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CCP Logibro
C C P C C P Alliance
8869
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Posted - 2014.08.06 23:39:00 -
[1] - Quote
Hotfix Notes - Uprising 1.8 Hotfix Charlie
Turrets
- Turrets will now no longer slow their targets movement speed when they hit
- Large Blaster Turret Dispersion Decay at Max Dispersion has been increased, increasing the rate of accuracy recovery at higher dispersion levels
- Small Blasters now have much smaller dispersion growth, smaller maximum and minimum dispersion, higher dispersion decay and lower dispersion when aiming down sights
- Increased Small Blaster Heat per Second from 15 to 25 so it will now overheat before end of the clip
- Increased Small Blaster Base Damage from 38 to 44
Handheld Weapons
- Increased Heat per Second on Standard/Advanced/Prototype HMGs from 14/13.3/11.9 to 16/15.2/14.4
- Rebalanced Burst HMGs. These now fire and overheat much quicker, delivering high damage for short periods of time
- Changed base effective range on all HMGs at all tiers to 52.5m. Assault HMGs still have increased range over basic and burst variants
- Changed Sniper Crosshair from fixed dot to a small open circle similar to the Laser Rifle
- Nova Knives now have 50% efficacy against vehicles. Nova Knives are still unable to damage installations including turrets
- Decreased delay between releasing trigger and hitting with Nova Knives from 0.3 and 0.55 seconds to 0.2 and 0.45 seconds
- Added Aim Adhesion to Nova Knives
- Increased range from 2m to 2.5m for all Nova Knives
- Increase damage for standard and advanced knives from 90/150 to 120/160
- Changed charge time for all standard knives to 1.2 seconds (from 1.5 and 1 for AUR variants)
- Increased all Assault Scrambler Rifle's Heat per Second from 15 to 23.5 so they now overheat within a single clip
- All Swarm Launchers now fire 4 missiles at all tiers
- Swarm Launcher missile damage now increases per tier. For STD/ADV/PRO, new damage per missile is 260/286/312 from 220/220/220
- Increased base reserve ammo for swarm launcher from 6 to 10
Dropsuits
- Removed extra sidearm slot from Imperial Commando ak.0
- Balac's Modified Assault ck.0 now requires Caldari Assault Dropsuit V to operate, and has been made very scary
- All Assault Dropsuits have received additional health. New base values are (Armor/Shield) - Amarr: 315/145, Caldari: 155/275, Gallente: 275/155, Minmatar: 185/200
- All Assault Suits have a new slot layout, listed below (STD, ADV, PRO)
-Amarr: 1H/3L, 2H/4L, 3H/5L -Caldari: 3H/1L, 4H/2L, 5H/3L -Gallente: 1H/3L, 2H/4L, 3H/5L -Minmatar: 2H/2L, 3H/3L, 4H/4L
- All Assault Dropsuits have had their base amounts of PG/CPU updated, listed below (STD, ADV, PRO)
-Amarr: 164CPU/33PG, 246CPU/50PG, 369CPU/74PG -Caldari: 178CPU/27PG, 267CPU/41PG, 401CPU/61PG -Gallente: 169CPU/31PG, 254CPU/47PG, 380CPU/70PG -Minmatar: 174CPU/29PG, 261CPU/44PG, 392CPU/65PG
- All Racial Assault Dropsuit skills now give a 5% reduction in PG/CPU requirements for grenades in addition to their light/sidearm weapon fitting bonus
- All Sentinel Dropsuits have a new slot layout, listed below (STD, ADV, PRO)
-Amarr: 0H/3L, 1H/3L, 1H/4L -Caldari: 3H/0L, 3H/1L, 3H/2L -Gallente: 1H/2L, 1H/3L, 2H/3L -Minmatar: 2H/1L, 2H/2L, 3H/2L
- All Sentinel Dropsuits have had their base amounts of PG/CPU updated, listed below (STD, ADV, PRO)
-Amarr: 134CPU/30PG, 188CPU/42PG, 255CPU/57PG -Caldari: 164CPU/23PG, 230CPU/32PG, 312CPU/44PG -Gallente: 144CPU/28PG, 202CPU/39PG, 274CPU/53PG -Minmatar: 154CPU/26PG, 216CPU/36PG, 293CPU/49PG
Modules
- Reduced PG usage of ADV and PRO Codebreakers from 11/5 to 10/4
- Increased Enhanced and Complex Reactive Plating Repair Rates from 1/2 to 2/3
- Reduced PG requirements of all Kinetic Catalyzers by 1
- Sidearm and Light Weapon Damage Modifiers have been increased from 3%/4%/5% damage bonus to 4%/6%/8% and 3%/5%/7% respectively. Heavy Weapon Damage Modifiers remain unchanged
Vehicles
- Increased Shields for Caldari Dropships by 500
- Increased Recall time on Dropships and HAVs to 15, LAVs to 10 from 5 seconds for all vehicles
Installations
- Turrets Armor and Shields have been increased from 750/3150 to 2000/10000
- All installations now have passive armor repair. Turrets have 5hp/s, Clone Reanimation Units 20hp/s and Supply Depots have 30hp/s
- Missile Launcher Installations range has been reduced from 2000m to 250m to match vehicle mounted Large Missile Launchers
- Turrets will no longer automatically shoot any infantry that move near them.
- Turret detection range against all vehicles has been reduced to 75m
- Turrets can now detect targets in any direction
- All turrets will now lose targets that move out of Line of Sight after 3 seconds
- Note: Turrets will still return fire on any target that fires upon them (including infantry)
For more details, please see this thread.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8950
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Posted - 2014.08.06 23:52:00 -
[2] - Quote
Are other suits not going to get slot adustments in Charlie according to that matrix, just Assault and Sentinel? Especially Amarr Logi which at prototype is still holding onto the 3H 4L (should be 2H 5L) from when Amarr were considered dual tankers in Dust. Also noticed the Loyalty Point payout increase isn't listed here, but is in the other thread.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Kevall Longstride
DUST University Ivy League
1540
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Posted - 2014.08.06 23:57:00 -
[3] - Quote
Pretty solid I think. Nice to see assaults get some love.
The swarm changes may be a concern but I'll wait to see how they feel.
I'm pleased about the installation changes. They should be tougher to kill and be more valuable asserts worth protecting rather than just a hinderance or minor obstacle.
Particually happy about the sniper scope. Never liked the red dot and I think the circle will be easier to use for DS3 users.
CPM 1 member
CEO of DUST University
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Izlare Lenix
Vengeance Unbound Dark Taboo
846
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Posted - 2014.08.07 00:01:00 -
[4] - Quote
Have the scout changes been delayed? Not sure why they aren't on the list.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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CoochMaster Flex
Contract Hunters
0
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Posted - 2014.08.07 00:08:00 -
[5] - Quote
Well I got ****** over. For some reason I'm not happy with the slot layout for the minmatar assault suit. I should be, but I would've been happy with a 4H/3L. Turrets just suck now, all they got is their defense now. I'm glad with the extra sheild they got now, cuz the tankers blow them up instantly for points. Missles range should've never been decreased, I guess all the dropship pilots cried their ass off for that one. I guess I'll just have to adapt to the fresh atmosphere. |
BL4CKST4R
LATINOS KILLERS CORP Dark Taboo
2863
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Posted - 2014.08.07 00:10:00 -
[6] - Quote
Now there is just one manner left to attend. Release date.
supercalifragilisticexpialidocious
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Izlare Lenix
Vengeance Unbound Dark Taboo
846
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Posted - 2014.08.07 00:14:00 -
[7] - Quote
CoochMaster Flex wrote:Well I got ****** over. For some reason I'm not happy with the slot layout for the minmatar assault suit. I should be, but I would've been happy with a 4H/3L. Turrets just suck now, all they got is their defense now. I'm glad with the extra sheild they got now, cuz the tankers blow them up instantly for points. Missles range should've never been decreased, I guess all the dropship pilots cried their ass off for that one. I guess I'll just have to adapt to the fresh atmosphere.
If you've never ADS'd you have no idea how annoying it is for an unmanned missle turret in enemy red line to track and constantly shot you across most of the map. Missile turrets needed its range reduced for a long time.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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nicholas73
Glitched Connection
162
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Posted - 2014.08.07 00:16:00 -
[8] - Quote
CCP Logibro wrote:Hotfix Notes - Uprising 1.8 Hotfix Charlie
Balac's Modified Assault ck.0 now requires Caldari Assault Dropsuit V to operate, and has been made very scary
Made my day :)
Proud member of Glitched Connection
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CCP Logibro
C C P C C P Alliance
8873
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Posted - 2014.08.07 00:18:00 -
[9] - Quote
nicholas73 wrote:CCP Logibro wrote:Hotfix Notes - Uprising 1.8 Hotfix Charlie
Balac's Modified Assault ck.0 now requires Caldari Assault Dropsuit V to operate, and has been made very scary
Made my day :)
Yea, a 5/4/2 (H/L/E) slot layout with 50 more shields than a normal Caldari Assault, with 500CPU and 75PG will do that.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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The dark cloud
The Rainbow Effect
3850
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Posted - 2014.08.07 00:35:00 -
[10] - Quote
Did you eventually changed the colour on it to something "unique" to enhance its scaryness?
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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J4yne C0bb
Molon Labe. General Tso's Alliance
521
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Posted - 2014.08.07 00:43:00 -
[11] - Quote
I'm really looking forward to the installation HP buffs. I think it's a great change -- will require longtime vets to rethink their various strategies when attacking/defending maps.
I like the buff for OBs, but 5000 WP seems a little high to me -- I hope you guys will be monitoring this to see how it performs. In a good squad, it's easy for me to get 2-3 OBs in a match, but I hope they don't become impossible to hit. I'm thinking 3500 to 4000 might be a better number.
Not sure how I feel about my Amarr Sentinel. I went Amarr mostly for the resistance to HMG bonus, and the ability to gank with damage mods if I wanted, but I'll withhold judgement until I've put in some rounds with it.
Looking forward to it, thanks for the hard work!
Min Logi | aka Punch R0ckgroin, fatman
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1431
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Posted - 2014.08.07 00:43:00 -
[12] - Quote
I knew I hated Missile Installations for a reason... 2000m, what were you guys thinking?
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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HowDidThatTaste
Ancient Exiles. General Tso's Alliance
5176
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Posted - 2014.08.07 00:44:00 -
[13] - Quote
Why did the HMG get a range Nerf again? Didn't we go through this already?
I suppose the whining on the forums caused this to happen again?
The overheat was plenty of a Nerf the range nerf was just placating the community who cries the loudest on the forums.
And I see we still have not fixed the first strike from being cloaked, which we were promised before it ever made it into the game would never happen. |
Miokai Zahou
The Southern Legion Final Resolution.
371
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Posted - 2014.08.07 00:51:00 -
[14] - Quote
CCP Logibro wrote:nicholas73 wrote:CCP Logibro wrote:Hotfix Notes - Uprising 1.8 Hotfix Charlie
Balac's Modified Assault ck.0 now requires Caldari Assault Dropsuit V to operate, and has been made very scary
Made my day :) Yea, a 5/4/2 (H/L/E) slot layout with 50 more shields than a normal Caldari Assault, with 500CPU and 75PG will do that.
Does this mean it actually drops as a salvage now and if not there is no point to this... you **** teaser you.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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The dark cloud
The Rainbow Effect
3850
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Posted - 2014.08.07 00:52:00 -
[15] - Quote
Miokai Zahou wrote:CCP Logibro wrote:nicholas73 wrote:CCP Logibro wrote:Hotfix Notes - Uprising 1.8 Hotfix Charlie
Balac's Modified Assault ck.0 now requires Caldari Assault Dropsuit V to operate, and has been made very scary
Made my day :) Yea, a 5/4/2 (H/L/E) slot layout with 50 more shields than a normal Caldari Assault, with 500CPU and 75PG will do that. Does this mean it actually drops as a salvage now and if not there is no point to this... **** teaser you. Oh i hope not cause that would devalue my 25 copys of them.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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Miokai Zahou
The Southern Legion Final Resolution.
371
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Posted - 2014.08.07 00:53:00 -
[16] - Quote
The dark cloud wrote:Miokai Zahou wrote:CCP Logibro wrote:nicholas73 wrote:CCP Logibro wrote:Hotfix Notes - Uprising 1.8 Hotfix Charlie
Balac's Modified Assault ck.0 now requires Caldari Assault Dropsuit V to operate, and has been made very scary
Made my day :) Yea, a 5/4/2 (H/L/E) slot layout with 50 more shields than a normal Caldari Assault, with 500CPU and 75PG will do that. Does this mean it actually drops as a salvage now and if not there is no point to this... **** teaser you. Oh i hope not cause that would devalue my 25 copys of them.
There no value unless there is a player market which makes me a sad panda.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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The dark cloud
The Rainbow Effect
3850
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Posted - 2014.08.07 00:55:00 -
[17] - Quote
There is value to them even if its just for sentimental reasons.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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Symbioticforks
Ancient Exiles. General Tso's Alliance
367
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Posted - 2014.08.07 01:00:00 -
[18] - Quote
Please answer my questions about the sniper rifle cross hair change..
it's in this thread.
Sniper Rifle Cross Hair Change
Thank You.
If you want to fix sniping, consult those who snipe.
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Symbioticforks
Ancient Exiles. General Tso's Alliance
367
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Posted - 2014.08.07 01:02:00 -
[19] - Quote
Kevall Longstride wrote:
Particually happy about the sniper scope. Never liked the red dot and I think the circle will be easier to use for DS3 users.
The round in the sniper rifle isn't getting any bigger. How will this be helpful? I have serious doubts.
See the thread above.
If you want to fix sniping, consult those who snipe.
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Not Iggy
Nos Nothi
210
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Posted - 2014.08.07 01:10:00 -
[20] - Quote
I dont think the PG reduction of kincats, codbreakers is enough, but we will see.
I don't see a PG reduction on Knives, nor a mention of getting proficiency bonus to reduce their powergrid. Was this forgotten about from the patch notes or did it not make it into this hotfix?
I see it in the "numbers" sheet but its just not stated here.
In all, I don't think the PG reduction is enough to boost their use, a couple extra PG will be helpful, but I guess time will tell once it hits TQ
IgniteableAura
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Brush Master
HavoK Core RISE of LEGION
1276
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Posted - 2014.08.07 01:53:00 -
[21] - Quote
ResistanceGTA wrote:I knew I hated Missile Installations for a reason... 2000m, what were you guys thinking? The reason they were 2000m was back in early closed beta, installations could do real damage to a moving MCC, thus they could shoot it way off in the distance, they never updated the projectile since then. The current devs might not even know this history
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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Zhenechka Zivonencia
Vengeance Unbound Dark Taboo
7
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Posted - 2014.08.07 01:59:00 -
[22] - Quote
I thought: Sentinels = Juggernaut they are supposed to be pretty powerful and now they are mega nerfed. Someone wines about them and now they get nerfed, hmmmm. Im pretty sure their role HAS been fitted and yeah they been op but dude they r easy to kill if you have the range. I think the people need to get brains and learn to approach them the right way |
Brush Master
HavoK Core RISE of LEGION
1276
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Posted - 2014.08.07 02:01:00 -
[23] - Quote
Would definitely like to see the base stats on standard dropship get a minor boost, either that or restore the logistics versions. Right now, standard are the support and transport class and even with just 1 turret to give it more plating, you can have a tough time surviving the large variety of AV that we are subject to.
So please check the stats on how many standard dropships are lost per match vs how many WP / gunner kills those players bring in. I can tell you right now, it is more of a just for fun role then anything.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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The dark cloud
The Rainbow Effect
3854
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Posted - 2014.08.07 02:04:00 -
[24] - Quote
Just replace the regular dropships with logistic dropships with the inbuild CRU. And each lvl of dropship operation decreases the spawn time by 1 sec. Which would mean at lvl5 the spawn time would be reduced from 10 secs down to 5 secs.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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JRleo jr
Xer Cloud Consortium
198
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Posted - 2014.08.07 02:29:00 -
[25] - Quote
CCP Logibro wrote:nicholas73 wrote:CCP Logibro wrote:Hotfix Notes - Uprising 1.8 Hotfix Charlie
Balac's Modified Assault ck.0 now requires Caldari Assault Dropsuit V to operate, and has been made very scary
Made my day :) Yea, a 5/4/2 (H/L/E) slot layout with 50 more shields than a normal Caldari Assault, with 500CPU and 75PG will do that. Could you guys please add it in salvage?
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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Zindorak
1.U.P
260
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Posted - 2014.08.07 02:43:00 -
[26] - Quote
What wut. You mean the amarr commando had 2 light weapon slots and a sidarm slot?
Pokemon master
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Mr Hakyou
68
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Posted - 2014.08.07 02:45:00 -
[27] - Quote
Zindorak wrote:What wut. You mean the amarr commando had 2 light weapon slots and a sidarm slot? The LP one did... hardly anyone knew it.
Hotfix Charlie
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RECON BY FIRE
Imperfects Negative-Feedback
421
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Posted - 2014.08.07 02:45:00 -
[28] - Quote
You still went ahead and nerfed proto swarms AND buffed dropship HP. Seriously? **** you.
Stuff....?
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Mr Hakyou
68
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Posted - 2014.08.07 02:46:00 -
[29] - Quote
CCP Logibro wrote:nicholas73 wrote:CCP Logibro wrote:Hotfix Notes - Uprising 1.8 Hotfix Charlie
Balac's Modified Assault ck.0 now requires Caldari Assault Dropsuit V to operate, and has been made very scary
Made my day :) Yea, a 5/4/2 (H/L/E) slot layout with 50 more shields than a normal Caldari Assault, with 500CPU and 75PG will do that. mmm get ready to meet my shotty
Hotfix Charlie
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The dark cloud
The Rainbow Effect
3860
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Posted - 2014.08.07 02:50:00 -
[30] - Quote
I would like to know what the eta is when the hotfix gets deployed.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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