Reduced PG usage of ADV and PRO Codebreakers from 11/5 to 10/4
- Increased Enhanced and Complex Reactive Plating Repair Rates from 1/2 to 2/3
- Reduced PG requirements of all Kinetic Catalyzers by 1
- Sidearm and Light Weapon Damage Modifiers have been increased from 3%/4%/5% damage bonus to 4%/6%/8% and 3%/5%/7% respectively. Heavy Weapon Damage Modifiers remain unchanged
Vehicles
- Increased Shields for Caldari Dropships by 500
- Increased Recall time on Dropships and HAVs to 15, LAVs to 10 from 5 seconds for all vehicles
Installations
- Turrets Armor and Shields have been increased from 750/3150 to 2000/10000
- All installations now have passive armor repair. Turrets have 5hp/s, Clone Reanimation Units 20hp/s and Supply Depots have 30hp/s
- Missile Launcher Installations range has been reduced from 2000m to 250m to match vehicle mounted Large Missile Launchers
- Turrets will no longer automatically shoot any infantry that move near them.
- Turret detection range against all vehicles has been reduced to 75m
- Turrets can now detect targets in any direction
- All turrets will now lose targets that move out of Line of Sight after 3 seconds
- Note: Turrets will still return fire on any target that fires upon them (including infantry)
Faction Warfare
- Loyalty point payouts have been tripled
Off-Map Support
- The warpoints required to call in a warbarge strike have been doubled from 2500 to 5000
For more details, please see this thread. When is it relesing
May D.A.R.K L.E.G.I.O.N prosper
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
464
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Posted - 2014.08.10 18:44:00 -
[149] - Quote
Are these changes different for the Hotfix Charlie notes in Feedback and Discussion? The Assaults all have 9 slots on the spreadsheet, but here they only have eight :(
I miss the old GAM crew :(
RESPEC PLEASE After Delta
CEO of GODS AMONG MEN
Clone Wars forever #Starwars: Battlefront
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NextDark Knight
Hellstorm Inc League of Infamy
449
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Posted - 2014.08.10 21:00:00 -
[150] - Quote
Heimdallr69 wrote:CCP Logibro wrote:nicholas73 wrote:CCP Logibro wrote:Hotfix Notes - Uprising 1.8 Hotfix Charlie
Balac's Modified Assault ck.0 now requires Caldari Assault Dropsuit V to operate, and has been made very scary
Made my day :) Yea, a 5/4/2 (H/L/E) slot layout with 50 more shields than a normal Caldari Assault, with 500CPU and 75PG will do that. Will players now be able to get them from salvage?
Special events or can we get Balac's Modified Assault ck.0 in salvage? I know some lucky ducks say they already have these but would like to see these some how ending up in my inventory.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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