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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1795
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Posted - 2014.08.07 05:20:00 -
[1] - Quote
why has the caldari sentinel slot layout changed, exactly? I think the suit was just fine with 4 highs, since it's frakking pointless to stack 4 damage mods in highs and they need the shield buffer. I'm currently getting shield regen and regulation up and was hoping that the suits would not become more viable for dual-tank. with the shift to minmatar slot layouts it might be more effective to drop a pair of reactive armors in the lows instead of regulators. This is bad. Dualtanking should be harder please, especially with suits that have nightmarishly large shield buffers.
Second: why were Heavy Damage mods capped at 5%? They're pretty crappy (to the point of near-worthlessness), and there are weapon variants (Assault HMG) that utterly lack efficacy because of it, and the boundless isn't going to kill much faster. maybe .02 seconds. I'm not noticing much difference in efficacy between a caldari sentinel with three damage mods and an amarr sent with 1 damage mods in actual combat situations. In both cases it still takes the same number of shots to kill each class of vehicle.
PG/CPU adjustments I'm bluntly happy with, encouraging heavies to fit accordingly weapon-wise is a good thing.
Assault buffs: MASSIVE GORRAM BUFFS! Bout goddamn time. I should fear running into a full squad of caldari shield suits with my tub of ice cream and HMG. This may cause it. Hopefully the buffs balance out well. Are the Templar and ancient basic BPOs being adjusted accordingly?
Swarms: Pretty much get a damage nerf at the proto level. I understand the light damage mods are getting a buff but are the numbers really that high? The performance of swarms is largely lackluster so far. Not as bad as four patches ago, but still lacking. Especially for a weapon class that cannot be targeted at anything smaller than an LAV. I can blap infantry with the forge.
Heat increase for HMG: Will test, not bitching because I can hold that trigger down for damn near ever currently, want to see how the dynamic changes.
Proto HMG reduction in range: Meh. again, will see if the dynamic changes.
Assault Scrambler: Why was the heat increased? Bluntly the weapon is underused if anything. I see that weapon in play rarely at best.
Reactive plates: My gut says the armor rating on them should be 80 at PRO, not 60. Will test.
Dropship shields: Are we going to be introducing shield-cracking AV weapons that can HIT a dropship? You have to be a dumbass for a plasma cannon to connect.
Recall times: You just sealed the fate of a lot of tanks. Thank you.
Loyalty point increases: Please tell me you've increased the base payouts for losing teams as well. currently there is little reason to play FW on sides that habitually lose. Further: Heavy Weapons, Sentinels, Commandos and scouts are almost entirely unrepresented in FW stores. I want assault suits like I want a hole in the head. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1795
|
Posted - 2014.08.07 05:22:00 -
[2] - Quote
Nothing Certain wrote:
Sentinel Dropsuit-WTF? dropping CPU and PG by 40 or 50% is drastic. Yes, they needed to be nerfed in fitting ability but only a 15% change or so was called for.
these are the numbers before your fitting skills are applied. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1795
|
Posted - 2014.08.07 06:23:00 -
[3] - Quote
This tells me the assault rifle needs more punch if an asscram can do more damage per magazine. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1797
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Posted - 2014.08.07 07:36:00 -
[4] - Quote
Count again. 5 slots each on sentismell as always. They swapped amarr and gallente layouts and matched caldari with minmatar at 3/2 at prototype.
Its dumb. The caldari should keep 4/1 |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1804
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Posted - 2014.08.07 11:41:00 -
[5] - Quote
why is Caldari Sentinel going to 3/2 slot layout? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1808
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Posted - 2014.08.07 16:01:00 -
[6] - Quote
can we please get an answer on why the caldari sentinel slot layout is changing? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1811
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Posted - 2014.08.07 18:25:00 -
[7] - Quote
CCP Rattati wrote:All of you who have pointed out the Cal sentinel slot layout. Thanks.
During the slot layout discussion (40 pages), we were debating the "universal" matrix, and the fact that 5 slot Caldari suits had differing needs. Specifically the Caldari scout needed 2 slots to be able to dampen properly like the other 3. The discussion went back and forth, and into whether double regulators in low or an armor rep woudn't be a solid choice for CA sentinels.
The final result was to go back to 4-1, and make the CA scout exception to the universal matrix, and footnote it for everyone to remember why that happened. And then we (or I to take the blame) forgot to make that change because the 3-2 argument was pretty good.
All that said and done, we are reverting the CA sentinels to 4-1, effective immediately.
Again, thanks everyone.
You rock dude. I'm bluntly loving the Caldari and minmatar sentinels for sheer insanity factor, and the other two for brawling.
The sentinels are fun, and I look forward to assault suits being worth a poke as well. |
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