CCP Logibro
C C P C C P Alliance
8869
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Posted - 2014.08.06 23:39:00 -
[1] - Quote
Hotfix Notes - Uprising 1.8 Hotfix Charlie
Turrets
- Turrets will now no longer slow their targets movement speed when they hit
- Large Blaster Turret Dispersion Decay at Max Dispersion has been increased, increasing the rate of accuracy recovery at higher dispersion levels
- Small Blasters now have much smaller dispersion growth, smaller maximum and minimum dispersion, higher dispersion decay and lower dispersion when aiming down sights
- Increased Small Blaster Heat per Second from 15 to 25 so it will now overheat before end of the clip
- Increased Small Blaster Base Damage from 38 to 44
Handheld Weapons
- Increased Heat per Second on Standard/Advanced/Prototype HMGs from 14/13.3/11.9 to 16/15.2/14.4
- Rebalanced Burst HMGs. These now fire and overheat much quicker, delivering high damage for short periods of time
- Changed base effective range on all HMGs at all tiers to 52.5m. Assault HMGs still have increased range over basic and burst variants
- Changed Sniper Crosshair from fixed dot to a small open circle similar to the Laser Rifle
- Nova Knives now have 50% efficacy against vehicles. Nova Knives are still unable to damage installations including turrets
- Decreased delay between releasing trigger and hitting with Nova Knives from 0.3 and 0.55 seconds to 0.2 and 0.45 seconds
- Added Aim Adhesion to Nova Knives
- Increased range from 2m to 2.5m for all Nova Knives
- Increase damage for standard and advanced knives from 90/150 to 120/160
- Changed charge time for all standard knives to 1.2 seconds (from 1.5 and 1 for AUR variants)
- Increased all Assault Scrambler Rifle's Heat per Second from 15 to 23.5 so they now overheat within a single clip
- All Swarm Launchers now fire 4 missiles at all tiers
- Swarm Launcher missile damage now increases per tier. For STD/ADV/PRO, new damage per missile is 260/286/312 from 220/220/220
- Increased base reserve ammo for swarm launcher from 6 to 10
Dropsuits
- Removed extra sidearm slot from Imperial Commando ak.0
- Balac's Modified Assault ck.0 now requires Caldari Assault Dropsuit V to operate, and has been made very scary
- All Assault Dropsuits have received additional health. New base values are (Armor/Shield) - Amarr: 315/145, Caldari: 155/275, Gallente: 275/155, Minmatar: 185/200
- All Assault Suits have a new slot layout, listed below (STD, ADV, PRO)
-Amarr: 1H/3L, 2H/4L, 3H/5L -Caldari: 3H/1L, 4H/2L, 5H/3L -Gallente: 1H/3L, 2H/4L, 3H/5L -Minmatar: 2H/2L, 3H/3L, 4H/4L
- All Assault Dropsuits have had their base amounts of PG/CPU updated, listed below (STD, ADV, PRO)
-Amarr: 164CPU/33PG, 246CPU/50PG, 369CPU/74PG -Caldari: 178CPU/27PG, 267CPU/41PG, 401CPU/61PG -Gallente: 169CPU/31PG, 254CPU/47PG, 380CPU/70PG -Minmatar: 174CPU/29PG, 261CPU/44PG, 392CPU/65PG
- All Racial Assault Dropsuit skills now give a 5% reduction in PG/CPU requirements for grenades in addition to their light/sidearm weapon fitting bonus
- All Sentinel Dropsuits have a new slot layout, listed below (STD, ADV, PRO)
-Amarr: 0H/3L, 1H/3L, 1H/4L -Caldari: 3H/0L, 3H/1L, 3H/2L -Gallente: 1H/2L, 1H/3L, 2H/3L -Minmatar: 2H/1L, 2H/2L, 3H/2L
- All Sentinel Dropsuits have had their base amounts of PG/CPU updated, listed below (STD, ADV, PRO)
-Amarr: 134CPU/30PG, 188CPU/42PG, 255CPU/57PG -Caldari: 164CPU/23PG, 230CPU/32PG, 312CPU/44PG -Gallente: 144CPU/28PG, 202CPU/39PG, 274CPU/53PG -Minmatar: 154CPU/26PG, 216CPU/36PG, 293CPU/49PG
Modules
- Reduced PG usage of ADV and PRO Codebreakers from 11/5 to 10/4
- Increased Enhanced and Complex Reactive Plating Repair Rates from 1/2 to 2/3
- Reduced PG requirements of all Kinetic Catalyzers by 1
- Sidearm and Light Weapon Damage Modifiers have been increased from 3%/4%/5% damage bonus to 4%/6%/8% and 3%/5%/7% respectively. Heavy Weapon Damage Modifiers remain unchanged
Vehicles
- Increased Shields for Caldari Dropships by 500
- Increased Recall time on Dropships and HAVs to 15, LAVs to 10 from 5 seconds for all vehicles
Installations
- Turrets Armor and Shields have been increased from 750/3150 to 2000/10000
- All installations now have passive armor repair. Turrets have 5hp/s, Clone Reanimation Units 20hp/s and Supply Depots have 30hp/s
- Missile Launcher Installations range has been reduced from 2000m to 250m to match vehicle mounted Large Missile Launchers
- Turrets will no longer automatically shoot any infantry that move near them.
- Turret detection range against all vehicles has been reduced to 75m
- Turrets can now detect targets in any direction
- All turrets will now lose targets that move out of Line of Sight after 3 seconds
- Note: Turrets will still return fire on any target that fires upon them (including infantry)
For more details, please see this thread.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
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CCP Rattati
C C P C C P Alliance
5176
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Posted - 2014.08.07 10:21:00 -
[3] - Quote
Booby Tuesdays wrote:Shinobi MumyoSakanagare ZaShigurui wrote:RECON BY FIRE wrote:You still went ahead and nerfed proto swarms AND buffed dropship HP. Seriously? **** you. Did you look at the damage output as you climb the tiers ??? It's not a nerf indeed . I'm going to love it and the Caldari Drop ships needed a shield HP change , that was long over due . A nerf of 72 DMG at PRO is still a nerf. More ammo is nice, but all good pilots just fly out of range before you can use said ammo.
dmg mods got buffed
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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