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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Coleman Gray
Haus of Triage
1003
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Posted - 2014.08.07 11:09:00 -
[61] - Quote
CCP Logibro wrote:nicholas73 wrote:CCP Logibro wrote:Hotfix Notes - Uprising 1.8 Hotfix Charlie
Balac's Modified Assault ck.0 now requires Caldari Assault Dropsuit V to operate, and has been made very scary
Made my day :) Yea, a 5/4/2 (H/L/E) slot layout with 50 more shields than a normal Caldari Assault, with 500CPU and 75PG will do that.
whoa what? Officer dropsuits? From salvage?
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1033
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Posted - 2014.08.07 11:10:00 -
[62] - Quote
Booby Tuesdays wrote: A nerf of 72 DMG at PRO is still a nerf. More ammo is nice, but all good pilots just fly out of range before you can use said ammo.
True .
I'm just happy that they didn't overkill them and make them useless , with that 4 missile change that's going to take some getting use to .
Your right about the dropships .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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RECON BY FIRE
Imperfects Negative-Feedback
424
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Posted - 2014.08.07 11:22:00 -
[63] - Quote
CCP Rattati wrote:Booby Tuesdays wrote:Shinobi MumyoSakanagare ZaShigurui wrote:RECON BY FIRE wrote:You still went ahead and nerfed proto swarms AND buffed dropship HP. Seriously? **** you. Did you look at the damage output as you climb the tiers ??? It's not a nerf indeed . I'm going to love it and the Caldari Drop ships needed a shield HP change , that was long over due . A nerf of 72 DMG at PRO is still a nerf. More ammo is nice, but all good pilots just fly out of range before you can use said ammo. dmg mods got buffed
So that makes it balanced!? The fact that I MUST use damage mods to just to get the same damage output as I had before makes everything ok? You've lost your everloving mind. Why are you coddling dropships so hard? Tanks already cant touch them with their pathetic rail range, forges do pretty good against them but require high player skill and loads of luck that red infantry doesn't come **** you while trying to kill the stupid dropship, and swarms cant touch a dropship. Why don't you just make dropships completely invulnerable to damage except when shot by another dropship? We are almost at that state anyway.
Stuff....?
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Spaceman-Rob
Space Dusters
481
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Posted - 2014.08.07 11:26:00 -
[64] - Quote
When are we getting this update? Sooner the better! Any reason why we can't have it tomorrow? |
Echo 1991
WarRavens Final Resolution.
396
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Posted - 2014.08.07 11:59:00 -
[65] - Quote
Why did you buff the python? Everyone was telling you not to, other than the pilots that kept whining, but you went and did it anyway. It shouldnt have similar HP to a Sica, that is bad balance and you guys know it. |
Nirwanda Vaughns
426th Infantry
659
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Posted - 2014.08.07 12:09:00 -
[66] - Quote
CCP Logibro wrote:nicholas73 wrote:CCP Logibro wrote:Hotfix Notes - Uprising 1.8 Hotfix Charlie
Balac's Modified Assault ck.0 now requires Caldari Assault Dropsuit V to operate, and has been made very scary
Made my day :) Yea, a 5/4/2 (H/L/E) slot layout with 50 more shields than a normal Caldari Assault, with 500CPU and 75PG will do that.
does that also mean that there may also be a way for some more of us to get them too? instead of just the 'chosen ones' from beta tourney
also loving the assault suit changes. bout time the gallente and minmatar got a bit of love cos they were pretty awful
Rolling with the punches
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Nirwanda Vaughns
426th Infantry
659
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Posted - 2014.08.07 12:10:00 -
[67] - Quote
Coleman Gray wrote:CCP Logibro wrote:nicholas73 wrote:CCP Logibro wrote:Hotfix Notes - Uprising 1.8 Hotfix Charlie
Balac's Modified Assault ck.0 now requires Caldari Assault Dropsuit V to operate, and has been made very scary
Made my day :) Yea, a 5/4/2 (H/L/E) slot layout with 50 more shields than a normal Caldari Assault, with 500CPU and 75PG will do that. whoa what? Officer dropsuits? From salvage?
was a prize to the iwnners of a tournament in beta. 16 players got 25 (poss 50) of a full Balac set, suit, AR, SMG and Sniper rifle i believe as well as 1 Angel Cartel LAV BPO
Rolling with the punches
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Kain Spero
Goonfeet
3735
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Posted - 2014.08.07 12:34:00 -
[68] - Quote
DeathwindRising wrote:CCP Logibro wrote:nicholas73 wrote:CCP Logibro wrote:Hotfix Notes - Uprising 1.8 Hotfix Charlie
Balac's Modified Assault ck.0 now requires Caldari Assault Dropsuit V to operate, and has been made very scary
Made my day :) Yea, a 5/4/2 (H/L/E) slot layout with 50 more shields than a normal Caldari Assault, with 500CPU and 75PG will do that. How can I get some of those suits?
By coming in first or second place in the Testers Tourney during closed beta. They were exclusive prizes for the tournament.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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JRleo jr
Xer Cloud Consortium
211
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Posted - 2014.08.07 13:14:00 -
[69] - Quote
Echo 1991 wrote:Why did you buff the python? Everyone was telling you not to, other than the pilots that kept whining, but you went and did it anyway. It shouldnt have similar HP to a Sica, that is bad balance and you guys know it. Fun fact: I rip sicas open like a rail turret vs a sica.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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Echo 1991
WarRavens Final Resolution.
397
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Posted - 2014.08.07 13:21:00 -
[70] - Quote
JRleo jr wrote:Echo 1991 wrote:Why did you buff the python? Everyone was telling you not to, other than the pilots that kept whining, but you went and did it anyway. It shouldnt have similar HP to a Sica, that is bad balance and you guys know it. Fun fact: I rip sicas open like a rail turret vs a sica. Because it is designed to do that, whats your point? |
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JRleo jr
Xer Cloud Consortium
211
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Posted - 2014.08.07 13:27:00 -
[71] - Quote
Echo 1991 wrote:JRleo jr wrote:Echo 1991 wrote:Why did you buff the python? Everyone was telling you not to, other than the pilots that kept whining, but you went and did it anyway. It shouldnt have similar HP to a Sica, that is bad balance and you guys know it. Fun fact: I rip sicas open like a rail turret vs a sica. Because it is designed to do that, whats your point? Sicas are super squishy, and the python is even squishier...and rails aren't meant to pwn shields...
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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Echo 1991
WarRavens Final Resolution.
398
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Posted - 2014.08.07 13:32:00 -
[72] - Quote
JRleo jr wrote:Echo 1991 wrote:JRleo jr wrote:Echo 1991 wrote:Why did you buff the python? Everyone was telling you not to, other than the pilots that kept whining, but you went and did it anyway. It shouldnt have similar HP to a Sica, that is bad balance and you guys know it. Fun fact: I rip sicas open like a rail turret vs a sica. Because it is designed to do that, whats your point? Sicas are super squishy, and the python is even squishier...and rails aren't meant to pwn shields... Rails only deal 10% less damage so if your fit i squishy then its a problem you have by not fitting HP to it. Shield tanks are fairly good at dual tanking if you have the skills. try it out. |
JRleo jr
Xer Cloud Consortium
213
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Posted - 2014.08.07 14:06:00 -
[73] - Quote
Echo 1991 wrote:JRleo jr wrote:Echo 1991 wrote:JRleo jr wrote:Echo 1991 wrote:Why did you buff the python? Everyone was telling you not to, other than the pilots that kept whining, but you went and did it anyway. It shouldnt have similar HP to a Sica, that is bad balance and you guys know it. Fun fact: I rip sicas open like a rail turret vs a sica. Because it is designed to do that, whats your point? Sicas are super squishy, and the python is even squishier...and rails aren't meant to pwn shields... Rails only deal 10% less damage so if your fit i squishy then its a problem you have by not fitting HP to it. Shield tanks are fairly good at dual tanking if you have the skills. try it out. No, because that's not shield tanking then. And small and large rails do bonus damage to shields.
Oh and, to get near shield hp of a sica, you need a heavy hp mod.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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Alldin Kan
Imperfects Negative-Feedback
1172
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Posted - 2014.08.07 15:34:00 -
[74] - Quote
CCP Logibro wrote: Balac's Modified Assault ck.0 now requires Caldari Assault Dropsuit V to operate, and has been made very scary. Based on a Prototype Caldari Assault, it has an additional low and equipment slot, +50 shields and 500CPU/75PG You made me happy...
Alldin Kan has joined the battle!
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Snake Sellors
Hellstorm Inc League of Infamy
260
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Posted - 2014.08.07 15:44:00 -
[75] - Quote
[/quote]
So that makes it balanced!? The fact that I MUST use damage mods to just to get the same damage output as I had before makes everything ok? You've lost your everloving mind. .[/quote]
Recon,
i've been a sniper since i started playing...
Welcome to my world.
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Myron Kundera
The Generals Anime Empire.
77
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Posted - 2014.08.07 15:53:00 -
[76] - Quote
Solid! Thanks for the assault buff! Me love you long time.
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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Alldin Kan
Imperfects Negative-Feedback
1173
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Posted - 2014.08.07 16:17:00 -
[77] - Quote
Are dropsuit skins fixed for Charlie?
Alldin Kan has joined the battle!
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danie sous
DUST BRASIL S.A Dark Taboo
19
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Posted - 2014.08.07 16:20:00 -
[78] - Quote
Repe Susi wrote:CCP Rattati wrote:Booby Tuesdays wrote:Shinobi MumyoSakanagare ZaShigurui wrote:RECON BY FIRE wrote:You still went ahead and nerfed proto swarms AND buffed dropship HP. Seriously? **** you. Did you look at the damage output as you climb the tiers ??? It's not a nerf indeed . I'm going to love it and the Caldari Drop ships needed a shield HP change , that was long over due . A nerf of 72 DMG at PRO is still a nerf. More ammo is nice, but all good pilots just fly out of range before you can use said ammo. dmg mods got buffed VERY quick and dirty calculations show that the damage output is still lower than prior to Charlie. Wiyrkomi SL OLD: 6 * 220 = 1320 Add 1 dmg mod: 1320 * 1.05 = 1386 dmg.CHARLIE: 4 * 312 = 1248 Add 1 dmg mod: 1248 * 1.07 = 1335 rounded dmg.And when even the proto SL wasn't really good enough to take out DS in too many cases, the situation will be worse after Charlie.
was the bug fixed against Dropships and SLs? |
TechMechMeds
Techs Laboratory
4021
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Posted - 2014.08.07 16:51:00 -
[79] - Quote
This hotfix IS why iv not been playing.
It makes the current dust meh.
I want it NOW! .
Iv been playing next gen games (except destiny,rubbish for me) and I still want me some dust.
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
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shaman oga
Nexus Balusa Horizon
2627
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Posted - 2014.08.07 16:53:00 -
[80] - Quote
So, when it will be deployed?
inb4 Amarr sentinel OPness
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
Uncesored FUCK
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lee corwood
Knights Of Ender RISE of LEGION
973
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Posted - 2014.08.07 16:58:00 -
[81] - Quote
I don't think heavies needed both of those nerfs. They were easy enough to kill before. This is going to destroy the class yet again.
I'm torn about the SL changes. I felt this last iteration was actually pretty well balanced. Good tankers and pilots had the ability to out maneuver the swarms while I broadcasted my position to all their supporting berries. Having less rockets means even less dps and less chance that my stupid dumb guide will miss even more potential damage. Guess REs and NKs are the new AV direction.
Other than that, I'm pretty happy with the notes.
Knights of Ender
Minmatar Logisis | Heavy lover.
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Judal Wraith
Fooly Cooly. Anime Empire.
10
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Posted - 2014.08.07 17:02:00 -
[82] - Quote
Ive been away for a month so I don't know but did the assault scrambler rifle need what I consider a nerf like seriously 1 clip before it overheats most ppl armor tank so why nerf a shield effective weapon especially with the number of heavies I last saw so out of the whole patch thats my only gripe also my amarr assault is finally coming back. |
lee corwood
Knights Of Ender RISE of LEGION
973
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Posted - 2014.08.07 17:11:00 -
[83] - Quote
Judal Wraith wrote:Ive been away for a month so I don't know but did the assault scrambler rifle need what I consider a nerf like seriously 1 clip before it overheats most ppl armor tank so why nerf a shield effective weapon especially with the number of heavies I last saw so out of the whole patch thats my only gripe also my amarr assault is finally coming back.
Well the Amarr Assault gets a bonus to the Scrambler Rifle heat build up. When you got that bonus to level 5, your dps was a little over the top. I think that was the reason for the change. It does effect the lower end users without that bonus, but I feel that makes it a proper snobbery weapon of the Stiff Nosed Race.
Knights of Ender
Minmatar Logisis | Heavy lover.
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Killer's Coys
Prima Gallicus
109
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Posted - 2014.08.07 17:22:00 -
[84] - Quote
Thank you Rattati to have heard us. Changes look good. Good job. I'm very exciting to have it !
Waiting Charlie for 2 month... And finally not even half of the things will be done... And Assault will still suck.
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Judal Wraith
Fooly Cooly. Anime Empire.
10
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Posted - 2014.08.07 17:38:00 -
[85] - Quote
lee corwood wrote:Judal Wraith wrote:Ive been away for a month so I don't know but did the assault scrambler rifle need what I consider a nerf like seriously 1 clip before it overheats most ppl armor tank so why nerf a shield effective weapon especially with the number of heavies I last saw so out of the whole patch thats my only gripe also my amarr assault is finally coming back. Well the Amarr Assault gets a bonus to the Scrambler Rifle heat build up. When you got that bonus to level 5, your dps was a little over the top. I think that was the reason for the change. It does effect the lower end users without that bonus, but I feel that makes it a proper snobbery weapon of the Stiff Nosed Race. Thats still doesn't explain why out of all the guns thet chose a shield effective weapon to nerf over every other gun that burns shield and armor like the cr and rr like if I face off against a gallente heavy or assault 1 clip isn't going to do shite if there upping heat then also damage becuase I only have 1 clip to kill someone. |
lee corwood
Knights Of Ender RISE of LEGION
974
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Posted - 2014.08.07 17:48:00 -
[86] - Quote
Judal Wraith wrote:lee corwood wrote:Judal Wraith wrote:Ive been away for a month so I don't know but did the assault scrambler rifle need what I consider a nerf like seriously 1 clip before it overheats most ppl armor tank so why nerf a shield effective weapon especially with the number of heavies I last saw so out of the whole patch thats my only gripe also my amarr assault is finally coming back. Well the Amarr Assault gets a bonus to the Scrambler Rifle heat build up. When you got that bonus to level 5, your dps was a little over the top. I think that was the reason for the change. It does effect the lower end users without that bonus, but I feel that makes it a proper snobbery weapon of the Stiff Nosed Race. Thats still doesn't explain why out of all the guns thet chose a shield effective weapon to nerf over every other gun that burns shield and armor like the cr and rr like if I face off against a gallente heavy or assault 1 clip isn't going to do shite if there upping heat then also damage becuase I only have 1 clip to kill someone.
Having all 3 of the weapons I say they all have their uses. In my opinion the RR is the most easy to use of them all with the basic RR being effective completely on its own. But I have definitely stripped shields and most armor with a ScR much more quickly than the RR. CR is a little slower on the uptake of the shields but chews through armor like crazy. But like I said, I think it has to do specifically with the DPS you can put out with the maxed skills in comparison. And it is for the Assault version only. That thing was a beast to encounter on the field.
Knights of Ender
Minmatar Logisis | Heavy lover.
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Judal Wraith
Fooly Cooly. Anime Empire.
10
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Posted - 2014.08.07 18:25:00 -
[87] - Quote
lee corwood wrote:Judal Wraith wrote:lee corwood wrote:Judal Wraith wrote:Ive been away for a month so I don't know but did the assault scrambler rifle need what I consider a nerf like seriously 1 clip before it overheats most ppl armor tank so why nerf a shield effective weapon especially with the number of heavies I last saw so out of the whole patch thats my only gripe also my amarr assault is finally coming back. Well the Amarr Assault gets a bonus to the Scrambler Rifle heat build up. When you got that bonus to level 5, your dps was a little over the top. I think that was the reason for the change. It does effect the lower end users without that bonus, but I feel that makes it a proper snobbery weapon of the Stiff Nosed Race. Thats still doesn't explain why out of all the guns thet chose a shield effective weapon to nerf over every other gun that burns shield and armor like the cr and rr like if I face off against a gallente heavy or assault 1 clip isn't going to do shite if there upping heat then also damage becuase I only have 1 clip to kill someone. Having all 3 of the weapons I say they all have their uses. In my opinion the RR is the most easy to use of them all with the basic RR being effective completely on its own. But I have definitely stripped shields and most armor with a ScR much more quickly than the RR. CR is a little slower on the uptake of the shields but chews through armor like crazy. But like I said, I think it has to do specifically with the DPS you can put out with the maxed skills in comparison. And it is for the Assault version only. That thing was a beast to encounter on the field. I have proficiency 5 in scrambler i one shot shields easily but what im saying with the way the game is now were armor is tanked mostly why make it harder for scr users to counter what there gun isn't meant to go through I can understand the dps problem but taking a assault weapon and having it only have 1 clip before it overheats is way to much the overheat went from 15 to 25 thats a sizeable jump I deal with armor fine because I play smartly but for others who don't have amarr assault and prof 5 is a kick in the balls becuase I run dcr on my amarr scout also so im going feel the full effect of that overheat there forcing ppl to go into the assault role becuase if I go up against a gal scout with any other rifle he has a advantage just by not having to worry about heat plus hes going to know his enemy can only use 1 clip or constantly Reload And stop Firing for assault gun which is meant for firefights it should be able to keep up with the other rifles |
Fox Gaden
Immortal Guides
4015
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Posted - 2014.08.07 18:47:00 -
[88] - Quote
CCP Rattati wrote:Booby Tuesdays wrote:Shinobi MumyoSakanagare ZaShigurui wrote:RECON BY FIRE wrote:You still went ahead and nerfed proto swarms AND buffed dropship HP. Seriously? **** you. Did you look at the damage output as you climb the tiers ??? It's not a nerf indeed . I'm going to love it and the Caldari Drop ships needed a shield HP change , that was long over due . A nerf of 72 DMG at PRO is still a nerf. More ammo is nice, but all good pilots just fly out of range before you can use said ammo. dmg mods got buffed 1.8.b Proto Swarm: 220 x 6 = 1320 damage 1 Damage mod: 220 x 6 = 1320 + 5% = 1386 2 Damage mod: 220 x 6 = 1320 + 9.35% = 1443.42 3 Damage mod: 220 x 6 = 1320 + 12.2% = 1481.04
1.8.c Proto Swarm: 312 x 4 = 1248 1 Damage mod: 312 x 4 = 1248 + 7% = 1335.36 2 Damage mod: 312 x 4 = 1248 + 13.09% = 1411.36 3 Damage mod: 312 x 4 = 1248 + 17.08% = 1461.16
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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JRleo jr
Xer Cloud Consortium
222
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Posted - 2014.08.07 18:49:00 -
[89] - Quote
Fox Gaden wrote:CCP Rattati wrote:Booby Tuesdays wrote:Shinobi MumyoSakanagare ZaShigurui wrote:RECON BY FIRE wrote:You still went ahead and nerfed proto swarms AND buffed dropship HP. Seriously? **** you. Did you look at the damage output as you climb the tiers ??? It's not a nerf indeed . I'm going to love it and the Caldari Drop ships needed a shield HP change , that was long over due . A nerf of 72 DMG at PRO is still a nerf. More ammo is nice, but all good pilots just fly out of range before you can use said ammo. dmg mods got buffed 1.8.b Proto Swarm: 220 x 6 = 1320 damage 1 Damage mod: 220 x 6 = 1320 + 5% = 1386 2 Damage mod: 220 x 6 = 1320 + 9.35% = 1443.42 3 Damage mod: 220 x 6 = 1320 + 12.2% = 1481.04 1.8.c Proto Swarm: 312 x 4 = 1248 1 Damage mod: 312 x 4 = 1248 + 7% = 1335.36 2 Damage mod: 312 x 4 = 1248 + 13.09% = 1411.36 3 Damage mod: 312 x 4 = 1248 + 17.08% = 1461.16 Good, proto swarms were too good at times vs dropships anyways, because of the fact that python getting thrown back far+just everything=annoying as ****.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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Fox Gaden
Immortal Guides
4015
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Posted - 2014.08.07 18:54:00 -
[90] - Quote
CCP Logibro wrote:
All Sentinel Dropsuits have a new slot layout, listed below (STD, ADV, PRO)
-Caldari: 3H/0L, 3H/1L, 4H/1L So the Standard Caldari Sentinel is now 100% dependent on Logi support for armor repairs? So much for the independent Sentinel suit!
It does not even have an equipment slot for repping NanoHives. The poor guys.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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