Nothing Certain
Bioshock Rejects
1027
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Posted - 2014.08.07 05:15:00 -
[1] - Quote
I am pretty pessimistic about this update. Alpha and Bravo were marked by bringing very conservative changes to things that were obviously imbalanced. Charlie is making very aggressive changes to things that are not clearly imbalanced but in need of tweaking. Page by page.
Assaults Dropsuit changes-needed and seems to be in line with what is needed.
Sentinel Dropsuit-WTF? dropping CPU and PG by 40 or 50% is drastic. Yes, they needed to be nerfed in fitting ability but only a 15% change or so was called for.
Scout suits- IDK, the subtleties of ewar I will leave to others, what is clear is that the suit most in need of change, the Min suit, with the easiest change to make, adding PG, was left out in the cold, establishing it clearly as the worst scout suit in the game.
Various-Seems OK to me.
Vehicles-Increasing shields by 500? Why? Bad idea that will haunt us all. Increased recall time is a small improvement. Entry/exit time is more important but we have gone over that as not being fixable.
Slot layout- IDK
Dropsuit eHP-Looks fine to me
Weapons-Like the changes to 4 missiles and leveling of the tiers but the nerf to proto was completely unnecessary, it makes proto pretty much pointless. HMG changes, well, we'll see. I like the approach.
Turrets-Seems Ok.
Modules-I think the greater difference in tier for damage mods was needed. Why not Heavy Damage Mods though?
Turrets-Yes, and something I have long advocated. HP on installations seems excessive to me though, but after clamoring for this change since I started the game I don't feel I can criticize it.
My personal opinion on this is that you seem to have a grudge against me personally this update. I am pretty close to a dedicated AV guy. My forge suit will be much harder to fit now and I don't know if I can make it both effective and survivable. My nemesis, the Python, will be made 500 shield points harder to kill, while I find them near impossible to kill already. My swarm suit will be getting a significant nerf as well. While I have spent a lot of time and SP investing on going AV, anyone willing to go to ADV swarms will now essentially be as effective as I am. While I approve of the turrets, they will now also be competing with me for AV points, so there will be much less incentive for me to run AV and be killable by everyone else on the field. In short, this update seems poised to hurt the only playstyle I truly enjoy.
Because, that's why.
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